View Profile: DestinyInTime0208 - Morrus' Unofficial Tabletop RPG News
  • Oofta's Avatar
    Today, 03:24 AM
    I agree. There is no "reduced maximum hp". It's "The target dies if this effect reduces its hit point maximum to 0". Dying is a direct result of the event of being reduced to 0 with no reason to indicate it's an ongoing effect any more than any other reason a creature could die. But it's pointless to argue any more, apparently this cause and effect relationship is somehow different and...
    170 replies | 4073 view(s)
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  • dave2008's Avatar
    Today, 01:42 AM
    I apologize, i didn't explain what I meant. I believe the bloodied condition has a tactical element, my point was I don't think it is necessary for a "tactical module." I think you can have a tactical module without having the bloodied condition. It depends. I don't have to re-write the whole book, we just deal with the players we have so we don't have to deal with all of the possible...
    56 replies | 1038 view(s)
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  • dave2008's Avatar
    Yesterday, 11:38 PM
    I guess it depends on what you mean by "Tactical Module." For example, the bloodied condition is not something I would have thought as part of such a module. So I guess the first thing would be: what is needed for you to consider it a tactical module? FYI, we use a version of the bloodied condition in out 5e games and it hasn't been a problem.
    56 replies | 1038 view(s)
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  • dave2008's Avatar
    Yesterday, 08:24 PM
    Yes, you can do that in 5E too, but thE game doesn't give the names out of the box. Though that would be the easiest thing to add to a tactical module.
    56 replies | 1038 view(s)
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  • DMMike's Avatar
    Yesterday, 06:47 PM
    I'd just implement the level-scaling guards from TES 1 - you know, the ones who would destroy you no matter what level you were? Were the Blades defending the emperor back then? A couple of encounters with really intimidating Blades might dissuade the assassin PC. Also I read somewhere that Skyrim got out of the assassination problem by saying the emperor was actually an impostor. So the...
    3 replies | 193 view(s)
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  • dave2008's Avatar
    Yesterday, 03:41 PM
    Yes, especially after playing 4e I have a wealth of easy options at my finger tips! To be honest, I lot of 4e monsters aren't as engaging as people claim. That being said, there was an excess of conditions and movement that could be fun. I find in 5e it is best to us straight 5e monsters for mooks and then dress up a boss with a few 4e-isms. Strikes the perfect balance for me and doesn't...
    56 replies | 1038 view(s)
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  • Oofta's Avatar
    Yesterday, 03:36 PM
    Being at 0 HP doesn't kill you. There is no rule that says you automatically die whenever you have 0 max HP. You die from a vampire's attack if you are reduced to 0 max HP. Just like massive damage, if X happens then you die. In other words if you're already at 0 max HP, you can't get more than 0. Since you're already at 0 you can't be reduced to 0. The effect doesn't trigger. I...
    170 replies | 4073 view(s)
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  • dave2008's Avatar
    Yesterday, 03:35 PM
    Some work around options: 1) No combats. Focus on roleplaying, investigation, and skill challenges. Set up the events and then the next adventure can be combat heavy. Essentially avoid easy combats and focus on large dramatic combats every 2-3 sessions. 2) Streamline your turns. Simple encounters should take 5-10 min. IME. A simple encounter should take 2-3 rounds. No more than 30sec...
    44 replies | 1067 view(s)
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  • Oofta's Avatar
    Yesterday, 02:41 PM
    My recommendations in no particular order: Skip the trivial fights. I don't bother with anything less than "medium" and, if I know I'm not going to get recommended number of encounters in I crank that up to "hard" or "deadly". Sometimes I'll ask for goal and approach to a scenario and just skip rolling dice. Pre-draw maps, or don't use detailed maps. I made blocks out of clay (some 1...
    44 replies | 1067 view(s)
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  • Oofta's Avatar
    Yesterday, 02:10 PM
    I just don't buy the "it's semantics" argument. Sorry. That's kind of like saying "it's just the rules." Let's compare other ways of dying with one hit. Take instant death from massive damage."When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum." To the vampire"The target dies if this effect...
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  • Nevvur's Avatar
    Yesterday, 01:39 PM
    @Retreater Learn another system, teach your players, and don't look back. Okay, that's the reply no one wants, but needs be offered lest we become too narrow minded in this DnD dedicated forum. Truth is I've experienced it, too, and I'm not about to learn a new system, either. You should spend a hot minute considering it, though, because resource management isn't just a key mechanic of...
    44 replies | 1067 view(s)
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  • dave2008's Avatar
    Yesterday, 01:27 PM
    Yikes! That is a big part of your problem then. A trivial encounter in 5e should take 10-15 min max. If you can't get to that, I don't know that my suggestions for making more engaging encounters will help you as they usually involve making them more difficult in some way, which also makes them longer. How many people are in your group?
    44 replies | 1067 view(s)
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  • dave2008's Avatar
    Yesterday, 01:23 PM
    Why do you think it would be difficult to add? Doesn't seem that hard to me. I guess it depends on what you are looking for. So, what would you want in a tactical module?
    56 replies | 1038 view(s)
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  • Oofta's Avatar
    Yesterday, 02:57 AM
    The long rest issue is easily resolved by any number of ways. There is no safe spot in the wilderness, so you can get a short rest but not a long. Use the alternate rule where a short rest is overnight and a long rest is a week and (again) must be someplace relatively safe. Have the party stumble across something dangerous they weren't expecting. Limit long rests by DM fiat and player...
    28 replies | 637 view(s)
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  • Oofta's Avatar
    Friday, 19th July, 2019, 08:36 PM
    Oofta replied to Is This Odd?
    Personally I find people reading the MM annoying for a few reasons, but the primary one is that it breaks the immersion of the players in the game. Instead of fighting a large green skinned humanoid monster with ropey muscles and rubbery skin they're now fighting a pile of stats. I've had people go so far as to tell others how many HP the monster has left, what special powers they have,...
    34 replies | 850 view(s)
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  • DMMike's Avatar
    Friday, 19th July, 2019, 06:19 PM
    A phylactery is a tiny container used for storing prayers. So you might want to call the Dragonknight a soul-brother or Dragonheart or something like that. Also, how are all of the liches imprisoned if magic is "distrusted?" Seems pretty trustworthy to me if it's keeping dracoliches from destroying the world. Heck, I'd bet my life on it. On a larger scale, what would society look like if...
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  • Oofta's Avatar
    Friday, 19th July, 2019, 04:18 PM
    Which is why I sometimes just narrate the trivial encounters. If I've described the area the PCs are travelling in as goblin infested, I'll narrate some minor skirmishes with goblins for example. "The goblins attack a few times, seeming to test how strong you are. You repel their attacks easily and they seem to give up." I don't really ever use random encounters during the game. If I want...
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  • Oofta's Avatar
    Friday, 19th July, 2019, 12:33 PM
    Like S'mon, I use the alternate long rest rule. If you can get a long rest after every other fight, almost every fight can become trivial depending on your group. But I also think tactics can make a huge difference. Have the goblins set up traps and ambushes. They never show up in fireball formation, they pop out of the woods fire some arrows and disappear into the jungle and show up...
    28 replies | 637 view(s)
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  • DMMike's Avatar
    Thursday, 18th July, 2019, 05:40 PM
    Erm, "single" game mechanics. So I'm changing my answer again. In Trevor's Quest, you don't have to roll to see if you hit Dracula's minions; you just roll damage. If you're using a weapon that allows an extra attack before the minion reaches you (like the whip or boomerang), you can roll that (those) damage at the same time. You can kill off weak minions quickly this way, or leave yourself...
    44 replies | 1560 view(s)
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  • Oofta's Avatar
    Thursday, 18th July, 2019, 12:46 PM
    As a DM you can change or ignore rules all you want. So in your game you get to decide when part of a rule is relevant or not. It does make it easier if you can just ignore things that don't match your conclusion. Have a good one.
    170 replies | 4073 view(s)
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  • Oofta's Avatar
    Thursday, 18th July, 2019, 02:49 AM
    The rule is quite clear. "The target dies if this effect reduces its hit point maximum to 0". Once it's at 0 it can't be reduced any more. Now your turn: "But it does so!"
    170 replies | 4073 view(s)
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  • Oofta's Avatar
    Thursday, 18th July, 2019, 02:36 AM
    As @Blue said, the important thing is that even if you rule that raise dead does not override the 0 HP max, there is nothing in the description of the vampire bite that specifically states the raise dead spell does not work. You would simply be brought back to life with 0 HP. You can't gain that 1 HP because that would exceed the max. Since you are brought back to life with 0 HP, your HP...
    170 replies | 4073 view(s)
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  • Oofta's Avatar
    Wednesday, 17th July, 2019, 04:58 PM
    We know you can only take 1 long rest per 24 hour period, so that's not an issue as far as recovering spells. As far as whether "you don't gain the benefits" ... meh. It's a ruling that's going to vary from DM to DM. I think that if we're going by strict interpretation, if you couldn't take a long rest at all it should have said so. Being able get rid of the max HP drain is not a...
    170 replies | 4073 view(s)
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  • DMMike's Avatar
    Wednesday, 17th July, 2019, 03:25 PM
    Okay, yep, changing my answer. Action Points inspired my version of Hero Points, because what can't you do with action points? Well, extra actions was pushing it a little bit, but still, so much potential there.
    44 replies | 1560 view(s)
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  • Nevvur's Avatar
    Wednesday, 17th July, 2019, 01:59 AM
    It appears to me you are conflating player creativity with selection of character creation options.
    39 replies | 1336 view(s)
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  • Oofta's Avatar
    Wednesday, 17th July, 2019, 01:09 AM
    If you couldn't take a long rest if you were at 0 HP it would say "If you have 0 HP you can't take a long rest". It doesn't say that. You just don't get the benefits enumerated above. You don't regain HP and hit dice. Anyway that's how I'd rule. Dying because your max HP is reduced to 0 (and not getting any HP back from a long rest) is penalty enough.
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  • Oofta's Avatar
    Tuesday, 16th July, 2019, 10:13 PM
    The problem is the interpretation of what the PHB means when states under Long Rest "a character must have at least 1 hit point at the start of the rest to gain its benefits". Did they really have a long rest if they can't gain any benefits from it? Note that I'm not disagreeing with you, I'd certainly allow it. Dying is enough of a penalty in and of itself.
    170 replies | 4073 view(s)
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  • Oofta's Avatar
    Tuesday, 16th July, 2019, 09:58 PM
    "That may be true, but you will always be a gnome loving paladin wannabe!" Too far? :uhoh:
    13 replies | 557 view(s)
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  • Oofta's Avatar
    Tuesday, 16th July, 2019, 08:53 PM
    A bard in a previous campaign used a Shakespearean insult generator. Or just look up the top insults from The Bard. :D
    13 replies | 557 view(s)
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  • Oofta's Avatar
    Tuesday, 16th July, 2019, 05:48 PM
    I think the simplest interpretation is that the specific wording of raise dead overrides the general max HP restriction. But even if it doesn't, the trigger for being slain by having max HP reduced to zero cannot be met. If you're already at 0 max HP, your max HP can't be reduced. Since they aren't reduced you aren't slain. But the only important thing is that there's a fun alternative to...
    170 replies | 4073 view(s)
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  • DMMike's Avatar
    Tuesday, 16th July, 2019, 04:39 PM
    I was pondering a similar question: are people ready for the dice recognition software that Xaelvaen mentioned? I mean, the founding Dungeon Masters would roll in their graves at the privacy issues involved in the DM's die rolls being known, if only to a computer. But players seem to think it's cool, like they have and never will have anything to hide. :)
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  • Oofta's Avatar
    Tuesday, 16th July, 2019, 02:39 PM
    After a bit of caffeine I thought I'd clarify what I was saying. A person is slain when reduced to 0 max HP from a vampire bite. "The target dies if this effect reduces it hit point maximum to 0." It does not state "The person cannot be raised from the dead if this effect reduces it hit point maximum to 0." So when raise dead is cast one of two things happen. Either they are...
    170 replies | 4073 view(s)
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  • dave2008's Avatar
    Tuesday, 16th July, 2019, 02:09 PM
    There is already an option in the DMG for players to make saves to to prevent being hit instead of the DM rolling monsters to hit. So that should be taken care kf?
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  • Oofta's Avatar
    Tuesday, 16th July, 2019, 12:42 PM
    To me, the only time the max HP reducing the PC to 0 slays them is when that reduction happens as part of the Bite action because that's where the result is specified. If the target was automatically and forever slain the instant they had 0 max HP*, it should have been a separate paragraph. But ultimately it just wouldn't be fun. It's a "Sorry Bob, you're just SOL, write up a new...
    170 replies | 4073 view(s)
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  • Oofta's Avatar
    Tuesday, 16th July, 2019, 12:32 PM
    I have notes on my encounters such as what monsters and how many appear. When I have spell casters, I use one of two methods. First method is to list out the spell level and number of slots which I just check off. If I have multiple spellcasting monsters of the same type I just make multiple columns. For monsters I'm going to use again, I write up monster cards. All the stats I need all...
    21 replies | 760 view(s)
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  • DMMike's Avatar
    Tuesday, 16th July, 2019, 05:04 AM
    D&D has a rule that prevents dungeon masters from killing Vin Diesel's character, which is pretty badass. And +1 for WOIN's countdowns. I've been wanting to use it for bow ammunition, but haven't got around to it yet.
    44 replies | 1560 view(s)
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  • Oofta's Avatar
    Monday, 15th July, 2019, 09:53 PM
    For me it usually does matter what race I play. I try to run my characters from their perspective and race is one of the aspects that influence how they would think and approach various situations. I think that's one of the reasons I have problems playing elves or halflings; elves are just "human but better" and halflings are just short. But a gnome? Sure. Inventive, fast talking, either...
    107 replies | 3903 view(s)
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  • Oofta's Avatar
    Monday, 15th July, 2019, 09:18 PM
    True, if by traditional you mean "Buffy the Vampire Slayer traditional". The lore is all over the place on this though. Sometimes they poof sometimes they decay to the level that they would have decayed had they not been undead, sometimes they just leave a corpse. Depends on the lore. I always assumed they "poofed" on Buffy for much the same reason Star Trek has transporters; it's a cheap...
    170 replies | 4073 view(s)
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  • Nevvur's Avatar
    Monday, 15th July, 2019, 08:48 PM
    Publish it here. Now. edit: Please? (after updating it to 5e, of course)
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  • Nevvur's Avatar
    Monday, 15th July, 2019, 08:46 PM
    If all ale in DnD is PBR, no wonder the dwarves are so surly.
    156 replies | 6329 view(s)
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  • Oofta's Avatar
    Monday, 15th July, 2019, 06:02 PM
    Is there another loophole? Okay, so we know that raise dead has no effect on undead. But if you kill a vampire (or vampire spawn) they are no longer undead. They're just plain old dead. So ... bury the PC, let them rise as a vampire spawn, kill them (and get some sweet XP). You now have just a body. Cast raise dead. You aren't casting the spell on an undead creature, it's just...
    170 replies | 4073 view(s)
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  • dave2008's Avatar
    Monday, 15th July, 2019, 05:53 PM
    Interesting, thank you for sharing! I do feel like it would be fairly easily to replicate most of what you like in 5e (not that you need to too). Here are my thoughts: 1. Chargen: No sure about this one, but I guess you could only reveal the class features in 5 level increments. That would at least prevent the planning out of the whole character. 2. Magic Itmes: I agree with you...
    75 replies | 2844 view(s)
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  • Oofta's Avatar
    Monday, 15th July, 2019, 05:18 PM
    The rules don't say anything about blood drain. In fact, we know that in this scenario the PC died because they had their max HP lowered by wights. Wights don't drain blood. Vampires do piercing and necrotic damage. They may do that by sucking blood but as far as the rules are concerned there is no mention of irrevocable blood loss. As for raise dead not working, I disagree with that...
    170 replies | 4073 view(s)
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  • Nevvur's Avatar
    Monday, 15th July, 2019, 01:00 AM
    Just an observation, if the only switch between Fighter-Sux and Fighter-Roxtoomuch is +1d8 damage on attacks, you could ... make it +1d4/6? And then your porridge will be just right.
    156 replies | 6329 view(s)
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  • Oofta's Avatar
    Monday, 15th July, 2019, 12:23 AM
    Nowhere does it state in the rules that the victim has been infected with a magic disease. Let me quote it again: "The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control" No mention of disease. In addition, they need to be buried in the ground...
    170 replies | 4073 view(s)
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  • Nevvur's Avatar
    Monday, 15th July, 2019, 12:02 AM
    I can quaff an ale as a free action, but need an action to consume a healing potion.
    156 replies | 6329 view(s)
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  • DMMike's Avatar
    Sunday, 14th July, 2019, 11:32 PM
    Try Giant in the Playground? Otherwise just post here. Start a Community, and invite those you see posting about homebrewing. Good luck with the beta testers, though.
    2 replies | 277 view(s)
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  • DMMike's Avatar
    Sunday, 14th July, 2019, 11:23 PM
    Aha. See, now I'm picturing you wearing a green beret somewhere in Africa. The locals are having political problems, and bringing D&D games into their village is how you will lift the oppressive banner of non-role-playing entertainment. De oppresso liber. Just wait 'til Pathfinder 2 hits. Yikes. Running D&D makes sense to me for establishing a base of n00bs, but I bet you can stray...
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  • dave2008's Avatar
    Sunday, 14th July, 2019, 06:08 PM
    I give different stat caps to different races, but I've never done it arbitrarily.
    51 replies | 1264 view(s)
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  • dave2008's Avatar
    Sunday, 14th July, 2019, 06:00 PM
    That is a good idea too (since, as I mentioned they are basically buffed reactions)
    9 replies | 330 view(s)
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  • Oofta's Avatar
    Sunday, 14th July, 2019, 05:58 PM
    Personally I wouldn't allow it because revivify just stops the body from decaying. In my world it's difficult to raise dead, revivify works because the spirit has not moved on yet. Once the soul has started it's journey, it takes a lot to get it back. I guess if it ever came up I'd have to make an official ruling since it also affects raise dead. I've always viewed it as extending the Raise...
    14 replies | 571 view(s)
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  • Oofta's Avatar
    Sunday, 14th July, 2019, 05:51 PM
    Why would they come back as undead? If they were undead, raise dead won't work. The vampire power is pretty specific: "A humanoid slain in this way and then buried in the ground rises...". So yes, they died, but unless they're buried they don't come back as a vampire. EDIT: In addition, gentle repose specifically states that while the spell is still in effect the corpse cannot become...
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  • Oofta's Avatar
    Sunday, 14th July, 2019, 05:47 PM
    Yeah, you'd have to be pretty literal to say that "This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life" wouldn't cover max HP from greater restoration. Worst case scenario I'd rule that a person with max HP of 0 is raised but unconscious at 0 HP. Since...
    170 replies | 4073 view(s)
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  • Oofta's Avatar
    Sunday, 14th July, 2019, 01:15 PM
    First, I would go with whatever was most fun and best for the story. There is some wiggle room since Raise Dead says "the creature returns to life with 1 hit point." However it goes on to state "This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar...
    170 replies | 4073 view(s)
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  • dave2008's Avatar
    Saturday, 13th July, 2019, 11:47 PM
    Aebir-Toril pretty much has it. There are two main things that make a legendary monster (though not all of them follow this path explicitly): 1) Legendary resistance: succeed on a certain number of saves. I sometimes make it unlimited saves, but cast a reaction 2) Legendary Actions: usually 3, but that is not a requirement. This are essentially beefed up reactions. I suggest a move...
    9 replies | 330 view(s)
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  • DMMike's Avatar
    Saturday, 13th July, 2019, 08:42 AM
    So GURPS, or the GM's intended complex game, just needs some training wheels to get new players into it? This is my concern. Is a gateway RPG the solution here, or might that just muddy the waters? A certain other thread is making a good case for D&D as a gateway RPG...But on the other hand, once players are accustomed to armor class and attack bonuses and 5 foot squares, it's hard to...
    71 replies | 3588 view(s)
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  • DMMike's Avatar
    Saturday, 13th July, 2019, 08:31 AM
    From the "Why do you play games other than D&D" thread, I believe. D&D's new slogan: "At least some sort of baseline." Seriously though, that makes sense. If I'm not going to know the people playing, I might as well know the game.
    19 replies | 701 view(s)
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  • DMMike's Avatar
    Friday, 12th July, 2019, 02:04 PM
    I found the titular assertion intriguing. The D&D part is obvious - there are 40 million D&D players out there (is what I read, anyway). What's this establishing-a-player-base? Do you, as GM, curate a game group? Do you, as a player, play D&D just long enough to find other players who match or complement your playing style? Have you been told that you're not welcome in a group? Or...
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  • DMMike's Avatar
    Thursday, 11th July, 2019, 07:47 PM
    Was really hoping that "muggle" was a portmanteau of "muppet" and "fraggle." Still, it's a good one to know. First, playing a game other than D&D tells players "this is going to be different from D&D!" If you don't establish that well, someone is going to be pissed that he can't play his usual Dragonborn Paladin. With an ogre-slaying knife. Besides that, my house-rule list probably...
    88 replies | 3151 view(s)
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  • DMMike's Avatar
    Thursday, 11th July, 2019, 05:55 PM
    Legos? No, wait! Get a red dragon puzzle. Throw the pieces on the table, and tell the PCs they're weaving together a portable hole to the next room.
    8 replies | 1027 view(s)
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  • Quickleaf's Avatar
    Wednesday, 10th July, 2019, 10:56 PM
    Quickleaf replied to OSR Gripes
    Using your wits to avoid rolling dice, and solving situations through creative thinking. That's where the fun is. In OSR games, when you're confronted with a challenge, you don't look to your character sheet first; rather, you look to your own ingenuity first.
    231 replies | 8192 view(s)
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  • DMMike's Avatar
    Wednesday, 10th July, 2019, 04:54 PM
    OMG I totally forgot about D&D 3.5... 1) Alignment. A rule that allows you to clearly tell your party members, "hey! Don't pick my pocket! I'm a good guy! Now let's go murder child-goblin-soldiers." 2) Grappling. Want to wrestle that Large, Fiendish, Half-Warforged-Half-Gnome, Rogue 10/Arcane Archer 5/Truenamer 8 to the ground, because it might have something useful to say? There are...
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 04:12 PM
    I think this example demonstrates why it wouldn't work to add prof to everything (similar to how 4e did it). I definitely would not expect a wizard who has never used a longsword to suddenly be 50% better a using a longsword when he/she reaches lvl 20. That, to me, would be a mistake. I do think some method of partial proficiency would be nice for parts of the game (saving throws maybe). ...
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 03:55 PM
    I agree they could be considered "natural" in the context of D&D. But they would be supernatural or magical IRL. However, I think even in the context of D&D they are magical to extent. I believe it was Mearls who explained that certain magical traits of monsters cannot be dispelled because the are so intrinsic to the creature. The magic is so weaved into their being it is part of their...
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 03:50 PM
    I did gave examples of how it could (or so I thought)
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 03:48 PM
    I believe that would be a member of the bombardier beetle family I mentioned up thread.
    29 replies | 745 view(s)
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  • DMMike's Avatar
    Wednesday, 10th July, 2019, 02:30 AM
    Oh, well then I'm with Blue: that's just poor design. The game isn't scaling well when you're spending your time reading dice instead of role-playing. But since that doesn't solve OP's problem... Still: don't. :) Since you have to beat a number of successes (guessing here), divide that number by 10. 4. 2. Whatever gets you closer to a number of dice you're comfortable counting, and...
    21 replies | 669 view(s)
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  • Nevvur's Avatar
    Tuesday, 9th July, 2019, 11:10 PM
    True. It was a narrow perspective I offered in the interest of brevity, but it certainly is more nuanced than that. Even so, I treat dragon breath as just a part of DnD nature. Is this from the Monster Manual or an article about animals on Earth? "... is outfitted with some serious defense mechanisms, including an armored body that protects it from the elements. But it's the boiling hot...
    29 replies | 745 view(s)
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  • Nevvur's Avatar
    Tuesday, 9th July, 2019, 10:19 PM
    Dragon breath is natural within the nature of the DnD universe. Or at least, after a careful parsing of the entry on dragons and breath weapons, I conclude breath weapons are not magical, and if not magical, what then?
    29 replies | 745 view(s)
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  • dave2008's Avatar
    Tuesday, 9th July, 2019, 08:46 PM
    There are no natural breath weapons. Yes poison and acid (which you didn't mention) could plausibly be "natural," but there is no "natural" creature the exhales acid or poison gas like dragons. There are things that are similar though (spiting cobra, horned toads, bombadier beetles, ants, etc.). Of course I don't what that has to do with your argument (giants have similar issues).
    29 replies | 745 view(s)
    0 XP
  • dave2008's Avatar
    Tuesday, 9th July, 2019, 08:37 PM
    I don't agree with that assessment, but your not going with "canon" anyways, so make the dragons what you want. I'm just proposing that your system is flawed if you don't have an answer for dragons. This is Dungeons and Dragons after all. So how about one or more of the following: the destruction of nature destruction of the unnatural the destruction of human (or human made) the...
    29 replies | 745 view(s)
    0 XP
  • DMMike's Avatar
    Tuesday, 9th July, 2019, 04:54 PM
    +1 for POW. Every game should have that attribute. Does this mean that the DM takes the wheel after the roll has been made? Because I feel much more immersed when I stay in the driver's seat.
    88 replies | 3524 view(s)
    0 XP
  • DMMike's Avatar
    Tuesday, 9th July, 2019, 04:37 PM
    Yeah: don't. The average result of a d10 is 5.5. That times 40 is 220. I personally guarantee that your rolled results don't vary more than 20 points from that.
    21 replies | 669 view(s)
    1 XP
  • dave2008's Avatar
    Tuesday, 9th July, 2019, 04:26 PM
    Dragons
    29 replies | 745 view(s)
    0 XP
  • Nevvur's Avatar
    Tuesday, 9th July, 2019, 01:14 AM
    Unnecessary quote edit. You're fired.
    88 replies | 3524 view(s)
    0 XP
  • Nevvur's Avatar
    Tuesday, 9th July, 2019, 12:35 AM
    It should go without saying that just because you and your character share the same knowledge doesn't mean you acquired it in the same way. In defense of the 'really bad' idea, I think there's much fun to be had improvising explanations for how Thag the Dumb knows enough astronomy to solve the puzzle, or how Ken the Chaste knows everything about BDSM. It's a different type of role playing, for...
    88 replies | 3524 view(s)
    0 XP
  • dave2008's Avatar
    Monday, 8th July, 2019, 06:44 PM
    There are a couple of things that can help keep players attention, depending on what the issue is. Here are some suggestions: 1) Time limit for a players turn: 60 sec max. (maybe even 30 sec. max). If there is only 2 minutes between your turns, you tend to pay more attention. 2) Setting / mood music / sounds. It has helped keep players engaged at times. 3) Consequences for not pay...
    32 replies | 1479 view(s)
    3 XP
  • Oofta's Avatar
    Monday, 8th July, 2019, 01:36 PM
    . All I'm saying is that it eliminates the effectiveness of an entire category of monsters that rely primarily or exclusively on melee. Can I come up with other types of monsters? Give all my melee types from CR 5 on reach or effective ranged attacks? Sure. But that means either I ignore melee opponents, fights are either boring or incredibly dependent on luck of the die. Let's say I...
    76 replies | 5578 view(s)
    0 XP
  • Nevvur's Avatar
    Monday, 8th July, 2019, 05:23 AM
    77IM Reactive combat is a guiding principle in a loosely SRD5-based system I've been tinkering with off and on for a couple years, and it features a Dive action very close to what you describe. It's not quite as punitive. Instead of incapacitated, I apply a new condition called "exposed." Exposed condition provides an advantage die to attackers and procs some other teamwork oriented tactics,...
    25 replies | 770 view(s)
    1 XP
  • Nevvur's Avatar
    Monday, 8th July, 2019, 02:15 AM
    From my perspective, there's already precedent for wind-up attacks in the standard rules: all those monsters that activate some type of powerful attack after landing a basic attack. A roper grabs you, then it bites you. A succubus charms you, then she kisses you. Also the monster descriptions generally tell you how to interrupt it. You cut the rope, you break the charm. I wouldn't change the...
    25 replies | 770 view(s)
    0 XP
  • Oofta's Avatar
    Sunday, 7th July, 2019, 06:32 PM
    Oofta replied to Warlock hex
    Hex is a first level warlock spell with a duration of 1 hour that requires concentration. You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the...
    4 replies | 301 view(s)
    0 XP
  • Oofta's Avatar
    Sunday, 7th July, 2019, 06:18 PM
    That's making assumptions that you make NPCs/monsters specifically to counter the build. Which I can do of course but then I've just told my player "neener, neener, I'm the DM so I can always come up with some custom monster to nerf your investment". In addition, while I didn't do an extensive search, the only monster I found that had the ability to avoid opp attacks are the handful that can...
    76 replies | 5578 view(s)
    0 XP
  • dave2008's Avatar
    Sunday, 7th July, 2019, 02:01 PM
    dave2008 replied to BECMI for 5e?
    Shouldn't halflings be rogues in this scenario? EDIT: I don't remember how they were treated in BECMI, but that just seems to be the genre influence.
    35 replies | 1657 view(s)
    0 XP
  • Nevvur's Avatar
    Saturday, 6th July, 2019, 08:56 AM
    Not that my players lack for creativity, but if they're imagining such things at the table, they haven't shared. Could be worth my while to chat with them about it. The closest thing that's come up at this time is our e-blaster warlock, who uses a bow to shoot force arrows from an ethereal string. Mechanically, it's just a staff focus and eldritch blast, but it jives well with his demon hunter...
    30 replies | 1483 view(s)
    0 XP
  • Nevvur's Avatar
    Saturday, 6th July, 2019, 06:28 AM
    I don't think it is a really bad idea. I agree with the premise, that DnD could handle mental ability scores better, and this seems like a viable solution. Once a upon a time I laid out the framework for a set of house rules similar to what you describe. Never got around to implementing it, though. My feeling then was that hammering out the kinks would be too disruptive for what our group was...
    88 replies | 3524 view(s)
    0 XP
  • DMMike's Avatar
    Thursday, 4th July, 2019, 07:23 PM
    DMMike replied to Recycling 5e
    Hmm. Looks like that 6 is still waiting to be recycled. New idea: the DM can recycle that roll for you too, but only for opponents with advantage or disadvantage, that are rolling against you. "Fate, it seems, is not without a sense of irony." -Morpheus
    4 replies | 400 view(s)
    0 XP
  • Oofta's Avatar
    Thursday, 4th July, 2019, 01:49 PM
    Nope. Polearm Master While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach. Sentinel When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. You are correct though, enemies also can't disengage to avoid an opportunity attack.
    76 replies | 5578 view(s)
    1 XP
  • Nevvur's Avatar
    Thursday, 4th July, 2019, 02:08 AM
    Go for it. Tell us how it goes.
    88 replies | 3524 view(s)
    0 XP
  • Oofta's Avatar
    Wednesday, 3rd July, 2019, 11:42 PM
    While I agree, I do try to give the PCs an escape route. I don't normally run a particularly lethal campaign unless the PC(s) do something really, really stupid. Then again, never underestimate the ability of players to actually succeed when you least expect them to. There have been encounters I though would lead to the total obliteration of the party that turned into cake walks. Of course...
    50 replies | 1961 view(s)
    0 XP
  • DMMike's Avatar
    Wednesday, 3rd July, 2019, 05:50 PM
    +1 for Gauntlet reference. And thank you. There may be "no chance of success," but that doesn't mean that there's also no chance of having fun, and it doesn't mean there are no options. But then, there's always that group of players that just ignores all of the GM's clues about how bad the decision is that they're making, and they do something with "no chance of success" anyway. That's...
    50 replies | 1961 view(s)
    0 XP
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About DestinyInTime0208

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November 7, 1982 (36)
About DestinyInTime0208
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Just an adventurer seeking fellow adventurers
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I am on the path to unravel my imagination and let loose into the world my story. ^_^

Love music, Epic Music, Ambient music, Instrumental Electronic Music..... all this music to help steer emotion in the stories hehe

Love adventure and hiking and all that stuff.

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Thursday, 7th December, 2017

  • 07:23 AM - Quickleaf mentioned DestinyInTime0208 in post New born hatchling of a DM starting his first campaign in epic proportions! XD
    DestinyInTime0208 There's an unwritten rule among DMs (or maybe it's in writing now) that you want to run a "session zero" before playing. I'd argue a session zero is even more important than your own world-building. During a session zero you talk with your players about what sort of game they want, take notes, and make characters together. The reason for doing this is simple: DMs are easily swept up in their own imaginations – maybe you're envisioning episodes of Rome or inspired by the historical War of the Roses (gritty intrigue/war story), while one player is making a comic relief PC & another is imagining one of those Dragon Age video game trailers (hack n'slash). Aligning expectations prevents loads of suffering later on.
  • 06:03 AM - Nevvur mentioned DestinyInTime0208 in post New born hatchling of a DM starting his first campaign in epic proportions! XD
    DestinyInTime0208 Welcome to the deep end! Make sure you learn all about civic engineering and architecture, ships and navigation, geology, sociology, anthropology, literature, theater, and so on. It also helps if you can do basic math in your head real fast. <chants 'one of us'>

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Thursday, 7th December, 2017

  • 05:33 PM - Oofta quoted DestinyInTime0208 in post New born hatchling of a DM starting his first campaign in epic proportions! XD
    Wow, I am honored by the tips and advice you have given. I give you honor :D I shall definitely take all you have mentioned and consider how it will apply to this particular campaign. May it be a success! But however it turns out, as long as it is fun and entices the imaginations, it will be. Much appreciated. No problem. People on these message boards are full of it. Advice and opinions I mean. Sometimes even good advice. :cool:
  • 05:26 PM - Nevvur quoted DestinyInTime0208 in post New born hatchling of a DM starting his first campaign in epic proportions! XD
    Thanks guys! Your advice and experience are very much appreciated. I feel a little less pressure now. I shall make it simple. "Impending doom is coming with an onslaught of wild dragons loose terrorizing villages all across the land. No one knows where these dragons had come from but each village is doing their best to do what they can to meagerly protect what little they have. In a village by the sea called the Green Coast, there lived a treasure hunter who had been scowering ruins, old temples, caves, hidden valleys and even volcanoes looking for legendary weapons said to be powerful enough to slay monstrous creatures. He had left one night leaving behind a note and map to his trusted tavern keeper. The last thing he said, "they will come, be ready for them." Before the tavern keeper could ask who, he slipped away and ventured forth in the darkness. And so begins the tale to seek these legendary weapons." That's sort of how I want to start. Definitely simple village and other places to lo...
  • 10:06 AM - Li Shenron quoted DestinyInTime0208 in post Good music for campaigning
    Any suggestions and composers who are really popular out there that goes with adventuring like in D & D? If you are looking for some music to actually use while playing D&D, I strongly suggest you to differentiate across different phases of the game... For some reason a lot of DM just think that putting on some epic movie soundtrack during the whole game is cool, but personally I find it extremely annoying as it often makes it difficult to concentrate when it matters, and it also works against narrative immersion. I use Spotify when running the game, and I switch between different playlists I created myself. You'd better have an actual subscription rather than the free version however, otherwise the commercials can easily break the mood. On the top of my head, I think I have the following separate playlists: (out of game) - A general fantasy-themed playlist that I use only before the actual game starts, to set the general mood, and then afterwards or whenever we take a break: in other wor...

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