View Profile: J.L. Duncan - Morrus' Unofficial Tabletop RPG News
  • Steve Conan Trustrum's Avatar
    Friday, 12th July, 2019, 07:03 PM
    Monster Brief: Oddities for Savage Worlds Buy it now. Create some trouble in your Savage Worlds game by including some encounters with new creatures that are a bit out of the ordinary and offer up the unexpected in Monster Brief: Oddities. In this product you will find: * The Aglebemu resembles a horse-sized, monstrous frog that likes to bait its prey before moving in for the kill *...
    0 replies | 102 view(s)
    0 XP
  • Bedrockgames's Avatar
    Wednesday, 10th July, 2019, 08:25 PM
    40 sounds like an ungodly number of dice. I wouldn't want to go past 12d10 max.
    21 replies | 656 view(s)
    0 XP
  • Steve Conan Trustrum's Avatar
    Monday, 1st July, 2019, 02:09 PM
    They Mystery Man Archetype for Savage Worlds Makes Fun in Your Game No Secret Buy it now This Super-Powered Savage Worlds RPG release brings you The Mystery Man Archetype. This ready-to-go character build provides a foundation for you to develop a hero that hides their identity from everyone, researches the mysteries no one else pursues, and strikes from the shadows. Gamemasters can also...
    0 replies | 132 view(s)
    0 XP
  • Bedrockgames's Avatar
    Wednesday, 26th June, 2019, 04:06 PM
    I get that. But it is equally important here for me providing an explanation. A movie inspired period was more the 90s which is a whole other topic
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Wednesday, 26th June, 2019, 03:26 PM
    For me it boils down to a few things: I like to be surprised as the GM I don't like having the feeling that instead of running a session, I could just hand my players my notes and largely get the same result I was very, very unhappy running sessions in the 3E era under the predominant adventure structure (the style of adventure built around Encoutner Levels and planned out storylines,...
    181 replies | 5789 view(s)
    2 XP
  • Bedrockgames's Avatar
    Wednesday, 26th June, 2019, 03:17 PM
    Depending on how you define scene (which is very important here), I don't think this is true. It again brings us into 'everything is really X so you are always doing X no matter what'. If that is the case, then it doesn't really matter I suppose. But if we are drawing on Scenes here as an analogy it leads to problems, or at least problems for certain styles of play. Calling it a scene immediately...
    181 replies | 5789 view(s)
    0 XP
  • ddaley's Avatar
    Wednesday, 26th June, 2019, 02:47 PM
    I kinda like this rule actually. I would probably penalize people who wear light armor as well... maybe not as much... recover half their spent hit dice? In practice though, I may not use this rule... too much to keep track of as it is. We'll see.
    140 replies | 12249 view(s)
    0 XP
  • ddaley's Avatar
    Wednesday, 26th June, 2019, 02:06 PM
    My group is just starting out in this adventure. They just arrived in the port. Any advice people have for what worked and what didn't when they ran this would be appreciated. Also, I plan to reduce the deadly-ness of the adventure somewhat... especially from traps. I am not a fan of traps and Camp Righteous could easily be a TPK right off the bat. I would like to penalize them for...
    140 replies | 12249 view(s)
    0 XP
  • Bedrockgames's Avatar
    Wednesday, 26th June, 2019, 01:44 PM
    We are never going to agree on this Hussar. Yes you can call it a scene. But you can also call it an encounter, a situation, a challenge, etc. I find these much more neutral than scene (which brings to mind scene from a movie or play—-which I don’t want to emulate structurally). Same with narration. We are just at the “yes it is”, “no it isn’t” phase of the discussion.
    181 replies | 5789 view(s)
    1 XP
  • Bedrockgames's Avatar
    Wednesday, 26th June, 2019, 01:00 PM
    That table is a work in progress, so I don't know if Opera Troupe is going to stay as is, or if it is going to get more elaboration. It is a wuxia game, and assumes a certain level of familiarity with the genre (Chinese Opera Troupes are a pretty standard trope). But what I always tell people in the books is to think about why the person or group is there in the first place. There should be a...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Wednesday, 26th June, 2019, 12:53 PM
    Don't know if you were meaning to suggest this or not, but to be clear: there aren't really any any creature entries on this table (at least in the supernatural sense of the word). Those are all different sects and organizations. So the 7 Demons entry refers to a group of bandits in the area who wear demon masks.
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Wednesday, 26th June, 2019, 12:45 PM
    My approach is different from yours. I don't think every encounter has to be meaningful. But there is always potential for them to be so depending on how they play out. When I do get an encounter result, I ask myself what the reasons are for the group or person being there and why they are interacting with the PCs. That question usually leads to interesting things more often than not. But again,...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Wednesday, 26th June, 2019, 02:27 AM
    See Celebrim's post for the distinction. But I prefer location because it doesn't carry the double meaning. Yes a scene can mean a location (i.e. it was a beautiful scene, the bay down by Red Rock). But it can also mean a sequence of action in a movie or book....and that is where I think the term can become a problem if you are not as interested in emulating literature or film (or even if you but...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Wednesday, 26th June, 2019, 02:02 AM
    That is an interesting observation Well, if they had been there before I would have dealt with it differently, but there are still things that can change on their way there. I am not going to go over every little detail, but I do like to give the players the chance to comment and take action as they are heading somewhere (even if I think the result is a foregone conclusion). If...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 11:24 PM
    Their intentions could change or adjust adjust at any point. I don’t know how they will react as they see more details and observe things on their approach. i used that as an example because my players try stuff like that all the time. It isn’t a stretch to ask if there is a tailor in the marketplace. And yes they do routinely shift gears if someone suggests a better plan on the way...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 10:29 PM
    Just one thought on this. One of the reasons I don't want to hand wave passed things like this, is you don't know if anything is going to happen until the players act. I might think entering the city is unimportant. But a player might surprise me and try to do something at that moment. I like giving players ample opportunity to interact with the setting how they like
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 10:24 PM
    This isn't how I do things. I mention the things I think they would see, with the understanding they might try to explore those things. For example, maybe they find a tailor in the stalls to make Lucky Mountain Gambling Hall Robes so they can pull some sort of scheme. The reason they are not hindered at the door, is because it is a gambling hall and wants customers. It is not a private club....
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 10:21 PM
    Keep in mind, plenty of stuff is assumed to happen in those earlier moments. If I started the example when the players approached the city (which would have occurred prior to this moment in play), they would have seen soldiers checking people as they come into the city (stopping roughly 1 in every 10 people randomly for searches). Prior to that, there would have been their journey to the city,...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 10:05 PM
    Not at all. I am happy if people find use in thinking of play in terms of scenes. And I am also happy to play this way if that is what the GM wants to do. I am just reporting some of the difficulty I have with thinking of the game in those terms as a GM. When I have more time I will address some of your specific thoughts in the post (a lot there and not enough time at the moment to digest and...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 09:49 PM
    I am not trying to convince you of that. Lots of people want everyone to imagine the same thing very clearly. That is fine. I see the function of it. I just am happy to allow for differences on this front. In fact I often like hearing about the different ways players imagined something
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 09:46 PM
    Admittedly we've gotten bogged down in semantics a bit and lost sight of the original meaning of the thread I think. For me the key distinction here is between a style that aims for a more prepackaged and planned sound (like boxed text) that emulates things like novel descriptions, versus a more casual, laid back approach that emphasizes the interaction between the players and the GM in order to...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 09:41 PM
    Again, how we think of what we are doing at the table matters. Thinking that it is a scene carries all kinds of implications that I believe influences GM adjudication. I know this, because when I think of it as a scene, I run the game differently. Also, it is a confusing term because while you might mean scene to refer to 'stuff that happens' and you might mean 'narration' to refer to 'what the...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 09:35 PM
    I posted links to recordings and a youtube video. I was reluctant to post an example by text because I think it ran the risk of being very artificial (and for what it is worth I agree with Celebrim that it is artificial). I don't think it is very useful for discussion for that reason. But I just wanted to put out SOMETHING so you might have an idea of where I am coming from.
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 09:33 PM
    Well if three whole people on the internet say something, I guess I have to re-evaluate my whole worldview and what words I use how. I don't think I am using an idiosyncratic definition at all. And I've explained part of why I am so particular is because of issues around equivocation. But more important. Thinking of games in the terms you are insisting on makes play less enjoyable for me....
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 07:05 PM
    This doesn't really bother me actually. Most of the time, I think one of the best things about RPGs is we are all picturing things a bit differently (like when you read a book). I think that is fine. It can become a problem when tactics depend on accuracy. But in those moments I just allow players to ask questions and give them what information I can. But I don't fret over it as I am describing...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 05:13 PM
    Keep in mind this is an ongoing campaign so the players know the setting and cams to the city for a reason. I avoided giving a fight description because I didn’t want to cloud the example. But there are specific martial arts moves in the system players know if they want to fight
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 03:00 PM
    It might be but I wouldn’t describe that as narration or a scene
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 02:53 PM
    Here is Tung-On for reference
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 02:46 PM
    Like I said, I think you should listen to my session if you want to see how I do things. Me providing an artificial example is, like Aldarc points out, not likely to be a good reflection of real play. But let me give an example of how a session might play out a bit: ME: You get inside the city of Tung-On and the street you are on is filled with merchants and shop stalls PLAYER A: Can we see...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 02:30 PM
    If that is what you want, I say go for it. Some of us are simply saying we don't want that. For me, I really don't care if I blurt out something important, or if I stumble in some other way. Hopefully it doesn't happen all the time. But this is a game. And I very much come into the session with that in the forefront of my mind. I think when you think in terms of scenes, when you think in terms of...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 02:26 PM
    Narration, as we have been discussing in this and the other thread, isn't mere description. No one has made the claim that they don't describe things. If you want to understand where I am coming from, I am happy to tell you. But so many of your questions feel like rhetorical traps intended to prove I play the game a way and think of playing in a way, that I simply don't. Since when does boxed...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 02:19 PM
    I did answer your question. I said I describe the NPC, and emphasized that your question is misleading because it equates description with narrating a scene. I don't know where you are getting this idea that I don't describe things. I've stated over and over that descriptions happen. I've linked to my own sessions as examples. The information is there if you want to know what one of my games...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 01:31 PM
    A certain amount of meta gaming is inevitable but there is a big difference between that minimal level where people keep it in check and a game filled with meta gaming. Again this brings us back to the very bad argument of ‘X is inevitable/all encompassing/etc so you can’t escape my playstyle.’
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 12:53 PM
    First, Description does not Equal Narrating Scene. A scene is a specific concept from other types of media. I think in this instance it is best thought of as an analogy. If you want to analogize to scenes, go ahead. But I find it very much gets in the way of play at the table when I think of things in terms of scenes. Scenes have all kinds of implications, everything from this is something I...
    181 replies | 5789 view(s)
    1 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 10:34 AM
    Again these are different things. Narrating a scene and introducing a character, are not the same. Narrating a scene implies the players are passive listeners to an event. That isn't what I am doing. This is a case where how talk about what we are doing, and how we think of the game (in terms of analogies like 'scenes') really does matter.
    181 replies | 5789 view(s)
    0 XP
  • ddaley's Avatar
    Tuesday, 25th June, 2019, 01:17 AM
    That's one reason they wore surcoats.... blocks the sun from metal armor.
    140 replies | 12249 view(s)
    1 XP
  • Bedrockgames's Avatar
    Tuesday, 25th June, 2019, 12:22 AM
    Even if it is all me, which it usually isn't, there is a very big difference in my mind between a scene and a situation. A scene to me suggests I have something I want to present to the group, as well as a strong sense of where it should go. A situation is something where I the GM can be just as surprised as the players by where things go. Generally the starting point of the campaign, obviously I...
    181 replies | 5789 view(s)
    0 XP
  • ddaley's Avatar
    Monday, 24th June, 2019, 11:39 PM
    Oops... I clicked laugh instead of XP!
    140 replies | 12249 view(s)
    0 XP
  • ddaley's Avatar
    Monday, 24th June, 2019, 11:34 PM
    I like these ideas. I just started running ToA for my group. Luckily, no character has armor beyond light armor in this group. But, even at that, I am having them purchase "Chultian" versions of the armor... as you mentioned, armor made from fish scales (check out arapaima) or or dinosaur bones/scales or in such a way that they provide protection while still being breathable.
    140 replies | 12249 view(s)
    0 XP
  • Bedrockgames's Avatar
    Monday, 24th June, 2019, 07:28 PM
    It is about one style predominating. I am not anti-intellectual but I am anti-elitism, especially when gamers who don't talk like they came from the suburbs end up feeling out of place in the hobby (which I've seen many times firsthand). And while yes, you are right, we should all be entitled to our preferences, and there is nothing wrong with the GM narrating or talking more in a prose...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Monday, 24th June, 2019, 06:06 PM
    I am reacting to a situation, not narrating a scene. There is a HUGE difference
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Monday, 24th June, 2019, 02:55 PM
    I don't think speaking in natural conversational style is deliberate in the way speaking in a narrator voice is deliberate. This just seems like we are blurring distinctions in order to make them ultimately the same (back to 'everything is literature').
    181 replies | 5789 view(s)
    1 XP
  • Bedrockgames's Avatar
    Monday, 24th June, 2019, 02:34 PM
    I have a video session too: https://www.youtube.com/watch?v=PLZnEbaKvNk
    181 replies | 5789 view(s)
    1 XP
  • Bedrockgames's Avatar
    Sunday, 23rd June, 2019, 02:39 AM
    I don't know. Lol. I have a couple of people who have blocked me as well (which is their right if they don't like my posts). But it creates some strange effects like the post counts being different (which led to some serious misunderstanding in a previous thread when one poster tried directing me to a particular number post---which was different for me than him).
    181 replies | 5789 view(s)
    1 XP
  • Bedrockgames's Avatar
    Sunday, 23rd June, 2019, 02:36 AM
    Pacing is something I don't even care about as a GM. I should say, dramatic pacing. I don't care for doing dramatic pacing. Obviously if everyone is twiddling their thumbs, I will try to keep the game moving. But I don't worry about pacing in terms of the flow of combat (i.e. getting the right level of rising action and a sense of things building). If the players shank the villain when he turns...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Sunday, 23rd June, 2019, 02:33 AM
    yes, I would agree that is more narrative in style, and it is the thing I tend to avoid. My notes are never in boxed text form. I have notes on what is there, who is there, what people want, and I have connective tissue between those elements and other elements. But I never write out a description like that. I will occasionally be atmospheric, but not in a 'narrative way'. By which I mean, I...
    181 replies | 5789 view(s)
    1 XP
  • Bedrockgames's Avatar
    Saturday, 22nd June, 2019, 03:29 PM
    Yes, but we are all only responsible for our own posts, not how people choose to react to them
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Saturday, 22nd June, 2019, 12:49 PM
    Okay, so not going to type out an example. But here is a recording of a session. Listening to it, I think one of the key things is my reliance on the question and answer part of GM description. I try to keep the descriptions fairly accurate and straight forward. I use occasionally flashes of color. But I also lean on a fairly dry delivery: https://www.podbean.com/ew/pb-tty8j-8e1d83 EDIT: That...
    181 replies | 5789 view(s)
    2 XP
  • Bedrockgames's Avatar
    Saturday, 22nd June, 2019, 11:48 AM
    There are different GM styles and play styles. This is one I have encountered and plenty of people enjoy it. It isn't my style, but it is one that is entirely enjoyable if you aren't uptight and walking around with a checklist of 'what a GM must do to entertain me' list.
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Saturday, 22nd June, 2019, 11:43 AM
    Everyone is in control of their own posts. No one can make you post uncivilly. I see more than one poster being uncivil.
    181 replies | 5789 view(s)
    1 XP
  • Bedrockgames's Avatar
    Saturday, 22nd June, 2019, 11:41 AM
    You keep not accurately describing both my position and Aldarc's. By conversational I don't mean blue collar level speech. It can include the of course. To me part of conversational speaking is talking in your natural voice and without trying to put on airs or trying to emulate written text. But I keep telling you it isn't strictly about vocabulary as well. It is also about style, structure,...
    181 replies | 5789 view(s)
    1 XP
  • Bedrockgames's Avatar
    Saturday, 22nd June, 2019, 04:14 AM
    Man, for the topic, this getting way too heated
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Saturday, 22nd June, 2019, 02:09 AM
    This seems very inflexible to me. I am fine with concrete cases of 'your character doesn't really know X'. But vague meta gaming like leaning toward suspicion of one NPC because of how that NPC is described? That feels more like following an obvious hint by the GM than anything else. Now maybe you prefer not to give such obvious hints. And that is fine. But I can't fault a GM who does (or a...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Saturday, 22nd June, 2019, 01:34 AM
    This seems pretty harsh to me. Policing meta gaming like that just feels extreme. And I don't think it is cheating. Different RPGs state different things about meta gaming. Some don't even mention meta gaming at all.
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Saturday, 22nd June, 2019, 01:20 AM
    I would say there is a huge difference, and the difference was quite clear on the previous thread and has been pretty stark here as well. I am not interested in debating the characteristics of boxed text, needless to say, I find boxed text, in my experience, to be more evocative than you do (though maybe that just reflects the types of models we both gravitate towards). What I will say is by...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Saturday, 22nd June, 2019, 01:04 AM
    By prose, I simply meant speaking like a narrator of a novel
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Saturday, 22nd June, 2019, 12:49 AM
    That has been one of the difficulties of finding clarity in the conversation. It is basically shorthand for speaking in 'boxed text' or 'prose' style.
    181 replies | 5789 view(s)
    1 XP
  • Bedrockgames's Avatar
    Saturday, 22nd June, 2019, 12:46 AM
    Guys, two people asserting victory in another thread doesn't shed any light on who made their point better.
    181 replies | 5789 view(s)
    1 XP
  • Bedrockgames's Avatar
    Friday, 21st June, 2019, 11:57 PM
    Then I give them a little evocative narration because fun at the table is more important than ideas about what works at the table. But I won't go full pathfinder because of one player either. It is about the mix of the group. I view running a game like making food for everyone. You can't cleave to an ideologically pure playstyle if you have mixed groups, and most groups are mixed. At the same...
    181 replies | 5789 view(s)
    1 XP
  • Bedrockgames's Avatar
    Friday, 21st June, 2019, 11:54 PM
    No, I am spending enough time posting. I am not going to spend more writing examples out.
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Friday, 21st June, 2019, 11:51 PM
    My style isn't neutral. It just accepts peoples communication styles and keeps things conversational. I may have one player who really hams up the acting, another who is much more reserved and descriptive, another who talks much more casually and uses a lot of slang. But one feature of my style is I avoid artificial sounding descriptions. I try to stick to plain English, and I give my players...
    181 replies | 5789 view(s)
    1 XP
  • Bedrockgames's Avatar
    Friday, 21st June, 2019, 10:52 PM
    There is nothing wrong with Gygaxian. I just see it as one of many communication styles. When I meet people, I always make a point of accepting their way of talking. I've just seen a tendency among gamers to judge based on how they speak, even when the substance of what the person saying is very good.
    181 replies | 5789 view(s)
    1 XP
  • Bedrockgames's Avatar
    Friday, 21st June, 2019, 10:47 PM
    Sure it is. You don't think we can bridge communication divides by being more empathetic and making more of an effort to understand one another and accept different communication styles? I don't know, for this is basically how I always conduct myself. I don't fault a GM for speaking in a blue-collar Boston accent using blue collar Boston vernacular for example (or any other style of talking I...
    181 replies | 5789 view(s)
    0 XP
  • Bedrockgames's Avatar
    Friday, 21st June, 2019, 10:44 PM
    This. I would just add what I am trying to say in my previous posts is communication is a two-way street. The listener needs to try to understand the GM as well. Again, my point was about people coming in from different backgrounds for example, where the language use is totally understandable but not necessarily part of the accepted 'geek way' of communicating tone X. I just find that part of...
    181 replies | 5789 view(s)
    1 XP
  • Bedrockgames's Avatar
    Friday, 21st June, 2019, 10:24 PM
    I am not saying it doesn’t matter, I am saying it shouldn’t matter. And what references people get also shouldn’t matter. Most of the hobby is centered around suburban nerd culture and communication style. I think prioritizing/favoring that way if communicating limits the hobby.
    181 replies | 5789 view(s)
    1 XP
  • Bedrockgames's Avatar
    Friday, 21st June, 2019, 02:37 PM
    I guess my concern with this approach, at a fundamental level, is it leads to setting a bar where only people who talk like 'nerds' can sit in the GM chair, or even play. It is actually one of the big hurdles to getting people interested in the game that I encounter when talking to people outside of gaming. We tend to interpret intellect by how 'well spoken' a GM is and by their vocabulary. I...
    181 replies | 5789 view(s)
    3 XP
  • Bedrockgames's Avatar
    Friday, 21st June, 2019, 10:57 AM
    I grew up in a very, very religious community. I think delusional is a strong word but I do think Celebrim is hitting on something that is real. There does seem to be a religious like impulse in the chasing of perfection here. And there is an ultimate evil that we are trying to purge (even when, as you yourself point out, it isn't fully evil itself, it is just imperfect---referring to your...
    350 replies | 13594 view(s)
    1 XP
  • Bedrockgames's Avatar
    Friday, 21st June, 2019, 10:49 AM
    People just genuinely disagree about this stuff. It doesn't mean they are evil. I find the colonialism in D&D argument fairly silly myself. I don't think the people advancing the argument are bad. I just think they are seeing something that isn't there and they have an elaborate argument defending it. Personally I find the logic a bit tortured. But I find the logic for lots of things tortured....
    350 replies | 13594 view(s)
    2 XP
  • Bedrockgames's Avatar
    Thursday, 20th June, 2019, 07:16 PM
    I don't want to rehash this argument, because there is a closed thread dedicated to it (and I am still finding that discussion very unpleasant to think about). But I think this is a very strange way to make an argument. Number one, this book isn't even translated into English (at least not commercially). But more importantly anyone can write a book like that to make something look bad. But he is...
    350 replies | 13594 view(s)
    2 XP
  • Bedrockgames's Avatar
    Thursday, 20th June, 2019, 07:13 PM
    Celebrim made this point but neither was the original Ravenloft module about killing faceless orcs. That sort of became Ravenloft's whole thing with dark lords (which Strahd was the model for). I don't know I think people are often under the mistaken assumption if they can make their violent entertainment more wholesome or more morally appropriate, that will somehow fix the world. I think...
    350 replies | 13594 view(s)
    0 XP
  • Steve Conan Trustrum's Avatar
    Wednesday, 19th June, 2019, 11:27 PM
    Blink and You’ll Miss the Fun with the Teleporter Archetype for Savage Worlds Buy it now This Super-Powered Savage Worlds RPG release brings you The Teleporter Archetype. This ready-to-go character build provides a foundation for you to develop a hero that disappears from one location only to appear in another instantly. Gamemasters can also use the archetype as the basis for quickly...
    0 replies | 188 view(s)
    0 XP
No More Results
About J.L. Duncan

Basic Information

Date of Birth
August 7, 1978 (40)
About J.L. Duncan
Location:
Chillicothe, MO
Disable sharing sidebar?:
No
PayPal Email:
mrjeffduncan@gmail.com
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Town:
Chillicothe
State:
Missouri
Country:
USA
Game Details:
I love RPGs! All Kinds, and writing reviews, helps me supplement my RPG habit.

My reviews are published here on EN World. I'm honored and think it's pretty awesome, that EN World is paying for site content.

I also write reviews, the occasional magic item, and dungeon trap for Knights of the Dinner Table (KoDT) magazine, as well as maintain a RPG review and news blog...

I'm involved in two RPG groups that run bi-weekly; D&D Basic & Savage Rifts.
My Character:
Pax Morrgrin, Operator Dwarf

Statistics


Total Posts
Total Posts
90
Posts Per Day
0.09
Last Post
Reload The Savage World Of Deadlands Thursday, 19th April, 2018 07:59 AM

Currency

Gold Pieces
11
General Information
Last Activity
Thursday, 21st February, 2019 10:01 AM
Join Date
Wednesday, 21st September, 2016
Home Page
http://withinthedungeon.blogspot.com/
Product Reviews & Ratings
Reviews Written
0

5 Friends

  1. Bedrockgames Bedrockgames is offline

    Member

    Bedrockgames
  2. ddaley ddaley is offline

    Member

    ddaley
  3. Egg Embry Egg Embry is offline

    Member

    Egg Embry
  4. Mark Plemmons Mark Plemmons is offline

    Member

    Mark Plemmons
  5. Steve Conan Trustrum
Showing Friends 1 to 5 of 5
My Game Details
Town:
Chillicothe
State:
Missouri
Country:
USA
Game Details:
I love RPGs! All Kinds, and writing reviews, helps me supplement my RPG habit.

My reviews are published here on EN World. I'm honored and think it's pretty awesome, that EN World is paying for site content.

I also write reviews, the occasional magic item, and dungeon trap for Knights of the Dinner Table (KoDT) magazine, as well as maintain a RPG review and news blog...

I'm involved in two RPG groups that run bi-weekly; D&D Basic & Savage Rifts.
My Character:
Pax Morrgrin, Operator Dwarf
No results to show...
No results to display...
No results to display...

Thursday, 19th April, 2018

  • 11:06 PM - TheSalemLord quoted J.L. Duncan in post Reload The Savage World Of Deadlands
    Nope I meant what I said... As in it didn't excite anyone in my group to play it. They weren't confused (or nonplussed) about what the game was... Just not enthused to play it. Been there...Still there. My groups are still sticking to D&D. Not that is wrong, but it saddens me that they didn't want to try something different or new :yawn:... So, we keep playing D&D. I really want to try Deadlands, the setting is awesome. I've tried with the 3.0 D20 Edition version of Deadlands with other group for the familiarity with the D20 rules...worked..fine, but wasn't good at all. I really want to try SW rules set.

Monday, 16th April, 2018

  • 04:21 PM - choam10191 quoted J.L. Duncan in post Reload The Savage World Of Deadlands
    Nope I meant what I said... As in it didn't excite anyone in my group to play it. They weren't confused (or nonplussed) about what the game was... Just not enthused to play it. Non-pulsed isn't actually a word. And if you were to construct a neologism meaning what you claim to have meant, it would be more like "low-pulsed" or "min-pulsed"; the only logical interpretation of "non-pulsed" is DEAD, as in "not living". Wraith Form was giving you the benefit of the doubt in assuming you inadvertently used a malapropism. And, yes, the North American usage of "nonplussed" meaning "unimpressed" would've been closer to your intention: https://en.wiktionary.org/wiki/nonplussed

Friday, 2nd March, 2018

  • 04:08 AM - Steve Conan Trustrum quoted J.L. Duncan in post Palladium Announces Collapse of Robotech RPG Tactics Kickstarter
    Yes, backers can contact the AG of Michigan, but unless those backers reside in Michigan that AG won't listen to them. Each backer will be encouraged to contact the AG of whichever state they live in.Not true. Look up what's going on with Ken Whitman, perhaps the most notorious gaming industry crowdfunding fraudster there is. Out-of-state complaints are being accepted by the AG of the state where Ken lives. IIRC, they are looking at him for possible wire fraud charges.

Thursday, 1st March, 2018

  • 04:32 PM - kenmarable quoted J.L. Duncan in post Palladium Announces Collapse of Robotech RPG Tactics Kickstarter
    The lawsuit will not go anywhere if things continue as is over on that Facebook page. Apparently, the lawyer (a sister of one of the backers) that was contacted wrote up a threat of legal action and sent that letter to Palladium siting KS ToS; which a judge wouldn't move a finger on and has no legal standing. i didn't understand this (than to suspect it wasn't a real lawyer) as anyone putting forth a letter should be directly siting Law (and how it was violated) not KS' ToS. The only thing which is relevant, which is what you note, is whether Palladium can account for everything and can prove they've not committed fraud. If there is a question on that and it's brought to court a judge might order them to open and account for their books. Will this happen? Who knows. It might, if those backers get a real lawyer. And most likely have a backer who is in the state of Michigan head the effort... Otherwise they should all be contacting the FTC... I mean I feel for those folks but if they want to...

Friday, 27th October, 2017


Saturday, 21st October, 2017

  • 03:11 AM - Egg Embry quoted J.L. Duncan in post Gaming At The Kid's Table With The Pip System
    Hey Egg, I'm curious, with the modified (simpler) system, are players splitting the difference between the pools? Or perhaps rolling less dice and just tallying results such as: 1-3 as unsuccessful; 4-6 as a success? I haven't had the time to give Eloy's pip system a look, but I did like the original Mermaid Adventures. RPG's THE Jeff Duncan - Excellent question! The simplified system has two major changes: 1) Replace the skills system with straight attributes. 2) Qualities are no longer purchased using Build Points, instead each player should write down the qualities that they want and add +1 white d6 for each one that applies. Simple and well thought out streamlines for a streamlined system. Egg Embry, Wanna-lancer

Saturday, 22nd July, 2017

  • 01:30 PM - VengerSatanis quoted J.L. Duncan in post Win $500 - adventure writing contest
    Hello Venger, How many entries do you anticipate... And are you judging them yourself or are you considering a panel? I'm not sure how many to anticipate, anywhere from 5 to 25... possibly. I'll be judging them myself, though if I do this again maybe a panel of judges would be easier on me. Thanks for the questions. VS

Sunday, 25th June, 2017

  • 10:06 PM - Egg Embry quoted J.L. Duncan in post Gaming At The Kid's Table: Mouse Tails
    +Egg Embry I'm just happy that given the choice (of an internet troll, or a wanna-lancer) you've made the right choice. Just a word of advice: quoting Boromir is easy to do but it is hard to live... And prepare yourself. Hobbylancing takes a level of commitment not common of mortal men. Me? I'm 3/4 elf, 1/16 dwarf & 2/3 halfling so I get by (and all that)... And you needn't worry about conquering the world. All you have to do is write and self-publish an RPG, which you will automatically be the master of (ah, ya-know cause you wrote it!)... You've taken all the right steps... But remember, "only you can prevent forest fires." And if that was a bit vague (or off topic)... What I mean to say is, you're on the right track. :p J.L. Duncan- In-game, I rarely prevent forest fires. On the contrary, 99.9% of fires in RPGs can be traced back to Egg (and a few other players). ;-) Seriously, thanks for the kind words and advice. It's been helpful. ;) Egg Embry, Wanna-lancer Check out EN World Gaming at the Kids’ Table posts to read reviews of The FirstFable RPG and Monster Slayers

Saturday, 24th June, 2017

  • 08:13 PM - Egg Embry quoted J.L. Duncan in post Gaming At The Kid's Table: Mouse Tails
    Egg... At what point does a Wanna-Lancer become an Actual-Lancer? Nice review. And it seems your rackin' up the creds! J.L. Duncan - There is a much-studied progression from wanna-lancer to actual-lancer. As Boromir stated, "One does not simply ." The progress starts as fan, moves to armchair game designer, and either deviates to internet troll or to a wanna-lancer. Following the wanna-lancer wing, you strive to reach hobbylancer status (Ben McFarland has spoken about hobbylancing) before graduating to be a freelancer and a life of leisure. Oh, and conquering the world is in there somewhere... :p Egg Embry, Wanna-lancer Check out EN World Gaming at the Kids’ Table posts to read reviews of The FirstFable RPG and [B]Monster Slayers

Wednesday, 7th June, 2017

  • 08:05 AM - Jhaelen quoted J.L. Duncan in post Playing With Savage Rifts
    Just FYI: For sure, you need the Savage Worlds main book (I have deluxe) to run Savage Rifts. Just wanted to make sure you know that. Ah thanks, I hadn't been aware of that!

Sunday, 2nd October, 2016


J.L. Duncan's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites