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  • Prakriti's Avatar
    Wednesday, 26th June, 2019, 05:09 AM
    I feel like dealing a coup de grace should work similarly to dealing non-lethal damage, i.e. you need to be up close to do it. That means melee weapons only, not ranged. What I'd allow in this situation is the opportunity for the ranger to land a "stealthy" kill. In other words, if the attack reduces the orc to 0 hp (not an option in this case, but the player doesn't need to know that), then...
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About Prakriti

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About Prakriti
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D&D 5E is my game, Prakriti is my name
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Thursday, 11th July, 2019


Wednesday, 10th July, 2019


Saturday, 6th July, 2019


Wednesday, 3rd July, 2019


Monday, 1st July, 2019


Thursday, 27th June, 2019


Wednesday, 26th June, 2019


Monday, 24th June, 2019


Wednesday, 19th June, 2019


Tuesday, 16th April, 2019

  • 10:01 PM - Hussar mentioned Prakriti in post Sneak Peek At Ghosts of Saltmarsh Maps
    Sure, here: http://www.enworld.org/forum/showthread.php?604938-I-draw-the-occasional-D-amp-D-map /snip LOL Look at that thread you posted. Virtually every single map in that thread, nearly all of them, are oriented north to the top. Granted there's no compass rose on most of them, but, then again, lacking a compass rose, the presumption is always north to the top because that's the standard way maps are drawn. Anyway, like I said, this has got to be the absolute weirdest conversation I've ever had on En World. Azzy - you have not one, but actually multiple atlases where most of the maps in the atlas are not north to the top? Link please? Because, well, buddy, you found the unicorn. I'm not saying no map is ever done that way. I'm saying it's very, very much an outlier to not do them that way. Prakriti - WTF? Scary/foreign/unusual? Ooookay. I'll note that not a single person here who is so adamant to prove me wrong has taken up my challenge. C'mon, let's see these examples of RPG books where the majority of maps are not north to the top. Should be easy peasy for smart folks like you. You seem to be so sure that north to the top isn't typical or usual, so, let's get those examples rolling in. It's easy to make unsubstantiated claims and whatnot. Time to pee or get off the pot. Give me a SINGLE example of an RPG product where the majority of the maps is not oriented north to the top. http://www.quickmeme.com/img/d3/d38a9ea86a0911c1162382d6d50168753e1dfb0cd3eaabc3d4ae85bfc71ade93.jpg

Tuesday, 5th March, 2019

  • 11:08 PM - CleverNickName mentioned Prakriti in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...-- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Tuesday, 27th November, 2018

  • 11:23 PM - Mercurius mentioned Prakriti in post 4.33 Years in: What Now for 5E? (and have we reached "Peak Edition?")
    I believe that 5e is nearing the point (perhaps a year and a half away) when it will reach peak popularity. Furthermore, I think that we will see a fairly dramatic drop in sales after that point. Thereafter, the edition will (I believe) sell at a steadily (but slowly) declining rate until the release of a new edition. Currently, 5e is doing very well. I suspect that any future losses of profit will be caused by dropping numbers of new players. My guesses could be completely inaccurate, but I am glad to be able to share them. Peak and decline is inevitable; the question is, can WotC stimulate later peaks? I would echo what @Prakriti said and say that the movie will impact this trajectory - and possibly stimulate a later peak. WotC has to be thinking about other ways to do the same, because at some point sales will start going down. On the other hand, maybe they find a way to turn D&D into the RPG version of Monopoly or, as someone said, Catan. No peak and valley, just an undulating plateau. 1982 was the peak of 1e. It was doing very well, but not as well as they had forecasted. And 1983 was the beginning of the decline. I don’t know about 5e. The current books seem to be doing well on Amazon and sales seem sustained. But growth cannot last forever, so it has to plateau eventually. But even then, when new player acquisition slows down, we’ll have a few years of declining but still good sales. 5e probably has quite a few good years left. But, I think we’re closer to the middle. I do think we’ve almost hit saturation where we have “enough” I question this idea of saturation and "enough" and have a theory about...

Wednesday, 26th September, 2018

  • 11:41 PM - CleverNickName mentioned Prakriti in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Dausuul: It's a good of a strategy as any. And XP for showing your calcs! I maintain that my current strategy of culling off the weaker scores quickly is the best strategy for a rapid end because it reduces the number of contestants (N) and therefore concentrates the negative votes (the only votes that really matter) onto fewer and fewer targets. TL;DR: 20N outweighs -X in your formula, so I'm gonna attack that N. Prakriti: I understand that a lot of participants are spite-quitting because they can't handle their darlings getting voted off, but I don't think it's a foregone conclusion. (I mean, Terry Brooks was my darling and I'm still here.)

Saturday, 18th August, 2018

  • 04:55 AM - pukunui mentioned Prakriti in post Need a Short Dungeon for a Ranger's Tomb
    Prakriti: That's awesome! Thank you. Maybe what I'll do is make it so that, if the PCs succeed in dealing with the Zhent mercs, then one or more villagers will reveal the location of Mornbryn's tomb, at which point I'll run your suggestion. LordEntrails: Thanks for the links. Unfortunately, it looks like I can't view the maps without a Fantasy Grounds account. :(

Saturday, 3rd June, 2017


Tuesday, 30th May, 2017


Thursday, 25th May, 2017

  • 08:58 PM - Quickleaf mentioned Prakriti in post Stream of Annihilation Preview - DINOSAURS!
    Good catch. In that case, I'd suggest Port Nyranzaru, a settlement established by Amn. In the image, we can clearly see ships on the left-hand side (suggesting a port city), and the dress and architecture are somewhat Amnian in nature. Of course, it could also be a settlement that's new to 5E. Either way, I'm sure it's somewhere in Chult. From Greg Tito's tone and focus, it sounds like this might be the beginning to exploring some new setting material :) http://i.imgur.com/vuVCqjV.png And rawr! You called it Prakriti!

Friday, 19th May, 2017


Friday, 5th May, 2017


Wednesday, 26th April, 2017

  • 11:20 PM - Hussar mentioned Prakriti in post Unearthed Arcana: Get Better At Skills With These Feats
    Both SkidAce and Prakriti have it right. Advice column. And, it's not so much of a case of I haven't seen it. It's I can't find ANY evidence of it. At all. If expertise was this major deal, you'd think that we'd have seen a few threads over the years complaining about it. But, pretty much nothing. It's passed muster with hardly a whisper. So, granting expertise as a feat shouldn't be an issue. I mean, we're talking about very high level characters who've not only burned one of their very limited feats, but also a couple of ASI's on whatever that feat is for, just so they can reliably do something that isn't all that powerful to begin with. I mean, for most of the lifespan of a PC, we're talking about a +3-4 to a single skill. Umm, yay?
  • 10:10 PM - OB1 mentioned Prakriti in post TftYP - Running Sunless Citadel
    Prakriti - Don't have my DMG nearby, does Slow Natural Healing preclude the use of Hit Die healing during a short rest? I'm actually worried that taking that away might be too much, though I do like the concept of using Hit Die for long rest healing. Might go with my own variant where you have to roll your Hit Die when short resting or long resting outdoors but get the max on your Hit Die if long resting in a safe, comfortable location. Mistwell - So it sounds like it may be plenty deadly enough without to much effort on my part! That's exactly why I'm having everyone come with back-up characters.

Friday, 6th January, 2017

  • 10:36 PM - MechaTarrasque mentioned Prakriti in post Yawning Portal monsters?
    Prakriti's list makes me happy, although I think a few things like the astral deva and the Hyenodon have been absorbed into existing critters (deva and the giant hyena). Still, my players will Grue the day that some of these critters get statted up!

Friday, 2nd December, 2016

  • 03:38 PM - Mercule mentioned Prakriti in post Level 20 How?
    I think I had one campaign in 1E that made it to 20th level. Wait... That's a lie. The PCs were retired at 10th or 11th level, then we came back a couple years later and "advanced" them to 18th level, including making one of the PCs a saint (pre-demigod, from a Dragon article). It was fun, for a short run, but that's about it. In 3E, we made it as far as 15th level before the game system because unwieldy and overly complex. I narrated out the end of the campaign because everyone was starting to drag with the heavy mechanics. For 5E, we're playing LMoP and PotA, but we're extremely beer-and-pretzels because most of the players have kids (heck, one of the players is my kid) and lots of activities that often make scheduling an issue. The group isn't even 10th level, yet. From what I can see, I'll be ready to be done with the party after PotA and not really want to go any higher. I'll second Prakriti on AD&D. I actually liked it that way and appreciated the change in game focus. I don't really care to see what arch-mages can do in a dungeon crawl. I'd rather see the PCs start doing the mentoring and being the deus ex machina for lesser NPCs and/or troupe-style PCs.

Friday, 18th November, 2016

  • 12:53 AM - Prism mentioned Prakriti in post Drizzt' Do Urden
    name them. I'll add to Prakriti's list and include Yvonnel Baenre (25th 2e) and Jarlaxle (18th 2e). Drizzt has always been listed as mid to high teens level (16th usually) whereas some of the other characters are older and more experienced.

Monday, 7th November, 2016

  • 07:04 AM - Duan'duliir mentioned Prakriti in post Volo's Guide to Monsters: General Discussion.
    @TheHobgoblin The only gnome character I've seen was a barbarian. @Prakriti What game balance reasons prevented them from using Intelligence for that? If its not a major problem, I'll houserule that, because it makes sense.

Sunday, 6th November, 2016


Saturday, 29th October, 2016

  • 05:38 PM - AaronOfBarbaria mentioned Prakriti in post What is a Dex save doing?
    I agree with half of what Prakriti has said (the later half, to be specific). In the case of area effects like fireball what a dexterity saving throw is representing is adjusting your body so that you are shielding the lesser protected parts with the more protected parts - such as turning your face away from the directional source of the harmful magic, or (as the shield master feat enhances the ability of) getting your shield between your body and the magic. Much like how in real life if you can quickly huddle into your leather jacket, a gout of flame is likely to cause you less serious injuries than if you hadn't interposed your jacket.

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Tuesday, 27th November, 2018


Monday, 26th November, 2018

  • 06:30 PM - ccs quoted Prakriti in post Has WotC saturated the published adventure market or are the two latest adventures not very popular?
    It's a combination of Adventure Fatigue and Official Release Fatigue. There were 4 official books this year (instead of the usual 3), and IMO that is too many. It doesn't help that 3 of those books were released within a short time-span of each other. It's too much too fast. People don't have to consume everything the moment it drops, if at all. In my case: Mordankanians (sp?) - bought it that weekend. I've read about 1/4 of it. Nothing in it is of any consequence to what I'm currently running, so I'm not on any type of clock to digest it asap. Dragonheist - It'll be roughly Feb. before I'm looking for another adventure. So I've left this as an Xmas idea for my family to shop for. If they don't I'll pick it up come Jan. Ravnica - Zero interest. I'll probably never get this one. Mad Mage? - My friend's going to run this one. So no need for me to pick it up.

Friday, 23rd November, 2018

  • 05:54 PM - D1Tremere quoted Prakriti in post More Details About RPGSports Emerge
    The "RPG" classification has taken on its own life and includes a lot more than just traditional tabletop gaming. Final Fantasy, Baldur's Gate, Skyrim, and Neverwinter Nights are all considered RPGs, for example, but they involve nothing more than staring at a screen and pressing buttons. There's no "role playing" involved (at least in the traditional sense). You might bemoan this use of the phrase, but it doesn't change the fact that it has been in use for well over twenty years. But there is role playing involved in those games. You take on the role of a character who interacts with a story and the world in a certain way. You make dialogue choices and other critical decisions that influence the outcome of the story. You are incentivized to see the wold from different character perspectives, and experiment with different approaches. Current e-sports only incentivize score performance. Unless they were to create a system of scoring that takes into account role playing, which they have shown...

Thursday, 22nd November, 2018

  • 10:44 PM - Maxperson quoted Prakriti in post Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!
    A Ring (or Boots) of Feather Falling is one of the most useful magic items you can find in Dungeons & Dragons Online in the early levels. So it can definitely be cool and useful in the right setting. For when you decide to jump off of a building? There aren't that many pits, and you find most of them without falling in. You're much more likely to want to jump over something, or swim across a river or in an ocean.
  • 02:46 PM - Ymdar quoted Prakriti in post Nentir Vale Coming to Dungeons and Dragons
    TL;DR version: A new streaming show will be set in Nentir Vale. That's the extent of its "return." You are the hero of the day for the TLDR version. Thanks.
  • 08:02 AM - doctorbadwolf quoted Prakriti in post Nentir Vale Coming to Dungeons and Dragons
    TL;DR version: A new streaming show will be set in Nentir Vale. That's the extent of its "return." If mearls likes it enough to make it the world he is running a live game in, I doubt he isn't thinking selling copies. If the Eberron book does well, its a good sign for short digital sources for settings.
  • 03:14 AM - SkidAce quoted Prakriti in post Nentir Vale Coming to Dungeons and Dragons
    TL;DR version: A new streaming show will be set in Nentir Vale. That's the extent of its "return." for myself...it leaves room for speculation...i.e. why use that setting and thow it into the spotlight. Maybe no reason...maybe a beginning of its return.

Tuesday, 20th November, 2018

  • 11:47 PM - ehren37 quoted Prakriti in post Scary situations that aren't
    Realistically, falling damage should just be a percentage of your maximum HP. After a certain point, falling should always be lethal no matter your size, Constitution, level, or hit points. Give up the "HP as Meat" ghost. It's never made sense as anything other than "plot armor". Consider this thought exercise: Goofus hits Gallant for 3 HP of damage. Now narrate it. If you're treating them as meat, you need to know the target's max/current HP, unless you're going to have people wandering around with grievous wounds that somehow also don't come with any of the real world debilitating effects. It gets even worse with magical healing, where if you describe a 4HP wound as a scratch on a high level fighter but intestines spelling out of a 4hp peasant. Wow... so Cure Light Wounds can basically stuff a peon's guts back in but not a similarly dangerous wound to a high level character?
  • 07:41 PM - robus quoted Prakriti in post Scary situations that aren't
    Realistically, falling damage should just be a percentage of your maximum HP. After a certain point, falling should always be lethal no matter your size, Constitution, level, or hit points. That has a definite brutal, simple elegance! :)

Saturday, 17th November, 2018

  • 06:11 PM - Jester David quoted Prakriti in post Official D&D Errata Updated (Nov 2018)
    Funny, I see it as the exact opposite: The new wording comports with the Sage Advice ruling. Disintegrate no longer kills a Wild Shaped druid, because while the damage might reduce a druid to 0 HP, it doesn't leave them with 0 HP, because they are left with whatever their human-form HP is. But since there's already a disagreement over the meaning, maybe they need to errata the errata. :heh: I imagine that change was likely for stuff like the barbarian that can ignore being reduced to 0 hit points, instead bouncing back to 1. But they were still reduced to 0... Regardless, I think this errata saves the druid from disintegration. Edit: And it looks like you can now punch the Tarrasque to death, since it's only immune to damage from nonmagical weapons, and unarmed strikes are no longer classified as weapons. Double check the MM errata: Global Damage Resistances/Immunities. Throughout the book, instancesof “nonmagical weapons” in Damage Resistances/Immunitiesentries have been replaced with ...

Friday, 16th November, 2018

  • 11:45 PM - Blue quoted Prakriti in post Official D&D Errata Updated (Nov 2018)
    Funny, I see it as the exact opposite: The new wording comports with the Sage Advice ruling. Disintegrate no longer kills a Wild Shaped druid, because while the damage might reduce a druid to 0 HP, it doesn't leave them with 0 HP, because they are left with whatever their human-form HP is. But since there's already a disagreement over the meaning, maybe they need to errata the errata. :heh: Actually, it looks like we both mis-rememebered it: "What happens if a druid using Wild Shape is reduced to 0 hit points by disintegrate? Does the druid simply leave beast form? The druid turns to dust, since the spell disintegrates you the instant you drop to 0 hit points." Though then it goes on to: "That’s the literal interpretation of the rules (RAW). In contrast, the intent (RAI) is that a druid isn’t considered to be at 0 hit points for the purposes of an effect like disintegrate until the druid’s normal form is reduced to 0 hit points." However, the half-orc Sage Advice also supports 0 is gone: ...

Monday, 12th November, 2018

  • 06:59 AM - CM quoted Prakriti in post Draenei
    Why not base the traits on the actual Draenei racial abilities? https://wow.gamepedia.com/Draenei_(playable)#Racial_traits Yeah the actual racial abilities seem pretty straightforward: Heroic Presence: +2 to any one ability score Shadow Resistance: Resist Necrotic Gift of the Naaru: Healing Word 1/long rest Bonus Proficiency: Arcana, History, Nature, or Religion Bonus Tool: Jeweler's Tools or Tinker's Tools

Monday, 5th November, 2018

  • 10:42 PM - TiwazTyrsfist quoted Prakriti in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    "A book that we have not created." Um... what? So it'll be a third-party book, or...? I don't understand this. :confused: My interpretation would be, "A book we have not written yet" or possibly "A book we have not done before at all" Which would mean, in the first case, not Eberron because even an expanded Eberron book would still be partly the guide they've already released on DM Guild, same with Ravinica. In the second case would mean a wholly new setting, not one published before. At this point we should remember that they still own the rights to the number 2 and 3 settings from the contest that Eberron won. There is always the slight possibility that someone there decided to start a fresh setting and will dust off one of those. But I think the most likely intent was to say that they have not actually started on the book yet at all. "We're going to do this, we have not already written it and are not just sitting on it for scheduled release windows."

Saturday, 3rd November, 2018

  • 11:16 PM - Olaf the Stout quoted Prakriti in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    "A book that we have not created." Um... what? So it'll be a third-party book, or...? I don't understand this. :confused: I took this as either: a. He meant to say “A book we have not yet created”. So either the book is not yet written, or even possibly that it is about part of a setting that has not been written about before in previous editions. b. He means that it was farmed out to another company to write, like many of the other WotC 5E books have been.
  • 06:52 PM - Parmandur quoted Prakriti in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    "A book that we have not created." Um... what? So it'll be a third-party book, or...? I don't understand this. :confused: Probably a slip of the tongue, given the nature of streaming. Hard to say what he really meant: maybe "a book that we have not revealed" or somethign along those lines.

Saturday, 20th October, 2018

  • 03:39 PM - Jester David quoted Prakriti in post Ravnica Table of Contents & More
    Looks great, although I wish there was more gazetteer-style setting info - seems rather sparse to run a full campaign. I know what is bothering me so much with this campaign string book. It suffers from the gnome effect. What is missing isn't gnomes though. It's the campaign setting. And planewalking. And iconic MtG spells, artifacts and monsters. And colored magic. This concerns me as well. If the book doesn't contain enough information to run the campaign setting, then what's the point? Just make a setting neutral guild product that people can drop into their homebrew. There is a pushback against expansive campaign settings of late. The idea that a big book of lore and knowledge and facts doesn't help your game. Which is somewhat true. There's a point where the lore becomes unwieldy and there's no room to make the world your own. But you do need a minimum amount of description to work with, or you're pretty much making up everything, which defeats the purpose of using a pre-published worl...
  • 02:02 PM - Kramodlog quoted Prakriti in post Ravnica Table of Contents & More
    This just makes me want Planescape all the more. Alas, what could have been... Yeah, this is just a book with factions in it. But they have no history in any DnD setting and the setting from which their come from isn't detailed. A Sigil supplement with its Factions would have made more sense. I was excited when I first heard this book was coming out. It was a new(ish) setting to DnD and iconic MtG cards would have DnD stats! Win win. Now I'm finding out the book contains neither. Odd choices were made with this product. It reflects a lot of the supplements of 5e editions. Books that try to do a lot and end up doing not much.

Monday, 15th October, 2018

  • 08:27 PM - Reynard quoted Prakriti in post "DnDSports": Competitive Play With Prizes
    It sounds like it'll be a sort of strategy board game that just happens to use the D&D combat system. There will probably be a VTT and minis, with very little theater-of-mind at play. Which is a GOOD thing, in my opinion. All you need is two teams in an arena rolling initiative and duking it out, like the Arena in World of Warcraft. As long as improvised actions are forbidden (and they should be), I can see this being very popular with a certain audience. Oh, and if your first reaction is "But that's not how D&D works!" then relax: You are not the intended audience. :) I have been designing the bones of a competitive D&D for a while now and what I did was have two identical dungeons that lead into the arena. Each group goes through the dungeon to get to the arena. Arriving first has the benefit of allowing your team prep time or even a rest (depending on how long the other team takes), but spending more time in the dungeon means having time to look for things like potions and scrolls a...
  • 08:24 PM - Parmandur quoted Prakriti in post "DnDSports": Competitive Play With Prizes
    It sounds like it'll be a sort of strategy board game that just happens to use the D&D combat system. There will probably be a VTT and minis, with very little theater-of-mind at play. Which is a GOOD thing, in my opinion. All you need is two teams in an arena rolling initiative and duking it out, like the Arena in World of Warcraft. As long as improvised actions are forbidden (and they should be), I can see this being very popular with a certain audience. Oh, and if your first reaction is "But that's not how D&D works!" then relax: You are not the intended audience. :) It's not clear yet what the rules will entail: I'm betting it is more conflicting goals of the two parties, not necessarily just combat. Though it will probably come to blows.


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