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  • Aebir-Toril's Avatar
    Saturday, 22nd June, 2019, 08:06 PM
    As a Druid player myself, I must admit that the Druid is pretty weak as it is. In an ideal D&D of my design (ideal for me anyway), Clerics and Druids would not be frontliners. My point was not that Druids should not be able to wear metal armor under flavor rules, but should remain non-frontline, while clerics should be nerfed.
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    Saturday, 22nd June, 2019, 01:59 AM
    Everyone knows that a GM should sound like a victorian novel; bubbling over with purple prose.
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  • Aebir-Toril's Avatar
    Saturday, 22nd June, 2019, 01:47 AM
    Well, I admit that this is unfortunate. I would fix this by granting an AC bonus while the Halo of Spores is active. However, I stand by my assertion that Druids should not be frontlines.
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  • Aebir-Toril's Avatar
    Saturday, 22nd June, 2019, 12:18 AM
    This is not what I am saying. да, this is true​, but it should not be so. I allow clerics, but I certainly don't think they are correctly balanced.
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  • Aebir-Toril's Avatar
    Saturday, 22nd June, 2019, 12:15 AM
    This is because Druids are not front-line-fighters, unless wildshaped.
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  • Aebir-Toril's Avatar
    Friday, 21st June, 2019, 01:17 PM
    Maybe you and I have different standards of balance. I don't think any full caster should ave an AC over 16-17 without magic items, i just doesn't balance well. Furthermore, of course that' bvious, but it's also not really what I was talking about. But, if our standards of balance misalign to such an extent, I suppose we'll have to agree to disagree.
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  • Aebir-Toril's Avatar
    Thursday, 20th June, 2019, 07:47 PM
    This is not a valid argument. Tortles are a poorly-balanced joke of a race that was released in conjunction with Tomb of Annihilation. Furthermore, I would argue that they are, in fact, very powerful. However, I could be wrong. I would appreciate a mathematical proof for your answer, if you could provide one.
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  • Aebir-Toril's Avatar
    Thursday, 20th June, 2019, 02:53 PM
    This (pseudo) rule really only exists for one reason; so that Druids don't become even more monstrously powerful. Lore justifications are rubbish, and everyone knows that they are. I'm sure that leather armor is more 'natural' than metal armor.
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  • Aebir-Toril's Avatar
    Thursday, 20th June, 2019, 02:26 PM
    Really?, I haven't looked over Shadowrun rules in a while, and not in great detail. However, now that you say this, I remember a sort of level-less system. I will have to read the rules again sometime.
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  • Aebir-Toril's Avatar
    Wednesday, 19th June, 2019, 02:09 PM
    Of course not. To me, at least, Shadowrun seems like a slightly weaker version of D&D with a better setting, it always has. If someone could convince me that Shadowrun had a better rule or ruleset in a certain area, I might play it, but that has not happened so far.
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  • Aebir-Toril's Avatar
    Tuesday, 18th June, 2019, 09:19 PM
    1. LOTFP: The rules an setting, along with the art, just don't grab my attention. It seems altogether too infantile to be playable, and the OSR-style rules are like OSR rules, but with worse wording and implementation. 2. The World of Synnibar: "Roll thirty dice for a 50% chance to do something". 3. Shadowrun: I'm sorry, I know people love this system, and the rules and setting are great,...
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Tuesday, 5th March, 2019

  • 09:49 PM - CleverNickName mentioned Aebir-Toril in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ..., good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,00...

Wednesday, 23rd May, 2018

  • 09:21 AM - Coroc mentioned Aebir-Toril in post Planar Configurations; How Do You Design The Multiverse?
    Aebir-Toril #63 My normal planar configuration is the great wheel. If i would DM in Eberron i would use the altered planes though. I stay quite true to official canon but i use the 2nd Edition point in the official timeline of e.g. for things like who rules which layer in the nine hells. As a simplified planar configuration i am sometimes also tempted to use a minimalistic plane configuration like suggested in the DMG So just heaven - prime -hell maybe add in shadow / fey / elemental or so But up to now i did not use that and i cannot make it fit easily than on a total homebrew universe.

Sunday, 3rd December, 2017

  • 05:22 AM - pukunui mentioned Aebir-Toril in post Speculation And Rumor
    Aebir-Toril: Check out this thread for more speculation on these upcoming products: Marathon, Broadway, and Catacomb: Upcoming D&D Products?

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Monday, 24th June, 2019


Sunday, 23rd June, 2019

  • 07:58 AM - Paul Farquhar quoted Aebir-Toril in post Why the Druid Metal Restriction is Poorly Implemented
    As a Druid player myself, I must admit that the Druid is pretty weak as it is. In an ideal D&D of my design (ideal for me anyway), Clerics and Druids would not be frontliners. My point was not that Druids should not be able to wear metal armor under flavor rules, but should remain non-frontline, while clerics should be nerfed. You are getting into the "doesn't feel like D&D territory" there. Clerics have always been heavily armoured since the class was first invented. Squishy healbots are the product of MMOs and do not belong in D&D - at least not with the name "cleric" attached to them. I believe in giving player the choice of how they play their character, front line back line it's up to them. (they may not be very effective as front liners, I can tell you from experience (and theorycrafting*) that an AC of 17 is not enough to last long on the front lines, and druids' best combat spells require concentration, but players should be allowed to try). *enemies have an attack bonus of at least +...

Saturday, 22nd June, 2019

  • 08:02 PM - Ohmyn quoted Aebir-Toril in post Why the Druid Metal Restriction is Poorly Implemented
    However, I stand by my assertion that Druids should not be frontlines. Touching on this, in original AD&D, the Druid was a subclass of Cleric, and just like the Cleric, was a front-line melee combatant, both second only to the Fighter in terms of melee prowess. The Cleric had access to metal armors, but the Druid had access to more weapons, and intentionally more powerful spells to make up for the reduced defense. The issue we stand at now is that the Cleric has access to more weapons, different but equal spells (slightly less different if Nature Cleric), and still has their full staying power in combat. The Druid now has less access to weapons, less magic power relative to the Cleric since their magic has been mostly balanced out mechanically, but the metal limitation has been lifted, being changed into a choice as opposed to a mechanical defect in the class. We now stand at the point where people gladly accept the changes the Cleric has received throughout the years, but still cling to the pe...
  • 07:21 AM - Paul Farquhar quoted Aebir-Toril in post Why the Druid Metal Restriction is Poorly Implemented
    I stand by my assertion that Druids should not be frontlines. Firstly, why not? Secondly, Circle of the Moon (and circle of spores) begs to differ. Thirdly, it take more than an of AC 19 to make a character a front liner. I would fix this by granting an AC bonus while the Halo of Spores is active. I would fix it by putting an Ankheg breastplate in the character's path early on. Because if you can fix something with changing the rules it make the whole game-world more robust.
  • 12:29 AM - Psyzhran2357 quoted Aebir-Toril in post Why the Druid Metal Restriction is Poorly Implemented
    This is because Druids are not front-line-fighters, unless wildshaped. I'm talking Spores Druids specifically here. Halo of Spores Starting at 2nd level, you are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level. Symbiotic Entity At 2nd level, you gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class. While this feature is active, you gain the following benefits: When you deal your Halo of Spores dam...

Friday, 21st June, 2019

  • 08:07 PM - Ohmyn quoted Aebir-Toril in post Why the Druid Metal Restriction is Poorly Implemented
    Maybe you and I have different standards of balance. I don't think any full caster should ave an AC over 16-17 without magic items, i just doesn't balance well. Clerics? Valor Bards? Any other caster that puts in the effort to get a shield and light or medium armor? Heck, it's just as easy, and often easier, for full casters to get AC of their tank, than it is for martial classes like the Monk or the Rogue to do the same. "Druids will not wear armor or use shields made of metal" is about as clear a rule as I've seen in the book. Feel free to run it differently in your game. And that rule has been further clarified in the Sage Advice as to what it means. It is made clear that there is nothing preventing them from doing so, and that there is no penalty if they do. It's only a choice, and players are free to ignore the typical choices of their class. Of course the DM can deny people ignoring a story aspect of their class, but that's true of anything, so it's kind of lazy to point to in a questi...
  • 03:24 PM - Paul Farquhar quoted Aebir-Toril in post Why the Druid Metal Restriction is Poorly Implemented
    Maybe you and I have different standards of balance. I don't think any full caster should ave an AC over 16-17 without magic items, So, you don't allow clerics in your game? Even those that don't get heavy armour proficiency by default are probably packing an AC of 19, and that is before they start casting Shield of Faith on themselves. And it's not that hard to get an AC over 16 on a wizard, sorcerer or bard without magic items. And in my experience it makes little difference. AC only matters if attacks come your way.
  • 01:50 PM - Psyzhran2357 quoted Aebir-Toril in post Why the Druid Metal Restriction is Poorly Implemented
    Maybe you and I have different standards of balance. I don't think any full caster should ave an AC over 16-17 without magic items, i just doesn't balance well. Furthermore, of course that' bvious, but it's also not really what I was talking about. But, if our standards of balance misalign to such an extent, I suppose we'll have to agree to disagree. Heavy Armour Clerics and Medium Armour Bards have been in the game for a while now so you're kind of late to the party there. But while Moon Druids can use their animal forms for combat, and the other Druid Circles can stay in the backline, Druids of the Circle of Spores, more than anybody else, need that extra AC. Their subclass features all but outright state that they're meant to be kn the front lines like a War Cleric or a Swords Bard or a Bladesinger Wizard, but the only things they get to increase their survivability are 4 temp HP per level and critical hit immunity at Level 14. The Temp HP I guess gets better when you have more of I, b...
  • 07:19 AM - Paul Farquhar quoted Aebir-Toril in post Why the Druid Metal Restriction is Poorly Implemented
    This is not a valid argument. Tortles are a poorly-balanced joke of a race that was released in conjunction with Tomb of Annihilation. Furthermore, I would argue that they are, in fact, very powerful. However, I could be wrong. I would appreciate a mathematical proof for your answer, if you could provide one. Really? Isn't it obvious? Druid spells and abilities offer little or no synergy with this playstyle (apart from shillelagh, which other classes can pick up). Closest comparison would be a nature cleric. Tortle with shillelagh and shield has an AC of 19. The nature cleric in full plate with shillelagh and shield has AC 20 and can benefit from magic armour, so that's a clear win for the cleric, apart from at low level when they might not be able to afford full plate. Both can burn a feat to pick up Booming Blade, but if they don't then Divine Strike puts the cleric ahead at level 8. Otherwise it's a dead heat. Edit: A variant half elf cleric can get Booming Blade free and not miss out ...

Thursday, 20th June, 2019

  • 03:04 PM - Paul Farquhar quoted Aebir-Toril in post Why the Druid Metal Restriction is Poorly Implemented
    This (pseudo) rule really only exists for one reason; so that Druids don't become even more monstrously powerful. Lore justifications are rubbish, and everyone knows that they are. I'm sure that leather armor is more 'natural' than metal armor. Tortle druids have the equivalent of built in plate armour, and, although not a bad choice for a melee druid who isn't a Moon druid, are a long way short of "monstrously powerful", even if they manage to pick up Booming Blade and/or GFB.
  • 11:26 AM - Derren quoted Aebir-Toril in post Systems You'd Never Play after Reading Them
    Of course not. To me, at least, Shadowrun seems like a slightly weaker version of D&D with a better setting, it always has. If someone could convince me that Shadowrun had a better rule or ruleset in a certain area, I might play it, but that has not happened so far. Its not level based. That alone makes it a thousand times better than D&D and allows for much more character concepts than in D&D where non-combat skills are always tied to your ability to murder stuff. Not to mention that Skills are a lot more important in SR than in D&D.

Wednesday, 19th June, 2019

  • 08:12 AM - Saelorn quoted Aebir-Toril in post Systems You'd Never Play after Reading Them
    3. Shadowrun: I'm sorry, I know people love this system, and the rules and setting are great, but I just don't see the point of playing a Shadowrun game.That's an interesting critique. Would you mind expanding on that?

Tuesday, 2nd April, 2019

  • 04:08 PM - Parmandur quoted Aebir-Toril in post A Look At The D&D Acquisitions Inc. Book
    Wait, really? I was unaware of that. Furthermore, I tend to be a bit silly before I've had adequate caffeine. :p Yup, Omin Dran (Jerry's PC) is a minor character in one of Ed Greenwood's novels, and Perkins has stated that AI is canon on multiple occasions, and deciding canon is part of his job description: https://forgottenrealms.fandom.com/wiki/Omin_Dran
  • 06:48 AM - The White Sorcerer quoted Aebir-Toril in post A Look At The D&D Acquisitions Inc. Book
    It has? Just because the designers wanted to change FR? Isn't that the only reason anything happens in FR canon?
  • 04:57 AM - Parmandur quoted Aebir-Toril in post A Look At The D&D Acquisitions Inc. Book
    It has? Just because the designers wanted to change FR? The people in charge of Forgotten Realms canon say Acquisitions Inc. is canonical, and the Creator of the setting treats Acquisitions, Inc. as canonical and includes them in a canonical novel. Not sure how much more canon something even could be, if you are into that sort of thing.
  • 04:55 AM - Parmandur quoted Aebir-Toril in post A Look At The D&D Acquisitions Inc. Book
    I doubt it. Personally, I don't think that a significant percentage of D&D players are engaged in Penny Arcade content. I could be wrong, but almost everyone I know who plays D&D (veteran or otherwise) has never looked at any AI content. I don't watch or listen to AI, or read PA stuff: but the viewership numbers for their content are large and I somehow doubt that much of their viewership is non-D&D players.
  • 01:46 AM - D1Tremere quoted Aebir-Toril in post A Look At The D&D Acquisitions Inc. Book
    I doubt it. Personally, I don't think that a significant percentage of D&D players are engaged in Penny Arcade content. I could be wrong, but almost everyone I know who plays D&D (veteran or otherwise) has never looked at any AI content. I'm not sure how that stands up. They now have at least 3 major D&D shows at every Pax convention. They have had 2 of the designers for D&D running their games. They have so many D&D fans that various elements from their games have become cannon in the D&D products. Their show was used to launch both Waterdeep: Dragon Heist and Ravnica. They have content in the Neverwinter MMO, and Idle Champions of the Forgotten Realms. Most of the writers, designers, content creators, and community managers for WotC attend PAX and mention them often. That suggests that there is a significant overlap between PA/PAX/AI/D&D. I know most of my friends who play D&D are also fans of multiple things from that list, though that is just my anecdotal experience.

Monday, 1st April, 2019

  • 01:05 AM - Parmandur quoted Aebir-Toril in post A Look At The D&D Acquisitions Inc. Book
    It's rather silly for 5th edition. However, this is a supplemental product, which probably won't receive a very wide release. I don't think the style will go beyond this product, but given the massive fan base for the show, I reckon this will receive a pretty huge release...

Friday, 29th March, 2019

  • 11:18 PM - Istbor quoted Aebir-Toril in post Chinese Government Burns Cthulhu RPG Print Run
    I suspect that the sourcebook presented China and Chinese culture from the perspective of either oppression or destruction by other nations. Just my 0.02 cents (Yuan?) Or maybe Cthulhu runs rough-shod over China and they didn't like that depiction? That's what I am going to believe.

Thursday, 28th March, 2019

  • 01:37 PM - Maxperson quoted Aebir-Toril in post Planar Configurations; How Do You Design The Multiverse?
    As the title says, I want to know how others organize their planes. Do you use The Great Wheel, are all of your planes alternate versions of the Prime Material, do you have other planes? I wish to know what you have done. I have used a few different planar arrangements, The Great Wheel, a Myriad selection, a sci-fi style arrangement of planar 'moons', a simple system with only a few planes, and a world where all of the traditional planar locales were on the same 'plane', with the Ethereal Plane, or Atmos Ethereae, as an atmosphere. I really like the Great Wheel, so that is what I use.


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