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  • JustinCase's Avatar
    Yesterday, 03:16 PM
    Yeah, my app notifications are pretty much nonexistant. Back to good ol' going-to-the-website-daily for me, at least for the time being. :)
    429 replies | 14734 view(s)
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  • JustinCase's Avatar
    Yesterday, 01:18 PM
    Ah, must've missed that. Thanks!
    104 replies | 3981 view(s)
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  • JustinCase's Avatar
    Yesterday, 09:49 AM
    Sobec nods as Zyzzy suggests they contain the prisoner somewhere out of hearing, and he looks around for a small room or closet, or lacking that, a fixed railing or something to which he can tie her. Assuming he finds such a place... Returning to the others, the vesk says, "We shouldn't leave the corpses out there in the open. Who knows what sort of scavengers that will attract. And did...
    104 replies | 3981 view(s)
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  • tglassy's Avatar
    Monday, 15th July, 2019, 07:08 PM
    Drake’s eyes smoldered. “They’ve tried. They’ve failed.”
    905 replies | 25348 view(s)
    1 XP
  • JustinCase's Avatar
    Monday, 15th July, 2019, 04:49 PM
    A small smile appears on Pelegon's face as Surina firmly places herself in his corner. But he doubts Drake and the centaur are easily swayed, so he turns to Perin and Everett, who have not committed to either point of view yet. "And what about you guys?"
    905 replies | 25348 view(s)
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  • tglassy's Avatar
    Monday, 15th July, 2019, 03:29 PM
    “Justice is a word that makes people feel better about killing someone they don’t like,” the young fire eater said. “I’ve travelled quite a bit, and everyone’s idea of what constitutes ‘Justice’ is slightly different. In the end, it’s just a way for the weaker masses to secure their safety, by culling any individual that threatens it. Only they give it a fancy name and act self righteous about...
    905 replies | 25348 view(s)
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  • JustinCase's Avatar
    Monday, 15th July, 2019, 02:45 PM
    One eyebrow on Brother Pelegon's face raises up. "So you're saying these hunters, who might have had nothing to do with all that, just happen to be in our way and therefore it's alright to slaughter them? Yeah, that sounds like justice," the monk say with a firmer and more sober voice than he's made so far. Then he shrugs and looks away from the scaled performer to see how the others react. ...
    905 replies | 25348 view(s)
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  • tglassy's Avatar
    Monday, 15th July, 2019, 12:26 PM
    “Perhaps you don’t want bloodshed,” Drake says, flexing his large shoulders. “I have yet to pay them back for what they did.”
    905 replies | 25348 view(s)
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  • tglassy's Avatar
    Monday, 15th July, 2019, 12:24 PM
    Titus rushes towards the girl and the hobgoblin, ready to pounce once he gets there. Move towards them. If I can get in range, Attack. If not, take the Dodge Action. If attack: or Plus a DC 11 Str Save or be knocked prone.
    1390 replies | 43189 view(s)
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  • tglassy's Avatar
    Monday, 15th July, 2019, 12:20 PM
    Oh. Sorry, I thought Titus had gone.
    804 replies | 31106 view(s)
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  • JustinCase's Avatar
    Monday, 15th July, 2019, 10:01 AM
    I really want to say yes, but mostly you're right. Of course it depends on both players and DM, but apart from very minor things ("your dwarf manages to convince the dwarven counsel but only because he's a respectable dwarven citizen") it tends to be "I'm a dwarf so I do what a human would do, but with gruffness". To be fair, it's about balancing between a realistic setting (insofar as a...
    98 replies | 2880 view(s)
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  • JustinCase's Avatar
    Monday, 15th July, 2019, 08:14 AM
    "Well, that's one plan," Brother Pelegon whispers a bit louder than is comfortable, obviously not impressed with the centaur's idea. "Why don't we follow them, all quiet-like," he suggests instead, "Then we can see for ourselves. Don't want to shed blood unless really needed." His words are serious, but Pelegon trembles and sways on his feet while saying it, his eyes unfocused, as if going...
    905 replies | 25348 view(s)
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  • JustinCase's Avatar
    Monday, 15th July, 2019, 08:03 AM
    Aego sleeps like a baby. To be fair, when awake he sometimes acts like one, too.
    58 replies | 2389 view(s)
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  • JustinCase's Avatar
    Monday, 15th July, 2019, 08:02 AM
    Same. That's life. Take care!
    542 replies | 28000 view(s)
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  • tglassy's Avatar
    Friday, 12th July, 2019, 07:27 PM
    Shhhhh! You’re not supposed to say anything!
    964 replies | 43340 view(s)
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  • tglassy's Avatar
    Friday, 12th July, 2019, 07:25 PM
    But we like quoting people. Especially when they’re wrong and won’t admit it.
    104 replies | 2841 view(s)
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  • Steve Gorak's Avatar
    Friday, 12th July, 2019, 03:49 PM
    perception
    964 replies | 43340 view(s)
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  • Steve Gorak's Avatar
    Friday, 12th July, 2019, 03:48 PM
    FYI, inspiring leader requires 10 minutes to work and find familiar requires 1 hour + 10 minutes to cast as a ritual, not 10 rounds for both, so that's out! Theremin will lie down, above the stairs but not where they meet the floor the party is on (above the first stair on the lower level). He'll only let the tip of his bolt and his head pop out to see, and be ready for Kobolds. ...
    964 replies | 43340 view(s)
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  • JustinCase's Avatar
    Friday, 12th July, 2019, 03:05 PM
    Hi all you new folks! *waves* Except you, bot. We don't serve your kind here.
    931 replies | 165783 view(s)
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  • MacConnell's Avatar
    Friday, 12th July, 2019, 02:09 AM
    Sphynx rubs the thumb and first two fingers of each hand together, absentmindedly. "It seems a direct assault may prove suicidal. We could follow and harangue them, picking off the trailers and retreating until we can make better odds."
    57 replies | 2301 view(s)
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  • MacConnell's Avatar
    Friday, 12th July, 2019, 01:57 AM
    All characters receive 5 DP. raw animal materials and textiles for leather goods. textiles for metal goods. minerals and ores when we are able to acquire any. cane and reeds from across the river. lye and game with the Spiofthest Village in return for leather goods
    215 replies | 8276 view(s)
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  • JustinCase's Avatar
    Thursday, 11th July, 2019, 10:17 PM
    That’s a fair assumption, I think. I’m just curious about their model. I can get behind that logic. It just feels like such a huge number, even with the current popularity of D&D, that I am immediately sceptical. Regardless, I’m very pleased that so many people are playing!
    117 replies | 4401 view(s)
    2 XP
  • tglassy's Avatar
    Thursday, 11th July, 2019, 05:04 PM
    The default assumption is that you must BOTH break the line of sight AND get the DM’s permission for it to work. JUST breaking the line of sight is not and never has been the default, as the default also requires that the DM decide that the circumstances allow for hiding. It would be perfectly, in the rules, for the DM to say that once you have been seen in combat, you can no longer hide, because...
    104 replies | 2841 view(s)
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  • tglassy's Avatar
    Thursday, 11th July, 2019, 12:58 PM
    The phrase “unless the DM says otherwise” is literally in the rule. How is it a house rule when the DM says otherwise when the rule itself literally says the DM can say otherwise?
    104 replies | 2841 view(s)
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  • JustinCase's Avatar
    Thursday, 11th July, 2019, 10:54 AM
    "Honour among thieves," Sobec mutters, but otherwise stays out of the interrogation verbally. He does relax his grip on the woman somewhat, as if appearing to cut her some slack after hearing her companion basically condemning her to death, but he does not let go. The tiny star that orbits the vesk, and that was a weapon just a minute ago, starts circling around both Sobec and Gistanne; it is...
    104 replies | 3981 view(s)
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  • JustinCase's Avatar
    Thursday, 11th July, 2019, 10:47 AM
    As he hears Quinn's stomach growl, Caerth laughs softly. It is good to do so, as the tension had built up in the boats, and the half-orc smiles at his companion. "Hungy? I guess we could all use something to eat." Turning to the others, Caerth hesitates. Clearly indicating the wererat couple, he says, "Do you think Quinten would welcome us all?"
    1046 replies | 74115 view(s)
    1 XP
  • JustinCase's Avatar
    Thursday, 11th July, 2019, 10:37 AM
    Me too; my holiday won't be until September. I don't expect to be held up much in the coming weeks or months.
    429 replies | 14734 view(s)
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  • tglassy's Avatar
    Wednesday, 10th July, 2019, 11:29 PM
    No I’m not. I could diagram it for you if you like.
    104 replies | 2841 view(s)
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  • MacConnell's Avatar
    Wednesday, 10th July, 2019, 10:45 PM
    Checking in on his new friend after his first period of rest, Sphynx exclaims, "Looks like you took a bit more damage than I first suspected. We need to hold off for a couple of days. I should be able to reset that shoulder for you. I also have a secret. I am a druid. I was born to druids, but circumstances have sent me down another road. Even without this potion Nimbar was able to identify, I...
    57 replies | 2301 view(s)
    1 XP
  • MacConnell's Avatar
    Wednesday, 10th July, 2019, 10:38 PM
    Post #115: Awarded 10. Total 13. Spent 6 to raise Confluence to 7. Spent 6 to raise Aberrative to 7. Saved 1. Over a few drink with his friends Trollick offers some ideas. "Syd, since you were able to find a location for us, we should check out this structure and see if there is some outside location where Hawkeye can do a hard patch and hack into the sever. If we have to go inside, we are going...
    115 replies | 5187 view(s)
    1 XP
  • tglassy's Avatar
    Wednesday, 10th July, 2019, 10:30 PM
    It’s already a boon, it doesn’t need to be an Epic Feat.
    8 replies | 430 view(s)
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  • MacConnell's Avatar
    Wednesday, 10th July, 2019, 09:54 PM
    Sphynx raises his eyebrows. "Well, I was not expecting anything to be made from that venture. Good on you. As for the potion, I can carry it. I'll store it in one these pockets. One in which it is not likely to get damaged." At some point during the respite, Sphynx asked, "We did not find that ore you were seeking, When do you want head back out?"
    57 replies | 2301 view(s)
    1 XP
  • tglassy's Avatar
    Wednesday, 10th July, 2019, 09:44 PM
    Ha! Great minds.
    104 replies | 2841 view(s)
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  • tglassy's Avatar
    Wednesday, 10th July, 2019, 09:42 PM
    Yes. They do. Completely. You said the rules say “unless the DM says otherwise”. Then you say if the DM says otherwise, they’re making a house rule. Thus, contradiction.
    104 replies | 2841 view(s)
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  • tglassy's Avatar
    Wednesday, 10th July, 2019, 04:33 AM
    You can Hide in Plain Sight with the Skulker Feat. You just need to be lightly obscured, as in dim light. I’m sorry, but no, you can’t just say “I move back a few feet and now he can’t see me” if you’re in an open room with no cover. Even the movie ninjas throw a smoke bomb and become lightly obscured. But nobody ever takes that Feat. There are plenty of ways to do impossible feats like the...
    43 replies | 1327 view(s)
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  • tglassy's Avatar
    Wednesday, 10th July, 2019, 04:23 AM
    For 1, that can just be another Skill check with the Thieves Tools, or have it be that he has to succeed with the check by more than 5 to accomplish the extra stuff. Something the normal Expertise would be able to accomplish, no need to nerf. For 2, that’s not how Arcana is supposed to work. Arcana is just what you know about magic. It has nothing to do with manipulating it in any capacity. A...
    43 replies | 1327 view(s)
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  • tglassy's Avatar
    Wednesday, 10th July, 2019, 01:28 AM
    I don’t mean to talk down to you. But at the same time this entire thread is just another “I don’t know how to challenge powerful characters so here’s how I nerf them” thread that I see popping up all the time. You’re worried about a Rogue who can hide from anything come lvl eleven when a Sorcerer can cast Invisibility at lvl 5, or Greater Invisibility at lvl 9, and do anything the Rogue can do....
    43 replies | 1327 view(s)
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  • tglassy's Avatar
    Tuesday, 9th July, 2019, 11:50 PM
    Didn’t read this all. Do you try to nerf the Paladin’s damage output when they use 2 Divine Smites after getting two Crits (Not impossible, my brothers Paladin has done it) in the same round against a fiend? That’s 40d8’s+10 if using a long sword. Anywhere from 50-250 damage. Do you nerf the Assassin’s double critical, which can do the same amount of damage as the Paladin in one hit as...
    104 replies | 2841 view(s)
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  • tglassy's Avatar
    Tuesday, 9th July, 2019, 11:30 PM
    Um...I see a few things that is causing your problems. So first off, you’re adding complexity. That always causes problems. Second, a higher intelligence wouldn’t necessarily grant more skills. It could grant more proficiencies, but not necessarily skills. And there are character choices which grant more skills. If you wanna be a skill monkey, there are things to choose to do that. You...
    43 replies | 1327 view(s)
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  • Steve Gorak's Avatar
    Tuesday, 9th July, 2019, 05:47 PM
    Hearing banging on the door, Theremin readies his crossbow and takes position. ''They are coming, and they will need to climb the stairs. That should give us the edge''. He turns to Sayine and says ''Please stay back dear, I would hate to see you getting hurt again'' Theremin will go behind the boulder facing the stairs, and attempt to hide: FYI, the sblock for the maps is broken, I had to...
    964 replies | 43340 view(s)
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  • tglassy's Avatar
    Tuesday, 9th July, 2019, 04:00 PM
    I’m here.
    429 replies | 14734 view(s)
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  • MacConnell's Avatar
    Monday, 8th July, 2019, 07:51 PM
    All characters receive 10 Dp. All companions receive 5. After the course of several philosophical discussions, several of the Ansylins begin to see life in a different manner than the sum of their rearing. One of them exclaims, "Hmm.. The sun is not the god, only an impression. It should have made such sense all along, but I can see it plain as day. Southroad Fair is not a desert. This jungle we...
    158 replies | 6847 view(s)
    2 XP
  • JustinCase's Avatar
    Monday, 8th July, 2019, 08:10 AM
    Now that the battle is over, at least for now, and another person is present, Sobec once more becomes rather quiet. He moves the prisoner around somewhat roughly, but not too much so. The vesk positions her so that it is easier to address Zyzzy and Skitter. Meanwhile Sobec looks around the now lit bay. He is curious what the bandits used the empty crates for, or what was in it before they...
    104 replies | 3981 view(s)
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  • JustinCase's Avatar
    Monday, 8th July, 2019, 07:56 AM
    Good to hear the laundry wasn't taken. But on the other hand... I hope his memory stays just that, iffy at times.
    542 replies | 28000 view(s)
    1 XP
  • JustinCase's Avatar
    Monday, 8th July, 2019, 07:53 AM
    Con save Aego: . His Con score is 10. Aego's also had a Balrog Blaster or two, and I'm curious about this as well. :) Edit: Not that it matters when rolling a natural 1. :D
    58 replies | 2389 view(s)
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  • tglassy's Avatar
    Monday, 8th July, 2019, 01:58 AM
    Primus is not a front line fighter. He can be a face if he has to but he does better as a control caster.
    636 replies | 17285 view(s)
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  • MacConnell's Avatar
    Sunday, 7th July, 2019, 11:07 PM
    Each character receives 5 DP. When no one else lays claim to anything else, Vittero keeps the 2 lodestones. "Hey! I am going to put these two chunks of coal in the wagon. I am sure Taylar's father will want them for the smithy." Adi looks through the items and keeps a calling bird feather talisman and a livestone. It takes two more days, by following the road, to reach The Outpost....
    962 replies | 39255 view(s)
    3 XP
  • MacConnell's Avatar
    Sunday, 7th July, 2019, 10:24 PM
    Trollick adds, "That gives me an idea. I have only established one real contact and it is for the purpose of magic, but Obrik or his outfit may know something or offer a direction to start. I should fit in with druids no problem. I will start there."
    115 replies | 5187 view(s)
    1 XP
  • MacConnell's Avatar
    Saturday, 6th July, 2019, 09:49 PM
    Sensitivity: 34(mercantile) + 19(analysis) + 50(d100) = 103 Emberstone: 10 days * 2 / 103 = 4 hours, 40 minutes > Will Once Raven Elk had given up on analyzing the emberstone, Maka decided to try. Almost at the point when he was ready to give up on being able to figure it out, Maka suddenly understood the information. The emberstone would augment the Cohesion of the one who wields it or it...
    962 replies | 39255 view(s)
    1 XP
  • MacConnell's Avatar
    Saturday, 6th July, 2019, 06:22 PM
    Having already come across talismans made from several different types of feathers, Raven Elk remembers that the harvester feathers will augment the Health of one who holds them, the songbird will augment the Persona, while the running bird feathers will augment Confluence. Sensitivity: 17(mercantile) + 24(analysis) + 50(d100) = 91 Calling Bird Feathers: 10 days / 91 = 2 hours, 39 minutes <...
    962 replies | 39255 view(s)
    2 XP
  • MacConnell's Avatar
    Saturday, 6th July, 2019, 05:58 PM
    Once back in the car, Trollick exclaims, "Wow! I was not expecting that much noise. I shook that whole room. I just figured out that I could do that trick. Sure came in handy." Trollick scratches his beard and false starts a few times before continuing to speak. "That Towers has to be one sick chicky. Extortion is one thing, but that bitch is involved in depravity that I cannot ignore. Screw...
    115 replies | 5187 view(s)
    3 XP
  • JustinCase's Avatar
    Thursday, 4th July, 2019, 04:12 PM
    Probably a bot copying a post from the mists of history... I've seen that stuff before on other threads. Weird.
    542 replies | 28000 view(s)
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  • JustinCase's Avatar
    Tuesday, 2nd July, 2019, 04:11 PM
    Well, that's a very good logic. And I was about to counter that by saying I can still play my retainer, but then there are only two retainers in the game (so far?) so that doesn't fly. I'm good either way, I just like having clarity. Thanks!
    159 replies | 5969 view(s)
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  • JustinCase's Avatar
    Tuesday, 2nd July, 2019, 08:43 AM
    ...who in his right mind steals laundry? Wait, I think I answered my own question there. Someone not in his right mind. That stinks, good luck!
    542 replies | 28000 view(s)
    1 XP
  • JustinCase's Avatar
    Tuesday, 2nd July, 2019, 08:41 AM
    "At least you know who your family is," says Pelegon before explaining that he was raised as an orphan in the monastery. The only family he ever had were the other monks and, much later, his late wife. "Didn't miss the drinks while I was in the monastery, because I didn't try them until rather recently. Beer seems a great way to drown sorrows, but I've learned sorrows learn to swim quickly." ...
    905 replies | 25348 view(s)
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  • JustinCase's Avatar
    Tuesday, 2nd July, 2019, 08:28 AM
    Thanks, I figured my turn would be before Eowyn so I'd have to wait for next round, but if not, then here I go! :) Saarthax prays to the Gods to keep the gentle halfling druid safe, but to his dismay there seems to be no answer. Mayhap he asked too many favours already? Then the dragonborn paladin charges forward to aid his friend in defeating the plant monster. Learning from his mistakes,...
    170 replies | 7011 view(s)
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  • JustinCase's Avatar
    Tuesday, 2nd July, 2019, 08:17 AM
    "Not sure," Sobec says as he drops his backpack and with one hand takes out a simple pair of binders. "Didn't see anyone, but I suspect only one. Ask the woman." Releasing his weapon, which reshapes into a mote of starlight and starts orbiting around the vesk once more, Sobec walks up to said woman and binds her wrists behind her back. Dropping out of photon attunement.
    104 replies | 3981 view(s)
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  • JustinCase's Avatar
    Monday, 1st July, 2019, 02:18 PM
    "They're retreating!" Sobec shouts, alerting his allies to the situation inside. Then the vesk steps outside to check if the others are coming or if the fight is still going on.
    104 replies | 3981 view(s)
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  • JustinCase's Avatar
    Monday, 1st July, 2019, 12:18 PM
    Wooh, now that's thread necromancy right there! 10 years after the last post...
    26 replies | 6199 view(s)
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  • JustinCase's Avatar
    Monday, 1st July, 2019, 11:47 AM
    Brother Pelegon tries to listen to the conversation of Surina and Swithun about drinks, but finds it hard because they walk in front while he is in the back with the wizard. Out of boredom, the aasimar attempts small talk with Everett. Once they make camp, Pelegon leans on his simple wooden staff -- it looks like a plain stick he found in the woods, with little visible alterations -- and...
    905 replies | 25348 view(s)
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  • JustinCase's Avatar
    Monday, 1st July, 2019, 11:01 AM
    Saarthax comes to, and looks into the eyes of the halfling woman who healed him. Again. "Thanks," he whispers, thinking he should thank her properly later. The dragonborn grabs his head, still painful, as he tries to remember what happened. The plant thing missed him, didn't it? Or was that just the first attack? Must've been. Then suddenly he jerks his head, and yes, the creature is still...
    170 replies | 7011 view(s)
    0 XP
  • JustinCase's Avatar
    Monday, 1st July, 2019, 09:57 AM
    Sobec is disappointed in the other vesk when he does not rise after being punched in the face, but he has no time for wittiness because of the sudden attack from inside. "And you should have killed me when you had the chance," he roars in response, grabbing the by now fully formed weapon made of pure starlight and charging inside towards the unseen threat. Form the solar weapon, in the...
    104 replies | 3981 view(s)
    0 XP
  • JustinCase's Avatar
    Monday, 1st July, 2019, 08:23 AM
    Caerth nods. He is not very good with planning, being more comfortable living in the moment like nature tends to do, so the druid lets his companions take over the practical side of things. He sits down, waiting for the signal that they're leaving. Despite his inclination to live in the here-and-now, ponderings about his mentor arise in his mind. What did they mean, he is not what he seems? Is...
    1046 replies | 74115 view(s)
    1 XP
  • tglassy's Avatar
    Sunday, 30th June, 2019, 07:03 PM
    Yay Heads Exploding!
    636 replies | 17285 view(s)
    0 XP
  • tglassy's Avatar
    Saturday, 29th June, 2019, 09:39 PM
    Drake will keep the first watch.
    905 replies | 25348 view(s)
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  • MacConnell's Avatar
    Friday, 28th June, 2019, 06:28 PM
    39(bending) + 21(mend) + 50(d100) = 110 Taylar: 10 days / (9 + 4 + 106 + 107 + 96 + 110) = 34 minutes Adisakti: 10 days * 4 / (2 + 2 + 106 + 107 + 96 + 110) = 2 hours, 17 minutes Raven Elk: 10 days * 4 / (6 + 8 + 106 + 107 + 96 + 95 + 110) = 1 hour, 50 minutes
    962 replies | 39255 view(s)
    1 XP
  • tglassy's Avatar
    Friday, 28th June, 2019, 12:04 PM
    Titus sees the girl and makes his way towards her, dashing if he has to (he currently has a 40 ft speed.)
    1390 replies | 43189 view(s)
    0 XP
  • MacConnell's Avatar
    Thursday, 27th June, 2019, 07:27 PM
    Each character receives 10 DP. 35(bending) + 21(mend) + 50(d100) = 106 Time: 10 days / (9 + 4 + 100) = 2 hours, 8 minutes Vittero waves at Maka frantically, moving toward him, as he proceeds through his speech. "That is the exact sort of thing that should never be spoken aloud. It is a necromantic skill. It is how the term Blighter came about. Doing it is one thing. Saying it is too much."...
    962 replies | 39255 view(s)
    2 XP
  • tglassy's Avatar
    Thursday, 27th June, 2019, 03:01 PM
    You don't have any Assassin characters at your table because checkmate rules make them obsolete. Who would choose to be an Assassin when they can get a better benefit through house rule? That's my problem with that houserule. When a Houserule grants abilities normally only granted to a specific class, but but gives them to anyone who wants it, that is a problem. If they wanted to be able to...
    178 replies | 5527 view(s)
    0 XP
  • JustinCase's Avatar
    Thursday, 27th June, 2019, 02:09 PM
    Caerth frowns, then moves over. A bit more rude than he intends, the half-orc demands to see the map. "Must be rook eggs. Underground nests? Those are certainly not natural," he mutters before handing the map back to Quinn. The map itself makes slightly more sense to the druid, as he realizes that the notes refer to how a rat would categorize things it encounters. 'Death' is either a lethal...
    1046 replies | 74115 view(s)
    1 XP
  • JustinCase's Avatar
    Thursday, 27th June, 2019, 01:57 PM
    "G'night," Aego says to Dorana and Blossom, perhaps slightly louder than would be appropriate. Then the elf yawns and stretches theatrically, and looks at the others. "Anyone up for another beer before bed?"
    58 replies | 2389 view(s)
    0 XP
  • JustinCase's Avatar
    Thursday, 27th June, 2019, 01:54 PM
    Pelegon will stay close to the rear, such as just before Everett. But I'm happy to switch places; he's a monk so there's no place he would be totally a wrong fit.
    429 replies | 14734 view(s)
    0 XP
  • JustinCase's Avatar
    Thursday, 27th June, 2019, 01:35 PM
    Forgot that Reflex save: So current stamina points: 7/8 Current hitpoints: 13/13 And I forgot that "at the start of your first round of combat", I must choose to enter one of three stellar modes: graviton, photon, or unattuned. Since I did not mention it, I assume I have been unattuned, so starting this round I will gain my first point in: photon mode. Which grants me +1 insight bonus to...
    104 replies | 3981 view(s)
    0 XP
  • JustinCase's Avatar
    Thursday, 27th June, 2019, 01:26 PM
    Sobec keeps running, using the grenade blast's momentum to propel himself, and his fist, into the other vesk's face. The sound of the bandit's painful grunt and the satisfying crunch of impact, are music to Sobec's ear holes. The tiny star around him starts to elongate somewhat, taking a vaguely axelike shape but far smaller than a real weapon, as if waiting for Sobec to grab it and fulfil its...
    104 replies | 3981 view(s)
    0 XP
  • JustinCase's Avatar
    Thursday, 27th June, 2019, 01:18 PM
    Nothing wrong with the game. I may have overestimated the amount of time I have to post; I usually do so at work but recently quite a few days I wasn't at work or was too busy. Sorry about that. I expect that after this weekend it'll be better.
    68 replies | 2796 view(s)
    0 XP
  • tglassy's Avatar
    Thursday, 27th June, 2019, 03:59 AM
    I said it before. There doesn’t need to be any special checkmate rule. If you can’t One Shot a creature, it’s because you aren’t experienced enough to do it. HP and damage are indicative of how experienced and powerful a creature is. A lvl 20 Ranger could easily One Shot an orc. A lvl 1 Ranger couldn’t. They don’t have the experience. Sure, they have training, but the lvl 20 Ranger is more...
    178 replies | 5527 view(s)
    0 XP
  • MacConnell's Avatar
    Wednesday, 26th June, 2019, 10:38 PM
    Sphynx flattens his lips and quickly shrugs his left shoulder, cocking his head slightly toward that shoulder but does not verbally respond. He begins to walk off. "I'll be in the tavern."
    57 replies | 2301 view(s)
    0 XP
  • MacConnell's Avatar
    Wednesday, 26th June, 2019, 09:35 PM
    Trollick speaks quietly to his comrades. "I do not need to be able to see into the room to set off a sound pulse, like a stun grenade. I only need to stand outside. If the door lis locked, Hawkeye can try to unlock through the VR or I can try to kick it in. If I am going to generate a pulse in the room, I think we need to breach at the same time." 18(bending) + 34(sound) + 85(d100) = 137 Random...
    115 replies | 5187 view(s)
    2 XP
  • tglassy's Avatar
    Wednesday, 26th June, 2019, 08:50 PM
    I'm not going to read it all, but i read the first few pages. The only time I give an insta kill is if the target is asleep. Otherwise, HP doesn't necessarily mean how tough they are. It means you didn't hit them somewhere that would kill them. I saw someone mention granting a Rogue's Sneak Attack. I'm sorry, but that's rediculous. The Ranger isn't a Rogue. The player who chose a...
    178 replies | 5527 view(s)
    0 XP
  • tglassy's Avatar
    Wednesday, 26th June, 2019, 02:10 PM
    Noble PC's have papers and documents and whatnot that prove who they are. Usually, nobility of one country has relationships with nobility of other countries, even distant ones. Oftentimes, if someone comes with the baring of nobility, claims to be nobility from a distant land and has papers proving his nobility, and wants an audience with the nobility of the current land, the lords of this...
    6 replies | 370 view(s)
    0 XP
  • Steve Gorak's Avatar
    Wednesday, 26th June, 2019, 01:12 PM
    ''Agreed. let us go back to the others.'' Theremin says, disappointed in himself for being weak. Once back, he'll start singing a tale of old to inspire the others. Theremin will use the inspiring leader (also 10 minutes). I imagine Liam's tressym scouting will take a few minutes, so we should have time
    964 replies | 43340 view(s)
    0 XP
  • tglassy's Avatar
    Tuesday, 25th June, 2019, 06:53 PM
    Yeah, we were talking about it afterwards and that would have been the better call. However, I don't know if he'd have had the chance. The Tarrasque never got another turn, as he only had about 100 hp left. It is interesting, in that mundane fighters using weapons actually do better damage to the Tarrasque than spellcasters. It has so many defenses against spell casters that it makes them...
    3 replies | 291 view(s)
    0 XP
  • tglassy's Avatar
    Tuesday, 25th June, 2019, 03:44 PM
    tglassy started a thread Lvl 20 One Shot Recap
    I Dm’d a lvl 20 One Shot with my brothers the other day. They chose to be an Oathbreaker Paladin and a Wolf Totem Barbarian. I let them pick whatever magical items they wanted. The Paladin picked the Hammer of Thunderbolts, which also needs the Gauntlets of Ogre Power and a Belt of Giant Strength, and I said meh, whatever. He rolled for the belt and got a Storm Giant’s Belt, so his strength...
    3 replies | 291 view(s)
    3 XP
  • MacConnell's Avatar
    Monday, 24th June, 2019, 06:21 PM
    Edit the post. Go into code mode, the a/A button in the upper left. Delete the =Configure part of the code from your image.
    92 replies | 11914 view(s)
    0 XP
  • JustinCase's Avatar
    Monday, 24th June, 2019, 12:45 PM
    Sobec starts running towards the other vesk, shouting a challenge in their shared Vesk tongue. "Your blood or mine will bring glory to clan and empire," he starts with a customary line, but then adds derisively, "But your blood will be nothing more than just another stain in the sand on this distant rock!" He shoots his lazer pistol once before the tiny star orbiting around his head starts to...
    104 replies | 3981 view(s)
    0 XP
  • tglassy's Avatar
    Saturday, 22nd June, 2019, 06:36 PM
    Titus mentally directs Morwin to fly up and survey the area. I want to see if he can spot the girl and let Titus know so he can go to her.
    1390 replies | 43189 view(s)
    0 XP
  • MacConnell's Avatar
    Friday, 21st June, 2019, 09:43 PM
    Sheldon and Indigo assist Bolo in harvesting useful material from the giant eagle. Though the eagle has a suitable wingspan and enough power to carry off a colt or full grown burro, the bird appears to be all skin, sinew, and feathers, no meat. The talons are each as long as the forearm of a normal person. Of the ten, one thumb talon appears to harbor some proclivity of Way Lines. As...
    158 replies | 6847 view(s)
    1 XP
  • tglassy's Avatar
    Friday, 21st June, 2019, 09:00 PM
    I always liked how magic worked. Red, black and white wizards, each devoted to a different god. Just something I thought was unique.
    41 replies | 2201 view(s)
    1 XP
  • MacConnell's Avatar
    Friday, 21st June, 2019, 07:31 PM
    Each character receives 5 DP. Maka: 16(readiness) + 30(athletic) + 22(clarity) + 92(d100) + 92(luck) = 252 + 50(range) = 302 Amiradtha: 30(readiness) + 40(obscure) + 20(analysis) + 50(d100) = 140 Damage: 302 - 140 = 162% * 20 = 32 - 6(deflect) = 26 Body: 7 - 26 = -19, dying Maka fires off an incredibly lucky shot at one of the departing enemies. The arrow punches through the torso from...
    962 replies | 39255 view(s)
    2 XP
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Wednesday, 17th July, 2019

  • 09:29 AM - KahlessNestor mentioned tglassy in post Heroes of Hydellor
    ...Mached! They knocked me out and left me. Wh-When I came to, I found a ransom note in my bodice and the wagon destroyed. Then the k-kobolds came and dragged me here! I’ve been here for d-days.” As Owyn studied the cell, he could tell that the bars were old. He found a couple that seemed loose and might be rusty enough with the right application of strength or pressure. He could hear voices speaking in Draconic through the barred window of the dungeon door where the torchlight came from. They seemed to be arguing, and he heard the occasional rattle of dice. “As for the tower, I d-don’t know much. I am not from B-Bredonshire. All I know is it was said to have been b-built by Eobald the Mad a long time ago. During the w-war there was a great battle here between Essess and Arideen. B-Both armies disappeared and no one knew what happened to them. They say it’s been h-haunted ever since. We did see a light in the t-tower the night we were attacked.” Charwoman Gene Lord Twig Steve Gorak tglassy gargoyleking Combat Map: Player Overview Map: [sblock=Status] Coriana (+2) AC 15 24/24+5 thp PP 14 Liam (+2) AC 14 14/18 PP 14 Devil’s Sight Mindra (+4) AC 15 6/35 PP 18 Darkvision Owyn (+3) AC 19 36/36 PP 14 Theremin (+5) AC 15 5/19 PP 14 Darkvision Sayine (+5) AC 15 8/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image* Engir (+2) AC 15 30/64 PP 11 Darkvision, Sunlight sensitivity Kobold Inventor (+2) AC 12 13/13 PP 10 Darkvision, Sunlight sensitivity Kobold 1 (+2) AC 12 8/8 PP 8 Darkvision, Sunlight sensitivity Kobold 2 (+2) AC 12 4/4 PP 8 Darkvision, Sunlight sensitivity Survival: Marching Order: Mindra, Coriana, Theremin (Sayine), Liam Travel Pace: Normal Travel activity: Mindra (watch), Coriana (map), Liam (watch), Theremin (watch), Sayine (watch) Light: Dim light 300 gp

Monday, 15th July, 2019

  • 05:10 AM - FitzTheRuke mentioned tglassy in post (OOC) Scourge of Daggerford (Full)
    Well, I'm getting tired of waiting on Fradak, so I'm going to move on tonight or tomorrow. I've noticed that tglassy, you haven't posted for Titus either. The girl will duck under the hobgoblin and run toward you with him in chase, so TitusWolf can absolutely jump on the hobgoblin if you like.

Friday, 12th July, 2019

  • 11:45 AM - KahlessNestor mentioned tglassy in post Heroes of Hydellor
    ...rea,” the voice answered Owyn. “I’m Beturea Falim. You’re Human? You’re the first I’ve seen for days! I...th-think we’re in old Eobold’s Tower, in the dungeon? I can’t be sure. I woke up here.” *** TOP OF TOWER Theramin: The big boulder isn’t in the room anymore. In fact, the roof is perfectly intact. The only thing in the room is the round arcane table. Even the strange box you tried to open earlier isn’t in there. You can try and hide behind the table, though. Also I’ll take some Perception checks, if you like. You can stall if you want. Mindra can roll a Thieves Tools check for the DC of how well she secured the door (for Lockpicking and Strength checks). It will be at minimum a 10 for the basic door lock. The door is AC 15 with 20 HP if they try and batter it down with weapons. Stall long enough and you could get your ritual and Inspiring Leader off. Liam ritual casting Find Familiar 6/10 rounds Theremin Inspiring Leader 4/10 rounds Charwoman Gene Lord Twig Steve Gorak tglassy gargoyleking Combat Map: Player Overview Map: [sblock=Status] Coriana (+2) AC 15 24/24+5 thp PP 14 Liam (+2) AC 14 14/18 PP 14 Devil’s Sight Mindra (+4) AC 15 6/19 PP 18 Darkvision Owyn (+3) AC 19 36/36 PP 14 Theremin (+5) AC 15 5/19 PP 14 Darkvision Sayine (+5) AC 15 8/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image* Engir (+2) AC 15 30/64 PP 11 Darkvision, Sunlight sensitivity Survival: Marching Order: Mindra, Coriana, Theremin (Sayine), Liam Travel Pace: Normal Travel activity: Mindra (watch), Coriana (map), Liam (watch), Theremin (watch), Sayine (watch) Light: Dim light 300 gp

Tuesday, 9th July, 2019

  • 07:38 AM - jmucchiello mentioned tglassy in post [5E] [OOC/Full] JM's A Bit of Trouble
    So it's summer so I know it's sometimes hard to post. Please sound off that you are around or planning to not be around or whatever. I'll be advancing the story tomorrow sometime to where you are without scouting distance of the next location of interest. TallIan Thateous ArwensDaughter FitzTheRuke JustinCase tglassy
  • 07:07 AM - Neurotic mentioned tglassy in post Undead Apocalypse (Interest Check)
    tglassy, if we get to 150 feet safely and then stealth, how close we COULD come? Potentially...that is, is there a chance to literally walk to the walls? Count Dash into it, we will need protection of the door so skeletons cannot easily target us. And what type of the door are we talking about? i.e. how long it takes to open them? If it can be done in one round, I'd go over and open them (there are usually smaller door in the big gate) - but if not, lets go after the group we know of. Just lets get moving :)
  • 07:07 AM - Neurotic mentioned tglassy in post Undead Apocalypse!
    Amitiel patiently awaits the decision. OOC: in other words, after we get tglassy description of the fort and the distances involved, we move

Monday, 1st July, 2019

  • 09:12 AM - KahlessNestor mentioned tglassy in post Heroes of Hydellor
    ...r Perception and Investigation unless you have a light source Round 0 The kobolds had come out of nowhere in the darkness, on Owyn before he even knew what was happening. Maybe he shouldn’t have drank that skin of wine. Maybe he shouldn’t have been traveling alone. But he’d thought Essess was pretty safe, and he was only just off the road. Now he was coming to in darkness. A dim flicker of light came from a torch on the wall, casting a shaky pool of light. The darkness seemed...oppressive and ominous, the light struggling against it. He was in a dungeon of some kind, metal bars surrounding him. A thick wooden door with a barred window in it showed further torchlight beyond. “H-Hello?” a voice came from the darkness. There was movement in the cell. “Are you awake yet?” It was a woman’s voice, raspy from disuse -- or screaming and crying. A gentle hand touched Owyn’s face and someone offered a skin of water. It was brackish and warm, but wet. Charwoman Gene Lord Twig Steve Gorak tglassy gargoyleking Combat Map: Player Overview Map: [sblock=Status] Coriana (+2) AC 15 24/24+5 thp PP 14 Liam (+2) AC 14 14/18 PP 14 Devil’s Sight Mindra (+4) AC 15 6/19 PP 18 Darkvision Owyn (+3) AC 19 36/36 PP 14 Theremin (+5) AC 15 5/19 PP 14 Darkvision Sayine (+5) AC 15 8/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image* Engir (+2) AC 15 30/64 PP 11 Darkvision, Sunlight sensitivity Survival: Marching Order: Mindra, Coriana, Theremin (Sayine), Liam Travel Pace: Normal Travel activity: Mindra (watch), Coriana (map), Liam (watch), Theremin (watch), Sayine (watch) Light: Dim light 300 gp
  • 08:09 AM - KahlessNestor mentioned tglassy in post Heroes of Hydellor
    ...ather: Chilly temps, light wind, light rain Lighting: Dim to Dark: Disadvantage for Perception and Investigation unless you have a light source Round 0 As Liam continues his ritual, and Theremin his song, a pounding comes on the door that they secured down below. They can hear the shouting of the armored male kobold they had fought below, the one they had walked off the tower. Apparently he’d survived the fall and rallied some kobolds to try and gain revenge for the death of his mate. “Oooooh…” Sayine said anxiously. You can stall if you want. Mindra can roll a Thieves Tools check for the DC of how well she secured the door (for Lockpicking and Strength checks). It will be at minimum a 10 for the basic door lock. The door is AC 15 with 20 HP if they try and batter it down with weapons. Stall long enough and you could get your ritual and Inspiring Leader off. Liam ritual casting Find Familiar 6/10 rounds Theremin Inspiring Leader 4/10 rounds Charwoman Gene Lord Twig Steve Gorak tglassy Combat Map: Player Overview Map: [sblock=Status] Coriana (+2) AC 15 24/24+5 thp PP 14 Liam (+2) AC 14 14/18 PP 14 Devil’s Sight Mindra (+4) AC 15 6/19 PP 18 Darkvision Theremin (+5) AC 15 5/19 PP 14 Darkvision Sayine (+5) AC 15 8/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image* Engir (+2) AC 15 30/64 PP 11 Darkvision, Sunlight sensitivity Survival: Marching Order: Mindra, Coriana, Theremin (Sayine), Liam Travel Pace: Normal Travel activity: Mindra (watch), Coriana (map), Liam (watch), Theremin (watch), Sayine (watch) Light: Dim light 300 gp

Friday, 28th June, 2019

  • 07:30 AM - FitzTheRuke mentioned tglassy in post (IC) Scourge of Daggerford
    ...hat was coming forward from the docks. The hobgoblin held a banner - a white sheet stained with blood on a long pole with a cross-bar. The hobgoblin spun the pole, and the quarrel went wide. Then the hobgoblin bannerman moved with uncanny speed, crossing the open field in quick strides. He disappeared from sight around the other side of the building. Angis was unsure as to which way the bannerman had gone, nor from which direction he might return. Tommi Convinced that the fire would go out on its own without seriously damaging the bridge, Tommi ran over to the same building as Angis and leaned on the wall next to a chimney, blowing on some of his sling-stones. Averiel vs HobArcher2 Averiel leapt over the bridge's scorched railing, and landed on a grassy hill. She took a few ranging shots at the hobgoblin archer, but he was far away - even as he strode toward them, he easily side-stepped her arrows as they struck into the ground. Fradak Enseth needs to go, if you have a moment. @tglassy Titus can still take a turn! Damage Taken: (BGs) None; (PCs) None; (NPCs) None Averiel Shortbow (long range) vs HobArcher2 2#2d20l1+4: 2 #6 [2d20l1=[2], 14] 10 [2d20l1=[6], 7] 2#1d6+2: 2 # 6 [1d6=4] 5 [1d6=3]

Thursday, 27th June, 2019


Saturday, 15th June, 2019

  • 08:57 PM - MetaVoid mentioned tglassy in post 5e Halcyon Academy
    Asherah rushed up, stabbing with her spear and swinging her flail. OOC: that will help with persuassion :) tglassy, is there space enough for the horse(s) in the tunnels? Not that Quentin fights from the horseback, just asking about general dimensions "Asherah, don't rush into things!" He sighs and then rushes right after her. OOC: if possible, shield her, but I think I have to dismount first?

Friday, 14th June, 2019

  • 05:34 PM - TallIan mentioned tglassy in post Tall's Portal Under the Starts [DCC] - OOC- Closed
    ...Is anyone else still playing? I don't know. tglassy is posting regularly in other games fireinthedust hasn't posted since 15 May and that was in this game.
  • 08:11 AM - KahlessNestor mentioned tglassy in post Heroes of Hydellor
    ...Seaday, Emperorweek, 2 Moon/12:21 PM Weather: Chilly temps, light wind, light rain Lighting: Dim to Dark Round 0 Addressing some things brought up: 1. You aren’t really in the dark, at least on this level of the tower with the big windows. The light is Dim, so if you don’t have Darkvision you will be at Disadvantage for Perception and Investigation unless you get a light source. Once you leave the top level into the tower below, you will be in the Dark, so all Perception will be at Disadvantage. 2. Yes, spell slots gained from leveling up, as well as the new hit points, are available. As Theremin and Mindra made their way down the stairs, they heard what sounded like panicked screaming. As they descended, they found they were leaving the light behind “Kobolds found ghost,” Sayine said, interpreting the Draconic for Theremin. They could see that the stairs opened into another door closed door below. Ritual casting Find Familiar 1/10 rounds Charwoman Gene Lord Twig Steve Gorak tglassy Combat Map: Player Overview Map: [sblock=Status] Coriana (+2) AC 15 24/24+5 thp PP 14 Liam (+2) AC 14 14/18 PP 14 Devil’s Sight Mindra (+4) AC 15 6/19 Unconscious, stable PP 18 Darkvision Theremin (+5) AC 15 5/19 PP 14 Darkvision Sayine (+5) AC 15 8/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image* Survival: Marching Order: Mindra, Coriana, Theremin (Sayine), Liam Travel Pace: Normal Travel activity: Mindra (watch), Coriana (map), Liam (watch), Theremin (watch), Sayine (watch) Light: Dim light 300 gp

Thursday, 13th June, 2019

  • 02:10 AM - Xeviat mentioned tglassy in post Artificer Update: results of the survey and more
    tglassy, I suppose I assumed most Artificers would be going for Dex primary since they're a half caster. Their cantrip damage, even with +Int mod doesn't seem to compete with crossbow with arcane weapon active. The artillerist's spell damage seems like it will be pretty low, but at least they get to use their turret's bonus action each round. I like the subclasses, I just feel the base class is lacking something.

Tuesday, 4th June, 2019

  • 11:55 PM - jmucchiello mentioned tglassy in post [IC] JM's A Bit of Trouble
    .../-] - [-]Charwoman Gene playing the Half Elf Bard: Valeria Missing on the way to Leed's Crossing[/-] - [-]SunGold playing the Gnome Warlock: Breealee ("Bree") Topps Missing on the way to Leed's Crossing[/-] - [-]EarlyBird playing the Half-Orc Cleric: Keth Joined on the way to Leed's Crossing and accompanied the LC villagers back to Bit[/-] ArwensDaughter playing the Silver Dragonborn Paladin: Delmirev Surina Joined on the way to Leed's Crossing - [-]Zadolix playing the Dwarf Fighter: Zadolix Joined on the way to Leed's Crossing. Lost in Leed's Crossing[/-] - [-]eayres33 playing the human cleric Valdral Shadowmace Joined when the lizardman camp was discovered. Accompanied the rescued villagers back to civilization.[/-] FitzTheRuke playing the centaur fighter Swithun joining when the lizardman camp was discovered. JustinCase player the aasimar hermit monk Brother Pelegon joining after being liberated from the lizardman camp. tglassy player the human draconic sorcerer Drake joining after being liberated from the lizardman camp. The Rogue's Gallery thread has the character generation information for the campaign. Start of Story Is that a bear? and back in its cage Arrival at the Tillerson estate and an empty skiff Folks depart, folks join and we ride out of Bit Stirges under the bridge and the fight ends and finally kill the queen stirge Investigate a farm Meet the mayor The fight for the Leed's Crossing Inn and the fight ends. They chase after the survivors. Fight at the roadblock and fight ends Assault on the Lizard Camp starts. Main fight ends. And Everett runs into the pit where they find his cousin Dennet and a necromancer lizardman. After his defeat LEVEL 3 Capture to returning cart.. Following is some background data on the homebrew world: Short campaign history: There once was an Empire that spanned thousands of miles in all directions. It ended two thousand years ago during...

Monday, 3rd June, 2019

  • 06:18 AM - FitzTheRuke mentioned tglassy in post (IC) Rise of the Dracolich
    Mord & Primus vs Troll2 Mord blasted eldritch energy at the Troll and retreated back down the circular corridor, only to spot Lorenn come gliding down the gradual slope, pursued by a few kobolds. Primus rummaged through the Troll's unimpressive mind, cutting thoughts and memories at random. The troll bellowed, confused by its aching head. It lashed out in all directions, biting Kalorn and scratching at Sesto and Loklafd with its claws. I'll try to get this round done by the end of tomorrow. @Charwoman Gene, if you're around take two turns ASAP! @tglassy, Surely Mind Thrust doesn't do d20's for damage, does it? Damage Taken: (BGs) Troll2 13 (Mord's EB) & 16 14 (Primus Mind Thrust); (PCs) Kalorn 5 (Troll2's Bite); Sesto 16 (Troll2's Claw); (NPCs) Loklafd 9 (Troll2's Claw) Troll2 Int Save vs Primus. Dumb! 1d20-2: 4 [1d20=6 Troll2 Bite vs Kalorn, Claw vs Sesto, Claw vs Loklafd 3#1d20+7: 3 # 18 [1d20=11] 22 [1d20=15] 18 [1d20=11] 1d6+4: 5 [1d6=1]; 2#2d6+4: 2 # 16 [2d6=6, 6] 9 [2d6=1, 4]

Wednesday, 29th May, 2019


Tuesday, 28th May, 2019

  • 08:41 AM - KahlessNestor mentioned tglassy in post Heroes of Hydellor
    Unknown location/Tower Seaday, Emperorweek, 2 Moon/12:20 PM Weather: Chilly temps, light wind, light rain Round 0 The spirit continues down the stairs, which curve out of Mindra’s sight as they descend the circular tower to the floor below. Charwoman Gene Lord Twig Steve Gorak tglassy Combat Map: Player Overview Map: [sblock=Status] Coriana (+2) AC 15 24/24+5 thp PP 14 Liam (+2) AC 14 14/18 PP 14 Devil’s Sight Mindra (+4) AC 15 6/19 Unconscious, stable PP 18 Darkvision Theremin (+5) AC 15 5/19 PP 14 Darkvision Sayine (+5) AC 15 8/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image* Engir AC 15 30/64 5r to engage characters again. Survival: Marching Order: Mindra, Coriana, Theremin (Sayine), Liam Travel Pace: Normal Travel activity: Mindra (watch), Coriana (map), Liam (watch), Theremin (watch), Sayine (watch) Light: Dim light 300 gp

Friday, 24th May, 2019


Monday, 20th May, 2019

  • 08:10 AM - KahlessNestor mentioned tglassy in post Heroes of Hydellor
    Unknown location/Tower Seaday, Emperorweek, 2 Moon/12:19 PM Weather: Chilly temps, light wind, light rain Round 0 The kobold spirit seems to take little notice of the heroes as Coriana hides. The spirit still gazes southward before turning and heading for the stairs, slowly walking/floating out of the upper chamber they are in and down the stairs. Charwoman Gene Lord Twig Steve Gorak tglassy Combat Map: Player Overview Map: [sblock=Status] Coriana (+2) AC 15 24/24+5 thp PP 14 Liam (+2) AC 14 14/18 PP 14 Devil’s Sight Mindra (+4) AC 15 6/19 Unconscious, stable PP 18 Darkvision Theremin (+5) AC 15 5/19 PP 14 Darkvision Sayine (+5) AC 15 8/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image* Engir AC 15 30/64 6r to engage characters again. Survival: Marching Order: Mindra, Coriana, Theremin (Sayine), Liam Travel Pace: Normal Travel activity: Mindra (watch), Coriana (map), Liam (watch), Theremin (watch), Sayine (watch) Light: Dim light 300 gp


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Thursday, 11th July, 2019

  • 04:12 PM - doctorbadwolf quoted tglassy in post A Reliable Talent for Expert Stealth
    The phrase “unless the DM says otherwise” is literally in the rule. How is it a house rule when the DM says otherwise when the rule itself literally says the DM can say otherwise? “Unless the DM says otherwise” has a specific default. I don’t know how else to make this clear. If you change the start point from “clear line of sight determines stealth opportunity” to “breaking line of sight is never enough”, you’ve changed the rule. The default assumption, from which DM adjudication is then made, is a rule. Changing it is a house rule.
  • 02:45 PM - Fenris-77 quoted tglassy in post A Reliable Talent for Expert Stealth
    The phrase “unless the DM says otherwise” is literally in the rule. How is it a house rule when the DM says otherwise when the rule itself literally says the DM can say otherwise? Because it isn't a house rule, it's that actual literal RAW.
  • 12:16 AM - doctorbadwolf quoted tglassy in post A Reliable Talent for Expert Stealth
    No I’m not. I could diagram it for you if you like. What do you think “, even as a general default,” means? Do you understand the difference between a clarifying phrase and an independent statement? It seriously isn't a complicated sentence, but I’ll go ahead and rephrase it for you. If a DM rules that the general default is not that breaking line of sight is enough to allow an attempt to hide, they are houseruling. The rules state that you can hide if you break line of sight. It also says that the DM can countermand that if they think it’s appropriate. (note how this statement does not mean that the default is anything other than “you can hide if they can’t see you”, and in fact acknowledges that default as an implied statement within the explicit statement) these two statements essentially restate each other, adding a small note of clarification on the particulars of the “process” involved in ruling on stealth. In case there is still, somehow, confusion, I have not stated that “...

Wednesday, 10th July, 2019

  • 11:20 PM - doctorbadwolf quoted tglassy in post A Reliable Talent for Expert Stealth
    Yes. They do. Completely. You said the rules say “unless the DM says otherwise”. Then you say if the DM says otherwise, they’re making a house rule. Thus, contradiction. You're failing to parse a fairly simple sentence correctly.
  • 09:43 PM - WaterRabbit quoted tglassy in post A Reliable Talent for Expert Stealth
    No, they don't. At all. Yes, yes they do. Completely. See I can play this game too.
  • 05:56 AM - Garthanos quoted tglassy in post Expertise is RUINING THE GAME!
    As for the expended resource, that’s just another resource to keep track of, gumming up the works, and nerfs the Rogue, which is unnecessary. I would be inclined to use both... ie keep the numbers porn and have a resource that allows reliable awesome. Spell casters will always be more powerful if you are not putting a limited resource behind making extraordinary non-magic effort. Not acknowledging that is another form of playing pretend.
  • 05:33 AM - Garthanos quoted tglassy in post Expertise is RUINING THE GAME!
    You can Hide in Plain Sight with the Skulker Feat. You just need to be lightly obscured, as in dim light. I’m sorry, but no, . The initial ingredient with a skill check involved actually did require something similar (possibly because it was just an at-will and included an attack, yes a smoke bomb might be possible) it the sustained part afterwards that is doing the impossible... its considered invisible and only required the first moment of being hidden and i can also do a bluff check to get hidden in the first place (a standard action to do though so it may be more efficient if you do have light cover) This is what the wizard can do without a skill check or any other conditions ... 107475 People probably do not take the feat because 5e feats are too much a resource they have to have high impact ...
  • 05:02 AM - Xaelvaen quoted tglassy in post Expertise is RUINING THE GAME!
    For 1, that can just be another Skill check with the Thieves Tools, or have it be that he has to succeed with the check by more than 5 to accomplish the extra stuff. Something the normal Expertise would be able to accomplish, no need to nerf. For 2, that’s not how Arcana is supposed to work. Arcana is just what you know about magic. It has nothing to do with manipulating it in any capacity. A Barbarian Zealot can have Arcana as a skill, it just means you know about magic. So you’re already changing the skills into something they’re not. Which, hey, kudos to you, but would the Barbarian be able to do that too if he had expertise? For 3, I’d just have him make an attack roll (shove) and let him narrate how he kills the guy. If he really wanted to make sure he doesn’t grab the ledge, an Athletics check could be done, but in the end, it’s just narration. I’ve had players saw the head off a dragon, rip a guy in two and throw the pieces at a fleeing enemy, explode the heart of a Tarresque, perfor...
  • 03:21 AM - Xeviat quoted tglassy in post Expertise is RUINING THE GAME!
    I don’t mean to talk down to you. But at the same time this entire thread is just another “I don’t know how to challenge powerful characters so here’s how I nerf them” thread that I see popping up all the time. Nope. I'm doing game crafting and thinking of new and better ways to do things. Like I said, I want to be able to use skills to do more, like being used for "attacks" like demoralize and feint. If it is as "easy" as a feat or a rogue level to add a sizable bonus to a skill, then those skills can't be compared to saves and can't really work that way. There's possibly a problem with stealth vs perception for assassin's and athletics vs athletics/acrobatics for grapplers. I'm not looking at nerfing powerful characters. I'm looking at making those specialists more interesting while keeping their numbers within the bounds of the game.
  • 03:15 AM - Garthanos quoted tglassy in post Expertise is RUINING THE GAME!
    Picking locks and hiding are trivial to a higher lvl anything-with-those-skills. Because you arent even allowing the impossible stunts. Like hiding with no cover... it still feels like the paradigm for doing impossible is not encouraged in this edition. Why cannot a ninja style rogue level 13 slip a few yards away in the middle of fighting make a stealth check then use some extraordinary trick to hide in plain sight functionally invisible for the rest of the battle. (very rude of him of course) The problem that happens is beyond stunts like the above when those skilled at things or able to zap em trivially with a spell, get too much better than all the rest of the characters against a specific challenge. In effect adventure challenges become tied to the assumption of the presence of their abilities. I do not think any edition successfully held that issue fully at bay. Problems always being addressable in multiple ways seems a key to making it work.
  • 01:50 AM - Sabathius42 quoted tglassy in post A Reliable Talent for Expert Stealth
    Didn’t read this all. Do you nerf the Fighter who gets 4 attacks with a +11 Attack at least, more with magic weapons, which can apply a magical weapon’s ability 4 times? I'd flip your question back at you. Do you think it would be out-of-line-powerful if a 9th level fighter gained the ability to "treat every attack roll less than a 10 as a 10?" or if sorcerers gained a power that said "Treat opponents saving throw rolls of 10+ as if they rolled a 9 instead"? If you had read the entire thread...the OP isn't complaining about high level rogues being too sneaky....the OP is saying that the mechanic of EXPERTISE allows character to break the BOUNDED ACCURACY design principle by reliably getting 20+ skill checks without expending some sort of resource to do so. There is a difference between saying high level characters can do some crazy things and saying high level characters can never fail at a basic class ability regardless of who they use it against. DS
  • 01:49 AM - Tony Vargas quoted tglassy in post Expertise is RUINING THE GAME!
    I don’t mean to talk down to you. But at the same time this entire thread is just another “I don’t know how to challenge powerful characters so here’s how I nerf them” thread Not s'much. There's no problem in challenging someone who's only 'powerful' bit is a doubled proficiency - you just give them harder things to do - it's just a bigger number, you challenge it with a bigger number. There /is/ a potential problem when a campaign puts most of it's emphasis in a single pillar (in this case, the Social/Interaction pillar, arguably the weakest), and the game only offers a relatively few skills that are relevant. It's no longer practical to just kick all the checks to the Expert (and make some of them extra-hard to be 'challenging'), and let the other PCs await their spotlight time, because that time isn't coming. Instead, you have to find a way to keep everyone involved. So the problem is not just Expertise bringing back a bare hint of the exploding skill ranks problems you had in 3e, it...

Tuesday, 9th July, 2019

  • 11:39 PM - Tony Vargas quoted tglassy in post Expertise is RUINING THE GAME!
    Feats are the incredible things the likes of Mythological heroes could do... ...The Athlete Feat allows them to stand up with 5 ft of movement, no check needed. Stand up and move 25' instead of stand up and move 15' - incredible. The whole point of expertise is to do things no one else will do.Which is the exact opposite of the whole point of Bounded Accuracy. ::shrug::

Thursday, 27th June, 2019

  • 08:11 PM - Sabathius42 quoted tglassy in post Attacking defenseless NPCs
    You don't have any Assassin characters at your table because checkmate rules make them obsolete.....(big snip). ....The only reason I can see for having a "Checkmate" rule is if the group is so powerful, rolling is just a formality....(snip) So you are saying you can see a case for an "instant death" rule in a game...and one that doesnt step on the Assassins toes. All that would be left to do in this case is for the GM to judge when thoae cases are in any given situation....which is exactly what pro-instant-kill posters are saying. Just because you have a "checkmate" rule doesnt mean it applies in every situation. The Assassin is still useful because they can "force" the GM to use their own unique version of instant kill based on other qualifications. DS
  • 03:03 PM - Bawylie quoted tglassy in post Attacking defenseless NPCs
    You don't have any Assassin characters at your table because checkmate rules make them obsolete. Who would choose to be an Assassin when they can get a better benefit through house rule? That's my problem with that houserule. When a Houserule grants abilities normally only granted to a specific class, but but gives them to anyone who wants it, that is a problem. If they wanted to be able to "checkmate" someone and kill them in one round, they should have been a Rogue Assassin. Just like if you want to be able to learn every Arcane spell in the game, they should be a Wizard. Don't just give Spellbooks to Bards and Sorcerers and Warlocks and let them learn every spell on their list. That's a huge part of what makes a Wizard different. If a certain class feature is important to you, you need to take that class. The only reason I can see for having a "Checkmate" rule is if the group is so powerful, rolling is just a formality. TECHNICALLY, they could roll 1's the whole time and miss ev...
  • 06:51 AM - Bawylie quoted tglassy in post Attacking defenseless NPCs
    I said it before. There doesn’t need to be any special checkmate rule. If you can’t One Shot a creature, it’s because you aren’t experienced enough to do it. HP and damage are indicative of how experienced and powerful a creature is. A lvl 20 Ranger could easily One Shot an orc. A lvl 1 Ranger couldn’t. They don’t have the experience. Sure, they have training, but the lvl 20 Ranger is more skilled, and can fire two times in the time it takes the lvl 1 Ranger to Fire once. In fact, every class becomes better at one shooting higher and higher lvl enemies as they gain in lvl, either by Sneak Attack hitting more vital areas, extra attacks being able to attack faster in the same six second round, or magical enhancement. Even with the dagger to the throat. A lvl 1 anything is going to have a hard time slitting the throat of an enemy. 1d4+3 just isn’t much damage, but that’s not the daggers fault, it’s the character’s. They are unfamiliar. They miss judged how deep to cut, or the enemy brought it...

Wednesday, 26th June, 2019

  • 12:06 AM - coolAlias quoted tglassy in post Villains that are supposed to escape
    Personally, I'd have the villain have a means of escape if he's the type to not go into a fight without a way out. If nothing else, a Ring of Spell Storing with Dimension Door in it would work, or something similar, if he can't cast the spell himself. Make it obvious how he escaped, though, and make it within the rules, so the players know you're not just handwaving his escape. I may be late to the party (i.e. only read first page of thread so far), but if you go this route, you should always be prepared for your PCs to not only still defeat the villain, but now also have a Ring of Spell Storing. A guideline I believe I read in 2e AD&D's Complete Book of Villains (excellent book for any edition, btw) is if you want your villain to live, don't have them fight. Instead, have them counter the players as much as possible out of combat, for example by using their influence to impose bureaucratic pressures such as being denied permission to do {x} by the local magistrate, or by interfering with ...

Friday, 14th June, 2019

  • 10:30 PM - Xeviat quoted tglassy in post Durable Feat is weak, Healer feat is too strong
    So the Healer Feat is worth a lvl 1 Cure Wounds at lvl 2? And isn't worth a 5th lvl Cure Wounds until lvl 20? Would you let someone get regenerate or mass heal from a feat? My point was the healer feat is, in effect, giving a spell slot, refreshing on a short or long rest, for every person in your party for the low low cost of a healer's kit. My point was the amount of healing it gets is really high. I've seen it taken twice. I've also seen Inspiring Leader taken once. And I haven't gotten to be in too many 5E games. When I do get a chance to play and not DM, the character I'm planning on making is a Bard built like a Warlord and both of those feats are on my docket to take.

Thursday, 13th June, 2019

  • 10:37 PM - 5ekyu quoted tglassy in post Artificer Update: results of the survey and more
    The point is it CAN hit 6 targets, and as my post said, even if it's only hitting 3, it's doing more damage than the Ballista can. And because it's a save, and not an attack roll, even for those who save, they still take half damage, so some damage is done every turn. I don't understand why people are arguing with me because I'm pointing out that the Turret can hit 6 targets. Nobody says "Yeah, but the odds of hitting a lot of people with fireball are so small, it doesn't even matter." Fireball can hit a 20 ft sphere, so they can hit lots of targets. it doesn't matter how many they can hit, it matters they can hit a lot of them. The turrets do 1d8 damage to up to six people for each turret. They don't need an upgrade. They're an AOE attack. It doesn't matter that "You'll never get six people lined up". It matters that it can hit six squares at once. The more people are there, the more it can hit, up to six people. AOE attacks are a thing in DND and most people think they're prett...
  • 06:12 PM - Kobold Avenger quoted tglassy in post Artificer Update: results of the survey and more
    You also don’t count on hitting your opponent every round, we’re looking at max potential. If you only have 1 enemy, then the flamethrower isn’t the best use of your turret. But if you have 2, the damage equals the ballista, just spread out, and if there are more than 2, then you are doing more damage than the ballista can, up to 6 enemies per ballista. Assuming the flamethrower will hit 6 targets, is like assuming that both (or even 1) of the ballistas will score critical hits. It's not likely to happen.


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