View Profile: Scott Christian - Morrus' Unofficial Tabletop RPG News
  • Scott Christian's Avatar
    Monday, 15th July, 2019, 03:06 PM
    Like many, got married, moved and didn't have a group. Lasted for almost 10 years. What a drab time.
    25 replies | 774 view(s)
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  • Scott Christian's Avatar
    Friday, 12th July, 2019, 01:18 AM
    You are correct if we are playing D&D. But, a system with 10 levels, completely doable. But D&D would not offer time. I agree. As for railroading, if you have five objectives that they need to accomplish, have a system that doesn't make ever piece of combat an hour, and are know your world - this gives them plenty of time to steer the ship and delve deeper into the setting. Once you make...
    48 replies | 2209 view(s)
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  • Scott Christian's Avatar
    Wednesday, 10th July, 2019, 10:48 PM
    I do think there is a market for a campaign that lasts 10-12 sessions, with characters levelling from 1st to max; each session approximately four hours in length. This alleviates any fatigue in the setting, too much down time in the story, long combats (long, key word) that don't help drive the story, and character fatigue (players wanting to start a new character to try something different).
    48 replies | 2209 view(s)
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  • Scott Christian's Avatar
    Wednesday, 10th July, 2019, 10:32 PM
    D&D offers clear fun rules for a specific setting. It's the generic fantasy setting. I play other games because, imho, mechanics intrinsically link to the setting's feel. And D&D offers a specific feel. It does not mold itself well to say, Hyboria or The Witcher or Middle Earth. Those worlds have different feels; gritty, deadly, and limited magic respectively. Those things are hard to...
    88 replies | 3060 view(s)
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  • Scott Christian's Avatar
    Thursday, 4th July, 2019, 04:19 PM
    OP - Thanks for the thread. What a fun read. No way I could play this system now due to time, but when we were young MERP/Rolemaster appealed to our uber-geekness. Critical Tables: Having it describe you lopping off someone's head or shoot through the eye - fantastic! Parry: Deciding whether you want to attack all out or save some of your attack to parry was a lot of fun. Boxes:...
    47 replies | 3255 view(s)
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  • Scott Christian's Avatar
    Thursday, 4th July, 2019, 04:06 PM
    Here are a few of mine. None are the game I mentioned. That is still a work in progress (writing the rulebook for the third time :), has hundreds of cards (all complete but constantly being tweaked), and a campaign book (done, but needs formatting). Heirloom Items: PDF sheet of different weapons that auto-fills with descriptive pieces. For example, the sword's hilt might have a magical...
    30 replies | 1775 view(s)
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  • Scott Christian's Avatar
    Wednesday, 3rd July, 2019, 01:41 PM
    Generally a year. Couple sessions a month. 4-6 hour sessions. This has been my experience with many different DM's. Also, for most of those D&D campaigns, we never made it above 10th level and never finished the story.
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  • Scott Christian's Avatar
    Wednesday, 3rd July, 2019, 01:34 PM
    Post reading, I feel this needs clarification. For every new design you place into a game, there are trickle effects that may influence the game in unintended ways. Therefore, how original (meaning, how many rules and new concepts) you place into the game will dictate the amount of time needed playtesting and figuring out the positive and negative effects of those rules.
    30 replies | 1775 view(s)
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  • Scott Christian's Avatar
    Wednesday, 3rd July, 2019, 01:15 PM
    A lot depends on how original the game is. (Sorry, but I'm going to be a back patter.) I've worked on my game for ten years. The game I have now is so incredibly different than the one I started with. A few core (and imaginative) designs remain, but as a whole, it is completely different. I've playtested for years with two different groups, and probably run over 70 convention games. The...
    30 replies | 1775 view(s)
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  • Scott Christian's Avatar
    Tuesday, 25th June, 2019, 01:25 PM
    Thank you Zach for stopping by. The question, and sorry if I overlooked this on the KS page, but how many maps from the designers do we get? For example, if I choose the $200 KS, it states; "4 artist set (you choose)" - does this mean I get all the maps from those artists or 4 maps and I choose from which artist they come from? Thank you for your time. It is appreciated. And we are glad to...
    9 replies | 966 view(s)
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  • Scott Christian's Avatar
    Tuesday, 25th June, 2019, 01:07 PM
    This. D&D lends itself almost exclusively to mixed. Even strong humor or suspense D&D games need a mix: dialogue, setting/action/character descriptors, and key language (for example, a repeated phrase for a clue) are all narrative. But there are times, most literally dealing with "time," where the bar is crowded the dungeon is wet, or the player moves across the field. I find that is one of...
    181 replies | 5739 view(s)
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  • Scott Christian's Avatar
    Thursday, 20th June, 2019, 03:36 PM
    Aw... Dangerous Journeys. :) I remember character creation being very broken (especially for assassins; something about order of operations being out of whack). I also remember AEarth setting - terrible. But, the rest seemed okay to us. Of course we were young and had only played D&D and MERP, so our perspective was not very broad. I think we weaved the rules into the D&D campaign, Thunder...
    111 replies | 8305 view(s)
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  • Scott Christian's Avatar
    Thursday, 20th June, 2019, 03:25 PM
    Witcher TTRPG. I cannot believe this is not the number one choice on this board. Well, with the exception of 4e, which people seem to dislike - a lot.
    111 replies | 8305 view(s)
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About Scott Christian

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When and why did you stop playing D&D and other TTRPGs? Monday, 15th July, 2019 03:06 PM

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Monday, 15th July, 2019 03:06 PM
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Monday, 15th July, 2019


Wednesday, 10th July, 2019


Saturday, 6th July, 2019


Thursday, 4th July, 2019


Wednesday, 3rd July, 2019


Tuesday, 25th June, 2019


Thursday, 20th June, 2019


Sunday, 1st July, 2018

  • 06:51 AM - kevin_video mentioned Scott Christian in post Fire Mountain Games - 5 years since funding - communication thread
    I’m a US backer in Oregon (same state as Gary...), and I’m happy to help with a lawsuit for whatever good that might do. I have no clue about how to go about the lawsuit, but I could be a contact or witness/aggrieved party. Thankfully you don't have to know how to go about the lawsuit. Another person has already made contact with a lawyer. We're just waiting to hear back on what our options are. We need a US backer to be the go-to for communications, and being an aggrieved party is going to be part of a major asset. Unfortunately, I'm not the person that made contact with the lawyer so my info's spotty at best. However, I can forward the info to the person that we do have someone willing to help. I'll keep you apprised of what I learn. With it being July 4th soon, there might be a delay before we can go ahead with things. But, we've waited this long, right? Scott Christian -- Sadly you're not wrong. I want to write adventures and have them published. The problem now is that people don't overly care about that any more. And with KS being what it is, as well as what Gary did to us, everyone has the bitter taste left in their mouth and hesitant. People like me are in an extremely bad position. On one hand, you've got the work and the notoriety, but publishers aren't willing to take a chance on written adventures because they don't sell well. On the other, you've got a site like Kickstarter that can make everyone's dream come true, but there's no real repercussions if you take everyone's money and run. There's no publisher to keep you honest. I've brought it up before, and even had a poll on adventures paths/modules that I'd love to do up, and am very happy that so many people decided to vote on the specific theme. Unfortunately, they all said the same thing in the comments--it can't be Pathfinder, it has to be published by a legitimate publishing company wi...

Wednesday, 27th June, 2018

  • 07:34 PM - kevin_video mentioned Scott Christian in post Fire Mountain Games - 5 years since funding - communication thread
    ... does he work for Paizo? If not, why did this happen? Paizo has a problem with defamation regardless of whether or not the person is actually guilty or not. They don't want any kind of political issues, whether actual politics or gaming politics, on the forums. It might make them look bad. Companies like looking completely neutral on subjects. Taking sides can cost them money. Scott Christian --He really should step up, and he should be banned, but Kickstarter likes money too much, and Gary gives it to them regularly. I can only imagine how much he's dropped on that site over the past seven years.

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Sunday, 14th July, 2019

  • 11:39 PM - Lanefan quoted Scott Christian in post How Many Actual Sessions Do Your Campaigns Last?
    You are correct if we are playing D&D. But, a system with 10 levels, completely doable. But D&D would not offer time. I agree. As for railroading, if you have five objectives that they need to accomplish See below... have a system that doesn't make ever piece of combat an hour, and are know your world - this gives them plenty of time to steer the ship and delve deeper into the setting. Once you make combat 60 minutes out of the 4 hours instead of 120 or 180 minutes, you can dig pretty deep into the realm.Agreed with the second part of the above quote - speeding up combat can make a big difference. But the first bit I'd take some issue with. Sure, at campaign start the players/PCs might be presented with five objectives...but is that all they're allowed? What happens if they find (or invent) a 6th and a 7th? I'll try to dream up an example here - forgive me if it's not the best: At campaign start, during some exposition phase, the PCs and players learn their aim is to accomplish these g...

Thursday, 11th July, 2019

  • 09:29 PM - Lanefan quoted Scott Christian in post How Many Actual Sessions Do Your Campaigns Last?
    I do think there is a market for a campaign that lasts 10-12 sessions, with characters levelling from 1st to max; each session approximately four hours in length. This alleviates any fatigue in the setting, too much down time in the story, long combats (long, key word) that don't help drive the story, and character fatigue (players wanting to start a new character to try something different).Levelling 1st to max in 10-12 sessions would mean level-ups about twice per session, thus your players would spend half of each session bookkeeping and rewriting their character sheets. That, and such a campaign would have to be on a pretty hard railroad to prevent players from (oh the horror!) deciding to veer off-story and maybe explore the setting a bit deeper...

Wednesday, 10th July, 2019

  • 08:52 PM - lolomopa0022 quoted Scott Christian in post Kickstarter: Mimic's Grids. Good idea?
    Thank you Zach for stopping by. The question, and sorry if I overlooked this on the KS page, but how many maps from the designers do we get? For example, if I choose the $200 KS, it states; "4 artist set (you choose)" - does this mean I get all the maps from those artists or 4 maps and I choose from which artist they come from? brazzers pornhub xhamster Thank you for your time. It is appreciated. And we are glad to have you in the community. but they should be pretty durable. What I'm really liking is the ability to draw on them with any kind of pen (dry erase, wet erase, even permanent).

Tuesday, 9th July, 2019

  • 11:27 PM - zachshallbetter quoted Scott Christian in post Kickstarter: Mimic's Grids. Good idea?
    Apologies, on the delay. I somehow missed the notification. It states; "4 artist set (you choose)" - does this mean I get all the maps from those artists or 4 maps and I choose from which artist they come from? With those 4 Artist sets you can choose any variety that you would like (duplicates, one of each, etc.). What is the planned future for these? In other words, if I get them, are you planning on expanding the ... er... expansions? Tons and tons and tons. For this product, we're in the process of purchasing the equipment needed to produce 2D magnetic elements and their packaging on-demand. This, along with our relationships with artists, should enable an incredible amount of products and versatility both physical and digital. Beyond that, we have 3D pieces, other products with the Any-Erase surface. The sky is kinda the limit.

Sunday, 7th July, 2019

  • 03:31 AM - 5ekyu quoted Scott Christian in post 3 Favorite Things About Your Favorite System
    OP - Thanks for the thread. What a fun read. No way I could play this system now due to time, but when we were young MERP/Rolemaster appealed to our uber-geekness. Critical Tables: Having it describe you lopping off someone's head or shoot through the eye - fantastic! Parry: Deciding whether you want to attack all out or save some of your attack to parry was a lot of fun. Boxes: Gaining a level and filling in those boxes on the character sheet (think they were worth five points) and visually seeing your skills improve was excellent.Regarding Paryy - one of the things that strikes me as missing in 5e is a bit of the softer offense vs defense choices. The old flavors of power attack and defensive attack (give up to-hits for bonus damage or AC vs melee) seem missing or replaced by their more all-or-nothing extremes. Easy enough to add. Might also be on some magic items.

Thursday, 4th July, 2019


Monday, 16th July, 2018

  • 09:23 AM - Jhaelen quoted Scott Christian in post The Witcher RPG to Debut At Gen Con!
    Not everyone likes a witcher, true. But, the books make it clear that they travel alone, throughout the realms.Well, the former isn't all that different from the Magi in the Ars Magica RPG: The gift manifests as a kind of magical aura that causes unease in mundane animals and people. It's why they usually hire companions to deal with people and prefer to spend their time locked up in their labs to conduct research, learn spells and create magic items. Regarding the latter: Did they clarify at the seminar if all players are supposed to portray witchers? Unless they're going for troupe-style play like in Ars Magica, it would be tricky to rationalize.

Friday, 6th July, 2018

  • 06:11 PM - Emerikol quoted Scott Christian in post A discussion of metagame concepts in game design
    This seems like it causes consternation in some people. I personally, have always just understood it to be a balance issue. Designers are always trying to balance the game, and sometimes to do that, one has to have meta-mechanics. Earlier games didn't seem to have as much of it because the need for balance wasn't as great. Gamma World anyone? The paladin in D&D 1e? Again, not as much balance, and in my eyes, not as much meta-gaming mechanics. They were there, yes, but not as much. I've been accused of trying to keep the martials down by being against metagaming. I also admit I'll take martials that need magic items to equalize if the only other option is metagame mechanics. If you don't care though, as I suspect the D&D designers don't, then why throw away a wide open design space. That said, I believe all of them can be explained through narrative. It may be a stretch at times, but we've all seen a stretch, even in real life. I mean, c'mon, those poor students trapped in a cave. Coul...

Friday, 13th April, 2018


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