View Profile: CydKnight - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Yaarel's Avatar
    Sunday, 14th July, 2019, 06:22 AM
    I assume most Knights/Warlords will make either Strength or Dexterity primary, then make either Intelligence or Charisma secondary. Depending on build. However, I assume a ‘lazylord’ Knight will make either Intelligence or Charisma primary, then the remaining Intelligence or Charisma secondary. My approach is to make any of these scores viable depending on build: Intelligence, Charisma,...
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 12th July, 2019, 08:12 PM
    It seems to me, the Fighter is a great chassis for the Knight/Warlord. The Fighter has so much ‘uncluttered’ design space. Because the Fighter base design space guarantees excellent damage dealing, the design space for the archetype can focus exclusively group enhancement capabilities. @Zardnaar, @Garthanos, I found it easy to translate Come and Get It, into a 5e format and...
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 11th July, 2019, 09:44 PM
    In 4e, most of the Dailies for Warlord are simply the mechanism for dealing more multiples of weapon damage. In other words, low-level Dailies are moreorless indistinguishable from high-level Encounters. When translating into 5e, both Dailies and Encounters go into the same pool. The damage is handled separately because in 5e the damage scales automatically by means of Extra Attacks. Really,...
    164 replies | 5770 view(s)
    0 XP
  • Quickleaf's Avatar
    Wednesday, 10th July, 2019, 10:56 PM
    Quickleaf replied to OSR Gripes
    Using your wits to avoid rolling dice, and solving situations through creative thinking. That's where the fun is. In OSR games, when you're confronted with a challenge, you don't look to your character sheet first; rather, you look to your own ingenuity first.
    231 replies | 8353 view(s)
    3 XP
  • Yaarel's Avatar
    Wednesday, 10th July, 2019, 08:17 AM
    TELEKINESIS Character Level (Spell Slot Level): Size (approximate maximum weight) 0 (cantrip): Tiny (upto 10 lb) 0 (0 ritual?): Small (upto 30 lb) 1 (1): Small (upto 100 lb) 3 (2): Medium (upto 300 lb) 5 (3): Medium (upto 1000 lb) 7 (4): Large (upto 3000 lb)
    2 replies | 165 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 10th July, 2019, 07:54 AM
    (recalculating)
    2 replies | 165 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 9th July, 2019, 07:43 PM
    Yaarel replied to Science in D&D
    1. Dragons are essentially a genetic blend of snake and lion − often recombined with eagle and goat − designed to prey on human instinctive phobias − sometimes the snake-lion can blend other animals (eel, angler, gazelle, deer, wolf, bat, etcetera). The ‘firebreathing’ is either projectile snake venom, actually fiery methane, or electrical field. 2. Mysticism is to modern science, as folk...
    69 replies | 2318 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 4th July, 2019, 06:09 AM
    Hmmm. Flavorwise. Knight/Warlord maneuvers might model spell slots best that refresh after each short rest. The idea is. Each ‘maneuver’ is a significant shift in the flow of battle. It is a perfect storm of group cohesion, discipline, and comradery, attentiveness, ongoing assessment of battlefield, strategic planning, realtime tactics, coordination, troubleshooting, clever ruses, and...
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 4th July, 2019, 03:37 AM
    Stealth should probably be treated as a kind of combat, rather than a kind of skill. Similarly, grappling (wrestling, grabbing, pulling, pushing, lifting, punching, kicking, etcetera) should be natural weapons treated as weapon combat, not as skill.
    88 replies | 3593 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 4th July, 2019, 03:21 AM
    At the tool proficiency to the d20 check. If one knows how to make a trap, then one knows how to recognize a trap that someone else made. The kind of trap depends on the kind of tools that one has proficiency with to make traps (snares, pits, stonework installation, magical trap, etc). Same goes with every kind of ‘Perception’. If one knows how to hide in shadows, then one is better...
    88 replies | 3593 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 4th July, 2019, 03:14 AM
    Worldly (Martial) Arcane Void (Shadow) Divine Matter (Elemental) Life (Primal) Mind (Psionic) Force (Universal)
    60 replies | 2066 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 4th July, 2019, 02:57 AM
    The cantrip is probably understood as an action because ‘Cast A Spell’ (PH 192) is an action. However, arguably, the spell description itself is an example of ‘specific beats general’, so that this particular kind of spell is considered an ‘attack’.
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 4th July, 2019, 02:45 AM
    Right, but is a spell description that says ‘make a spell attack’ considered an attack? Note that the description of Extra Attack never mentions the need to use a weapon, and includes other kinds of attack such as ‘brawling with fists’.
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 4th July, 2019, 02:38 AM
    @doctorbadwolf Maybe Arcana skill casts ritual at DC 13 + *character level* of spell character level = (spell level x2) − 1
    108 replies | 3856 view(s)
    2 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 08:16 PM
    @doctorbadwolf Assuming light armor is baseline. It is probably still worth a skill to gain proficiency with it. The Wizard class did not get it and, if it wants it, could reasonably swap something like a skill for it. Note proficiency with one or more simple weapons is also a baseline. Together, light armor and one or more simple weapons, plus shield, total 4 points for basic self-defense...
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 08:00 PM
    So, you are saying that having proficiency with Light Armor is a baseline that every character has. Even the classes that have the ‘flaw’ of lacking it have something comparable in its place. In other words, proficiency with Light Armor = 0 points. It is free. It is already assumed into the math of the gaming system. I probably accept that argument. But all the more reason to make Mage...
    108 replies | 3856 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 06:35 PM
    (Ultimately, to protect Strength, merge it with Constitution − so Strength becomes the source for toughness. Also formally correlate Strength as a size prerequisite, so a Large creature must have at least 18 Strength. Then via Large size, a high Strength might gain reach. Compare monster stats. Strength is typically near identical with Constitution, and Large and Huge creatures are typically...
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 06:08 PM
    Note, the feat with Mage Armor includes a +1 to an ability. (8) feat = (4) Mage Armor + (4) ability score improvement. Alternatively, a feat might give Mage Armor and two Wizard cantrips. Or Mage Armor plus proficiency with longsword and longbow.
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 06:04 AM
    Warlock invocations might work as a model, in the sense of gaining 2 at level 1, while increasing to about 7 by immortal. Choose from a diverse assortment abilities (some always on, some at-will, some per combat encounter, etcetera). Higher levels make more powerful choices available, but many of the lower ones continue to scale well, so continue to be good choices at higher levels.
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 05:32 AM
    @doctorbadwolf To clarify regarding balance. I agree always-on Mage Armor is nonbroken. At the same time, Mage Armor is very powerful, ultimately as powerful as Plate Armor. Plate Armor too is nonbroken.
    108 replies | 3856 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 01:51 AM
    I guess you do misunderstand. You are saying: Mage Armor isnt always on, because whether or not you need to cast it once or twice in a day is unpredictable. I am saying: The unpredictability itself is negligible if it *SELDOM* happens. If on most days, one only needs to cast it once, then NORMALLY it is equivalent to always-on. Also, when you argue it is less than always on, you...
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 08:58 PM
    Ok. For now, I will focus on what capabilities become available at what level. Using spells as gauge. Later we can see if these happen to work well with Superiority or other mechanic.
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 08:35 PM
    I like Taunting Strike. What do you think about: Taunt Daunt ? At the moment, I see this capability as comparable to a slot-2 spell. If it increases in power while leveling, it would need to use a ‘higher level slot’ or similar mechanic. Should the Knight (aka Warlord) actually have capability slots, like the Eldritch Knight has spell slots?
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 07:10 PM
    Shiroiken mentioned Magnificent Mansion as a ritual. This spell is less useful for combat, but is awesome for social situations. This seems like a great example of a higher level spell that is suitable for a ritual.
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 07:06 PM
    Heh, perhaps this sentence describes oneself as well. Anyway, you come across as if there is a misunderstanding. As far as I can tell, there is none. You want Mage Armor to be a ritual − you argue that to make it always-on is nonbroken. I agree always-on Mage Armor is nonbroken. (I even feel a low-level Wizard needs such a boost.)
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:49 PM
    How many times do you cast it. ‘How many times’. This is what the word ‘frequency’ means.
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:37 PM
    The discussion is clear enough. Relating to how valuable Mage Armor is, is how frequently useful it is. This depends on the type of story. If someone is marching thru a city of the dead, there might be frequent combat. If someone is in an urban intrigue or on a ship, there might be infrequent combat. At low levels, it matters whether a Wizard needs to cast the spell once or twice per...
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:11 PM
    Until theres a consensus, I like the suggestion by @Saelorn to combine the dice of the two weapons as a single attack. A bonus action can split the attacks, so as to hit separate targets.
    232 replies | 10214 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 05:47 PM
    In 5e, the tiers are officially 1-4, 5-10, 11-16, 17-20. Level 5 is when the Wizard gets Fireball. Level 17 is when the Wizard gets Wish. But Level 11 is relatively uneventful. Slot 6 spells are less exciting. Level 11 feels arbitrary. More meaningful to me is the Proficiency bonus, where it quantifies real advancement in capability. So, the real tiers are 0-0, 1-4, 5-8, 9-12, 13-16, 17-20,...
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 07:16 AM
    5e rituals are noncombat. I am leaning toward allowing anyone to do these rituals using the Arcana skill. Difficulty depends on level, maybe something like 20 + spell level. Likewise, anyone could do a nonmagical ritual using Athletics.
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:59 AM
    Foes CAN seek you out to attack you. But it doesnt NORMALLY happen every day. Heh, never mind six different sets of enemies seeking you out − all on the same day! Every day! It is absurd.
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:49 AM
    These are moreorless nonmagical rituals. Some of them are Athletic skill stunts, requiring a 15-minute rest to perform. I would also include the Medicine skill to slow down ones own heartbeat as a stunt, for example.
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:42 AM
    I like the idea the Novice tier (levels 0 to 4) being youth and normal people. Hero tier (5 to 12) being noticeably competent people. Master tier (13 to 20) the upper limits of human possibility. Immortal tier (21+) is effectively superhuman.
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:27 AM
    This capability compares to the 4e Come and Get It encounter power. Here level ‘3’ is roughly comparable to a slot-level 2 spell. A 5e Eldritch Knight would get this at level 7. It is the kind of capability that improves while leveling, because the weapon attack itself inherently improves while leveling. Eventually, my intention is to divide all spells by class level, so Fireball is a class...
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:54 AM
    Dannyalcatraz You really have a knack for these scientific names. They sound great.
    395 replies | 31113 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:43 AM
    All spells can be organized into domains. Then the Cleric (also Wizard) picks two domains, to build a thematic spellcaster concept. To pick a spell outside ones domains, can happen if it is one or two lower levels than the highest spell level.
    25 replies | 1136 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:29 AM
    Garthanos I am mulling three rest types. • sleep (8-hour long rest) • meal (1-hour short rest) • breather (15-minute brief rest) The breather matters because it is the standard unit of time to perform a magical ritual. (I like a 15-minute unit over 10, because there are about one hundred of them per day: 14 minutes and 24 seconds.) Also, 15-minute breather feels like a more useful time...
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:00 AM
    doctorbadwolf It is balanced for the Wizard to have Mage Armor always on. Casting and dispelling as an action at-will. As a class feature. Without spending slots on it. (As is, the Wizard class is underpowered at level 1, compared to Fighter and Cleric at level 1. The boost of Mage Armor can help fill this gap. It balances.) If other classes want to multiclass to dip into the Wizard to...
    108 replies | 3856 view(s)
    0 XP
  • Quickleaf's Avatar
    Tuesday, 2nd July, 2019, 03:43 AM
    Hypoxic cardiovascular training at altitude with a 50 pound pack (like wildlands firefighters)? Mixed with high-intensity interval training incorporating HEMA?
    14 replies | 599 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 03:07 AM
    @Mistwell Normally, fights happen when you go out looking for a fight. When you are doing something else, they normally dont happen. When I say ‘encounter’ it is roughly per short rest. When I say ‘daily’ it is roughly per long rest. I almost never have six or more combats per day. Even in reallife warfare that rarely ever happens.
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 03:03 AM
    Mage Armor is non-broken. However, it matters because changing it changes the entire gaming *SYSTEM*. It makes Dexterity AC strictly equal to Strength AC. Because Dexterity has so many other benefits, this in combination with other options can potentially obsolete Strength builds. It creates an arms race for higher and higher bonuses, eventuating in bounded accuracy becoming untenable....
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 02:55 AM
    A person is only awake for sixteen hours each day. Mage Armor is half of this. In our games, the number of combat encounters per day depends entirely on the narrative. A setting that has alot of social encounters or exploration might not have any combat. In our games, combat works out to be about one to four combats per day. The only time there are more combat encounters is when...
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 02:45 AM
    Regarding combat spells. I define ‘combat’ effects as anything relating to: • attack roll / dealing damage • AC / healing • mobility during combat (fly speed, haste, teleport, etc) • immobility during combat (wall, hold, etc)
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 02:29 AM
    This isnt about being broken. The issue is bounded accuracy. An 18 is high, but within bounded accuracy, and is acceptable. But piling on bonus numbers without considering the systemic impact is unwise. The related issue is:
    108 replies | 3856 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 01:53 AM
    doctorbadwolf To be clear, Mage Armor is balanced. AC 18 cannot break the game. The problem is. D&D 5e depends on the math of bounded accuracy. It is necessary to stay sober and curb the intoxication temptation and habit of piling on endless bonus numbers. AC 18 is the highest armor AC possible in D&D 5e. Getting access to the highest AC possible is worth a half feat. Officially it is...
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 1st July, 2019, 09:31 PM
    Medium armor seems useful enough at low levels, but becomes strictly inferior at high levels, being outclassed by better heavy armor for Strength or light armor for Dexterity. For this reason, I think it is ok to lump medium and heavy armor together into the same feat. The original design goal was to have Light Armor max out at AC 17, and Medium Armor max out at AC 17, and the only way to...
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 1st July, 2019, 08:56 PM
    "+1 studded leather" I prefer the design that keeps magic items out of the balance equations. The +5 Dexterity happens automatically, because the benefits from investing in Dexterity fighting incentivize it. Mage Armor = Plate Armor
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 1st July, 2019, 07:24 PM
    Especially because of the gaming design of bounded accuracy, both the attack roll bonuses to hit and the AC bonuses to avoid being hit, are unusually valuable in 5e compared to previous editions. Officially, in order to wear chain armor with proficiency, one must invest in two half-feats, light and medium. Two. Even if a chain shirt was considered light armor (as in 3e), it would still be...
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 1st July, 2019, 10:13 AM
    Mage Armor is powerful because it equals chain armor AC 13, but at the same time allows an unlimited +5 Dexterity bonus. Light armor by itself is officially worth half of a feat, and Mage Armor is even better than light armor. Even at the most generous evaluation, Mage Armor is worth half of a feat. It is what it is. Mage Armor cannot be ritualized for free.
    108 replies | 3856 view(s)
    1 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 10:05 PM
    I mean, the rationale is the same one that Warlord powers use. This ‘feint’ rationalizes the granting of the advantage mechanic. The Help action is defacto a martial maneuver at-will, even if a basic one. It is even a ‘trick’, that automatically succeeds without any save versus a Deception skill check. The mechanics just happen, and the player or DM may or may not bother to narrate it.
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 10:00 PM
    A meal (lunch or supper) is a great way to concretize a short rest. Even by the 5e description. If there are normally six encounters per day, that means there will be two encounters per short rest. How is ‘per encounter’ significantly different from ‘per rest’. Eight encounters per day is rare. In my experience, from one to four encounters per day is typical. So, a short rest seems...
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 09:52 PM
    Mage Armor is worth a half-feat. And it is definitely for combat thus inappropriate for a ritual.
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 09:46 PM
    Even animals have Ki, in the sense of being a living lifeforce. But I agree, the conscious manipulation of this lifeforce (ki, hamr, nefesh, psukhe) is mental psionic magic.
    352 replies | 12774 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 09:37 PM
    For what it is worth, the 5e Players Handbook explicitly allows a ‘feint’ to happen, no-save, no-narrative requirement. The Help action hand waives any details, for the mechanical ability to grant advantage to an ally for the next combat attack. The 5e Help action seems very warlordy to me.
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 09:26 PM
    Yeah. If the powers can be used in *any* encounter, including combat, social, and exploration, then it seems fine to call these ‘per encounter’ powers, according to normal 5e terminology. To me, the word ‘power’ connotes ‘superpower’. I am happy with this as an all-purpose term. At the same time, to be more diplomatic, I feel it helps to emphasize the nonmagic aspects of such powers. So there...
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 08:40 PM
    My intention is for the ‘Skill’ levels to be highly impacting to define the out-of-combat identity of a player character. The class levels themselves will not handle skills, except for one inherent musthave skill (Fighter Athletics, Wizard Arcana, Rogue Stealth, etcetera). So the Knight/Warlord class description will suggest typical livelihoods/backgrounds, such as ‘Noble’ for a highborn...
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 07:46 PM
    I will double check the 3e Knight class. It seems fine for the Warlord ‘Knight’ to pick up some aspects − especially if a Fighting Style. Likewise the 4.5e Essentials Knight. Purple Dragon Knight, and the Paladin ‘White Knight’, ‘Black Knight’, and Green Knight, are specific and require the modifier, in the same way that ‘oriental amethyst’ isnt really an amethyst. But the Warlord is...
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 06:48 PM
    Regarding a name for the 4e Warlord class, I love Knight. The meanings of the term ‘knight’ capture both the feel of a soldier formally educated in military tactics (Intelligence) and the feel of a living symbol who inspires the morale of comrades (Charisma). And the ‘knight’ can be a kickass warrior in combat.
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 06:24 PM
    Unfortunately, the Ritual Caster feat sucks. Even many people who like the idea, never end up taking it because of the other ‘must have’ feats that compete for the same space. I am thinking of making Ritual Caster a BACKGROUND, that any character can take. Minimally, they only access level 1 rituals. But maximally, they might access higher level spells as they progress in level. As such,...
    108 replies | 3856 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 05:40 PM
    The term ‘encounter’ is a normal 5e term. By itself, it refers to anything the adventuring party meets. But the term ‘combat encounter’ specifically refers to ‘a clash between two sides’, organizing into a ‘cycle of rounds and turns’ that begins ‘when everyone rolls initiative’ (PH 189). So, it seems appropriate to refer to these powers as ‘per combat encounter’, abbreviated ‘• combat’: ...
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 04:19 PM
    What 4e calls a ‘leader’, I would divide into ‘defender’ (AC, healing, etcetera), ‘mobilizer’ (movement, positioning), and ‘empowerer’ (attack, damage, etcetera). The 4e ‘controller’ and 4e ‘defender’ are both including ‘immobilizer’ (preventing hostile movement).
    286 replies | 11025 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 04:15 PM
    The word ‘ally’ can be a formal keyword. Define as follows: • ‘An ally or friend is any willing creature that you choose, including yourself.’ • ‘A hostile or foe is any unwilling creature that you choose.’ Now, every time a Warlord power affects an ‘ally’, the ally can freely choose to become unwilling in order to stay out of the effect of the power, or willing in order to opt in to the...
    286 replies | 11025 view(s)
    2 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 02:55 AM
    What would the numbers look like if the bonus action allowed each weapon to apply the ability bonus? Flavorwise, the bonus represents two separate thrusts, as opposed to the weapons maneuvering in concert.
    232 replies | 10214 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 02:51 AM
    It seems to me, a natural animal is much like a social encounter, an animal can be ‘friendly’ or ‘hostile’. The interaction can be ‘easy’, challenging, or ‘difficult’. Sometimes a bond of friendship develops, and the animal defends character against danger.
    286 replies | 11025 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 28th June, 2019, 06:50 PM
    WARLORD Warlord as a Fighter subclass looks something like this at the Novice tier. At level 1, Warlord appears as a Fighting Style. Higher levels become its own Fighter Archetype. FIGHTER BASE FEATURES
    164 replies | 5770 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 28th June, 2019, 05:57 PM
    The translation from 4e to 5e is doable, and there are routine equivalences. Each translation needs a doublecheck to make sure that its mechanics interacts with other parts of 5e. Earlier, I wrote up a Fireball spell format that uses the 5e Fireball math − despite the fact the 4e math is more accurate. 5e designers intentionally made Fireball extra powerful for plot protection because it is an...
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 28th June, 2019, 03:34 AM
    Nothing would change for the Rogue. The Rogue likes two separate attacks to make Sneak Attack more reliable. Splitting up the attacks this way would continue to cost a bonus action. By contrast, the Fighter would benefit by leaving it as a single attack, and just adding the dice together, so that it iterates with Extra Attacks.
    232 replies | 10214 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 28th June, 2019, 03:12 AM
    Those are good suggestions. @Saelorn: add the dice together as a single attack, scaling with Extra Attack, no bonus necessary. @Xeviat: but require a bonus to split between two targets. I would add: require a bonus if splitting into two separate attacks for any reason (such as to increase the chances for a special attack to hit).
    232 replies | 10214 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 28th June, 2019, 01:53 AM
    Is there any consensus about how to fix two-weapon fighting?
    232 replies | 10214 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 11:20 PM
    Probably, the Warlord can use the Fighter base class as the chassis. It looks something like the following. Note. The Advancement chassis alternates base class features by level − specialization then standard then specialization then standard capstone. The following table only lists the base class levels without the specialization levels. All of the specialization features of the archetype to...
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 10:49 PM
    @Xaelvaen I am leaning toward Bard Inspiration being the Expertise bonus type. The Bless spell can probably work as the Magic bonus type − thus would not stack with magic weapons, if any. Bless is ‘non-broken’, but in terms of what bonuses the Bounded Accuracy normally makes available, something like Bless shouldnt really become available until level 7 (spell slot 4) (or higher!)....
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 09:14 PM
    Yeah. In my mind, ‘Ranger’ means: 1) tough-smart covert ops with medium armor plus sword (or gun) 2) wilderness police For me, D&D blurs these two into: 3) forest hunters, survivalists 4) whence by extension, primal warriors with 4a) a spear
    352 replies | 12774 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 06:03 PM
    It is possible that the ‘Ranger’ could be constructed as a Rogue archetype. But then the Strength-Rogue would have to be far more viable. Perhaps with medium armor. And extremely high constitution. It would need to be Strength *and* with Trickster-Rogue-like access to Druid spells. Other than that, the Dexterity-Ranger tradition, via Archery and Dual-Weapons, is well served by (an improved)...
    286 replies | 11025 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 05:32 PM
    That reminds me. Like the Ranger, the Monk too works best as a nonmagical base class, which has a reasonable amount of space to add magical features for magical archetypes, and nonmagical features for nonmagical archetypes. The Monk should be able to facilitate the creation of both an Avatar Fire Bender and a D&D Brawler.
    286 replies | 11025 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 05:15 PM
    Many of these ‘features’ are simply skill checks. For example, ‘Detect Poison and Disease’ is simply a Medicine skill check. And so on. One of the problems of recycling earlier editions is, they didnt really have our kinds of skills yet. Heh, sometimes the results are appalling − such as the very high level Legend Lore spell, being moreorless identical to a level 1 History skill check. ...
    286 replies | 11025 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 04:35 PM
    For Parkour, in D&D 5e, you must have extremely high Strength. There is no other way. As is, Rogues suck at Parkour. Acrobatics is pointless. Parkour = Athletics. Run, jump, climb.
    34 replies | 1506 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 04:23 PM
    But a spell-less Ranger as a base class, onto which magical, nonmagical, and beasty archetypes are added − makes alot of sense.
    286 replies | 11025 view(s)
    2 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 03:53 PM
    The original post is a pretty good list. The only thing that caused me concern is: * balance vs. niche protection: Each class will be specialized and fit a role at core. Here, ‘each class will fit a role at core’ is the opposite of customizability according to character concept. So, it requires clarification about how to customize a character whose concept is beyond Gygax.
    286 replies | 11025 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 03:12 PM
    My next goal is to create a Warlord class, using the Foursome Advancement chassis, and that is suitable to use in a standard 5e party. It is difficult to decide how powerful the Warlord needs to be, because the 5e classes themselves are so imbalanced with each other. In 5e, the features of the level-1 Cleric are worth about 4 feats. The features of the Fighter are worth about 3 feats. And...
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 02:14 PM
    Regarding your own experiment. From what I understand, the expertise bonus is always a d6 at any tier. The improvement comes from the number of times per day the d6 gets added. Perhaps, the character gains one expertise die per number of the proficiency bonus? Like hit dice, the expertise dice renew at the end of each long rest. In this case, the expertise dice are almost identical to the Bard...
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 01:50 PM
    Earlier, I didnt realize that the total of the d20 + expertise caps at 20. I like the way it stays within bounded accuracy. Essentially, the approach increases 20s while still allowing 2s to be possible. I went to Anydice.com to see what the stats look like. The formula for the output is: d4) and 20] + 2 The bolded number on the right is the proficiency bonus, and the bolded die on...
    164 replies | 5770 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 06:57 AM
    For the Norse, I would go with the ‘Aesir Clan’. This is literally a family. In D&D 4e terms, they are Primal nature spirits. The word ‘pantheon’ is Greek and creates misunderstandings. Note, nature spirits from other clans such Freyja and Loki, are formally members of the Aesir clan, by means of marriage, adoption, and hostage-exchange. In some traditions, Loki is understood as a...
    32 replies | 1107 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 06:23 AM
    Notice, that focusing on a nonsensory skill will distract one away from sensory skills. Oppositely, focusing on a sensory skill will distract one away from nonsensory skills. In other words, when someone is focusing on hitting a golf ball, they are at a disadvantage to any conversation that starts up.
    61 replies | 2095 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 06:18 AM
    Focus is something that any human can normally do. Whether it is focusing on hitting a baseball with a bat, or solving a math problem, or concentrating on watching a movie. While focusing, the rest of the world shuts out. To mechanically represent focus, it something like an action that allows a skill check with advantage, while all other unrelated skill checks are at a disadvantage....
    61 replies | 2095 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 04:47 AM
    With regard to REALLIFE absentedminded professors, they really dont care about the things that the majority of people care about. The absentedminded person would RATHER spend their time thinking about math problems in their head (or whatever problem they find interested), without any attention to what shoes people are wearing or whose birthday it is. They just dont care. In their ideal world,...
    61 replies | 2095 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 04:42 AM
    Absentmindedness is a reallife neurological phenomenon that D&D lacks a way to accurately represent.
    61 replies | 2095 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 04:18 AM
    Paying attention has more to do with concentration mechanic. Somethings require concentration, and really that might mean disadvantage in whatever one isnt paying attention to.
    61 replies | 2095 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 03:59 AM
    If someone is autistic, then that is something different. It is more like a flaw, a skill disadvantage, a penalty, or a disease, depending on the variety. Normal distractedness − such as missing the exit off a highway because of being engrossed in a conversation − is precisely because the mind is ‘elsewhere’. People CAN pay attention to an upcoming exit. But they chose not to by doing...
    61 replies | 2095 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 12:53 AM
    In the Original Post. • I added a section called Styles and Realms ]. • I statted the wood elf. Check these out.
    164 replies | 5770 view(s)
    2 XP
  • Yaarel's Avatar
    Tuesday, 25th June, 2019, 11:17 PM
    I might do something like this after all for expertise. But since the average of 1d4 is 2 (rather 2.5), I am unsure how it helps the math. If someone has ‘expertise’ with a sword, it seems imbalancing in combat if adding a +1d12 expertise bonus to the attack by a ‘master’ swordfighter on top of whose proficiency is already +6. As mentioned earlier, I am tentatively going with...
    164 replies | 5770 view(s)
    0 XP
More Activity
About CydKnight

Basic Information

About CydKnight
Introduction:
DM By Necessity
About Me:
I had played AD&D in high school many years ago and then stopped playing after graduation due to losing track of my game mates and life and whatnot.

Fast forward 29 years later and I stumbled upon D & D again under the 5E rules.

I've bought and read through all the core rule books: PHB, DMG, MM, SCaG, Volo's, Xanathar's, Mordenkainen's. After more than 2 years of becoming well informed on 5E rules, playing, and running a game of my own, I consider myself to be a serviceable DM and competent player with plenty of room for improvement.
Location:
Kingwood, Tx
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I am currently playing in a group that meets weekly. We are playing two campaigns with each alternating each week.

One is a homebrew world being run using 5E D&D rules mostly as written but with a few minor variants. I am playing a Human (Variant Battlemaster in this campaign.

The other campaign is Out of the Abyss which I am running using pretty mostly rules as written with no restrictions but I am implementing some sub-plot lines created myself with much inspiration from web research including ENWorld, DM's Guild, Faerun Wiki, etc. These sub-plots are not part of OotA as written. They include introduction of the Eilistraeen pantheon along with NPCs that will reinforce a faction of good Drow, as well as, a Mastermind character with plans of "taking over the world" who is more a seed should the players decided to continue with their characters beyond the OotA campaign as written.
More information:
Private Message
My Character:
I have several characters that I like in 5E rules but have only played a few. I have played a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters ideas that I have are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).

Recently I have created a Mastermind who is an Air Genasi with a master plan to unite all Genasi under on banner. It seems this may be a better idea for an NPC who may end up being the BBEG.

Statistics


Total Posts
Total Posts
452
Posts Per Day
0.51
Last Post
Amazon ratings of Ghosts of Saltmarsh Wednesday, 22nd May, 2019 01:37 PM

Currency

Gold Pieces
3
General Information
Last Activity
Sunday, 9th June, 2019 06:08 PM
Join Date
Thursday, 16th February, 2017
Product Reviews & Ratings
Reviews Written
0

3 Friends

  1. Irennan Irennan is offline

    Member

    Irennan
  2. Quickleaf Quickleaf is offline

    Member

    Quickleaf
  3. Yaarel Yaarel is offline

    Member

    Yaarel
Showing Friends 1 to 3 of 3
My Game Details
Town:
Kingwood
State:
Texas
Country:
USA
Game Details:
I am currently playing in a group that meets weekly. We are playing two campaigns with each alternating each week.

One is a homebrew world being run using 5E D&D rules mostly as written but with a few minor variants. I am playing a Human (Variant Battlemaster in this campaign.

The other campaign is Out of the Abyss which I am running using pretty mostly rules as written with no restrictions but I am implementing some sub-plot lines created myself with much inspiration from web research including ENWorld, DM's Guild, Faerun Wiki, etc. These sub-plots are not part of OotA as written. They include introduction of the Eilistraeen pantheon along with NPCs that will reinforce a faction of good Drow, as well as, a Mastermind character with plans of "taking over the world" who is more a seed should the players decided to continue with their characters beyond the OotA campaign as written.
More information:
Private Message
My Character:
I have several characters that I like in 5E rules but have only played a few. I have played a few regular, recurring AL games with a Wood Elf Way of the Fist Monk, a Half Elf Lore Bard, and a Human Fighter Battlemaster.

Some characters ideas that I have are a Wood Elf Assassin, Wood Elf Ranger (Hunter), High Elf Wizard (Diviner), an Aasimar Paladin (Vengeance), a Variant Human Sorcerer (Storm), a Hill Dwarf Cleric (Life), and a Variant Human Barbarian (Totem).

Recently I have created a Mastermind who is an Air Genasi with a master plan to unite all Genasi under on banner. It seems this may be a better idea for an NPC who may end up being the BBEG.
No results to show...

Wednesday, 28th June, 2017

  • 11:45 AM - Corran21 mentioned CydKnight in post Wizarding against giants with a party full of martials
    ...ssue), but I dont want to go down that road, as I would like my influence to be a bit more discrete, than just adding summons that can kill the enemies and take the spotlight from the other PCs. Also, summons go a bit against the character's personality (free will and all that), so I will save them for when I roll up my next wizard character (whenever that will be). About the next levels, I'll certainly try to take wall of force, forcecage, mass suggestion (and probably hold monster too), but there are a few spells that I really like (eg dream -which I will rework it somehow, but that's not the point here), so I'll try to make a compromise, picking spells that I like and spells that are very important (not that I dont like them too). Also, how did you know??? Indeed it is my first time playing a wizard! Played one in 4e, but it's not the same. So many options to choose from (spells I mean)! It's quite overwhelming! I like these kind of headaches, cant wait for the campaign to begin! @CydKnight: Yes, I am also thinking that this s the approach I should take (ie not to focus on blasting). That said, I am thinking of including both fireball and lightning bolt (lightning bolt because it would find easier use against the giants, cause they take up a 3x3 space, and they are tall too, so from the right place, I will probably be able to target lots of them, especially forst and cloud giants; and fireball, for fights against mooks, since I think the party is missing some good area damage; but frankly, because it's fireball). But that's about it. No other damaging spells (I get 9 extra spells to start with, so getting these two wont hurt me that much, I think). Also, yeah, treantmonk's guide is great. I've been reading it these last few days (along with BigHouse's and Avalongod's ones). Especially when trying to decide about spells, I've been skipping from one guide to the other, to compare how they rate them and to get more opinions. All 3 of them are excellent guides IMO. @Blue: I'...

No results to display...
Page 1 of 7 1234567 LastLast

Wednesday, 22nd May, 2019

  • 01:50 PM - Paul Farquhar quoted CydKnight in post Amazon ratings of Ghosts of Saltmarsh
    From my observations of the Amazon reviews of 5E adventure and rule books, a good bit of the low star reviews have to do with shipment packaging and handling Amazon seem to be pretty much always late with D&D hardbacks in the UK (my copy is currently due on the 24th) but that is clearly a supply chain issue, and thus the fault of Amazon, not the product.

Tuesday, 21st May, 2019

  • 01:52 PM - delph quoted CydKnight in post How many classes in multiclass is to much?
    As a DM I try to allow players to do what they want within RaR and a few minor house or campaign rules and do my best not to judge. As a PC, for me personally, multi-classing at all is too much. Call me a Class Purist? It's just that in 5E you can make the classes pretty diverse as it is (at least for me) and if you are an optimizer I feel you give up to much by even dipping a single level in this or that to justify the gains. I do understand how it creates more character diversity for some which can be exciting for creating that unique multi-class concept. Still, I don't think I will personally every play a multi-classed PC though I may in a scenario where we are playing a one-shot and that was one of the prerequisites for character creation. My DM is the same. He still tells single class with good feat is better than multiclass. But I'm not sure. I try to combine every possibility and no feat can give me the same result, nor stronger. They are better in some part, but I think not in f...

Tuesday, 23rd April, 2019


Sunday, 21st April, 2019

  • 11:44 PM - lyracian quoted CydKnight in post Why is the shortest lived edition, still one of the most popular?
    Nostalgia? I would agree with this. My friend starting running a B/X retro game almost two years ago and we still get 5-10 players every month. My ten year old daughter has even joined in. It is a nice trip down memory lane as a simple dungeon bash but I would rather play 5th Edition myself. My view is that it is not a well written rule book but it is definitely better than the one that came before it.

Tuesday, 26th February, 2019


Thursday, 14th February, 2019

  • 06:02 PM - MNblockhead quoted CydKnight in post My return to TTRPG w/ 5e, reflections after 5 years
    My final thoughts are that I really like where I am with the game right now. I really feel I am at a high point at the moment with the game, the group, and with 5E in general. Currently I have no plans to try other TTRPGs but the idea has crossed my mind. At the moment I am having too much fun in 5E to have that attention put on another game. I hear you. On the other hand, there has always been that part of me that wants to try new things. To tweak. To play with radically different concepts and mechanics. That itch has been scratched mostly in my profession, which involves a lot of technology. But I can't help but not have that affect my gaming as well. My answer to that is to pick up a system and run the occasional one shot, but what I really enjoy is going to a local gaming convention, where I'll generally avoid 5e an just try new game systems. This weekend I'll be at Con of the North and will be playing The Expanse, the Pathfinder 2.0 playtest, Starfinder, InSPECTres, Dialect, Dung...

Sunday, 6th January, 2019

  • 04:50 PM - Paul Farquhar quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Really? I'm playing it wrong? Because I'm not inspired by pirate themes in the game? You are not playing it wrong. But you are playing it differently, which means your attempt to make a general point falls flat. You don't like pirates. I don't like orcs. So what?
  • 09:14 AM - Paul Farquhar quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Pulp pastiche, genres were never disputed or introduced in my original thread nor does it influence my original opinion. It still doesn't feel D&D to me which is all I was trying to say. It feels more like its own genre to me. Then you are playing D&D in a way that diverts significantly from much of the literature that inspired it. This is provable: Look at the original appendix N in the 1st edition DMG. That's fine, you can play D&D any way you like.

Saturday, 5th January, 2019

  • 11:49 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Pulp pastiche, genres were never disputed or introduced in my original thread nor does it influence my original opinion. It still doesn't feel D&D to me which is all I was trying to say. It feels more like its own genre to me. A genre with zombies, dungeons, jungle tribes, Mindflayers, Krakens, hags, Rogues, Warlocks, Fighters, Mermaids, Ghosts, alternate planes of existence...
  • 08:04 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    That's an interesting take. I was under the impression I could feel what I like in whatever way I wish. So yes, for me, in my own unique personal perspective as offered, it really is "just a matter of subjective feeling." You have the right to your own opinion, but not your own facts: D&D is a pulp pastiche that hits certain genre notes that PotC also hits, including ones it clearly lifted from D&D.
  • 07:14 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    Not to me but to each their own. It's not just a matter of subjective feeling, though: PotC uses D&D-ish pulp tropes, you can assign Classes to many of the characters, and the big bad is a Mindflayer who has a Kraken buddy and a lost love who is a goddess pretending to be a hag.
  • 06:09 PM - Paul Farquhar quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    I've never been drawn to "ship-themed" adventures. Perhaps I associate such a thing of working thematically like the Pirates of the Caribbean movies which I really don't associate with D&D? I suppose if I had additional inspiration and gave it more thought, it could be fun? Pirates of the Caribbean is very D&Dish. It's a lot close in tone to the-game-how-it-is-really-played than a po-faced LotR movie.
  • 04:45 PM - Charlaquin quoted CydKnight in post Elven trance and long rests
    In my last campaign session, we had an elf PC with 1 level of exhaustion take 3rd watch on a long rest. Of course I asked for the Perception check for the watch to be made with disadvantage. The PC argued that with trance, she had already completed her Long Rest and therefore should not have disadvantage. In the moment, I didn't want to hold up the game searching through RAR and Erratas so I gave the player the benefit of the doubt. Moving forward since that session, now that I have had the opportunity to research this thoroughly, I have informed the PCs how this will work. PCs with "Trance" can take 4 hours of trance in lieu of sleep during a Long Rest however they will not receive the full benefits of a Long Rest until a full 8 hours has been completed. During that Long Rest 4 hours can be trance, 2 hours can be on watch, and 2 hours can be spent performing non-strenuous activities as described in the DMG. Any activity that normally interrupts a Long Rest as described in the DMG still a...
  • 04:09 PM - Parmandur quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    I've never been drawn to "ship-themed" adventures. Perhaps I associate such a thing of working thematically like the Pirates of the Caribbean movies which I really don't associate with D&D? I suppose if I had additional inspiration and gave it more thought, it could be fun? The Pirates of the Caribbean movies are super D&D, though? The thing is, it is an adventure genre not extremely well supported out of the box. Adequately, but with a lot of DM elbow grease to fill the gaps. A book to fill those gaps is about what the doctor ordered.
  • 03:34 PM - collin quoted CydKnight in post Give Me Your Dragon Heist Tips
    One thought I did have reading through this. What if the players decide they do not want the mansion at Trollsclaw Alley and want to sell it without moving in? I can see where some players (and some DMS) would see this as a distraction while dealing with the focus of the adventure. It ties in to one major hook but I can see plenty of other ways to set that hook that don't involve running a household and tavern. The selling of Trollskull manor has been mentioned before in another thread. That is certainly an option, and I think the final agreement on the price of sale was 5000gp.
  • 03:04 PM - CapnZapp quoted CydKnight in post Spring's D&D Release Will Be Ship-Themed
    I've never been drawn to "ship-themed" adventures. Perhaps I associate such a thing of working thematically like the Pirates of the Caribbean movies which I really don't associate with D&D? I suppose if I had additional inspiration and gave it more thought, it could be fun? I'm fairly neutral, considering you could simply treat ships as moving dungeon rooms. That is: the product may well provide more details for players interested in the nitty-gritty of ships, but it is the style of D&D of not requiring such interest.

Wednesday, 2nd January, 2019


Saturday, 29th December, 2018

  • 07:14 PM - Quickleaf quoted CydKnight in post What is this villain's next step?
    This sounds a lot like a Mastermind NPC I have infiltrating my party traversing the Underdark. He is an Air Genasi whose mother happens to be from an obscenely rich noble family so he has near unlimited resources as she coddled her only close blood relative as he grew up. Knowing his origins to be part Djinn, he wants to create a nation state for all Genasi (who have none and he feels they are unjustly by all). With his family resources and his adventuring skills, he has been secretly gathering magical artifacts to help him achieve his goal of creating a Genasi Nation of Power which he will lead. He supplements these skills with deceit, cunning, and perception such as described with your own Xandala. Like you I am also contemplating the next step for this character. Interesting NPC motivation! As far as building a nation from the ground up, magical artifacts are an unusual McGuffin. I'd imagine forging alliances, consensus-building, establishing an army, and other aspects of "domain man...

Tuesday, 18th December, 2018

  • 09:04 PM - Irennan quoted CydKnight in post Eilistraee - Working the Dark Dancer into Out of the Abyss
    Yes part of my limited knowledge is from MToF and some from the Forgotten Realms Wiki you linked above. However I did not get the impression that all drow feel her presence though I agree most would not acknowledge it if they did. Still that could certainly be within the realm of possibility since we can make it work in our individual campaigns the way we see fit. There's this passage, which paraphrases what Ed Greenwood said about her Eilistraee sang her call to all dark elves—from the highest matron mother to the lowest male slave—sending them dreams or visions, showing them a different, better life, and the beauty of the world (especially when they were close to the surface).[11] Lolth was powerless to stop these visions, as too much interference from two goddesses could easily bring a mortal's mind to insanity. The drow definitely came to know about and "felt" the Dark Dancer at some point in their lives, but many of them either would not understand said dreams or emotions or chose to ...
  • 08:29 PM - Irennan quoted CydKnight in post Eilistraee - Working the Dark Dancer into Out of the Abyss
    From reading what is available on her, I am under the impression that the average Drow is likely to not even know of the existence of Eilistraee. Drow Priestesses have written records of her existence but they are kept hidden and secret. For who knows what effect on Drow society as they know it should the existence of Eilistraee become common knowledge? Ellistraens are not only persecuted by their own race, but often from many surface dwellers. Especially those who only know Drow as the chaotic evil, slave-driving back-stabbers that they typically are. They simply cannot wrap their head around a Drow that does good deeds. Except for their pilgrimages (mostly on the surface world) where they openly help others by providing food, shelter, etc., Eillistraens must do most things in secret. That sounds like the info from MToF. Keep in mind that the book omits a lot of info about Eilistraee (that has been created over multiple editions)--then again, it's Mordenkainen's PoV and his knowledge of ho...


Page 1 of 7 1234567 LastLast

CydKnight's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites