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  • MacConnell's Avatar
    Wednesday, 19th June, 2019, 09:24 PM
    The Centurion faces Merindell and nods his assent. "I am a ranking officer. They will take me back, especially when I inform them that I was allowed to leave and report the mission's utter failure. I will report that the army was decimated and a few prisoners of war were taken. I will report that Southroad Fair was aided by Boga City and a Maldrog village of which none of us is familiar. All of...
    152 replies | 5316 view(s)
    2 XP
  • MacConnell's Avatar
    Wednesday, 19th June, 2019, 09:09 PM
    Spent 3 DP to raise Divination to 4. Trollicks nods at Shatterframe and says, "Good." He turns to Obrik. "You owe us nothing. Your decisions are your own to make." He steps out of the vehicle, waiting on everyone else to exit and the door to close, before speaking again. "Even with this a regular residence, it may look suspicious for four of us to just walk in, unless we go straight to the...
    103 replies | 3544 view(s)
    1 XP
  • Kwargrow's Avatar
    Wednesday, 19th June, 2019, 02:12 AM
    San-Bolo pretend they do not hear the hero-worship and speak to everyone as equals. Bolo will search the downed eagle with Way and collect whatever parts are useful.
    152 replies | 5316 view(s)
    1 XP
  • Kwargrow's Avatar
    Tuesday, 18th June, 2019, 01:58 PM
    Weekly post: 2xp The Quarry Trollick: 67+98+49(d100)=214, Hawkeye: 62+46(d100)=108, 70+08(d100)=78 After hearing the runners answer, the captured gang enforcer nods and uses her wrist band to display the address, 451278 Hwy 36, a skyscraper in Lake Jackson. Already moving, it takes Shatterframe only minutes to get you there. The buildings in this area are industrial...
    103 replies | 3544 view(s)
    0 XP
  • MacConnell's Avatar
    Monday, 17th June, 2019, 10:00 PM
    All characters receive 5 DP. raw animal materials and textiles for leather goods. textiles for metal goods. minerals and ores when we are able to acquire any. cane and reeds from across the river. lye and game with the Spiofthest Village in return for leather goods
    213 replies | 7198 view(s)
    1 XP
  • MacConnell's Avatar
    Monday, 17th June, 2019, 06:29 PM
    Sphynx shakes his head. "That kind of purchase would draw unwanted attention. We can wait. I can take a look at the scroll and see what I can make of it on my own." d20 + 7 = 17 It's hard (DC 30) to make out details about spell scrolls using Decipher Script. But what you can tell is as follows: The spells on the scroll are Divine (Clerical) magic. The scroll was dropped by a...
    49 replies | 1531 view(s)
    1 XP
  • Kwargrow's Avatar
    Friday, 14th June, 2019, 06:17 PM
    Arbrine will manipulate Way to heat the antennae and other sensory organs of the creatures to make it harder for them to find the River Crew. This is an attempt to blind them. (Roll: 04) Knowing creatures such as this can have clouds of poison they can spit out, Nalvis charges into the closest ant, and swings with his weapon. If it has any defense measure it will only affect him. (Roll: 32)...
    213 replies | 7198 view(s)
    0 XP
  • MacConnell's Avatar
    Thursday, 13th June, 2019, 08:53 PM
    All characters receive 10 DP. raw animal materials and textiles for leather goods. textiles for metal goods. minerals and ores when we are able to acquire any. cane and reeds from across the river. lye and game with the Spiofthest Village in return for leather goods lye and fruit with the Orngaddrin Village in exchange for metal goods. As the crew pokes around the debris for further...
    213 replies | 7198 view(s)
    1 XP
  • MacConnell's Avatar
    Thursday, 13th June, 2019, 08:28 PM
    Trollick frowns at the last comment and thinks to himself, ~like that is going to happen. Ha!~ He pulls his com-device from its pocket and sends a group message to his two friends. He does not want to share his thoughts with the prisoner. He texts, "I have no problem letting this person go, even if it means we may find ourselves future enemies. We should get the address, finish the contract,...
    103 replies | 3544 view(s)
    2 XP
  • Kwargrow's Avatar
    Thursday, 13th June, 2019, 07:47 PM
    The River Crew will search among the rocks for useful items or clues, both with their eyes and with Way. When they have finished they will follow the trail around the mountain and look for a way to ascend to the dangerous heights.
    213 replies | 7198 view(s)
    0 XP
  • Kwargrow's Avatar
    Thursday, 13th June, 2019, 07:45 PM
    Sannit says to the other Seekers, "In order for Safe Harbor to succeed they will new ships, both large and small. I spoke to the Maldrog about designs for sailing vessels, and they told me there are some Hebrian tribes on the shores of the Luniadriac that make them. After we deliver the supplies, I propose we journey back to Bergbaulager and the mountain lake to trade for sailing designs to...
    152 replies | 5316 view(s)
    2 XP
  • Kwargrow's Avatar
    Tuesday, 11th June, 2019, 05:05 AM
    Weekly Post: 2 xp (you have risen to a level of skill that makes you formidable. Xp rewards per post will be lower from now on) It’s A Dirty Job, But It Might As Well Be You Getting Paid For It Shatterframe keeps the crammed sedan on the freeway to keep anyone from getting a fix on Enforcer 2’s location. Obrik falls silent, letting the Runners do their job. Hawkeye:...
    103 replies | 3544 view(s)
    0 XP
  • MacConnell's Avatar
    Sunday, 9th June, 2019, 10:25 PM
    All characters receive 5 DP. raw animal materials and textiles for leather goods. textiles for metal goods. minerals and ores when we are able to acquire any. cane and reeds from across the river. lye and game with the Spiofthest Village in return for leather goods lye and fruit with the Orngaddrin Village in exchange for metal goods. Osaka is able to give clear enough directions for the...
    213 replies | 7198 view(s)
    1 XP
  • MacConnell's Avatar
    Sunday, 9th June, 2019, 10:04 PM
    Very little is required to adequately prepare the captured supply wagons. They were originally pulled by pairs of donkeys. The harnesses are refitted to hold the windrunners. The racing horses are not suitable fare for draft, but they are what is available to the Seekers and the while the horses will return with their riders, all supplies and other people are staying in Safe Harbor. The...
    152 replies | 5316 view(s)
    2 XP
  • MacConnell's Avatar
    Saturday, 8th June, 2019, 06:40 PM
    Editing functions have just reappeared. Let's hope they stay.
    81 replies | 5176 view(s)
    1 XP
  • MacConnell's Avatar
    Saturday, 8th June, 2019, 06:17 PM
    Spent 5 to raise Aberrative to 6. Trollick speaks to the captive in a calm factual voice. "At this point we have no interest in your gang, specifically. There was a family of four killed and buried by one of the structural supports. We are hired to kill those responsible and only those. Can you provide information that will expedite this task so there is less chance of further interference in...
    103 replies | 3544 view(s)
    1 XP
  • MacConnell's Avatar
    Saturday, 8th June, 2019, 06:08 PM
    Same issues as others reported. Cleared cache and reset device. The issues still persist.
    81 replies | 5176 view(s)
    0 XP
  • Kwargrow's Avatar
    Friday, 7th June, 2019, 09:44 PM
    Taylar screams, "Du magst also zulfallige Gewalt!" as the Faethrin flee. He will keep under cover of the trees in case they fire any arrows in retribution.
    946 replies | 34941 view(s)
    1 XP
  • MacConnell's Avatar
    Friday, 7th June, 2019, 08:29 PM
    Sphynx nods. "I would like to hang onto the vial and scrolls for the time being. I would also like to examine them when we get away from prying eyes. The arrows, I am for selling." Holy cow! Editing button just appeared on this post.
    49 replies | 1531 view(s)
    1 XP
  • Kwargrow's Avatar
    Tuesday, 4th June, 2019, 12:23 AM
    Weekly Post: 5 xp Dead Lions Aren’t Much Fun Trollick grabs Enforcer 3 and lugs him over his shoulder as the Runners make their escape. Trollick: 121 Enforcer: 102= 3 Body gained, Body 5+3=8 Trollick can feel that his victim has stronger than normal magic resistance but he still feels his physical self rejuvenate as he leaches the lifeforce. Enforcer 2 puts her hands up and quietly...
    103 replies | 3544 view(s)
    2 XP
  • Kwargrow's Avatar
    Saturday, 1st June, 2019, 01:13 AM
    Sannit will speak to the Bergbaulagers about designs for building ships, since Safe Harbor will need more than one to grow as a port community. Bolo will help organize the supplies and assist with the loading. During the celebration Turtle will go back to his playful ways, dancing, tumbling, and clapping with the music. He will also eat anything that isn't claimed. San-Bolo and Turtle...
    152 replies | 5316 view(s)
    2 XP
  • Kwargrow's Avatar
    Saturday, 1st June, 2019, 12:57 AM
    After discussing their options, the River crew decide their best way to find out what happened to the villagers is to investigate where they fell from. They will inquire about where the bodies were found and then find a way up to the top from where they fell.
    213 replies | 7198 view(s)
    1 XP
  • MacConnell's Avatar
    Friday, 31st May, 2019, 09:51 PM
    Each character receives 10 DP. Using his small shield like a tiny moveable wall. Taylar, with his much greater mass causes his enemy to continue to pivot to his right, placing him in the line of fire of his friend. It only takes two strides to accomplish the desire and is rather simple to maintain, until he falls that is. Taylar: 32(readiness) + 25(athletic) + 21(clarity) + 53(d100) = 131...
    946 replies | 34941 view(s)
    2 XP
  • MacConnell's Avatar
    Saturday, 25th May, 2019, 08:54 PM
    Proceed to Basic Tasks.
    6 replies
  • MacConnell's Avatar
    Friday, 24th May, 2019, 06:32 PM
    The remaining hoplites defer to the remaining centurion, who speaks for them all. He disarms himself and commands his remaining soldiers to do the same. They are surprised and grateful for the offer of food and aid. The converted soldiers readily obey their assigned task. Those who survived the battle stare but say nothing. The centurion commands the prisoners to sit. He remains standing. ...
    152 replies | 5316 view(s)
    2 XP
  • MacConnell's Avatar
    Wednesday, 22nd May, 2019, 08:23 PM
    #89: Awarded 5 + 1 saved = 6. Spent 4 to raise Aberrative to 5. Spent 2 to raise Divination to 3. Since neither downed enforcer appears to be dead, Trollick will bodily lift and carry whichever one is physically smaller as he heads for the exit. Feeling no remorse or compassion for the foe, he will leach what life he can as he retreats. If he sense the person stops breathing, he will drop the...
    103 replies | 3544 view(s)
    2 XP
  • MacConnell's Avatar
    Wednesday, 22nd May, 2019, 08:07 PM
    Sphynx is content to leave the goblins and moves through the secret door into the Ogre's room. After searching it thoroughly, especially the bedding area or any debris piles, he goes outside to make a quick check on the camels, coaxing them over near the new egress point. He looks at his two new friends. "I was thinking. This cave would make a good staging location to enter and leave by way of...
    49 replies | 1531 view(s)
    1 XP
  • Kwargrow's Avatar
    Wednesday, 22nd May, 2019, 06:29 AM
    If you made a weekly post: 5 xp Bringing Guns to a Magic Fight Hawkeye: 59+95+67=221; Enforcer 1: 80+97+94=271 With a cold glint in his eye, Hawkeye levels his Ruger revolver at Enforcer 1 and fires. Enforcer 1 moves his baton in a reflexive defense gesture and amazingly, it works. The bullet ricochets off the baton into the wall, dealing no damage. Enforcer 1 looks as surprised as...
    103 replies | 3544 view(s)
    3 XP
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About Kwargrow

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Texas
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San-Bolo is two people, Del Sannit and Bolo. Sannit is a melee primary character with emphasis on his spear. Bolo is a marksman exploring paranormal abilities. The world where they adventure is basic and primitive.

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My Game Details
State:
Texas
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USA
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San-Bolo is two people, Del Sannit and Bolo. Sannit is a melee primary character with emphasis on his spear. Bolo is a marksman exploring paranormal abilities. The world where they adventure is basic and primitive.
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Tuesday, 4th December, 2018

  • 10:03 PM - MacConnell mentioned Kwargrow in post Day 302: Shafemarron
    ...eless, and I doubt if you could ever affect him. He wanted to stake you all out in the desert. Let the Burning Sun choose you fate, but as soon as I sensed that you were all Benders, I knew that this would not do." Molo dismisses the three remaining marshals and begins to drag Tor and Vadin toward Sheldon and Indigo. "In order to change an entire cultural system, I need a good demonstration; therefor, I cannot simply kill you, out right. I do not want panic on my hands, for anarchy is pointless. I want to enslave the labor. I want the power. I am well aware that the Burning Sun would have no consequence on your fate. The Maelstrom on the other hand... Even if you regain consciousness before you are sucked into the depth of the sea, you will have no recourse. The Maelstrom will eat you anyway. Goodbye children." Sannit loses consciousness. This concludes the Caravan Campaign. Special thanks to those who have participated throughout the beta test of The Untamed Wilds gaming system, @Kwargrow & @Tellerian Hawke. A great thanks to two others who joined and played through @redraider629 & @Sylvar B. Thanks to another participant @Aust Thale The next installment The Ansylin Campaign will begin shortly and a link will be provided. Store Credit in Southroad Fair: 1123 clams 60 Plates: (platinum coin, 3000 clams) 10 Gold Ingots (200 clams) 50 Dublins: (gold coin, 1000 clams) 50 Rupees: (silver coin, 500 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds 2 Windrunner Stallions 8 Windrunner Mares 3 decorative saddles (San-Bolo, Saemund) 4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin) 4 Windrunner Colts (with pack rigs) 2 Harnin Mining Mauls 2 Harnin Mining Spikes 2 Harnin Pick Axes drawing of Assassins' Guild symbol parchment containing known message Animal: Anhinga Talisman: 1 (++ Cohesion) Calling Bird Feet: 1 pair {+ Will} Calling Bird Tail Feathers: 5 (1 item) {+ Will} Chicken Feet: 2 pair {+ Confluence} Chicken Tail Feathers: 3 (1 i...

Monday, 23rd July, 2018

  • 06:44 PM - MacConnell mentioned Kwargrow in post Day 238: Sannit and Bolo
    Sheldon: 34(readiness) + 40(impetus) + 56(clarity) + 44(d100) = 174. Tor: 31(readiness) + 36(impetus) + 21(clarity) + 72(d100) = 160. Merin: 31(readiness) + 34(impetus) + 55(clarity) + 91(d100) = 211. Indigo: 39(readiness) + 43(impetus) + 42(clarity) + 98(d100) = 222. Sannit: 44(readiness) + 36(impetus) + 44(clarity) + 76(d100) = 200. Bolo: 44(readiness) + 35(impetus) + 51(clarity) + 62(d100) = 192. Turtle: 27(readiness) + 27(impetus) + 64(d100) = 118. Saemund: 20(readiness) + 31(impetus) + 56(clarity) + 50(d100) = 157. Feroz: 25(readiness) + 18(impetus) + 50(d100) = 93. Vadin: 32(readiness) + 37(impetus) + 38(clarity) + 84(d100) = 191. Since Sannit was unaffected by the lightning attack, he will remain where he is. He intends to attempt to use Way to locate their attackers. If he locates them he will point. If Bolo can trace the energy back to her attacker she intends to Muddle, augmented with tin. Having heard the cry of pain uphill to the west even as he hopes to discover th...
  • 04:49 PM - MacConnell mentioned Kwargrow in post Day 238: Indigo and Merin
    ...d Tail Feathers: 5 (1 item) {+ Persona} Songbird Feet: 1 pair (+ Persona) Tapir Hides: 9 (262% cover) Volantin Skins: 6 (360% cover) Volantin Venom Glands: 2 (Befriend x3) Volantin Talons: 120 (++ Motility) Vulture Talisman: 1 (+ Adhesion) Metal: Aluminum Ingots: 7 (+ Motility) {Thump x2} Chromium Ingots: 10 (+ Strength) {Rejuvenate x2} Iron Ingots: 37 (+ Confluence) {Mend x2} Tin Ingot: 10 (+ Persona) {Muddle x2, Befriend x2} Zinc Ingots: 14 (+ Health) {Mend x2} Plant: Leaves of Harmony: 1 (Harmony x2) Mend Leaf: 1 (Mend x2) Soothe Leaf: 1 (Soothe x2) Stone: Bloodstone: 4 (+ Health) {Mend x2} Carbone Bricks: 10 (Heat x3) Emberstone: 2 (+ Cohesion) {Charm x2} Heartstone: 3 (+ Confluence) {Mend x2} Livestone: 2 (+ Strength) {Restoration x2} Milkstone: 1 (+ Will) {Harmony x2} Pietrazulfo Brick: 1 (Acidify x4, Heat x4) Slate: 16 (Thump x2) . Bird Skull (Heron): 1 Unknown Ingots (Molybdenum): 9 Unknown Ingot (Strontium): 1 Hidden Valley in the Western Jungle Kwargrow Sannit is next.

Wednesday, 6th June, 2018

  • 07:00 PM - MacConnell mentioned Kwargrow in post Day 238: Engaging the Enemy, Bolo
    ...he healing process rather than instantly cure the problem. Bolo reacts next, having fallen, to feign being stunned, in a position to still allow her to see, she can see that a number of the enemy is fanning out and moving to close upon the general location of the party. By their movement, it seems that the exact location or number of Seekers is not known to them. Blighter: 42 + 45 + 38 + 94(d100) = 219 - 20(dazed) = 199 Mind: 10 - 2 = 8: dazed Headhunters(4): 26 + 30 + 26 + 76(d100) = 158 - 50(dazed) = 108 Mind: 10 - 5 = 5: dazed Da'Roneh(6): 18 + 20 + 18 + 80(d100) = 136 - 60(dazed) = 76 Mind: 10 - 6 = 4: dazed Sheldon: Mind: 10 - 1 = 9: dazed Stealth = 89 Indigo: Mind: 10 - 2 = 8: dazed Tor: Mind: 10 - 1 = 9: dazed Stealth = 202 Merin: full health Stealth = 347 Bolo: Mind: 10 - 3 = 7: dazed Motility = +26, Duration: 10 minutes Sannit: Mind: 10 - 3 = 7: dazed Turtle: Mind: 10 - 7 = 3: dazed Saemund: Mind: 10- 1 = 9: dazed Feroz: Mind: 8 - 6 = 2: dazed Vadin: Mind: 10 - 3 = 7: dazed @Kwargrow Bolo is next.

Wednesday, 18th April, 2018

  • 07:14 PM - MacConnell mentioned Kwargrow in post Day 215: Taylar and Vittero
    ...ops to try to see inside the opening. Oops... 96572 Vittero: 16(empathy) + 16(observation) + 100(d100) + 94(luck) = 226 Taylar: 15(empathy) + 14(observation) + 76(d100) = 105 Spiders: 33(stealth) + 80(d100) = 113 By a complete stroke of luck, Vittero notices the ambushing spider before it launches its attack, but the one closer to Taylar surprises him. Spider: 36(precision) + 20(attack) + 90(d100) = 146 Taylar: 14(konokoro) + 14(preservation) + 93(d100) + 64(luck) = 185 Luck is on Taylar's side his spider rushes forward. Taylar turns just in time to see the assault and dodges the spider. Vittero: 16(clarity) + 16(precision) + 73(d100) = 105 Spider: 34(preservation) + 73(d100) = 107 Vittero quickly releases the arrow that he had at the ready but narrowly misses the fast moving spider. Vittero exclaims, "Ah!" The rest of the crews hears Vittero's exclamation and should post desired reaction. Remember all other members are currently on the road about 10 paces from the attack. (~60') @Kwargrow Taylar is up.

Monday, 19th March, 2018

  • 05:37 PM - MacConnell mentioned Kwargrow in post Day 228: Merin Spots His Foe
    ...h spear. Katalian: 37(fury) + 115(lethality) + 131(spear) + 60(d100) = 343 Merin: 33(konokoro) + 31(defense) + 91(d100) + 73(luck) = 228 Damage: 343 - 228 = 115% * 14 = 16 - 3(surcoat) - 1(tunic) = 12 Body: 10 - 12 = -2: incapacitated Mind: 10 - 2 = 8: slightly dazed As the Katalian sticks Merin in the abdomen with her spear, he loses the ability to physically function, but having already prepared to paranormally heat his opponent, his mind is still clear enough to do so, reflexively drawing upon the phoenix feather as well. Merin: 68(eff) x3(phoenix feather) = 204 + 91(d100) + 73(luck) = 368 Katalian: 37(bolster) + 81(conditioning) + 60(d100) = 178 Damage: 368 - 178 = 190% * 18 = 34 Body: 13 - 34 = -21: incapacitated Mind: 10 - 21 = -11: unconscious Essence: 10 - 11 = -1: dead Just as the look of sadistic glee started to increase upon the woman's face, her skin begins to melt with a fervent heat. It only takes a moment for her to die, a smoldering mass of goo upon the jungle floor. @Kwargrow San-Bolo and Turtle react next. San-Bolo and Turtle can see the 2 men sneaking through the jungle, as they are almost perpendicular to their line of sight, and the nearest about 3 paces distant. San-Bolo and Turtle can see the men but have no way of knowing the events that are unfolding around them as there culmination has not yet come to fruition. These events unfold after the initial reaction. What are your intentions? Vadin: hurt, Body loss = 3 current recovery time = 3.5 hours acrylon kilt damaged: 27/30 Saemund: injured, Body loss = 9 current recovery time = 18 hours armored hauberk damaged: 54/60 snakeskin tunic damaged: 57/60 acrylon hauberk damaged: 57/60 hoghide shendyt damaged: 26/30 acrylon shendyt damaged: 27/30 Katalian female: incapacitated, Body loss 21. Merin: incapacitated, Body loss = 11 current recovery time = 15 hours snakeskin surcoat damaged: 77/80 silk tunic damaged: 59/60 Katalian female: dead
  • 04:39 PM - MacConnell mentioned Kwargrow in post Day 203: Raven Elk Attacks
    ... makes a significant gash in the side of the female opponent who, as yet, was in full health. She was unsuspecting of the attack and releases her bow shot at Taylar. Nashurin: 16(projection) + 47(trajectory) + 48(launch) + 81(d100) = 192 Taylar: 11(konokoro) + 10(defense) + 81(d100) = 102 Damage: 192 - 102 = 90% * 8 = 7 - 1(deflect) = 6 Body: 10 - 6 = 4: hurt The flint tipped arrow easily punches through Taylar's tunic and into his flesh. Maka: full health Nashurin male: Body = -1: incapacitated Vittero: Body loss = 9: incapacitated current recovery time = 23 hours wool tunic: 59/60 Nashurin female: Body = 2: injured, Mind = 6: dazed Adisakti: full health Raven Elk: full health Nashurin female: Body = 6: hurt Taylar: Body loss = 6: hurt current recovery time = 16 hours Tunic damaged: 59/60 The male Nashurin is still down. One female is injured and confused enough to be trying to back away. The other female is approximately 5 paces to Taylar's left. Taylar is hurt but can still move. Kwargrow Taylar is next.

Monday, 12th February, 2018

  • 05:41 PM - MacConnell mentioned Kwargrow in post Y 0: D 202: D 52: Amiradthae, Adisakti Reacts
    ...: 11(Fury) + 23(Lethal) + 21(Attack) + 84(d100) = 139 Amiradtha: 11(Konokoro) + 10(Defense) + 30(d100) = 51 Damage: 139 - 51 = 88% * 20 = 18 - 2(soak) = 16 Mind: 8 - 16 = -8: unconscious Body: 8 - 8 = 0: incapacitated As Adisakti takes aim to disarm his opponent, the Amiradtha turns, sensing his attacker, but the turn proves extremely detrimental. The blow aimed at the arm, instead, strikes the head, rendering the Amiradtha unconscious and fully incapacitated. He falls to the ground like a cut timber. The Amiradthae are grouped 4, 2, and 4. 2 on Adisakti: full Mind: -4: unconscious, Body: 4: hurt Mind: -4: unconscious, Body: 4: hurt 2 on Vittero: full Body: 3: injured, Mind: 8: full Incapacitated: Stable 2 on Raven Elk: Body: 3: injured damaged tunic: 7, damaged buckler: 8, damaged pants: 6 Body: 0: incapacitated, Mind: 8: full Body: 8: full, Mind: 8: full 2 on Maka: full dead x2 -2 arrows, 16 remaining 2 on Taylar: Body: 5: hurt Mind: 7: daze, Body: 8: full dead Kwargrow Taylar reacts next.

Wednesday, 7th February, 2018

  • 06:58 PM - MacConnell mentioned Kwargrow in post Y 0: D 202: D 52: Amiradthae, Engaging the Adversary, part 3
    ...s friend, since there is basically no risk of missing his intended target. The Amiradthae are completely unaware of Maka until after he fires his first arrow. Attacking: Maka: 14(Projection) + 14(Trajectory) + 22(Launch) + 25(Hide) + 63(d100) = 138 Amiradtha: 11(Konokoro) + 10(Defense) + 76(d100) = 97 Damage: 138 - 97 = 41% * 20 = 8 - 5(deflect) = 3 Body: 8 - 3 = 5: hurt Seemingly flying out of nowhere, Maka's arrow strikes into one of the Amiradtha, his sheepskin shirt slightly deflecting the projectile but still receiving injury. Once his position is revealed, 2 of the lagging Amiradthae peel off and run in Maka's direction. The Amiradthae are grouped 4, 2, and 4. 2 on Adisakti: Mind: -4: unconscious, Body: 4: hurt Mind: -4: unconscious, Body: 4: hurt 2 on Vittero: Body: 3: injured, Mind: 8: full Body: 8: full, Mind: 8: full 2 on Raven Elk: Body: 4: hurt Body: 4: hurt, Mind: 8: full Body: 8: full, Mind: 8: full 2 on Maka: full 2 on Taylar: full @Kwargrow Taylar reacts.

Friday, 19th January, 2018

  • 08:35 PM - MacConnell mentioned Kwargrow in post Y 0: D 201: Doldrums 51: Grass Spiders, part 3
    Adisakti will attempt to break the nearest spider's legs with swift blows from his staff, and then bludgeon it in the head once its immobile. Again, despite Maka's timely warning, the spiders moves more quickly than expected. Spider: 27(lethality) + 22(attack) + 75(d100) = 124 Adisakti: 12(konokoro) + 10(defense) + 77(d100) = 99 Damage: 124 - 99 = 25% * 3 = 1 - 1(deflect) = 0 The spider is unable to make an effective attack. Rolling with the movement of the spider, Adi whirls his staff in response. Adisakti: 11(fury) + 19(lethality) + 18(attack) + 77(d100) = 125 Spider: 13(defense) + 27(defend) + 75(d100) = 115 Damage: 125 - 115 = 10% * 12 = 1 Mind: 7 - 1 = 6 While Adi is able to return strike, his blow is mostly ineffective. @Kwargrow Taylar reacts next.

Wednesday, 20th December, 2017

  • 06:53 PM - MacConnell mentioned Kwargrow in post Y 0: Day 160: Doldrums 40: The Cutter Beetles, part 2
    Adi approaches the nearest beetle and uses his staff to flip it over onto its back. Then he picks a spot that looks soft and attempts to drive his staff through it. Adi immediately realizes that Raven Elk must have been oversimplifying matters, as there seems to be no feasible method to simply flip the bug and elects to just smack it, hoping to catch it where the top plate meets the bottom. Adisakti: 11(Fury) + 19(Lethality) + 18(Attack) + 83(d100) = 131 Beetle: 4(defensiveness) + 8(defend) + 60(d100) = 72 Damage: 131 - 72 = 59% * 10 = 6 - 2(soak) = 4 Mind: 2 - 4 = -2: unconscious Body: 4 - 2 = 2: hurt Adi whirls his staff, catching the beetle on the side and upends it. Like the previous two, it lies on its back unconscious, involuntarily kicking its legs. Kwargrow Taylar reacts next.

Wednesday, 13th December, 2017

  • 05:51 PM - MacConnell mentioned Kwargrow in post Y 0: Day 159: Doldrums 39: Carrion Beetles, part 8
    Maka will use his bow like a club, and bash the nearest beetle with it. NOTE: Fury = Collegiate task Lethality = Commercial task Attack = Combat task Maka: 11(fury) + 19(lethal) + 20(attack ) + 82(d100) = 132 Beetle: 2(defensiveness) + 4(defend) + 81(d100) = 87 Damage: 132 - 87 = 45% * 10 = 5 - 2(soak) = 3 Mind: 2 - 3 = -1: unconscious Body: 4 - 1 = 3: hurt Maka smacks the insect with all his strength, knocking the thing aside. The blow rolls it onto its back. Its legs twitch involuntarily. Kwargrow Taylar reacts next.

Thursday, 7th December, 2017

  • 09:45 PM - MacConnell mentioned Kwargrow in post Y 0: Day 158: Doldrums 38: The Stranger, part 6
    ...eds that of any Seeker. Vadin seeing that the Seekers have got him surrounded realizes that the best chance is to quickly attack, and allow Sannit, Bolo, and Turtle to jump in with their attacks. Vadin thinks that perhaps if he is a bit quicker, he may have a chance to break his defenses. Vadin clears his mind, and focuses on trying to be quicker in combat. He attempts to use way to give him a boost, to hopefully strike more accurately and quickly. His sword already in motion from the previous attack, Vadin works it back toward the Stranger before the foe begins to move. His mind starts to process his desire even as the sword is in motion. Half the distance into his swing and a third ready to manipulate Way, Vadin registers that the Stranger is moving toward him. It will take Vadin 60 tics of time to complete his sword swing, just over half a second, and an additional 40 tics to complete his enhancement of himself, which will complete 1 full second. No action has completed, yet. @Kwargrow San-Bolo + Turtle react next.

Wednesday, 6th December, 2017

  • 08:49 PM - MacConnell mentioned Kwargrow in post Y 0: Day 158: Doldrums 38: The Stranger, part 3
    Vadin looks at the stranger with burning rage, draws his sword and attacks him. Vadin draws his sword as he moves. Rushing to the new location of the Stranger. Vadin: 26(fury) + 61(lethality) + 46(attack) + 76(d100) = 209 Stranger: 30(konokoro) + 55(defense) + 89(defend) + 96(d100) + 90(luck) = 360 - 50(second opponent) = 310 The Stranger moves faster than any viper the Seeker's have encountered. Despite being engaged with an opponent already, he demonstrates no difficulty in defending against Vadin as well. Kwargrow San-Bolo and Turtle are next.

Tuesday, 5th December, 2017

  • 06:38 PM - MacConnell mentioned Kwargrow in post Y 0: Day 159: Doldrums 39: Carrion Beetles, part 2
    Maka intends to shoot an arrow at the next nearest beetle. He is hoping that he’ll have better luck than Vittero. Maka quickly moves to a more reasonable shooting distance and fires his arrow. Maka: 11(projection) + 19(trajectory + 20(launch) + 91(d100) = 141 Defend: 2(defense) + 67(d100) = 69 Damage: 141 - 69 = 72% * 10 = 7 - 8(deflect) = -1: ineffective Maka's arrow flies true but it careens harmlessly off the chitinous carapace. The beetle, who's attention has now been acquired, turns and quickly shuffles toward Maka. Beetle: 6(lethality) + 8(attack) + 67(d100) = 81 Maka: 9(konokoro) + 9(defensiveness) + 20(defend) + 42(d100) = 80 While the beetle does catch hold of Maka's leg, its attack is ineffective. @Kwargrow Taylar acts next.

Friday, 17th November, 2017

  • 05:59 PM - MacConnell mentioned Kwargrow in post Y 0: Day 158: The Watering Hole, part 3
    @Kwargrow As Raven Elk is leaving, the boisterous and often loud, big Maldrog Mhytre fills the doorway. He steps aside, greeting Raven Elk and clapping him on the shoulder as he departs. He shouts over at the barkeep for his favorite frothy brew and Vittero waves him over to the table. Taylar Nibscry is the son of the local smith. Though rowdy and an imposing sight, he is friendly and easy going, which is fortunate for the local constable, since the young man is the largest person anyone has ever seen, even taller and stockier than his father. Vittero tells him that the others have all decided to go see about these huge beetles Raven Elk's ma was complaining about. The intention is to gather some supplies and meet at the herbalist shop by first light.

Monday, 24th July, 2017

  • 04:34 PM - MacConnell mentioned Kwargrow in post (OOC) & (Recruitment) The Steel Trade
    @Tellerian Hawke & @Kwargrow & @Sylvar B. I figure y'all will be going with the same characters but if you wish to replace any to try something new, let me know. That is acceptable. Due to her Academic rank, Bolo can actively control 2 companions, if she wishes to add one. Merin can only control one, but he may dismiss Myth and look for another, if he so chooses. @Aust Thale If RL slows some where you wish to pick up again with us, I will update your characters to the appropriate level, or you can choose to try something new. @tglassy This particular PbP relies much more on writing and expressing ideas than technicality. As you have expressed an interest in the past, I wanted to invite you to join in ACT II of the The Untamed Wilds campaign. I think your ability to convey your thoughts would be an asset to the entertainment value of the game.

Wednesday, 14th June, 2017


Tuesday, 6th June, 2017

  • 05:45 PM - MacConnell mentioned Kwargrow in post Day 47: The Return Trip, Day 12, Part 4
    @Kwargrow per text Bolo looks over the collected items hoping to specifically determine if one or more of them might be used to augment the inexplicable component of essence that governs the existence of life (Adhesion). Identify Way: Range = Cohesion + Will +... Effectiveness = Essence + Mind + Cohesion + Knowledge + Will + Wisdom +... Collegiate + Aberrative / Academic / Theologic +.. Time = complexity * days / (Effectiveness + Luck) Bolo = 64, Indigo = 60, Sannit = 47, Saemund = 51 Time = 8 days / (64 + 82) = 1.32 hours Bolo, though able to do so, quickly realizes that it would be more efficient to involve some of the others not already occupied. Time = 8 days / (64 + 60 + 47 + 51 + 97 + 92) = 28 minutes With the help of Indigo, Sannit, and Saemund, Bolo is able to separate several items from the collection, in just under 30 minutes. Items that Augment Adhesion: 1 Carrion Feather Talisman 3 Black Stones 3 Weasel Skull Talismans 3 Fisher Claw Talismans

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Monday, 17th June, 2019

  • 10:00 PM - MacConnell quoted Kwargrow in post Enameled Ants
    All characters receive 5 DP. raw animal materials and textiles for leather goods. textiles for metal goods. minerals and ores when we are able to acquire any. cane and reeds from across the river. lye and game with the Spiofthest Village in return for leather goods lye and fruit with the Orngaddrin Village in exchange for metal goods. Arbrine will manipulate Way to heat the antennae and other sensory organs of the creatures to make it harder for them to find the River Crew. This is an attempt to blind them. (Roll: 04) Having newly acquired the skill to manipulate Way Lines at a distance, Arbrine as yet cannot control her skill to such a degree to target parts of a creature, but distance alone is an improvement. Vik takes a step forward and happens to swing his harpoon at the same ant. Arbrine: 33(tranquility) + 24(readiness) + 19(athletic) + 4(d100) = 80 Rekyavik: 27(readiness) + 20(clarity) + 15(athletic) + 40(d100) = 102 Ant1: 45(readiness) + 24(athletic) + 29(d100) = 98 ...

Thursday, 13th June, 2019

  • 08:53 PM - MacConnell quoted Kwargrow in post Unexpected Guests
    All characters receive 10 DP. raw animal materials and textiles for leather goods. textiles for metal goods. minerals and ores when we are able to acquire any. cane and reeds from across the river. lye and game with the Spiofthest Village in return for leather goods lye and fruit with the Orngaddrin Village in exchange for metal goods. The River Crew will search among the rocks for useful items or clues, both with their eyes and with Way. When they have finished they will follow the trail around the mountain and look for a way to ascend to the dangerous heights. As the crew pokes around the debris for further clues, the vibrations carry through the ground alerting the area's nearest denizens. From holes, yet unseen, farther down the slope emerge four ants. The insects are about the size of a person's thigh, covered with red and black enameled chitin. It seem obvious that they consider the River Crew to be food. The mound of rocky rubble is somewhat semi-circular in shape with a radius of ab...

Sunday, 9th June, 2019

  • 10:25 PM - MacConnell quoted Kwargrow in post The Road to Discovery
    All characters receive 5 DP. raw animal materials and textiles for leather goods. textiles for metal goods. minerals and ores when we are able to acquire any. cane and reeds from across the river. lye and game with the Spiofthest Village in return for leather goods lye and fruit with the Orngaddrin Village in exchange for metal goods. After discussing their options, the River crew decide their best way to find out what happened to the villagers is to investigate where they fell from. They will inquire about where the bodies were found and then find a way up to the top from where they fell. Osaka is able to give clear enough directions for the River Crew to follow without accompaniment. After three days of travel, the bottom of the cliff facing is discovered where the death had occurred. Examining the rubble provides evidence of heavy things having fallen from high above. Additionally, old bones of other animals are discovered in the rocks, along with evidence of scavenger animals and ...
  • 10:04 PM - MacConnell quoted Kwargrow in post Y 2: Days 108 - 134: Going to Safe Harbor
    Merin will re-purpose two captured wagons... Very little is required to adequately prepare the captured supply wagons. They were originally pulled by pairs of donkeys. The harnesses are refitted to hold the windrunners. The racing horses are not suitable fare for draft, but they are what is available to the Seekers and the while the horses will return with their riders, all supplies and other people are staying in Safe Harbor. The windrunners have had enough exposure to the machinations of their riders to be encouraged to perform outside of their normal behavior. Sannit will speak to the Bergbaulagers about designs for building ships, since Safe Harbor will need more than one to grow as a port community. The Bergbaulager Explorers who came to the aid of Southroad Fair are a similar unit to the Seekers. Though communication in the Maldrog language is still quite limited, enough exchange of information can be accomplished in piece-meal. The Maldrog convey that they only construct barged which a...

Friday, 31st May, 2019

  • 09:51 PM - MacConnell quoted Kwargrow in post Day 284: Amiradthan Archers
    Each character receives 10 DP. Taylar will keep his melee opponent between him and the other Faethrin, making a stride adjustment if he needs to, to use him for cover. Taylar intends to continue to hack away at the Faethrin with his sword. Rolls: 53, 97+74, 93+76 Using his small shield like a tiny moveable wall. Taylar, with his much greater mass causes his enemy to continue to pivot to his right, placing him in the line of fire of his friend. It only takes two strides to accomplish the desire and is rather simple to maintain, until he falls that is. Taylar: 32(readiness) + 25(athletic) + 21(clarity) + 53(d100) = 131 Speed: 52(armor) - 17(strength) + 100(movement) - 131(reaction) = 4 Amiradtha: 30 + 40 + 20 + 58 = 148 Speed: 27(armor) - 15(strength) + 200(bow) - 148(reaction) = 64 Taylar: 32(aggression) + 25(athletic) + 21(fury) + 97(d100) + 74(luck) = 249 Amiradtha: 30(readiness) + 40(obscure) + 20(analysis) + 86(d100) = 176 Damage: 249 - 176 = 73% * 20 = 15 - 6(deflect) = 9 Body: 10 - 1 -...

Friday, 24th May, 2019

  • 06:32 PM - MacConnell quoted Kwargrow in post Y 2: Day 107: Celebration
    Sannit will move quickly to secure the prisoners. If no Seeker objects he will ask for their surrender and to forsake their allegiance to Asylim. Those that refuse are killed, but those that agree are given food, water and medicine. The remaining hoplites defer to the remaining centurion, who speaks for them all. He disarms himself and commands his remaining soldiers to do the same. They are surprised and grateful for the offer of food and aid. San-Bolo have the freed soldiers help drag the bodies of the Asylim army into the desert to let the elements reclaim them... The converted soldiers readily obey their assigned task. Those who survived the battle stare but say nothing. The centurion commands the prisoners to sit. He remains standing. San-Bolo greet Clavo and the rest of the Southroad Fair army... Once the dead of the army is cleared away and all the equipment from the army collected, Sannit will ask for volunteers from the new recruits to join (Tor's father) on the coast to help buil...

Saturday, 18th May, 2019

  • 05:43 PM - MacConnell quoted Kwargrow in post Making New Friends
    All characters receive 5 DP. "With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods." "With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any." "For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify." ... Nalvis and Mekric both take stones that enhance motility, and Arbrine will choose one to augment adhesion. Character records updated with this information. Once back at the safety of the village they will go through their spoils... Mercantile(commercial) + Analysis(collegiate) + d100 Nalvis: 19 + 18 + 50 = 87 Mekric: 24 + 21 + 50 = 95 Arbrine: 18 + 23 + 50 = 91 Renyaveer: 26 + 16 + 50 = 92 Quill: 18 + 25 + 50 = 93 Time: 1 week * rarity / sensitivity 2 miner's picks manufactured of the ocrin alloy (tin and zinc). 2 rodent ...

Friday, 17th May, 2019

  • 07:21 PM - MacConnell quoted Kwargrow in post Day 284: In the Thick of It
    Taylar will take a small rock or stick, throw it around one side of the tree as a diversion and charge around the other. He will target one of the faethrin closest to his hiding spot, keeping his shield up to protect from close bow attacks, and swing with his sword.Rolls: Distract (Mercantile): 25 + 65(d100) = 90; Attack: 94, 33 Taylar looks at hi feet and retrieves a pine cone core, deposited there from high above by some tree rodent who pilfered its seeds. With his back to a tree, he pivots to his right to toss the cone and come face-to-face with an enemy only a pace away. The Faethrin still starts, having not perceived Taylar's presence so close to him. Taylar forsakes the feint and pivots back to his left drawing his harnin shortsword as he moves from cover on the opposite side of the tree. Another Faethrin on that side is equally distant as the other, requiring Taylar to take a step forward as he swings, his enemy does not react quickly enough to fire first. Taylar: 32(aggression) + 25(...

Thursday, 16th May, 2019

  • 07:27 PM - MacConnell quoted Kwargrow in post Y: 2, Day: 106, The Battle Ensues
    All characters receive 10 DP. Turtle receives 5 DP. Sannit says, "Who will go with me to address the rest of this army?..." Merin says, "I will go with you. I will make a spectacular example of those soldiers who choose to defy us." Sheldon quips, "Spectacular pin cushion. There are still 50 archers. While 10 at a time was of no consequence to us, we will likely take some harm from that number." Vadin aggrees to accompany Sannit. " I will go as well. If they refuse, my sword will be ready for them." Turtle will help keep an eye on the new recruits, but will only do 'bear' things around them, no tricks or playing games. At first light the next day, when much more reasonable to approach than the previous evening, Sannit, Merin, and Vadin can see that the army is breaking camp and preparing to move forward. Bolo and Torvald maintain cover on the right flank, since Turtle is much farther to right with the converted soldiers. Sheldon and Indigo move forward along the left flank, under the prot...

Sunday, 12th May, 2019

  • 09:40 PM - MacConnell quoted Kwargrow in post Returning to the Orngaddrin Village
    All characters receive 5 DP. "With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods." "With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any." "For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify." While the River Crew wounded rest, the healthy collect what is valuable and keep an eye out for returning Deviards. When they are ready to depart Nalvis says to Vik, "I got some lucky shots with that last battle. Good to know luck can still go my way." Vik nods and pumps his spear. "I will drink to that when we return to the Orngaddrin Village." Arbrine scouts ahead with Quill, adding more movement to her routine to increase her speed and lunge ability. No danger is discovered on the return trip to the mine. The miners are e...
  • 09:09 PM - MacConnell quoted Kwargrow in post Day 284: Strategists
    Raven Elk can't help but flinch when the arrow strikes the wagon he's hiding behind. He waits for Vittero or Adi to strike first with their arrows, or maybe, they could just chase them off. Raven Elk felt that there had been enough killing, even if necessary. Taylar waits in his shadow, his mind calm, for one of the approaching Faethrin to draw close enough for him to charge with his sword and shield. He was not looking for violence, but there is no doubt from those fired arrows that these strangers will attack on sight. The Faethrins continue to move forward in their random skirmish formation. They comment back and forth to one another as if unconcerned of any potential threat. When one of them closes within short bow range, Vittero lets his arrow fly. Vittero: 19(readiness) + 23(athletic) + 26(clarity) + 50(d100) + 50(range) = 168 Faethrin: 40(obscure) + 20(analysis) + 50(d100) = 110 Damage: 168 - 110 = 58% * 10 = 6 - 6(deflect) = 0 The arrow strikes one of the foes but fails to penetrate t...

Thursday, 9th May, 2019

  • 07:13 PM - MacConnell quoted Kwargrow in post Y: 2, Day: 105, A Day Away
    Merin replies, "Your options are three-fold..." The soldiers listen to the Amiradthan but no response or affirmation seems warranted. Sannit relaxes his stance and replies, "The first thing you must do is submit to our authority and abandon whatever oaths you have sworn before." The hoplite commander seems somewhat confused. "We have sworn no oaths. We chose to be soldiers because the privileges and pay are better than those of the pickers or construction workers, although the danger is greater. Each soldier must weigh the option of his own aptitude. Those who fail to do this, die quickly." "We will not ask you to fight against your former comrades..." After Indigo dispatches the dissenter, Bolo steps back and gets a better position in case she has to shoot next time. The Seekers chaperone the converted soldiers and move northward to the next pre-placed water station. Turtle comes from hiding to meet everyone, causing even more stir of amazement with the fledgling Ansylins. The Windrunners ...

Saturday, 4th May, 2019

  • 06:47 PM - MacConnell quoted Kwargrow in post Day 284: Impending Conflict
    All characters receive 10 DP. Taylar intends to sneak to a large pine and hide in the shadow, keeping his sword and shield up in case any of the Faethrin fire at him. Once he is in position, he will manipulate Way to darken the shadows around him.Roll: 84 Taylar moves less than the distance of one pace toward the left side of the road, pressing his left shoulder to the trunk of a suitable pine. Raven Elk, feeling that if he moved right after Taylar it would draw too much attention, simply crouches where he is near the wagon and the pack animals. Noticing how the others are manipulating Way to blend with the natural shadows of the wood, Raven Elk does the same. Maka, kneeling next to the wagon alongside Adi, manipulates Way to darken the shadows around him, as he takes careful aim. He does not intend to attack unless he perceives that the enemy will do so.Reaction base roll: 80, Base attack roll: 99 + Luck (52) = 151 Adisakti nods to his companions who have taken positions near him on the ...

Friday, 3rd May, 2019

  • 07:19 PM - MacConnell quoted Kwargrow in post The Deviards Flee
    All characters receive 5 DP. "With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods." "With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any." "For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify." "Let them run," Nalvis says. The remaining Deviards, who are able to do so, leave quickly and separately, shrouding themselves in shadow as they depart, making it difficult to target them with an arrow should any of the River Crew have chosen to do so. They do not attempt to aid or recover their fallen. None of the party shows any qualms against ending the fallen enemy. One male and one female of the enemy have fallen. The rest of the River Crew will engage in healing for those that need it... Mekric and Rekyavik will require...

Thursday, 2nd May, 2019

  • 06:28 PM - MacConnell quoted Kwargrow in post Y: 2, Day: 95, A Display of Force
    GM NOTE: All characters and companions receive 10 DP. One of the archers interjects, loudly, "You have destroyed our water and our food. You will have us wander this burning sand until we die, horribly. We are 10 hoplites and 10 archers. You are a rag-tag bunch with 7 members. You could not survive 10 archers while defending against 10 spears. We can take you, now, and march on to victory! Come on soldiers!" Tor laughs amiably at the archer, "We can just as easily..." At these aggressive words Sannit intends to take a defensive stance with his spear and Bolo intends to nock an arrow to her bow and point it at the archer that spoke. If the group makes any threatening moves she will release... Sannit: Negotiate roll: 50, Bolo: Action roll: 83 Vadin readies to defend from an attack... Sensing San-Bolo's anxiousness, Tor tenses slightly... Tor's Base reaction roll: 79, Tor's Base attack roll: 70 Merin is ready, also. He plans to use a Sonic Way attack to create a shockwave that will stun nea...

Wednesday, 1st May, 2019

  • 09:58 PM - MacConnell quoted Kwargrow in post Day 284: Unknown Faethrins
    Maka kneels in place, and motions for the others to do the same. In a quiet voice, he says... Vittero does not kneel. He eases to the right side of the path planning to conceal himself within the shadows, his bow is at ready. Adisakti follows Maka's lead, using the wagon as cover. Taylar makes an effort to stay out of sight, but his body language shows his desire to confront these Faethrins... Raven Elk stays with Taylar... The Faethrins move in a nondescript line across the path and very quietly back into the trees. They continue to weave away to the left of the party's facing, edging ever closer as they go. One of the donkeys suddenly whinnies, nervously. The two closest of the others immediately take aim through the trees but do not fire. They can apparently see the, seemingly, unattended donkeys and wagon. They speak a few quick, quiet words in an unfamiliar language and then begin to fan out, approaching the wagon cautiously. They are currently at a distance of about 50 paces, moving...

Friday, 26th April, 2019

  • 07:46 PM - MacConnell quoted Kwargrow in post Fighting Deviards, cont.
    All characters receive 5 developmental points. "With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods." "With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any." "For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify." There are 4 men and 4 women. Deviard1: Body: 10 - 10 = 0, incapacitated Deviard3: Body: 10 - 18 = -8, incapacitated Nalvis intends to move to his next opponent and strikes again with his axe. action rolls: 87, 95+47, 77 Mekrick intends to shoot again with her bow. action rolls: 88, 37, 09 Arbrine intends to punch and Heat again. Reaction: action roll: 91+47, 46, 55 The 6 remaining Deviards, who have not yet closed to melee range, do so. Vik, being injured, hopes to leach some health from his opponent. Veera ...

Thursday, 25th April, 2019

  • 08:25 PM - MacConnell quoted Kwargrow in post Y: 2, Day: 95, Water Searchers
    Merin smiles warmly and says, "... Listen carefully... We in Southroad Fair are simple folk... You will be welcomed in Southroad Fair. But the downside of this is, if you do choose to side with us, you will likely face some of your friends who disagreed with you on the battlefield. It is a choice that must be carefully weighed." Sannit says, "We are offering what we want for ourselves, lives without tyranny. My brother Seeker has told you of Southroad Fair as an option, but there are other places to settle if you wish. Beyond Southroad Fair is Boga City... a friendly Mhytre city... a port for our town on the sea shore... These are your choices, for as you said if you return to Asylim you will die, and we are telling you that if you attack Southroad Fair, you will die." The two squad commanders speak with each other quietly for a few seconds, then the man addresses the party. "'Brother Seeker' as in the Southroad Seekers? Did we hear you correctly?" Sheldon pulls his left hand through his ha...

Wednesday, 24th April, 2019

  • 10:09 PM - MacConnell quoted Kwargrow in post Days 277 - 284: Returning to Outpost
    Maka seems thoughtful for several moments before speaking, "... We should move on, and try to find out more about the one they call Bishop Phillipe..." Taylar says, "We should return to Outpost and check on things there. Perhaps our town priest has more information about this malevolent group and their doings." Raven Elk: 17(obscure) + 23(analysis) = 40 Maka: 30 + 19 = 49 Vittero: 23 + 23 = 46 Adisakti: 28 + 15 = 43 Taylar: 24 + 18 = 42 The trip from this particular fishing village on the Windy Coast back to The Outpost is a ten day journey. The Outliers take their newly acquired wagon and pair of donkeys to pull it and begin following the mildly winding path at a leisurely pace. No one is specifically searching for danger or game, but the natural attentiveness of the group misses little activity. Only one day into the trip, the party is ambushed by a gang of assassin spiders. Though formidable to the average traveler and to common game, they pose no real threat and 8 of them are killed bef...

Saturday, 20th April, 2019

  • 11:23 PM - MacConnell quoted Kwargrow in post Fighting Deviards
    All characters receive 5 developmental points. "With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods." "With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any." "For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify." There are 4 men and 4 women. All arm themselves with similar weapons and prepare to attack. Nalvis Reaction: 61, Attack Roll: 100, 91 Mekric: 04, Roll: 77 Arbrine: 72, Attack Roll: 26 Readiness + Athletic + Clarity + d100 Nalvis: 24 + 16 + 16 + 61 = 117 Mekric: 16 + 22 + 21 + 7 = 66 Arbrine: 22 + 15 + 23 + 72 = 132 Rekyavik: 24 + 14 + 19 + 59 = 116 Renyaveer: 18 + 25 + 16 + 76 = 135 Quill: 17 + 17 + 24 + 81 = 139 Deviards: 30 + 20 + 40 + 24 = 114 Vik charges forward intending to bring his harpoon to bear. V...


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