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  • DM Dave1's Avatar
    Yesterday, 03:02 PM
    Agree with the bold, but it's not what you "quote". The OP is about getting around "meaningless" encounters that only serve the purpose of resource depletion. The OP says nothing about resource-management being a problem.
    65 replies | 1710 view(s)
    0 XP
  • DM Dave1's Avatar
    Saturday, 20th July, 2019, 10:46 PM
    Popcorn!
    65 replies | 1710 view(s)
    0 XP
  • DM Dave1's Avatar
    Saturday, 20th July, 2019, 04:37 PM
    Other ideas to speed things up: - draw your map(s) prior to the session (edit: looks like some people already mentioned this) - roll initiative for monsters prior to the session - roll initiative for PCs at the start of the session and then at the end of each combat so you have it ready when needed - sometimes have whatís left of weak enemies run away or surrender when numbers are reduced by...
    65 replies | 1710 view(s)
    2 XP
  • DM Dave1's Avatar
    Friday, 19th July, 2019, 10:04 PM
    DM Dave1 replied to Is This Odd?
    Love that you offer free printing! I had a player actually on his laptop at the table, right next to me, playing Civilization. I stopped our game and said calmly "Are you really playing Civilization right now while we're in the middle of D&D?" A few hems and haws about how he started it up before the session began, some chuckling incredulity from another player "and right next to the DM!",...
    34 replies | 882 view(s)
    1 XP
  • DM Dave1's Avatar
    Friday, 19th July, 2019, 09:59 PM
    Implemented this in our last session with great results, as advertised. Thanks ENWorld! Now to get people off their frickin' electronics...
    32 replies | 1497 view(s)
    1 XP
  • DM Dave1's Avatar
    Friday, 19th July, 2019, 05:35 PM
    DM Dave1 replied to Is This Odd?
    The context of the discussion, in my mind, assumes that players are at our table to have fun and not infringe on anyone else's fun. So, yeah, that type of player you decribe would not be at our table very long. Knowing about monsters is fine. Reading a published adventure to gain an upper hand and spoil it for others is decidedly in the un-fun camp. They are abusing knowledge, not just using...
    34 replies | 882 view(s)
    1 XP
  • DM Dave1's Avatar
    Friday, 19th July, 2019, 04:51 PM
    DM Dave1 replied to Is This Odd?
    Yup. Insisting that players pretend they don't know something just doesn't make sense IME. A DM saying "Your PC would not do/say/think that" is even worse (and old DM me had done that once - and it created unfun awkwardness at the table). Better to let folks role/roll with it and get on with the fun.
    34 replies | 882 view(s)
    1 XP
  • DM Dave1's Avatar
    Friday, 19th July, 2019, 04:23 PM
    DM Dave1 replied to Is This Odd?
    Good stuff. As a DM, I'm in @iserith's camp of not caring what the players know. If they bring in prior knowledge of the MM from their playing experience or even from reading it, that's fine. The challenge I lay out should not be strictly based on the "hidden" info in the MM. When I introduce a monster at the table, however, I'll use paper to block out all but the image when I show they...
    34 replies | 882 view(s)
    0 XP
  • DM Dave1's Avatar
    Friday, 19th July, 2019, 03:15 PM
    DM Dave1 replied to Is This Odd?
    Unpossible! The Clickclick could not have existed in 1977 as there were no interwebs at the time, let alone personal computers with mouseses. Wait... what?
    34 replies | 882 view(s)
    1 XP
  • DM Dave1's Avatar
    Thursday, 18th July, 2019, 07:29 PM
    DM Dave1 replied to Double Dash
    Athletic does not necessarily mean "able to run fast". Real life example: Tom Brady, amirite? Remarkable Athlete just adds 1/2 proficiency to non-proficient STR, DEX, and CON checks and allows the Champion to long jump maybe 4 or 5 feet further. Note that non-proficient DEX checks would be Acrobatics, Sleight of Hand, and Stealth - none of which specifically deal with running speed. It...
    123 replies | 3540 view(s)
    0 XP
  • DM Dave1's Avatar
    Thursday, 18th July, 2019, 03:43 PM
    Great idea - thank you!
    21 replies | 762 view(s)
    0 XP
  • DM Dave1's Avatar
    Thursday, 18th July, 2019, 02:48 PM
    DM Dave1 replied to Double Dash
    Sorry, not to nitpick... but ok I'm totally nitpicking... the bolded part above is way off. There is nothing easy about it. Here are the results of a popular 10 mile road race. Only 27 out of 946 people ran faster than 10 miles per hour. Here are the results of a 20 mile road race known as a Boston Marathon prep race. Only 6 out of 582 participants ran faster than 10 miles per hour. ...
    123 replies | 3540 view(s)
    0 XP
  • DM Dave1's Avatar
    Saturday, 13th July, 2019, 09:12 PM
    Remember that the backgrounds in the PHB (and in other official books) are really just suggestions. Hereís the quote from PHB p125: ĒThe sample backgrounds in this chapter provide both concrete benefits (features, proficiencies, and languages) and roleplaying suggestions.Ē Work with your DM to create something that is on par with those samples. Could be as simple as an urchin who is very...
    65 replies | 1945 view(s)
    2 XP
  • DM Dave1's Avatar
    Saturday, 13th July, 2019, 04:14 PM
    This. Desimplifying A/D with more tracking/math for little tangible return leads to slower combat resolution. Longer turns lead to player attention waning. Hate leads to suffering. This is not something for our table, either.
    37 replies | 955 view(s)
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  • DM Dave1's Avatar
    Friday, 12th July, 2019, 05:54 PM
    DM Dave1 replied to Sailor Spells
    Looks good, although if you are following PHB rules the wizard would have 8 first level spells (minimum) and 4 second level spells (maximum) since the class only starts getting 2nd level spells as a 3rd level wizard. That said, I'd add the aforementioned Jump and maybe Tenser's Floating Disk as 1st level spells and drop Skywrite and Warding Wind as 2nd level spells. Then again, NPCs don't...
    14 replies | 468 view(s)
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  • DM Dave1's Avatar
    Friday, 12th July, 2019, 04:38 PM
    Cool concept! So, more accurately, the Raven Queen is the Patron not the Pact. That said, what Pact did the player select? Blade, Chain, or Tome? If they are not yet 3rd Level to select a Pact, maybe you can tweak the Pact of the Chain to accommodate those wishes on the Sentinel Raven, rather than them being able to summon another familiar. Maybe consider implementing a limitation on the...
    7 replies | 267 view(s)
    1 XP
  • DM Dave1's Avatar
    Friday, 12th July, 2019, 02:56 PM
    DM Dave1 replied to Monk Tortle
    They aren't missing out on anything - they just have two ways of getting the same thing. That dwarven cleric is going to be just as effective - and players will likely be just as willing to choose to play your dwarven cleric PreGen - whether you give them some minor concession or not. As DM, you aren't obligated to "make up for" this or any other perceived deficiency.
    42 replies | 1560 view(s)
    2 XP
  • DM Dave1's Avatar
    Friday, 12th July, 2019, 01:31 PM
    DM Dave1 replied to Monk Tortle
    Ah, while I did veer off course with the half-orc example, it was revealing as I now think I see why our observations differ. It seems you are known to your regular players as a DM who offers concessions at chargen. And perhaps, and I'm guessing here, you inform new players at your table you offer concessions for "wasted abilities" before (or while) they come up with a character concept. Don't...
    42 replies | 1560 view(s)
    0 XP
  • DM Dave1's Avatar
    Friday, 12th July, 2019, 01:24 AM
    DM Dave1 replied to Monk Tortle
    Should the same offset be offered to players that want to play a Gith Arcane Trickster (Mage Hand overlap)? A Firbolg Gloom Stalker (Disguise Self overlap)? How about a Lizardfolk Monk or Barbarian (unarmored AC overlap)? How about a Half-Orc Rogue or Wizard (these classes don't need +2 STR!) We could go on and on and on... amirite? I guess the point is that there are choices to be made a...
    42 replies | 1560 view(s)
    1 XP
  • DM Dave1's Avatar
    Thursday, 11th July, 2019, 10:34 PM
    DM Dave1 replied to Monk Tortle
    I donít disagree with much of what youíve laid out jgsugden. But I would say that having a higher than normal AC at levels 1-3 increases survivability of the character. Also, while your typical optimizer might avoid the combo, someone who chooses a Tortle Monk is probably looking for a fun concept and less concerned with maximizing every single mechanical aspect. In any case, it is far from a...
    42 replies | 1560 view(s)
    0 XP
  • DM Dave1's Avatar
    Thursday, 11th July, 2019, 09:55 PM
    DM Dave1 replied to Monk Tortle
    As a counterpoint, I would submit that there are very few monks, let alone most classes that donít have chain mail and shield, that start at level 1 with a 17+ armor class. They start off high and can only get higher if they choose to invest in DEX and WIS at ASI time. Otherwise, Tortle Monks gain the flexibility to choose more feats than their AC maximizing non-Tortle monk brothers and sisters.
    42 replies | 1560 view(s)
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  • DM Dave1's Avatar
    Thursday, 11th July, 2019, 07:25 PM
    The alternative packs (PHB p151) are a good starting point: diplomatís, entertainerís, scholarís
    5 replies | 224 view(s)
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  • DM Dave1's Avatar
    Thursday, 11th July, 2019, 05:51 PM
    This got me thinking of spells that have multiple attacks: Eldritch blast (at lvl 5 & higher), Magic Missile, Jim's Magic Missile, Scorching Ray. In a world where high level fighters only get 1 attack per round , would these spells also need to be transformed to match that paradigm?
    48 replies | 1778 view(s)
    0 XP
  • DM Dave1's Avatar
    Thursday, 11th July, 2019, 05:37 PM
    DM Dave1 replied to Monk Tortle
    It depends... is the character eating pizza?
    42 replies | 1560 view(s)
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  • DM Dave1's Avatar
    Wednesday, 10th July, 2019, 09:33 PM
    Um, not quite. Not that there is anything wrong with that - house rules - mind you. I've got lots of house rule friends. My father is a house ruler. PHB p 177: Hiding When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your...
    104 replies | 2965 view(s)
    0 XP
  • DM Dave1's Avatar
    Wednesday, 10th July, 2019, 06:52 PM
    One objection you might face: A fighter with Extra Attack is useful in a single round against a horde of minions. Not so much if all that Extra was funneled into just a single Attack.
    48 replies | 1778 view(s)
    3 XP
  • DM Dave1's Avatar
    Tuesday, 9th July, 2019, 04:07 PM
    IMO, adding bonuses to all PC Saving Throws results in: - Reducing the differentiation between PC classes - Nerfing monster effects that require saves (i.e. the OP's "not much challenge in the game" comment) - Diminishing the awesomeness of the 14th level Diamond Soul feature of Monks - "Mehing" these features: the Rogue's Slippery Mind, the Gloom Stalker's Iron Mind, the Samurai's Elegant...
    71 replies | 2078 view(s)
    5 XP
  • DM Dave1's Avatar
    Tuesday, 9th July, 2019, 03:36 PM
    Science is incidental in our games because... wait for it... magic! That's not to say I wouldn't consider a science-based D&D campaign. A bit more work, methinks, but could be fun. Now you've really done it and I can't unsee that they named those snakes incorrectly! Prior to now, I was blissfully ignorant. Hissssssss! Could be. Don't like to over think it in the fantasy...
    69 replies | 2276 view(s)
    2 XP
  • DM Dave1's Avatar
    Tuesday, 9th July, 2019, 03:09 PM
    Daern's Instant Fortress 1 Decanter of Endless Water 20 Deck of Illusions 17 Dimensional Shackles 20 Driftglobe 16 Dust of Disappearance 22 Dust of Dryness 18 Dust of Sneezing and Choking 18 Efreeti Bottle 22 Eversmoking Bottle 18
    239 replies | 5774 view(s)
    0 XP
  • DM Dave1's Avatar
    Tuesday, 9th July, 2019, 02:40 PM
    While you can certainly house rule the -5/-10 situational penalties to stealth, the game does have mechanics to handle these situations at the discretion of the DM. Want to try to be stealthy while moving at full speed or while only lightly obscured? The DM can choose to impose disadvantage on the roll. Want to try to be stealthy while dashing or in bright light? The DM might deem that an...
    104 replies | 2965 view(s)
    2 XP
  • DM Dave1's Avatar
    Monday, 8th July, 2019, 06:08 PM
    Daern's Instant Fortress 9 Decanter of Endless Water 18 Deck of Illusions 17 Deck of Many Things 3 Dimensional Shackles 20 Driftglobe 18 Dust of Disappearance 21 Dust of Dryness 17 Dust of Sneezing and Choking 20 Efreeti Bottle 21
    239 replies | 5774 view(s)
    0 XP
  • DM Dave1's Avatar
    Monday, 8th July, 2019, 05:55 PM
    For my next campaign, I'm seriously considering setting a paper-character-sheets-only rule. That immediately eliminates the temptation of flipping from DnD Beyond or electronic character sheet to just take a "quick peek" at the latest Pavlovian notification. In fact, I might ban all electronics at the sessions, except at set breaks. I'm fortunate that the player pool where I DM is large enough...
    32 replies | 1497 view(s)
    1 XP
  • DM Dave1's Avatar
    Wednesday, 3rd July, 2019, 02:37 PM
    Alchemy Jug 7 Bag of Holding 0 Bag of Tricks 3
    413 replies | 14983 view(s)
    0 XP
  • DM Dave1's Avatar
    Tuesday, 2nd July, 2019, 12:44 AM
    One does not always "wade into melee". Sometimes melee comes to the PC, especially if a DM is paying attention and keeping things interesting. Not to mention that a wizard can deliver a touch spell via a familiar. Terrible spell? I suppose we can disagree there. Obviously, YMMV. @Allistar1801, if you are just looking to optimize your build, you might consider re-posting over here: ...
    22 replies | 964 view(s)
    0 XP
  • DM Dave1's Avatar
    Monday, 1st July, 2019, 10:17 PM
    I'll just address the spells, as just two necromancy spells feels a bit light for a necromancy. Ray of Sickness and Vampiric Touch seem like some natural additions to avoid being the one-trick pony that is the Animate Dead guy. Also to help boost your Grim Harvest feature. You might want False Life or Bestow Curse in the mix, too. I really like the thought of the altruistic necromancer...
    22 replies | 964 view(s)
    0 XP
  • DM Dave1's Avatar
    Monday, 1st July, 2019, 10:02 PM
    DM Dave1 replied to Wax Lemon?
    L2 - The Assassin's Knot https://adventurelookup.com/adventures/the-assassins-knot
    3 replies | 299 view(s)
    4 XP
  • DM Dave1's Avatar
    Saturday, 29th June, 2019, 10:37 PM
    I think thatís what people are calling a Rules Guru - a player who is helpful in reminding folks about RAW while leaving the final word to the DM.
    95 replies | 3920 view(s)
    0 XP
  • DM Dave1's Avatar
    Friday, 28th June, 2019, 10:15 PM
    And while we're carrying some sort of weapons, it's plain we're not soldiers as we have a haphazard way of walking. Nor do we seem to be joking loudly or singing as we advance.
    1012 replies | 72207 view(s)
    1 XP
  • DM Dave1's Avatar
    Friday, 28th June, 2019, 05:33 PM
    As a runner, I would say endurance is not only Constitution, but a bit of Wisdom, too, as far as Wisdom represents willpower. The willpower to exercise restraint from the desire to go out too fast at the start of a race and also the willpower to hang on towards the end. As far as racing is concerned, there may be even a bit of Charisma (Deception) in there with the tactic of speeding up to run...
    32 replies | 1080 view(s)
    0 XP
  • DM Dave1's Avatar
    Friday, 28th June, 2019, 02:02 PM
    Alchemy Jug 20 Bag of Holding 12 - sure it's useful to dodge encumbrance rules, but best? Nah Bag of Tricks 19 - now, Baggins of Tricksies. Can't quite put my finger on it, but I like it for some reason. Broom of Flying 8 Carpet of Flying 17
    413 replies | 14983 view(s)
    0 XP
  • DM Dave1's Avatar
    Wednesday, 26th June, 2019, 11:58 PM
    Run it West Marches style like the guy with that Kickstarter thing describes (whose book I got today - finally and well worth the wait! - but I digress) Only, you do have a regular time and place. It's all one shots from the same home base/town/village/whatever. Return players can be rewarded by bringing back their characters and potentially leveling up. A mixed level party can work just...
    11 replies | 485 view(s)
    0 XP
  • DM Dave1's Avatar
    Wednesday, 26th June, 2019, 08:47 PM
    She can kill with a blade, she can wound with her bow She can pass without trace with her animal companion And she only casts spells when she wants you to bleed She hides like a rogue but she's always a ranger to me She can lead you through woods, she can mark you or snare you She can forage for food but she'll never feed you And she'll take what you give her as long as it's free Yeah...
    352 replies | 12634 view(s)
    6 XP
  • DM Dave1's Avatar
    Tuesday, 25th June, 2019, 03:10 PM
    Sorry for my glossing over that bolded part. I swear things become less visible when trying to reply on a phone. I should learn to wait until I'm back at my laptop... Anyway, agreed! The Ranger certainly might be more likely to auto-succeed/roll with advantage and/or gain deeper knowledge, while the non-Ranger might be more likely to have a higher DC and/or have disadvantage and/or just...
    63 replies | 2128 view(s)
    1 XP
  • DM Dave1's Avatar
    Tuesday, 25th June, 2019, 02:40 PM
    What about the party that has no Ranger? Or how about a scenario where the Ranger who is scouting ahead gets ambushed by some predators, knocked out, and carried off to be eaten later.. you wonít allow the rest of the party to try to track the enemy to rescue their friend? The Ranger might be the best at tracking, but it should not preclude other characters who have invested in Survival or...
    63 replies | 2128 view(s)
    0 XP
  • DM Dave1's Avatar
    Tuesday, 25th June, 2019, 02:02 PM
    Alchemy Jug 26 Bag of Holding 27 Bag of Tricks 24 Broom of Flying 22 Carpet of Flying 22
    413 replies | 14983 view(s)
    0 XP
  • DM Dave1's Avatar
    Tuesday, 25th June, 2019, 01:09 PM
    This. There should always be a few ways to go about solving a challenge. If the DM is forcing the Druid to don metal armor to sneak into a castle, thatís some serious choo choo there. Of course, we are talking about a *game*. Any rule can be safely ignored. But, a critical part of the game is the DM making rulings. Ignore those rulings and the game can start to break down. Donít like...
    641 replies | 18375 view(s)
    0 XP
  • DM Dave1's Avatar
    Monday, 24th June, 2019, 01:56 AM
    I like where your mind is going with the AD&D reference. I just poked around at my old 1e PHB and it indicates that Henchmen should earn 50% of the XP that the character does. In 5e terms, Iíd say that means that a Sidekick should count as half a PC when divvying up the XP for an adventuring day (similar to how XP is awarded to an NPC who gives substantial assistance to the party, DMG p260). ...
    30 replies | 1267 view(s)
    1 XP
  • DM Dave1's Avatar
    Saturday, 22nd June, 2019, 10:08 PM
    If the BBEG is a spellcaster and going down too soon: Simulacrum
    59 replies | 2616 view(s)
    0 XP
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Friday, 12th July, 2019

  • 05:19 PM - ZenBear mentioned DM Dave1 in post Intelligent Familiars
    @DM Dave1: He picked Tome and grabbed the Chronicle of the Raven Queen invocation. He really likes divination style abilities, and Iím trying to lean into that. Sort of merging the Raven Queen and Odin themes.

Wednesday, 15th May, 2019


Thursday, 25th April, 2019


Wednesday, 17th April, 2019


Wednesday, 10th April, 2019


Tuesday, 9th April, 2019

  • 08:37 PM - Hawk Diesel mentioned DM Dave1 in post I need a water kobold!
    You could give your kobolds a swim speed, amphibious, and the Shape Water cantrip. But I agree with DM Dave1. Grung are pretty sweet.

Friday, 29th March, 2019

  • 01:12 PM - Sadras mentioned DM Dave1 in post Unsatisfied with the D&D 5e skill system
    ...t he wants to sneakily climb the wall in case there's a guard, but the player only addresses the immediate challenge and asks for a check to climb the wall. The GM gets the roll, and narrates a successful climb, but then tells the player that they are spotted at the top by a guard because they weren't being stealthy. Argument, naturally, occurs. A version of this happened to me, as GM, so it's not outlandish. And, yes, there are absolutely many ways this could have happened differently and avoided the situation. That's really neither here nor there, because I can absolutely say that had I ascertained the goal, it would not have happened. That other possibilities for avoidance exist doesn't undercut my method for making sure it doesn't happen again. Also, on a failure, I now have more options than just narrating a problem.with climbing. That's still on the table, but I can now thwart the goal as well by doing what I did before, only this time as a failure mode. Thanks (and to @DM Dave1). I guess my DMing playstyle in this regard matches very closely to your own and others here, in that I generally instinctively ask for further details about what the character wishes to do. I just have never thought about analysing/theory-crafting the actual how and why of an action declaration like has been done in these two threads (this and the Insight one). I will definitely be more mindful of this going forward and I think it can only but improve my table's play experience.

Wednesday, 27th March, 2019

  • 02:23 AM - Hussar mentioned DM Dave1 in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Just read that Angry DM blog you posted DM Dave1. Needless to say, no, not interested. The first rule turned me off and the rest just went completely downhill from there. Fun read, but, unusually for me since I usually do agree with Angry, here I think he totally missed the mark. Locked door with something chasing? Players just tell me the skill they are using. End of story. Picks the lock or bashes down the door. No need to tell me how or what they are doing. Player Diplomacy's the guard and gets a 26? Fantastic, they get past the guard. When the player is throwing dice at a problem, the player is telling you that the player has zero interest in engaging your game element and just wants to move on. You can put as much lipstick on the pig that you like, but, at the end of the day, I prefer to listen to my players and move on to the stuff they actually want to do.

Tuesday, 12th March, 2019

  • 04:38 AM - CleverNickName mentioned DM Dave1 in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...icsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Monday, 4th March, 2019

  • 07:15 PM - CleverNickName mentioned DM Dave1 in post In Defense of Milestone Leveling
    robus, iserith, DM Dave1: Is "DM fiat leveling" even a bad thing? The DM controls how many battles occur and when, and determines how many monsters are in each...therefore, the DM fully controls XP already. Any control the player has over XP is purely an illusion. Milestone leveling might break the illusion, but it's not like the concept is new...

Friday, 1st March, 2019

  • 10:45 PM - CleverNickName mentioned DM Dave1 in post Mixing Genres: Sci-Fi Campaign using 5E Rules
    Holy carp, everyone...thank you for the excellent suggestions! Satyrn: thank you for the link to Esper-Genesis, I had no idea that it even existed. I briefly looked it over, and it checks both boxes: it's 5th Edition rules, and it's science fiction. I am going to download it as soon as I get home and start tinkering with it. And from what you said about the Mage Hand Press kickstarter, I'll definitely be checking that out as well. lowkey13: Thank you for the list of source material. I am especially, incredibly, super-stoked about the Numinera 5E resource! I would really love to run a Numinera campaign one of these days, and this just might be the way to introduce my table (and myself) to that system. And it's nice to see an old vrusk like Star Frontiers getting some 5E love...I played that game like crazy back in high school. DM Dave1, Capn Charlie: the ENWorld community is the best gaming community on the Internet, and I'll fight anyone who says otherwise. Thank you for pointing me to the Fifth Age material...I'll add it to my list of materials to check out when I get home. It's looking like a long, awesome weekend of sci-fi and dice! jgsugden, Ed Laprade: I picked up Starfinder as part of Paizo's most recent Humble Bundle (everybody else should, too.) The lore looks interesting, and probably wouldn't take a lot of work to bring it into any RPG system. But as far as the rules go, my gaming group made it very clear that we would be using 5th Edition rules only. (And given our past experience with Pathfinder's rigorous rules, I'm afraid they might revolt.)

Saturday, 6th October, 2018

  • 06:49 AM - Lanefan mentioned DM Dave1 in post Survivor Halloween 2018 5e Undead- Wraith WINS!
    DOWNVTES ARE THREE Banshee 24 Bodak 18 Bone Naga 20 Boneclaw 18 Crawling Claw 12 Death Knight 25 Death Tyrant 18 Deathlock 17 Demilich 20 Dracolich 20 Eidolon 21 Flameskull 17 Ghast 17 Ghost 25 Ghoul 20 Gnoll (Witherling) 9 - 3 = 6 Lich 20 Mind Flayer Lich 18 Minotaur Skeleton 21 Mummy 23 Mummy Lord 24 Nightwalker 21 Revenant 21 Shadow 21 Skeleton 24 Skull Lord 22 Spawn of Kyuss 25 + 1 = 26 Spectre 20 Sword Wraith 14 Vampire 21 Vampire Spawn 14 Vampiric Mist 18 Wight 20 Wraith 23 Zombie 12 Correcting for DM Dave1 's post #100 which clashed with mine.

Monday, 10th September, 2018

  • 11:07 PM - Salthorae mentioned DM Dave1 in post Arguments and assumptions against multi classing
    That's not a Barbarian. That's a unique character quirk, which just happens to have the same mechanical features as the barbarian class. Likewise, a cyber-ninja wouldn't fit the setting, even if it used the same mechanics as the Bard. The objection was never about the mechanics; it was always about the fluff, and too extreme of liberties being taken with assigning fluff to the mechanics. We are well aware of your view of Arial Black's character concept, you have repeated them consistently and often through this whole thread. I was asking a newer arrival to the discussion DM Dave1 their view. As to your post. A "cyber-ninja" has no mechanical analogy in D&D 5e rules because there is no "cyber", so it's kind of a straw-man, vs. "I want a character who does more damage and takes less damage when they are enraged in combat" which is very clearly a barbarian mechanical set. Yes, it's not a "Barbarian tribes person from the tundra", but it is a "barbarian" mechanically...which is a core class and so should be allowed in any game that wholly allows the core books as stated by DM Dave1 in their post.

Friday, 11th May, 2018


Thursday, 22nd March, 2018

  • 02:47 AM - Harzel mentioned DM Dave1 in post Survivor Subclasses (Gish Edition)- IT IS OVER!
    Corrections - 1) DM Dave1 votes were overwritten, but his downvote was for Oathbreaker, which is now toast anyway. 2) Chase Skylark votes were lost Arcane Trickster 26 Beast Master 6 Eldritch Knight 22 Gloom Stalker 22 Horizon Walker 17 Hunter 18 Oath of the Ancients 28 Oath of Conquest 10 Oath of the Crown 16 Oath of Devotion 18 Oath of Redemption 20 Oath of Vengeance 16 Monster Slayer 16

Friday, 19th January, 2018


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Sunday, 21st July, 2019

  • 04:36 PM - CapnZapp quoted DM Dave1 in post Resource-Draining Model D&D Doesn't Work (for me)
    Agree with the bold, but it's not what you "quote". The OP is about getting around "meaningless" encounters that only serve the purpose of resource deletion. The OP says nothing about resource-management being a problem.Except the topics are conflated. On the surface, avoiding "meaningless" encounters is trivial. Just don't have them. The interesting part is where you note how this leads to imbalance between short and long rest classes, and make the question instead read "how do I avoid long rest classes dominating short but possibly difficult adventuring days?" Which leads us right back into resource-management being a problem. [emoji854] The real solution is having two versions of each class: one long rester, one short. This way people not enjoying the default resource management game, but still likes to track resources per day, can play an all-long-rest party. And people not enjoying much resource management at all can play an all-short-rest party.
  • 12:05 AM - dnd4vr quoted DM Dave1 in post Resource-Draining Model D&D Doesn't Work (for me)
    Popcorn! We tried it. Didn't like it. It is faster to roll once and repeat as the standard rules are. Of course, the DM displays the order on the TV mounted to the wall, so everyone knows when there turn is coming up. But, hey, maybe the popcorn system will work for the OP.

Saturday, 20th July, 2019

  • 11:21 PM - Xaelvaen quoted DM Dave1 in post Resource-Draining Model D&D Doesn't Work (for me)
    Popcorn! Yes, thank you! I knew I had read this somewhere, but couldn't remember the article for the life of me!
  • 09:48 PM - Xaelvaen quoted DM Dave1 in post Resource-Draining Model D&D Doesn't Work (for me)
    DM Dave1 had some more great suggestions - I'll add a few tips in the same vein: - draw your map(s) prior to the session (edit: looks like some people already mentioned this) At home, I bought a fairly cheap digital projector from Amazon, and use Maptools (free VTT) to cast maps onto the tabletop, scaled so that players can still use their minis appropriately. This way, in between sessions, I can use digital software to draw my own maps, or grab any of the thousands of them out there. - roll initiative for monsters prior to the session - roll initiative for PCs at the start of the session and then at the end of each combat so you have it ready when needed In FLGS games, I transitioned to a different kind of initiative altogether; player or monster with highest initiative modifier goes first. (Feel free to turn this into a roll, but I see little point in sticking someone with a roll of a 1 all night). After that turn, the player (or GM, respectively) simply chooses who goes next until e...
  • 04:51 PM - robus quoted DM Dave1 in post Resource-Draining Model D&D Doesn't Work (for me)
    Other ideas to speed things up: - draw your map(s) prior to the session (edit: looks like some people already mentioned this) - roll initiative for monsters prior to the session - roll initiative for PCs at the start of the session and then at the end of each combat so you have it ready when needed - sometimes have whatís left of weak enemies run away or surrender when numbers are reduced by half or leader goes down Also just use the average damage for NPC attacks unless it's a crit.

Friday, 19th July, 2019

  • 05:41 PM - iserith quoted DM Dave1 in post Is This Odd?
    The context of the discussion, in my mind, assumes that players are at our table to have fun and not infringe on anyone else's fun. So, yeah, that type of player you decribe would not be at our table very long. Knowing about monsters is fine. Reading a published adventure to gain an upper hand and spoil it for others is decidedly in the un-fun camp. They are abusing knowledge, not just using it. Buh-bye. Now, if a well-intentioned player had read or played or DMed an adventure before, and really wanted to play it (again), and let me as DM know this before we started the campaign, we could come to an agreement. They would agree to not spoil any surprises for other players and I would mix things up to make sure they were challenged appropriately. Yes, I think what is frequently forgotten in these discussions is that the players, regardless of the situation, are obligated to pursue the goals of play, that is, everyone having fun and contributing to the creation of an exciting memorable tal...
  • 04:39 PM - iserith quoted DM Dave1 in post Is This Odd?
    Good stuff. As a DM, I'm in @iserith's camp of not caring what the players know. If they bring in prior knowledge of the MM from their playing experience or even from reading it, that's fine. It's not clear to me where the presupposition that players shouldn't be drawing on hard-won information even comes from. It seems to me to be as old as the hills but I don't really recall any rules books saying we should be doing this. And it certainly doesn't say that in the D&D 5e books. "Metagame thinking" is solely a risk to the player in that he or she might be basing character actions on bad assumptions. If that's a risk they want to take, that strikes me as no different than any other risk an adventurer might take. It's a risky job and the player's role to mitigate said risk to avoid undesirable outcomes.
  • 03:21 PM - lowkey13 quoted DM Dave1 in post Is This Odd?
    Unpossible! The Clickclick could not have existed in 1977 as there were no interwebs at the time, let alone personal computers with mouseses. Wait... what? Goblin is to Hobgoblin as Clickclick is to Clickbait

Thursday, 18th July, 2019

  • 10:28 PM - WaterRabbit quoted DM Dave1 in post Double Dash
    Sorry, not to nitpick... but ok I'm totally nitpicking... the bolded part above is way off. There is nothing easy about it. Here are the results of a popular 10 mile road race. Only 27 out of 946 people ran faster than 10 miles per hour. Here are the results of a 20 mile road race known as a Boston Marathon prep race. Only 6 out of 582 participants ran faster than 10 miles per hour. These people are avid, gifted runners who train a lot. No one is JOGGING at 10mph for hours. Certainly not adventurers carrying gear who don't train at distances (at least I haven't had any of my players ever say "my character goes out for a quick 10 mile run" during most every rest or downtime opportunity). Point being, short bursts of speed for under a minute are far far more plausible than maintaining that speed "easily for a few hours". EDIT: in case anyone is looking for the RAW rather than some real world analogy, the PHB says characters can travel 4 miles in 1 hour at a fast pace... (p ...
  • 07:49 PM - iserith quoted DM Dave1 in post Double Dash
    Upon reviewing the Chase rules (PHB p252), I don't see that bonus actions are specifically prohibited. A PC can cast a spell or attack during a chase, so why not also be able to invoke their Cunning Action or Ki? So maybe bonus actions don't actually "drop off" here? Maybe I'm missing something. I use the Chase Rules a fair amount and I also see nothing against the rules about bonus action Dash under that system. The limiting factor for the rogue is Constitution here and burning out twice as fast. This is really only a problem though if the rogue is the pursuer rather than the quarry since, unless there is no chance of hiding, the rogue has often successfully escaped at the end of the first round of the chase when the quarry gets to attempt to hide for free.

Saturday, 13th July, 2019

  • 05:54 PM - Esker quoted DM Dave1 in post Break this House Rule: Advantage(s) can stack
    This. Desimplifying A/D with more tracking/math for little tangible return leads to slower combat resolution. Longer turns lead to player attention waning. Hate leads to suffering. This is not something for our table, either. I agree, despite thinking that it wouldn't break anything. I wouldn't actually use this myself for exactly the reasons you list: combat is slow enough as is.

Friday, 12th July, 2019

  • 08:54 PM - WaterRabbit quoted DM Dave1 in post Monk Tortle
    Should the same offset be offered to players that want to play a Gith Arcane Trickster (Mage Hand overlap)? A Firbolg Gloom Stalker (Disguise Self overlap)? How about a Lizardfolk Monk or Barbarian (unarmored AC overlap)? How about a Half-Orc Rogue or Wizard (these classes don't need +2 STR!) We could go on and on and on... amirite? I guess the point is that there are choices to be made a chargen that might have some drawbacks. Some people might want to follow the online color-coded "best choices" guides and have fun with it. It's certainly a limitation to adhere to too much efficiency at the expense of what might be a fun character combo, IMO. The "middle ground" who likes efficiency strikes me as a crowd that won't get hung up on one overlap or minor inefficiency if they can otherwise play a very sound and fun PC. YMMV. Exactly. Unless one wants to go through the effort of creating a Pathfinder like method of swapping out racials, it seems to me that players understand that no...
  • 02:24 PM - nobody69.420 quoted DM Dave1 in post Monk Tortle
    My hunch is that many players play the concept they want. They may or may not ask for concessions for said "wasted abilities" and a DM may or may not offer concessions. The player plays the concept either way most of the time because they think it will be fun. Concessions therefore do not necessarily correlate with more diverse player options. The majority of my experience is the DM not offering concessions at chargen (me as DM, my DM when I'm a player, other DMs I've spoken with) and players create diverse characters that they like. And... we have fun, too! In my adventure group, as the DM, I tend to make almost all my player's characters. I just give them a small summary over each race and class, and they pick which ones sound the coolest. So since they are just picking race and class, they don't choose the ones that work better together. To make up for that, if there are overlapping abilities, I like to give them concessions. It seems more fair to the players.
  • 01:43 AM - jgsugden quoted DM Dave1 in post Monk Tortle
    Should the same offset be offered to players that want to play a Gith Arcane Trickster (Mage Hand overlap)? A Firbolg Gloom Stalker (Disguise Self overlap)? How about a Lizardfolk Monk or Barbarian (unarmored AC overlap)? All yes.... For example, I gave the Aasimar Sorcerer Divine Soul/Celestial Warlock a bonus cantrip as they were granted light twice. How about a Half-Orc Rogue or Wizard (these classes don't need +2 STR!) We could go on and on and on... amirite?Well, if you're going to veer off course you can go on and on forever. There is a difference between redundancy and not making full use of something. Your half-orc example is off point. However, if a player makes a suboptimal choice for RPG reasons, I will reward them with something fun. So, if you play an ORC wizard, with a -2 int, I'll make sure you have fun doing it by giving it some advantages... although not always mechanical. My goal is to remove the elements that discourage people from playing 'suboptimal mechanical ch...

Thursday, 11th July, 2019

  • 10:48 PM - jgsugden quoted DM Dave1 in post Monk Tortle
    IMO, tortle is totally a powergaming choice for monks. It solves the hard problems of the class, that it is very MAD and lacks armor. Yes they have offseting abilities, but tortles still have those abilities, plus a better AC. Arguably, monk is the "best" class for a tortle to play...I expect your opinion would be in the minority.[EDIT: Apparently I am wrong. I tried finding some stats and monk is common for Tortles on D&D Beyond, although that may be inflated by people making their TMNT dream characters for giggles.] If focused on utility for a character expected to be played for a prolonged time, I would rather play a cleric, barbarian, fighter, druid, or paladin as a Tortle. Further, if you built a Tortle cleric and a Wild elf cleric and compared them over time, Ithink you'd find that there is a gross advantage for the elf over time. I donít disagree with much of what youíve laid out jgsugden. But I would say that having a higher than normal AC at levels 1-3 increases survivability of...
  • 10:09 PM - jgsugden quoted DM Dave1 in post Monk Tortle
    As a counterpoint, I would submit that there are very few monks, let alone most classes that donít have chain mail and shield, that start at level 1 with a 17+ armor class. Most monks start off at 16 (Wis 16/Dex 16) with point buy, a few with rolled stats will start higher, and a good number will start around 15. By level 8, almost all will be at 17 or above. It is lovely at level 1, but considering how fast you move through the low levels, it is not a significant benefit. Regardless: A lot of shield utilizing PCs will hit 18 at level 1. Heavy armor PCs will hit 17 without a shield before level 4, generally, due to Splint Armor. Melee PCs with a minor focus on AC tend to hit AC 20 at higher levels. As such, this primary benefit of the Tortle tends to be outclassed by mid-levels. Nobody is forcing you to play outside RAW (it certainly is not necessary), but treating the overlap of the Monk and Tortle AC abilities as a non-issue is ignoring how it is perceived by most people that l...
  • 06:01 PM - Xeviat quoted DM Dave1 in post Doing away with Extra Attack
    This got me thinking of spells that have multiple attacks: Eldritch blast (at lvl 5 & higher), Magic Missile, Jim's Magic Missile, Scorching Ray. [MOVIE TRAILER VOICE]In a world where high level fighters only get 1 attack per round [/MOVIE TRAILER VOICE], would these spells also need to be transformed to match that paradigm? Eldritch Blast definitely. Hex/Hunters mark may get changes and deal more dice at higher levels to compensate for the lost extra attacks. Not sure about Scorching Ray. Magic missile doesn't have attack rolls so I'd leave it as is. Not sure how Darkmagic's magic missile differs.

Wednesday, 10th July, 2019

  • 07:07 PM - Xaelvaen quoted DM Dave1 in post Doing away with Extra Attack
    One objection you might face: A fighter with Extra Attack is useful in a single round against a horde of minions. Not so much if all that Extra was funneled into just a single Attack. Absolutely, but @Xeviat mentioned maneuvers - I'm sure some sort of Cleave or Whirlwind effects would be involved for that very reason. I would actually be rather interested in some of the things Nine Swords did right back in 3.5; turning a melee combatant into a sort of spellcaster. Shocking Grasp does 1d8, scaling with level, and some nifty little effect. If all melee attacks could work similarly, you'd have true equity in the classes. I do find a considerable amount of my players going with Warlock/Wizard routes and taking the melee cantrips over more basic Fighter types, perhaps this has something to do with it.

Tuesday, 2nd July, 2019

  • 03:18 AM - jayoungr quoted DM Dave1 in post Wax Lemon?
    L2 - The Assassin's Knot https://adventurelookup.com/adventures/the-assassins-knot Thank you! I had a feeling someone here would know it. Urgh, I remember that module. It would be the only one I would consider that I failed to run a fun or engaging game in. I remember I had an action-oriented group, so this module just simply fell flat. That doesn't sound like your fault, just a mismatch between adventure and group.

Sunday, 30th June, 2019

  • 12:57 AM - MoonSong quoted DM Dave1 in post Why Rules Lawyering Is a Negative Term
    I think thatís what people are calling a Rules Guru - a player who is helpful in reminding folks about RAW while leaving the final word to the DM. I'm a self-professed Rules Lawyer. It's there - ok used to be - in my signature. I'm a rules lawyering drama queen... I don't consider being a Rules Lawyer something negative, just one way to play. What many posters here have an actual problem is not with rules lawyerism is with munchkinism. A rules lawyer finds loopholes and exploits, however annoying that might be. What a rules lawyer doesn't do is outright cheat.


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