View Profile: MasterYogurt - Morrus' Unofficial Tabletop RPG News
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News Digest: New D&D Licensed Products, Steve Jackson Games Annual Report and New Products, International Tabletop Day, and more! Saturday, 24th February, 2018 08:40 AM

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Saturday, 24th February, 2018

  • 03:06 AM - prosfilaes quoted MasterYogurt in post News Digest: New D&D Licensed Products, Steve Jackson Games Annual Report and New Products, International Tabletop Day, and more!
    No, GURPS is a charity case. Objectively, you're wrong to assume it's relevant now. The GURPS Dungeon Fantasy DM screen outstripped the Characters book for SJG revenue last year. Dungeon Fantasy has not gotten new people to reach for GURPS, and SJG is pulling the plug on the project after mismanaging cost. After 22 years, I hope they're pulling the plug. Do you know where Steve Jackson got his millions to keep his vanity project going, because I was always under the impression he was a business man. It's not relevant now, but that doesn't mean it hasn't been a successful RPG. Just because GURPS has a million supplements doesn't mean that people are buying them. Again, it means that someone was buying them. Yeah, and SJG could have released an attractive product that would have given groups this experience. And they totally screwed the pooch with Dungeon Fantasy, which belies the complete lack of strategy they have. They need to let go of the "generic anything!" attitude for a while. ...

Friday, 23rd February, 2018

  • 11:48 PM - prosfilaes quoted MasterYogurt in post News Digest: New D&D Licensed Products, Steve Jackson Games Annual Report and New Products, International Tabletop Day, and more!
    I assume SJ is a very smart person who keeps a tight circle and doesn't listen much to others, because this has been the complaint forever. To run GURPS effectively and capture players, you'd have to basically photocopy the relevant sections of a book, add art and flavor, rename crap to fit your setting, cull the skill list, make several sample character archetypes... And you haven't even done campaign design yet. People buy based in part on emotions and what captures their imagination. "Toolkit for anything" has a very limited appeal. SJG can't continue to push a product like this when there are so many RPGs that directly capture imagination and provide functional rule systems. It isn't people's fault for not getting GURPS, it's SJG's fault for not making a product that makes people want to play it. I keep getting the feeling SJG believes it's the other way around. GURPS is one of the most successful RPGs of all time. It has been kept in print since the 1980s, and it has a list of over 400 suppl...

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