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Character based on the shaman king cartoon Saturday, 1st June, 2019 08:36 PM

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Sunday, 28th April, 2019

  • 05:01 AM - ad_hoc quoted Ark the Pie King in post Way of the Pistol Monk. Is it balanced?
    Yeah I can definitely see the comparison. I think it has more in common with Kensei though for a couple of reasons. Sun Soul really wants to be a ranged blaster, and gets a few interesting AoE options as well. near as I can tell Sun Soul never wants to be in melee if it can avoid it since it's damage really stays the same at any range. Kensei and Pistol both use weapons, lack AoE options, and they both have motivation to try and to weave in and out of melee. You should take another look at the Sun Soul. They do better in melee than ranged. Their ranged attack is just a way to attack if they can't get to melee. They can't Stunning Strike with it for example which is a Monk's best ability. They also want to be up close in order to Burning Hands. Fireball comes much later and is again, a back up option. Having a 3rd level spell at level 11+ is nothing special but it is there as an option. I don't understand why a gun subclass would get melee abilities.
  • 01:00 AM - ad_hoc quoted Ark the Pie King in post Way of the Pistol Monk. Is it balanced?
    Comparing the Way of the Pistol, I actually found things to be (mostly) balanced between the Kensei and the Pistol monk. Sun Soul is the subclass to base another ranged subclass from.

Saturday, 27th April, 2019

  • 10:35 PM - Elfcrusher quoted Ark the Pie King in post Way of the Pistol Monk. Is it balanced?
    @Blue, The monk already gets a save-or-die power baseline. It's Quivering Palm. Oh, I misunderstood the disagreement here. Yeah, that ability is functionally identical to Quivering Palm, except at range (which makes it better) but at half the cost. It's not 'baseline', though, it's a subclass ability. And, yes, the "double monk damage" thing is just f-ing ridiculous.

Saturday, 23rd March, 2019

  • 04:18 AM - dnd4vr quoted Ark the Pie King in post Homebrew Ranger Fighting Style - Favoured Foe
    I personally wouldn't allow it in my game. I hate how much of the ranger's stuff is dependant on the campaign. Like, half their class features stop working without the right terrain and enemy to fight and they don't need more of that. So far in our games just a +2 damage against Favored Enemies has worked well enough, so I doubt our DM would use it either. But, it isn't so OP that it would unbalance the game if someone wanted to use it IMO.

Monday, 11th March, 2019

  • 12:10 AM - Ancalagon quoted Ark the Pie King in post Artificer UA has been released!
    Why wouldn't you make Int your secondary stat? I'm going to be playing a level 8 Alchemist soon and I 100% made Dex my primary stat. Between Not-Extra Attack and Arcane Weapon you've got a ton of incentive to attack people, and by level 8 with 1 ASI and Crossbow Master I can pump out some serious hurt. With an 18 dex and a +1 weapon 1st turn is 2d10+2d6+10, 2nd turn is 2d10+3d6+14 if I'm using my bonus action to attack with my Homunculus, or it's still 2d10+2d6+10 and I'm giving someone else advantage, or giving temp HP with it. You're really underselling them at physical attackers. Their primary stat is *not* Int the same way the primary stat for Ranger isn't Wis and the primary stat for Paladin isn't Cha. They're a hybrid class, so you've got to treat them like one. Yeah they can use cantrips but if you go that route you're leaving all their best features on the table. You are a bit at risk because of the need of a concentration spell, but that is very respectable damage output. It will cost a sp...

Sunday, 10th March, 2019

  • 08:52 PM - Remathilis quoted Ark the Pie King in post Artificer UA has been released!
    Why wouldn't you make Int your secondary stat? I'm going to be playing a level 8 Alchemist soon and I 100% made Dex my primary stat. Between Not-Extra Attack and Arcane Weapon you've got a ton of incentive to attack people, and by level 8 with 1 ASI and Crossbow Master I can pump out some serious hurt. With an 18 dex and a +1 weapon 1st turn is 2d10+2d6+10, 2nd turn is 2d10+3d6+14 if I'm using my bonus action to attack with my Homunculus, or it's still 2d10+2d6+10 and I'm giving someone else advantage, or giving temp HP with it. You're really underselling them at physical attackers. Their primary stat is *not* Int the same way the primary stat for Ranger isn't Wis and the primary stat for Paladin isn't Cha. They're a hybrid class, so you've got to treat them like one. Yeah they can use cantrips but if you go that route you're leaving all their best features on the table. I'm going to disagree with you partially. You CAN build around AA to maximize damage just like you can build around Valor Bards or B...
  • 03:43 AM - doctorbadwolf quoted Ark the Pie King in post Artificer UA has been released!
    I’d be cool with scaling by spell level spent, but yeah, I think it’s fine as is. I've been thinking about this recently, and at first I felt the same way (still do to some extent) but I started looking at it through another lense. They're free at first, with additional uses of them costing a 1st level spell, so I started comparing them to 1st level spells and full stop I would 100% be fine with that cost. They're far better than 1st level spells, both of them probably being more along the lines of a strong 2nd level spell or a weaker 3rd level spell. So with that in mind, I'm fine with them not scaling. I still wish they did, but I don't think it's strictly necessary with all the benefit you're getting from them for relatively low cost.

Saturday, 9th March, 2019

  • 06:08 PM - Cap'n Kobold quoted Ark the Pie King in post Artificer UA has been released!
    I've been thinking about this recently, and at first I felt the same way (still do to some extent) but I started looking at it through another lense. They're free at first, with additional uses of them costing a 1st level spell, so I started comparing them to 1st level spells and full stop I would 100% be fine with that cost. They're far better than 1st level spells, both of them probably being more along the lines of a strong 2nd level spell or a weaker 3rd level spell. So with that in mind, I'm fine with them not scaling. I still wish they did, but I don't think it's strictly necessary with all the benefit you're getting from them for relatively low cost. I wouldn't have made the pets baseline, but have them as options that come out of the Artificer's infusion budget. I would still expect them to be baseline and/or receive bonuses in a subclass based around one or more constructed pets though.

Thursday, 7th March, 2019

  • 08:48 PM - AmerginLiath quoted Ark the Pie King in post Help me create a Bob Ross character!
    I actually think you should look at the new UA Artificer. It's a half caster like Paladin, and isn't all that complicated. Moreover, you can use Painter's Tools as a spell focus and literally paint your spells. Cure Wounds on someone? "That's okay. It was a happy little accident." *Paints over the wound and it heals*. It's about as close to literal with the concept as you can get. Other than that, it's sort of hard to do more pacifist style characters without getting into the casters, since non-damage options are more or less all spells. Clerics are on the simpler side though, and I think would fit the concept well. That was my immediate thought too, although I wonder if having a new player using a play test class that involves new systems might be a bit much — it would be hard to answer his questions if you don’t have experience with the answers yet. You might take the basic idea, though, and use a different class that can do something similar. Imagine a Conjurer Wizard with a Guild Artisan b...

Tuesday, 5th March, 2019

  • 02:27 PM - Jester David quoted Ark the Pie King in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    I could never get into CR, I tried the first episode of season 2 and found Matt Mercer's longwindedness and the party's meandering about breakfast and whatnot to be gratingTry going through the highlights (https://www.youtube.com/user/TurboCastFond3ll). That way you can keep up on the characters and community in much shorter bursts.
  • 10:40 AM - NaturalZero quoted Ark the Pie King in post Artificer UA has been released!
    I've been thinking about this recently, and at first I felt the same way (still do to some extent) but I started looking at it through another lense. They're free at first, with additional uses of them costing a 1st level spell, so I started comparing them to 1st level spells and full stop I would 100% be fine with that cost. They're far better than 1st level spells, both of them probably being more along the lines of a strong 2nd level spell or a weaker 3rd level spell. So with that in mind, I'm fine with them not scaling. I still wish they did, but I don't think it's strictly necessary with all the benefit you're getting from them for relatively low cost. I wouldn't mind seeing the free one scale for free and then have additional ones scale up based on the level of the spell slot you spend.

Sunday, 3rd March, 2019

  • 12:44 AM - ContrapuntalAnt quoted Ark the Pie King in post [GUIDE] So art lies hid by its own artifice - an artificer guide
    One quick thing to note. I'm pretty sure the Alchemist's +int to damage works with Arcane Weapon RAW. If it does its a slight boost to damage for the first attack hit after casting it. Worth noting I feel. Agreed, as long as that attack is of the allowed types (acid or poison), it should add. Good catch. Yes, good catch! I had to re-read the wording quite carefully to come to that conclusion, to make sure it was the spell doing the damage rather than the weapon attack per se. Also note that all your spellcasting uses a focus, whether or not the spell has a material component. Arcane weapon has only verbal and somatic components, but you can still use your alchemist's supplies to get the Alchemical Mastery bonus.

Saturday, 2nd March, 2019


Friday, 1st March, 2019

  • 03:44 PM - FrogReaver quoted Ark the Pie King in post Building a Fighter 2/Barbarian 8, just need a little advice.
    As the title says. I'm coming into an old campaign that's already high level (I posted about this like, 6 months ago or something like that but I didn't realize that campaign was going on hiatus for a new one. It's actually starting back up soon) and I'm making a Half-Orc Fighter/Barbarian. The party is just about going to hit level 9 which I'll go Fighter 3 for Battlemaster because buttons are fun. Barbarian half is Ancestral Guardian. The build is going to sacrifice a bit of damage in exchange for some more utility and tankiness. So with that, I was thinking I might be able to actually make Two Weapon Fighting work. With my level 4 feat I was thinking of going Dual Wielder, because for some reason I thought it had +1 Str or Dex on it, but rereading it, it doesn't. Which is really disappointing because I'd rather just take the ASI for Str. So now instead of writing all this out again, I'm just torn. Is it even worth it to use 2 1d6 weapons, even with +Str to the off hand? I was hoping Rage damage woul...

Monday, 4th February, 2019

  • 03:53 PM - BluejayJunior quoted Ark the Pie King in post College of Swords spellcasting focus question
    My party pooled together all of their money to buy me a Sun Blade and now I have to awkwardly tell them that it does not confer the benefits I insisted it did, which means I broke the bank for half the benefit I thought I was getting lol. Mostly it's just what to do with the weapon. It's still a sweet sword, just not as sweet as I thought it was. If there hasn't been a significant time since getting it, I would just ask the DM if you could retcon buying it. Just explain that you were wrong about how it worked and you feel bad about using the party's money for something you had wrong. Hopefully, they'll let you undo it. If you've already had it too long to do that, you could also ask about changing your specific sunblade to giving you a bonus to spellcasting as well. But definitely discuss it with you DM and see if you can figure something out. It wouldn't be good if the other players thought you tricked them into getting something cool using their money. I think the best way to avoid that is to ...
  • 09:32 AM - TheSword quoted Ark the Pie King in post College of Swords spellcasting focus question
    Well that is...monstrously less exciting, and kind of useless on the whole. Guess I have some apologizing to do and hard decisions to make lol What are the hard decisions?
  • 09:25 AM - Paul Farquhar quoted Ark the Pie King in post College of Swords spellcasting focus question
    So I know that they can use a weapon as a spellcasting focus, does that confer any other benefits? I'm almost positive I read buried in some thread on some forum this lets them add any bonuses from having a magic weapon to their spell attack rolls and DCs, but now I can't find anything to back that up. Like, if you had a +1 rapier you'd add +1 to your Spell DCs and to your Spell attacks. Can anyone weigh in on this? That's how I did my character today but now I'm second guessing it. No. There was a thread where someone thought that +x weapons did confer a bonus to spell casting, and the rest of us explained why they were wrong. If you read the DMG you will see their are some magic items that do apply a bonus to both attacks and spellcasting (staffs mostly), but if that is the case it is noted explicitly in the item description.
  • 07:34 AM - doctorbadwolf quoted Ark the Pie King in post A 5e Swordmage?
    Double post
  • 06:52 AM - doctorbadwolf quoted Ark the Pie King in post A 5e Swordmage?
    I'm actually fine with compound word names for the concept, because it compliments the compound nature of the concept. You're more than a fighter, more than a wizard. You're a Duskblade/Swordmage/Spellsword/whatever. But the best non-compound name I've seen was Pathfinder's Magus, which is a perfectly fine name. And I would also love to see the concept get a truly dedicated class. It's an amazing concept, and one that I almost always try to build in some manner whenever I play DnD. Heck, I've got a Final Fantasy Red Mage tattoo on my back (2nd highest Black Magic, 2nd highest White Magic, can use most weapons and armor). I've always adored the jack of all trades character. As far as building one, I actually came reasonably close with Hexblade 1/Sorcerer X with the SCAG cantrips for melee damage, and blasty spells for, well, blasting. I went Divine Soul Sorcerer which also got me a 1/short rest bump to any saving through, and having access to the shield spell made me deceptively tanky. Even tankie...
  • 06:34 AM - Xeviat quoted Ark the Pie King in post College of Swords spellcasting focus question
    So I know that they can use a weapon as a spellcasting focus, does that confer any other benefits? I'm almost positive I read buried in some thread on some forum this lets them add any bonuses from having a magic weapon to their spell attack rolls and DCs, but now I can't find anything to back that up. Like, if you had a +1 rapier you'd add +1 to your Spell DCs and to your Spell attacks. Can anyone weigh in on this? That's how I did my character today but now I'm second guessing it. I'm fairly sure it's not in the rules, but if you were just adding the weapon's enhancement to spell attacks and spell DCs, I'd be okay with it as a DM. It's not in the rules, though.


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