View Profile: André Soares - Morrus' Unofficial Tabletop RPG News
No Recent Activity
About André Soares

Basic Information

Date of Birth
November 30

Statistics


Total Posts
Total Posts
158
Posts Per Day
0.42
Last Post
Morgrave Miscellany: Eberron Sourcebook from Keith Baker Wednesday, 20th March, 2019 06:24 PM

Currency

Gold Pieces
0
General Information
Last Activity
Monday, 20th May, 2019 07:27 AM
Join Date
Tuesday, 5th June, 2018
Product Reviews & Ratings
Reviews Written
0
No results to show...
No results to display...
No results to display...
Page 1 of 4 1234 LastLast

Tuesday, 9th April, 2019


Wednesday, 20th March, 2019


Tuesday, 19th March, 2019

  • 05:40 PM - lkj quoted André Soares in post Morgrave Miscellany: Eberron Sourcebook from Keith Baker
    yeah, but getting imput is a different thing from being working on WGtE... the notion was that that book was unfinished, so Keith should not work on a second book until that one was done. But he does not have editorial control over the artificer, not what is in it, neither when will it be added to WGtE, so that point of him having to wait for the book to be finished to work on something else makes little sense to me. That's fair. And I don't at all disagree that he should feel free to work on private Eberron projects while Wayfinder's is being finalized. I just thought it was worth mentioning that WotC were definitely getting his input (which I know is important to some folks). Also, having looked at Keith's blog topic on Margraves, he makes it pretty clear that Margrave's is unofficial content and not canon. http://keith-baker.com/the-morgrave-miscellany/ Couple quotes: "The Wayfinders Guide is officially sanctioned by WotC, even though it is playtest/UA content. The Miscellany ...
  • 04:53 PM - lkj quoted André Soares in post Morgrave Miscellany: Eberron Sourcebook from Keith Baker
    Keith is not working on the WGtE. His part of the book is finished. The only thing missing is the Artificer, and it's WotC's responsability. Also he is not in charge of the mechanics in the Miscelanny, he said he did only the lore, because he is not familiar enough with the 5e mechanics to design for it. That said, Jeremy Crawford on one of his Dragon + chats on twitch said that he was working with Keith on the Artificer. At the very least getting extensive input. AD
  • 01:43 PM - jgsugden quoted André Soares in post Morgrave Miscellany: Eberron Sourcebook from Keith Baker
    I've read in some places (ther DM's Guild reviews included) that the mechanics are not very good, ann that makes me iffy to buy it right now.Is there a rush? If you're not playing an Eberron game today, you can wait and see. For me, the biggest issue is that KB is working on a book that contains the same/similar elements as this bok, but that book has not been finalized and released, yet. That puts this in the same neihborhood as a Kickstarter board game that puts out an expansion Kickstarter before the base board game ships - finish step 1 before selling step 2.

Wednesday, 13th March, 2019

  • 06:12 PM - BookBarbarian quoted André Soares in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    This was what I was trying to say with my initial point. They are all white, that is a lack of diversity. That does not mean they are bad people or that they don't care about the topic. Criticism is a good thing, even more in a group of good people. It will make them try to be even better If anything that criticism has prompted awareness which could be a contributing factor in the diversity of the shows guest players. Which gives me a thought. With CR now being their own channel their is a chance we might see more CR shows. A campaign starring some already well beloved guests and their beloved characters would be low hanging fruit in that regard. They would just need the right DM.

Tuesday, 12th March, 2019

  • 10:01 PM - Parmandur quoted André Soares in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    well, they are not worng. I found the article to be interesting, and it's a good thing to bring up this kind of discussions. I really liked the info about the hobby and how much money there's in it. The only thing I think they didn't do in the article is mention that CR is trying to shoutout small RPG kickstarters, and more diverse games... Critical Role has been extremely diverse in guests they have brought on the show, and several of the cast members would not have been accepted as "white" a few decades ago.
  • 06:25 PM - CleverNickName quoted André Soares in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    What is this? A gronard that is friendly to new stuff... Is this allowed?Someone called "The Gatekeeper" once told me that I wasn't a "real" grognard. Maybe that's what he was talking about? I dunno, I was trying to listen to Critical Role and ended up tuning him out.

Thursday, 7th March, 2019

  • 07:57 PM - robus quoted André Soares in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    They've updated how the series will go: "So, to recap, heres what you can expect episode-wise from The Legend of Vox Machina animated SERIES: Episodes 1 & 2: A brand new story centered around Vox Machina at level 7 (FUNDED!) Episodes 3, 4, 5, 6: Briarwoods arc! (FUNDED!) Episodes 7 & 8: Continuation of Briarwoods arc (Stretch goal: $7.5M) Episodes 9 & 10: Continuation and conclusion of Briarwoods arc" I was quite surprised by that actually. But I guess Matt was like hey the Briarwoords storyline is awesome and popular, so lets give the people more of what they want! But it was surprising to see a project reconfigured during the drive.

Wednesday, 6th March, 2019

  • 08:12 PM - CleverNickName quoted André Soares in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Tiberius was a Dragonborn Sorcerer party member for the first part of the show. The player who played him has a troubled history with the group now, the character was killed off camera and the kickstarter page says he won't be a part of the animated series.Orion Acaba (the actor who played Tiberius) commented on this kickstarter via Twitter yesterday.

Thursday, 28th February, 2019

  • 09:52 PM - Hussar quoted André Soares in post Sneak attacking undead and constructs seems wrong
    Why would anyone ever choose not to MC? Well, as was mentioned, the level limits could be an issue. Some of the races were limited to pretty low levels - 5th or 6th level was a possible limit. Also, a number of classes had race restrictions meaning if you wanted to play that class, you had to be human (which meant you couldn't multiclass) or maybe couldn't multiclass into something you wanted to play. OTOH, it was pretty darn easy to game the system, so, yeah, a lot of people multi classed. There was virtually no cost, for example, of adding thief levels to your character, since thief's xp table was so light and every race had no level restrictions in thief.
  • 07:42 PM - Oofta quoted André Soares in post You Know You Raised Your Kids Right When..
    In this day and age, I believe no one wants their kid to experience pure holy goodness No way man, it's time to like expand their minds, you know? Gnomish paladins are like gnarly, you know what I mean dude? P.S. you wouldn't happen to have a spare holy text on you, would you? I'm a bit short right now but I promise I'll catch you up with some awesome smites tomorrow after my prayers.
  • 06:44 PM - lowkey13 quoted André Soares in post You Know You Raised Your Kids Right When..
    Would you fall for that when you were a kid? I dunno man. I wasn't that bright. I used to think Atari Combat was a thrilling recreation of tank battles!
  • 04:00 PM - lowkey13 quoted André Soares in post You Know You Raised Your Kids Right When..
    Did he use a katana to do Divine Smite? Is his char a gnome? I'm not sure. As soon as I heard the word Paladin, there was only this loud ringing in my ears for the next few hours.
  • 02:14 PM - dnd4vr quoted André Soares in post Sneak attacking undead and constructs seems wrong
    It seems to me that your rogue was built to do a lot of damage, and your fighter was built to be defensive. And that's what is happening in the game. If the fighter wanted to do more damage than a multiclassed character focused on dealing damage (even if it is not the best MC build for damage) the character should be built for it. Well, we build characters we want to play without necessarily min/maxing them. The rogue just sort of turned out that way. The fighter does have a bit more hp and a better AC. It would be a pretty even one-on-one fight, but IMO a rogue should not be able to hold his own against a fighter in general. Granted in this case, he is a rogue/fighter so it is much more reasonable.

Tuesday, 26th February, 2019

  • 04:16 PM - dnd4vr quoted André Soares in post Sneak attacking undead and constructs seems wrong
    Now I completely understand why the rogue was doing a crapton of damage XD Yeah, I will have to review it all with our DM, but I am 95% certain he was letting the rogue assassinate nearly every combat. Adding the surprise condition would make at least some of a difference, and I think the others will be happy with that. Like I said, we don't want to nerf the rogue, but it just seemed like he was to good to be true... which, apparently, he was. :) If they are damaged by weapons I don't see the problem, the rogue deals more damage with one attack, that's all, the same way a heavy weapon or a more agile/strong characters does more damage. If you have problems with the simulation avoid D&D, the classes have a lot of mechanical differences for defense, damage, spells, etc that could be the same for all, but it is done this way for differentiation. The rogue instead of making more attacks deals more damage in one attack, if you limit this extra damage then what's the point of using that class? ...
  • 03:57 PM - lowkey13 quoted André Soares in post Do you want Greyhawk updated to 5e?
    I'm not that familiar with Greyhawk, and was under the impression it was fairly similar to FR in genre and mechanics, being more of a "standart" fantasy setting. Am I woring in that? what an adaptation would have to include? What makes 5e as it is now unfit to play a Greyhawk campaign? Would DM's Guild be enough or a full hardcover book be necessary? So in a few parts- 1. Both Greyhawk and FR are often considered "standard" or "kitchen sink" campaign settings. This means that they are able to accommodate a wide variety of ... well, stuff. As opposed to ... I guess Point of View/Genre settings like Dark Sun, Eberron, and (to a lesser extent) Dragonlance which tend to play against certain D&D tropes or limit, modify, or otherwise deliberately exclude major standard D&D elements to create a specific feel. On the other hand, Greyhawk tends to be more swords and sorcery (think Lieber, Howard) and FR tends to be more high fantasy (think Tolkien). In addition, because FR has been ... touched ... m...

Monday, 25th February, 2019

  • 09:43 PM - dnd4vr quoted André Soares in post Sneak attacking undead and constructs seems wrong
    well, for 5e's parameters, he has power-gamed the character. What I don't understand is how the fighter is not dealing more damage than that? sure assassinate is awesome in the first round, but action surge is equally as devastating... Not really. He has a Dex 16 at 7th level. Good, but hardly the 18 or 20 you commonly see. Yes, he took the assassin archetype but that was because he wanted to be an assassin more than a thief or swashbuckler or whatever. The concept of the assassin appealed to him the most. It was only later on when we realized just how potent assassinate can be. Also, the sneak attack damage allow him to be on par or better each round. And action surge is once per short rest, assassinate can be applied to nearly every battle, even multiple times when new foes enter the conflict. The fighter is more of a tank. Good hit points and very good AC, so his damage suffers compared to power-gamed damage dealers. We only have one player in our group that I consider a power-gamer. I've play...
  • 08:59 PM - Saelorn quoted André Soares in post Sneak attacking undead and constructs seems wrong
    In 5e the reasoning for sneak attack is not the same as in 3.x, it's not about hitting soft or vital spots.A related issue may be that the definition of "damage" has changed. In earlier editions, damage measured only the ability to inflict physical trauma. The only way to inflict damage was to physically impact their body. The only things that increased your damage were those things which made you hit harder, or made your hits hurt more by striking vital places. Healing was relatively slow because, even though you're an action hero, there's a limit to how quickly anyone can shrug off being stabbed. In 5E, damage doesn't measure anything in particular. You can still do more damage by hitting harder (+Strength), or by striking vital places (finesse weapons), but you can also do damage by demoralizing the foe (psychic damage). No matter how badly you're injured, you can get back to full after a short rest, which places a hard limit on how much physical injury is actually being inflicted. Fift...
  • 03:34 PM - S'mon quoted André Soares in post Sneak attacking undead and constructs seems wrong
    I feel crap loads of damage is an exageration, sneak attack makes the rogue just close to marcial classes in damage output. IMC the Rogue-16 does about as much damage sniping as the Barb-18 in melee with the +2 weapon, but not as much as the Barb-20 with the Legendary gear. Yesterday the Barb-18 gained Garvok, Sword of Wrath, so I expect that to change. :D


Page 1 of 4 1234 LastLast

André Soares's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites