View Profile: Fauchard1520 - Morrus' Unofficial Tabletop RPG News
  • FaerieGodfather's Avatar
    Yesterday, 07:16 AM
    See, posts like this are why firearms rules are complete nonsense in most D&D-derived works. They're not magic death wands. If you get a bullet in the brain, heart, or lungs you are probably going to die in a matter of seconds. If you get a bullet in the intestines, without medical attention, you are probably going to die within a matter of days. Take a hit anywhere else... well... you're just...
    86 replies | 1831 view(s)
    6 XP
  • FaerieGodfather's Avatar
    Thursday, 13th June, 2019, 08:36 AM
    Try proposing them on the Paizo forums. Try proposing they work better than alignment for this purpose, that alignment restrictions don't make sense for other classes, or that there might be Paladins of alignments other than Lawful Good, Lawful "Good", or Lawful Evil. In the minds of these fans, the abject hypocrisy of the Gray Guard is perfectly acceptable, but the concept of a Holy Liberator is...
    77 replies | 2682 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Thursday, 13th June, 2019, 02:28 AM
    They're the #1 thing that defines the race. Racial abilities and penalties at 1st level are already too insignificant at 1st level, and get progressively worse as the character gains levels. Since AD&D abolished the original racial classes, the differences between these supposedly distinct sentient beings have grown steadily fainter. 4e's racial abilities were actually, ironically, a breath of...
    77 replies | 2682 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Thursday, 13th June, 2019, 02:07 AM
    Will point out that a lot of what you see is people only wanting to play a class for the powers... a lot of the players of that class repeatedly experienced as wanting to play that class for the flavor only to have excessively rigid and/or actively malicious DMs strip their class powers in contrived no-win situations or for delusionally arbitrary "violations". I want those classes to have...
    77 replies | 2682 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Wednesday, 12th June, 2019, 01:39 PM
    Still something of an open wound for me, but Gamma World d20. Shadowrun 5e. I never used 4e for an actual Shadowrun game, but I've never used 5e for anything.
    64 replies | 2139 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Wednesday, 12th June, 2019, 12:19 PM
    I'm gonna be a little bit all over the map with this one. Primal and Shadow Power Sources. Divine Spheres and Specialty Priests. Having different Priest classes for different settings. Name Level and Divine Ascension. (With the former also being mechanically important.) Race-as-Class and Racial Class Limits. These speak to the definition of non-human races.
    77 replies | 2682 view(s)
    0 XP
  • Fauchard1520's Avatar
    Tuesday, 11th June, 2019, 11:46 PM
    Fauchard1520 started a thread Impossible Choices
    What's the hardest choice one of your PCs has ever had to make? Comic for illustrative purposes.
    1 replies | 267 view(s)
    0 XP
  • Fauchard1520's Avatar
    Tuesday, 11th June, 2019, 11:44 PM
    It's all about the foreshadowing. Last session in was doppelgangers. My players knew that shapeshifters were about, and so they were suspicious when an old lady lying atop the corpse pile claimed that she was a victim in need of medical attention. "I heal her leg." *mediocre heal check* "The bone pops right back into place easily at your touch." "Too easily...?"
    18 replies | 622 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Monday, 10th June, 2019, 10:55 AM
    I understand that some of these concepts are difficult for people to grasp... ... but unless we're talking about criminal penalties, there's no reason to talk about "due process". The very concept of due process is based on the tremendous amount of harm the State can inflict compared to an annual gaming convention. And unless the poor, suffering... alleged sex pest... has been hanged by the...
    419 replies | 16607 view(s)
    6 XP
  • FaerieGodfather's Avatar
    Saturday, 8th June, 2019, 02:26 AM
    Spelljammer is my favorite D&D setting, bar none, but trying to force it into a metasetting nearly ruined it-- along with the lesser damage it did to the three settings it connected.
    31 replies | 1148 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Saturday, 8th June, 2019, 12:56 AM
    I think I mentioned upthread that I think a simple apology should suffice, if it is of the "I am sorry that I hurt people" variety rather than "I am sorry people got hurt."
    419 replies | 16607 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Friday, 7th June, 2019, 12:05 PM
    Either Simon Washbourne runnings Barbarians of Lemuria or Chris Pramas running Dragon Fist. EDIT: I've played BoL.
    20 replies | 632 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Friday, 7th June, 2019, 12:03 PM
    Forum is also marking threads unread when I post in them.
    76 replies | 3437 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Friday, 7th June, 2019, 12:01 PM
    NO NO NO NO NO NO NO These are all wholly separate fantasy worlds. They don't even have the same gods or even the same cosmologies. They're not supposed to be coherent, they're barely supposed to be compatible, and trying to facilitate "cross-play" is the biggest source of the worst elements of all of them.
    31 replies | 1148 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Friday, 7th June, 2019, 11:59 AM
    https://www.enworld.org/forum/showthread.php?659625-How-do-you-feel-about-player-on-player-dice-rolling&p=7616811&viewfull=1#post7616811 This post is supposed to have multiple paragraph breaks. I've edited it at least twice, and it keeps compressing into this unreadable wall of text. EDIT: This post was also supposed to have multiple line breaks. EDIT: Also I am having the same problem...
    76 replies | 3437 view(s)
    1 XP
  • FaerieGodfather's Avatar
    Friday, 7th June, 2019, 11:48 AM
    No. My personal view of such things is they're an even greater offense-- but by the arbitrary standards of D&D morality, compulsion spells are morally neutral.
    68 replies | 2435 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Friday, 7th June, 2019, 11:38 AM
    Some people will bend over backwards to blame the victims of any form of sexual misconduct rather than holding offenders accountable. I can think of a few more productive things I wish they might do from that position, instead.
    419 replies | 16607 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Friday, 7th June, 2019, 11:35 AM
    https://www.enworld.org/forum/showthread.php?659625-How-do-you-feel-about-player-on-player-dice-rolling&p=7616811&viewfull=1#post7616811 This post is supposed to have multiple paragraph breaks. I've edited it at least twice, and it keeps compressing into this unreadable wall of text. EDIT: This post was also supposed to have multiple line breaks.
    1 replies | 112 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Friday, 7th June, 2019, 11:32 AM
    OP is congruent with my own personal experience. I've ended games over it before, and finally flat :):):):)ing gave up on trying to stop it.
    68 replies | 2435 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Friday, 7th June, 2019, 11:19 AM
    I don't allow it at all. The surface area of the average player is too unstable and too uneven to get fair rolls. I require my players to roll on large, flat, level surfaces. PVP social skills are 100% as effective as EVP social skills-- the target player knows how "persuasive" the other character is, and then does whatever the Hell they want anyway, no questions asked. PVP...
    26 replies | 936 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Thursday, 6th June, 2019, 09:48 AM
    This is a definite thing in our little community.
    419 replies | 16607 view(s)
    1 XP
  • FaerieGodfather's Avatar
    Tuesday, 4th June, 2019, 06:21 PM
    Yeah, this. I once ran, with unanimous consent, a sword & sorcery game in which sexual violence was explicitly on the table-- for my brother, my ex-girlfriend, and a married couple. It was one of the very best games I've ever run, and one of the very best scenes in that game would have (rightly) gotten at least three of us banned from any socially responsible Con for life. I also had to stop...
    419 replies | 16607 view(s)
    4 XP
  • Fauchard1520's Avatar
    Tuesday, 4th June, 2019, 04:39 PM
    Have you ever been fooled by an evil thing disguised as a cute thing? The classic wolf-in-sheep's-clothing is the go-to example, but GMs seem to love mixing it up. I've seen dragons disguised as house cats and demons as halfling schoolgirls. In consequence, I have learned to never trust the "harmless and adorable" denizens of D&D. So how about it? What cute critters have you been blindsided...
    18 replies | 622 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Tuesday, 28th May, 2019, 04:24 AM
    So Rogue Genius Games has a line of Genius Guide to X Archetypes line of supplements-- giving every class an "archetype package" (or two) made up of its class abilities, allowing any class to trade that package for one of several generic archetypes. They also have a growing line of Genius Guide to the Talented X supplements, that break whole classes (and their archetypes) into a...
    0 replies | 285 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Friday, 24th May, 2019, 12:03 PM
    Honestly, I already find the existing half-races to be obnoxiously stupid and their interaction with the weird gamer instinct towards mathematical symmetry to be downright corrosive to the narrative elements served by having different races in the first place. The reason that the most commonly published half-breeds are all half-human is that humans are the only mortal race that can readily...
    54 replies | 8956 view(s)
    0 XP
  • FaerieGodfather's Avatar
    Friday, 24th May, 2019, 11:25 AM
    Advanced Dungeons & Dragons 2nd Edition: Player's Option Hard to pick just one here, as I could have easily gone with Rules Cyclopedia or even 3.PF (if you houserule it hard enough), but this is the version of D&D that occupied the top spot in my heart for the longest. And the thing I'm going to single out for praise is how the class customization rules in Skills & Powers and especially in...
    78 replies | 5321 view(s)
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  • Fauchard1520's Avatar
    Thursday, 23rd May, 2019, 05:27 PM
    Fauchard1520 started a thread Weirdest Eidolon
    I've always been fascinated by the summoner's eidolon. I honestly can't think of any other mechanic that gives so much creative freedom to the player. It's all to do with this little line right here: "The eidolon’s physical appearance is up to the summoner." Between that and the eidolon's nonspecific "home plane," you're able to make up pretty much any critter you can imagine. So I ask you,...
    0 replies | 177 view(s)
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About Fauchard1520

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About Fauchard1520
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Game designer, arts advocate, and tabletop geek. Writer of the Handbook of Heroes webcomic: http://www.handbookofheroes.com/
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From the moment I found a copy of the old Dragon Strike board game under the Christmas tree, I was hooked on fantasy gaming. As of this writing I'm running two Pathfinder games and playing in two 5e games, a Cthulhu game, and a Pathfinder Adventure Path, and another Pathfinder homebrew game. When I'm not chucking dice I'm cranking out modules for Adventure-A-Week. You can check out the latter right here: http://www.drivethrurpg.com/browse.php?keywords=colin+stricklin&x=0&y=0&author=&artist=&pfrom=&pto=
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Friday, 17th May, 2019

  • 01:06 AM - MechaPilot quoted Fauchard1520 in post When it comes to mounts, familiars, and minions, who gets to control them at your table, the player or the GM?
    My table seems to be a mix. As a chain-lock, my imp familiar is more or less mine to command in battle. Out of combat, however, he seems to have a mind of his own. Some fun stories about the li'l guy over here. I am curious about how the rest of you guys handle it though. When it comes to mounts, familiars, and minions, who gets to control them at your table, the player or the GM? It really is a question of circumstance. Is the mount mindless, of animal intelligence, or dominated? Let the player control it. Is the mount of humanoid or greater intelligence? If the creature trusts and is allied with the PC, let the player control it. If the creature is serving under duress, has motivations contrary to those of the PC, or doesn't trust the PC implicitly, I'll control it (as the DM).

Friday, 10th May, 2019

  • 06:47 PM - Celebrim quoted Fauchard1520 in post When it comes to mounts, familiars, and minions, who gets to control them at your table, the player or the GM?
    [FONT=Arial, sans-serif][COLOR=#000000]When it comes to mounts, familiars, and minions, who gets to control them at your table, the player or the GM? A bit of both. Technically, they are all NPC's and part of the domain of the DM. But they are NPCs which are generally loyal to the PC's, closely connected to them, and willing to take orders from them. Most of the time, it just speeds play to let the player play the NPC in a combat situation, on the assumption that the PC is issuing orders and in their absence the 'dog' or whatever is acting like a smart movie animal. However, it's sometimes fun to step in and RP the pet, mount, familiar, or whatever.
  • 12:55 AM - hawkeyefan quoted Fauchard1520 in post What is the worst "I don't know how my own abilities work" you've encountered in a game?
    Serious, not-trying-to-be-glib question: has he read the book? For me, trying to pick up a new game by playing it only goes so far. If I ever want to wrap my head around mechanics fully, I've got to actually muddle my way through the combat chapter at least. No worries....it’s a good question! I assume he has. He has 2 copies of his own and I’ve seen him thumb through it plenty during play. He’s read most of the Champion Fighter abilities out loud during play (most more than once)! I honestly think it’s just that he can’t shake rules from past editions. He always references 5 foot steps and flanking and full attacks. Also, he intentionally made a simple character and I think that’s left him less actively engaged than other players.

Saturday, 4th May, 2019

  • 09:41 PM - Morrus quoted Fauchard1520 in post Creative Anachronisms
    Do any of you guys like to throw anachronisms into your fantasy settings? If you’ve ever heard of Saonuihun’s Speeding Sphere Game, then you’re already familiar with the principle. Take a modern concept, ram it into the secondary world, and see what weirdness comes out the other end. For my money, the real trick is finding the balance between the gag and the integrity of the fiction. A literal freaking pinball machine might be a bit much, but the concept of fantasy world real estate or the anxieties of dealing with tax season can inspire some fun storylines. So how about it? Have you ever thrown phones or cars or gaming conventions into your settings? If so, how'd it work out? Comic for illustrative purposes. Terry Pratchett, in other words?

Friday, 3rd May, 2019


Thursday, 25th April, 2019

  • 01:04 AM - Tony Vargas quoted Fauchard1520 in post Creative Anachronisms
    [FONT=arial] So how about it? Have you ever thrown phones or cars or gaming conventions into your settings? If so, how'd it work out?D&D's rather prone to that sort of thing, sometimes more subtly than others. Like, a player noticed that the 'Sending Stone' was rather like a walkie-talkie or cell phone (or Sending itself rather like a telegram). So, I placed the epic-level version: the Sending Tablet, that was literally a roman-style wax tablet and functioned rather like a fantasy smartphone. ;P It's amusing in more light-hearted campaigns, beer-and-pretzels gaming, and comedic one-shots.

Wednesday, 24th April, 2019

  • 11:40 AM - Imaculata quoted Fauchard1520 in post What's your opinion on "Save or Die" effects?
    Banshees are a good example. I made a "wail of the banshee" trap at the end of a Tomb of Horrors style crawl. I read that as "Wall of the Banshees", and had a terrifying mental image for a minute. :D
  • 02:19 AM - Blue quoted Fauchard1520 in post Why are tieflings so popular? How did they manage to outcompete all the other wacky races to win their place in mainstream D&D?
    My own theory is that it's got to do with the popularity of half-demon chicks in bikini mail. I think this is how Drow became a standard race. Some may blame that poser Drizzt but really, if you do a google for images of Drow, well, it's a thing. For serious though: What is it about tieflings that gave them staying power over multiple editions? What's their enduring appeal? For this, I need to reach back into the annals of RPG history. Real Men like half nekkid demon chicks. And playing the "bad boys". Real Roleplayers feel Tieflings have such wonderful pathos to build upon. Real Loonies like to blame actions on their heritage. "A scorpion can't change it's nature". Real Munchkins take whatever race has the best ability score modifiers for their class. (Apologies to any Real(tm) Men, Roleplayers, Loonies or Munchkins - that was the format from way back when. Now get off my lawn!)

Tuesday, 23rd April, 2019

  • 06:12 PM - CydKnight quoted Fauchard1520 in post Why are tieflings so popular? How did they manage to outcompete all the other wacky races to win their place in mainstream D&D?
    My own theory is that it's got to do with the popularity of half-demon chicks in bikini mail. Visual aid Of course, the crazy customizability might have something to do with it too. The aesthetics are fun to play with when you've got everything from "elbow spurs" to "antennae" to work with, goth-kid cheesecake or no. For serious though: What is it about tieflings that gave them staying power over multiple editions? What's their enduring appeal?My first thought on this is not all Teifling characters are female and I wouldn't want to visualize a mail Tiefling in bikini chain mail but that's just me. A more serious thought is that perhaps it's just fun for people to experiment outside perceived societal norms. The farther the better and what can be further than a spawn with at least one parent, and probably both in most cases, that were pure evil? Even if you don't want to play the character as evil, it can be pretty entertaining coming up with ideas for why this character wants to be t...

Wednesday, 17th April, 2019

  • 08:10 AM - UngeheuerLich quoted Fauchard1520 in post What's your opinion on "Save or Die" effects?
    Speaking as a DM, I find that I'm a bit torn on the subject of save-or-die effects. You see, I've been running my guys through a medusa cult, and the risk of oops-I'm-a-rock has added a solid sense of danger to the proceedings. Like I said though, it's an entire medusa-themed level, meaning that I'm running the risk of going overboard, becoming annoying rather than challenging. So help me out here. How often do you use save-or-die effects in your games? And if you do use 'em, how easy should it be to bounce back with a resurrection (or in my case a de-stoning potion)? Comic for illustrative purposes. To your comic: There are rot grubs in 5e. Rot grub swarms actually. And it is nearly save or die. Look at the kobolt inventor.
  • 07:53 AM - Dannyalcatraz quoted Fauchard1520 in post What's your opinion on "Save or Die" effects?
    Speaking as a DM, I find that I'm a bit torn on the subject of save-or-die effects. You see, I've been running my guys through a medusa cult, and the risk of oops-I'm-a-rock has added a solid sense of danger to the proceedings. Like I said though, it's an entire medusa-themed level, meaning that I'm running the risk of going overboard, becoming annoying rather than challenging. So help me out here. How often do you use save-or-die effects in your games? And if you do use 'em, how easy should it be to bounce back with a resurrection (or in my case a de-stoning potion)? Comic for illustrative purposes. I use them when appropriate. But only when appropriate. (And only after my players know that I’m generally unlikely to fudge in their favor,)
  • 04:29 AM - Dannyalcatraz quoted Fauchard1520 in post Friendly Fire
    I'd head about the trick of dropping darkness on a tall enemy's head, but for some reason it hadn't occurred to me to do the same with damaging spells. Cheers! Most players don’t think in terms of all 3 dimensions. Which makes aerial and aquatic encounters- and if you have tunnelers, arboreal or cliff-dweller creatures, terrestrial or subtrrranean- encounters soooo much fun for GMs.

Tuesday, 16th April, 2019

  • 05:49 PM - DM Dave1 quoted Fauchard1520 in post What's your opinion on "Save or Die" effects?
    You see, I've been running my guys through a medusa cult, and the risk of oops-I'm-a-rock has added a solid sense of danger to the proceedings. I see what you did there. Being turned to stone is a little different because they aren't really dead until the statue is destroyed. Until then they're just in stasis. True dat. These types of Save-or-Suck rolls are great for most levels. Now a low level party has to figure out how to get their statue friend to a temple for some Stone-to-Flesh help. Or convince the priest to go into the cultist den to the scene of the failed save. At the highest tier of play, all bets are off and Save-or-Die is on the table. Otherwise, the baddies can't have things like Finger of Death or Power Word Kill. Of course, that latter one is actually No Save-and-Die, so, yeah.

Tuesday, 9th April, 2019

  • 03:27 AM - Yaarel quoted Fauchard1520 in post Share and Share Alike
    How do you guys deal with loot distribution? Do your roll off? Sell items and divide the gold? Comic for illustrative how-not-to-do-it purposes. I have never had a problem with dividing loot. In every gaming group I have been in, players have agreed that whoever benefits the most from an item gets it. And if there was an honest tie, some kind of bargaining happened.

Monday, 8th April, 2019

  • 07:56 PM - Satyrn quoted Fauchard1520 in post Share and Share Alike
    Do you ever sell off unneeded magic items, or do the bags of holding grow full with the "we might need it latter" stuff? A little bit of both, although I think we're more likely to sell off the stuff after it hasn't seen any use for a couple levelsn and we figure later will never come.

Thursday, 21st March, 2019

  • 12:13 AM - Dannyalcatraz quoted Fauchard1520 in post Creative Anachronisms
    Do any of you guys like to throw anachronisms into your fantasy settings? If you’ve ever heard of Saonuihun’s Speeding Sphere Game, then you’re already familiar with the principle. Take a modern concept, ram it into the secondary world, and see what weirdness comes out the other end. For my money, the real trick is finding the balance between the gag and the integrity of the fiction. A literal freaking pinball machine might be a bit much, but the concept of fantasy world real estate or the anxieties of dealing with tax season can inspire some fun storylines. So how about it? Have you ever thrown phones or cars or gaming conventions into your settings? If so, how'd it work out? Comic for illustrative purposes. Part of your post is formatted to dark print; virtually invisible to ENWorlders using the dark back. Here’s why it may have happened and how to fix it. http://www.enworld.org/forum/showthread.php?348563-Dark-Text-on-a-Dark-Background-Tutorial

Tuesday, 19th March, 2019

  • 08:43 AM - Li Shenron quoted Fauchard1520 in post Too weird for town....
    Suppose you've got a dangerous pet. Or that your character concept is "hideous monster." Or that you've chosen one of the races with an image problem, like drow or duergar. How do you deal with it when your PC is too socially unacceptable to go into town? Comic for illustrative purposes. In most cases, I just tell the players that they should simply leave their dangerous pets somewhere out of town, or keep them hidden if possible, otherwise there is a high chance of trouble. Monstrous characters are a bigger problem, because I would have to tell the PCs themselves to stay at bay, meaning that they will be effectively out of the game for a while. Luckily, none of my players in 5e has ever played monstrous characters (except a Centaur, but that inspires more awe than fear), but if it happens then what to do normally depends on the fantasy setting... in a game set in Planescape obviously anything is fine.

Friday, 15th March, 2019

  • 08:04 PM - billd91 quoted Fauchard1520 in post Too weird for town....
    Suppose you've got a dangerous pet. Or that your character concept is "hideous monster." Or that you've chosen one of the races with an image problem, like drow or duergar. How do you deal with it when your PC is too socially unacceptable to go into town? It depends on the type of campaign you want to run. If you like the "cavalcade of weirdos', then go nuts. But if you don't, then the PC with the hideous monster concept is really choosing to deal with the complications of their choices.
  • 06:17 PM - dragoner quoted Fauchard1520 in post Role-Players vs. Actors
    In other words, if you aren't going to get into character in the same way that thespian-type players do, what are some goods ways to still contribute to immersion? Both get rewarded in different ways, but both are real archetypes of people; the real question is what to do when the player goes off on an speech that has nothing to do with the situation? How does one handle that?


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