View Profile: vincegetorix - Morrus' Unofficial Tabletop RPG News
  • vincegetorix's Avatar
    Yesterday, 09:14 PM
    I have in mind of merging the barbarian and the ranger into a single class to create my own vision of the ranger: the frontiersman who fights to protect nature from civilization and civilization from the dangers of nature. He's a guide and a specialist who goes against all odds to protect the things he cares about. 2d6 HD Light, Medium, Shield Simple, Martial Wis, Str 1: Wild Wanderer...
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  • vincegetorix's Avatar
    Thursday, 20th June, 2019, 10:18 PM
    Here's my 2c on what could be alternate abilities for other classes: Barb: No idea, I have a barb variation that build up ''level'' of rage when it gets hit instead of spending a limited resource. I love the concept of the barbarian from Dungeon World, where the class is not built for damage but more for a reckless type of character in every aspect of the game. Bard: Maybe a spell less or...
    106 replies | 3942 view(s)
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  • vincegetorix's Avatar
    Friday, 14th June, 2019, 12:52 AM
    I'd like a colonial/empire setting feature napoleonian dwarves and the elven colonies declaring independence from their mad dragon king and its empire :P
    393 replies | 10455 view(s)
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  • vincegetorix's Avatar
    Tuesday, 11th June, 2019, 04:05 PM
    I'd go with the bath house to exploit the vulnerabilities of the halflings: - Fight them at night: they dont have darkvision, - Divise them: the steam from the batch mess with perception, so you can isolate them. - Fight them in shallow water (approx 3 feet): they are small, what is difficult terrain for you is underwater fighting to them :p - If possible, use summons: Steam mephit, mud...
    13 replies | 495 view(s)
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  • vincegetorix's Avatar
    Sunday, 9th June, 2019, 02:18 PM
    I dont think Extra Attack is the feature that take ''too much'' place in the core chasis. I think the main offender is the extra feats at level 6 and 14. Many classes gain an archetype feature at those levels and I honestly believe that those two level slot could a been better used to develop a little more the identity of the archetype witch ribbons and utility features.
    34 replies | 1317 view(s)
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  • vincegetorix's Avatar
    Sunday, 9th June, 2019, 02:06 PM
    Having seen some confusion about preparing spells at my table, and seeing that once my players selected their spells and prepared, they did not care to switch them, I decided to put all caster in the ''known, no prep'' team. You could see a loss of versatility if you noticed your players tend to switch their spell a lot, but I think that most players select their favorite spells from the list and...
    26 replies | 1263 view(s)
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  • vincegetorix's Avatar
    Sunday, 9th June, 2019, 01:08 AM
    One thing I do when I design archetypes is look at the monster features list on DMG p280 to see if I can steal existing features and give them to the class. For exemple: The Tank (Con-fighter): Lets call it the Dreadnought Here's a list of monster feature that we could use to create it: - Charge (centaur) - Immutable Form (golems) - Damage absorption(golems) - Regeneration (Troll) -...
    34 replies | 1317 view(s)
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  • vincegetorix's Avatar
    Thursday, 6th June, 2019, 08:50 PM
    I would say so, yes. There's some magic that are less invasive, requires a lower spellcasting level and are more efficient than dominating a person or using a geas. Like - Command: Answer or Reveal (after asking a question) Detect Thought Calm Emotion + Friend Zone of Truth Hex -> Charisma All non-lethal, if still a little unethical from my point of view.
    68 replies | 2847 view(s)
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  • vincegetorix's Avatar
    Thursday, 6th June, 2019, 08:31 PM
    This is why I use my favorite houserules in all my games now: Damage is always non-lethal unless the players specifies otherwise. An enemy dropped to 0 is ''defeated'' instead of dead; it wont fight again against he party, even at a later moment, it is ''dead'' to the story but can be interacted with again should the PC wish to. It force my players to interact more with the NPCs, even the...
    68 replies | 2847 view(s)
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  • vincegetorix's Avatar
    Thursday, 6th June, 2019, 07:26 PM
    I'm also in the ''le tako'' camp and I'm in Québec City, but I had players from the south side of the river (Levis, Kamouraska and Beauce refer to it as ''la Tak-zero''. Strange people on the south side...strange people... :p Anyway, thanks all for your answers, you may ignore my thread derail.
    166 replies | 6017 view(s)
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  • vincegetorix's Avatar
    Thursday, 6th June, 2019, 05:16 PM
    Ha, that was my understanding. Follow up question: Would ''THACO'' be a feminine or masculine word? Believe it or not, this as been the subject of many friendly debate at my table :P . For those who speak french, would it be ''le THACO'' or ''la THACO''? There's unfortunately no true neutral in french. Thanks for your time, this thread will help me assert my DM domination over my table :P...
    166 replies | 6017 view(s)
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  • vincegetorix's Avatar
    Thursday, 6th June, 2019, 05:08 PM
    A question for older players and/or english speaker: Do you ponounce THACO as ''tak-zero'' or ''tako''? Me players and myself are all under 30 (never used THACO in any games beyond BG1-2) and french speakers and I've seen both ways. So which is the right way (as Gygax and God intended, as someone would say :P )?
    166 replies | 6017 view(s)
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  • vincegetorix's Avatar
    Thursday, 6th June, 2019, 04:56 PM
    You know, this make me think that the various NPCs in the MM could benefit from a small (say 1d4) table for trait/flaw/ideal to help the DM should the player decide to interact with a generic guard/veteran/mage etc, just like the named NPC have in the more recent APs. I tend to use the tables in Xanathar p.91 to quickly decide the personality of a specific unnamed NPC, you know, for the times...
    68 replies | 2847 view(s)
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  • vincegetorix's Avatar
    Thursday, 6th June, 2019, 02:44 PM
    I also agree with above posters about the 8 primary classes. I believe the more ''exotic'' classes of 4e can be subclasses of the main classes. I dont remember the name, but in 4e when you chose to be a fighter, you decided at level 1 if you were a one-handed weapon specialist or a two-handed weapon specialist. Invoker, Avenger, Warlord, Swordmage, Warden, Assassin and warlock can be subclasses...
    29 replies | 1289 view(s)
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  • vincegetorix's Avatar
    Wednesday, 5th June, 2019, 04:29 PM
    It seems to be missing indeed, the only appearance of the ''glue'' word is from the solution to the demonic rift. Same thing with the random encounters at sea: on a 19 you spot the ship named Salted Glade, but I cant find any other reference to the ship. All other ships that may appear on this table are described on the same page as the table.
    17 replies | 1046 view(s)
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  • vincegetorix's Avatar
    Wednesday, 5th June, 2019, 12:04 AM
    I dont see the necessity for this kind of opening, but Ok, show us this super adventure.
    33 replies | 1367 view(s)
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  • vincegetorix's Avatar
    Saturday, 1st June, 2019, 07:02 PM
    I think this kind of book would also fit well with WotC release theme for 5e; a book with lore, player options and dm options. For example: Threat to the Heartlands Chp. 1: Brief overview of the region. Chp. 2 Organizations of the Heartlands (lore and foes stat block) - Cult of dragon (Dragonwing, Dragonclaw, war drake, Dragon sorcerer etc) - Eltugard (Hellrider, Crusader, undead...
    71 replies | 3183 view(s)
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  • vincegetorix's Avatar
    Saturday, 1st June, 2019, 04:40 PM
    I'll give it a try: School of Theurgy lvl2: Inspired Scribe: Can scribe clerical spells from scrolls to spellbook lvl2: Sacred Lorekeeper : At level 2 choose 2 cantrip from the cleric spell lsit. At each odd level you would gain a new wizard spell known, you may add a spell unique to the cleric spell list to your spell book instead. lvl6: Devoted Orator: When you get to make an...
    31 replies | 1282 view(s)
    3 XP
  • vincegetorix's Avatar
    Thursday, 30th May, 2019, 11:56 PM
    I'm guessing there will be some kind of link between the campaign and the video game: there's clearly the symbol of Bhaal in the background of the book cover.
    99 replies | 5044 view(s)
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  • vincegetorix's Avatar
    Thursday, 30th May, 2019, 07:52 PM
    I would like something like Threat to the Nentir Vale made for various setting, with info and monster for diverse group/organization of foes from a specific setting.
    71 replies | 3183 view(s)
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Monday, 1st April, 2019


Tuesday, 5th March, 2019

  • 09:55 PM - CleverNickName mentioned vincegetorix in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Sunday, 30th December, 2018

  • 09:20 PM - Satyrn mentioned vincegetorix in post Racial ASI removal: ASI to Class and Background
    I'd just tie it to class (+2, +1). Otherwise you're going to do to background what is currently being done to race, that is, turning background choice into pure mechanical optimization. Right now I see people choosing background at least partly because of concept; I hate to abolish that completely. I wouldn't tie it to background simply because the backgrounds are written to be completely fungible - suggestions to be customized as the player sees fit - and I like it that way. So, vincegetorix, I'd go with what you have for the classes (+1 in two different attributes) and a floating +1 the player can place anywhere they want.

Thursday, 24th May, 2018

  • 03:02 PM - Coroc mentioned vincegetorix in post Opening Mordenkainen's Tome of Foes
    Jester David and others Oh my oh my, what did i start here. please do not imply that there are some IRL race Religion, sex, sexual orientation, or political agenda which i would like to downvalue in this forum. E.g. I, for my part love bisexual women, for several reasons, i will not go into detail further. And yes Jester David might have a point in #64 that when the game reflects several aspects of modern human society it might really help kids in puberty who are unsure about who they are. But let us rather discuss the game related aspects and possibilities of this, since i fear my old fashioned language might get me in trouble with the mods else. In other words they printed it in this book, now lets find out what to do with it. I think i like vincegetorix idea in #61 on this.

Monday, 14th May, 2018

  • 03:26 PM - MonkeezOnFire mentioned vincegetorix in post Dawn War + Cthulhu Mythos
    If you'd like to read up more about the Dawn War setting I found a fan compiled timeline that has a ton of info. Unfortunately, the author didn't include their name in the document for me to give them proper credit, but whoever compiled it many thanks! https://www.dropbox.com/s/gdpvh222zn8g54l/History%20of%20the%20Nentir%20Vale.docx?dl=0 As vincegetorix said, the setting's Far Realm and entities from it are basically homage to the Cthulhu universe. It would not be out of place at all to just fill in and change aspects as you see fit. I'd also be curious to see the video you talked about in the OP if you don't mind sharing it. As a fan of the setting I'm always looking for interesting tid bits about it.

Friday, 4th May, 2018


Thursday, 3rd May, 2018


Sunday, 15th April, 2018

  • 04:28 PM - Blue mentioned vincegetorix in post Terrible, horrible, no-good, very bad encounters, by type
    ...ience (but good spelunking skills), where the local Underdark taints all within with madness and psychopathic tendencies. Horror and psychological elements are welcome. Challenging for level 14-17 characters, but that's tweakable. Does not need to feature combat, and if it does feature combat it can be anything from the focus to just an additional hazard or even a red herring/distraction to the real challenge. Should provide a challenge where lose of resources (spells used, traveling equipment, etc.) or time (days) can definitely be lost. Bonus points if there's some connection to a sneaky cabal of black dragons who wish to block drow traffic, but that's optional. Please stay away from: drow/derro/(really, most humanoids), molds/fungi, anything that would introduce major plot arcs to resolve nicely (like an aboleth), devils, and cosmology-specific extraplanars (like modrons, githyanki, named demon lords, etc.). Oh, and just to summon our prolific encounter writer - hey vincegetorix.

Friday, 13th April, 2018

  • 01:35 AM - dave2008 mentioned vincegetorix in post Check out the Astral Deadnought from Mordenkainen's Tome
    ... The monsters work for my group, but my personal taste are different and I like make more difficult versions of monsters. The advice you quote from thr DMG is a start. But they could have done more to clearly define the intent of the standard designs and how to modify the standard monsters. They could provide more guidelines for what constitutes a step up or down in difficult. For ex.: "If your group chooses to use the magic item guidelines in the this book, decrease the difficulty by one step." I'm not saying this is correct, just a suggestion of how more guidance could be give. or they could give guidelines for how to make a creature more difficult, such as: "If a creature is not performing up to its CR for your group, you can increase its difficulty by one step by adding damage to its attacks equal to half its CR." I don't need this, but there are lots of suggestions like these that could help newer DMs. I'm not really interested in templates to increase difficulty like @vincegetorix suggests. But a list of traits could be useful as well.

Thursday, 5th April, 2018

  • 07:01 PM - lowkey13 mentioned vincegetorix in post RFC: Iconic D&D Cities
    I've heard of both Lankhmar and Birthright (though I can't say I've heard of Anuire); the only one still on the list I had to google was Hammerfall (and even then, I can't seem to find much beyond someone's homebrew OD&D setting/city and typos regarding the Elder Scrolls nation Hammerfell). I know Birthright, I just have no idea re: major cities in it. I added Hammerfall (Hammerfell) due to the comment from vincegetorix "I suggested Hammerfall, the city last citadel of dwarfs, because it was one of the only lore supplement made for the Vale." Didn't want to be accused of anti-NV bias.* But if no one else pipes up, it seems reasonable to take it out and put in Stormreach. *I'll cop to hating dwarves.

Monday, 26th March, 2018

  • 10:41 PM - Hawk Diesel mentioned vincegetorix in post Ideas for options that use both Strength and Dexterity
    I worked to polish the concept originally posted by vincegetorix into a formalized archetype. Enforcer Some rogues are good at stealing, others for infiltration or killing. But you are the guy a boss calls in to do the dirty work. Breaking knees, scaring marks into paying on their “protection” fees, and kidnapping folks are all in a day’s work. You don’t rely on finesse or subtlety. Your tools of the trade are blunt, obvious, and effective. Thug You have learned to use the tools of your trade with even greater effect. Starting at 3rd level, you can apply your sneak attack damage while using a melee weapon that deals bludgeoning damage, even if it isn’t a finesse weapon. Brute When you fight, you fight dirty. Beginning at 3rd level, you can make the Shove action as a bonus action. Nasty Backswing Although sometimes you may miss, you usually still graze your opponent to make sure they know how lucky they are to have avoided the blow. Whenever you miss with an attack, if a hit would have allowed you to add sneak attack damage, the targe...

Friday, 16th March, 2018

  • 06:57 PM - 77IM mentioned vincegetorix in post Warden (Ranger Archetype)
    ...warlock's third eldritch blast attack, but I could be badly wrong. @Everybody is right, translating something like this from 4E to 5E is never going to work quite right. You have to pick and choose what to retain and what gets lost. I like to start with the "story" of a character archetype and then see where it fits in. To me, the warden's story is smack dab in between ranger and druid, and too similar to either to stand alone as its own class. I also can't see a warden base class supporting many good subclass ideas -- you could base subclasses on the paragon paths, but they all feel pretty samey to me, and don't have a strong basis in fantasy fiction. I thought about making it a paladin subclass, but re-reading the paladin's flavor text, it just didn't feel right; paladin is very oath-oriented, with a strong dose of self-righteousness, which is the opposite of the "surrender to nature" vibe I get from the warden. I definitely think you could start from a druid base the way vincegetorix suggests, and might explore that option next. I am also intrigued by MechaTarrasque's idea of making the warden a subclass of a generic shapeshifter base class. There's actually a class like this in EN5ider's "Touch of Class," the shifter, but it doesn't really float my boat for some reason.

Wednesday, 10th January, 2018

  • 05:48 PM - CapnZapp mentioned vincegetorix in post Dire Animal Template
    Cap'n Kobold and vincegetorix: thanks, but most suggestions make a minor difference. It is my opinion that relatively small things that doesn't significantly alter CR doesn't need to be codified. A DM can give a monster "inspiration" on a particular attack for instance, or give it maximum hp. All on the fly - no formal rules necessary. What I'm looking for is a bigger change. While five steps on the "CR ladder" only means CR 1/8 becomes CR 3, it also means CR 2 becomes CR 7. I don't know the details of Challenge Rating determination, and honestly, I'm not really using CRs myself. The main reason I'm using them here in these posts is to quickly get my meaning across. Not that I particularly care whether a monster with 40 hp is CR 2 or CR 3. But basically, the template can't just double hit points, say. It also needs to provide a static boost. Let's say "CR 2" means 40 hit points (perhaps not for creatures with good defenses, but animals have poor defenses). Then our template can say "double hit points p...

Wednesday, 27th December, 2017

  • 01:48 AM - Hawk Diesel mentioned vincegetorix in post Yet Another Attempt at Revising the Ranger
    ...er's Mark, both you and your animal companion gain the benefits of those abilities. Superior Strikes At 7th level your animal companion’s attacks can break through defenses that normal attacks could not. Your animal companion’s attacks count as magical for the purposes of resistance. Storm of Claws and Fangs At 11th level, when you use your bonus action to command your animal companion to attack, it can make a melee attack against each creature of its choice within 5 feet of it, with a separate attack roll for each target. Animal Protector At 15th level, your animal companion is willing to risk its life for yours. Whenever your animal companion is within 5ft of you and a creature makes a successful attack roll against you, your animal companion can use its reaction to take the full amount of damage instead of you. EDIT: Made the following changes: -Changed the 4th level Hunter bonus spell to Death Ward and the 3rd level Beast Master bonus spell to Revivify based on vincegetorix's suggestion. I thought those particular spells fit better for the ranger archetypes than the ones I chose. -Added the note regarding the Animal Companion's attack modality. -Corrected some grammatical errors and cleaned up the section regarding the animal companion's bonus to AC and damage. -Moved Storm of Claws and Fangs to level 11 Beast Master feature. Removed Beast Defense. -Added Animal Protector to level 15 Beast Master features. EDIT #2: Made/Considering the following changes: So the animal companion starts off with a bonus to damage equal to the character's proficiency bonus. But I feel that may be too much at level 3. Especially since the animal companion will also deal extra damage with Hunter's Mark, and this put this over the Berserker Barbarian's Frenzy ability and the Battlerager Barbarian's Battlerager Armor ability. So I am definitely taking that out. But is there a place it can be put back in? I think level 7 would not work. Although it would mak...

Monday, 25th December, 2017

  • 05:54 PM - Winterthorn mentioned vincegetorix in post Preview of the Witch Class I am working on
    I too have been working on a Witch class (and a Shaman class as well). In my case I am also updating my old homebrew setting from the 2E days to 5E, and that exercise has fueled my interest in a few new classes to fill some niches. In the case of Witches, they are to fit a triad vs Warlocks and Wizards. The challenge to me too is fitting them in without too much redundancy. I am trying not to overthink this, but my first thought was witches should be nature mages - arcanists who tap into the mana inherent in all living things, as well as the energies of the cycles of life and death and the seasons. Yes they compete against Druids somewhat, but they are arcane casters who use INT to support their knowledge of the mysteries of nature. A modest connection to the fey seems appropriate, and I figure witches should stick to the Prime too - no planar stuff. vincegetorix: I really like the ritual slant you suggest, and I will consider it as I flesh things out.

Thursday, 7th December, 2017

  • 05:31 PM - Wulffolk mentioned vincegetorix in post Public Gaming: Home brew setting vs Forgotten Realms
    I've been hosting a monthly (or almost monthly) D&D game at a comic store in my neighborhood. The game is meant to be both an introduction to D&D for beginners, but also, hopefully, an enjoyable experience for seasoned players and a way to meet others who enjoy playing D&D and other RPGs in general. I am planning to start a group exactly like this after the holidays. I agree with vincegetorix . Using the Forgotten Realms brings along interpretation issues if you have players that are familiar with the setting. For an intro-group like this I think that a generic "points of light" setting similar to 4e works best. That is one of the few 4e quirks that I cared for.

Tuesday, 6th June, 2017

  • 08:46 PM - Lanefan mentioned vincegetorix in post Why FR Is "Hated"
    Based on everything that I have heard about the 4e Realms and how well it went over, I would think this would be a gigantic mistake. This thread title aside, the Realms is the most popular campaign setting. Fans are cool with it evolving, but a major reset that totally changes what the Realms are is probably going to turn off way more people than it turns on. Even if it was an improvement, how many of the haters are really going to give it a chance?I didn't read what vincegetorix posted as looking for a reset. It seemed more like a complete reboot from scratch, and if approached from that perspective (i.e. wipe out ALL the history and lore and baggage and start right over from square one) he-she might be on to something. Lan-"except the reboot idea is missing Norse, and by holy law you can't have a D&D setting without Norse in it somewhere"-efan

Wednesday, 1st March, 2017

  • 02:22 AM - doctorbadwolf mentioned vincegetorix in post Racial Variant For Half-Orc Shamans/Druids
    ...y of the land, people passing by etc.). That said, you might have to adjust the agricultural traits of the orcish people; it seems like their hunter-gatherer stereotype would be inhibited by that ability. Even if it doesn't stem from a moralistic standpoint, it doesn't make much sense to eat your informants, or encourage them to be wary of you. Another suggestion might be something along the lines of invoking the spirits when healing, to give a buff to HD expenditure, possibly for the group. This also pairs nicely with the tales of orc hardiness, and is useful regardless of class/archetype. The third one seems out of line? TO me, it seems similar to the first one in power. Perhaps instead of being especially hard to find while camped, the party could roll twice and take the better of any HD spent for healing? Maybe something involving exhaustion? My group hasn't really messed with exhaustion much yet, because we don't really like it, so I don't really know what would work there. vincegetorix I like those variant options. They don't do the thing I'm looking for right now, but I definitely want Half-Orcs to have more options in general, like Half-elves and Tieflings. (Also, Dragonborn have the same need, IMO. GIve me some Draconian variants, at least!) Cap'n Kobold Fair enough, I guess I just have a hard time looking at the half-orc and not seeing an obvious, glaring, problem, so I'm surprised by someone not thinking there even is one. The option you suggest could work, but it does feel like a pure addition, rather than a variant, and a variant is more in line with how 5e deals with this sort of thing, outside of subrace. Here is the problem I see, since I didn't do a sufficient job describing it in the OP. For one thing, I personally think that every race should have a choice of secondary stat increase, even if they don't have a subrace. That part is partly "optimization" based (not really, but I don't feel like describing the distinction between optimization and me...

Tuesday, 28th February, 2017

  • 07:34 PM - Flareanthia mentioned vincegetorix in post Looking for Lore - Tritons race
    Oh I see @Demetrios1453 perfect, thank you. I will check and see! Hopefully 2e will prove a little bit insightful :3 @vincegetorix yeah, Tritons are actually good aligned from what I understand, most usually lawful good according to Volo though my Triton is a neutral good, because he was banished from his home/protectorate (Thus I named him Exoristos, which is a Greek word meaning outcast or banished. The reason I did this is because I figured "Hey, Greek is old, maybe Primordial could sound kinda like Greek would!" XD ) And Tritons ARE originally from the plane of water, but... That was apparently a long time ago, meaning that most if not all Tritons in the realm now would have never been there. Tritons would know of the plane of water, probably, but have lived in the sea their whole lives. Heck, there is a whole part of volo's guide talking about how they don't know anything of the surface, I imagine this would also mean they don't know much of creatures from the surface or sea creatures that never go too deep? 'XD I mean I can fluff some stuff as pertaining to their culture, I've looked up a WHOLE load of an...

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Tuesday, 25th June, 2019

  • 07:46 PM - Wrathamon quoted vincegetorix in post D&D Essentials Kit Offers a New Place to Start
    All Targets closed 2 years ago after only a year or two of business. I just checked to see the shipping cost to Canada (@Mercador lives in the same city as I) and its about 30$ for standard shipping. The produce itself is sold at 34 CAD, so I guess I'll wait for the Amazon release :P Those weren't really Targets like we have here. They were some failed attempt at a store that had the Target name but wasn't stocked like a target, nor the prices. My wife is Canadian and loves Target and she was appalled.
  • 01:23 AM - Mercador quoted vincegetorix in post D&D Essentials Kit Offers a New Place to Start
    Fun little story I could totally see the sequence, you should write books if you don't already. I thought they had Targets in Canada. At the very least you should be able to get it shipped to you. All Targets closed 2 years ago after only a year or two of business. I just checked to see the shipping cost to Canada (@Mercador lives in the same city as I) and its about 30$ for standard shipping. The produce itself is sold at 34 CAD, so I guess I'll wait for the Amazon release :P If I remember correctly, it was in 2015 that they went down, what a retail disaster... But yeah, 30$ shipping fees for a 34$ product is a bit overkill. Let's hope Amazon will get some next September or I'll just pay the Imaginaire rate ;)

Monday, 10th June, 2019


Sunday, 9th June, 2019

  • 11:10 PM - Mercador quoted vincegetorix in post Baldur's Gate III Announced; Powered by D&D 5E
    I believe Larian will also be at some kind of PC Game show on Monday Good, I didn't know they were at that show. I guess we'll learn more by then. No mentions during the Xbox Press Conference and there's no Sony PR Event this E3, so console release isn't planned.. yet. I did not listen to the announcement, who you mind expanding a bit on how does Stadia works? Is it like Steam or other services like GOG? I have an old PC and was kinda saddened to see that I was going to miss that game, but you seem to say that low-perfomance PC should be able to run it? What's Sorcerer Apprentice said it's true. Not sure I would play a game like Mortal Kombat with a streaming link, just watching a press conference can't stay at 1080p, so imagine a game where 50ms matters. But if BG3 is a game like Divinity Original Sin 2 (like I think it will), you'll be fine, lag won't matter much.
  • 10:59 PM - Sorcerers Apprentice quoted vincegetorix in post Baldur's Gate III Announced; Powered by D&D 5E
    I did not listen to the announcement, who you mind expanding a bit on how does Stadia works? Is it like Steam or other services like GOG? I have an old PC and was kinda saddened to see that I was going to miss that game, but you seem to say that low-perfomance PC should be able to run it? It's a streaming service, where the game actually runs on computers in the google cloud and your computer only has to display a video stream and transmit your inputs. This means that it can run on pretty much any reasonably modern computer. The downside is that there will inevitably be some network latency in the controls, but that's mostly a problem with fast paced games, it shouldn't be an issue with a CRPG like Baldur's Gate 3.
  • 04:16 PM - Tony Vargas quoted vincegetorix in post Fighter subclasses for every ability score
    I dont think Extra Attack is the feature that take ''too much'' place in the core chasis. I think the main offender is the extra feats at level 6 and 14. 5e scales most clearly in terms of hp/damage, and the fan base lives* to calculate DPR. So 5e 'balance' overvalues DPR, and, the Fighter, Mr Best At Combat (with weapons, without magic), gets little else. The bonus ASIs give the Fighter a tiny amount of versatility at the build-design phase, so they're a godsend for any theorycrafter who wishes to prove the Fighter can 'do' something or meet some metric. But the practical benefit to an actual individual fighter, in play, is getting his ASI/second-choice feat 2 levels early. I honestly believe that those two level slot could a been better used to develop a little more the identity of the archetype witch ribbons and utility features.Honestly you could give The fighter all of those you wanted. * that was s'posedto be 'loves' but I think I'll let autocorrect have it's way on thi...

Saturday, 8th June, 2019

  • 08:42 PM - Beleriphon quoted vincegetorix in post Let's Talk About THAC0
    Ha, that was my understanding. Follow up question: Would ''THACO'' be a feminine or masculine word? Believe it or not, this as been the subject of many friendly debate at my table :P . For those who speak french, would it be ''le THACO'' or ''la THACO''? There's unfortunately no true neutral in french. Thanks for your time, this thread will help me assert my DM domination over my table :P As for the mechanic itself, once it is explained like this its indeed quite easy, I dont know why I thought it was way more obscure than that. On French, THAC0 is an acryonym of To-Hit Armour Class 0; so I'd go with whatever gendered pronoun you'd use for Armour Class in French. As for the math, its very clearly: (Die roll + Modifiers) - THAC0 score = AC Hit Thus, a roll of (13 + 2 for a magic weapon) - THAC0 18 = 3, so we hit AC of 3. The issue is that in the AD&D rules at any point actually explain the process of attacking in that way. So the process isn't hard at all, its not really tha...

Friday, 7th June, 2019


Thursday, 6th June, 2019

  • 08:44 PM - 5ekyu quoted vincegetorix in post Torture Should Not Work in Dungeons & Dragons
    This is why I use my favorite houserules in all my games now: Damage is always non-lethal unless the players specifies otherwise. An enemy dropped to 0 is ''defeated'' instead of dead; it wont fight again against he party, even at a later moment, it is ''dead'' to the story but can be interacted with again should the PC wish to. It force my players to interact more with the NPCs, even the generic unnamed ones, which in return force the generic NPC to become more than a bag of hit points who oppose the party in direct response to the PC non-attack actions.For unnamed npc I use the one turn rule. If someone on the PC side takes an action of some sort yo save a downed foe before its next turn, it is ok. That adds a bit of time drama to it. Obviously deliberate non-leyhal works too. But to me default ko would lead to too many discussions about helpless prisoners etc.
  • 07:59 PM - 5ekyu quoted vincegetorix in post Torture Should Not Work in Dungeons & Dragons
    You know, this make me think that the various NPCs in the MM could benefit from a small (say 1d4) table for trait/flaw/ideal to help the DM should the player decide to interact with a generic guard/veteran/mage etc, just like the named NPC have in the more recent APs. I tend to use the tables in Xanathar p.91 to quickly decide the personality of a specific unnamed NPC, you know, for the times your players wish to become friend with Generic Cultist no.412 they captured. In the specific case of torture, I ask my players to go easy on the gore fantasy. I once had to warn a group that their long sessions of detailed torture was kinda disturbing, but I think that players who use torture as a go-to requires a conversion out of game.To me, these things are part of the keys to building robust and resilient scenes - once which can take a lot of slamming and surprises and not only survive but thrive. Establish a lot (or even a little) *about* who you are opposed by and see how much freedom that gives bot...
  • 05:55 PM - Laurefindel quoted vincegetorix in post Let's Talk About THAC0
    A question for older players and/or english speaker: Do you ponounce THACO as ''tak-zero'' or ''tako''? Me players and myself are all under 30 (never used THACO in any games beyond BG1-2) and french speakers and I've seen both ways. So which is the right way (as Gygax and God intended, as someone would say :P )? We always pronounced it “tako” as opposed to “tak zero”, and used masculine pronouns. That seemed pretty universal in my groups from the Laurentians to Montreal to Sherbrooke here in Quebec. Never played in the Quebec city area however.
  • 05:19 PM - Xaelvaen quoted vincegetorix in post Let's Talk About THAC0
    Ha, that was my understanding. Follow up question: Would ''THACO'' be a feminine or masculine word? Believe it or not, this as been the subject of many friendly debate at my table :P . For those who speak french, would it be ''le THACO'' or ''la THACO''? There's unfortunately no true neutral in french. Thanks for your time, this thread will help me assert my DM domination over my table :P As for the mechanic itself, once it is explained like this its indeed quite easy, I dont know why I thought it was way more obscure than that. I suppose a neutral approach would be 'Le', since Gygax is the foundation of Dungeons and Dragons, he and Arneson are both male.
  • 05:18 PM - Morrus quoted vincegetorix in post Let's Talk About THAC0
    Follow up question: Would ''THACO'' be a feminine or masculine word? Believe it or not, this as been the subject of many friendly debate at my table :P . For those who speak french, would it be ''le THACO'' or ''la THACO''? There's unfortunately no true neutral in french. I woudn't know. I'm not French. You decide! :)
  • 05:09 PM - Morrus quoted vincegetorix in post Let's Talk About THAC0
    A question for older players and/or english speaker: Do you ponounce THACO as ''tak-zero'' or ''tako''? Me players and myself are all under 30 (never used THACO in any games beyond BG1-2) and french speakers and I've seen both ways. So which is the right way (as Gygax and God intended, as someone would say :P )? The latter. The former sounds like too much work! Thackoh.

Monday, 27th May, 2019

  • 12:56 AM - dnd4vr quoted vincegetorix in post More uses for ability scores?
    Would you mind giving us the method you use to calculate the Threat DC of a creature? Is a very interesting idea. I think this is a complete system. I think I got all the numbers right so it works with the exact same probabilities as the present rules. Normal player rolls (no change) Attack Roll: Normal Spell Casting Attack Roll against AC: Normal Resist Spell Roll by Save: Normal Resist Trap/Effect by Save: Normal Players now rolling against the opponents' threat or spell attack, to impose their spell effect on target, or to impose their trap/effect on target: Defense Roll. When the player is attacked by an opponent. DC equals 12 + attack bonus. Player’s bonus equals AC – 10. A natural 1 is a critical hit. Spell Defense Roll by AC: When the player is attacked by an opponent's spell. DC = 12 + spellcasting modifier. Player's bonus equals AC -10. A natural 1 is a critical hit. Spell Casting Effect Roll: When the player tries to impose a spell effect on a target. DC = 12 + save bonu...

Sunday, 26th May, 2019

  • 02:33 PM - dnd4vr quoted vincegetorix in post More uses for ability scores?
    Would you mind giving us the method you use to calculate the Threat DC of a creature? Is a very interesting idea. I would think you would use 10 + attack bonus? or maybe 11 + attack bonus... Actually, I think 11 + attack bonus would work better for the mechanics. The AC mod could be AC - 10 and you add d20, sort of like a saving throw. Maybe 5ekyu has other ideas though.

Saturday, 25th May, 2019

  • 08:02 PM - dnd4vr quoted vincegetorix in post More uses for ability scores?
    What if you do not add your proficiency to your spell attack bonus, making it maximum of 1d20+5 (+/- magic items)? In 4e non-weapon attack (implement attacks) did add a weapon proficiency bonus to the attack roll. The real issue is that the current system only moves 5% per two points (because a 14 and 15 DEX offer the same modifier), as where going with straight ability scores is a 1 point per 5% change. If you remove proficiency bonus (or keep it a static +2) that might work, but then very high ability scores would be impossible without something to assist the spellcaster. Keep in mind this also raises the point of normal attacks against AC. Why is the base AC 10? Because the base "normal" DEX is 10. If you implement such a system for casting, why not use it for combat? Armor could work as damage reduction (which is more realistic). I guess it all comes down to nailing exactly what you want to accomplish. That might work. It would still leave spells generally more likely to successfully ...
  • 07:04 PM - Charlaquin quoted vincegetorix in post More uses for ability scores?
    What if you do not add your proficiency to your spell attack bonus, making it maximum of 1d20+5 (+/- magic items)? In 4e non-weapon attack (implement attacks) did add a weapon proficiency bonus to the attack roll. That might work. It would still leave spells generally more likely to successfully affect the target than they are by default, but not by as much. At 13th-16th level your prof bonus would finally catch up with the discrepancy, and at 17th-20th you’d Actually have a harder time landing spells. But most games aren’t likely to go that high. I mean, the ideal version of attacker-always-rolls, if you want that, would be to keep spell attacks as 1d20 + mod + prof and make ability defenses 14 + mod (+ save prof if you have it). That would perfectly replicate the probabilities of success in 5e and just change who does the rolling, which sounds like was an appealing idea to you. But then we’re back to square 1 on making odd-numbered ability scores matter.
  • 03:33 PM - dnd4vr quoted vincegetorix in post More uses for ability scores?
    I think this is why I love the idea: learn to fight the creature, use the right spell, and you are mostly sure to land it (at least for 1 turn). I hate when my players miss their whole turn because I made a save, this break their fun a little each time. Sure, I get that as a player and DM as well, but fair warning is this idea makes spells more effective against the PCs as well! Non-DEX-based classes already have a hard enough time saving against an enemy's fireball for instance. Since most PCS will otherwise have a 10-14 DEX and the enemy spellcaster a +6 or better spellcasting modifier is not uncommon, it can be hard on the players, too. For example, a MAGE (CR 6) has +6 spellcasting modifier so DC 14 for saves against. A character with DEX 12 would need 13 to make the save (40% chance) assuming no proficiency, but the Mage would only need to roll a 6 or better (75%) to "hit" them with the full effect of the fireball. From the player's perspective, the chance for half damage drops from 40% ...
  • 04:31 AM - dnd4vr quoted vincegetorix in post More uses for ability scores?
    I wouldn’t add proficiency bonus to target numbers. The math works out so that the target number is within about 1.5 of the average roll the character would get on a proficient save. 16-17: 10.5 avg + 3 mod +2 prof = 15.5 14-15: 10.5 avg + 2 mod +2 prof = 14.5 12-13: 10.5 avg + 1 mod +2 prof = 13.5 10-11: 10.5 avg + 0 mod +2 prof = 12.5 8-9: 10.5 avg -1 mod +2 prof = 11.5 With point-buy, scores of 18-19 and 20 are only possible at levels 4 and 8 at the earliest, with +3 prof bonus coming at level 5 and +4 at level 9. 18-19: 10.5 avg + 3 mod + 2 prof = 16.5 18-19: 10.5 avg + 4 mod + 2 prof = 17.5 20: 10.5 avg + 5 mod + 3 prof = 18.5 20: 10.5 avg + 5 mod + 4 prof = 19.5 So this system would make it a little harder to hit untrained and high-ability targets, and a little easier to hit trained and low-ability targets on average, but it comes pretty close in the middle ranges. If you want save proficiencies to still matter under this system, I’d suggest adding them to rolls to en...


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