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What do you love about your favorite edition that ISN’T rules related? Friday, 14th June, 2019 11:39 PM


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Tuesday, 19th June, 2018

  • 11:34 AM - Imaculata quoted Jack Daniel in post Everybody Cheats?
    I make my players roll out in the open in front of everybody, and I do the same. My group does the same. Those moments when I roll a 1 for one of my villains, never fail to entertain my players.... or myself.

Thursday, 30th November, 2017

  • 05:11 AM - Solomoriah quoted Jack Daniel in post Basic Fantasy Role-Playing: An Entertaining Game With One Of The Most Robust Communities You'll Find
    No such thing, unless you've decided that fighters and clerics and thieves below 4th level can all use magic-user scrolls and wands and what not. As a GM you can make that decision, but as a player, you're stuck with your GM's personal issues. Many GM's actively avoid handing out scrolls or wands, or otherwise limit them (such as giving a wand with very few remaining charges) for fear of the magic-user outshining the rest of the party. Meanwhile, that same GM may be handing out +1 weapons and armor like candy; the magic-user will eventually end up with a leftover dagger +1, but otherwise does not benefit from this largesse. It doesn't change the math, though. Even in 1E, where the other classes were buffed up, no beginning party treated fairly by the DM should reliably fight more than two battles before retiring for rest. Yaarel's described situation, where the magic-user casts one spell and then sits out the entire game session, should just not happen very often, statistically speaking, u...

Wednesday, 29th November, 2017

Saturday, 22nd April, 2017

  • 09:13 PM - TerraDave quoted Jack Daniel in post Running T1-4 (ToEE) for the first time. Any advice?
    Hommlet stands out for being unusually detailed and for having lots of leveled NPCs. It doesn't have single way of being used. Its really a resource that can be used lots of ways, certainly early on but also as the PCs start exploring the temple itself. ... If you run it as originally intended, starting at level 1, you'll need to adjust every encounter to fit 5E's combat design (6-8 per day, most easy or normal difficulty, assume 2 short rests), otherwise you'll slaughter them. The adventure is designed for 1e. Encounters in the Temple especially have LOTS of enemies, in numbers that will trounce 5e characters. So, on those NPCs...the moathouse and (to a lesser degree) the temple are hard on purpose. But the players can get help! This opens up a lot of the interaction in town, and this could go in several different directions. But this is just one example. What if the PCs are evil? What if forces from the temple attack in force? What if there is a split involving the various i...

Monday, 5th October, 2015

Sunday, 21st June, 2015

Thursday, 12th February, 2015

  • 03:36 AM - Carl H quoted Jack Daniel in post Help me identify an old D&D edition
    Your description reminds me of the D&D Adventure Game, which, while it looked like a basic D&D set, was actually a fast-play introduction to AD&D 2nd edition. Did it have two black-and-white coverless booklets (one for rules, one with a couple of simple adventures), a color two-panel "DM Screen"/map of the town of Haven, and some glossy pregen character sheets (Thaddeus the Wizard, Niles the Halfling, Sunblayze the elf fighter/mage...), and some black dice (no d% in the set) in a yellow bag? This is close to what I'm thinking. That you had just the booklets from one of the big box sets from the 90'S

Thursday, 11th September, 2014

  • 01:45 PM - ExploderWizard quoted Jack Daniel in post Anyone else feel individual initiative is more trouble than it's worth?
    Dexterity is already modifying armor class, ranged and finesse weapon attacks and damage, and the dodgy, divey, and oops-catch-yourself-from-falling type saving throws. I can't imagine why it might be a good idea to pile Initiative onto that as well. So here's how I've started to handle group initiative in my (OD&D) games: I got myself some playing cards with the ridiculously oversized indices, the sort for blind old ladies playing bridge. I get one pack; the player characters get another. When a fight breaks out, after any surprise round is resolved, we play a round of war. We each flip a card, and high card wins the initiative. If it's a tie, burn three cards and flip again; repeat until the tie is broken. If one side or the other pulled a joker, they automatically win the initiative and everybody on that side in the fight gets an action point (in the 4e sense) to spend during that combat. Everybody on the winning side goes first; then everybody on the losing side. And it just alternat...

Saturday, 23rd August, 2014

  • 06:37 PM - fjw70 quoted Jack Daniel in post Overchanneling cantrips
    In earlier editions, whenever a cantrip needed a level for the sake of effects or calculations where 0 didn't make sense, there was a tendency to use 1/2 instead. I don't see why that wouldn't work here. Treat it just like a 1st level spell, but use d6s instead of d12s for the necrotic damage. That's a good idea.

Tuesday, 19th August, 2014

  • 12:47 AM - rastus_burne quoted Jack Daniel in post IMHO level progression is too fast
    Well, for comparison, here's the paladin/ranger XP table from 2nd edition, which is the overall slowest advancement table in that game (the mage table is slower in places, but the paladin table really crawls for most of the middle levels by comparison). Since all 5th edition classes have some pretty nifty abilities, the paladin table is a good benchmark to measure by: Nice idea! I think a lot boils down to what each game decides a level is 'worth'. Is it worth 4 sessions, 10 sessions, 20 sessions, 1 session? Does it represent something about the character's ability or skill? Maybe it's representative of a particularly milestone or accomplishment. If you have a clear idea of that then determining how levels are awarded likewise becomes clear. I never really tinker with XP. For me each game is representative of different ideals and flavours. But it is so simple if that is your inclination.

Monday, 18th August, 2014

  • 07:22 PM - Lanefan quoted Jack Daniel in post IMHO level progression is too fast
    Well, for comparison, here's the paladin/ranger XP table from 2nd edition ... This modified 5th edition table is noticeably slower at low levels, but about the same at high-levels... and when you consider that monsters in 5th edition are worth so much more XP than they are in 2nd edition (a 2e orc is worth, what 7 XP? a 5th edition orc, 100 XP), the difference should dissipate pretty quickly.Interesting. Easy to tweak once you've seen how it plays, if specific levels tend to drag on or go by too fast. At any rate, most of the XP in 2nd edition was supposed to come not from monsters, but from story awards ad-hoc'd by the DM; or, optionally, from the old 1st edition "1 XP awarded per 1 GP of treasure found" (which the 2nd edition DMG only mentioned in passing, and strongly discouraged because it might make the DM "tend to give out too much treasure", but of course everyone knew that grognards from the 1e/basic days would keep on using that rule anyway because it's damned good game-design).Not...

Monday, 28th July, 2014

  • 04:37 PM - Ruin Explorer quoted Jack Daniel in post A bard walks into a bar
    By "a while", do you mean throughout all of 3.5, 3.0, 2e, 1e, and their initial appearance as an OD&D class in Strategic Review? :) Incidentally, look at this table of hit dice by edition: Edition Cleric/DruidThief/RogueBardOD&Dd6d4d61std8d6d62ndd8d6d63rdd8d6d6PFd8d8d85thd8d8d8 I find this kind of fascinating. In original D&D, bards' hit dice lined up with those of druids, to which they were meant to be quite similar. But from 1st edition onward, thieves got an upgrade to d6 and priests got an upgrade to d8, while bards stayed the same. And so for the next twenty years, bards just got sort of shoe-horned in with the thief. They went from being druid's apprentices to roguish scoundrels, a magical alternative to the thief class. Only with more recent editions do we a see a leveling of hit dice again, with all the classes in between fighter types' d10s and mage types' d6s getting the median d8. Which I rather kind of like, by the way, because it reminds me of basic D&D. (Even though th...

Monday, 14th July, 2014

  • 07:33 PM - Nagol quoted Jack Daniel in post How do you make XP messages visible?
    What is says on the tin. I can't see anyone's XP comments. They no longer appear with the original message. The only way to see xp comments is to look at the user's profile page if the user hasn't disabled xp.

Thursday, 26th June, 2014

  • 07:23 PM - Ahnehnois quoted Jack Daniel in post Team Players
    "Build"? The players roll 3d6 in order and generally pick the class that fits their stats.Well, there's still some building going on there. It does vary as to how much control the player has over the character creation process. "Build" does have something of a new-school connotation, I suppose. The point here is how the player exercises whatever authority he is granted.

Friday, 20th June, 2014

  • 04:07 PM - sidonunspa quoted Jack Daniel in post Starter Set Character Sheet Revealed!
    EDIT: Hey, I just realized why you came off as insulting, despite your insistence to the contrary. I said that I'd probably do something modular at my 5e table, and you told me go pound sand and play some other RPG. I wonder why that might annoy somebody... Fair enough, just a lot of the ideas you posted are already in SW, heck I'm planing on ripping some stuff out of FATE, SW, and Rotted Capes for my 5e game. If it came across as insulting I seriously did not mean it as such... and if I did, I apologize
  • 03:16 PM - VengerSatanis quoted Jack Daniel in post Starter Set Character Sheet Revealed!
    My "basic D&D" races will probably wind up looking something like this: Roll 3d6, in order (good old 2e style "Ironman" method of attribute generation). If you want to play a human, you don't have any special requirements. Pick a background and a class and go. A dwarf requires CON 11+ (all dwarves are known to endure hardship and, paraphrasing Tolkien here, "make light of heavy burdens"). A halfling requires DEX 11+ ("hobbits are incredibly light on their feet"). An elf requires both DEX 11+ and WIS 11+ (to cover both the running/jumping/climbing trees/shooting arrows Legolas thing and the "what do your elf-eyes see" thing), and because of the extra requirement, the elf actually has a unique racial trait: elves are psychically sensitive to magic, so when they enter an area that's filled with magic or evil, they'll feel it (kind of a limited, DM-arbitrary detect evil / detect magic built into the character). This is a blessing and a curse, since powerful evil will make most elves nauseous (...
  • 03:11 PM - sidonunspa quoted Jack Daniel in post Starter Set Character Sheet Revealed!
    No darkvision, no low-light vision, no sensing secret doors, no sleep immunity, no speaka wit de badgers and moles, no fiddly little bonuses on anything. Mainly because those abilities are all either stupid or a pain in my ass when I DM a dungeon. I expect that when I implement this rule, I will see many human PCs at my table, a good number of dwarf and halfling PCs, and a respectably smallish number of elf PCs. Perfection itself. Ok, please don't take this the wrong way... You are playing the wrong game, seriously you are.... go look at other systems and find one that fits your GM'n style... "pain in my ass when I DM a dungeon" sets off alarm bells... May I suggest savage world? or FATE? again NOT being insulting.... seriously offering some advice.

Saturday, 8th February, 2014

  • 10:18 PM - Klaus quoted Jack Daniel in post Tyranny of Dragons D&D minis
    As long as we're done with the spiky-armored dungeon-punkery, I'll be happy. I mean, jeez, I can't even remember the last time D&D's art style resembled decent fantasy art. Oh, wait, yes I can: back when TSR was publishing 2nd edition. And I will objectively tell you you're mistaken. If for no other reason than the fact that several artists for 3e and 4e also worked on 1e and 2e (including, but not limited to, Larry Elmore, Jeff Easley, Brom, Tom Baxa, Tony DiTerlizzi, Wayne Reynolds and Todd Lockwood).

Friday, 17th January, 2014

  • 02:13 PM - aglondier quoted Jack Daniel in post Stripped Spell [metamagic feat] - thoughts?
    Fireball as a 2nd level spell for a concentration check? YES PLEASE! Invisibility as a 1st level spell... for a concentration check? YES, YES PLEASE!! Wish as an 8th level spell- that can reproduce most 8th level spells already!- for the mere price of a Concentration check??? I think you overestimate how much of a cost a Concentration check really is (which is to say, none). I think you missed the bit where feedback from the spell causes you damage, possibly requiring a Concentration check. As a GM, I would pay money to have one of my players do something so mind-bogglingly foolish as to cast a Wish, already a twitchy and unreliable spell, without the mana buffers and runic warding in the spell matrix...boom... This is what I thought when I first saw this thread title: Striped Spell [Metamagic] How in the world did you wind up a wizard and not, like, a confectioner or a fashion designer? Prerequisites: Cha 13+ Effect: Choose two colors. When you cast a spell with any visible effect, the e...

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