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  • Harzel's Avatar
    Yesterday, 09:59 PM
    Harzel replied to Is This Odd?
    I think this is a good articulation of the main reason that I have a negative emotional reaction to people dragging stat and/or trait info from the MM into play (whether they read it at the table or not). Nevertheless, I have told my players that they are free to access the information in the MM, and, since most in my group don't spend a lot of time on the game outside of sessions, I don't frown...
    34 replies | 807 view(s)
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  • Harzel's Avatar
    Yesterday, 09:57 AM
    On the question of long resting while unconscious: https://twitter.com/JeremyECrawford/status/818568908508495872
    157 replies | 3715 view(s)
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  • Harzel's Avatar
    Thursday, 18th July, 2019, 09:52 PM
    @akr71 - you colored Folding Boat red and Haversack green, but subtracted two from both scores. I assume you meant to upvote Haversack, so added three to it to correct. Check that this matches your intent. :) EDIT: Oops, that was the Horn, not the Haversack. Decanter of Endless Water 21 Dimensional Shackles 20 Driftglobe 5 Dust of Dryness 16 Efreeti Bottle 23 Figurine of Wondrous...
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Thursday, 18th July, 2019, 05:25 AM
    Interesting idea. Thanks.
    21 replies | 758 view(s)
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  • Harzel's Avatar
    Thursday, 18th July, 2019, 01:40 AM
    Decanter of Endless Water 22 Deck of Illusions 7 Dimensional Shackles 19 Driftglobe 5 Dust of Disappearance 8 - 2 = 6 Dust of Dryness 15 + 1 = 16 Efreeti Bottle 22 Figurine of Wondrous Power 23 Folding Boat 25 Heward's Handy Haversack 23
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Wednesday, 17th July, 2019, 12:25 AM
    Harzel replied to Double Dash
    Yes, I allow it, but it hasn't come up too often.
    113 replies | 2831 view(s)
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  • Harzel's Avatar
    Tuesday, 16th July, 2019, 10:00 AM
    Harzel started a thread Relentless Avenger
    My players' characters are about to hit level 7, so I'm looking over the stuff that they will get. One of the PCs is a Vengeance Paladin, so she'll get the Relentless Avenger feature. I'm having difficulty seeing how this could be useful more than rarely. Ok, your foe is trying to retreat. If it uses its action to Disengage, then you can probably catch up to it and whack on it some...
    0 replies | 245 view(s)
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  • Harzel's Avatar
    Tuesday, 16th July, 2019, 05:43 AM
    I use spell points, which, for me, are much more manageable than slots. But that might well be objected to if your players are using slots, since that would be a distinct advantage for the NPCs. For spell (and other ability/feature) descriptions, I use a shorthand that eliminates as much text as possible, e.g., a range of 120 ft. and an effect that is a 20 ft. radius sphere becomes...
    21 replies | 758 view(s)
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  • Harzel's Avatar
    Tuesday, 16th July, 2019, 04:20 AM
    Yeah, I think that is more or less what I said, except that I don't regard "general" and "specific" as absolute attributes - they are relative. One could have three rules, A, B, and C, with A being the most general, B being more specific, and C being more specific yet. Is B specific or general? Depends on what you are comparing it to.
    157 replies | 3715 view(s)
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  • Harzel's Avatar
    Tuesday, 16th July, 2019, 04:12 AM
    Um, ok, you have reiterated your position, but you didn't respond to anything in my post. I could, in turn, repeat what I said, but that doesn't feel like progress.
    157 replies | 3715 view(s)
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  • Harzel's Avatar
    Tuesday, 16th July, 2019, 01:05 AM
    Yes. Not sure whom you are quoting, but he has, at least, a rather narrow view of GMing - in particular, what makes a game fun. Applying the stated principle is fun for some players, but for others it strips out (or at least deprioritizes) some aspects of the game that they find most enjoyable. Unless your table uniformly enjoys that sort of thing, a neutral stance - neither...
    157 replies | 3715 view(s)
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  • Harzel's Avatar
    Tuesday, 16th July, 2019, 12:40 AM
    I'm pretty sure specific beats general explicitly applies to 5e as well, since there is a section on it right in the front of the PH. However, I think that people try to apply it in cases where it really doesn't fit. Generally when two rules collide, trying to figure which is 'general' and which is 'specific' is like one of those pictures where there is a foreground/background ambiguity - the...
    157 replies | 3715 view(s)
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  • Harzel's Avatar
    Monday, 15th July, 2019, 11:31 PM
    Decanter of Endless Water 24 Deck of Illusions 10 Dimensional Shackles 21 Driftglobe 7 Dust of Disappearance 14 - 2 = 12 Dust of Dryness 16 + 1 = 17 Dust of Sneezing and Choking 3 Efreeti Bottle 22 Eversmoking Bottle 4 Figurine of Wondrous Power 24
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Monday, 15th July, 2019, 10:23 AM
    Not to put too fine a point on it, but I think perhaps your DM (or at least your DM as represented in your fevered imagination ;)) needs to cool it with the questionable legalisms. Casting Raise Dead on a corpse with 0 max HP appears to create a conflict between two rules: 1) HP cannot exceed max HP; and 2) a spell does what it says it does. Resolving the conflict requires asserting for the...
    157 replies | 3715 view(s)
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  • Harzel's Avatar
    Monday, 15th July, 2019, 09:48 AM
    Actually, the rule (vampire stat block) does not mention blood loss, it just says, "The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. ... The target dies if this effect reduces its hit point maximum to 0." To me, in the plain reading of that the only condition (something that might persist) involved is "0 max HP"; everything else is events (things that...
    157 replies | 3715 view(s)
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  • Harzel's Avatar
    Monday, 15th July, 2019, 08:40 AM
    You seem to be neglecting one word in the spell description. (I'm assuming you meant Gentle Repose when you typed revivify.) To me, "also" indicates that the time extension is in addition to the effects in the first paragraph, not a consequence of them. So my reading would be that Gentle Repose does whatever is necessary to grant the time extension, including keeping the soul from moving...
    14 replies | 568 view(s)
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  • Harzel's Avatar
    Sunday, 14th July, 2019, 09:29 PM
    Decanter of Endless Water 22 Deck of Illusions 14 Dimensional Shackles 20 Driftglobe 9 Dust of Disappearance 16 - 2 = 14 Dust of Dryness 15 + 1 = 16 Dust of Sneezing and Choking 9 Efreeti Bottle 22 Eversmoking Bottle 9 Figurine of Wondrous Power 24
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Sunday, 14th July, 2019, 09:27 PM
    Correction - #134 skipped several previous votes, so here are the votes in #134 and #135 applied to #133. Decanter of Endless Water 22 Deck of Illusions 14 Dimensional Shackles 20 Driftglobe 9 Dust of Disappearance 16 Dust of Dryness 15 Dust of Sneezing and Choking 9 Efreeti Bottle 22
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Saturday, 13th July, 2019, 11:07 PM
    Decanter of Endless Water 22 Deck of Illusions 13 Dimensional Shackles 20 Driftglobe 11 Dust of Disappearance 18 - 2 = 16 Dust of Dryness 16 + 1 = 17 Dust of Sneezing and Choking 10 Efreeti Bottle 22 Eversmoking Bottle 11 Figurine of Wondrous Power 21
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Saturday, 13th July, 2019, 04:06 AM
    Decanter of Endless Water 23 Deck of Illusions 12 Dimensional Shackles 20 Driftglobe 13 Dust of Disappearance 20 - 2 = 18 Dust of Dryness 15 + 1 = 16 Dust of Sneezing and Choking 12 Efreeti Bottle 22 Eversmoking Bottle 13 Figurine of Wondrous Power 18
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Thursday, 11th July, 2019, 08:33 PM
    Decanter of Endless Water 21 Deck of Illusions 15 Dimensional Shackles 20 Driftglobe 14 Dust of Disappearance 20 Dust of Dryness 18 + 1 = 19 Dust of Sneezing and Choking 15 - 2 = 13 Efreeti Bottle 22 Eversmoking Bottle 16 Figurine of Wondrous Power 21
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Wednesday, 10th July, 2019, 11:21 PM
    Decanter of Endless Water 20 Deck of Illusions 16 Dimensional Shackles 20 Driftglobe 15 Dust of Disappearance 20 Dust of Dryness 17 + 1 = 18 Dust of Sneezing and Choking 18 - 2 = 16 Efreeti Bottle 22 Eversmoking Bottle 15 Figurine of Wondrous Power 23
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Wednesday, 10th July, 2019, 02:23 AM
    Daern's Instant Fortress 1 Decanter of Endless Water 20 Deck of Illusions 17 Dimensional Shackles 20 Driftglobe 16 Dust of Disappearance 22 - 2 = 20 Dust of Dryness 18 + 1 = 19 Dust of Sneezing and Choking 18 Efreeti Bottle 22 Eversmoking Bottle 16
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Tuesday, 9th July, 2019, 07:29 AM
    Daern's Instant Fortress 9 - 2 = 7 Decanter of Endless Water 19 Deck of Illusions 15 Dimensional Shackles 20 Driftglobe 18 Dust of Disappearance 21 Dust of Dryness 17 + 1 = 18 Dust of Sneezing and Choking 18 Efreeti Bottle 21 Eversmoking Bottle 20
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Tuesday, 9th July, 2019, 07:27 AM
    Corrections to include chrisrtld's votes. Daern's Instant Fortress 9 Decanter of Endless Water 19 Deck of Illusions 15 Dimensional Shackles 20 Driftglobe 18 Dust of Disappearance 21 Dust of Dryness 17 Dust of Sneezing and Choking 18
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Sunday, 7th July, 2019, 07:13 PM
    Daern's Instant Fortress 13 - 2 = 11 Decanter of Endless Water 19 Deck of Illusions 19 Deck of Many Things 5 Dimensional Shackles 20 Driftglobe 20 Dust of Disappearance 20 Dust of Dryness 19 Dust of Sneezing and Choking 20 Efreeti Bottle 21
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Saturday, 6th July, 2019, 09:45 PM
    Lol. You guys do this just to make me crazy, don't you? :rant:
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Saturday, 6th July, 2019, 09:39 PM
    Daern's Instant Fortress 15 - 2 = 13 Decanter of Endless Water 19 Deck of Illusions 18 Deck of Many Things 7 + 1 = 8 Dimensional Shackles 20 Driftglobe 20 Dust of Disappearance 20 Dust of Dryness 19 Dust of Sneezing and Choking 20 Efreeti Bottle 21
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Saturday, 6th July, 2019, 06:31 AM
    I'm not completely clear on what your question means, but note that DnDBeyond is not WoTC.
    6 replies | 508 view(s)
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  • Harzel's Avatar
    Saturday, 6th July, 2019, 06:26 AM
    Daern's Instant Fortress 16 - 2 = 14 Decanter of Endless Water 19 Deck of Illusions 18 Deck of Many Things 7 Dimensional Shackles 20 Driftglobe 20 Dust of Disappearance 20 Dust of Dryness 18 + 1 = 19 Dust of Sneezing and Choking 20 Efreeti Bottle 21
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Thursday, 4th July, 2019, 04:42 AM
    Daern's Instant Fortress 20 - 2 = 18 Decanter of Endless Water 18 Deck of Illusions 18 Deck of Many Things 14 Dimensional Shackles 20 Driftglobe 20 Dust of Disappearance 20 Dust of Dryness 20 Dust of Sneezing and Choking 20 Efreeti Bottle 21
    215 replies | 5009 view(s)
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  • Harzel's Avatar
    Wednesday, 3rd July, 2019, 06:19 AM
    Alchemy Jug 7 Bag of Holding 4 Bag of Tricks 4 + 1 = 5 Carpet of Flying 4 - 2 = 2
    413 replies | 14689 view(s)
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  • Harzel's Avatar
    Monday, 1st July, 2019, 08:56 PM
    Alchemy Jug 12 Bag of Holding 8 Bag of Tricks 8 + 1 = 9 Carpet of Flying 7 - 2 = 5
    413 replies | 14689 view(s)
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  • Harzel's Avatar
    Monday, 1st July, 2019, 08:47 AM
    Heh. Snared by the old dangling else.
    13 replies | 515 view(s)
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  • Harzel's Avatar
    Monday, 1st July, 2019, 08:18 AM
    Alchemy Jug 15 Bag of Holding 13 Bag of Tricks 7 + 1 = 8 Carpet of Flying 12 - 2 = 10
    413 replies | 14689 view(s)
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  • Harzel's Avatar
    Saturday, 29th June, 2019, 08:49 PM
    Alchemy Jug 16 Bag of Holding 14 Bag of Tricks 14 +1 = 15 Carpet of Flying 16 - 2 = 14
    413 replies | 14689 view(s)
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  • Harzel's Avatar
    Saturday, 29th June, 2019, 01:56 AM
    Alchemy Jug 19 Bag of Holding 10 + 1 = 11 Bag of Tricks 18 Broom of Flying 6 Carpet of Flying 17 - 2 = 15
    413 replies | 14689 view(s)
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  • Harzel's Avatar
    Friday, 28th June, 2019, 07:11 PM
    My intent is that my game feel like an RPG, which, to my mind, is neither a simulation nor a movie.
    178 replies | 5699 view(s)
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  • Harzel's Avatar
    Friday, 28th June, 2019, 09:44 AM
    Alchemy Jug 19 Bag of Holding 15 + 1 =16 Bag of Tricks 19 Broom of Flying 10 Carpet of Flying 19 - 2 = 17
    413 replies | 14689 view(s)
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  • Harzel's Avatar
    Thursday, 27th June, 2019, 11:13 AM
    Ok, you've said this twice (in this thread), but I'm not seeing anything that indicates your reasons for or the breadth/completeness of your rejection of that principle. I don't know how much stock you put in trying to suss out the intent of the designers, but I observe the following: There are rules domains that I think it is safe to say are widely understood to not be generally applicable...
    178 replies | 5699 view(s)
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  • Harzel's Avatar
    Thursday, 27th June, 2019, 07:27 AM
    Well, can you give us an idea why it is not a go-to tactic in your games? On the basis of what you've said, the downside (disadvantage on the attack, which can be easily erased in many situations) seems very minor compared to the upside of being able to sever a limb. I guess one clarification is needed, though, at least for me: in the case that the attack roll equals or exceeds the target's AC,...
    178 replies | 5699 view(s)
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  • Harzel's Avatar
    Wednesday, 26th June, 2019, 06:23 PM
    Alchemy Jug 22 Bag of Holding 18 + 1 = 19 Bag of Tricks 22 Broom of Flying 16 Carpet of Flying 21 - 2 = 19
    413 replies | 14689 view(s)
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  • Harzel's Avatar
    Wednesday, 26th June, 2019, 12:30 AM
    So, maybe retcon the universe so that they never existed? But then, what would get you up in the morning?
    11 replies | 663 view(s)
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  • Harzel's Avatar
    Wednesday, 26th June, 2019, 12:01 AM
    So each day the list seems to somehow accumulate a bunch of spurious and/or useless markup (usually INDENT and FONT tags). While it's not the end of the world, it can be a bit of a pain in the butt. I'm not inclined to go investigating all the posts in order to be able to point fingers, so if y'all could just check your own posts by clicking on the Source Mode button after you have edited, that...
    413 replies | 14689 view(s)
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  • Harzel's Avatar
    Tuesday, 25th June, 2019, 11:50 PM
    Alchemy Jug 23 Bag of Holding 21 + 1 = 22 Bag of Tricks 27 Broom of Flying 20 Carpet of Flying 22 - 2 = 20
    413 replies | 14689 view(s)
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  • Harzel's Avatar
    Monday, 24th June, 2019, 07:36 PM
    Alchemy Jug 29 Bag of Holding 28 Bag of Tricks 25 + 1 = 26 Broom of Flying 24 Carpet of Flying 24 - 2 = 22
    413 replies | 14689 view(s)
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  • Harzel's Avatar
    Sunday, 23rd June, 2019, 06:49 PM
    Alchemy Jug 30 Bag of Holding 29 Bag of Tricks 28 Broom of Flying 25 Carpet of Flying 25 - 2 = 23 Cube of Force 11 + 1 = 12
    413 replies | 14689 view(s)
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  • Harzel's Avatar
    Sunday, 23rd June, 2019, 12:16 AM
    Alchemy Jug 29 Bag of Holding 30 Bag of Tricks 29 Broom of Flying 23 Carpet of Flying 27 - 2 = 25 Cube of Force 17 + 1 = 18 Cubic Gate 2
    413 replies | 14689 view(s)
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  • Harzel's Avatar
    Saturday, 22nd June, 2019, 01:54 AM
    Harzel started a thread Inspiration
    No, not that kind of inspiration. Courtesy of Inspirobot, decoration for the back of my DM screen. (Ok, actually I don't use a DM screen, but if I did...)
    0 replies | 137 view(s)
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  • Harzel's Avatar
    Friday, 21st June, 2019, 09:32 PM
    Alchemy Jug 28 Bag of Holding 29 Bag of Tricks 27 Broom of Flying 26 Carpet of Flying 28 - 2 = 26 Cube of Force 18 + 1 = 19 Cubic Gate 15
    413 replies | 14689 view(s)
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  • Harzel's Avatar
    Friday, 21st June, 2019, 09:10 PM
    lowkey13 A major retcon occurred between #229 and #230. There are now a bunch of votes on top of that. Not sure how you want to fix since a bunch of the newer votes were for/against Crystal Ball, which was eliminated at #225.
    413 replies | 14689 view(s)
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  • Harzel's Avatar
    Friday, 21st June, 2019, 02:11 AM
    Alchemy Jug 29 Bag of Holding 27 Bag of Tricks 29 Broom of Flying 26 Carpet of Flying 27 Crystal Ball 1 - 2 = -1 Cube of Force 19 + 1 = 20 Cubic Gate 19 Ok, we're finally down to the set of children that are above average.
    413 replies | 14689 view(s)
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Wednesday, 20th September, 2017


Friday, 11th August, 2017


Wednesday, 24th May, 2017

  • 06:01 PM - lowkey13 mentioned Harzel in post Resting and the frikkin' Elephant in the Room
    It all boils down to the practical conclusion: the game needs to work without these story-based time constraints, or it simply is an inflexible less-open edition of D&D. @Harzel posted this link, which may have gotten lost, and seems more relevant and timely than the original link: http://theangrygm.com/hacking-time-in-dnd/ I recommend reading it. Essentially, the issue is, and always has been in D&D, time. This isn't something new to 5e. You can argue that 5e makes it "worse" with the short/long rest and healing, but it has existed in all editions. Fundamentally, the problem is the divide between the fictional character and the player. It is easy for a player to say, "It takes six months of time and I gain a skill? SURE!" Or, to use more common examples- "I search for secret doors. None? Again. None? Again. None? Again. None? Again ...." "Welp, I just nova'd on that baby orc at 9am, time for a long rest!" Time, in the real world, sucks. It is our most precious resource. Really. You can't buy it. And it's finite (EXCEPT FOR ME! I WILL NOT DIE!). But for fictional D&D character, it's ... you know ... whatever. Consider the difference- you get imprisoned...

Friday, 19th May, 2017

  • 02:31 AM - Mephista mentioned Harzel in post Spells: the Good, the Bad, and the Downright Orcish Grandmother
    Harzel Domo arigato gozaimasu. So, I can see where most of those are considered bad in that list, but what's wrong with Jump? Or Weird- too small of an area, maybe? I presume the dislike of Color Spray is because Blind is a weaker condition than Sleep? Not sure about Melf's Acid Arrow, why that's considered poor? Just not enough damage? Gadget - why do you dislike Crown of Madness. I know that I'm disappointed it doesn't scale with level (making it fall behind for a warlock), but other than that? Seems solid. And the Ray of Enfeeblement?

Tuesday, 16th May, 2017

  • 04:17 AM - Oofta mentioned Harzel in post What Rules do you see people mistake or misapply?
    Almost fifty posts with but a single possible rule to add to the discussion. Anyway, regarding the invisibility debate, is it possible that all creatures are objects, but only living objects are creatures? I haven't delved into the rules on this one, but was wondering. I agree with Harzel, and would just add that basically anything that shows up in the monster or is an NPC is a creature. It gets a little bit gray when you're talking about things like animated armor or golems who are powered by magic and don't have an innate life on their own, but they are still considered creatures for purposes of the game. It does get a little bit odd when a Magic Missile can target a creature but not an object (unless your DM overrules that which is fine), but generally spells that target creatures are targeting intellect or life force itself. So ... yes. If it has a life force (and even undead ghosts or vampires have something powering them) it's a creature.

Thursday, 23rd February, 2017

  • 02:48 PM - lowkey13 mentioned Harzel in post How to deal with Metagaming as a player?
    ...tions for metagaming (which can include ignoring metagaming and/or offering post-hoc narrative justifications), but imposing their belief that metagaming is everyone else's problem exception for the metagamer. Which seems contrary to the vast majority of experience I have had, and my experience is in accord with the information and advice I can find elsewhere. Reasonable debates can be had about the way everyone needs to accept and use the metagame (for example, at most tables, the party tends to stick together and help each other, because the PLAYERS want to have a fun and cooperative game*). There are reasonable debates about the extent of character knowledge (in your world, how common is the "trolls and fire" thing). There are reasonable discussions that can be had over the best way to handle metagaming, and how individual tables chose to deal with it; to extremes would be Aaron's (permissive) and Max's (not permissive). But fundamentally, people are talking past each other, as @Harzel points out. *Notice this is about table etiquette. For example, my primary table seriously frowns on "metagaming," as the term is commonly employed. On the other hand, we have a strict no PvP policy, so we would equally be against a "Roleplayer" who acted against the party; in essence, the metagame (no PvP) must be observed regardless of what the player believes the character would want in terms of PvP.

Tuesday, 7th February, 2017


Sunday, 8th January, 2017

  • 12:54 AM - pemerton mentioned Harzel in post Clouds, cubes, and "hitting"
    I find that very un-convincing. In the second example, for instance, if the weather is determined by a random roll (cube) it's identical to A, being cube -> cloud -> cube.I don't know if your read Harzel's follow-up post, which cut-and-pastes the full exchange from Vincent Baker's blog page. The same thing was raised there. As Baker sees it, the difference between A (roll your "inflict penalty" check, if successful also give an in-ficiton reason for the penalty) and B (roll for weather, note its hot, then later - when a character exerts him-/herself - apply a penalty for oppressive heat) is that A is cube-to-cube, with an incidental leftward arrow to the cloud (the narration of oppressive heat), whereas B is cube-to-cloud (roll to determine the weather, which is a thing in the fiction) and then cloud-to-cube (the fiction is relevant to the resolution of a subsequent act of exertion). Baker elaborates on B: [T]he more time and conceptual space between those two rules' applications [that is, the weather roll rule and the penalty-to-action rule], the more real the oppressive heat will seem. For instance: you make a weather roll at the beginning of the session, declare that it's ...

Saturday, 7th January, 2017

  • 12:01 PM - pemerton mentioned Harzel in post Clouds, cubes, and "hitting"
    Harzel - yep, that's the exchange I was referencing. Consider case A (where its boxes-to-boxes with an incidental leftward arrow to clouds). If the oppressive heat that is narrated as a byproduct of the "give your opponent a penalty" roll then matters to something else down the track (eg the PCs food spoils) then it is meaningful in the sense I used in my post to which you replied. If it never comes into play again, then it's not. My reason for doubting that there are meaningful leftward arrows in the Gygaxian paradigm of hitting (as I presented it in the OP - I'm bracketing Saelorn's thought that a hit is always in some sense a hit) is that nothing downstream follows from what is imagined (about luck, endurance etc being depleted). For instance, there is no penalty to future saves; no penalty to run or jump; etc. Someone playing a board game could imagine stuff in the fiction as they make moves from boxes to boxes, but that wouldn't matter to resolution either. It's only w...

Monday, 12th December, 2016


Saturday, 3rd December, 2016

  • 11:54 PM - pemerton mentioned Harzel in post DM Help! My rogue always spams Hide as a bonus action, and i cant target him!
    ...ribute for moving nimbly and quietly to escape notice among other things. The Dex check is simply an action resolution mechanism that is used not to find out if you followed through on your declaration to stay quiet, etc., but to see how successful those efforts are in keeping your location secret. As Crawford says, it's a requirement of the hide-attempt rather than the attempt itself, which is a fictional action rather than a game mechanic.I've juxtaposed these two quotes because they hone in on the issue that I'm most interested in. Here's the ingame situation I have in mind: it is snowing; a wood elf is standing in the snow, being observed by a human (let's say they're even conversing); and then the player of the wood elf (be that player or GM) declares "I am going to try and hide from the human." Is that action declaration permissible per se? Does it automatically fail, because the elf is under observation? My sense of this discussion is that Plaguescarred, Maxperson, Harzel, Uller, and probably one or two others I've left out, thing the answer is "Yes, it is permissible per se; and does not automatically fail, and permits the player of the elf to make a DEX check to remain unseen and unheard." My question is - what happens, in the ficion, to constitute the attempt to hide? The human can already see the elf through the snow - what changes so that the human can no longer do this? Does the snow get heavier? Does it suddenly blow into the human's face, briefly blinding him/her? It's all very well to say that the elf "blinks out of the radar", but how? Why? What has happened, in the fiction, to bring this result about? Plaguescarred, if you think the answer is camouflage, what is happening in the fiction at the moment the action is declared, such that the non-camouflaged elf suddenly becomes camouflaged? (The reason I thought of chameleon-like camouflage is because that seemed the most obvious answer I could think of.) Can the elf, in effect, use a s...


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Tuesday, 1st November, 2016

  • 11:56 AM - Nagol quoted Harzel in post An Odd Mechanic: DM & Player BOTH Roll
    Dang. Maybe I am just slow. Could you elaborate on what benefit this is providing, please? One of the main issues of using a d20 as the fortune mechanic is it overshadows the talent, training, and preparation available to a character in a bounded system. While the large range is very useful in some aspects of play, it tends to reduce the effectiveness of some types of characters and strategies such as long cons, stealthy recon deep in enemy territory, or anything else that would either require multiple checks or offer large penalties for failure of a single check. This system allows the player to get a sense of general effectiveness much smaller than the normal d20 range while still providing some uncertainty. 5e provides a similar range reduction with the Rogue's Reliable Talent where the range becomes 10-20 with heavy weighting on the 10. The smaller range lets the player make better bets at the table with respect to appropriate risks and expected outcomes without the certainty ...

Monday, 31st October, 2016

  • 07:16 AM - Saelorn quoted Harzel in post Thinking of throwing a girl at one of my players
    Improvised weapon; range 20/60; 1d4 bludgeoning damageI was thinking more like 2d6 bludgeoning, depending on size. Maybe 1d8 for a halfling, 2d6 for a human or dwarf, and 2d8 for a dragonborn.
  • 06:27 AM - Flamestrike quoted Harzel in post Thinking of throwing a girl at one of my players
    Improvised weapon; range 20/60; 1d4 bludgeoning damage Disturbingly, he's actually throwing her at one of his players. DM: 'Hey Mark, ready for the session this afternoon... I have a surprise for you' Mark: 'Yeah man, looking forward t... hang on, who's she?' DM: 'Surprise!' (sounds of a something heavy being thrown, voices screaming)

Saturday, 29th October, 2016

  • 11:20 PM - cmad1977 quoted Harzel in post Length of Combat
    If you're looking in the MM, probably none. Xeviat is talking about the table on p.274 of the DMG. Hmm. I looked at that. I don't think it's designed to simply take a CR and go across the chart. Sent from my iPhone using Tapatalk

Sunday, 16th October, 2016


Saturday, 8th October, 2016

  • 10:28 AM - Bagpuss quoted Harzel in post After 2 years the 5E PHB remains one of the best selling books on Amazon
    Um, really? Have you ever gotten a death threat? I must admit that I haven't, but my intuition is that I would probably be seriously worried. One I would consider serious no, but most death threats online aren't serious. But yeah I've seen general threats, and considering the nature of them at the time I did find them funny, since they were clearly from someone immature and in another country.

Thursday, 6th October, 2016

  • 09:55 AM - Plaguescarred quoted Harzel in post Legal Ready action triggers and order of resolution
    Combined with allowing rather vague/generic triggers, this seems open to allowing extreme leniency or abuse, depending on how you look at it. Would you allow a player to say, "I get ready to attack when there is some movement in the room."? or "I get ready to attack when any other creature I can see takes any action." ? If not, where do you draw the line?I don't see why these woudn't work, they contain both a perceivable circumstance that will trigger your reaction and an action you will take in response to that trigger. In fact the latter is usually the case when saying "freeze" while holding people at gunpoint ready to shoot if one does anything......

Tuesday, 4th October, 2016

  • 06:58 PM - Tony Vargas quoted Harzel in post Build for players, or build natural?
    I prefer to build natural, but this leaves me with the problem of how to let my (relatively inexperienced) group know what they might be able to handle vs. what is out of their league... Status quo encounters do lend themselves to the development of 'player skill' through experience. The players learn from the deaths of some of their first characters what low-level characters can and can't handle... they gain experience, and extrapolate from there. How do others handle this?Personally, by also using Tailored encounters.
  • 06:28 AM - surfarcher quoted Harzel in post Build for players, or build natural?
    I prefer to build natural, but this leaves me with the problem of how to let my (relatively inexperienced) group know what they might be able to handle vs. what is out of their league. I don't want them consulting the MM, and even if they did, they might get the wrong impression because sometimes I tweak things. Also, there are places that they could choose to go that nobody else has been to in a long time, so asking around for advice may not work. How do others handle this? Getting a more experienced player into the mix will help. Or one that's keen on the game and wants to actively research it. In any case you need to keep their info/clue feed going! Encourage them a few times to make knowledge checks. If they simply won't start to show them the repercussions. You could ease off at first but you can't keep that up forever and still consider it natural. Which is why I tend to mix the two, tailored to the group. With a group consisting of newer players I find building to the group (say 8...


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