View Profile: mortwatcher - Morrus' Unofficial Tabletop RPG News
  • mortwatcher's Avatar
    Wednesday, 17th July, 2019, 03:19 PM
    Huh, I never even though of it as a 10 separate creatures that have their own initiative and can each take a different action. How I played it and how I would rule it as well is that they all move as one swarm and all attack one creature only. And you better stock up on some D20s. I pre-rolled all of their attacks and damage on a turn of the player before. Did not bog down the combat that way.
    13 replies | 452 view(s)
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  • mortwatcher's Avatar
    Tuesday, 16th July, 2019, 03:16 PM
    Look at their spell list. Pick 3-4 spells they are most likely to cast, as they will not be casting more than 5 for a regular combat. Print spell cards for those. If you happen to cast something else when appropriate situation calls for it, you can look up few of those.
    21 replies | 729 view(s)
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  • mortwatcher's Avatar
    Friday, 12th July, 2019, 01:12 PM
    As some of the others pointed out, I kind of fail to see the purpose of this change. If the max cap is 20 anyway, you are going to put the highest cap on your primary stat so you can max it, you lowest cap on your dump stat that you would probably never put nowhere near the cap anyway, and then disperse the rest as you will. There are not that many opportunities (especially if you play with...
    51 replies | 1244 view(s)
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  • mortwatcher's Avatar
    Tuesday, 9th July, 2019, 03:22 PM
    so the unique perk of having expertise (basically rogue/bard or feat) is the same or worse until level 17? that does not seem like a good solution to me whatsoever I am not sure why are some people so bent of denying unique perks of classes, especially the martial ones, that already need all the help they can get outside of combat pillars
    104 replies | 2867 view(s)
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  • mortwatcher's Avatar
    Tuesday, 9th July, 2019, 01:08 PM
    from my experience, I have not seen a player go "Looks like I saved again" and be bummed about it. Oh bummer, my character didn't get dominated/feared/whatever nasty effect save spells often have.
    71 replies | 2034 view(s)
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  • mortwatcher's Avatar
    Monday, 8th July, 2019, 07:41 PM
    5E bar none it's the most recent thing and even if it has it's downs, it's ups much out-weight it and it's a pretty good edition all in all
    39 replies | 1508 view(s)
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  • mortwatcher's Avatar
    Monday, 8th July, 2019, 03:54 PM
    I use fast character maker for a convention one-shot otherwise I would just sit with players and make their characters themselves
    3 replies | 192 view(s)
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  • mortwatcher's Avatar
    Monday, 8th July, 2019, 03:21 PM
    It is a city of humans, the worst monsters of them all. Alternatively, have them chip in. How do the NPCs look like, which fraction they want to get in touch with and why.
    31 replies | 1321 view(s)
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  • mortwatcher's Avatar
    Monday, 8th July, 2019, 03:13 PM
    Orcs attack. Seriously, just throw some monsters at them, that ought to get their attention. Or give us more context, because I can't help you with what you posted.
    31 replies | 1321 view(s)
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  • mortwatcher's Avatar
    Wednesday, 3rd July, 2019, 09:26 PM
    Alchemy Jug 2 -2 = 0 Bag of Tricks 4 +1 = 5 the final trick
    413 replies | 14460 view(s)
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  • mortwatcher's Avatar
    Monday, 1st July, 2019, 05:58 PM
    I started with 3.5 and our DM wanted rather heroic characters, so we used 4d6, drop the lowest, reroll 1 and 2, arrange as you like now we do 4d6, drop the lowest, arrange as you like
    67 replies | 1999 view(s)
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  • mortwatcher's Avatar
    Thursday, 20th June, 2019, 11:51 AM
    how would vancian interact with upcasting? do I have to leave the slot free to potentially upcast, say, spirit guardians? or can I have heal in there and then upcast something anyway
    60 replies | 2556 view(s)
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Tuesday, 16th July, 2019


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Monday, 24th June, 2019


Thursday, 20th June, 2019


Friday, 5th April, 2019

  • 04:43 PM - CleverNickName mentioned mortwatcher in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    Thanks to the #CritterPush during last night's broadcast, the Kickstarter blew through their final stretch goal (of $8.8M) and then another $111K before it slowed back down. mortwatcher barely got to spend any time at all in the limelight, before Henry took the lead. Last night's event really blew up my spreadsheet too, which depends on a smooth U-shaped graph and wasn't designed to handle spikes like this. I'm now predicting Morrus to win...but let's be honest, nobody knows anymore. Critters are crazy. (For those not in the know, the #CritterPush event was coordinated in the Kickstarter comment section by a handful of pledges who thought it would be hilarious if they broke their final stretch goal live during their regular broadcast. So they coordinated tens of thousands of donors over social media, asking everyone to increase their pledges by just $5 to accomplish that task. It worked better than they had hoped, because like I said: Critters are crazy.)

Tuesday, 2nd April, 2019

  • 05:14 PM - CleverNickName mentioned mortwatcher in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    Lidgar took the lead last night, but I don't think he can hold on to it for much longer; it looks like mortwatcher will overtake him on Thursday. Kickstarter pledges have slowed down dramatically in recent weeks, falling from about $100K/day to around $55K/day. But don't be worried. Even at that "slow" rate, they will reach their final stretch goal in another 6 days. (I know that $55K/day feels small compared to the craziness of a few weeks ago, but that is still a huge amount for any Kickstarter project.) My spreadsheet predicts a final result of $9,715,346, and that PabloM will win by a very narrow margin. But my spreadsheet doesn't account for a last-week crush, and my gut tells me the final amount will be closer to what SkidAce predicted. (And Kicktraq thinks Yardiff will win.) Only time will tell!

Wednesday, 20th March, 2019

  • 05:33 PM - Gradine mentioned mortwatcher in post Survivor Magic Clothing Part 1- Robe of the Arch Magi WINS!
    @mortwatcher's votes got skipped Belt of Dwarvenkind 9 Belt of Giant Strength 7 Cape of the Mountebank 18 Cloak of Arachnidia 17 Cloak of the Bat 19 Cloak of Displacement 25 Cloak of Elvenkind 17 Cloak of Invisibility 3 Cloak of the Manta Ray 17 Mantle of Spell Resistance 20 Robe of the Archmagi 27 Robe of Eyes 15 Robe of Stars 28 Robe of Useful Items 19

Wednesday, 6th March, 2019

  • 05:34 PM - CleverNickName mentioned mortwatcher in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Wednesday, 20th February, 2019


Saturday, 6th October, 2018

  • 03:08 PM - Dausuul mentioned mortwatcher in post Survivor Halloween 2018 5e Undead- Wraith WINS!
    Correcting for The Jester's vote, which was not counted. DOWNVOTES ARE THREE. Banshee 26 Bodak 18 Bone Naga 20 Boneclaw 18 Crawling Claw 9 Death Knight 25 Death Tyrant 18 Deathlock 14 Demilich 20 Dracolich 20 Eidolon 21 Flameskull 17 Ghast 17 Ghost 25 Ghoul 20 Lich 21 Mind Flayer Lich 18 Minotaur Skeleton 21 Mummy 23 Mummy Lord 25 Nightwalker 21 Revenant 21 Shadow 21 Skeleton 24 Skull Lord 22 Spawn of Kyuss 27 Spectre 21 Sword Wraith 11 Vampire 20 Vampire Spawn 11 Vampiric Mist 18 Wight 20 Wraith 23 Zombie 12 @mortwatcher, your downvote of the Gnoll Witherling was unneeded; because The Jester also downvoted them, Yardiff had already killed them. Where would you like to put your -3? (Your +1 to the lich is already included above.)

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Tuesday, 16th July, 2019

  • 03:39 PM - Celebrim quoted mortwatcher in post How do you keep track of spells for multiple NPCs?
    Look at their spell list. Pick 3-4 spells they are most likely to cast, as they will not be casting more than 5 for a regular combat. Print spell cards for those. If you happen to cast something else when appropriate situation calls for it, you can look up few of those. This is the tl;dr version of my post. Excellent and succinct (something I could work on) advice.

Friday, 12th July, 2019

  • 01:40 PM - FrogReaver quoted mortwatcher in post Variable stat caps. Anyone ever used?
    As some of the others pointed out, I kind of fail to see the purpose of this change. If the max cap is 20 anyway, you are going to put the highest cap on your primary stat so you can max it, you lowest cap on your dump stat that you would probably never put nowhere near the cap anyway, and then disperse the rest as you will. There are not that many opportunities (especially if you play with feats) to raise your stats anyway, so you are unlikely to cap more than 1 stat. I had in mind roll in order assigned stat caps

Tuesday, 9th July, 2019

  • 11:09 PM - cbwjm quoted mortwatcher in post Saving Throws and non-proficiency
    from my experience, I have not seen a player go "Looks like I saved again" and be bummed about it. Oh bummer, my character didn't get dominated/feared/whatever nasty effect save spells often have.I'd be worried that people might find it a bit too easy if they save more often than not. It's like playing in God mode in a video game, fun rom start but gets old quick. Admittedly this change might not make too huge a difference at later levels since they might go from needing a roll 19 to save to a 16 to save. A greater chance but still not stacked in their favour.

Thursday, 20th June, 2019

  • 03:28 PM - Tony Vargas quoted mortwatcher in post In-Combat Healing: How and Why?
    This reminds me of another tweak to recommend (to make combat healing a larger part of the game): add back Vancian memorization rules. If you already when the day starts must select your level 6 spell, that Heal starts to feel awfully tempting, since it just about as universally useful as spells get. Almost everything else risks not seeing use that day......and, when you take Heal, everything else goes from a risk of not being used that day, to a certainty of not being used. Which is how the Cleric got it's Band-aid stereotype back in the day. (Nowadways, "healbot" - no trademark dilution that way.) how would Vancian interact with upcasting? do I have to leave the slot free to potentially upcast, say, spirit guardians? or can I have heal in there and then upcast something anyway You'd prep the up-cast spell in the higher level slot. Same opportunity cost, different dynamic. 3e essentially had Vancian Upcasting, in the form of Empower(which 5e essentially gives you free, anywa...

Sunday, 9th June, 2019

  • 09:58 AM - Khisanth the Ancient quoted mortwatcher in post Low Magic Setting, High Magic Characters
    Force your way through? Find the standing army of the ruling party chasing you down like the bad dogs you turned out to be and roll new characters. It seems pretty simple to me. Well, it depends on the level of power involved, and the scale. If there are really large kingdoms and empires with large armies, sure. If it's more Dark Ages scale kingdoms, and a low-magic world, where the army is likely to lack significant magical support... would common soldiers even obey orders to attack people who have demonstrated stuff like circle of death? They might be better off switching sides and hailing a new ruler...

Wednesday, 5th June, 2019

  • 06:10 PM - Laurefindel quoted mortwatcher in post Let's list the "broken" spells
    now this comes down to what you mean by fun because for me, using that big spell to completely shut the baddie down sure feels great and fun, so I do not see it as broken if your players are telling you that it feels not fun for them when combats are shut down by those big spells, then you should adjust on a macro level It always were down to what people considered fun. D&D is a game, that’s it’s primary function. Turning a challenging fight into a trivial one can indeed be fun, but when the same trick can be pulled again and again unless the DM introduces specific countermeasures to prevent it; it’s a weakness on the game, not on the players’ (DM included). The trick gets old fast. I call this broken. Clearly you don’t, showing that there is more to “brokenness” than a yes/no question. Whether I find it fun or not to play with this game’s weakness is one thing, but I must say I’m surprised by the vehemence with which posters deny that some of these spells might constitute a weakness in the fi...
  • 04:49 PM - Reynard quoted mortwatcher in post Let's list the "broken" spells
    that is true and there are a few solutions to that: 1. you have infinite amount of big bads, they have spells like force-cage 1-2x/day 2. talk with your players, if it makes you that miserable, work with them to change their spell list I'm aware that high-level D&D experience can be more work for the DM, as the CR system gives up at that point, but by the time you get there, you should have enough experience under your belt to manage, or wrap up the campaign before you get to these problematic spells Alternatively, you can simply ban the problematic spells.
  • 04:10 PM - Reynard quoted mortwatcher in post Let's list the "broken" spells
    now this comes down to what you mean by fun because for me, using that big spell to completely shut the baddie down sure feels great and fun, so I do not see it as broken if your players are telling you that it feels not fun for them when combats are shut down by those big spells, then you should adjust on a macro levelThe DM is a player, too, and broken spells that one shot the Big Bad may not be fun for them.

Tuesday, 14th May, 2019

  • 06:52 PM - Dausuul quoted mortwatcher in post Adding to a Classes Spell List
    I would go with re-fluffing the current spells, that way you don't have to think about balancing it too much. Spiritual weapon is not a weapon but it's a small cloud that strikes lightning on command. Spirit guardians are now called Lightning field, where there is a field of electricity around the cleric with the same effect. Healing spells are like little defibrillators when others are down. You can do a lot with a little imagination and you wont have to really change anything. This is why I grimace when people talk about "re-fluffing." The consequences usually extend a good deal further than they realize. In this case, you just gave spiritual weapon - which is already a powerhouse spell - the ability to knock back its target 10 feet on every hit. Thunderbolt Strike: At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.

Friday, 10th May, 2019

  • 05:56 PM - Stalker0 quoted mortwatcher in post What is the most powerful spell?
    yes I would. there are plenty of "I do damage cantrips", there aren't any other skill boosting cantrips afaik I would any day of the week. There are very very few things that boosts skills. Damaging stuff is a dime a dozen.

Thursday, 9th May, 2019

  • 07:48 PM - Rayuaz quoted mortwatcher in post D&D Player Profile
    Collecting data is really a very thorny challenge, isn't it? (BTW, from the results, I'm guessing you cast your net much wider than just here at ENWorld?) Best of luck with your project! Well, at least this was a learning experience haha. I posted it on r/dnd and r/dndnext, on the DnD Beyond forums and a guy helped me spread the word through Discord. The form doesn’t really accommodate pbp players. I know we’re a minority even among RPG players, but if people don’t acknowledge our existence, no strides will ever be made to make our existence easier. Sorry, dude. I actually had to google what pbp was, I really didn't know. :( so wanted to recheck the results after a day and noticed that it just gave me the unfilled form again. Do you have an option to prevent that? Because if the form can be filled multiple times from one entity (seeing as you have some Apache and Honda in there now), the validity of the data will likely be put into question (if presented on academy grounds) ...

Monday, 22nd April, 2019


Saturday, 30th March, 2019


Monday, 25th March, 2019


Thursday, 14th March, 2019

  • 02:16 PM - S'mon quoted mortwatcher in post Monsters struggling to hit players? Common?
    well, if at tier4 a GM is using monsters with +4/5 to hit, then yes, it will be struggle but that seems like more GM using inappropriate monsters for the level of players than a problem of the system overall Bounded Accuracy means there really isn't a concept of 'inappropriate monsters' in 5e. Even when needing 20 to hit, monsters in large numbers can threaten.

Tuesday, 26th February, 2019

  • 04:31 PM - iserith quoted mortwatcher in post Polymorph is a bad de-buff spell
    this seems like a pretty clear cut case of rules loop-hopping to me with your example, I would allow you to move/run away scared into the fray, but then the impaling would really need to be accidental - a percentile dice would have to be rolled that you happen to jump into the swords way unless you also want to stipulate that the frog can in the 6 seconds a round takes precisely calculate the trajectory/trajectories of a sword and how hard it would need to jump to be exactly in the right place at the right time... My position is less about how the action is ultimately adjudicated by the DM (provided it's reasonably fair and consistent) and more about other people at the table saying or implying the action declaration is invalid because the player is only taking such action to end the spell. It's nobody's business why the player took that action except that player in my view and nobody has shown why that player's thoughts must be on trial.

Saturday, 16th February, 2019


Tuesday, 5th February, 2019

  • 02:15 PM - Retreater quoted mortwatcher in post 5e - Just Missing the Mark
    I don't know about your setting, but underwater combat does not come up often (I can't think of the last time it did, if ever) the index definitely could use work One was a homebrew adventure in the sewers, another was Forge of Fury (lots of water in the caves, there) and another in Tomb of Annihilation. Maybe just a fluke, but it's happened a bit recently.

Thursday, 31st January, 2019

  • 03:39 PM - 5ekyu quoted mortwatcher in post Low Level Wizards Really Do Suck in 5E
    if you held a gun to my head and forced me to take a feat at lvl. 4 as wizard (which I wouldn't and would rarely recommend to any caster really)that needed to help me with concentration checks (which at that level you are concentrating on what exactly, suggestion/Tasha? - you don't really have a vast selection of concentration spells at that time), I would much rather take Resilient - Con. Not only will that by the next level be almost as good as having an advantage (static +3 vs the 4.5 average an advantage will give), it will also just keep getting better, will give me the potential to pass those really hard saves (in the end, you can only roll a 20, two dice or not) has a possibility of rounding up my odd con score, and helps me on ALL con saves, not just concentration. Warcaster is honestly much nicer on druids/clerics, because they will use the other bits of the feat (like casting with weapon in hand and shield in another, since I don't have shield proficiency as a wizard)."(which at that lev...


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