View Profile: vincegetorix - Morrus' Unofficial Tabletop RPG News
  • vincegetorix's Avatar
    Yesterday, 11:01 PM
    Just found this on reddit. It seems that the much maligned first AP of 5e with be re-edited in a single volumes with all the information to play the campaign from 1 to 14. https://comicbook.com/gaming/2019/07/20/dungeons-and-dragons-tyranny-of-dragons-rerelease/ The new cover from Hydro is awesome as always :P
    28 replies | 615 view(s)
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  • vincegetorix's Avatar
    Thursday, 18th July, 2019, 11:48 PM
    Yup, its a shameless steal. I'm a big fan of Beyond the Wall and Dungeon World, so since my table is full of new players, I wanted to give them a condensed character sheet with a focus on who their character is instead of the numerical values behind that character.
    5 replies | 216 view(s)
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  • vincegetorix's Avatar
    Thursday, 18th July, 2019, 12:51 PM
    I play without a list of skills (I call it free-form skills) and players can choose or create their own skill if they want at character generation. I call for ability test and the player can add their prof. bonus if they think they have a skill that can help in that matter. I'm currently working on 1-page playbook for each class, if you'd like to see; there's only a blank space to list all your...
    5 replies | 216 view(s)
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  • vincegetorix's Avatar
    Thursday, 18th July, 2019, 12:36 PM
    I wish WotC hired someone to do translation of the core material in-house instead of giving this task to a third party. The cost of translated material is absolutely insane. I wouldnt mind a few buck more, like 10 or 15 CAD more, but the the French PHB I found on the web are between 89 cad and 108 cad while the regular English one is like 32 cad on Amazon. Good can more or less function with...
    62 replies | 1904 view(s)
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  • vincegetorix's Avatar
    Thursday, 11th July, 2019, 03:58 PM
    I'd create 2 fighting style to replicate part of the Warcaster and Spellsniper feats: Combat Magic: Can use melee weapon as focus for somatic components. Lear 2 cantrip from the wizard spell list. Arcane Archery: Learn 2 cantrip from the wizard spell list that require an attack roll. If use while wielding a bow, replace the range of the spell with the one from the bow.
    106 replies | 2394 view(s)
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  • vincegetorix's Avatar
    Wednesday, 10th July, 2019, 09:22 PM
    But wouldnt it be a little unfair for martial since cantrip auto-scale to 4dX? Your classes with only 1 extra attack would still be dealing 2dX + mod at level 17 when the casters will be slinging 4d10 firebolt. I dont do math, maybe its still in favor of martial? When you factor things like Rage, Improved Smite and Hunter's Mark/HUnter's Multiattacks?
    48 replies | 1769 view(s)
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  • vincegetorix's Avatar
    Wednesday, 10th July, 2019, 07:15 PM
    Maybe do something like in the 13th Age? 1 attack, but with stat bonus multiplier at specific levels. Fighter lvl 1 Weapon+stat mod lvl 5 (Weapon expertise) 2x Weapon+ 2x stat mod lvl 11 (Weapon mastery) 3x Weapon + 3x stat mod. Can take -5 to attack to gain +10 damage. lvl 20 (weapon grandmastery) 4x Weapon + 4x stat mod
    48 replies | 1769 view(s)
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  • vincegetorix's Avatar
    Wednesday, 10th July, 2019, 01:33 PM
    Maybe something like: When you use a non-proficient skill, tool, language or weapon in a pertinent ways and succeed at a roll with a DC of 12 (or AC 12 in the case of weapon) or more, mark 1 TXP (training experience) for this specific thing. A character becomes proficient in a skill, tool, language or weapon when it collect 15 (?) TXp for a particular proficiency.
    224 replies | 5910 view(s)
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  • vincegetorix's Avatar
    Monday, 8th July, 2019, 01:06 PM
    That's the problem with my idea of an ''at-will'' warlock. If you start to add a bunch of invocations that add 1/sr or 1/lr spells, you just recreated a spellcaster with many different timers and you are back square one. Its even worse when you think about it: you double the number of invocations, only to have them replicate what the warlock already did with spell slots! That's why I think...
    15 replies | 631 view(s)
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  • vincegetorix's Avatar
    Monday, 8th July, 2019, 12:45 PM
    OK. New option: full casting warlock (based on the bard template) 1: Spellcasting, Patron 2: Invocation 3: Boon 4: ASI 5: - 6: Patron feature 7: - 8: ASI
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  • vincegetorix's Avatar
    Monday, 8th July, 2019, 12:21 PM
    OK, what if instead of removing the warlock spellcasting, I went with a warlock with the same spell progression and casting mechanic as other casters? I would only require to remove Arcanum and add something else. This would: - Remove short rest dependency on a caster - Partially remove the paralysis that comes with few high-level spell slots (at my table, YMMV)
    15 replies | 631 view(s)
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  • vincegetorix's Avatar
    Sunday, 7th July, 2019, 12:03 AM
    My take for the moment (been working on it for less than an hour; gotta finish the druid first) 1: Eldritch Blast, Hex (Cha/long rest), Patron (1 new patron feature to replace Bonus Spell) 2: Invocation (2) 3: Boon 4: ASI 5: Hex (Cha/short rest) 6: Patron feature 7: Eldritch Emissary: 2 language, advantage on Cha check against Fiend, Celestial and Fey Shadow Walk: AoO against you have...
    15 replies | 631 view(s)
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  • vincegetorix's Avatar
    Saturday, 6th July, 2019, 10:31 PM
    Thanks. Its indeed a lot of work. I thought at first that tweaking with the druid's wildshape would require a lot of work, but its nothing compared to this one. I'll probably try with 12 or 15 invocations and remove Mystic Arcanum to add more powerful class/archetype features. Or maybe I could remove cantrips, give Hex and Eldritch blast as features, keep the slots and replace Arcanum with...
    15 replies | 631 view(s)
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  • vincegetorix's Avatar
    Saturday, 6th July, 2019, 09:20 PM
    Hey people, I'm currently reworking most of the classes to fit the playstyle of my group while preparing for our next campaign in the fall. For now, the sorcerer uses spellpoints and the wizard only scribe 1 new spells per level instead of the usual 2, and the first pick of a new spell level must be of the chosen school. Now, I would like to create somekind of slot-less spellcaster with...
    15 replies | 631 view(s)
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  • vincegetorix's Avatar
    Wednesday, 3rd July, 2019, 12:50 PM
    For those playing the FR, there's nice book on the DMguild that create a domain (and paladin's oath) for 48 of the main human deity of Faerun, plus Corellon and Moradin and some specialty spells. You may want to look at it. https://www.dmsguild.com/product/243212/Faiths-of-the-Forgotten-Realms?term=faith+of+
    25 replies | 1114 view(s)
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  • vincegetorix's Avatar
    Tuesday, 2nd July, 2019, 06:56 PM
    This makes me think that a druid spell in which the caster's rage toward metal armor makes said armor explode. Some kind of greater heat metal. Balance of Nature Level 6 1 Action 15 feet single target You focus your druidic natural hatred toward metal armor in a single item. As an action, choose a nonmagical suit of metal armor worn by one creature you can see within 60 feet of you. That...
    286 replies | 10939 view(s)
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  • vincegetorix's Avatar
    Tuesday, 2nd July, 2019, 12:44 AM
    I believe ''spheres'' can be brought back to 5e using the now defunct UA Mystic. Change the disciplines to spheres and keep the cleric cantrips. At first level the cleric choose from a list of gods which give them a starting major sphere and a minor sphere, and a list of spheres to choose from at higher level. Psi points can be Faith or whatever. You invest Faith in your spheres to create...
    25 replies | 1114 view(s)
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  • vincegetorix's Avatar
    Monday, 1st July, 2019, 01:52 PM
    The first chapters of HotDQ are incredibly lethal. The numbers of enemies encountered versus the staying power of a 1st level group is ridicule. It requires a lot of Dm work to work adequately, and even then, most of the chapters arent that interesting. The whole caravan trip is really a motivation killer; sooner of later a party member will ask the fatal question: ''why are we even doing this?''...
    37 replies | 1192 view(s)
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  • vincegetorix's Avatar
    Sunday, 30th June, 2019, 11:57 PM
    Not bad. I personally stole from the Roles from FFXIII when explaining the 4ed roles to my table because I found the name more evocative: Striker -> Commando (single target DPR) or Ravager (AoE Blaster) Defender -> Sentinel Controller -> Saboteur Leader -> Synergist
    286 replies | 10939 view(s)
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  • vincegetorix's Avatar
    Friday, 28th June, 2019, 04:20 PM
    I use a completely different thematic for the mechanics of warlord. My ''warlord-y'' class is called the Companion. I often found that the idea that nobody would want to play the helper, the loyal friend or trusty sidekick to be false. I guessed that I'm probably not alone in wanting to play in the role of Samwise Gamgee, the resilient, loyal, helpful companion of more ''martial'' characters, but...
    286 replies | 10939 view(s)
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  • vincegetorix's Avatar
    Thursday, 27th June, 2019, 10:36 PM
    If you have access to Tome of Beasts, the Hoard Golem or the Dragonleaf Tree can be interesting creatures that differs from your usual humanoids. Other than that, for evil/greedy dragons there's always the Yuggoloth mercenaries or the abishai, but those would be a little high CR for guards or minions. Other random ideas: White: Remorhaz to melt new tunnel and rooms for its lair. Red:...
    16 replies | 586 view(s)
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  • vincegetorix's Avatar
    Wednesday, 26th June, 2019, 09:14 PM
    I have in mind of merging the barbarian and the ranger into a single class to create my own vision of the ranger: the frontiersman who fights to protect nature from civilization and civilization from the dangers of nature. He's a guide and a specialist who goes against all odds to protect the things he cares about. 2d6 HD Light, Medium, Shield Simple, Martial Wis, Str 1: Wild Wanderer...
    352 replies | 12599 view(s)
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Monday, 8th July, 2019

  • 01:18 PM - akr71 mentioned vincegetorix in post How to remove spell slot from warlocks?
    vincegetorix I think your original idea of removing spell slots from the warlock has merit and would be a refreshing twist on the 'caster' It just might need some fine tuning to get it 'play-ready'

Monday, 1st April, 2019


Tuesday, 5th March, 2019

  • 09:55 PM - CleverNickName mentioned vincegetorix in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Sunday, 30th December, 2018

  • 09:20 PM - Satyrn mentioned vincegetorix in post Racial ASI removal: ASI to Class and Background
    I'd just tie it to class (+2, +1). Otherwise you're going to do to background what is currently being done to race, that is, turning background choice into pure mechanical optimization. Right now I see people choosing background at least partly because of concept; I hate to abolish that completely. I wouldn't tie it to background simply because the backgrounds are written to be completely fungible - suggestions to be customized as the player sees fit - and I like it that way. So, vincegetorix, I'd go with what you have for the classes (+1 in two different attributes) and a floating +1 the player can place anywhere they want.

Thursday, 24th May, 2018

  • 03:02 PM - Coroc mentioned vincegetorix in post Opening Mordenkainen's Tome of Foes
    Jester David and others Oh my oh my, what did i start here. please do not imply that there are some IRL race Religion, sex, sexual orientation, or political agenda which i would like to downvalue in this forum. E.g. I, for my part love bisexual women, for several reasons, i will not go into detail further. And yes Jester David might have a point in #64 that when the game reflects several aspects of modern human society it might really help kids in puberty who are unsure about who they are. But let us rather discuss the game related aspects and possibilities of this, since i fear my old fashioned language might get me in trouble with the mods else. In other words they printed it in this book, now lets find out what to do with it. I think i like vincegetorix idea in #61 on this.

Monday, 14th May, 2018

  • 03:26 PM - MonkeezOnFire mentioned vincegetorix in post Dawn War + Cthulhu Mythos
    If you'd like to read up more about the Dawn War setting I found a fan compiled timeline that has a ton of info. Unfortunately, the author didn't include their name in the document for me to give them proper credit, but whoever compiled it many thanks! https://www.dropbox.com/s/gdpvh222zn8g54l/History%20of%20the%20Nentir%20Vale.docx?dl=0 As vincegetorix said, the setting's Far Realm and entities from it are basically homage to the Cthulhu universe. It would not be out of place at all to just fill in and change aspects as you see fit. I'd also be curious to see the video you talked about in the OP if you don't mind sharing it. As a fan of the setting I'm always looking for interesting tid bits about it.

Friday, 4th May, 2018


Thursday, 3rd May, 2018


Sunday, 15th April, 2018

  • 04:28 PM - Blue mentioned vincegetorix in post Terrible, horrible, no-good, very bad encounters, by type
    ...ience (but good spelunking skills), where the local Underdark taints all within with madness and psychopathic tendencies. Horror and psychological elements are welcome. Challenging for level 14-17 characters, but that's tweakable. Does not need to feature combat, and if it does feature combat it can be anything from the focus to just an additional hazard or even a red herring/distraction to the real challenge. Should provide a challenge where lose of resources (spells used, traveling equipment, etc.) or time (days) can definitely be lost. Bonus points if there's some connection to a sneaky cabal of black dragons who wish to block drow traffic, but that's optional. Please stay away from: drow/derro/(really, most humanoids), molds/fungi, anything that would introduce major plot arcs to resolve nicely (like an aboleth), devils, and cosmology-specific extraplanars (like modrons, githyanki, named demon lords, etc.). Oh, and just to summon our prolific encounter writer - hey vincegetorix.

Friday, 13th April, 2018

  • 01:35 AM - dave2008 mentioned vincegetorix in post Check out the Astral Deadnought from Mordenkainen's Tome
    ... The monsters work for my group, but my personal taste are different and I like make more difficult versions of monsters. The advice you quote from thr DMG is a start. But they could have done more to clearly define the intent of the standard designs and how to modify the standard monsters. They could provide more guidelines for what constitutes a step up or down in difficult. For ex.: "If your group chooses to use the magic item guidelines in the this book, decrease the difficulty by one step." I'm not saying this is correct, just a suggestion of how more guidance could be give. or they could give guidelines for how to make a creature more difficult, such as: "If a creature is not performing up to its CR for your group, you can increase its difficulty by one step by adding damage to its attacks equal to half its CR." I don't need this, but there are lots of suggestions like these that could help newer DMs. I'm not really interested in templates to increase difficulty like @vincegetorix suggests. But a list of traits could be useful as well.

Thursday, 5th April, 2018

  • 07:01 PM - lowkey13 mentioned vincegetorix in post RFC: Iconic D&D Cities
    I've heard of both Lankhmar and Birthright (though I can't say I've heard of Anuire); the only one still on the list I had to google was Hammerfall (and even then, I can't seem to find much beyond someone's homebrew OD&D setting/city and typos regarding the Elder Scrolls nation Hammerfell). I know Birthright, I just have no idea re: major cities in it. I added Hammerfall (Hammerfell) due to the comment from vincegetorix "I suggested Hammerfall, the city last citadel of dwarfs, because it was one of the only lore supplement made for the Vale." Didn't want to be accused of anti-NV bias.* But if no one else pipes up, it seems reasonable to take it out and put in Stormreach. *I'll cop to hating dwarves.

Monday, 26th March, 2018

  • 10:41 PM - Hawk Diesel mentioned vincegetorix in post Ideas for options that use both Strength and Dexterity
    I worked to polish the concept originally posted by vincegetorix into a formalized archetype. Enforcer Some rogues are good at stealing, others for infiltration or killing. But you are the guy a boss calls in to do the dirty work. Breaking knees, scaring marks into paying on their “protection” fees, and kidnapping folks are all in a day’s work. You don’t rely on finesse or subtlety. Your tools of the trade are blunt, obvious, and effective. Thug You have learned to use the tools of your trade with even greater effect. Starting at 3rd level, you can apply your sneak attack damage while using a melee weapon that deals bludgeoning damage, even if it isn’t a finesse weapon. Brute When you fight, you fight dirty. Beginning at 3rd level, you can make the Shove action as a bonus action. Nasty Backswing Although sometimes you may miss, you usually still graze your opponent to make sure they know how lucky they are to have avoided the blow. Whenever you miss with an attack, if a hit would have allowed you to add sneak attack damage, the targe...

Friday, 16th March, 2018

  • 06:57 PM - 77IM mentioned vincegetorix in post Warden (Ranger Archetype)
    ...warlock's third eldritch blast attack, but I could be badly wrong. @Everybody is right, translating something like this from 4E to 5E is never going to work quite right. You have to pick and choose what to retain and what gets lost. I like to start with the "story" of a character archetype and then see where it fits in. To me, the warden's story is smack dab in between ranger and druid, and too similar to either to stand alone as its own class. I also can't see a warden base class supporting many good subclass ideas -- you could base subclasses on the paragon paths, but they all feel pretty samey to me, and don't have a strong basis in fantasy fiction. I thought about making it a paladin subclass, but re-reading the paladin's flavor text, it just didn't feel right; paladin is very oath-oriented, with a strong dose of self-righteousness, which is the opposite of the "surrender to nature" vibe I get from the warden. I definitely think you could start from a druid base the way vincegetorix suggests, and might explore that option next. I am also intrigued by MechaTarrasque's idea of making the warden a subclass of a generic shapeshifter base class. There's actually a class like this in EN5ider's "Touch of Class," the shifter, but it doesn't really float my boat for some reason.

Wednesday, 10th January, 2018

  • 05:48 PM - CapnZapp mentioned vincegetorix in post Dire Animal Template
    Cap'n Kobold and vincegetorix: thanks, but most suggestions make a minor difference. It is my opinion that relatively small things that doesn't significantly alter CR doesn't need to be codified. A DM can give a monster "inspiration" on a particular attack for instance, or give it maximum hp. All on the fly - no formal rules necessary. What I'm looking for is a bigger change. While five steps on the "CR ladder" only means CR 1/8 becomes CR 3, it also means CR 2 becomes CR 7. I don't know the details of Challenge Rating determination, and honestly, I'm not really using CRs myself. The main reason I'm using them here in these posts is to quickly get my meaning across. Not that I particularly care whether a monster with 40 hp is CR 2 or CR 3. But basically, the template can't just double hit points, say. It also needs to provide a static boost. Let's say "CR 2" means 40 hit points (perhaps not for creatures with good defenses, but animals have poor defenses). Then our template can say "double hit points p...

Wednesday, 27th December, 2017

  • 01:48 AM - Hawk Diesel mentioned vincegetorix in post Yet Another Attempt at Revising the Ranger
    ...er's Mark, both you and your animal companion gain the benefits of those abilities. Superior Strikes At 7th level your animal companion’s attacks can break through defenses that normal attacks could not. Your animal companion’s attacks count as magical for the purposes of resistance. Storm of Claws and Fangs At 11th level, when you use your bonus action to command your animal companion to attack, it can make a melee attack against each creature of its choice within 5 feet of it, with a separate attack roll for each target. Animal Protector At 15th level, your animal companion is willing to risk its life for yours. Whenever your animal companion is within 5ft of you and a creature makes a successful attack roll against you, your animal companion can use its reaction to take the full amount of damage instead of you. EDIT: Made the following changes: -Changed the 4th level Hunter bonus spell to Death Ward and the 3rd level Beast Master bonus spell to Revivify based on vincegetorix's suggestion. I thought those particular spells fit better for the ranger archetypes than the ones I chose. -Added the note regarding the Animal Companion's attack modality. -Corrected some grammatical errors and cleaned up the section regarding the animal companion's bonus to AC and damage. -Moved Storm of Claws and Fangs to level 11 Beast Master feature. Removed Beast Defense. -Added Animal Protector to level 15 Beast Master features. EDIT #2: Made/Considering the following changes: So the animal companion starts off with a bonus to damage equal to the character's proficiency bonus. But I feel that may be too much at level 3. Especially since the animal companion will also deal extra damage with Hunter's Mark, and this put this over the Berserker Barbarian's Frenzy ability and the Battlerager Barbarian's Battlerager Armor ability. So I am definitely taking that out. But is there a place it can be put back in? I think level 7 would not work. Although it would mak...

Monday, 25th December, 2017

  • 05:54 PM - Winterthorn mentioned vincegetorix in post Preview of the Witch Class I am working on
    I too have been working on a Witch class (and a Shaman class as well). In my case I am also updating my old homebrew setting from the 2E days to 5E, and that exercise has fueled my interest in a few new classes to fill some niches. In the case of Witches, they are to fit a triad vs Warlocks and Wizards. The challenge to me too is fitting them in without too much redundancy. I am trying not to overthink this, but my first thought was witches should be nature mages - arcanists who tap into the mana inherent in all living things, as well as the energies of the cycles of life and death and the seasons. Yes they compete against Druids somewhat, but they are arcane casters who use INT to support their knowledge of the mysteries of nature. A modest connection to the fey seems appropriate, and I figure witches should stick to the Prime too - no planar stuff. vincegetorix: I really like the ritual slant you suggest, and I will consider it as I flesh things out.

Thursday, 7th December, 2017

  • 05:31 PM - Wulffolk mentioned vincegetorix in post Public Gaming: Home brew setting vs Forgotten Realms
    I've been hosting a monthly (or almost monthly) D&D game at a comic store in my neighborhood. The game is meant to be both an introduction to D&D for beginners, but also, hopefully, an enjoyable experience for seasoned players and a way to meet others who enjoy playing D&D and other RPGs in general. I am planning to start a group exactly like this after the holidays. I agree with vincegetorix . Using the Forgotten Realms brings along interpretation issues if you have players that are familiar with the setting. For an intro-group like this I think that a generic "points of light" setting similar to 4e works best. That is one of the few 4e quirks that I cared for.

Tuesday, 6th June, 2017

  • 08:46 PM - Lanefan mentioned vincegetorix in post Why FR Is "Hated"
    Based on everything that I have heard about the 4e Realms and how well it went over, I would think this would be a gigantic mistake. This thread title aside, the Realms is the most popular campaign setting. Fans are cool with it evolving, but a major reset that totally changes what the Realms are is probably going to turn off way more people than it turns on. Even if it was an improvement, how many of the haters are really going to give it a chance?I didn't read what vincegetorix posted as looking for a reset. It seemed more like a complete reboot from scratch, and if approached from that perspective (i.e. wipe out ALL the history and lore and baggage and start right over from square one) he-she might be on to something. Lan-"except the reboot idea is missing Norse, and by holy law you can't have a D&D setting without Norse in it somewhere"-efan

Wednesday, 1st March, 2017

  • 02:22 AM - doctorbadwolf mentioned vincegetorix in post Racial Variant For Half-Orc Shamans/Druids
    ...y of the land, people passing by etc.). That said, you might have to adjust the agricultural traits of the orcish people; it seems like their hunter-gatherer stereotype would be inhibited by that ability. Even if it doesn't stem from a moralistic standpoint, it doesn't make much sense to eat your informants, or encourage them to be wary of you. Another suggestion might be something along the lines of invoking the spirits when healing, to give a buff to HD expenditure, possibly for the group. This also pairs nicely with the tales of orc hardiness, and is useful regardless of class/archetype. The third one seems out of line? TO me, it seems similar to the first one in power. Perhaps instead of being especially hard to find while camped, the party could roll twice and take the better of any HD spent for healing? Maybe something involving exhaustion? My group hasn't really messed with exhaustion much yet, because we don't really like it, so I don't really know what would work there. vincegetorix I like those variant options. They don't do the thing I'm looking for right now, but I definitely want Half-Orcs to have more options in general, like Half-elves and Tieflings. (Also, Dragonborn have the same need, IMO. GIve me some Draconian variants, at least!) Cap'n Kobold Fair enough, I guess I just have a hard time looking at the half-orc and not seeing an obvious, glaring, problem, so I'm surprised by someone not thinking there even is one. The option you suggest could work, but it does feel like a pure addition, rather than a variant, and a variant is more in line with how 5e deals with this sort of thing, outside of subrace. Here is the problem I see, since I didn't do a sufficient job describing it in the OP. For one thing, I personally think that every race should have a choice of secondary stat increase, even if they don't have a subrace. That part is partly "optimization" based (not really, but I don't feel like describing the distinction between optimization and me...

Tuesday, 28th February, 2017

  • 07:34 PM - Flareanthia mentioned vincegetorix in post Looking for Lore - Tritons race
    Oh I see @Demetrios1453 perfect, thank you. I will check and see! Hopefully 2e will prove a little bit insightful :3 @vincegetorix yeah, Tritons are actually good aligned from what I understand, most usually lawful good according to Volo though my Triton is a neutral good, because he was banished from his home/protectorate (Thus I named him Exoristos, which is a Greek word meaning outcast or banished. The reason I did this is because I figured "Hey, Greek is old, maybe Primordial could sound kinda like Greek would!" XD ) And Tritons ARE originally from the plane of water, but... That was apparently a long time ago, meaning that most if not all Tritons in the realm now would have never been there. Tritons would know of the plane of water, probably, but have lived in the sea their whole lives. Heck, there is a whole part of volo's guide talking about how they don't know anything of the surface, I imagine this would also mean they don't know much of creatures from the surface or sea creatures that never go too deep? 'XD I mean I can fluff some stuff as pertaining to their culture, I've looked up a WHOLE load of an...

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Sunday, 21st July, 2019


Thursday, 18th July, 2019

  • 10:48 PM - Charlaquin quoted vincegetorix in post A character sheet for Skills With Different Ability Scores?
    Here's my redesign of the front page to promote ability scores over skills: Perfect, this is exactly the sort of thing I was looking for! Thanks. I play without a list of skills (I call it free-form skills) and players can choose or create their own skill if they want at character generation. I call for ability test and the player can add their prof. bonus if they think they have a skill that can help in that matter. I'm currently working on 1-page playbook for each class, if you'd like to see; there's only a blank space to list all your skills. This, although not what I had in mind, is very cool. Very PbtA.

Thursday, 11th July, 2019

  • 03:46 PM - TwoSix quoted vincegetorix in post Doing away with Extra Attack
    But wouldnt it be a little unfair for martial since cantrip auto-scale to 4dX? Your classes with only 1 extra attack would still be dealing 2dX + mod at level 17 when the casters will be slinging 4d10 firebolt. I dont do math, maybe its still in favor of martial? When you factor things like Rage, Improved Smite and Hunter's Mark/HUnter's Multiattacks? I'm not sure if they're still ahead, but they definitely lose a decent amount of damage. The paladins loses 1d8+stat at 11, and the barbarian loses 3+stat, and the fighter loses 2xstat. Making GWM/SS and smites be less valuable is probably a good thing from a game design perspective, but it's still a solid nerf to martial attacks. You'd probably want to nerf cantrips, and especially Eldritch Blast in such a paradigm.

Wednesday, 10th July, 2019


Wednesday, 3rd July, 2019

  • 09:29 PM - R_Chance quoted vincegetorix in post 2E Priests Vs 5E Domains
    For those playing the FR, there's nice book on the DMguild that create a domain (and paladin's oath) for 48 of the main human deity of Faerun, plus Corellon and Moradin and some specialty spells. You may want to look at it. https://www.dmsguild.com/product/243212/Faiths-of-the-Forgotten-Realms?term=faith+of+ Looks interesting and the reviews are excellent (including several reviewers who I've read reviews for before and agreed with). I don't run a Forgotten realms game but I'm not against borrowing / using material :) I'm thinking the hardcover and PDF option. Thanks for the heads up.

Monday, 1st July, 2019

  • 04:59 PM - Tony Vargas quoted vincegetorix in post The perfect D&D edition (according to ENWORLD)
    Striker -> Commando (single target DPR) or Ravager (AoE Blaster) Defender -> Sentinel Controller -> Saboteur Leader -> SynergistHeh. Three of those are just radically anachronistic. "Synergist" is a good example of how a label can be much more accurate and precise, but horribly off. But, I have long thought that it'd've made sense to break out a Blaster (AE damage) role from the Controller. Augmentor - that's actually not bad at all. For a term that need never be used in character, not bad. Yes, which is a part of why these also have problems. Inspiring Leader, the PDK, Rally maneuver (among others), and Social Skills, all have that same issue with rankling Player Agency, IFF the player subject to them isn't given an out. But, they're in the game, and people deal with them routinely without issue. In particular, Inspiring Leader feat and PDK are opt-in optional. I don't see how backgrounds matter here; they're chosen by the player for the character and thus the player ...
  • 03:17 PM - Sadras quoted vincegetorix in post Horde of the Dragon Queen (what am I doing wrong)spoilers
    The idea that HotDQ is "a terrible module" is not shared by everyone on this board. My group had a great time with it, and I think it is unfairly maligned. 100% (there's just one dragon fight in HotDQ) The Draakhorn only gets sounded in RoT, so I never saw the reason for HotDQ getting criticism for this. Two dragons as @jayoungr correctly points out with the possibility of more (dragon eggs in chapter 3, perhaps observe one flying overhead in chapter 4, and the two sibling black dragons that live in the marsh) - is more than enough as a starter.
  • 03:09 PM - jayoungr quoted vincegetorix in post Horde of the Dragon Queen (what am I doing wrong)spoilers
    Ok, fair enough. One of my players had it and I don't have lots of time to do a homebrew campaign, so I ran it. The idea that HotDQ is "a terrible module" is not shared by everyone on this board. My group had a great time with it, and I think it is unfairly maligned. Are you suggesting I ran things properly? Hard to say without more information. The fact that your players are inexperienced may be a large factor. Are they making any effort to be stealthy and avoid encounters that they're not ready for? If so, are you calling for group checks or does everyone in the group have to pass in order for it to work? Do they ever try to talk their way out of combat instead of fighting, and if so, do you let them do that? How is the lethality happening? For example, you said one of your players is a Goliath; what class is he? Are your spellcasters getting caught in melee? Are you using the flanking rules, and if so, are your players making use of them? I guess I was just 'trusting' t...
  • 03:20 AM - TwoSix quoted vincegetorix in post The perfect D&D edition (according to ENWORLD)
    Not bad. I personally stole from the Roles from FFXIII when explaining the 4ed roles to my table because I found the name more evocative: Striker -> Commando (single target DPR) or Ravager (AoE Blaster) Defender -> Sentinel Controller -> Saboteur Leader -> Synergist Heh. The entire time I was playing FFXIII, I kept thinking those party roles would be better for 4e than the actual 4e roles.

Friday, 28th June, 2019

  • 07:27 PM - Garthanos quoted vincegetorix in post The perfect D&D edition (according to ENWORLD)
    I use a completely different thematic for the mechanics of warlord. r I made up a build called it a Princess Build - it was also known as a Lazy-lord by someone else who basically came up with it themselves. It was the meekest of flavor you can imagine and for all intents and purpose non-combatant. Priests were higher rank than the Nobility (a background anyone can take) and either could have the rest of the party thrown in jail and you know and Paladins were the elite knights just under the King and could do the throwing. Flavor is entirely up in the Air in D&D unless you are a selfish e-warrior who's goal is primarily depriving others of their fun. My favorite Warlord might actually be Mulan ;) but don't tell anyone.
  • 06:49 PM - Elfcrusher quoted vincegetorix in post The perfect D&D edition (according to ENWORLD)
    I use a completely different thematic for the mechanics of warlord. My ''warlord-y'' class is called the Companion. I often found that the idea that nobody would want to play the helper, the loyal friend or trusty sidekick to be false. I guessed that I'm probably not alone in wanting to play in the role of Samwise Gamgee, the resilient, loyal, helpful companion of more ''martial'' characters, but still as heroic as the rest of them. Its a class with a little more emphasis on the social and exploration pillars than you would expect a regular warlord, but it still has some battle application. See, I love that. I would be vastly more open to a tactical/supporty class that was fluffed this way. And would be interested in playing it myself. Let the Companion's devotion to his/her companions fuel his abilities, not their devotion to him. I once posted a tongue-in-cheek "Caddy" class. Or a "Jeeves", maybe. "Don't worry, sir, you'll get him next time." "May I suggest the two-handed sword, sir?" "Righ...

Tuesday, 25th June, 2019

  • 07:46 PM - Wrathamon quoted vincegetorix in post D&D Essentials Kit Offers a New Place to Start
    All Targets closed 2 years ago after only a year or two of business. I just checked to see the shipping cost to Canada (@Mercador lives in the same city as I) and its about 30$ for standard shipping. The produce itself is sold at 34 CAD, so I guess I'll wait for the Amazon release :P Those weren't really Targets like we have here. They were some failed attempt at a store that had the Target name but wasn't stocked like a target, nor the prices. My wife is Canadian and loves Target and she was appalled.
  • 01:23 AM - Mercador quoted vincegetorix in post D&D Essentials Kit Offers a New Place to Start
    Fun little story I could totally see the sequence, you should write books if you don't already. I thought they had Targets in Canada. At the very least you should be able to get it shipped to you. All Targets closed 2 years ago after only a year or two of business. I just checked to see the shipping cost to Canada (@Mercador lives in the same city as I) and its about 30$ for standard shipping. The produce itself is sold at 34 CAD, so I guess I'll wait for the Amazon release :P If I remember correctly, it was in 2015 that they went down, what a retail disaster... But yeah, 30$ shipping fees for a 34$ product is a bit overkill. Let's hope Amazon will get some next September or I'll just pay the Imaginaire rate ;)

Monday, 10th June, 2019


Sunday, 9th June, 2019

  • 11:10 PM - Mercador quoted vincegetorix in post Baldur's Gate III Announced; Powered by D&D 5E
    I believe Larian will also be at some kind of PC Game show on Monday Good, I didn't know they were at that show. I guess we'll learn more by then. No mentions during the Xbox Press Conference and there's no Sony PR Event this E3, so console release isn't planned.. yet. I did not listen to the announcement, who you mind expanding a bit on how does Stadia works? Is it like Steam or other services like GOG? I have an old PC and was kinda saddened to see that I was going to miss that game, but you seem to say that low-perfomance PC should be able to run it? What's Sorcerer Apprentice said it's true. Not sure I would play a game like Mortal Kombat with a streaming link, just watching a press conference can't stay at 1080p, so imagine a game where 50ms matters. But if BG3 is a game like Divinity Original Sin 2 (like I think it will), you'll be fine, lag won't matter much.
  • 10:59 PM - Sorcerers Apprentice quoted vincegetorix in post Baldur's Gate III Announced; Powered by D&D 5E
    I did not listen to the announcement, who you mind expanding a bit on how does Stadia works? Is it like Steam or other services like GOG? I have an old PC and was kinda saddened to see that I was going to miss that game, but you seem to say that low-perfomance PC should be able to run it? It's a streaming service, where the game actually runs on computers in the google cloud and your computer only has to display a video stream and transmit your inputs. This means that it can run on pretty much any reasonably modern computer. The downside is that there will inevitably be some network latency in the controls, but that's mostly a problem with fast paced games, it shouldn't be an issue with a CRPG like Baldur's Gate 3.
  • 04:16 PM - Tony Vargas quoted vincegetorix in post Fighter subclasses for every ability score
    I dont think Extra Attack is the feature that take ''too much'' place in the core chasis. I think the main offender is the extra feats at level 6 and 14. 5e scales most clearly in terms of hp/damage, and the fan base lives* to calculate DPR. So 5e 'balance' overvalues DPR, and, the Fighter, Mr Best At Combat (with weapons, without magic), gets little else. The bonus ASIs give the Fighter a tiny amount of versatility at the build-design phase, so they're a godsend for any theorycrafter who wishes to prove the Fighter can 'do' something or meet some metric. But the practical benefit to an actual individual fighter, in play, is getting his ASI/second-choice feat 2 levels early. I honestly believe that those two level slot could a been better used to develop a little more the identity of the archetype witch ribbons and utility features.Honestly you could give The fighter all of those you wanted. * that was s'posedto be 'loves' but I think I'll let autocorrect have it's way on thi...

Saturday, 8th June, 2019

  • 08:42 PM - Beleriphon quoted vincegetorix in post Let's Talk About THAC0
    Ha, that was my understanding. Follow up question: Would ''THACO'' be a feminine or masculine word? Believe it or not, this as been the subject of many friendly debate at my table :P . For those who speak french, would it be ''le THACO'' or ''la THACO''? There's unfortunately no true neutral in french. Thanks for your time, this thread will help me assert my DM domination over my table :P As for the mechanic itself, once it is explained like this its indeed quite easy, I dont know why I thought it was way more obscure than that. On French, THAC0 is an acryonym of To-Hit Armour Class 0; so I'd go with whatever gendered pronoun you'd use for Armour Class in French. As for the math, its very clearly: (Die roll + Modifiers) - THAC0 score = AC Hit Thus, a roll of (13 + 2 for a magic weapon) - THAC0 18 = 3, so we hit AC of 3. The issue is that in the AD&D rules at any point actually explain the process of attacking in that way. So the process isn't hard at all, its not really tha...

Friday, 7th June, 2019


Thursday, 6th June, 2019

  • 08:44 PM - 5ekyu quoted vincegetorix in post Torture Should Not Work in Dungeons & Dragons
    This is why I use my favorite houserules in all my games now: Damage is always non-lethal unless the players specifies otherwise. An enemy dropped to 0 is ''defeated'' instead of dead; it wont fight again against he party, even at a later moment, it is ''dead'' to the story but can be interacted with again should the PC wish to. It force my players to interact more with the NPCs, even the generic unnamed ones, which in return force the generic NPC to become more than a bag of hit points who oppose the party in direct response to the PC non-attack actions.For unnamed npc I use the one turn rule. If someone on the PC side takes an action of some sort yo save a downed foe before its next turn, it is ok. That adds a bit of time drama to it. Obviously deliberate non-leyhal works too. But to me default ko would lead to too many discussions about helpless prisoners etc.


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