View Profile: schneeland - Morrus' Unofficial Tabletop RPG News
  • schneeland's Avatar
    Saturday, 8th June, 2019, 02:47 PM
    Yes, works for me, too (with double click, not on single click). Other than that, I also have the XP/laugh issue (only in desktop view, mobile view seems to work). It seems that you still load a couple of Javascript files over an insecure connection (images, too, but Firefox is more lenient here).
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Tuesday, 25th June, 2019


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Thursday, 6th June, 2019


Thursday, 13th September, 2018

  • 11:27 PM - dave2008 mentioned schneeland in post New Survey
    I nearly stopped taking it because of that. I HATE when they do that, and while I understand why tests like that exist in other mediums, it makes absolutely no sense here. If they get conflicting answers within one survey, then in turn they will get erratic data across many surveys and...how does that help them? Very strange. But the big questions were good, so hopefully...Planescape? ;-P It is survey design 101 though. schneeland explained it better than i did in post #36. But it gives them statistically more accurate results. You may not like it, but you can't fight the math man. Sabermetrics of D&D if you will.

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Monday, 20th May, 2019

  • 03:53 AM - Abstruse quoted schneeland in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Thanks! At least I did not waste time and energy staying up to watch that live. You're welcome! I watched the entire concert and missed the Game of Thrones finale live to cover the announcement of an Eberron hardcover. ...they did a karaoke cover song of ACDC's "TNT" but changed the lyrics to "DND"...I don't want to disparage the musical talents of the people who performed it, but the end result was not as witty as you might thing it is from just the description...

Sunday, 12th May, 2019

  • 06:25 PM - Draegn quoted schneeland in post Shadowrun Sixth World Beginner Box Review
    As a German I should probably not say that, but I think The Dark Eye's 3d20 check is an abomination that should be cast back to the abyss out of which it crawled ;) Karl Kombatmage "Das ist umglaublich!" :p @Abstruse It appears that the karma pool of 3e which was replaced by edge is now a smaller edge pool, yes? I wonder if 6e will help improve the character composition I find. It is tiresome for me to have the majority of players creating magician adepts in a world where magic is supposedly rare. "less than one percent of the population and only one of ten of those persons being trained". With the next group being cyber monsters with one or less essence. Was anything mentioned about the security zones? This is something I wish would be more enforced in game with mechanics. Carrying an assault rifle in AAA downtown should be verboten. Trying to conceal said assault rifle underneath your second skin armor should be a joke regardless of how much edge one might spend to do so.
  • 02:52 PM - Abstruse quoted schneeland in post Shadowrun Sixth World Beginner Box Review
    I might get used to it - it's just that other games that I play (D&D, PbtA, Warhammer Fantasy) have a much simpler process to resolve combat actions. Also I feel things were simpler when I still played Shadowrun regularly (1e/2e times), but my memory is a bit blurry here, so I might be wrong. So it boils down to me being unsure if the process adds enough value to justify the multiple steps it requires, but that's of course quite subjective. 1e/2e/3e was when I was really, really into Shadowrun and 3rd Ed is still my favorite edition of the game out of 1st through 5th...but it was way more complicated then. This is the 3rd Edition (which is simpler than 2nd Ed which was simpler than 1st Ed) combat steps: Step One: Determine Range (the range increments were different for every single weapon rather than universal, and there was a big chart you had to reference if you didn't write it on your character sheet). Step Two: Apply situational Target Modifiers (because in SR1-3, the target number change...
  • 01:47 PM - Abstruse quoted schneeland in post Shadowrun Sixth World Beginner Box Review
    Thanks for the review! I have to say that the combat system does indeed sound less stream-lined than I would wish and I am also not 100% sure if I like everything being funnelled into Edge (that will depend mostly on how you gain Edge), but it still seems like a move into the right direction. In combat, the first step of every attack is determining who gets edge. That goes in three steps. 1) Compare Attack Value versus Defense Value. If the AV is 4 or more higher, the attacker gets 1 edge. Since your AV is determined by your weapon and your range, this will lead to you wanting to get in position as an attacker (some weapons do better at Near range than at Close or Medium). It's all listed on the gear card for each weapon so it's easy to reference. 2) Compare situations. If one side as a distinct advantage over the other, they get an Edge. I have low-light or thermographic vision in a dark room and you have neither, I get an edge. Or we're in a mall and I've got my AR turned on but yours is turn...

Monday, 6th May, 2019

  • 10:16 AM - CapnZapp quoted schneeland in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    I think the main challenge will be that different people would like to have a version that's advanced in different ways - some might want more feats, others a more fine-grained skill system, still others may desire better backgrounds, and some may also wish for a more detailed modelling of fictional positioning than just advantage/disadvantage. I'm not sure that you can do one product that pleased all of these groups (if you do a very modular thing, play-testing might be very hard; and if you don't, you may put off some groups with too much crunch).Yes, but being able to use the Pathfinder banner to unite them under one specific path would sure help!

Sunday, 5th May, 2019

  • 09:49 PM - robus quoted schneeland in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    I think the main challenge will be that different people would like to have a version that's advanced in different ways - some might want more feats, others a more fine-grained skill system, still others may desire better backgrounds, and some may also wish for a more detailed modelling of fictional positioning than just advantage/disadvantage. I'm not sure that you can do one product that pleased all of these groups (if you do a very modular thing, play-testing might be very hard; and if you don't, you may put off some groups with too much crunch). Agreed, it wouldn’t be easy. Some design choices would need to be made, but they are RPG designers/tweaked after all :). And that’s why I’m surprised by some of the commenters here claiming that Paizo knows nothing about 5e. If I were a designer in this field I would absolutely want to study what is making 5e tick, and think about ways to make it tick better (or ways my product could be enhanced in a similar manner). We’ve definitely had lots of di...

Saturday, 27th April, 2019

  • 02:51 PM - CapnZapp quoted schneeland in post There's An Official ALIEN RPG Coming!
    I assume "cinematic mode" will be significantly more deadly. My guess would be on the opposite. "Cinematic" would enable blockbuster action where the heroes survive most anything. In the context of Aliens, of course, all bets are off! In fact, can an Aliens game really be considered a success if player characters doesn't die all the time...? [emoji10]

Monday, 15th October, 2018

  • 01:30 AM - talien quoted schneeland in post Art & Arcana Review: A Sumptuous Feast for the Eyes
    That was a really nice review! I often think that ENWorld articles end up somewhat on the short side of what I prefer, but this one really hit the mark! Like dave2008, I didn't expect there to be so much D&D history in the book; makes me even happier with my pre-order of the limited edition. Minor thing: Typo on your side or in the book? (I assume that's supposed to be "short-term").Yep, error is totally mine -- I have the hardcover so I had to retype the quote. Fixed, thank you!

Saturday, 15th September, 2018

  • 04:02 AM - Jay Verkuilen quoted schneeland in post New Survey
    If I remember my books about survey design correctly (that was for research, but I think marketing should be similar), the main reason behind this is that depending on the exact wording, people might answer differently, so you try to come up with multiple questions that refer to the same factor you are interested in and average them later (or calculate the median). There are reasons one might want to do that in a survey but it's almost never necessary for a market research survey for things to be that long with that much redundancy. When you're designing a survey you have to work through the tradeoffs. One of the key tradeoffs that people ignore is dropout. My guess is that they'll have a lot of dropout due to the length. They would have been better off cutting some of the redundancy down. And, yes, I took it so I looked first hand. Some of the questions were fairly good, but a lot were much longer than necessary.

Sunday, 24th June, 2018

  • 03:45 PM - Jester David quoted schneeland in post News Digest: Critical Role Leaving Geek & Sundry, Origins Award Winners, Pathfinder 2nd Ed Previews, and more!
    I disagree with Jester David...at least partially. I think that the first campaign was stronger by the time we hit 20-ish episodes. That the beginning wasn't as...smooth...is because campaign 1 did not have the chance to be streamed from the beginning (it was a home-game for a while) so that is not a fair comparison. It just finished episode 18. So the comparison would be the Trial of the Take storyline. They had pretty much just finished the lengthy Underdark storyline. This one has had three or so smaller stories already, and is just edging into the first big quests/ storyline. My gripe with the new campaign is that (and that is very much personal taste...but what isn't, after all?!) it has way too much comic relief. I'd disagree with that. Knott is about as silly as Scanlan, but that's to be expected with Sam, but there is a streak of darkness there absent for Scanlan. Keyleth and Beau are comparable, with Beau being a tad more serious, and ditto Yasha and Pike. Molly & Percy and Cal...
  • 06:38 AM - Jester David quoted schneeland in post News Digest: Critical Role Leaving Geek & Sundry, Origins Award Winners, Pathfinder 2nd Ed Previews, and more!
    Just out of curiosity (I watched CR campaign 1, but stopped after episode 1 of campaign 2 due to a lack of time): would you have a few more details on how you feel campaign 2 is weaker? (if it's possible in a relatively spoiler-free manner) Part of the issue is the radical tonal shift. From high level friends who are saving the world and have this intense bond played by actors who have an amazing grasp of heir characters’ nuances and quirks. And then it changes to virtual strangers who barely trust each other and still worry about bandits, done by people still stumbling over who they are and finding their voice. It’s been a much slower burn with the larger story and world events only really kicking in during episode 17+ And because the party is lower level they’re mostly running around the sidelines of big events. It’s been setting up the world and the players in the region. And a lot of teasing/ revealing elements of the various character’s backstories. It’s a much better start of a campai...

Thursday, 17th May, 2018


Wednesday, 14th February, 2018

  • 12:22 AM - Jester David quoted schneeland in post A Change Is Coming...
    I'm not quite sure if I agree. I think I caught quite a few of the more popular streams at least once, but none of them had an emphasis on rules, tactical combat and the like. I don't mind that and, in fact, I think it is more entertaining to watch that way; also, like you, I have played that way for the better part of my gaming history. However, even though e.g. Matt Mercer regularly emphasizes that there are many ways to play RPGs and all are equally valid, I don't see streams promoting that through examples. I don't think any of them do it explicitly. My reasoning is that successful streams all seem to be story over rules, and that this will shift the player base (proportionally) towards that play style, thus also influencing future RPG products. But that may or may not be true - I guess we'll have to see. I have to agree. Long crunchy combats and an emphasis on tactical play are just less enjoyable to watch than amusing interactions. The overwhelming majority of streaming shows tend to use...

Saturday, 18th November, 2017

  • 08:15 PM - happyhermit quoted schneeland in post Over Half Of New D&D Players Got Into Game From Watching Online Play
    SkidAce: There's actually an official podcast ( http://criticalrolepodcast.geekandsundry.com/ ), so you don't need to do that yourself anymore. What!?! Maybe I will actually get into it then, thanks for the tip. I know people like the fact that they were a group long before the LP but it seems to make it harder for me to get into it. Critical Hit started almost from scratch, which I found interesting. Oh, and recently Wotc has started releasing Dice Camera Action on their Dungeon Delve podcast, which I appreciate. It is a lot harder to make any money off podcasts but they are often so much more convenient. http://dnd.wizards.com/dungeon-delve/podcast-hub http://majorspoilers.com/category/critical-hit/

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