View Profile: KnightOfTigers - Morrus' Unofficial Tabletop RPG News
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About KnightOfTigers

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About KnightOfTigers
Introduction:
GM/Player, specialising in low-lethality 'Rule of Cool'-oriented games
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Online player
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Sex:
Male
Age Group:
25-30
My Game Details

Details of games currently playing and games being sought.

State:
Tasmania
Country:
Australia

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Last Post
Looking for help with homebrew Saturday, 27th October, 2018 05:24 AM

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Last Activity
Monday, 3rd December, 2018 12:50 AM
Join Date
Monday, 22nd October, 2018
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State:
Tasmania
Country:
Australia
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Saturday, 27th October, 2018

  • 11:04 AM - Morrus quoted KnightOfTigers in post Looking for help with homebrew
    I see... Ideally I'd like to reduce the skill list to something small and measurable; I've found that large skill lists - to say nothing of infinitely long ones - tend to engender confusion ("What skills would be good? Is it worth spending a skill choice on this?") and buyer's remorse ("I haven't used this skill at all... I wish I'd taken THAT instead..."). If I could somehow compact my skill list to... say, something neat and tidy like 36 skills among 6 categories, how might that affect the mechanics and game balance? That would involve rewriting every career and race if you're using anything from the core books. If you're only using hour own careers and races, then you have complete control over what skills they offer anyway.

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