View Profile: ClaytonCross - Morrus' Unofficial Tabletop RPG News
  • MoonSong's Avatar
    Yesterday, 01:09 AM
    In other circumstances I would have pre-ordered already. I kind of need an alternative where character building is less cumbersome and fiddly than PF, but I want a little more that what 5e gives. I want to like PF2, but I need to see the finalized rules before committing to it.
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  • MoonSong's Avatar
    Sunday, 14th July, 2019, 04:45 AM
    RPGs live and die by their setting. Only D&D can afford to go "setting agnostic" (and that is barely) by virtue of its size and prominence. Without a strong setting a random RPG is but a set of bland mechanics, and if it's fantasy themed, it is just a heartbreaker. For identity purposes World of Darkness is Storyteller, Freedom City is M&M, and Golarion is Pathfinder. Yes, other settings can work...
    117 replies | 6493 view(s)
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  • MoonSong's Avatar
    Saturday, 13th July, 2019, 02:50 AM
    Ideally I would have ability modifiers not affecting skill bonus by themselves, I would rather high ability bonuses helped you have higher proficiency levels faster. Edit: An on topic, this isn't necessarily a judgment of value, what I got from the playtest was that PF2 somehow managed to have the bad parts of 4e without the good stuff. I'm still on the fence on whether to give it some of my...
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  • MoonSong's Avatar
    Friday, 12th July, 2019, 11:25 PM
    I never said I wanted the Alchemist gone. All I said was leaving Witches out of core was a bad decision. I only speak for myself in this. The choice to make bards occult made what it means to be occult confusing -seriously, it is a conversation in the Paizo forums-
    117 replies | 6493 view(s)
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  • MoonSong's Avatar
    Friday, 12th July, 2019, 05:15 PM
    I think it is a glaring omission because: a) The witch is important in Golarion (the most common non-divine caster) and b) the witch is an obvious primary occult caster, by not having it the bard was square pegged into the tradition and as a primary caster at the expense of other stuff. (IMO primal or arcane fitted better for the bard)
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  • ClaytonCross's Avatar
    Friday, 12th July, 2019, 06:54 AM
    I am not sure it matters as long as the Bonus and DC adjust to the scale. That's all I am saying. Even if we use your joke 100 skill +1d20, but then we make the DC 115 its really no different than 10 skill +1d20 with DC 25. That's the whole point of bounded accuracy philosophy behind 5th edition. So what really that means is how much do you want to hand out bonuses? if you do it at on the 0-10...
    224 replies | 5758 view(s)
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  • ClaytonCross's Avatar
    Friday, 12th July, 2019, 06:28 AM
    I never said that and It was not in the post to which you replied that I was replying on. So if some where later in that thread on some post @jgsugden said that, then he did cross that line into jerk. I don't see that post and I am posting in the context of the original post. It would not surprise me at all for the first comment to be a legitimate suggestion but for later posts arguing the point...
    224 replies | 5758 view(s)
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  • ClaytonCross's Avatar
    Friday, 12th July, 2019, 06:12 AM
    That's not wrong. Its just the same as taking a -5, 0, or +5, instead of a 0, +5, or +10. I simply prefer a default of 0 being no skill and the base at which they start. Then your good or your and expert. I get the idea of being truly bad at something but at the same time a bad swordsman might still be better than a untrained person who is not a swords man. In this case -- t0 me -- a bad...
    224 replies | 5758 view(s)
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  • ClaytonCross's Avatar
    Friday, 12th July, 2019, 04:55 AM
    I get that he is saying "its fun and there is no issue on raising an idea of an alternate system" but I also don't think its rude to bring up a point of consideration and question the need for the topic. I also don't think is rude to bring up a consideration that problems at tables are not always the game but often how the table approaches the game. Its a valid point of consideration but...
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  • ClaytonCross's Avatar
    Friday, 12th July, 2019, 01:27 AM
    Sure but wizards don't generally use longswords so they don't get better at them. You have option for ASI / feat to choose what you have been doing and improving as well as any skill you actually do can count toward training gaining said proficiency bonus... and done. We don't assume, we have seen your many posts! ;) lol jk … in seriousness the point I believe @jgsugden is making...
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  • MoonSong's Avatar
    Thursday, 11th July, 2019, 05:29 PM
    That ship has long sailed, and sank. Nobody survived, and there's nothing left of the shipwreck...
    117 replies | 6493 view(s)
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  • MoonSong's Avatar
    Thursday, 11th July, 2019, 05:20 PM
    It all depends on context, it isn't a clear cut black and white issue. In this particular context doesn't matter that badly. But for example, in 5e what's core and what isn't does matter. I still can't have an aasimar divine soul in AL for example, because neither is core! Core matters, some DMs play with core-only. Some groups demand core-only. Core classes/races receive more attention from...
    117 replies | 6493 view(s)
    2 XP
  • MoonSong's Avatar
    Tuesday, 2nd July, 2019, 01:10 AM
    If you need to cheat, it means you have a paper-thin case. Which means you aren't very good at finding loopholes. I stand my ground cheating= munchkin and not a rules lawyer. That's why you go for the most ironclad case you can build. In fact, many times these interpretations end up being validated one way or another. And if the DM is convinced am I really imposing my own interpretation? How...
    95 replies | 3832 view(s)
    1 XP
  • ClaytonCross's Avatar
    Monday, 1st July, 2019, 12:50 AM
    I had a GM that did. He also felt that applied to weapons even though it didn't say so when I multi-classed rogue so I had find wood from a D&D Quebracho tree (aka Axe Breaker Tree) to make daggers that wouldn't NORMALLY break in combat and use mending to fix them when they did. Add to that my old GM would take my agency away and prevent me from putting my hand in fire and burning myself if it...
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  • MoonSong's Avatar
    Sunday, 30th June, 2019, 12:57 AM
    I'm a self-professed Rules Lawyer. It's there - ok used to be - in my signature. I'm a rules lawyering drama queen... I don't consider being a Rules Lawyer something negative, just one way to play. What many posters here have an actual problem is not with rules lawyerism is with munchkinism. A rules lawyer finds loopholes and exploits, however annoying that might be. What a rules lawyer...
    95 replies | 3832 view(s)
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  • MoonSong's Avatar
    Wednesday, 19th June, 2019, 09:01 PM
    I've lost count of how many bots it has attracted. I've reported quite a few, I bet Umbran dreams me.
    40 replies | 3988 view(s)
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About ClaytonCross

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About ClaytonCross
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Playing D&D in Okinawa Japan
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Played D&D 3.5
Playing D&D 5
Also like Shadowrun 5e

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Town:
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Played D&D 3.5
Playing D&D 5
Also like Shadowrun 5e

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Thursday, 16th November, 2017

  • 07:42 PM - Coroc mentioned ClaytonCross in post The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
    ClaytonCross reply w/o a quote for obvious reasons :) Nah joking aside, you made a lot of good points and analysis but on some things I disagree: Those players who do not min max, in a campaign which is not purely hack and slash (and even then sometimes) have other advantages you just forgot. A minmaxer has 1 or more very weak stats that is the min side of the medal which is all to often forgotten. The roleplayer with odd stat or not, might have some points in wisdom or charisma and is much more likely to resist a charm. Just imagine your minmaxer in a campaign with lots of vampires. Those mobs are hard enough on there own, but if your minmaxer is dishing out the tpk alone, just because he gets charmed every other time and the dm plays it closely by the book, guess who has the fun at the table: right, the dm if he has some slight sadistic ambition. There should be some kind of social contract on these things. Most people are capable of doing both, balanced builds and minmax builds...

Monday, 13th November, 2017

  • 11:51 PM - Wulffolk mentioned ClaytonCross in post Survivor Capstones- BARBARIAN WINS!
    Barbarian (Primal Champion) 7 Cleric (Divine Intervention Auto) 12 Paladin (Sacred Oath Feature/Varies) 9 Rogue (Stroke of Luck) 7 Wizard (Signature Spell) 8 Barbarian (Primal Champion) 7 Cleric (Divine Intervention Auto) 12 Paladin (Sacred Oath Feature/Varies) 9 Rogue (Stroke of Luck) 7 Why is this class hanging on with these others? WOW... really surprising me. Wizard (Signature Spell) 8 Vote day 13. Druids unique class feature died because of abuse (GMs Please limit to 6 forms a battle), Rogues lesser luck feat duplicate fights on... /sigh Best Capstones: 1.Wizard 2.Cleric 3.Druid 4.Paladin SoSo Capstones: Barbarian / Rogue / Fighter / Ranger Worse Capstones: 1.Warlocks 2.Bard 3.Sorcerer 4.Monk ClaytonCross forgot to do the math for his votes. It should be: Barbarian (Primal Champion) 7 Cleric (Divine Intervention Auto) 12 Paladin (Sacred Oath Feature/Varies) 9 Rogue (Stroke of Luck) 7-2= 5 Why is this class hanging on with these others? WOW... really surprising me. Wizard (Signature Spell) 8+1= 9


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Monday, 27th August, 2018

  • 04:22 AM - cbwjm quoted ClaytonCross in post Revised Ranger update
    So my only problem with Rangers really is that I could not build a descent two-weapon fighting build. This is admittedly an annoyance for me because I played a 2 handed ranger in 3.5 that was awesome and have a bit of nostalgia there, but it picked it then because I did and still feel that the two-weapon fighting always was a symbolic ranger thing in side and outside of D&D. INFACT, they still get it as a fighting style in this edition too. They added some things like Zephyr strike that look like they are for Ranger melee moving in and out of enemies but on further inspection it only works on one attack and can be use with a ranged weapon making it a great spell for an archer to stay at ranged but not really that good in melee since its one strike and concentration. Hunter's mark is your mult-hit go to spell but that's it and it doesn't scale, rangers don't really get a melee smite or anything that really lets them evoke more damage from multiple attacks, and even giving them booming blade or gr...
  • 04:09 AM - Warpiglet quoted ClaytonCross in post Celestial Patron Warlock, Blade Pact
    Well I am glad you found your build and your happy with it. I am a little surprised you went cleric. Heavy armor will help your AC, and you get a second attack from level one. I guess Mercenaries need clerics too. I am curious about some things. As the cleric of "mount celestia" is worshiping the angel already or Does the Angel worship a deity under the mountain as well? If the Angel, what is the story hook for the Angle who is granting cleric abilities to grant warlock abilities to the same creature? Usually, most Deities make Clerics (the Raven Queen, for example) and Warlocks are generally the result of very powerful underlings (Like the Hexblades the Raven Queen forged). So I am just curious if your throwing that out or if you have a work around, what is it? If your a Cleric of a Deity and a warlock of its underling, How is your GM taking it? We have seen quite a few GMs ranting about Cleric/Warlock incompatibility due to "serving two masters". Generally if your the warlock first, the Deity...

Friday, 24th August, 2018

  • 05:03 PM - smbakeresq quoted ClaytonCross in post Celestial Patron Warlock, Blade Pact
    I understand. The biggest issue with Bladelocks is that due to not having access to heavy armor, you end up focusing on 4 stats STR, DEX, CON, and CHA. Which is why the Hexblade is so popular because "Hex Warrior" gives you proficiency with medium armor & shields so you don't need strength and can focus on a DEX, CON, and CHA. Then it also gives martial weapons proficiency, so if your take human variant with Heavily Armored and focus on STR, CON, and CHA, THEN it lets you "channel" charisma so you don't need a 16 strength for combat but just 13 strength for Chain mail then focusing on CON and CHA. Suddenly your starting with Str:13 Dex:10 Con:16 Int:8 Wis:10 Cha:16 and AC:16 or 18 with a shield … but that doesn't really fit your concept. tomb of levistus is a once per short rest ability, so your not going to be able to rely on it for anything more than an emergency save. It takes you out of the fight next round which give everyone a chance you heal you but you can't move or heal your self while i...
  • 04:56 PM - smbakeresq quoted ClaytonCross in post Celestial Patron Warlock, Blade Pact
    I understand. The biggest issue with Bladelocks is that due to not having access to heavy armor, you end up focusing on 4 stats STR, DEX, CON, and CHA. Which is why the Hexblade is so popular because "Hex Warrior" gives you proficiency with medium armor & shields so you don't need strength and can focus on a DEX, CON, and CHA. Then it also gives martial weapons proficiency, so if your take human variant with Heavily Armored and focus on STR, CON, and CHA, THEN it lets you "channel" charisma so you don't need a 16 strength for combat but just 13 strength for Chain mail then focusing on CON and CHA. Suddenly your starting with Str:13 Dex:10 Con:16 Int:8 Wis:10 Cha:16 and AC:16 or 18 with a shield … but that doesn't really fit your concept. tomb of levistus is a once per short rest ability, so your not going to be able to rely on it for anything more than an emergency save. It takes you out of the fight next round which give everyone a chance you heal you but you can't move or heal your self while i...

Thursday, 23rd August, 2018

  • 05:39 PM - Paul Farquhar quoted ClaytonCross in post Celestial Patron Warlock, Blade Pact
    Sounds like "I hate multi-class so anything not muti-classing is better no matter what" hate to me. Tortle's AC17 CAN NEVER BE IMPROVED if your not using a shield. Tortle's Natural Armor Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal. Warforged armor provides a bonus of 16 +2 at level one...18 > 17 ... and its 16+6 for a total of AC24 without a shield at end game (and it CAN use any shield making that a pointless counter point). Magic Full Plate +3 is only AC21...so with a no shield requirement what magic armor are you comparing that beats getting the highest defense armor in the game at level 1 for free? If you want to complain, complain because its too good or thematically bad for the build. Mechanically its awesom...
  • 01:11 PM - Paul Farquhar quoted ClaytonCross in post Celestial Patron Warlock, Blade Pact
    Sure I understand the OP might not like that...I would be more hesitant to play Tortle than a Warforge though. I would also point out Warforged Juggernaut gets +2 strength and +1 constitution both stats that are useful to a strength based high hit point bladelock the OP wanted where the Tortle is +2 strenght and +1 wisdom. The Warforged is AC STARTS at 18 but will increase to AC22 as the game goes on where Tortle is always going to be an AC17 without the shield that the OP does want with the staff... 2 Warforged...0 Tortle However with further consideration the Warforged Juggernaut may not be the optimal choice for what the OP wants and might except. The Warforged Envoy sublrace choosing Integrated Tool:disguise kit could look completely human and gets +1 con and +1 in two attributes of choice. Choosing Strength and Charisma would allow 16 in all three with the point buy system the OP is using. Stats: Str 16 Dex 8 Con16 Int8 Wis8 Cha16 and AC18 (scaling with proficiency bonus) Maniac...

Wednesday, 22nd August, 2018

  • 04:38 PM - Warpiglet quoted ClaytonCross in post Celestial Patron Warlock, Blade Pact
    So I think the OP wants to a Celestial Patron Warlock base on the back story who can use a staff. Really a Celestial Warlock 1 / Monk X would do that but then the character would actually be a monk. Perhaps you are correct in that the "optimal" Celestial Patron Warlock is actually a tome lock with shillelagh, booming blade/green flame blade, hex, Polearm Master (not for but end strike but for opportunity attacks when they enter reach), then war caster so you can use booming blade/green flame blade on your opportunity attacks to make the most of hex instead of hitting twice Str:10 Dex:16 Con:14 Int:8 Wis:8 Cha:16 with Armor of Shadows 13, +3 dex = AC16 I think I like the Human variant with Moderately Armored Feat with Scale mail 14, +2 dex, +2 shield (+ 6 lbs) = AC18 with 1d6+3 quarterstaff best but I like the defense and I the the OP is like you said more interested in a functional staff. I am really thinking this path through currently. I like the idea of eldritch smites is the main ...

Tuesday, 21st August, 2018

  • 04:36 PM - Ancalagon quoted ClaytonCross in post Celestial Patron Warlock, Blade Pact
    Understood, I recommended grabbing 1 level of bard the playing striate warlock until warlock 9 / Bard 1 or warlock 12 / Bard 1 then picking up 2 more of bard. More to the point that I just think the bard is a better fit. If your going for the medium armor however, it would make since to grab 3 in bard early just for that. One thing with Warlocks is they are not hurt as much for levels lost after the first 3 multi-class because they only get 1 Eldritch Arcanum instead of losing multiple 9th level spells and spell slots your trading one specific inflexible once a day cast ability which doesn't hurt as much particularly if your not fond of any of the limited warlock 9s for your build. This is true, to a point, but 2 considerations: 1: Most campaigns don't last to the point where you are getting level 9 spells. Planning a character to level 20 seems like a futile exercise to me. 2: Multiclassing in warlock may hurt slightly less, but it still hurts! Sure you don't "lose" slots but you lose...
  • 06:39 AM - Ancalagon quoted ClaytonCross in post Celestial Patron Warlock, Blade Pact
    While I do agree that Monks are good options for quarterstaff and in a way a replacement for the polearm master feat... The Hexblade warlock with a staff is already STR/DEX/CON/CHA intensive taking any multi-class that requires Intellect of Wisdom (Cleric, Druid, Monks, Ranger, Wizard, or Artificer) would hurt the build. Their are 6 other options: Barbarian, Bard, Fighter, Paladin, Rogue, and Sorcerer are all options. Based on stated goals I think Bard is the best fit because its a full caster and Collage of swords provides a medium armor option. Barbarian would allow a maybe that's just me. To get college of sword though requires a *three* level dip... but it does help a fair bit. You can go all out and go for a six level "dip" but that's now a bard with a warlock dip, not the other way around. My version of the character Warpiglet alluded to is an EK 3/Hexblade 5. I got the chance to start at level 8 in a pbp campaign so...
  • 06:24 AM - Mistwell quoted ClaytonCross in post [D&D 5e] Level 1 Max Min Fun DPR and AC
    Single Round Max AC Human Variant Fighter ---Scale Mail - AC14(Max2) ---Dex bonus - AC16 ---Defensive Fighting style (Armor AC +1) - AC16 ---Shield (+2 AC) - 18 ---Magic initiate: Shield +5 Total AC 23 24, Defensive Fighting Style brings it up to AC 17. Shield = 19. Shield spell = 24.
  • 05:43 AM - Elfcrusher quoted ClaytonCross in post Celestial Patron Warlock, Blade Pact
    Str8 Dex16 Con10 Int8 Wiz16 Cha14 with AC16 so the real sacrifice is that leaves you with a 10 Constitution. You don't need polearm master or Moderately Armored but you also can't upgrade armor easily and 16 is low a front line melee in later game if your not focusing on raising Dex and Wiz... if you do then your Cha is low for your warlock spell casting. But you're comparing straight stats to a build that has Feats. Since you no longer need Polearm Master or Moderately Armored, include two ASIs in the Monk build. Also, with a variant Human and taking Resilient at 1st level you could have one 16 and three 14's (plus a key saving throw proficiency). Or possibly take Defensive Duelist.
  • 05:04 AM - Elfcrusher quoted ClaytonCross in post Celestial Patron Warlock, Blade Pact
    While I do agree that Monks are good options for quarterstaff and in a way a replacement for the polearm master feat... The Hexblade warlock with a staff is already STR/DEX/CON/CHA intensive taking any multi-class that requires Intellect of Wisdom (Cleric, Druid, Monks, Ranger, Wizard, or Artificer) would hurt the build. Their are 6 other options: Barbarian, Bard, Fighter, Paladin, Rogue, and Sorcerer are all options. Based on stated goals I think Bard is the best fit because its a full caster and Collage of swords provides a medium armor option. Barbarian would allow a maybe that's just me. If you go Monk 1 you no longer need STR with a staff. So it's replacing one stat with another, not adding one. Or is there another reason he'd still want STR?

Monday, 20th August, 2018

  • 03:16 PM - Warpiglet quoted ClaytonCross in post Celestial Patron Warlock, Blade Pact
    As other have said do what you like and enjoy. I am just posting ideas. Some people have an issue fluff wise with the shield and staff compatibility "problem" I see two fluff solutions options along with it being possible to actually wield a staff and shield with some success in real life. 1. The shield is a Long Kite shield with a stand at the bottom so you pivot around it while you fight like dancing around a pole or small wall that you can move to some degree. 2. The shield is a round shield that uses your staff as a handle so its never in the way because the move together. Though technically that would mean your using two hands for your staff its countered by the weight of the shield reducing you back to the 1d6 in order to use the shield and staff at the same time "both" two handed. Fiendish vigor - Remember your not using a spell slot, your casting it at level 1. So at level 2 when you can get its ok, but at level 3 Armor of Agathys is better and at level 10 your getting Celestial Re...

Sunday, 19th August, 2018

  • 06:37 PM - Quartz quoted ClaytonCross in post [D&D 5e] Level 1 Max Min Fun DPR and AC
    ---------------------Honerable Mention---------------------- Human Variant Fighter (Possible AC16) ---Great Sword (2d6 + str) ---16 Str (2d6 + 3) ---Human Variant Feat: Great Weapon Master +10 (2d6 + 13) ---Dueling Fighting Style (2d6 + 15) Non-Crit Damage: 17-27 Duelling fighting style is restricted to one-handed weapons only. You are also not playing fair generally in that you are counting Bonus Actions for some and not for others. And then there are Reactions.

Monday, 30th July, 2018

  • 06:56 PM - Satyrn quoted ClaytonCross in post Multi classing Objections: Rules vs. Fluff?
    I wanted to give you a laugh and XP unfortunately I can only give one. So XP it is! I can help!
  • 08:14 AM - delericho quoted ClaytonCross in post Does anyone NOT expect the Artificer and Mystic to release with the final version of 'Wayfinder's Guide to Eberron'?
    I could be wronge but it seems to me that Warforged were constructed by Artificers, in older versions of D&D Warforged could only be healed by artificers, Kalashtar are the embodiment of the perfect Mystic class race setup, and someone told me they were released together in prior editions. I'm afraid not - psionics in 3e predates Eberron by several years. Indeed, psionics support was one of the first things they added to the game, releasing in March 2001. With that in mind, the they mentioned their is another Artificer revision is around and the Mystic might be turned into the Psion class or released alone side it... Like Zardnaar, I expect the Artificer to be in the final version of WGtE, but not psionics. Though not for the same reason - I suspect Psionics support will require considerably more material than they'll want to give away for 'free' to all the people who have bought this PDF (they'll want to keep it for a hardback release... which, yes, probably means Dark Sun).
  • 02:37 AM - Zardnaar quoted ClaytonCross in post Does anyone NOT expect the Artificer and Mystic to release with the final version of 'Wayfinder's Guide to Eberron'?
    So your thinking the Mystic and/or Psion class will need more playtesting and a few more UA revisions? I can see that with the Psion for sure but I haven't played the mystic so can't comment on the state. Though, I mostly want the artificer.... So I would be ok with that. The artificer is iconic to Eberron, psionics is not. Psionics is iconic to Darksun though so if they had made Darksun I would expect psioncs with that. Psionics is a bit more integrated into Eberron than most settings but you don't need it as such.

Sunday, 29th July, 2018

  • 08:36 PM - Oofta quoted ClaytonCross in post Multi classing Objections: Rules vs. Fluff?
    He does, feel that they are evil demon worshipers. He knows that depends on the subclass but he can't get that out of his head. We just didn't know for several sessions until after I was invested in the character. So again, my point in general is this could be... say paladins for another GM... or ...Gnomes with rapiers and or great swords for another... (I actually don't like rapiers in D&D myself, but not enough to stop a player from using it, just enough I always take a short-sword in its place.) The Warlock cleric or paladin is just more of the same as far as I can see. Don't get me wrong their are optimizing power gamer players too but I find while the game is not perfect its adaptable enough that most issues that last and keep coming up come from the behavior of people at the table. That's my opinion anyway. Which is all a reminder that some things should be discussed during a session 0. For example, in my campaign most warlock patrons are indeed evil simply because of the nature of possi...
  • 04:18 AM - MoonSong quoted ClaytonCross in post Multi classing Objections: Rules vs. Fluff?
    I know there is. But its an optional rule. And my argument is not just against feats but specific feats, muliticlasses, classes, races, and interactions between them. I don't feel like having these as optional rules derails my argument at all. It in fact supports my point because desire by the GM to allow as much choice as possible while .... not really wanting anyone to ever multi-class.If My GM said "no mulit-classing" Then it would resolve many of his issues with player builds but he was feel like the bad guy for limiting players. He doesn't want to restrict players and be the bad guy so he allows it but then he gets annoyed and passive aggressively targets those player and tries to push them away from it with fluff "roleplay regulations" creating case by case justifications when ever possible. I have seen a lot of GM jaded talking on the forums starting from a similar approach who attack anyone who has not problem with these using fluff and many who eventually removed feats and multi-classing a...

Saturday, 28th July, 2018

  • 01:56 AM - Patrick McGill quoted ClaytonCross in post Multi classing Objections: Rules vs. Fluff?
    I 100% agree with everything you said but I also think that is only part of it. I think if people are honest it comes down to using character preconceptions to attempt to delegalize a style of play and say someone is wrong instead of agreeing to disagree. While old additions had oath/code of honer/ideal for specific classes the developers deliberately pulled away from that allowing greater flexibility in both role play and multi-class of characters. Anyone who has looked at the warlock in the PHB knows that the Arch Fey & Hexblade not the typical "you serve and evil patron" that the Fiend is and that the Fiend patron description even says you can go against your patron which doesn't have any negative effects on character progression but it does "recommend" some possible GM story repercussions. The Old One patron basically says your so insignificant the patron is unaware of you or doesn't care about you basically giving these warlocks the freedom to do as they please. Divine patrons could even be co...


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