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  • 5ekyu's Avatar
    Today, 06:01 PM
    "We all agree that Jayne is chaotic neutral because he betrays the group. Yes? Does anyone disagree with that?" I do. Jayne is chaotic neutral for a lot of reasons - alignment is not determined by a singular act. Betraying your party to the authorities could be a lawful act or a good act as well - depending on the particulars. As for Han Solo, like most characters over long periods...
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  • 5ekyu's Avatar
    Today, 05:52 PM
    And in the course of the show and the movie most every character that got any development at all at one time or another made an intentional choice to defy orders, go against the group etc - even in cases that put others in danger - sometimes cuz they were led astray by those playing on their weaknesses. Remember the case where Mal's flaws led him to get taken out by Mrs Reynolds delivering...
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  • 5ekyu's Avatar
    Today, 05:40 PM
    If you take the term "untrusteorthy" to the extreme of anyone who ever messes up etc, then yup. But that makes everyone untrustworthy snd do the term becomes meaningless. Moreover, here us the rub, it also tends to blow any claim linking reliability and any relationship to lawful vs chaos. If falling asleep on watch means unreliable - there is nothing about lawful that says you dont fall...
    215 replies | 4628 view(s)
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  • 5ekyu's Avatar
    Today, 04:40 AM
    Agreed. I think someone else pointed to the reason CN attracts the disruptors. It's the one seen as most do what you want that is approved in non-evil campaigns
    215 replies | 4628 view(s)
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  • 5ekyu's Avatar
    Today, 04:39 AM
    No, it's the definition of not perfect. In fact, they did trust him after. Malcolm did specifically when he realized Jayne was actually ashamed of what he had done, not just upset he got caught. This is why alignments tend to not be extremes - all or nothing one-slip changes.
    215 replies | 4628 view(s)
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  • 5ekyu's Avatar
    Yesterday, 07:00 PM
    "But I think a game that's designed with this mode in mind is more likely to do the job cleanly." See, this is where we just have to disagree... It seem to me that 5e was built with all three modes in mind. Could they give more pre-defined use-cases for each - sure - but they went with a less rigid more "ruling" based push for all of them. It was built from ground up with ability checks...
    290 replies | 7625 view(s)
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  • 5ekyu's Avatar
    Yesterday, 06:41 PM
    5ekyu replied to Human Viability
    Imo if you use point buy it can make the +1 per better. But additionally, in practice the balance will more come from the types of threats and situations. Dont focus overly much on darkness scenarios where the lack of darkvision shows itself. Do show a substantial human or event human-centered group of settlements. I mean, to me, in fact every aspect of every character doesnt share...
    17 replies | 506 view(s)
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  • 5ekyu's Avatar
    Yesterday, 06:13 PM
    Well, to me, its as vague as succeed and fail are - they get about the same. I mean, if i am climbing a treacherous hillside do i fall on a fail or just get bo ehere? If i succeed is ot one check for the whole climb or one per my half speed climb segment? Basically, i do not see the progress with setback as any less detailed than the other two options - each is left to the gm to define...
    290 replies | 7625 view(s)
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  • 5ekyu's Avatar
    Yesterday, 02:25 PM
    Would I consider Jayne to be reliable? Yes. Is he perfect? No. He makes mistakes and sometimes gets stupid but if you look at the series and movie on the whole he was there for them, alongside them, doing his job even whrn it sucked the vast majority of the time. "He did his job almost always" would be considered reliable by most. Did he sometimes give in to his own desires and ideas -...
    215 replies | 4628 view(s)
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  • 5ekyu's Avatar
    Monday, 17th June, 2019, 10:17 PM
    "So I think the existence of engaging mechanics for social interaction can actually add to play rather than detract from it. The problem is that the most common social interaction rules aren't really all that engaging." The DMG setup for these involve the traits such as ideals, bonds, flaws- discovering them, exploiting them etc and can easily lead to no roll needed or an easy roll of DC 10.
    290 replies | 7625 view(s)
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  • 5ekyu's Avatar
    Monday, 17th June, 2019, 10:13 PM
    If a group decides to go with simple binary for non-combst, then I tend to think thats what they want. The rules certainly dont require it. Both the GM and players csn ddcide to build as much into those as they eidh. I mean, ok, so if we look at stealth and hiding, we see it starts with GM determination of whether thsats evedn even possible well before you get yo jour toll. You got spells...
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  • 5ekyu's Avatar
    Monday, 17th June, 2019, 07:11 PM
    To me, looking at your sneak example, that's a pretty bland setup. Its setup like it's a throwaway scene, not a real task. Add in a setup with meaningful scenery, NPCs around and scenes back and forth past the guards etc and you get opportunities for PCs to arrange distractions, to find ways that dont require stealth checks, to investigate and bribe or persuade etc etc etc. In other words,...
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  • 5ekyu's Avatar
    Monday, 17th June, 2019, 02:09 PM
    If I were going to describe a CN ftom fiction, Phillipe the Mouse from Ladyhawke. Willing to steal from anybody, distrusts mostly everybody but not the type to just kill for fun. Jayne from Firefly, likely, especially when the money gets good.
    215 replies | 4628 view(s)
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  • 5ekyu's Avatar
    Monday, 17th June, 2019, 02:03 PM
    Again, extremism. Never relies on authority does not mean working as scout and not reporting info back. It doesnt mean nuts. It foesnt mesn crazy. It doesnt mean never dealing with others, it means getting paid up ftont not being surprised if they screw it up. It's a belief not a compulsion. And where do you get that this person places no value on the well being of others ? Again, for CN...
    215 replies | 4628 view(s)
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  • 5ekyu's Avatar
    Monday, 17th June, 2019, 09:04 AM
    "If there is functionally no difference between LG and CN, what's the point of alignment?" Is anyone here other than you claiming there is no functional difference between LG and CN? So, going with one of your recent cases - on watch - itsbperfdftly gone for a CN to be very reliable on watch duty, if that is any part of personal history, for instance. Perhaps the CN is born out of a history...
    215 replies | 4628 view(s)
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  • 5ekyu's Avatar
    Monday, 17th June, 2019, 04:30 AM
    As you say, the paladin is now tied to oaths. Oaths are given a set of rather clear doctrine/tenet elements and the GM and players are encouraged required to work together on specifics for that character specifically. That is a vast improvement over the more blind 9verall LG vs others alignment of olde and paladin impact.
    215 replies | 4628 view(s)
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  • 5ekyu's Avatar
    Monday, 17th June, 2019, 02:31 AM
    Honestly, I recall very similar alignment "discussion" in 1e so as far as I can tell, alignment has led to the same pointless disagreements over the same pointless positions nd strawmen since it came out. Only real difference us thst now it doesnt actually have mechanical penalties hanging on the outcomes.
    215 replies | 4628 view(s)
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  • 5ekyu's Avatar
    Monday, 17th June, 2019, 01:46 AM
    "And, 5ekyu's idea of whims. You own definition states that whims are illogical - they cannot be explained" But the definition I posted did not say "cannot be explained" it said unexplained. This gets to the crux of the divide you are creating... you are taking chaotic to an extreme, beyond preference and whim to dang close to insane. That's a bias that I find myself not supported in the...
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  • 5ekyu's Avatar
    Sunday, 16th June, 2019, 08:06 PM
    "- if this character never does anything that would be described as chaotic, then how is this character chaotic?" Just to be clear - has anyone but you posted the notion of a character claiming chaotic that NEVER foes snything chaotic? It seems like there is some leap from over a wide gulf of "mostly".
    215 replies | 4628 view(s)
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  • 5ekyu's Avatar
    Sunday, 16th June, 2019, 08:02 PM
    "Whims, by definition, are illogical and often unreliable." No, not really... "a sudden desire or change of mind, especially one that is unusual or unexplained." Nothing about illogical or unreliable there. Even capricious isnt requiring illogic. Why did you buy it? I liked it.
    215 replies | 4628 view(s)
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  • 5ekyu's Avatar
    Saturday, 15th June, 2019, 02:41 PM
    "Mechanics issues aside, I'm a little surprised we're seeing a new company publish a tabletop RPG based on a license that's been dormant for 10 years. I" So as a partial update. In 2018 Stargete Origins (now Stargate Origins Cstherine) was released as a web series thrn repackaged as s feature. Since then, last I saw, in Frb 2019, Brad Wright has claimed to be in further talks with the...
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  • 5ekyu's Avatar
    Saturday, 15th June, 2019, 07:00 AM
    I have been using the following for a long while with no ptoblem... Player grapples enemy use passive skill for enemy as DC. So 10 + athletics or acrobwtics. Of target. Player resists being grappled - use passive athletics for attacker. No problems. Imo taking it down to str saves etc is not a good approach as it removes the skills and moves it to class based favorites.
    13 replies | 440 view(s)
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  • 5ekyu's Avatar
    Friday, 14th June, 2019, 04:33 PM
    "But, if you ALWAYS do what you agree to do, that makes you lawful. If your whims are to always be trustworthy, then, well, that's not chaotic anymore. That's lawful. While, sure, you can do one or the other from time to time, my point is, if you follow your whims and your personal freedom is paramount to you, is the highest priority to you, then you are inherently untrustworthy. " Even when I...
    215 replies | 4628 view(s)
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  • 5ekyu's Avatar
    Thursday, 13th June, 2019, 10:47 PM
    Iirc there was a version (perhaps more) of Traveller which had a pretty serious penalty for "took damage since last round." It changed play quite a bit and frankly in many good ways. Honestly if one wanted to do do, one could setup feats that would give bigger bonuses *if* not hurt since last turn, or bonus action maneuvers that stretched from turn to turn with big bonuses if you made it....
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  • 5ekyu's Avatar
    Thursday, 13th June, 2019, 10:37 PM
    As someone pointed out, attacks *can* crit but one doesnt typically count that as baseline for comparison - foesnt assume crits. The DMG has guidelines for assumed creatures caught by area size and type. It would seem reasonable to account for the extra damage of AOEs along that scale. If you dont care whether your analysis has credibility, then of course you can make any assumptions you...
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  • 5ekyu's Avatar
    Thursday, 13th June, 2019, 03:08 PM
    Adding in my agreement - a paladin works too and syncs well with the warlock - maybe better than the rogue.
    37 replies | 1022 view(s)
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  • 5ekyu's Avatar
    Thursday, 13th June, 2019, 01:25 PM
    My suggestions would be this... Start as Rogue for 1 level (sneak, expertise, key weapons) Consider fighter but it's really not needed. If not fighter maybe second level rogue because cunning action really helps a mobile combat type. Then go warlock and look for most attacks now being green flame with hex and sneak added on. This sequence - even if you went two non-warlock levels - gets...
    37 replies | 1022 view(s)
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  • 5ekyu's Avatar
    Thursday, 13th June, 2019, 12:56 PM
    I will spend a Hero Point and do a scene edit... I am very much in a mindset of choosing system to match setting and so I dont really have a favorite system but a lot of systems played. So I will give one item from each of three systems I played a lot of. 1 Traveller - Jump Drives - This one week jump setup was one of the best cases of fusing setting and system together. Its impact on...
    19 replies | 863 view(s)
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  • 5ekyu's Avatar
    Wednesday, 12th June, 2019, 05:38 PM
    "The game went to lengths to avoid people using two spell slots in the same round, except for reactions." Csn you rlsboratebon thst claim? As far as I know the only " length" they went to was the bonus sction rule - which allows two spells a turn but limits the one to csntrips. Dmites from paladin allow you to spend one dpell dlot per hit, do easily up to three spell slots in your turn...
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  • 5ekyu's Avatar
    Wednesday, 12th June, 2019, 05:27 PM
    I see that too. 5e is not inflexible and a lot of games seems to have done a lot with it.
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  • 5ekyu's Avatar
    Wednesday, 12th June, 2019, 03:03 PM
    Unfortunatrly, the specs you give for zat dont match the series. Looking at their scuffed and bloodied idea, I would try the following CORE mechanic: Exposed. Most "hits" by any weapon cause hp damage. If a character is "exposed" each weapon type has additional effects that apply. Exposed is a condition that equates to being open for the more serious effects of a "good hit" to apply. A...
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  • 5ekyu's Avatar
    Wednesday, 12th June, 2019, 06:20 AM
    Nope - not too rambly. Great answers. Thanks.
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  • 5ekyu's Avatar
    Wednesday, 12th June, 2019, 05:28 AM
    To my way of thinking, RPGs were born out of adding more to the already existing wargame mode of groups playing dides for historical orvfictionsl combats. Then that grew into " playing" as characters in the various fictional setting and stories were had shared interest in- be it supers, sword and sorcery, star wars, scifi, B uck Rogers, etc etc etc... And so those fictional settings use of...
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  • 5ekyu's Avatar
    Wednesday, 12th June, 2019, 05:11 AM
    Are you looking at a hit point driven combat, damage save, other? How strong a role do you see meta-currency like hero points, luck points, plot points, momentum etc playing? Is that intended as core ftom ground up or other? Fo not take either of these as favoring one or the other- just curious about some of the core pillars. Aldo, just to be sure - will your core mechanics folks have...
    72 replies | 2910 view(s)
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  • 5ekyu's Avatar
    Wednesday, 12th June, 2019, 04:57 AM
    This depends on how they choose to create their system and classes. Esper Genesisxwrspped 5e and scifi together but also worked a form of magic/super- powers in so its transition was easier. For stargate, I could see a lot more "skill tricks " and "feats " thematic to each "class/MOS" creating what one could see as "leveling skills" by expanding what you do with them, ways you can use...
    72 replies | 2910 view(s)
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  • 5ekyu's Avatar
    Wednesday, 12th June, 2019, 04:33 AM
    There are do many because I enjoy reading different rpg systems and stealing the bits that seem cool. But a few notables Mage:The Ascension - I was z huge VtM mark and even incorporated WtA but Mage went too far into what I saw as unplayable for me. Cypher/Numrnera: Saw dedicated stream plsy snd bought and read and nope, huh uh, not gonna. Too much of a sense of negotiation at table...
    79 replies | 2980 view(s)
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  • 5ekyu's Avatar
    Tuesday, 11th June, 2019, 02:25 PM
    Since I find myself typing then deleting my own responses, cuz I think what I want to say would violate forum policy, I think that's a good sign I should step away from this thread and leave it to you.
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  • 5ekyu's Avatar
    Tuesday, 11th June, 2019, 01:52 PM
    Uhhh... Huh... So, the only thing really concrete is that since it was posted mature the players shoulda known better and been expecting sonething like this might be on the menu and just took it in stride, maybe left? Got it.
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  • 5ekyu's Avatar
    Tuesday, 11th June, 2019, 01:43 PM
    This seems less like devils advocate and more like lampooning or charicature. Whats missing is the host of other negatives involved with serving time. Whats missing is that the gm is not being told he cannot gm again, just cons deciding they dont want him gming at their events. This is more akin to a retailer they dont want to hire a known thief to do their money deliveries at any of their...
    419 replies | 17033 view(s)
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  • 5ekyu's Avatar
    Tuesday, 11th June, 2019, 12:23 PM
    I have to ask two questions. what would it take for you to be sure that a community consensus against allowing a GM at a con after an incident to continue to run games at other cons run by some of the same folks was a good thing? Same question also about his role as official room captain folks are told to take issues like this to? What would be the threshold that you would be...
    419 replies | 17033 view(s)
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  • 5ekyu's Avatar
    Monday, 10th June, 2019, 04:56 PM
    Honestly, I dont see this world you see where "there is no thought spent, with regard to this practice, as to the possibility that these phenomena get manipulated. " Seems to me in the case in question there was a lot more than just fake news then mob rage pillary going on. If one wants to take the pulpit about the dangers of fake news, mob rule, knee jerk justice etc etc etc it seems odd...
    419 replies | 17033 view(s)
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  • 5ekyu's Avatar
    Monday, 10th June, 2019, 04:47 PM
    My only gripe to this is - just make it advantage on the regular attacks (attack action) and choose either weapon to hit. The net result is pretty much the same, but quicker. You dont have to resolve one attack as a miss to get the second dice bring rolled for a hit. The net result is *mostly* the same - two dice rolled and at most one hit. But resolving each sequentially instead of just...
    212 replies | 6284 view(s)
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  • 5ekyu's Avatar
    Monday, 10th June, 2019, 12:01 AM
    I disagree. "Separate argument, but the fighter is the only character who would TWF that gets to choose between Str or Dex (sure, you could build a str focused ranger, but you need moderate Dex to Max medium armor so why bother)" Paladin with two weapons gains sn extra attack and that gains if dex based all the usual dex gains plus an extra smite chance. His limits per turn are " hits" not...
    212 replies | 6284 view(s)
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  • 5ekyu's Avatar
    Sunday, 9th June, 2019, 11:53 PM
    "If so then mentioning overkill in isolation without this mitigating factor definitely is a fallacy, arguing that one option is superior than another based on 1 factor that is only part of the picture." Actually, it's the " if so" part that beggars the use here of the term fallacy. It's not "normal usage" to assign the term fallacy to an issue just because it **might not be true* or in...
    135 replies | 4118 view(s)
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  • 5ekyu's Avatar
    Sunday, 9th June, 2019, 03:50 PM
    First, obviously it doesnt matter whst we think. It matters how it sells to your group and the specifics of any recent disputes likrly colors that greatly. So, what it looks like in a vacuum, doesnt really matter. Second, on a practical side, you seem to be ignoring expenses. If a cleric casts revivify or a sorc spends on expendable components during a run we have tended to take those...
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  • 5ekyu's Avatar
    Sunday, 9th June, 2019, 03:01 PM
    Oh well.
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  • 5ekyu's Avatar
    Sunday, 9th June, 2019, 08:18 AM
    Flammable foes not normally mean capable of burning but easily set on fire. So dry papr, brush, some woods some cloth etc would qualify. Living trees, solid not dried out wood, anything even remotely wrt... nah. My rule of thumb would be "if I would consider using this as the starter for a fire (kindling, paper wadding. Etc) then I consider it flammable. If it's something I would only...
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  • 5ekyu's Avatar
    Sunday, 9th June, 2019, 07:58 AM
    While, yes, someone *can* use str-based for twf (I myself love a double dagger barb-rogue combo) if the strength based and dex based TWF produced comparable damage and that was competitive or close enough to the dxmsge output from heavy elee weapon builds - then itsxsetup the rex option as overall superior because you get mostly the same output * plus * the perceived advantages dex gives over...
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  • 5ekyu's Avatar
    Sunday, 9th June, 2019, 01:46 AM
    TwoSix ""To me, the ideal outcome is that great weapon fighting and two-weapon fighting are roughly equivalent (within 10% damage) for a neutral use case, like champion fighter." Another point for Mr, my ideal "fix" would be to not drive for identical or close enough to not matter outputs gor radically different choices. Instead my preference would be for radically different choices to...
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  • 5ekyu's Avatar
    Sunday, 9th June, 2019, 01:33 AM
    No, we have 12 uses of the wrong name. There is nothing so far that sts they named other GMs. It could have been typos, incomplete names or anything. This conclusion seemed driven by agenda not derived from what was said.
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  • 5ekyu's Avatar
    Sunday, 9th June, 2019, 01:30 AM
    This has nothing to do with this case. In most cases, a con would just refuse to sanction the participation and not go social about it. Nobody wants to bring up risks and negatives in their promotions. This seems to be hunting for a way to tie some social media mob bad agenda to this case and topic.
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  • 5ekyu's Avatar
    Sunday, 9th June, 2019, 12:45 AM
    I can get that you may be upset at what you see as injustice in other situations you may have encountered, but this cases seems to have had more to it than just "net rage" and "social media mobs" run amok. To me, it's a real disservice to those involved in the incident, investigated, tried to find resolutions etc to basically lump it in with what you may see as other cases of unjustified...
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  • 5ekyu's Avatar
    Sunday, 9th June, 2019, 12:40 AM
    Not a lawyer. My bet is no that there is zero liability incurred for refusing to allow someone to run a game or have a position of authority at your con for any reason not explicitly prohibited by law. But that likely varies from jurisdiction to jurisdiction. This issue in question and the banning from other cons in the UK being mentioned - did hit her, did hit FB, did hit Twitter, did hit...
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  • 5ekyu's Avatar
    Sunday, 9th June, 2019, 12:16 AM
    TwoSix "To me, the ideal outcome is that great weapon fighting and two-weapon fighting are roughly equivalent (within 10% damage) for a neutral use case, like champion fighter." I would from a design perspective take issue with the champion fighter bring described as a neutral use case for an all classes feature. Fighter is the one class that effectively scales its tier-3 and tier-4 damage...
    212 replies | 6284 view(s)
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  • 5ekyu's Avatar
    Saturday, 8th June, 2019, 11:56 PM
    I did before posting, like I said, it helps greatly to show how confident we should be in your analysis. .
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  • 5ekyu's Avatar
    Saturday, 8th June, 2019, 10:11 PM
    Uhh... ok, so you cherry picked one example with the target number between the two "per attacks" and eherevonly one hit was needed for the ko and that's all you needed to call overkill a fallacy? Great job at showing us how much confidence we should have in your analysis of expected results. I thank you for that and I mean it sincerely. .
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  • 5ekyu's Avatar
    Saturday, 8th June, 2019, 09:54 PM
    der_kluge "Really, it was a puzzle game for the players (not the characters) to solve. " Back in ye olde rpga days (and on and on in other venues of von gsmes) events were built this way intentionally. Its because these were *competitive* events and so you needed to score the results. Tests of *character* are a bit rockier to score but "tests of player* get yo the toot think of grading one...
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  • 5ekyu's Avatar
    Saturday, 8th June, 2019, 09:42 PM
    Perhaps we differ in degrees but, to me, in my experience, having more than one touted to report problems is all well and good *but* for a fair number of folks, seeing that the person in charge of your room is the "problem" would tend to make one look for other avenues. This isxedpecisllybttue if any interactions had been seen - which are common- which made you think those other con folks were...
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  • 5ekyu's Avatar
    Saturday, 8th June, 2019, 04:36 PM
    I will reply to the info in that blog that was new... if I read it right, the GM in question **was** the sanctioned by the con and identified room monitor. That puts the whole"why not report directly to con" vs social media and word of mouth in a whole different light to me. "The reason why the Room Captain didn’t step in on the game when it went sideways is because the GM in...
    419 replies | 17033 view(s)
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  • 5ekyu's Avatar
    Saturday, 8th June, 2019, 04:20 PM
    This topic us a mess to unpack, but a few points I will toss in. 1 Given the way passive checks are presented, the observant feat is a mess. Adding the bonus just to passive checks, not to specific subsets of checks, no real clear in rule break between those etc leads to a mess of confusion from table to table if not within table. I saw in one game it be useless as the GM never used passive...
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  • 5ekyu's Avatar
    Friday, 7th June, 2019, 09:35 PM
    Since jumping, climbing and grabbing onto are *all* default Strenth checks in 5e, I could easily see an approach involving jumping onto, grabbing onto etc tree to wall etc as a good case for Strength (Acrobatics) climbing checks. Definitely agree with you there. In fact, I might even let such take a no-roll-needed half-speed climb into making a check to try and get it done at full speed. ...
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  • 5ekyu's Avatar
    Friday, 7th June, 2019, 06:19 PM
    Also, honestly, put one of your proficiencies into athletics and even with 8 str you are in good standing for most climbs that the majority of your party will be willing to try. If its gonna be needing prime-stst plus prof to try, many in your group wont be lining up for it - just the one specialist. And this ignores that the default for climb is * no check needed*. " my elf cant climb...
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  • 5ekyu's Avatar
    Friday, 7th June, 2019, 05:15 PM
    "I've literally had two different players curse that their uber-agile elves most likely would fail at climbing a tree or wall." First, climbing by default doesnt requir a check. Isnt it half speed unless it's difficult? What kind of tree climbing are we talking about? But, the system already allows the GM to allow/call-for a Dex (Athletics) check if they think it's appropriate. So your...
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  • 5ekyu's Avatar
    Friday, 7th June, 2019, 04:30 PM
    Not able to make comments about UK law, but, here in the states, if an organization hires someone with a known history of ABC in situation DEF and then puts him back in a similar position of representation and it occurs again, their legal liabilities go through the roof. With the publicity this one has gotten it would be hard to even get a "we didnt know" to pass against negligence. That...
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  • 5ekyu's Avatar
    Friday, 7th June, 2019, 08:54 AM
    "...social interaction is a defined skill (the game could make remove all social skills for example), success/failure is binary, ..." These two points back to back point yo a misunderstanding of basic 5e rules. Ability checks for any case are not binary. In the PHB, the are overcoming the chsllenge, failing to make progress or making some progress with setback. The resolution of social...
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  • 5ekyu's Avatar
    Friday, 7th June, 2019, 12:08 AM
    Which means your solution is "hey gm, set your own prices for these" with the hope that the gm will then ** in play ** run a campaign that makes those prices "right" for their campaign, but not any other. You are even setting up that the starting allotments will need to be figured out by the gm too. Uh huh. Seems like more math but less of an actual system (since table to table it's very...
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    Thursday, 6th June, 2019, 11:08 PM
    Well, maybe thats what you have seen. I have seen a small number of folks who bring up skills often enough for me to remember. Within that small pond often its medicine, often its the knowledge and a few others. Then again, off the top of my head its not gotten more play time than the rapier and trident weapon gripers. But to me the issue is not served by addressing it at a cgar-gen cost...
    70 replies | 1811 view(s)
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    Thursday, 6th June, 2019, 11:00 PM
    No, you ignore reality when pretending it can be fixed at the points level. There are systems out there with skills systems and such and 500 pages of point buy construction for everything from languages to skills to fear of flying to thermal long johns and nuclear weapons with over three decades of hashing and rehashing and so on and so forth and yet, today, they still have the same kinds of...
    70 replies | 1811 view(s)
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    Thursday, 6th June, 2019, 09:02 PM
    I will counter-challenge. Show me an rpg system with something like skills broken down for "purchase" where folks, perhaps many hard to say, dont crop up often enough to matter to complain about the "balance." I have never seen one. Which gets to the point of... it's really never gonna be "good enough" to satisfy enough that you dont get the vocal minority complaints. The "good...
    70 replies | 1811 view(s)
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    Thursday, 6th June, 2019, 08:54 PM
    "how do you, as a DM, disseminate information that is important to the PCs?' Some would definitely see that as the problem - and some have exposed z very fast paced pretty free hand out of info yo get the pics to the scenes quickly. But, often this gets into non-trivial differences. Often in my games, info on "right here, right now" is likely to be in the hands of captured foes who are...
    68 replies | 2555 view(s)
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    Thursday, 6th June, 2019, 08:44 PM
    For unnamed npc I use the one turn rule. If someone on the PC side takes an action of some sort yo save a downed foe before its next turn, it is ok. That adds a bit of time drama to it. Obviously deliberate non-leyhal works too. But to me default ko would lead to too many discussions about helpless prisoners etc.
    68 replies | 2555 view(s)
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    Thursday, 6th June, 2019, 08:05 PM
    To me, at the point you start diving into the weeds of skill prices, consolidation into fewer etc, I start to look more fondly at the non-skill dmg options where you gain proficiency bonus for an ability or for your background and you dispense with the skills themselves.
    70 replies | 1811 view(s)
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    Thursday, 6th June, 2019, 07:59 PM
    To me, these things are part of the keys to building robust and resilient scenes - once which can take a lot of slamming and surprises and not only survive but thrive. Establish a lot (or even a little) *about* who you are opposed by and see how much freedom that gives both sides of the table. Do so consistently and you move away from always fight to the death, lose = tpk and further cases where...
    68 replies | 2555 view(s)
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    Thursday, 6th June, 2019, 04:36 PM
    Yes but... there is a huge gulf between "I've seen it in the past" and "But in #DND games, the PCs' primary means of gathering information often is leaving one enemy alive and then torturing them. " or commenting that the system mechanics encourage it. When I look at the social check system in DnD, the actual mechanics in the DMG, I dont see anything that say mechanically torture is superior...
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    Thursday, 6th June, 2019, 04:13 PM
    I agree and disagree partly. Agree that there should not be a skill that is handled passively as a default. I dont think moving Per to a save is a better move however, partly because in 5e there are so many differences baked into save vs ability vs attack that it's a can of worms to unravel all the secondary shifts. One of the things I dislike about 5e Per is it's rather default passive...
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    Thursday, 6th June, 2019, 05:14 AM
    If I were going to remove perception as a skill, I would replace it with a basic wisdom check and allow proficiency bonus from other skills or tools to apply in cases where that expertise mattered. Survival in some cases. Thieves tools in some. Masonry in some. Carpentry in some. Insight, etc. Of course, I would also tend to see it as the primary for initiative - situational awareness.
    70 replies | 1811 view(s)
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    Wednesday, 5th June, 2019, 10:45 PM
    Honestly, the comparison to cleric and land druid drives it more to home imo. The clerics and land druids start with every spell known and level+statmod prepared and add in the auto-prep. So 5th level 18 stat Sorc knows 6 prep 6 (some thing for sorc) Wizard knows 14+scribes prep 9+rituals Cleric knows all prep 9+6(auto) with rituals limited to prepped. Now there is clearly a...
    124 replies | 7545 view(s)
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    Wednesday, 5th June, 2019, 05:31 AM
    My view is rather different - based off years and years of point buy play which taught me - the points dont matter - or specifically any generic point values dont matter. The "value" is how often they are called for or seen in play and how critical those are. That will vary from campaign to campaign, setting to setting and so... pretty much i look at the players choices and offer up things...
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    Tuesday, 4th June, 2019, 08:35 PM
    So basically trading the origin features for arcane recovery and the wizard sub-class trees while keeping meta-magic and sorc points - yeah that's a no-brainer from a power gain perspective. If I had my struthers for class feature swapperroo... Warlocks woulda got meta-magic and sorc points - cast a few boosted spells- and sorcerers woulda got invocations - some tied to origin, some...
    124 replies | 7545 view(s)
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    Tuesday, 4th June, 2019, 08:26 PM
    Actually - it might not be called coconut milk much longer anyway!!!
    231 replies | 12270 view(s)
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    Tuesday, 4th June, 2019, 08:21 PM
    So, playing a wizard and only choosing to learn half the spells would be more fun for you? :-) If I could redo specs, there would be an pairs of bonus known spells for each sub-class. That addition of a thematic addition of one spell per level imo is enough to get you "what my sub-class should want" and "one more thing" you can spell at. You are way below the wizard still in variety but you...
    124 replies | 7545 view(s)
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    Tuesday, 4th June, 2019, 08:11 PM
    Yup absolutely and obviously there cannot be a span between the trying to be batman and the other options so... there you have it. In my experience in play, this difference matters a lot in actual play and effectiveness. It may not show up on the excel damage tracker but when it comes to power at the table it matters a lot. The key being, they are both primary spellcasters and the sorc...
    124 replies | 7545 view(s)
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  • 5ekyu's Avatar
    Tuesday, 4th June, 2019, 07:41 PM
    This was pretty divided up but I prefer to book it down to what is seen at the table. A 5th level wiz wit 18 into has dead minimum 14 leveled spells known and can have available for use 9 prepared plus all their non-prepared rituals. The 9 can change every long rest - daily. This allows things like "a travel set", a "town set" and a "fight set". It gets worse as wizards kerp getting teo more...
    124 replies | 7545 view(s)
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    Tuesday, 4th June, 2019, 05:02 PM
    Yeah well I guess we just dont get by as best we can. We just lumber our way thru, with our story and gameplay- not mine or theirs but our. Calls for checks (possibly even rolls) are made when resolutions are needed and the specifics of the characters will matter. Kinda what we all blundered into when we started mucking around with all that chargen stuff about ability scores, proficiencies,...
    231 replies | 12270 view(s)
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    Monday, 3rd June, 2019, 05:50 PM
    I don't know if any PC has ever thought "thecDC isx22...etc" in my games, cuz they dont hear that. The PC is more likely considering the descriptive etc. The player may well be considering DC etc because, knowing the rules and their stars and the way I assign DCs they are trying to gauge outcomes - including their auyo-success chance. But, in 5e, I dont know if I ever assigned different DCs...
    231 replies | 12270 view(s)
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    Monday, 3rd June, 2019, 02:03 PM
    Yes
    44 replies | 1310 view(s)
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    Monday, 3rd June, 2019, 03:41 AM
    Pretty much, and we have seen a lot of it over the years, if one wants to one can always find someth9ng about somebody else's DnD game to use in one's own mind to say it's "not real dnd", "not good dnd" or "not a good example of dnd" because you want to. It tends to be easy to be dismissive - like saying it's not a good guide for running a game... however you want to divide it from a game. ...
    106 replies | 3504 view(s)
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    Monday, 3rd June, 2019, 12:00 AM
    But thats not the options. The goals seem to be to get the twf pally on PAR dsmage eise from DPR plus also leaving the smite. So seems more like kinda looking to get the +1 ten times and also have the +10 option. That's why isolating DPR and comparing between classes, balancing that and dismissing the smite riffs is such faulty logic.
    212 replies | 6284 view(s)
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  • 5ekyu's Avatar
    Sunday, 2nd June, 2019, 04:28 PM
    See, here we go, "if you value nova damage"... Blinders are funny things. Does nova damage matter at all, even enough to be counted? I would think "yeah". But if the point we are trying to make is that TWF pally needs help, maybe then we decide "nah, not really."
    212 replies | 6284 view(s)
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  • 5ekyu's Avatar
    Sunday, 2nd June, 2019, 04:11 PM
    Are you including smite in those pally numbers? If so, how much? An extra attack per round from TWF can for a pally deliver like up to 6d8 extra smite damage alone. Cannot do it forever of course. But again you have a lot of opposing examples there - class by class differences. Classes that dont get the fighting style yet still are choosing between say 2h weapons and two light weapons have...
    212 replies | 6284 view(s)
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Monday, 17th June, 2019

  • 01:03 AM - Hussar mentioned 5ekyu in post Chaotic Good Is The Most Popular Alignment!
    ...is diametrically opposed to everything that a team represents. It would make not sense that someone who is LG has to follow all the laws of the area they are currently in. If it is illegal to be a worshipper of <insert LG god in your campaign here> in my hypothetical orc-controlled kingdom do you really expect that LG cleric or paladin to just turn themselves in to the local authority? The fundamental belief system of my PC no matter what their alignment is not going to change because of where they happen to be located at the moment. I don't see how a PC could be playable if they had to obey every rule of every land they ever visit if they ever enter stray from countries that have reasonable and just laws. For one, following the laws of the land is not what lawful good is about. Lawful Neutral? Maybe. But, the good aspect of LG means judging laws based on morality and acting accordingly. What about LG would imply that they have to follow all the laws? ---- And, 5ekyu's idea of whims. You own definition states that whims are illogical - they cannot be explained. ---- Lastly, it's this whole "well chaotic can be just as reliable as lawful" that has made demons in D&D unbelievably bland. 3e was particularly egregious for this. Demons that have deep, methodical plots that involved many parts? What? Naw, you're the thing of raw chaos and destruction. Plans are for weasel tongued devils. You're a demon. Live the life. But, no, we get demons like Malcanthet and whatnot who are basically just devils with different damage resistances. BOOORRRIIIINGGG. If CN is functionally no different than LG, then there's no point in having alignment. If a CN character is just as reliable and dependable as a LG character, then why bother having alignment at all? And, honestly, if you want to play a reliable, dependable, works well with others character, why is it a huge problem for that character to write Lawful Good on the character sheet? W...

Saturday, 25th May, 2019


Monday, 6th May, 2019

  • 07:28 PM - Oofta mentioned 5ekyu in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Elfcrusher, I'm with 5ekyu on this. I don't place traps randomly. I don't use them very often and when I do it's in fairly obvious locations an situations. As I've stated before, when I do I rely heavily on passive checks. I've never had a 5E game devolve into checking for traps every 5 ft. Has anyone on this thread ever claimed they were in a game where that happened? Because it seems to be a strawman.

Thursday, 25th April, 2019

  • 05:33 PM - Celebrim mentioned 5ekyu in post What does it mean to "Challenge the Character"?
    5ekyu: The thing I like most about your post in which you describe your 4 different categories of challenge is that we almost entirely agree on the definitions and meanings of the terms, but having done so, you express an entirely different set of preferences and processes of play which you also present a reasonable case for. I don't agree with your preferences, and I have different ones and different processes of play, but I can't actually prove that you are right or wrong. Yet, we also agree that "challenge the player" and "challenge the character" are reasonable labels and define very different things. You probably won't be surprised to discover that just as you are trying to eliminate all category #1 challenges for your game, I'm trying to eliminate all category #2 challenges from mine.
  • 01:26 PM - Oofta mentioned 5ekyu in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ... going to be needed to discover and disable the trap. You can of course always take an alternate route. I don't view proficiency with a skill or tool all that much differently than proficiency with a weapon. Yes, a +1 sword will add 5% to your chance to hit and a climber's kit will stop you from falling more than 25 feet once you're anchored. But you still need to roll a d20 in all but a few edge cases to hit with the sword and you still need to roll a d20 to climb a wall unless it's a foregone conclusion that you can climb the wall safely. In any case, this was in response to a posting about how climbing a wall requires describing how you're climbing the wall and getting out a climber's kit, and so on and so forth. The vast majority of time I don't care. It's just a wall, make an athletics check to climb unless you have all the time in the world or you can't fall far enough to hurt yourself. If the latter case, you just climb the wall as part of the narration. [EDIT] I think 5ekyu probably put it better. If a PC's ability and proficiency score do not matter it's a player challenge. If it's something that gets resolved using a PC's stats, it's a PC challenge. In addition I use blended challenges sometimes, especially when it comes to puzzles; if the players are struggling I'll give them hints based on PC's capabilities.
  • 06:42 AM - Hussar mentioned 5ekyu in post What does it mean to "Challenge the Character"?
    CleverNickName and 5ekyu and Mort get it. As was said, meaning is rarely in a vacuum. Challenge the character is simply shorthand for setting a challenge in the game that is addressed to the fictional abilities of the character and not directly addressed to the player. Combat is a perfect example really. Very few of us know how to use a halberd. None of us can cast a fireball. But, our characters can. How they do it? Dunno. Don't particularly care either. But, I do know that they can. So, when combat ensues, I'm not expected to tell the group how I hold my halberd or how I wave my hands and make a fireball shoot out. Sure, the decision to use a halberd or a fireball is a player decision, but, the solution to the problem of the orc standing between you and the pie is found with the character, not within your ability to figure out how to stab that orc. Once upon a time, adventures were designed to be very, very player facing. Tome of Horrors is probably the best example of this, but, there ...

Monday, 22nd April, 2019

  • 10:48 PM - Hussar mentioned 5ekyu in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    I'm not going to get terribly concerned about how you want to describe the guy who fails 50% of the time or more. That's not really the point. The point is, the untrained guy, as 5ekyu points out, fails social checks that carry any sort of real penalty at least half the time. Again, not a very persuasive person. And, since, by the rules, if the NPC is actively hostile, the untrained, low Cha character (Cha 8) has zero chance of success, I'd say that he's not very persuasive. But, the point being, I'd rather you make the check first and then narrate. Solves all the inconsistency issues and falls in line with every other d20 roll you ever make. You don't narrate before an attack, you don't narrate before initiative, you don't narrate before a saving throw. You can't narrate before most other checks as well - physical checks is what I'm thinking here. You can't narrate a climb before you make your check. So, I simply follow the same method for all checks - make the check first and then deal with the fallout.

Friday, 19th April, 2019

  • 11:15 PM - Hussar mentioned 5ekyu in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    So even though I keep repeatedly saying that the performance doesn't matter, and that it's the content of the idea (the "approach") that counts, not how well it was delivered, you simply don't believe me? FWIW, you can't challenge the character. The character doesn't exist. You can only challenge the player. Part of resolving the challenge can use the numbers on the character sheet, but that still does not challenge the character. Now, the player can do their best to pretend to be the character when addressing the challenge, and that's great, but I don't want to get into a game of arbitrating what is good and bad, or valid and invalid, roleplaying. 5ekyu answered this quite well but, I thought I'd repeat. The approach matters. The approach is defined by the player. The player can define an approach regardless of what the character he or she is playing. Thus, we are challenging the player. I am not interested in that. Perhaps a better way for me to phrase it is that everything the player does must be shaped by the character and the results of the die roll. So, no your approach doesn't really matter to me. The results matter. Because, as you say, you don't want to arbitrate good or bad. Therefore, I don't. Remove approach and now there is nothing to arbitrate.
  • 02:01 PM - Oofta mentioned 5ekyu in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...more blunt ally. But the DC is a 20 regardless. What’s more, it doesn’t matter how good of an explanation either Player gives. No matter how many eloquent words the player of the blunt character uses, the DC is still 20 for this particular approach to this particular goal. And no matter how much of a mumble-mouth our player of the Cha 20 character is, they’ll still have a +8 to the roll. Pretty neat, eh? The scenario challenges the players. The difficulty of the task challenges the characters. Couple of things. One is that I run campaigns with a lot of RP, a lot of back-and-forth. So trying to persuade or convince people happens on a pretty regular basis. I don't want to stop someone from contributing because they run a low charisma character, but if I rely on a straight roll in a lot of times that is the result. This is something I've experienced from both sides of the DM's screen. I'm just not sure there's a good answer. Or at least not for me. Second (and I think 5ekyu brought this up) what a person says does matter. If they make a cogent argument, bring up salient points I'll give them advantage or lower the DC. I may also give the player some insight, history or straight intelligence checks to remember things that might be important. I also don't usually have a predetermined DC in mind. I run a sandbox campaign most of the time, I know who's who and what's going on but the PCs largely drive the story. I may have never foreseen that they'd try diplomacy with the rat king, but they're free to do so. So I'm making up the DC on the fly and I'm simply acknowledging that what the player says will probably affect the DC.
  • 07:29 AM - pemerton mentioned 5ekyu in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...y the Troll King, then they can expect to have to make some suboptimal moves. A bit like when a fight goes bad and the wizard has to start declaring melee attacks. At some point in this rambling conversation it was brought up that players who would worry about failing a roll and making a situation worse would simply choose not to roll. They would remain neutral as a counter to the consequences of failure. So, it was proposed, that there should not only be consequences for failure, but consequences for doing nothing. So, exactly what I said. Consequence for failing and consequence for doing nothing.That was me, not Charlaquin. As per a post I made not too long ago days-wise but maybe 100+ posts upthread, there are different approaches possible and this thread is bringing out some of those differences. Just to mention some of the posters I've interacted with: The approach I'm describing (which I use in 4e and which I think could be ported to 5e) has some similiarities to 5ekyu's, but is not identical (as can be seen in the discussion of the Audience With the Troll King scenario). Ovinomancer also does some things similar to me - eg in some recent posts mentions the idea of keeping up the pressure on the players via their PCs - but not identically I don't think. I also have some similiarites to Elfcrusher and Charlaquin - eg regarding the fictional specification of the declared action as very important - but some differences - eg I call for more checks than they do (see my quote upthread from Luke Crane for the reasons why). I have had far too many players who are so scared of failing and making things worse for the party that instead they opt to do nothing. So, when I see people saying that by adding more consequences for failing a roll than simply defaulting to the status quo, and that makes their players more eager to act, that goes against everything I have seen with new players. The more consequences there are, the more likely they are t...

Monday, 15th April, 2019

  • 06:42 AM - Elfcrusher mentioned 5ekyu in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    I listen at the door is at the minimum threshold, i think. If I'm being sober about it, I think "I listen at the door" is fine, too, if minimal. The problem with that example is that it's probably where the two different styles meet, so it's not really a great illustration of the difference. And, yes, I'd say there's a lot more engineering in @Elfcrusher's game than mine, His example of how much thinking goes into his games is a very far cry from the "oh, crap, I supposed to run in 15 minutes" I usually do. For the record, although I'd like for my game to be as "engineered", and to unfold as nicely, as the example I narrated earlier, it's definitely the exception. I find myself winging it much more than I want to, and too often think afterward "Oh, what I should have done was...." I'm not a great improv DM. I'll add that I'm still licking my wounds over the accusation (e.g. @5ekyu) that it was over-engineered, that I wasn't allowing for the possibility that the story might unfold a different way. On the one hand, I really wanted (needed?) them to eventually/somehow find and open the secret door, and I had a couple of likely pathways mapped out. But yes...of course...if they did something completely unexpected (like siding with the Lady's attackers) I would have adapted.

Wednesday, 10th April, 2019

  • 02:51 AM - pemerton mentioned 5ekyu in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...a few times in this particular dungeon. Now, what happens if they do not roll perception? They get ambushed. So... what happens if they do roll perception? They get ambushed. And, to my mind, there is clearly uncertain circumstance if they press their ears to the door to see if they can hear enemies waiting on the other side. This clearly needs a roll. But the way you are describing this to me, in trying to be cautious and come up with a plan, they are inviting the possibility of worse things happening than just getting ambushed. Failing has to be worse than not trying. And knowledge skills... yeah, I've heard of the idea of telling the players lies when they roll low. The problem? I let my players roll their own dice. So, they know they rolled low, and they know it is likely what they have learned is a lie.I can only speak for my own approach - and to reiterate my earlier disclosure, I'm not playing 5e (although some people in this thread - especially 5ekyu, if I've understood properly - use a similar approach in 5e). I use a broadly similar approach in 4e, Cortex+ Heroic, and Burning Wheel. (Prince Valiant doesn't really involve knowledge/perception checks, so this issue hasn't come up; and Classic Traveller is a bit different too as I posted not far upthread.) Your examples seem to take it as a given that the fiction already contains an answer - that there is an ambush, or that the truth of the situation is such-and-such. But I'm using these checks to establish the fiction. An example, not too far upthread, is of the search for the mace. The check fails, and so the PCs discover something they didn't want to be true (namely, that the brother was an evil manufacturer of cursed black arrows). If the players declare that they are trying to ascertain whether or not an ambush is behind a door, then there will already be some context in play that makes ambushes a salient stake. A successful check might mean the PCs learn there is no o...

Tuesday, 9th April, 2019

  • 07:51 PM - Hawk Diesel mentioned 5ekyu in post My "Insane" house Rule on healing
    5ekyu - That doesn't sound crazy. It actually reminds me a bit of healing surges in 4e. I kind of like the idea, to be honest. But I do have some questions. How do you handle things like the Life Cleric? Also, since a paladin no longer needs a "pool" of hit points for Lay on Hands, do you change this to a number of uses per rest? Also, how do you handle the curing of poison or disease with Lay on Hands?
  • 08:49 AM - Caliburn101 mentioned 5ekyu in post Incorporeal Creatures Carrying Objects
    @5ekyu I note that you sidestepped the entire point of my post and didn't answer any of the situational conflicts the RAW give rise to - concentrating on the only element of your argument that is on solid ground. Let me make one last appeal to you to answer on the many exceptions to the way in which the rule is supposed to work, but doesn't. The definition (insofar as it goes...) of the Trait is not the problem. The extremely limited scope of the Incorporeal Trait is. It cannot be utilised at the table as written in any of the circumstances I have described without houseruling. It cannot. Therefore a DM is forced to rule what incorporeal means at their table - making the issue of whether they can carry things and if they can under what restrictions and circumstances a necessary consideration for any DM. What incorporeal means at one table differs from another - there being a suite of different answers to the various interactions with solid objects such monster will make as the DM sees i...

Monday, 8th April, 2019

  • 07:13 PM - Oofta mentioned 5ekyu in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...mething like "they seem to be telling the truth" or maybe "they seem to be a bit nervous, but your not sure why". So I never tell anyone with 100% certainty that someone is lying or telling the truth with an insight check. It's just a skill, not magic. Even if an NPC is using deception, the insight check won't be a guarantee more of a feeling that they're hiding something or their unconsciously glancing at someone or something nervously. I always allow people to ask if they can do any skill check. I'll only tell them they can't if it should be obvious from the perspective of the PC that it's not possible. Superman may be able to leap buildings with a single bound, PCs by and large cannot. But otherwise they're always allowed to try even if it will fail because it reflects the effort. I don't care if I know the skill check won't alter the outcome. In the case of the OP it's not obvious from the perspective of the PC that the skill check will always have the same result. 5ekyu, I pre-map almost nothing. I'm quite lazy and rarely even pre-draw maps lower than region or maybe a city down to the neighborhood level. I gave up on trying to figure out what my players were going to do ahead of time a long time ago. So I focus on organizations, conflicts, alliances, general environment and ecology. But I do set things in place that I think make sense. If the NPC should have traps, they probably will. Related to that, I almost never use complex traps unless they're powered by magic or maintained by undead/automatons because I find them silly. While I frequently have multiple ways around obstacles or allow the players to come up with something I didn't think of, describing how you're doing what I deem a skill check is not one of them. Coming up with a different way to do the skill check (arcana to freeze the trap with Ray of Frost for example) is fine. Some people indicate that they will allow a good description to bypass just about any obstacle and feel like...

Sunday, 7th April, 2019

  • 02:56 PM - Oofta mentioned 5ekyu in post How do YOU handle a Fastball Special, and other team manuevers?
    If it ever came up, which it hasn't, I would probably do similar to 5ekyu or give both PCs a check. The check could be athletics or acrobatics for the PC being thrown. For example if the fighter is throwing the halfling rogue, the fighter is providing the oomph while the halfling is providing the finesse. I wouldn't add a ton of distance either way, just use the highest distance possible jump ignoring special class features or magic and give advantage to the person being thrown to their skill check. All the other action economy restrictions would still apply.

Thursday, 4th April, 2019


Wednesday, 3rd April, 2019

  • 02:13 AM - Hawk Diesel mentioned 5ekyu in post True Strike: Yes, lets beat the dead horse
    5ekyu - Not trying to start an argument or come off disrespectfully. But I honestly don't see the thing that you are seeing. It would be helpful if you provide some concrete examples. Most of the cases you describe give plenty of options for using your bonus action. So requiring you to have access to cantrip *and* give up bonus action on the turn of use is an opportunity cost. So to my knowledge, most fighters only have access to Second Wind as a normal bonus action, which is only once per rest. Two-Weapon fighters will use their bonus action for an additional attack, but once you get access to Extra Attack it seems it would be more beneficial to use a bonus action for your version of True Strike. The same applies to the bonus action attack from Great Weapon Master or Polearm Master. Especially since your primary weapon is likely to deal more damage on a hit than your secondary weapon. Those with the Shield Master feat would lose out on using shove as a bonus action, but I most often ...

Tuesday, 2nd April, 2019

  • 09:34 PM - Hawk Diesel mentioned 5ekyu in post True Strike: Yes, lets beat the dead horse
    5ekyu Your version runs into the same issue though. Rogues with access to this cantrip would always get their sneak attack. Fighters (not even just Eldritch Knights) would effectively get an unlimited lesser version of Action Surge, or put another way, a better version of Barbarian's Reckless Attack since it has no penalty tied to it. Not only that, but by limiting the attack to a weapon attack, you make it an even more useless cantrip to actual spellcasters that might consider such a cantrip. As to your point about smites and sneak attacks, at least in my version such characters give up a round of not being able to sneak attack or smite. They may be more likely to use sneak attack or smite the next round, but most times the damage boost from True Strike is less than 2 rounds of smite/sneak attack damage. The point of my version is meant to be risk/reward. You give up an action, so your next attack can be more reliable with a slight damage boost. The only edge case I see becoming probl...
  • 01:05 PM - Oofta mentioned 5ekyu in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    That is an important question for GMs to ask, to avoid the following situation. Player: I search the door for traps. GM: As you touch it, contact poison seeps into your skin, make— Player: Hang on, I never said I touched the door! That's not fair! I think 5ekyu responded with better details, but the simple answer is "don't be a dick DM". If you are, I'll walk. After all I could also have Player: "I look closely at the trap, leaning in to examine it. I'm being careful not to touch it while rubbing my arm stub where we had to cut off my hand to stop the poison from last door." DM: "Ha! A needle springs forth and stabs you in the eye! Not only do you take 20 points of damage from the poison but you're permanently blinded in that eye!" Player: "Gah! Not my good eye!" I can play "gotcha" with whatever style of play you want. ;)


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Wednesday, 19th June, 2019

  • 05:13 AM - Maxperson quoted 5ekyu in post Chaotic Good Is The Most Popular Alignment!
    No, it's the definition of not perfect. In fact, they did trust him after. Malcolm did specifically when he realized Jayne was actually ashamed of what he had done, not just upset he got caught. This is why alignments tend to not be extremes - all or nothing one-slip changes. No. Oversleeping and showing up late for your shift is "not perfect." Deciding to betray your companions is freaking unreliable and untrustworthy.
  • 04:43 AM - Hussar quoted 5ekyu in post Chaotic Good Is The Most Popular Alignment!
    No, it's the definition of not perfect. In fact, they did trust him after. Malcolm did specifically when he realized Jayne was actually ashamed of what he had done, not just upset he got caught. This is why alignments tend to not be extremes - all or nothing one-slip changes. But none of this changes the fact that Jayne was untrustworthy.
  • 03:18 AM - Maxperson quoted 5ekyu in post Chaotic Good Is The Most Popular Alignment!
    Would I consider Jayne to be reliable? Yes. Is he perfect? No. He makes mistakes and sometimes gets stupid but if you look at the series and movie on the whole he was there for them, alongside them, doing his job even whrn it sucked the vast majority of the time. "He did his job almost always" would be considered reliable by most. Did he sometimes give in to his own desires and ideas - sure - went after River himself, tried to sell them out once, etc... yup... again, not perfect and definitely puts himself number one. Um. Sometimes giving in to your own desires to the detriment of your comrades and selling them out is the definition of unreliable. Even if he did one single time, they could never trust him again.
  • 01:53 AM - coolAlias quoted 5ekyu in post Chaotic Good Is The Most Popular Alignment!
    Would I consider Jayne to be reliable? Yes. Is he perfect? No. He makes mistakes and sometimes gets stupid but if you look at the series and movie on the whole he was there for them, alongside them, doing his job even whrn it sucked the vast majority of the time. "He did his job almost always" would be considered reliable by most. Did he sometimes give in to his own desires and ideas - sure - went after River himself, tried to sell them out once, etc... yup... again, not perfect and definitely puts himself number one. I think Jayne is probably the best example of how I would play a CN character in D&D. However, while I firmly believe CN is maligned, it seems to always be the go-to alignment for people that tend to be more disruptive than the average player. On another note, someone mentioned demons earlier - I think they actually provide a great example of how Chaotic is NOT random, but instead describes the dichotomy between collectivism and individualism. The Abyss is ruled by demon...

Tuesday, 18th June, 2019

  • 07:09 PM - hawkeyefan quoted 5ekyu in post Why are we okay with violence in RPGs?
    "But I think a game that's designed with this mode in mind is more likely to do the job cleanly." See, this is where we just have to disagree... It seem to me that 5e was built with all three modes in mind. Could they give more pre-defined use-cases for each - sure - but they went with a less rigid more "ruling" based push for all of them. It was built from ground up with ability checks particularly being much more gm situational resolutions with non-binary outcomes. Ruling over rigid. That's fair. And I don't mean to seem like I'm disagreeing with you. But I'd be surprised if most tables don't just rely on succeed/fail without giving consideration to partial success.
  • 06:53 PM - hawkeyefan quoted 5ekyu in post Why are we okay with violence in RPGs?
    Well, to me, its as vague as succeed and fail are - they get about the same. I mean, if i am climbing a treacherous hillside do i fall on a fail or just get bo ehere? If i succeed is ot one check for the whole climb or one per my half speed climb segment? Basically, i do not see the progress with setback as any less detailed than the other two options - each is left to the gm to define based on circumstance in the PHB ability score. There's always some level of judgment needed, yes, I agree. But I think that "success" and "fail" are inherently a bit more clearly understood than "partial success" or "success with a complication". I think that no matter what, you will have things playing out differently from table to table, but I think a lot more so with the partial success. So if the rules had gone into more detail about what a partial success could be, if they had a more structured system in place that allowed for partial success, and offered examples of what it could mean in different ...
  • 06:06 PM - hawkeyefan quoted 5ekyu in post Why are we okay with violence in RPGs?
    If a group decides to go with simple binary for non-combst, then I tend to think thats what they want. The rules certainly dont require it. Both the GM and players csn ddcide to build as much into those as they eidh. I mean, ok, so if we look at stealth and hiding, we see it starts with GM determination of whether thsats evedn even possible well before you get yo jour toll. You got spells starting at cantrips thst csn help, a little or a lot, plus help action, etc etc. For social checks, the defined interaction process in the DMG for resolving those is far from "I persuade" and vice hit table- it includes determination of starting outlook, possibility of changing that using traits, possibly needing investigation etc. And yep, the PHB mentions progress eith srtbsck, tight theremin the same sentences as they do pass and fail. So, not really given much less than they were. Then it shows up again in the DMG for saves snd attacks- fitted in with Success at cost. Whether or not groups decide...
  • 08:52 AM - Hussar quoted 5ekyu in post Chaotic Good Is The Most Popular Alignment!
    What you do is based on your personality and what you believe, though. There are many, many reasons why someone would not report an orcish army, and you can find people of all alignments among them. The problem is, we're not mind readers. We don't know why this character did X. All we know is that he did X. And, really, while there might be all sorts of reasons, reliability isn't one of them. :D If I were going to describe a CN ftom fiction, Phillipe the Mouse from Ladyhawke. Willing to steal from anybody, distrusts mostly everybody but not the type to just kill for fun. Jayne from Firefly, likely, especially when the money gets good. Ok, now, let's use Jayne. Would you consider Jayne to be reliable? Is loyal, reliable, or anything similar be a proper descriptor of that character? CN Han Solo start of ANH. I'd probably put Han Solo as just neutral. He's not actively opposing the empire, after all. He might not like it, but, he's also not going to do anything abo...

Monday, 17th June, 2019

  • 07:29 PM - hawkeyefan quoted 5ekyu in post Why are we okay with violence in RPGs?
    To me, looking at your sneak example, that's a pretty bland setup. Its setup like it's a throwaway scene, not a real task. Add in a setup with meaningful scenery, NPCs around and scenes back and forth past the guards etc and you get opportunities for PCs to arrange distractions, to find ways that dont require stealth checks, to investigate and bribe or persuade etc etc etc. In other words, your sample started way too late in the scene to be interesting. (Although, honestly, there could still be a more robust set of options for the guard's reaction. "7, not good enough, the guard sees you, but doesnt say anything, just smiles and make a gesture with his hands like handling coins." Some success with setback. - PHB. Sure, the set up was very basic....and although that was largely for the sake of brevity, I don't know if expanding a bit upon the set up will matter all that much. A lot of times, that's exactly what a skill check boils down to.....one roll, with a success or fail end state. I...
  • 02:53 PM - Jay Verkuilen quoted 5ekyu in post Chaotic Good Is The Most Popular Alignment!
    Honestly, I recall very similar alignment "discussion" in 1e so as far as I can tell, alignment has led to the same pointless disagreements over the same pointless positions nd strawmen since it came out. Only real difference us thst now it doesnt actually have mechanical penalties hanging on the outcomes. I think that's been true from way back. Dorm room style argumentation aside, IMO the real problem spots tend to be the conflicted alignments like Lawful Good, Chaotic Good, and Lawful Evil, where there's inherent tension between the adjectives. Part of it, I think is that there's an implicit notion that many people have that "Lawful" is also "good", hence "Lawful Good" is the best good. This leads to folks looking at various dilemmas that seem like they should be very difficult for particular alignments due to conflict between the first and second term. You could see 4E trying to nuke this whole debate by eliminating Lawful Neutral, Lawful Evil, Chaotic Good, and Chaotic Neutral. O...
  • 12:11 PM - Hussar quoted 5ekyu in post Chaotic Good Is The Most Popular Alignment!
    Imagine one person coming out of that with "screw authority, everybody take care of yourself" who actively avoids positions of responsibility or authority and never relies on official or authority - views them all as default as incompetent or corrupt as that tragic day. This person might well be extremely reliable when they do have to take on such tasks. Thry might take on scout roles so that they don't work as often depending on others. . But, again, that scout has to report to someone. You just said that they never rely on authority - so, that scout goes off, scouts, finds information, and then keeps it to himself because, well, what's the point of telling those incompetent idiots, they won't actually do anything about it? Remember, this person places no value on the well being of others. That scout could not care less that his companions get butchered except that it places him in danger. So, the scout goes out, sees something really dangerous, and decides that discretion is the b...
  • 02:42 AM - Maxperson quoted 5ekyu in post Chaotic Good Is The Most Popular Alignment!
    Honestly, I recall very similar alignment "discussion" in 1e so as far as I can tell, alignment has led to the same pointless disagreements over the same pointless positions nd strawmen since it came out. Only real difference us thst now it doesnt actually have mechanical penalties hanging on the outcomes. Unless you are a paladin, but that's tied more to the oaths, rather than alignment. It's just the the oaths tend towards a specific alignment or few alignments, so it's kinda sorta an alignment penalty mechanic to violate the oath.

Thursday, 13th June, 2019

  • 01:11 AM - Xeviat quoted 5ekyu in post Improving Two-Weapon Fighting
    "The game went to lengths to avoid people using two spell slots in the same round, except for reactions." Csn you rlsboratebon thst claim? As far as I know the only " length" they went to was the bonus sction rule - which allows two spells a turn but limits the one to csntrips. Dmites from paladin allow you to spend one dpell dlot per hit, do easily up to three spell slots in your turn at fifth if you get a bonus sction swing. The various effects that give you extra actions and turns would tend to slow extra spells - iirc like the fighter action surge. Seems to me they have done more to restrict you from getting more than one sneak attack (other than reactions ) than yo stop you from spending more than one spell slot. What are these lengths you mention thry have gone to? . Yeah that. Also, if you look at later designs, The Warlock's Eldritch Smite from Xanathar's, are limited to once per round. Since Eldritch Smite grants the prone effect, I may want to buff ...

Wednesday, 12th June, 2019

  • 04:47 PM - Zardnaar quoted 5ekyu in post Stargate RPG Powered By 5E Announced from Wyvern Gaming
    Unfortunatrly, the specs you give for zat dont match the series. Looking at their scuffed and bloodied idea, I would try the following CORE mechanic: Exposed. Most "hits" by any weapon cause hp damage. If a character is "exposed" each weapon type has additional effects that apply. Exposed is a condition that equates to being open for the more serious effects of a "good hit" to apply. A character is considered exposed in cases like: The character is bloodied (below 50%hp) The hit is a crit. The character is surprised. For zat, the exposed effect eould be a con save with success meaning you get one turn before going to unconscious. Failure means going to unconscious. (Or certain features of character might allow retaliation strikes) For gunshots, you get saves vs "shock". Auto fire should in some way make exposing more likely- higher crit chance maybe) especially when used to hose down the enemy. This general model likely produces a combat style where surprise does wonders st dropping...
  • 08:31 AM - Greg K quoted 5ekyu in post Stargate RPG Powered By 5E Announced from Wyvern Gaming
    I find the green Robin "damage saves" yo be much better fit for "modern heroic" than I do the HP model. . I agree with you completely.

Tuesday, 11th June, 2019

  • 02:18 PM - Bedrockgames quoted 5ekyu in post Players 'distressed' by gang-rape role-playing game
    Uhhh... Huh... So, the only thing really concrete is that since it was posted mature the players shoulda known better and been expecting sonething like this might be on the menu and just took it in stride, maybe left? Got it. No, I am saying glven that it was tagged mature, it makes it a lot more likely this was a case of people going in with differing expectations. It suggests the GM was not trying surprise people with something out of bounds, and more that the GM had a different sense of what was within the boundaries. In terms of the players reactions, I would apply the same level of caution to assessing that as I would to assessing the GM. I wasn't there and so I don't know how things played out in real time. But I can see a case where this is an overreaction (I can also see where it would possibly be an under reaction or an appropriate reaction). But the fact that it was tagged mature, to me is a very important detail.
  • 02:13 PM - Sadras quoted 5ekyu in post Players 'distressed' by gang-rape role-playing game
    This seems less like devils advocate and more like lampooning or charicature. Whats missing is the host of other negatives involved with serving time. Whats missing is that the gm is not being told he cannot gm again, just cons deciding they dont want him gming at their events. This is more akin to a retailer they dont want to hire a known thief to do their money deliveries at any of their stores. Man, the lengths folks will go for this is amazing. There are no 'lengths' that I'm going through and stop insinuating nonsense. If you bothered to follow through with my discussion with the poster that replied to me you would have realised I admonished my own thinking.
  • 12:53 PM - Bedrockgames quoted 5ekyu in post Players 'distressed' by gang-rape role-playing game
    I have to ask two questions. what would it take for you to be sure that a community consensus against allowing a GM at a con after an incident to continue to run games at other cons run by some of the same folks was a good thing? Well, generally I think we should not rush to form judgements in these cases. I don't know about you, but it actually takes me a while to puzzle through the morality of events like this, and to think through the different angles. The urgency of the response is one of the things I think will lead to less good outcomes. In terms of when I would say it is a good thing? I don't think the internet is particularly well suited to forming those kinds of judgements. Places like twitter tend not to allow for much nuance. Forums tend to be driven by whoever has the best rhetoric, and there is the added factor that online we are all dehumanized by the fact that we are just text and avatars. I think if someone were a real threat to people (was violent or a predator) it wo...

Monday, 10th June, 2019

  • 11:24 PM - Riley37 quoted 5ekyu in post Is RPGing a *literary* endeavour?
    I have to say that to me the defining difference between "literary" and not is not "participation." As a recent netflix product showed there can be interactive movies where viewer choices determine outcomes (and they are not the first.) There have been books that way for longer than that. So, I would strongly suggest your title needs a different word than literary or its gonna be very misleading. I know I came in hoping for a different discussion than participation. This was the third post, following the OP and my pesky "so what?" response. 5ekyu, you were... not wrong.
  • 07:13 PM - aramis erak quoted 5ekyu in post Hidden


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