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    Wednesday, 26th June, 2019, 05:09 AM
    I feel like dealing a coup de grace should work similarly to dealing non-lethal damage, i.e. you need to be up close to do it. That means melee weapons only, not ranged. What I'd allow in this situation is the opportunity for the ranger to land a "stealthy" kill. In other words, if the attack reduces the orc to 0 hp (not an option in this case, but the player doesn't need to know that), then...
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About Prakriti

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About Prakriti
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D&D 5E is my game, Prakriti is my name
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Thursday, 11th July, 2019


Wednesday, 10th July, 2019


Saturday, 6th July, 2019


Wednesday, 3rd July, 2019


Monday, 1st July, 2019


Thursday, 27th June, 2019


Wednesday, 26th June, 2019


Monday, 24th June, 2019


Wednesday, 19th June, 2019


Monday, 17th June, 2019


Sunday, 16th June, 2019


Tuesday, 16th April, 2019

  • 10:01 PM - Hussar mentioned Prakriti in post Sneak Peek At Ghosts of Saltmarsh Maps
    Sure, here: http://www.enworld.org/forum/showthread.php?604938-I-draw-the-occasional-D-amp-D-map /snip LOL Look at that thread you posted. Virtually every single map in that thread, nearly all of them, are oriented north to the top. Granted there's no compass rose on most of them, but, then again, lacking a compass rose, the presumption is always north to the top because that's the standard way maps are drawn. Anyway, like I said, this has got to be the absolute weirdest conversation I've ever had on En World. Azzy - you have not one, but actually multiple atlases where most of the maps in the atlas are not north to the top? Link please? Because, well, buddy, you found the unicorn. I'm not saying no map is ever done that way. I'm saying it's very, very much an outlier to not do them that way. Prakriti - WTF? Scary/foreign/unusual? Ooookay. I'll note that not a single person here who is so adamant to prove me wrong has taken up my challenge. C'mon, let's see these examples of RPG books where the majority of maps are not north to the top. Should be easy peasy for smart folks like you. You seem to be so sure that north to the top isn't typical or usual, so, let's get those examples rolling in. It's easy to make unsubstantiated claims and whatnot. Time to pee or get off the pot. Give me a SINGLE example of an RPG product where the majority of the maps is not oriented north to the top. http://www.quickmeme.com/img/d3/d38a9ea86a0911c1162382d6d50168753e1dfb0cd3eaabc3d4ae85bfc71ade93.jpg

Tuesday, 5th March, 2019

  • 11:08 PM - CleverNickName mentioned Prakriti in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...-- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Tuesday, 27th November, 2018

  • 11:23 PM - Mercurius mentioned Prakriti in post 4.33 Years in: What Now for 5E? (and have we reached "Peak Edition?")
    I believe that 5e is nearing the point (perhaps a year and a half away) when it will reach peak popularity. Furthermore, I think that we will see a fairly dramatic drop in sales after that point. Thereafter, the edition will (I believe) sell at a steadily (but slowly) declining rate until the release of a new edition. Currently, 5e is doing very well. I suspect that any future losses of profit will be caused by dropping numbers of new players. My guesses could be completely inaccurate, but I am glad to be able to share them. Peak and decline is inevitable; the question is, can WotC stimulate later peaks? I would echo what @Prakriti said and say that the movie will impact this trajectory - and possibly stimulate a later peak. WotC has to be thinking about other ways to do the same, because at some point sales will start going down. On the other hand, maybe they find a way to turn D&D into the RPG version of Monopoly or, as someone said, Catan. No peak and valley, just an undulating plateau. 1982 was the peak of 1e. It was doing very well, but not as well as they had forecasted. And 1983 was the beginning of the decline. I don’t know about 5e. The current books seem to be doing well on Amazon and sales seem sustained. But growth cannot last forever, so it has to plateau eventually. But even then, when new player acquisition slows down, we’ll have a few years of declining but still good sales. 5e probably has quite a few good years left. But, I think we’re closer to the middle. I do think we’ve almost hit saturation where we have “enough” I question this idea of saturation and "enough" and have a theory about...

Wednesday, 26th September, 2018

  • 11:41 PM - CleverNickName mentioned Prakriti in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Dausuul: It's a good of a strategy as any. And XP for showing your calcs! I maintain that my current strategy of culling off the weaker scores quickly is the best strategy for a rapid end because it reduces the number of contestants (N) and therefore concentrates the negative votes (the only votes that really matter) onto fewer and fewer targets. TL;DR: 20N outweighs -X in your formula, so I'm gonna attack that N. Prakriti: I understand that a lot of participants are spite-quitting because they can't handle their darlings getting voted off, but I don't think it's a foregone conclusion. (I mean, Terry Brooks was my darling and I'm still here.)

Saturday, 18th August, 2018

  • 04:55 AM - pukunui mentioned Prakriti in post Need a Short Dungeon for a Ranger's Tomb
    Prakriti: That's awesome! Thank you. Maybe what I'll do is make it so that, if the PCs succeed in dealing with the Zhent mercs, then one or more villagers will reveal the location of Mornbryn's tomb, at which point I'll run your suggestion. LordEntrails: Thanks for the links. Unfortunately, it looks like I can't view the maps without a Fantasy Grounds account. :(

Saturday, 3rd June, 2017


Tuesday, 30th May, 2017


Thursday, 25th May, 2017

  • 08:58 PM - Quickleaf mentioned Prakriti in post Stream of Annihilation Preview - DINOSAURS!
    Good catch. In that case, I'd suggest Port Nyranzaru, a settlement established by Amn. In the image, we can clearly see ships on the left-hand side (suggesting a port city), and the dress and architecture are somewhat Amnian in nature. Of course, it could also be a settlement that's new to 5E. Either way, I'm sure it's somewhere in Chult. From Greg Tito's tone and focus, it sounds like this might be the beginning to exploring some new setting material :) http://i.imgur.com/vuVCqjV.png And rawr! You called it Prakriti!

Friday, 19th May, 2017


Friday, 5th May, 2017


Wednesday, 26th April, 2017

  • 11:20 PM - Hussar mentioned Prakriti in post Unearthed Arcana: Get Better At Skills With These Feats
    Both SkidAce and Prakriti have it right. Advice column. And, it's not so much of a case of I haven't seen it. It's I can't find ANY evidence of it. At all. If expertise was this major deal, you'd think that we'd have seen a few threads over the years complaining about it. But, pretty much nothing. It's passed muster with hardly a whisper. So, granting expertise as a feat shouldn't be an issue. I mean, we're talking about very high level characters who've not only burned one of their very limited feats, but also a couple of ASI's on whatever that feat is for, just so they can reliably do something that isn't all that powerful to begin with. I mean, for most of the lifespan of a PC, we're talking about a +3-4 to a single skill. Umm, yay?
  • 10:10 PM - OB1 mentioned Prakriti in post TftYP - Running Sunless Citadel
    Prakriti - Don't have my DMG nearby, does Slow Natural Healing preclude the use of Hit Die healing during a short rest? I'm actually worried that taking that away might be too much, though I do like the concept of using Hit Die for long rest healing. Might go with my own variant where you have to roll your Hit Die when short resting or long resting outdoors but get the max on your Hit Die if long resting in a safe, comfortable location. Mistwell - So it sounds like it may be plenty deadly enough without to much effort on my part! That's exactly why I'm having everyone come with back-up characters.

Friday, 6th January, 2017

  • 10:36 PM - MechaTarrasque mentioned Prakriti in post Yawning Portal monsters?
    Prakriti's list makes me happy, although I think a few things like the astral deva and the Hyenodon have been absorbed into existing critters (deva and the giant hyena). Still, my players will Grue the day that some of these critters get statted up!

Friday, 2nd December, 2016

  • 03:38 PM - Mercule mentioned Prakriti in post Level 20 How?
    I think I had one campaign in 1E that made it to 20th level. Wait... That's a lie. The PCs were retired at 10th or 11th level, then we came back a couple years later and "advanced" them to 18th level, including making one of the PCs a saint (pre-demigod, from a Dragon article). It was fun, for a short run, but that's about it. In 3E, we made it as far as 15th level before the game system because unwieldy and overly complex. I narrated out the end of the campaign because everyone was starting to drag with the heavy mechanics. For 5E, we're playing LMoP and PotA, but we're extremely beer-and-pretzels because most of the players have kids (heck, one of the players is my kid) and lots of activities that often make scheduling an issue. The group isn't even 10th level, yet. From what I can see, I'll be ready to be done with the party after PotA and not really want to go any higher. I'll second Prakriti on AD&D. I actually liked it that way and appreciated the change in game focus. I don't really care to see what arch-mages can do in a dungeon crawl. I'd rather see the PCs start doing the mentoring and being the deus ex machina for lesser NPCs and/or troupe-style PCs.

Friday, 18th November, 2016

  • 12:53 AM - Prism mentioned Prakriti in post Drizzt' Do Urden
    name them. I'll add to Prakriti's list and include Yvonnel Baenre (25th 2e) and Jarlaxle (18th 2e). Drizzt has always been listed as mid to high teens level (16th usually) whereas some of the other characters are older and more experienced.

Monday, 7th November, 2016

  • 07:04 AM - Duan'duliir mentioned Prakriti in post Volo's Guide to Monsters: General Discussion.
    @TheHobgoblin The only gnome character I've seen was a barbarian. @Prakriti What game balance reasons prevented them from using Intelligence for that? If its not a major problem, I'll houserule that, because it makes sense.

Sunday, 6th November, 2016


Saturday, 29th October, 2016

  • 05:38 PM - AaronOfBarbaria mentioned Prakriti in post What is a Dex save doing?
    I agree with half of what Prakriti has said (the later half, to be specific). In the case of area effects like fireball what a dexterity saving throw is representing is adjusting your body so that you are shielding the lesser protected parts with the more protected parts - such as turning your face away from the directional source of the harmful magic, or (as the shield master feat enhances the ability of) getting your shield between your body and the magic. Much like how in real life if you can quickly huddle into your leather jacket, a gout of flame is likely to cause you less serious injuries than if you hadn't interposed your jacket.

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Thursday, 9th May, 2019


Friday, 3rd May, 2019

  • 04:11 PM - jayoungr quoted Prakriti in post Want to shake things up: Doorways, Scouting, Caution
    Has anyone suggested non-dungeon-based adventures yet? There are no doors, rooms, or hallways in a swamp. Put your party in open terrain and see how they fare. With really dense fog, their ranged weapons could become pretty much useless. I run in a variety of settings. But you can't have every adventure in a foggy swamp, and the doorway thing goes way beyond dungeons--just about any type of building is going to lead to the same approach. Even caverns have the equivalent, where the PCs stand at the entry point to the cavern and chuck fireballs into the main cave from there.
  • 04:07 PM - DMMike quoted Prakriti in post Want to shake things up: Doorways, Scouting, Caution
    Has anyone suggested non-dungeon-based adventures yet? Erm, my suggestion was NPCs, not NDBs. . . .a narrow access point where only a couple of enemies will be able to engage a couple of the PCs, while the other PCs hang back safely and make ranged attacks. This is one of my pet-peeves. You can't close with an enemy while also attacking from range and not expect friendly fire to occur. Yeah, sure, the wizard could target a blast-radius at a high point in the room/hallway, over the heads of friendlies, but please don't tell me that you expect arrows or lightning bolts to safely pass by your allies who are choked up in a choke point. Everyone is crammed in vulnerable to area of attack spells and abilities.... And, yes, if your bad guys don't have those ranged attacks, this won't work. But if they do, the PCS are vulnerable to them Thank you. Everyone is vulnerable. Especially the guy directly in front of you, friend or foe.
  • 02:59 AM - Burnside quoted Prakriti in post Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
    Some of those things didn't exist in Faerun in 1368 DR. Dragonborn, for example, arrived during the Spellplague a hundred years later. It would be silly to add one in without a good explanation for how it got there and why it isn't being dissected in Waterdeep by a curious mage. Yeah, TBH it's less of a "no dragonborn issue" and more of a "not a single investigation or perception check written into this adventure" issue, for me anyway.

Thursday, 2nd May, 2019

  • 12:54 AM - jayoungr quoted Prakriti in post Want to shake things up: Doorways, Scouting, Caution
    And put a timed execution device (a swinging blade? Guillotine?) over the prisoner. If someone doesn't rush in within 3 rounds and disable it, then the prisoner dies. That's a great idea, but ... mage hand. (Sigh) Add lots of treasure to the dungeon. Brilliant gemstones hidden under overturned mugs. Caches of gold hidden behind hanging portraits. That's how you reward players for interacting. Again, mage hand. And there was actually quite a bit of treasure in the last dungeon that the PCs voluntarily passed up just because they were afraid it might be trapped or cursed.

Wednesday, 1st May, 2019

  • 01:38 PM - ddaley quoted Prakriti in post Sneak Peek At Ghosts of Saltmarsh Maps
    Yeah, it's a fair complaint. Sorry I hassled you over it. If it's any consolation, I'm also one of those people who like THAC0 and descending AC. Counterintuitive systems are just my thing, I guess. :) I miss THAC0 and the descending AC. I also miss unbalanced classes. I miss how fighters and clerics started out strong. Magic Users struggled at low levels, but eventually became the most powerful class. Each class had more purpose as well. "Ok, we need 2 fighter types, 2 clerics, a thief and a MU..."

Tuesday, 23rd April, 2019


Thursday, 18th April, 2019

  • 05:24 PM - quoted Prakriti in post Familiars!
    IMO, the death of a beloved pet is a ripe roleplaying opportunity, and it should be part of the game. So should the rewarding experience of keeping a fragile animal companion alive for a whole campaign. Familiars and animal companions have been notoriously squishy. Which is one reason I don't like the idea that they can "help" in combat, but I've never found it terribly fun to get an animal companion, love it, train it...only to have it take a couple bad crits and die...just so that I can then not have a familiar for a like a year AND take some XP penalties. That was FUN. NOT. Roleplaying out the death of a familiar is great and all, no issue there. And even if it's a spirit taking the form of an animal, it might not want to serve you again if you got it killed. So add a little RP fluff and you end up with the same result, a dead friend who may not be interested in coming back. ---- Personally, I really like the way 5E familiars work. Sure, I wouldn't mind an "Improved Familiar" feat ...
  • 12:33 PM - dnd4vr quoted Prakriti in post Familiars!
    I don't like that the Familiar and the Revised Ranger's Beast Companion are both basically immortal. If it dies in combat, you can just re-summon it afterwards. Pfft... IMO, the death of a beloved pet is a ripe roleplaying opportunity, and it should be part of the game. So should the rewarding experience of keeping a fragile animal companion alive for a whole campaign. That was why we got rid of the fey, celestial, or fiend spirit stuff, and imposed the level of exhaustion when the familiar dies.
  • 06:45 AM - doctorbadwolf quoted Prakriti in post Familiars!
    I don't like that the Familiar and the Revised Ranger's Beast Companion are both basically immortal. If it dies in combat, you can just re-summon it afterwards. Pfft... IMO, the death of a beloved pet is a ripe roleplaying opportunity, and it should be part of the game. So should the rewarding experience of keeping a fragile animal companion alive for a whole campaign. Any character can get a pet.

Monday, 1st April, 2019

  • 01:08 AM - Brashnir2 quoted Prakriti in post A Look At The D&D Acquisitions Inc. Book
    There's a description in the linked article. This book is looking pretty good. Maybe even better than the disappointing Xanathar's Guide when it comes to player options and other crunch. Xanathar's is diasppointing? This seems like the most insane take I have seen on this or any forum.

Saturday, 16th March, 2019

  • 11:39 PM - dnd4vr quoted Prakriti in post Removing Hit Points from the Game
    I wish I knew, but I almost never track combat rounds. I was curious. We've had larger battles take 2-3 hours in real-time and maybe 15-20 rounds in game time. The other end is also true, 2-3 rounds in about 15-30 minutes. I know what you mean about the lengthy process of reducing overblown PC hit points, though. However, by Tier 3 there are a lot of decent damage monsters where 4-5 hits will take a PC out.
  • 11:18 PM - S'mon quoted Prakriti in post Removing Hit Points from the Game
    The issue for me is that combat drags on foreeeeveeeer at the higher levels. By level 12 or 13, a hard or deadly encounter can easily take an hour (or more) to resolve. That's way too slow-paced for me. I haven't come up with the perfect solution yet, but one thing I did that seemed to work in my last campaign was to design monsters that basically had 1/2 the usual HP and did *2 the usual damage. So they hit twice as hard, but died twice as fast. Combat was a lot quicker-paced as a result. Yeah, I've noticed that this is an issue - there are a lot of bag-of-hp, low damage monsters. Your solution of half hp & x2 damage works well for some cases. As an alternative you can double damage and reduce the number of monsters - if you put the number to 2/3, with x2 damage, the overall encounter threat level stays constant. In practice I tend to do more like +50% damage and 3/4 numbers. A final solution that is very popular with players is to hand out means of increased PC damage via items, boo...

Friday, 8th March, 2019

  • 11:24 PM - robus quoted Prakriti in post WotC Considering NPC Stat Format Change
    Ah, the good old days when the book told you an attack's damage range (9-53) and expected you to figure out what dice+modifiers were needed to get that result. That is one thing I definitely don't miss from AD&D. :) Seriously?!

Saturday, 2nd March, 2019

  • 11:04 PM - Blue quoted Prakriti in post Artificer UA has been released!
    It gets worse as it goes on, and the whole time I'm wondering... why? Why not just give the Artificer their own unique abilities that allow them to manufacture mechanical spiders that bind wounds or produce healing salves? Why make these abilities "spells" and dump all the responsibility of making them cool and flavorful onto the players themselves? Also, what happens when the Artificer enters an anti-magic zone? Do the clockwork spiders suddenly stop working? Or the healing salves? Meh... They are explicitly tying it into the spell mechanics, which does a lot of the heavy lifting for them. And yes, as makes sense with the fiction, if an artificer walks into an anti-magic zone their magically-powered constructs stop working. Now, if they should do this is a very valid question. It does mean there's already a lot built up for them, including meaningful multiclassing as opposed to how in some earlier editions you couldn't multiclass out of a "new mechanics" class because unlike spellcasting o...
  • 07:28 AM - Parmandur quoted Prakriti in post Artificer UA has been released!
    The same reason that TV writers don't read third-party screenplays for their own show*: liability reasons. If WotC started reading third-party content, even a little here and there, then it would open the door for plagiarism accusations. The only way to avoid that scenario is to not read any third-party content ever, which is presumably what they do. * When you apply for a job as a TV writer, you always submit screenplays for other shows. Even if you've written a killer screenplay for that particular show, the writers/producers can't/won't read it (unless they hire you, of course, in which case you can pitch your script in the writers room). Not entirely so: the DMs Guild terms are designed to more or less provide a legal space that minimizes this liability.
  • 04:03 AM - Seramus quoted Prakriti in post Artificer UA has been released!
    Session 0s make people angry? Why? Or is that not what you meant?Like "I worked 72 hours this week. Can we just play?" The players who want everything taken care of before people meet up. Sometimes well-intentioned, sometimes not.

Friday, 1st March, 2019

  • 06:19 PM - Bacon Bits quoted Prakriti in post Artificer UA has been released!
    I really, really, really don't like that they're trying to fit mechanical engineering into a spellcasting chassis. Personally, I love it. I think it suits what they're trying to accomplish perfectly. I'm all for having multiple ways for magic to happen. It gets worse as it goes on, and the whole time I'm wondering... why? Why not just give the Artificer their own unique abilities that allow them to manufacture mechanical spiders that bind wounds or produce healing salves? Why make these abilities "spells" and dump all the responsibility of making them cool and flavorful onto the players themselves? Also, what happens when the Artificer enters an anti-magic zone? Do the clockwork spiders suddenly stop working? Or the healing salves? Meh... I wish they'd just make an all-out engineer class (with gunpowder and clockwork inventions a la World of Warcraft) or an all-out magic-item-creation class. Instead, they're trying to kill two birds with one stone and fit both archetypes into a sin...
  • 07:43 AM - ClaytonCross quoted Prakriti in post Artificer UA has been released!
    I really, really, really don't like that they're trying to fit mechanical engineering into a spellcasting chassis. The whole "The Magic of Artifice" text-box makes my skin crawl: "As an artificer, you use tools when you cast your spells. When describing your spellcasting, think about how you’re using a tool to perform the spell effect. If you cast cure wounds using alchemist’s supplies, you could be quickly producing a salve. If you cast it using tinker’s tools, you might have a miniature mechanical spider that binds wounds." It gets worse as it goes on, and the whole time I'm wondering... why? Why not just give the Artificer their own unique abilities that allow them to manufacture mechanical spiders that bind wounds or produce healing salves? Why make these abilities "spells" and dump all the responsibility of making them cool and flavorful onto the players themselves? Also, what happens when the Artificer enters an anti-magic zone? Do the clockwork spiders suddenly stop working? Or the...
  • 02:35 AM - MonsterEnvy quoted Prakriti in post Artificer UA has been released!
    I really, really, really don't like that they're trying to fit mechanical engineering into a spellcasting chassis. The whole "The Magic of Artifice" text-box makes my skin crawl: You got it mistaken. It's magical mechanical engineering. Anyway I like the class.


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