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  • Monayuris's Avatar
    Today, 03:06 AM
    I wanted to share a fantastic document on old school style gaming. I link to it as a crash course for my public old school games. https://lithyscaphe.blogspot.com/p/principia-apocrypha.html?m=1 This document does a great job of explaining what I LOVE about old school D&D.
    75 replies | 2844 view(s)
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  • Monayuris's Avatar
    Today, 12:41 AM
    Caveat I havenít run it, but iíVe heard a lot of good things about Hot Springs Island. http://shop.swordfishislands.com/the-dark-of-hot-springs-island/ its system neutral, but I think there is a 5E adaptation already out there (5e stats for monster and such)
    5 replies | 221 view(s)
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  • Monayuris's Avatar
    Today, 12:23 AM
    Cool. Again I apologize for my part. We differ but I donít mean to show a disrespect. I should do better to, in general, be less trigger happy to people with different views.
    56 replies | 1038 view(s)
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  • Monayuris's Avatar
    Yesterday, 11:59 PM
    You responded before I decided to pull back from this. I think I flat out have a completely different outlook towards the game than you. But thatís ok. I donít see any need to derail the thread about it.
    56 replies | 1038 view(s)
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  • Monayuris's Avatar
    Yesterday, 10:47 PM
    I apologize. Iím taking this off topic. So, Iím going to back out of this.
    56 replies | 1038 view(s)
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  • Monayuris's Avatar
    Yesterday, 09:55 PM
    As someone who ran 4e for over 6 years, iím actually glad that 5E is what it is. 5E is a very accessible. (All my 4e players felt they had to scour the books and spreadsheet their characters to optimize them... in 5E thatís not necessary). if you want the tactical richness of 4e, you are probably better served just playing 4e, instead of wishing 5E would change. This is no slight... I still...
    56 replies | 1038 view(s)
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  • Monayuris's Avatar
    Friday, 19th July, 2019, 11:57 PM
    This doesnít bother me. The rules usually include a caveat that you can only ever gain one level of experience for a given session. So a lot of that XP will be wasted. if a party manages to overcome an ancient dragon, they would deserve to gain a level. However, the treasure tables in 5E arenít designed for XP for gold, so there may be some oddities at the higher end of the spectrum. Blog...
    84 replies | 5329 view(s)
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  • Monayuris's Avatar
    Friday, 19th July, 2019, 08:38 PM
    If your campaign / game is about surviving a prehistoric jungle then you wouldn't use gold for XP. You would probably either use XP for dinosaurs, or maybe XP for every day they stay alive. If the game is about exploring dungeons and recovering treasure, than recovering gold represents the culmination of an aggregate sum of activities taken (using class abilities, combat, problem solving)....
    84 replies | 5329 view(s)
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  • Monayuris's Avatar
    Friday, 19th July, 2019, 08:06 PM
    I have a copy of Into The Unknown as well. It is an awesome game. Even though I run base 5e, I use its Running the Game guidelines in all my sessions. There a couple good old school and old school compatible modules to check out.... Ironwood Gorge is pretty solid (it is similar in style to Keep on The Borderlands). For the original modules, I liked B4 Lost City as one of the best of the...
    10 replies | 354 view(s)
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  • Monayuris's Avatar
    Wednesday, 17th July, 2019, 08:22 AM
    Monayuris replied to OSR Gripes
    Orcs in 5E are really 2HD creatures in OSR terms and they have great axes. That 1d12+2 great axe damage is absolutely brutal. I usually change them to scimitar and shield. It ups their AC but brings their damage back to more manageable levels. In 5E, orcs clock in with avg. 22 hp. Which puts them out of one shot kill range of a typical fighter and puts them into a class above normal 1st level...
    231 replies | 8192 view(s)
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  • Monayuris's Avatar
    Wednesday, 17th July, 2019, 08:14 AM
    My thought was that it was dangerous to do so. Perhaps I'm wrong on this. I will keep it a complaint, but maybe I should adjust my rulings on this, going forward. My largest complaint is that there are already so many ways to circumvent the threat of death in 5e that making potion administration so easy just adds to it.
    156 replies | 6329 view(s)
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  • Monayuris's Avatar
    Wednesday, 17th July, 2019, 07:41 AM
    Fair enough. I chalk it up to rules in a new edition that I didn't bother reading since I'm used to the older editions way of doing things. I still would house rule against this though. I think one could administer a potion to a conscious character but I would maintain that one couldn't do so to an unconscious one. The thing with 'pedantic complaints about D&D' is that whatever...
    156 replies | 6329 view(s)
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  • Monayuris's Avatar
    Tuesday, 16th July, 2019, 04:23 AM
    I actually never seen an actual rule that allows this... specifically to an unconscious character. Regardless, its one of my pedantic complaints. I'm just not convinced that pouring liquid down an unconscious person's throat is going to have the effect that one expects. I'd actually expect you'd have problems with liquid filling the lungs and drowning and stuff like that.
    156 replies | 6329 view(s)
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  • Monayuris's Avatar
    Tuesday, 16th July, 2019, 04:02 AM
    You can get *close* with 5e. I've been doing so for several years now. These are all excellent tweaks in that direction, you're not going to get a true old school game out of 5e, but you can get is a 5e game with an old school feel. Which is good enough. They are two different games. I'm a fan of both. I run old school games for that true classic D&D experience, and I run 5e for when I want a...
    75 replies | 2844 view(s)
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  • Monayuris's Avatar
    Monday, 15th July, 2019, 08:37 PM
    Monayuris replied to OSR Gripes
    I don't remember using the bind wounds rule back then, I actually first heard of it as a Swords & Wizardry house rule. Makes sense as a way add a little longevity to a group. I think the common rule is that binding only works on damage taken that specific encounter. Personally, short rests are, to me, one of the least egregious differences. I don't really mind them all tat much... I've run...
    231 replies | 8192 view(s)
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  • Monayuris's Avatar
    Monday, 15th July, 2019, 08:11 PM
    Monayuris replied to OSR Gripes
    There were no short rest equivalents in B/X or AD&D. Combats were, indeed, rounded up to the nearest turn, but there wasnít any actual resource or hit point recovery involved. The Ďrest periodí up to 10 minutes was more to maintain time keeping and to maintain the time pressure of a delve. There was also a 1 turn test period required for every 5 turns of activity. But these rest periods did...
    231 replies | 8192 view(s)
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  • Monayuris's Avatar
    Monday, 15th July, 2019, 06:05 AM
    Agree with potions. I also donít think you should be able to pour one down an unconscious characterís throat. Most of my players seem to think that is a thing. Iím ok with concentration, though. The take action to disrupt a spell is a classic trope.
    156 replies | 6329 view(s)
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  • Monayuris's Avatar
    Saturday, 13th July, 2019, 01:58 AM
    So just to keep the topic going... If you are running an old school game, has anything cool happened in your game? Has there been any element in the old school rules that helped develop interesting game play? In my games, cool stuff always happened as a result of favorable Reaction Rolls vs. monsters. Like the time the party encountered a bunch of ogres working out in the dungeon. A favorable...
    75 replies | 2844 view(s)
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  • Monayuris's Avatar
    Saturday, 13th July, 2019, 01:04 AM
    Nostalgia is fine as a reason to get into the old school games. Nostalgia led me back to OSR after a lot of experience with every edition of D&D. I think the issue is that there are a lot of arguments made that nostalgia is the only reason to play older edition games. It is clear you are not making that claim at all. But a lot of discussion about older editions get mired in the whole nostalgia...
    75 replies | 2844 view(s)
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  • Monayuris's Avatar
    Friday, 12th July, 2019, 11:01 PM
    Cool formatting... is that adventure published? I was pleasantly surprised when I realized I could fit my 1st level 5e wizard on an index card - but I think the problem is can I do the same with a 7th level wizard? I think 5E does indeed carry over some of the elements of OSR games. Of course, it also has to provide for elements for other editions as well, so it can't be 100% OSR. I'm happy...
    75 replies | 2844 view(s)
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  • Monayuris's Avatar
    Friday, 12th July, 2019, 10:49 PM
    I was playing D&D back in the '80s. I started with the Red Box (Mentzer version) then moved on to AD&D with my friends. The thing was, I was 10 when I started (and yes, we did play in my best friend's basement and yes, I did bicycle home afterwards... no demogorgons though... lol). The interesting thing is that I have come to revisit the old games from that era and now, as an adult I am...
    75 replies | 2844 view(s)
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  • Monayuris's Avatar
    Friday, 12th July, 2019, 07:55 PM
    B/X didn't have weapon proficiency. Although BECMI and AD&D I believe did. I like my fighters to be good at all weapons. I generally follow a rule put in place by another retro-clone, where I just give fighters a damage bonus (to melee and missile) that scales by level. It's simple tweak and it doesn't shoehorn a character into a specific weapon.
    75 replies | 2844 view(s)
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  • Monayuris's Avatar
    Friday, 12th July, 2019, 07:33 PM
    Monayuris replied to OSR Gripes
    Agree 100% I'll just have to say that this is a thread called "OSR Gripes" so it's not like his posts are off-topic. Personally, I would never play or run 3.5. It is just not a game that works for me... but I don't go around making claims that it is broken or needs to be abandoned. Everyone has the game that works for them. I have some small house rules for B/X (actually Basic Fantasy...
    231 replies | 8192 view(s)
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  • Monayuris's Avatar
    Friday, 12th July, 2019, 07:22 PM
    Yup. In the long running B/X game I've been running (about 6-7 years now)... the fighter in the group (level 6 now) was just wrecking house... I commented that his character is pretty bad-ass and asked what his strength was... the player responded 13 (respectable, sure but surprising to me). His character was a bad-ass because the player played him like a bad-ass... took chances, went all in...
    75 replies | 2844 view(s)
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  • Monayuris's Avatar
    Friday, 12th July, 2019, 07:16 PM
    Yeah, let's not let the nostalgia comment derail this thread. I agree 100%. I run old school editions regularly (equal frequency as 5E). I run Basic Fantasy RPG, which is a modern day retro clone of B/X (with some minor differences... not a pure clone). I mostly DM, so some of my favorite parts of old school are more slanted in that direction (I'll have more to follow). 1. Focus on...
    75 replies | 2844 view(s)
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  • Monayuris's Avatar
    Thursday, 11th July, 2019, 08:10 PM
    Monayuris replied to OSR Gripes
    The thief, as I read it (at least from Greyhawk) had abilities that were borderline supernatural. The thief had Climb Sheer Surfaces, Move Silently (not stealthily), Hide In Shadows, etc. None of these conflict with the manner of adjudication as you describe because they aren't mundane abilities. Even without the existence of the thief, I would be ok with a player taking a grappling hook and...
    231 replies | 8192 view(s)
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  • Monayuris's Avatar
    Thursday, 11th July, 2019, 07:05 PM
    Monayuris replied to OSR Gripes
    Yes that is the original intent for the skill as I have come to understand it. In fact, supplement I: Greyhawk introduces thieves with the following abilities: The thief skill represented the ability to climb sheer surfaces without need for rope. I always thought anyone can climb with the proper gear and with time. It was thieves who have an almost supernatural ability to do so. ...
    231 replies | 8192 view(s)
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  • Monayuris's Avatar
    Wednesday, 10th July, 2019, 07:21 PM
    Monayuris replied to OSR Gripes
    OSR games can definitely do the dungeon crawl, but yeah not so much hack and slash. In OSR games you don't want to hack and slash, you want to carefully plan your combats and use clever play to stack the deck in your favor. To support this, most OSR games feature rules for Reactions and Morale which tend to reduce the amount of combat that occurs in the game. The key to dungeon crawls is...
    231 replies | 8192 view(s)
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  • Monayuris's Avatar
    Wednesday, 10th July, 2019, 04:56 AM
    100%. The Meetup group I'm in keeps gaining new members. The problem is there are too few DMs who run games. I run as many as I can handle. I think more people need to run games. Grab a module or dungeon and go for it. I think there should be something that makes the entry into DMing easier. Perhaps the Essentials Kit is a step in the right direction. Every feedback I've ever given to WoTC...
    117 replies | 4493 view(s)
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  • Monayuris's Avatar
    Wednesday, 10th July, 2019, 04:38 AM
    Monayuris replied to Languages
    No idea other than what is posted above. I assume characters that don't speak the same language can't understand each other (each language is different enough to be in-interpretable). So Common and Undercommon are two completely different languages. A lot of times I do make a 1 in 6 roll to see if a particularly intelligent creature speaks Common or at least broken Common. If not, the...
    9 replies | 382 view(s)
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  • Monayuris's Avatar
    Wednesday, 10th July, 2019, 04:20 AM
    Monayuris replied to OSR Gripes
    So I think this conversation may have got off to the wrong foot a little. If you thought that my post was an insult to you, I apologize I didn't intend that. My point was more addressing the assertion that running a game based on rulings somehow means you can't have an objective game. My assertion was that with practice and learning, it is indeed possible to run a game based on rulings...
    231 replies | 8192 view(s)
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  • Monayuris's Avatar
    Tuesday, 9th July, 2019, 10:57 PM
    Monayuris replied to OSR Gripes
    Oh they most certainly do. I still play them (I run a B/X game every Tuesday to a full table). I enjoy them. I'm perfectly happy running and playing B/X and its clones. They work perfectly fine for me. I don't know why you have to come in and tell me the game i enjoy is old and busted or I don't actually play them. You are certainly welcome to enjoy the games you like. As I said there...
    231 replies | 8192 view(s)
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  • Monayuris's Avatar
    Tuesday, 9th July, 2019, 10:35 PM
    Monayuris replied to OSR Gripes
    I've also played D&D since the early 80's. The one thing to note, is that all of what you say about people abandoning the game... they are already served. For those who have moved on from this, there are multitudes of versions of D&D that support the style of play that those people enjoy. The thing you are missing is there are plenty of people who don't believe the older editions are broken...
    231 replies | 8192 view(s)
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  • Monayuris's Avatar
    Tuesday, 9th July, 2019, 10:20 PM
    Monayuris replied to OSR Gripes
    This isn't really the case at all. Granted older edition games require a little more from the DM than modern games. Mostly because they often have to make rulings to cover for things the rules don't cover. This is a feature because it allows more open ended actions and choices for the players. But the DM can certainly make rulings without being 'played'. I do think it requires a lot more...
    231 replies | 8192 view(s)
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  • Monayuris's Avatar
    Tuesday, 9th July, 2019, 10:13 PM
    Monayuris replied to OSR Gripes
    The fun of OSR is in exploring a challenging and dangerous environment with only your wits and skill as a player to protect you. Your character is fragile at first level... you can't rely on the numbers on the sheet to protect it. Making a poor choice in the game will certainly result in death. However making good choices will result in success and gaining experience. This success is derived...
    231 replies | 8192 view(s)
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  • Monayuris's Avatar
    Tuesday, 9th July, 2019, 07:41 PM
    I love it. I actually prefer it to 5E, and I would run it exclusively if I didn't have a lot of people who want to play 5E. It is basically a clone of B/X but using base to hit and ascending armor class as well as separate race and class (with limitations - forex. no dwarf magic users). The change from to hit tables makes it a little more intuitive for newer players but it is still...
    39 replies | 1540 view(s)
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  • Monayuris's Avatar
    Tuesday, 9th July, 2019, 06:37 PM
    In terms of my setting background... science and magic are different concepts but have a unified origin. My world is an actual planet that exists in a solar system that exists in a galaxy and so on. There was a super science Visitor race that colonized the planet in the ancient past. They were wiped out after a scientific catastrophe of their own making, but their technology remains. There are...
    69 replies | 2258 view(s)
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  • Monayuris's Avatar
    Monday, 8th July, 2019, 08:21 PM
    I found this blog post had an interesting idea... https://muleabides.wordpress.com/2012/03/12/roll-for-caller/ I haven't tried it yet, but it might be interesting. The basic idea is that if there is a lull in moving forward, you have the group roll for caller and for whomever wins you narrate how that person's character seizes the direction of the group and that player becomes the driver for...
    32 replies | 1479 view(s)
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  • Monayuris's Avatar
    Monday, 8th July, 2019, 08:15 PM
    I ran D&D 5E this past Saturday, but I ran Basic Fantasy RPG (B/X Retroclone) this past Tuesday. So I voted 5E this time. I run 5E and BFRPG at around the same frequency.
    39 replies | 1540 view(s)
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  • Monayuris's Avatar
    Wednesday, 3rd July, 2019, 07:09 AM
    I'd leave the situation as it is. I would not do anything in terms of DM fiat to help the players. However I would suggest and encourage and allow for interesting problem solving and player choices during the session. Lay out the situation and it will probably be clear to your players that driving through to the Big Bad would leave them drained. Allow your players to come up with interesting...
    50 replies | 1961 view(s)
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  • Monayuris's Avatar
    Wednesday, 3rd July, 2019, 07:01 AM
    I like the cleric being more of a militant divine character, so I see it distinct from a mage. Priests give sermons in their temples... clerics venture forth and bash undead with martial might and divine rage. Traditionally, clerics have always been either front line combatants or a good back up for when the fighter needs to pull back. In fact, I consider Paladins unnecessary.
    352 replies | 12557 view(s)
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  • Monayuris's Avatar
    Wednesday, 3rd July, 2019, 06:15 AM
    Check out Courtney Campbell's Hackslashmaster blog. He does a series on henchmen / sidekicks that has portraits and personality traits. http://hackslashmaster.blogspot.com/2019/06/on-henchmen-collected.html
    9 replies | 687 view(s)
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  • Monayuris's Avatar
    Wednesday, 3rd July, 2019, 06:00 AM
    One thing to add about B/X and similar... the parity between monster / character hit dice and weapon damage dice. A typical low level monster has 1-8 hit points, and the typical weapon damage done by a first level character is 1-8 hit points and vice versa. I love the simplicity and brutality of this very simple mechanic. I love how it emulates the danger of combat. A first level character...
    52 replies | 2825 view(s)
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  • Monayuris's Avatar
    Wednesday, 26th June, 2019, 04:58 PM
    A ranger is a wilderness specialist. Navigation, tracking , foraging for food, hunting and so on. In a hex crawl they would be extremely valuable. I consider them as fighter subclass so would share the combat skill of a fighter type. I prefer no spells and no animal companions. They definitely shouldnít be forced into a dual wield or archery situation. A ranger would be distinguished by their...
    352 replies | 12557 view(s)
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Thursday, 25th April, 2019

  • 05:18 PM - Celebrim mentioned Monayuris in post What does it mean to "Challenge the Character"?
    So... If I am presenting an obstacle that can be overcome via the use of game mechanical resources, and the player is playing a pregenerated character, am I challenging the person that is playing the character, or the person who generated the character? Well, you now have a good example of why I can't agree with Monayuris when he proposes its not possible to challenge the character, only the player. Monayuris assumes that character generation is even a thing in which the player has agency. It may well not be. I think before we start dealing with the range of complexity that can be found in a game like 5e, we need to have a solid understanding of the difference between "challenging a player" and "challenging a character". I think my "Choose your Own Adventure" example is simple enough that we can clearly see the two challenges are distinctive in character. One depends entirely on player choice. One involves no player choice. In most situations there will be some mixture of player choice and mechanical resolution, but we can imagine a spectrum and in most cases decide whether the challenge is more like player choice only, more like mechanical resolution only, or lying in a fuzzy area between that so that the best description is "both". Both is probably more typical in a full fledged PnP R...

Tuesday, 2nd April, 2019

  • 10:06 PM - pemerton mentioned Monayuris in post Keep On The Borderline
    ...le the old school days were, and yet, when they look at modules such as B2, they are concerned about the lack of hooks within the module itself. But are they the same people? I personally think the Caves - as mapped and stocked - are not terribly interesting for "story now" play (to use the term Aldarc has been using in this thread). The idea of the Caves, on the other hand, is part of what underpins the Keep, and I think the Keep can be fun for Story Now play because it does have an internal logic: various NPCs (evil priest, castellan, etc) trying to do their thing within the context of a bastion against the Chaos. I've used the module twice - once about 30 years ago, once a few years agao as per the post linked upthread - and both times it's the Keep that has been the site of action. And both times I've used bits and pieces of the Caves - moslty the evil temple - but not always keeping the B2 geography and often not even keeping the B2 contents (which is the opposite of what Monayuris has talked about) but keeping some ot the theme of the Caves. To provide a point of contrast, X2 Castle Amber is another old module that I've used twice in the past 20 years, but it doesn't lend itself to the same treatment as the Keep. Or at least, if it is I haven't worked out how to do it! Both times I've run it, I haven't seen any way to use it other than as written - a "dungeon crawl" through the Chateau. So I don't agree with the idea (not yours, necessarily, but one that seems to have some currency in some posts in this thread) that B2 offers nothing distinctive compared to other early modules.
  • 02:30 PM - Celebrim mentioned Monayuris in post Keep On The Borderline
    ...hat he isn't running is "B2: Keep on the Borderlands" except in name. And this is what I tend to find about people who defend the module. They aren't actually defending the module. They are defending the unique game that they ran which the module played a comparatively small role in. In pemerton's case, the size of this role is extremely small. There is a Keep, and a Bailiff, and an evil cleric, but of the two sessions of play almost none of it is drawn from the text. A generic map of a Keep would have served him just as well, but as with most 'urban adventures' even the map could have probably been dispensed with, since urban adventures tend to occur on a single stage and the GM tends to just change the drapes between scenes. Now, there could be a really interesting discussion of the processes and inputs that lead people to not play the game provided according to the text of it, and how those other processes developed them as DMs, and why they still reference the Keep - Monayuris suggests that for him the Keep gives him the part of a game that is tedious to come up with which is interesting. But defending a module by saying that it is good for what not is in it, and that in play they made little use of what is in it and a lot of use of what is not, is not defending the module. My play preferences are not so clear cut as all that - for one thing I deny the categories of simulationist/gamist/narrativist and the primary tenets of the GNS big theory framework that surround them. My ongoing campaign featured bits and pieces of 'Of Sound Mind' (in a game world without 'psionics'), 'The Whispering Cairn' (as an adventure location for 6th level characters), 'Mad God's Key' (with no Greyhawk specific lore), and 'The Isle of Dread' (with almost no content from the original module beyond the general setting). But why would I attempt to defend the quality of those modules by saying I didn't run them according to the text, that I altered them extensively, and that ...

Wednesday, 17th October, 2018

  • 02:06 AM - CleverNickName mentioned Monayuris in post Barkskin *Might* Be the Worst Spell Description I've Ever Read
    What Monayuris said. 5E can take some getting used to, especially when coming over from older editions. The old way of "start with a number and then find ways to stack bonuses" has been replaced with fixed numbers. Barkskin doesn't give you a bonus to AC, it changes your (minimum) AC to a fixed number. Belt of Giant Strength doesn't give you a bonus to Strength; it changes your Strength score to a fixed number. And so on. It's really fast and easy, and it makes the game incredibly easy to balance. But if you're looking for the stacking bonuses and high AC values of older editions, you are going to be very frustrated.

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Sunday, 21st July, 2019

  • 12:07 AM - Tony Vargas quoted Monayuris in post So whatever happened to the Tactics Variant/Module or Whatever
    You responded before I decided to pull back from this. I think I flat out have a completely different outlook towards the game than you. But thatís ok. I donít see any need to derail the thread about it.No problem. I'd've not replies if I'd noticed you taking down the post I was responding too...

Saturday, 20th July, 2019

  • 11:38 PM - Tony Vargas quoted Monayuris in post So whatever happened to the Tactics Variant/Module or Whatever
    iíd have To disagree here. In my experience, once you start talking about builds you are getting away from accessibility.That's the thing, you don't need to talk about 20-level builds to new players. They can play a 'starting package' or pregen. Really, in any edition, pregens are a good idea, that's why modules had 'em back in the 0e days (In Search of the Unknown, which came with the c1977 basic set had pregens in the back), and 5e has 'em in the Basic PDF. Encounters pregens came on laminated half-sheets. Though, TBH, one of the whack things WotC has done in both 4e & 5e is take the language used to say mean things about it's predecessor and incorporate it into the new one as jargon - so 'build' was actually 4e jargon for what, in 4e, is sub-class-chosen-at-first-level, and amounted to picking a first level feature) But, if you don't, in 3e, and they play the character any length of time, they'll likely run up against a 'mistake' at lower level that prevents them from taking an optimal,...
  • 10:13 PM - Tony Vargas quoted Monayuris in post So whatever happened to the Tactics Variant/Module or Whatever
    As someone who ran 4e for over 6 years, iím actually glad that 5E is what it is. 5E is a very accessible. (All my 4e players felt they had to scour the books and spreadsheet their characters to optimize them... in 5E thatís not necessary).I ran 4e, for the run of Encounters (and beyond, but with an established group), so that's a /lot/ of introducing the game to brand-new players. Something I'd done back in the day, and done, since, as Encounters opened up to the Next playtest, then 5e. 4e is /easily/ the most accessible of the WotC editions, to brand-new players. Now, sure, you /could/ do 30-level builds if you were so inclined, but it wasn't /necessary/, you could just pick whatever looked cool each level, and you'd be fine, you could build highly-customized build-to-concept, highly optimized, or just obvious/intuitive and you'd have a comparatively viable character. The rewards for system mastery were just marginal. In 3.5 it was "necessary," to generally be on roughly the same syst...
  • 12:54 AM - Maxperson quoted Monayuris in post XP for gold 5th Edition campaign
    This doesnít bother me. The rules usually include a caveat that you can only ever gain one level of experience for a given session. So a lot of that XP will be wasted. if a party manages to overcome an ancient dragon, they would deserve to gain a level. However, the treasure tables in 5E arenít designed for XP for gold, so there may be some oddities at the higher end of the spectrum. Blog of Holding did some interesting analysis of this. I think the final of it suggested to use the XP value of the creatures to define the size of its hoard. I would be more inclined to cap the amount of XP you can get from a treasure haul, whether that's at 1 level, half a level or whatever. I think one of the joys of D&D is finding a large horde, especially when defeating a foe like an ancient dragon.
  • 12:21 AM - CubicsRube quoted Monayuris in post XP for gold 5th Edition campaign
    This doesnít bother me. The rules usually include a caveat that you can only ever gain one level of experience for a given session. So a lot of that XP will be wasted. if a party manages to overcome an ancient dragon, they would deserve to gain a level. However, the treasure tables in 5E arenít designed for XP for gold, so there may be some oddities at the higher end of the spectrum. Blog of Holding did some interesting analysis of this. I think the final of it suggested to use the XP value of the creatures to define the size of its hoard. Definately use the xp budget for the gp value of the hoard. Seconded. If you want to make it feel more old school, then perhaps the dragon hoard is equal to the sum of all the xp encounters leading up to the dragon as well. If the players figure out a way to get past the earlier encounters without fighting, they've earned it! But if they don't escape with the final haul, they come away with nothing...

Wednesday, 17th July, 2019

  • 05:29 PM - Yardiff quoted Monayuris in post What are your Pedantic Complaints about D&D?
    My thought was that it was dangerous to do so. Perhaps I'm wrong on this. I will keep it a complaint, but maybe I should adjust my rulings on this, going forward. My largest complaint is that there are already so many ways to circumvent the threat of death in 5e that making potion administration so easy just adds to it. Read the 80's novels Guardians of the Flame, in those books potions were poured on to a wound or drank.
  • 02:34 PM - Blue quoted Monayuris in post What are your Pedantic Complaints about D&D?
    My thought was that it was dangerous to do so. Perhaps I'm wrong on this. I will keep it a complaint, but maybe I should adjust my rulings on this, going forward. My largest complaint is that there are already so many ways to circumvent the threat of death in 5e that making potion administration so easy just adds to it. I'm fine with your house rule and the reasoning behind it if that works for you and your table. For me, the fact that a potion will take immediate effect implies that the "fantasy world physics" treat it as a magical effect and has nothing to do with going into the stomach and then the bloodstream. Rather that it's a vehicle for a magical effects much like a wand or other consumable, where the act of drinking evokes it.
  • 01:52 PM - Celebrim quoted Monayuris in post OSR Gripes
    If you want monsters that 1st level PCs can smash on, go with goblins or just give orcs goblin stats and save orc stats for Uruk-Hai or equivalent. Moderate AC and hit points within one-shot kill range of a typical 1st level fighter. That's where you want to be. I don't know anything about these 5e 2HD orcs, but even back in 1e I would have strongly hesitated to put the PC's up against orcs before 2nd level because although the PC's could probably one shot the orcs, the orcs could also probably one shot the PCs. Particularly prior to playing in groups with max hit points at first level or other innovations to try to extend the 'sweet spot' down to 1st level, I considered anything that could potentially do 1d8 damage with a swing just too much for 1st level characters, and typically went with goblins or kobolds and saved hobgoblins and orcs until 2nd or 3rd level. I really preferred to set them up starting characters against nothing that could do more than about 1d3 in an attack, so that the...
  • 08:27 AM - Lanefan quoted Monayuris in post What are your Pedantic Complaints about D&D?
    My thought was that it was dangerous to do so. Perhaps I'm wrong on this. I will keep it a complaint, but maybe I should adjust my rulings on this, going forward. My largest complaint is that there are already so many ways to circumvent the threat of death in 5e that making potion administration so easy just adds to it.Fair enough. I'm coming from an old-school background where sometimes it's the healer that's down and if you don't get that potion into him half the party are hooped... :)
  • 08:02 AM - Lanefan quoted Monayuris in post What are your Pedantic Complaints about D&D?
    I still would house rule against this though. I think one could administer a potion to a conscious character but I would maintain that one couldn't do so to an unconscious one. If memory serves, I believe IRL that if an unconscious person is put into the correct position to avoid choking it is in fact possible to get a liquid into him-her, as swallowing is a reflexive action much like breathing. Given that, no reason not to allow it in the game. :)

Tuesday, 16th July, 2019

  • 08:40 PM - Blue quoted Monayuris in post What are your Pedantic Complaints about D&D?
    Agree with potions. I also donít think you should be able to pour one down an unconscious characterís throat. Most of my players seem to think that is a thing. What do you mean, this is not a real thing. We can not have been doing this wrong for 30 years. As a side note, your players are right. It's right in the PHB under the description of Healing Potion (pg 153). "Drinking or administering a potion takes an action.". This is also echoed to be true for all potions in the DMG, page 139.
  • 05:44 AM - Seramus quoted Monayuris in post What are your Pedantic Complaints about D&D?
    I actually never seen an actual rule that allows this... specifically to an unconscious character. Regardless, its one of my pedantic complaints. I'm just not convinced that pouring liquid down an unconscious person's throat is going to have the effect that one expects. I'd actually expect you'd have problems with liquid filling the lungs and drowning and stuff like that. Wait. How do potions work? You drink them, and the effects usually happen immediately... which is much faster than digestion or letting it enter the bloodstream. And do people puke after drinking the really foul ones? Or does the liquid just vanish? ďThis potion grants you 5 rounds of haste, severe diarrhea, and intestinal cramping.Ē

Monday, 15th July, 2019

  • 10:49 PM - aco175 quoted Monayuris in post What are your Pedantic Complaints about D&D?
    Agree with potions. I also donít think you should be able to pour one down an unconscious characterís throat. Most of my players seem to think that is a thing. What do you mean, this is not a real thing. We can not have been doing this wrong for 30 years. Why does everything hate Elves and want to eat them? Are Elves delicious or something? I'm now considering making a homebrew setting where Elves are so delicious that it becomes comical. The delicious ones are the Keebler sub-race, the others are icky.
  • 09:32 PM - Tony Vargas quoted Monayuris in post OSR Gripes
    Interesting. I always thought this was an ancient house rule adopted before I started playing - never knew it had an official basis.To be clear, the balance of the turn being used in resting was the obscure rule, the d3 for 'binding wounds' during that rest was very much a variant - a Len Lakofka variant, I'd guess, at least, a lot of 'em that got heavily used in my area were his, straight from his Dragon articles. I can think of gobs of per-day things and even a few x-per-hour devices but I can't for the life of me think of anything that recharged after a turn.Per-hour doesn't ring a bell as loudly. Per turn, does, but I can't recall a specific example, either (also 'turn' sometimes seemed to be used ambiguously, like it might mean 10-min turn, or might mean round ...hmm... how was "turn" used in 0e?). Heck, I'm near certain there were per week & month, too, but I can't recall exactly what. ;) Edit: y'know what some of the more oddball recharge times might've been? artifact powe...
  • 08:18 PM - Tony Vargas quoted Monayuris in post OSR Gripes
    Using AD&Ds rules for healing in 5e would have a huge impact (eliminating non magical healing almost completely, spells/powers only reset on a daily basis, etc).Not a lot more than merely setting short & long rests to different durations. You push out the time scale of the adventure. The bigger difference is table time devoted to bookkeeping, and that's not a /big/ difference, either. makes me think you have no idea about the games you're talking aboutAgain, folks played the game very differently from place to place & table to table back in the day. The amount of HPs that can be healed in one day in 5e compared to AD&D is huge.5e shifted most scaling to hps, so, yeah, they balloon. PCs have more hps, especially from CON bonus, especially as they level. Monsters have more hps. They all do more damage. They blow through more healing. The cadence of play can still be kept to the adventuring day, though, as it always has been. The Ďrest periodí up to 10 minutes was mo...

Saturday, 13th July, 2019

  • 08:23 AM - Tony Vargas quoted Monayuris in post OSR ... Feel the Love! Why People Like The Old School
    Critical Failure! 404 Post does not exist!
  • 02:47 AM - Yardiff quoted Monayuris in post OSR ... Feel the Love! Why People Like The Old School
    B/X didn't have weapon proficiency. Although BECMI and AD&D I believe did. I like my fighters to be good at all weapons. I generally follow a rule put in place by another retro-clone, where I just give fighters a damage bonus (to melee and missile) that scales by level. It's simple tweak and it doesn't shoehorn a character into a specific weapon. Personally I hate fighters, especially low level fighters, knowing all weapons. It should take lots of time to learn the use of 40+ weapons, even when some weapons for very similar. This is why I liked 1e's weapon proficiencies and really disliked the 'newer' martial, simple, etc weapon groups. . Of course this is just my opinion.
  • 02:14 AM - Sacrosanct quoted Monayuris in post OSR ... Feel the Love! Why People Like The Old School
    Cool formatting... is that adventure published? . Yep! (right here) Although, while it is a standalone, it was really best used as a sort of sequel to my superdungeon Felk Mor

Friday, 12th July, 2019

  • 08:31 PM - Celebrim quoted Monayuris in post OSR Gripes
    Personally, I would never play or run 3.5. It is just not a game that works for me... but I don't go around making claims that it is broken If you claim 3.5 isn't broken, then you are clearly not fit to run it. 3.5 is definitely broken, the more so because of its endless ill thought out rules extensions but in some cases right out of the box (CoDZilla, for example). Broken. Broken. Broken. And I wouldn't trust the opinion of anyone that claimed otherwise, and any play in 3.5 that is sort of a wide open any rulebook goes sort of thing depends very heavily on informal table agreements to even be functional. But here's the thing. I have a hard time imagining anyone who plays 3.5e D&D bristling at that description or finding fault with it. Or with the claim that there is no class balance. Or with the claim that it starts to break down at high level. Or any other claim about the flaws of the system that is pretty much just objective fact. I'm not even offended by the claim that yo...
  • 07:59 PM - Sacrosanct quoted Monayuris in post OSR ... Feel the Love! Why People Like The Old School
    B/X didn't have weapon proficiency. . B/X also had d6 for damage for all weapon types. Variable damage was an optional rule.


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