View Profile: Immortal Sun - Morrus' Unofficial Tabletop RPG News
  • Immortal Sun's Avatar
    Monday, 17th June, 2019, 09:31 PM
    Some admittance that the faith and those above you in it are imperfect, and may be corrupt. That in defeating evil you may have to confront those who claim to be working in the name of good. A game that is conceptually nothing more than "faith good" and "not faith bad" disgusts me to the core.
    22 replies | 550 view(s)
    2 XP
  • Immortal Sun's Avatar
    Monday, 17th June, 2019, 02:50 PM
    We solved this problem by having the arrows dissipate after an hour. That might be long enough to pull the wool over someone's eyes if you act quickly, but it's not typically enough time to escape the consequences.
    11 replies | 377 view(s)
    0 XP
  • Immortal Sun's Avatar
    Sunday, 16th June, 2019, 12:54 AM
    No. That's precisely what it doesn't handle well. When you have one or two "shots" per turn at say 5th level that deal 1d6 or 1d8 you're not simulating guns. I don't know what you're simulating, but it isn't bullets. Even a "crit" with a gun is so minimal damage as to make a mockery out of the lethality of firearms.
    216 replies | 5163 view(s)
    0 XP
  • Immortal Sun's Avatar
    Sunday, 16th June, 2019, 12:49 AM
    I go for a mixed approach, depending on what is necessary to set up the scene. Not every scene needs to have a high literary element to it, and there's a balance that exists somewhere that makes the moments that do better, because the moments that don't aren't overdone.
    24 replies | 778 view(s)
    0 XP
  • Immortal Sun's Avatar
    Saturday, 15th June, 2019, 10:45 PM
    So, Mass Effect-like? There's a d20 for that. http://www.jpvsgames.com/masseffectd20/ (it's pretty good, but Krogan characters are OP) I gotta agree that's one of my ideal genre's as well. Base D&D rules don't handle guns very well though. Western's also a good one. And while I don't think there's fundamentally a lot of difference to setting D&D in the Renaissance, I think thematically...
    216 replies | 5163 view(s)
    1 XP
  • Immortal Sun's Avatar
    Saturday, 15th June, 2019, 05:18 AM
    Sure, it's been done before, but not all games require tactical grids (as opposed to say, most games needing dice) and they don't have the same player appeal as minis, the end result is that these companies usually produce a good product for a limited amount of time, and then go out of business. I've still got my plastic puzzle-piece-like dry-erase boards. They're a little roughed up, but...
    4 replies | 302 view(s)
    0 XP
  • Immortal Sun's Avatar
    Friday, 14th June, 2019, 04:05 AM
    If I ever need lessons in how to be a pretentious jerk I'll be sure to keep you in mind.
    320 replies | 8614 view(s)
    0 XP
  • Immortal Sun's Avatar
    Friday, 14th June, 2019, 03:28 AM
    Kay, I rather lightly skimmed the last 8 pages. I hope you're aware that your singular response to the OP doesn't mean you've got the final answer on things. I also wasn't talking to you in particular, so I'm not really sure where you're going off with the rest of this. Oooookay? That's some interesting name dropping there, but not being familiar with all of those things makes this...
    320 replies | 8614 view(s)
    1 XP
  • Immortal Sun's Avatar
    Thursday, 13th June, 2019, 04:34 AM
    But by some accounts, a lot of people never play past 10th level. So "raise dead at 8th level" is like, endgame content. Which I never understood, it's like having a car and never taking it over 35. Speaking of high-level content, there's another thing 4E did better than any edition to-date: high level content. Restricting the number and the sheer power of high-level (even level 30!)...
    245 replies | 10135 view(s)
    1 XP
  • Immortal Sun's Avatar
    Thursday, 13th June, 2019, 01:58 AM
    I keep it simple. There is only "magic" a type of energy that flows through reality that you need either special keywords (arcane) or special permission (divine) to access. This, for me, explains why in D&D Clerics have to "pray" for their spells. They are literally asking their gods if they can cast XYZ today. The god, on the other hand, is a powerful individual who has already figured out...
    31 replies | 1007 view(s)
    1 XP
  • Immortal Sun's Avatar
    Thursday, 13th June, 2019, 01:42 AM
    Frankly, if you're breaking away from the core 6 ability scores right off the bat, you're better off not even making a retroclone 4E and just making an entirely new RPG. Frankly, as a 4E lover, I'm strongly interested in fewer ability scores, not more​.
    70 replies | 1802 view(s)
    2 XP
  • Immortal Sun's Avatar
    Wednesday, 12th June, 2019, 09:37 PM
    I think this question deserves some refining. What kind of violence? Murder-hoboing? I'm not really okay with that because A: it tends to draw a crowd I don't like, and B: I find it boring. Collective violence? Like, waging wars, fighting over resources, that thing? Individualized-violence? Like one dude killing another dude for *whatever reasons*? Though I think these deserve...
    320 replies | 8614 view(s)
    0 XP
  • Immortal Sun's Avatar
    Wednesday, 12th June, 2019, 03:04 AM
    Well, you should probably pick between if you're going to engage in an honest discussion or if you'd like to be known as a liar. Why? Well because these are your words: Now, I don't know about you, but typically when you say people are "crying like non-adults" that's a overly verbose way of saying "crying like babies". So your choice, are you a liar or a liar?
    419 replies | 17217 view(s)
    1 XP
  • Immortal Sun's Avatar
    Wednesday, 12th June, 2019, 03:01 AM
    I would....but several people much more familiar with the situation have already been attempting to do that and my mild amusement at your resistance to their efforts has worn out. So, no.
    419 replies | 17217 view(s)
    1 XP
  • Immortal Sun's Avatar
    Wednesday, 12th June, 2019, 02:10 AM
    There is, strangely, a rather wide chasm between "We should trust that they feel what they feel and we are not in a position to argue otherwise." and "They're a bunch of whiny babies." I have no idea why there would be such a difference between these positions though. Also, your continued mischaracterization of the situation is annoying. In case my sarcastic tone was unclear.
    419 replies | 17217 view(s)
    2 XP
  • Immortal Sun's Avatar
    Monday, 10th June, 2019, 02:15 PM
    You've been running with this made up mockery of what I wrote since you first responded to me and it precisely why I didn't continue to engage with you back there. Because the problem I'm having with you is that you're assuming you know what I wrote without actually reading the words I typed into my post. My argument was that social shaming was not a new development. Not that it was...
    419 replies | 17217 view(s)
    1 XP
  • Immortal Sun's Avatar
    Sunday, 9th June, 2019, 03:21 AM
    I read the blog. It's not freaky. And the con isn't responsible for the actions of others outside of their venue. If I tell you that a friend of mine did something creepy, and then you go and post about it on the internet, that's not the con's responsibility. There's no civil liability issue here. The con isn't responsible for controlling these people or what they do outside of the con. ...
    419 replies | 17217 view(s)
    0 XP
  • Immortal Sun's Avatar
    Sunday, 9th June, 2019, 12:51 AM
    What the truck does that have to do with anything at all?
    419 replies | 17217 view(s)
    1 XP
  • Immortal Sun's Avatar
    Sunday, 9th June, 2019, 12:50 AM
    So? After reading anything in this thread or those articles do you think any of that is happening in this situation?
    419 replies | 17217 view(s)
    0 XP
  • Immortal Sun's Avatar
    Sunday, 9th June, 2019, 12:20 AM
    I'm fairly certain when Hussar says this DM was "fired" he means he was fired from the convention, not from ya know, his personal job at home.
    419 replies | 17217 view(s)
    3 XP
  • Immortal Sun's Avatar
    Friday, 7th June, 2019, 03:15 PM
    Sorry, I stopped valuing your input when you compared social shaming to slavery. Thanks for playing though.
    419 replies | 17217 view(s)
    0 XP
  • Immortal Sun's Avatar
    Friday, 7th June, 2019, 02:34 PM
    I don't understand the objection to shaming people for bad actions. Society has been founded on this principle for thousands of years. Word gets out that you're doing something nasty and then other people remove you from their social circles. If at some point down the road you clean up your act, you might be able to rejoin. THIS IS NOT NEW. It's not a "new climate" or a "new culture", this...
    419 replies | 17217 view(s)
    1 XP
  • Immortal Sun's Avatar
    Thursday, 6th June, 2019, 09:18 PM
    Whatever, this forum';s block system enables this kind of behaviour, it's happened with literally everyone (except Celebrim) I've challenged on their ideas here. After a while enough people will wuss out and put me on ignore that there wont be much sense in being a member of this "community".
    245 replies | 10135 view(s)
    0 XP
  • Immortal Sun's Avatar
    Thursday, 6th June, 2019, 02:49 PM
    This is a really terrible argument, you know that right?
    245 replies | 10135 view(s)
    3 XP
  • Immortal Sun's Avatar
    Thursday, 6th June, 2019, 01:05 AM
    Hold up there bubba. 4e was perhaps not as popular as 3.5, but it was still popular. It didn't drop D&D off the charts or turn it into an unknown game. Something being "not as popular as this other thing" does not translate to something being "not popular".
    245 replies | 10135 view(s)
    0 XP
  • Immortal Sun's Avatar
    Thursday, 6th June, 2019, 12:59 AM
    Sadly, the more people look into these incidents, the deeper the rabbit hole tends to go. First it's "we found a history..." then it's "oh and he's done worse things..." followed by "some of the folks who defend him are also involved..." I'm sure some folks would like to pretend these are "lone wolves" or "disturbed individuals" but the reality is there's a trend and the trend is highly...
    419 replies | 17217 view(s)
    1 XP
  • Immortal Sun's Avatar
    Wednesday, 5th June, 2019, 03:18 AM
    So? Something being "not the biggest" doesn't mean *random person* won't like it. I mean by your argument we oughtnt to teach anyone any game other than 5E, since all RPGs are less popular than 5E!
    245 replies | 10135 view(s)
    0 XP
  • Immortal Sun's Avatar
    Wednesday, 5th June, 2019, 01:44 AM
    I mean, I really like 4E and it gets a really bad rap. So yeah I think everyone should give it an open-minded shot.
    245 replies | 10135 view(s)
    1 XP
  • Immortal Sun's Avatar
    Wednesday, 5th June, 2019, 01:43 AM
    HAHAHAHAA wow people are actually defending this? God damn the internet is so predictable. JFC
    419 replies | 17217 view(s)
    5 XP
  • Immortal Sun's Avatar
    Sunday, 2nd June, 2019, 05:10 AM
    I realize you're not going to post in this thread anymore, but for the record: that's not how subjective and objective work like, at all.
    106 replies | 3584 view(s)
    2 XP
  • Immortal Sun's Avatar
    Sunday, 2nd June, 2019, 04:05 AM
    Yeah, it was quite disturbing how willing these people were to be public with their "fixations" like they got some kind of extra kick about doing it in public.
    419 replies | 17217 view(s)
    0 XP
  • Immortal Sun's Avatar
    Saturday, 1st June, 2019, 11:48 PM
    I run into enough people at tables who have an odd fixation with holes and putting things in them that I suspect people underestimate the total number of people who would attempt to incorporate this into a game. It's one of the many reasons there are express efforts to "clean up" our hobby.
    419 replies | 17217 view(s)
    2 XP
  • Immortal Sun's Avatar
    Saturday, 1st June, 2019, 11:41 PM
    I don't really have time to figure out what the players are interested in by letting them roam around town for a while. And I'm not really interested in playing that out, figuring out if they want to save puppies, read books, or kill monsters. So I just assign the party a quest. They've already met. The premise: they're broke. The setting: the "adventurer line". The motivation: they need...
    9 replies | 495 view(s)
    1 XP
  • Immortal Sun's Avatar
    Saturday, 1st June, 2019, 11:23 PM
    WOAH WOAH WOAH. Hold up there bucko. A square is a rectangle yes, but that doesn't mean that rectangles are all squares! Something having improvisational elements is not the same as something being Improv and needing to follow the rules that people apply to theatrical improv! You're making a substantial leap by saying "we're making stuff up" to saying that "because you're making stuff up,...
    106 replies | 3584 view(s)
    2 XP
  • Immortal Sun's Avatar
    Saturday, 1st June, 2019, 03:24 PM
    The answer is "yes" and "no". There are some worlds that I make that the answer is straight up "NO. You cannot be that here." because the whole premise of the game simply doesn't work if that thing happens here. IE: a no-magic world where someone wants to play a Wizard. Sorry, no Wizards allowed. No exceptions. Or a single-race or limited-race world. No exceptions. I've played with people...
    106 replies | 3584 view(s)
    5 XP
  • Immortal Sun's Avatar
    Saturday, 1st June, 2019, 06:08 AM
    As a GM, it is far and away more important to me that my players know the rules, rather than I know the rules. Seems odd I guess, but I find that the GM knowing the rules often seems to come across as a very top-town authoritarian feel to things, but when players know the rules, other players seem to roll with it easier than the GM telling them "this is how it is". I will often recruit...
    50 replies | 1747 view(s)
    1 XP
  • Immortal Sun's Avatar
    Friday, 31st May, 2019, 11:06 PM
    I try to avoid including things that would lead my players to petty graverobbing. If there's a famous hero with a famous weapon, it's likely the players are going to need to go on an epic quest to find it....and understand that legends are often blown out of proportion, or twisted in ways they don't realize. That doesn't mean they won't find a magic sword, but it might not be the kind of magic...
    106 replies | 3584 view(s)
    0 XP
  • Immortal Sun's Avatar
    Friday, 31st May, 2019, 10:17 PM
    In the words of Star-Lord, "Bit of both." The world exists, in the sense that yes, there are things going on behind the scenes and gears are turning and wheels are moving and levers are being pulled. BUT Those things move in "slow motion" when the players aren't around/involved. In part because I have no interest in tracking them, and in part because what's the point of creating an...
    106 replies | 3584 view(s)
    0 XP
  • Immortal Sun's Avatar
    Friday, 31st May, 2019, 09:32 PM
    Just gonna present a counter opinion: No, I don't reduce HP gain because low-level threats remaining dangerous at high levels isn't a play goal for me. I just find new and exciting ways to hurt the pla...I mean characters.
    94 replies | 4375 view(s)
    1 XP
  • Immortal Sun's Avatar
    Friday, 31st May, 2019, 04:37 AM
    I enjoy the cooperative creative experience. It's easy to sit in your room and make up your own thing all by yourself, but it's a completely different experience to do so in a communal group where each member can and sometimes must contribute something to the session. It's a form of escapism too, but I don't really enjoy pretending that's me there, I much more enjoy pretending to be someone...
    8 replies | 537 view(s)
    0 XP
  • Immortal Sun's Avatar
    Wednesday, 29th May, 2019, 09:35 PM
    This is an odd complaint to me. 3.5 didn't break classes up by "role" even though the roles were largely implied, but it certainly broke them up by power source. Only Wizards and Sorcerers share spell lists in 3.5 and it was known for spell bloat for making "That Wizard spell, but for clerics/druids/rangers/paladins."
    320 replies | 11210 view(s)
    0 XP
  • Immortal Sun's Avatar
    Wednesday, 29th May, 2019, 03:05 AM
    There is, and it's a vastly more flexible, fluid, simple and understandable system. But because 3.5 Psionics gives it a horrible rep, it never sees play. Sure, I understand 5E can't both have the AEDU system and Vancian magic. Even 3.5 (prior to Tome of Battle) had AEDU-lite elements (though mostly on monsters). 5E is closer to the way Tome of Battle was designed than the way 4E was...
    320 replies | 11210 view(s)
    1 XP
  • Immortal Sun's Avatar
    Wednesday, 29th May, 2019, 01:45 AM
    While I'm not a huge stickler for including the Warlord, there are a number of elements that clearly mark 5E as "the edition for everyone but 4E fans". The fact that it doesn't include the AEDU system, or any way to even remotely replicate it and does include the Vancian casting system was pretty telling on its face who the intended target audience was. Heck I'd even have been more accepting...
    320 replies | 11210 view(s)
    1 XP
  • Immortal Sun's Avatar
    Tuesday, 28th May, 2019, 09:33 PM
    So.... I generally forbid PvP. It just leaves the door open for jerks and tends to turn people sour and overall ruins the game. But this is also in the context of my table rules of asking people to make party-oriented characters. As for skill checks against other characters, the player always rolls for themselves never rolls against another player. IE: If Bob wants his character to...
    26 replies | 1006 view(s)
    0 XP
  • Immortal Sun's Avatar
    Tuesday, 28th May, 2019, 05:28 AM
    These are the great debates of our time, if indeed a fantasy setting can exist in a fantasy land using fantasy rules and magic when we over-analyze it using real-world comparisons.
    94 replies | 4540 view(s)
    0 XP
  • Immortal Sun's Avatar
    Tuesday, 28th May, 2019, 05:27 AM
    Generally, I don't. I've found that players, much like their normal human counterparts these mysterious "people" will learn things that interest them, regardless of complexity, and not learn things that don't interest them, regardless of complexity. Ya'll know that one kid who had knew calculus down put, but always seemed to fail history? Yeah, players are like that. So generally speaking...
    54 replies | 2034 view(s)
    2 XP
  • Immortal Sun's Avatar
    Tuesday, 28th May, 2019, 02:18 AM
    Depends on its purpose I suppose.
    26 replies | 1006 view(s)
    0 XP
  • Immortal Sun's Avatar
    Monday, 27th May, 2019, 09:59 PM
    And none of those things existed in MMOs in 2008 when 4E was released. "Loot boxes" are a relatively recent addition to standard gaming, even pay-2-win and cash stores made up a fairly narrow segment of the MMO market in 2008. Between 2004 (the launch of WoW) and 2008, most loot-boxes and addictive "fremium" services were limited to "mobile games". The PC and console gaming industry didn't see...
    290 replies | 10084 view(s)
    1 XP
  • Immortal Sun's Avatar
    Monday, 27th May, 2019, 09:24 PM
    So, if you can get addicted to anything, why did you spend the last two posts making the argument that video games are particularly addictive and only change your tune after I called you out on your obvious attack on video-gaming? Yeah. I think we're done here.
    290 replies | 10084 view(s)
    0 XP
  • Immortal Sun's Avatar
    Monday, 27th May, 2019, 08:48 PM
    Ah, here we are! We're on to the "I'm going to prove to you games are evil badwrongfun and use that to defend my attacks on your hobbies!" It's people like you who kept people like me from ever playing TTRPGs. Putting up with this elitist garbage every freaking time gets tiring ya know?
    290 replies | 10084 view(s)
    1 XP
  • Immortal Sun's Avatar
    Monday, 27th May, 2019, 08:38 PM
    WoW wasn't a thing when 3E launched. lololololol You've got a problem, therefore online activities are addictive? JFC this is exactly the kind of crap video gamers have to deal with any time we take an interest in TTRPGs. It's all disparaging comments about how our hobbies are dirty, addictive, dangerous, need to be "limited" and how we're all not really gamers. Glad to see that's...
    290 replies | 10084 view(s)
    0 XP
  • Immortal Sun's Avatar
    Monday, 27th May, 2019, 08:29 PM
    If you say so. Personally I've always argued the opposite, and frankly the division between video games and TTGs has always been rather silly, since the former was born from the latter. The nearly universal and often constant disparagement I've seen and received from TT gamers for being a video gamer is something that had driven me away from TTRPGs for years. Appealing to MMOers was a smart...
    290 replies | 10084 view(s)
    0 XP
  • Immortal Sun's Avatar
    Monday, 27th May, 2019, 08:18 PM
    So it wasn't your lack of understanding the rules that was an issue as you only momentarily ago argued. You just didn't like it. Which is fine you're free to not like it. But pick a position, was it the rules that felt comfortable and safe? Or was it the presentation that felt offputting?
    290 replies | 10084 view(s)
    0 XP
  • Immortal Sun's Avatar
    Monday, 27th May, 2019, 08:13 PM
    Woah woah woah, slow down there buckaroo. Speak for yourself if you'd like, but that's an awfully broad brush you're painting with.
    290 replies | 10084 view(s)
    0 XP
  • Immortal Sun's Avatar
    Monday, 27th May, 2019, 07:59 PM
    "Radical" like 90's Street Sharks radical or "radical" like violent extremists bent on destroying all of mankind radical? Technically speaking, Wish doesn't cover the creation of life without DM approval. It can only duplicate existing spells and a few other expressly outlined things. To create life you'd need the divine salient ability "Divine Creation" and essentially requires you to be a...
    5 replies | 302 view(s)
    0 XP
  • Immortal Sun's Avatar
    Monday, 27th May, 2019, 05:53 AM
    I think there's some error in his math considering that a number of things we now call "jobs" are things that were, even IRL, part of the stuff "adventurers" did. I mean, think about locating ancient ruins of lost civilizations. We did that IRL. There were hired mercenaries yes, but there were also anthropologists, botanists, archaeologists, IRL professions that might translate into the...
    94 replies | 4540 view(s)
    0 XP
  • Immortal Sun's Avatar
    Monday, 27th May, 2019, 02:38 AM
    About 10% on average. Less in small towns that need every member, more in large cities with excess population. Higher in places that are politically, economically or socially unstable. Less in places that politically, economically and socially stable.
    94 replies | 4540 view(s)
    0 XP
  • Immortal Sun's Avatar
    Sunday, 26th May, 2019, 04:31 PM
    Jesus Chickenfingers, I'd never give someone a 40+pg document unless I was getting paid for it. And while I might snap it into my campaign binder (I make a new one for each game) and poke through it once in a while, I know I'd never read it as a player. Yes I agree with Matt, 1-2 pages tops. Basic outline. Probably about as intense reading as the opening scroll of a Star Wars movie, with...
    14 replies | 921 view(s)
    1 XP
  • Immortal Sun's Avatar
    Saturday, 25th May, 2019, 11:34 PM
    My biggest limitation on getting players is the awful stigma 4E has been saddled with. There's nothing wrong with the system, it's just really different and grogs hate it. I've probably met more people who hate it and have never played, than people who have played and come away unhappy; and even among the latter, much like 5E, it's a matter of expectations. 5E isn't other editions. 4E is just...
    320 replies | 11210 view(s)
    0 XP
  • Immortal Sun's Avatar
    Saturday, 25th May, 2019, 11:29 PM
    I don't see why any additional level of granularity is needed? You'll know they're social challenges because the DM will call for social-checks, or checks with social outcomes. You'll know they're environmental challenges because the DM will call for checks that are relevant to the environment. I'm not really aware of any improvements made by the community, again, I find 4E to be the...
    320 replies | 11210 view(s)
    1 XP
  • Immortal Sun's Avatar
    Saturday, 25th May, 2019, 07:25 PM
    Daniel Horne -- 7 Keith Parkinson -- 9 Jeff Easley -- 7 Clyde Caldwell -- 8 (7+1) David Trampier -- 2 (4-2) It's the battle of the 80's here on COVER! ARTIST! SHOWDOOOOOOOWWWWN!!
    253 replies | 8174 view(s)
    0 XP
  • Immortal Sun's Avatar
    Saturday, 25th May, 2019, 06:16 PM
    Aside from making combats go a little faster, which 4E solved itsself later on, I really think this is spot-on about how I feel about 4E. I don't want a "similar but different" system, I think 4E is good right where it is. It's already D&D but different and I've got no problems with that. There's a lot of posts between this one and yours that are just stand out examples of what I don't...
    320 replies | 11210 view(s)
    4 XP
  • Immortal Sun's Avatar
    Friday, 24th May, 2019, 08:18 PM
    Except it's never going to be 4E. It's the "any edition you want to be except for that last edition we don't talk about" edition. ------- I don't understand the desire to make a 4E clone and I like 4E. Is it because you can't publish your own material? I mean, okay yeah if the "problem" with 4E is that you. can't make money off it, well, I mean tough beans. Is the problem getting the...
    320 replies | 11210 view(s)
    0 XP
  • Immortal Sun's Avatar
    Friday, 24th May, 2019, 01:47 AM
    Sure, it's a method of controlling information, and therefore controlling people. So ya know, if you have anyone with a vested interest in controlling others, destruction of books is a good way to do that.
    18 replies | 817 view(s)
    0 XP
  • Immortal Sun's Avatar
    Thursday, 23rd May, 2019, 09:35 PM
    "How" the players got here is less important to me than the "why" the players got here. But since both of these things seem difficult for many players, I now just assign them all to a group, throw them in the government job lines and assign them a quest.
    18 replies | 594 view(s)
    0 XP
  • Immortal Sun's Avatar
    Wednesday, 22nd May, 2019, 02:35 PM
    Thought: Why use penalties? Why not use bonuses? If your system says the difference between men and women is a 4 Strength, why not give men +4 strength? Define things by what they are instead of what they're not. Also: I could see this working in a very cheeseball sci-fi setting where we've destroyed the earth and men are literally from Mars and women are from Venus. Ya know "Plan 9...
    104 replies | 3074 view(s)
    1 XP
  • Immortal Sun's Avatar
    Wednesday, 22nd May, 2019, 01:55 AM
    Sure, I've had the former, they're no longer my players and my Session Zero now includes a caveat "please create a character who is interested in adventuring". Players who don't get one warning "Okay, your character leaves the party and goes off to do his own thing, please create a new character interested in being with the party and doing adventuring things." If they don't, they're asked to...
    104 replies | 3074 view(s)
    0 XP
  • Immortal Sun's Avatar
    Tuesday, 21st May, 2019, 09:51 PM
    The reason they're the protagonists is because they're run by the players. It's not like, until today nobody has ever decided to do anything heroic or adventurous in the world. The characters are only exceptional because they're being puppeteered by these extra-dimensional creatures known as Players.
    104 replies | 3074 view(s)
    0 XP
  • Immortal Sun's Avatar
    Tuesday, 21st May, 2019, 05:07 AM
    I assume as much as well. So I understand what personal value this adds for him. The larger question is what value this adds to the game, from the not-him gamer POV. Like, if some player who likes TTRPGs (and lets assume, has a similar mindset) saw "Zapp's RPG" on the shelf, and read about how this kind of material is included, how would value be added for that person over a system that says...
    104 replies | 3074 view(s)
    0 XP
  • Immortal Sun's Avatar
    Tuesday, 21st May, 2019, 04:37 AM
    That's your take on it. Yes I could be wrong. You also could be wrong. Zapp didn't reply to my post (or actually anything since then) so I'll leave it to them at this point to clarify. Frankly, I'm far more interested in the value he feels this adds to the game. Not from an in-world setting perspective as Nagol posts, you can resolve that by limiting classes. If you want to be a...
    104 replies | 3074 view(s)
    0 XP
  • Immortal Sun's Avatar
    Tuesday, 21st May, 2019, 01:14 AM
    Yes, I have made more overt efforts to restrict resting places. Yes, the players do notice. No I don't feel it really changes the pace of the game. Generally it just causes complaining and it's not worth the trouble.
    53 replies | 1785 view(s)
    1 XP
No More Results
About Immortal Sun

Basic Information

About Immortal Sun
Location:
Wyoming
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Town:
Casper
State:
Wyoming
Country:
USA

Statistics


Total Posts
Total Posts
515
Posts Per Day
2.91
Last Post
Chaotic Good Is The Most Popular Alignment! Wednesday, 19th June, 2019 02:26 PM

Currency

Gold Pieces
0
General Information
Last Activity
Yesterday 09:29 PM
Join Date
Tuesday, 25th December, 2018
Product Reviews & Ratings
Reviews Written
0
My Game Details
Town:
Casper
State:
Wyoming
Country:
USA
Page 1 of 5 12345 LastLast

Wednesday, 19th June, 2019


Tuesday, 18th June, 2019


Monday, 17th June, 2019


Sunday, 16th June, 2019


Saturday, 15th June, 2019


Friday, 14th June, 2019



Page 1 of 5 12345 LastLast

Friday, 14th June, 2019

  • 01:03 PM - Morrus mentioned Immortal Sun in post Why are we okay with violence in RPGs?
    In which case, feel free to never hit REPLY to anything I write, ever again, starting now. If I ever need lessons in how to be a pretentious jerk I'll be sure to keep you in mind. Really. Both of you. @Riley, ordering people not to reply to you is not how to handle a disagreement. Either politely disagree, or use the block function. @Immortal Sun, calling people names is DEFINITELY NOT how to handle a disagreement. I will also add -- if you report a post, and then immediately respond to it with namecalling or insults, we are *not* going to look favourably on it. Neither of you post in this thread again, please.

Tuesday, 28th May, 2019

  • 08:08 AM - Hussar mentioned Immortal Sun in post Favourite D&D edition thatís not 5E
    My question then is why did 4E only last four years, and why were so many of its innovations stripped from 5E? Did WotC put out content at an unsustainable pace, did they cave due to vocal 4E detractors, etc? The Rick & Morty vs Dungeons & Dragons comic series even skipped talking about 4E, with Morty questioning why and Rick replying with "we don't talk about fourth edition". This after the comic criticized both 1E (too deadly) and 3E (wizards dominate). Well, the fact that it was still only getting played by about a third of gamers pretty much doomed 4e. As far as why we "don't talk about fourth edition", well, there's a very good reason for that. One only has to peruse the forums from about 2008-2010 to see why we don't talk about fourth edition. It was impossible to talk about without it turning into a giant edition war wank. /edit to add Heck, see Zardnaar and his discussion with Immortal Sun for why we don't talk about 4e. Imagine it was like that for every single thread, every single day, for three or four YEARS and that's what it was like to talk about 4e.

Monday, 20th May, 2019

  • 09:59 PM - CleverNickName mentioned Immortal Sun in post Long Rests in Dangerous Places -- What if NOPE?
    FlyingChihuahua, Immortal Sun, Yaarel: yes, I understand that these spells exist, and for good reason...but what if they didn't? Or what if it was like in Final Fantasy III and they only worked in very specific, predefined locations like at the intersection of arcane leylines, or within a circle of ancient stones? It's just a thought exercise about how important Long Rests are, really, to your group. Would it completely change the way your group plays the game, or would it just be a minor inconvenience? Or would anybody even notice?

Tuesday, 7th May, 2019

  • 07:31 AM - Yaarel mentioned Immortal Sun in post Large size characters
    @Immortal Sun The space that a creature takes up represents the bodyspace around the creature, in order to feel comfortable and uninhibited. A human takes up a 5-foot square. A human isnt actually 5 feet wide. It represents the bodyspace. It is possible to squeeze several humans into a 5-foot square. (Heh, flashbacks of highschool car rides.) A Large player character might occasionally have to squeeze, but most of the time, Large characters function normally. I am looking at my own apartment. It has a 12-foot ceiling. A Large character would fit fine here, even if needing to duck thru the doors. Plus magic is a possible solution in special circumstances. Regarding magic loot, if Large characters are a regular feature − which they are if giants and trolls and others are around − then Large loot will be available too. At the same time, I tend to be accommodating to players who want to augment magic items. Usually, this is for esthetics, such as transferring the magical properties of one ...

Monday, 22nd April, 2019

  • 02:17 AM - pemerton mentioned Immortal Sun in post To boxed text or not to boxed text
    If I was Immortal Sun, this would be my replyAnd if I was me (which I am) my response would be that Immortal Sun misdescribed and mischaracterised my post, and then seemed to get cut when I (reasonably politely) explained how and why. You're basically arguing that if I presented all my game from the DM's side in a flat monotone, no excitement, no emotional reaction, that my game would be just as good as if I was animated, and used some good presentation habits.I don't think so. In a post not far upthread I made the comparison to conversation. Most conversation invovles expressing responses. But most conversation is not performance or presentation in the relevant sense. A GM who in fact doesn't have reactions to things is a different kettle of fish - I haven't thought about that, but I think that could make GMing difficult as (I'm guessing) it would make it much harder to follow and contribute to the dynamics of play. There's a reason that live play's are popular and part of that is the DM.Yes, ...

Sunday, 21st April, 2019


Friday, 19th April, 2019

  • 08:36 PM - Satyrn mentioned Immortal Sun in post To boxed text or not to boxed text
    This was, coincidentally, exactly what I was pulling from. I ran an "outdoor" dungeon crawl for low-level characters, using tight woods and cliffs and valleys as the "walls", only for them to come across this one large open area where a town had been which only had, you guessed it, the haunted house left standing. It was quite fun, though the only actual dangerous element was, you guessed it, the mirror, which trapped viewers in a pocket dimension copy of the house, feeding on them until they died and the spirits were able to pass back and forth between "dimensions" but not leave the house. Honestly if you just ran up and smashed the mirror, you'd defeat the whole thing. Nobody did tho. Awesome. My game full of stuff referencing other stuff. This can be the bit that references your game. Not that anyone at my table will get a reference to Immortal Sun . . . but then I got blank stares when I referenced Bridge on the River Kwai, too. So, yeah.

Wednesday, 17th April, 2019

  • 07:39 PM - Satyrn mentioned Immortal Sun in post To boxed text or not to boxed text
    Just want to pop in with the fact that I found the prescripted narration of boxed text turned me off to using modules when I was a new DM. Reading text aloud and dictated narration was far more uncomfortable and off-putting to me than weaving the necessary details into my own narration. Yes, my experience may be an outlier, but there it is. As it was, it made me want to create my own adventures. So I guess there was an upside to it. :D This is pretty much my experience, too. I find boxed text too often assumes too much, which leaves me having to edit it on the fly, having to figure out what to cut and what needs to be reworded. Even in what is pretty decent boxed text, like @Immortal Sun posted earlier: "The room is poorly lit by dim moonlight entering through a half-covered window on the far side. A light breeze flows through the open window causing the shadows of the covered furniture to move ever so slightly. The only thing uncovered in the room is a large standing mirror which doesn't appear to reflect the room." Like, if it's not night, or I've determined the moon's not out, I've got to change the description based on the different lighting in play. Totally minor change, I know, but I've encountered too much boxed text that makes far more assumptions than this example does, that I'd prefer not to use it.

Tuesday, 9th April, 2019

  • 02:23 AM - Hawk Diesel mentioned Immortal Sun in post How do YOU handle a Fastball Special, and other team manuevers?
    Immortal Sun - My issue with your way of ruling it is not necessarily in the difficulty. As you mentioned, the DCs you set are reasonable. But you don't really go into the throw distance. Additionally, you don't really make mention if the thrower needs to use their action too. So there's some ambiguity regarding some aspects that would help determine if it's even worth trying the maneuver. And you indicate yourself that success is pretty much the same as running up and attempting an attack. If this would require action economy investment on the part of both the thrower and throwee, then all that for something the throwee could do themselves is not really worth it. So outside of some ambiguity with your propsed solution, my main issue is that you yourself talk about a "punishing" side of a check and that you don't even want it to happen. Now, sure, as a DM there are plenty of things I don't want in my games or don't want my players to do. But in the words of doctorbadwolf, I still try to allow th...

Wednesday, 20th February, 2019


Tuesday, 8th January, 2019

  • 03:48 PM - SkidAce mentioned Immortal Sun in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    So why are we using Urban Dictionary instead of Merriam Webster? To preempt the answer...because words and meanings change with the times. Which leads to my point: Grognard was a descriptor of a type of old grumbley gamer, but it wasn't always meant derogatorily. Naturally, when a term that people are used to starts becoming a curse word, some may feel slighted and push back against the change. Immortal Sun is "completely disinterested in the respect of 'grogs' ". (no disrespect to you, just an example). So obviously "grognard" has become/changed into a harsher term. Maybe it always was, and the gaming environment I was around adopted it as a "badge of honor". Hard to say. --- But Charlaquin , I gave an (anecdotal) example of grognard being used in a positive way.

No results to display...
Page 1 of 15 1234567891011 ... LastLast

Tuesday, 18th June, 2019

  • 04:13 PM - Joshua Randall quoted Immortal Sun in post Hidden
  • 02:30 PM - Eirikrautha quoted Immortal Sun in post Geekdom Takes a Bow
    Considering the other comments that user made, I suspect I know exactly what side of the argument they're on, and can probably guess their sentiments on actual​ blackface. Well, considering the other comments you have made in the past, I suspect I know exactly what side of the pedophilia argument you're on, and can probably guess your sentiment on actual child molestation. ...Or, neither of us has a helm of telepathy, meaning that your comment was a veiled insult in bad faith and has nothing to do with the topic of this article. Accusations of racism without any justification is simply an attempt to silence those you disagree with but don't have the intellectual firepower to actually debate. Especially when the original complaintant admits it's a pretty common phrase used to describe the show. So, provide your "proof" of my innermost thoughts and beliefs, or quit making unfounded accusations just because your don't like my opinion.
  • 06:47 AM - doctorbadwolf quoted Immortal Sun in post What Would You Want From A Game About Defenders of The Faithful?
    Some admittance that the faith and those above you in it are imperfect, and may be corrupt. That in defeating evil you may have to confront those who claim to be working in the name of good. A game that is conceptually nothing more than "faith good" and "not faith bad" disgusts me to the core. Yeah, thereís no need to put any kind of focus on political corruption in a organization of faith, here. A group can explore or ignore that as they please. What any game I make will have, regardless of what anyone else wants or thinks about it, is a complete lack of any canon instance of Paladins of the Church of Light (or whatever) refusing aid to the faithful of the pagan-animistic Vitari Dana, because of some perceived lesser status of their religion. If a faith doesnít worship The Dark, itís fine. No Inquisition, no persecution of minority faiths, etc. I donít make grimdark media, of any kind, ever. I think you'd want a range of faiths, or at least a range of organizations representing various ...

Sunday, 16th June, 2019

  • 10:50 AM - MarkB quoted Immortal Sun in post If you could put D&D into any other non middle ages genre, what would it be?
    No. That's precisely what it doesn't handle well. When you have one or two "shots" per turn at say 5th level that deal 1d6 or 1d8 you're not simulating guns. I don't know what you're simulating, but it isn't bullets. Even a "crit" with a gun is so minimal damage as to make a mockery out of the lethality of firearms. In which case it makes just as much of a mockery out of the lethality of swords, or axes, or bows, as any one of those will kill you in a single solid hit. Even in the real world far more people survive firearm wounds each year than are killed by them, and in heroic fiction such as action movies the protagonists will have huge volumes of lead fired in their direction through the course of the movie. Using the same rules for guns as for any other lethal weapon in D&D doesn't alter the game's realism one bit.
  • 09:24 AM - Ancalagon quoted Immortal Sun in post If you could put D&D into any other non middle ages genre, what would it be?
    No. That's precisely what it doesn't handle well. When you have one or two "shots" per turn at say 5th level that deal 1d6 or 1d8 you're not simulating guns. I don't know what you're simulating, but it isn't bullets. Even a "crit" with a gun is so minimal damage as to make a mockery out of the lethality of firearms. I'm not sure why you think a hit from a longsword swung in anger is less lethal than, oh a 9mm parabellum? That can easily hack off a limb or pierce an organ.
  • 07:16 AM - FaerieGodfather quoted Immortal Sun in post If you could put D&D into any other non middle ages genre, what would it be?
    No. That's precisely what it doesn't handle well. When you have one or two "shots" per turn at say 5th level that deal 1d6 or 1d8 you're not simulating guns. I don't know what you're simulating, but it isn't bullets. Even a "crit" with a gun is so minimal damage as to make a mockery out of the lethality of firearms. See, posts like this are why firearms rules are complete nonsense in most D&D-derived works. They're not magic death wands. If you get a bullet in the brain, heart, or lungs you are probably going to die in a matter of seconds. If you get a bullet in the intestines, without medical attention, you are probably going to die within a matter of days. Take a hit anywhere else... well... you're just not going to die at all. They're a lot like daggers, really. Main difference between the two is that a non-lethal firearm attack is somewhat more likely to cause permanent, debilitating inuries-- the kind of realistic injuries that the D&D rules deliberately do not model. There is no poin...
  • 02:40 AM - doctorbadwolf quoted Immortal Sun in post If you could put D&D into any other non middle ages genre, what would it be?
    No. That's precisely what it doesn't handle well. When you have one or two "shots" per turn at say 5th level that deal 1d6 or 1d8 you're not simulating guns. I don't know what you're simulating, but it isn't bullets. Even a "crit" with a gun is so minimal damage as to make a mockery out of the lethality of firearms. Good.
  • 12:44 AM - MarkB quoted Immortal Sun in post If you could put D&D into any other non middle ages genre, what would it be?
    Base D&D rules don't handle guns very well though. They don't handle guns very well if they're bolted on top of existing medieval weapons, and treated as something different and special. But if you just take the stats of standard slings and crossbows and longbows, and change the names to phasers / blasters / whatever, then D&D handles guns just fine.

Friday, 14th June, 2019

  • 01:03 PM - Morrus quoted Immortal Sun in post Why are we okay with violence in RPGs?
    In which case, feel free to never hit REPLY to anything I write, ever again, starting now. If I ever need lessons in how to be a pretentious jerk I'll be sure to keep you in mind. Really. Both of you. @Riley, ordering people not to reply to you is not how to handle a disagreement. Either politely disagree, or use the block function. @Immortal Sun, calling people names is DEFINITELY NOT how to handle a disagreement. I will also add -- if you report a post, and then immediately respond to it with namecalling or insults, we are *not* going to look favourably on it. Neither of you post in this thread again, please.
  • 09:46 AM - Bagpuss quoted Immortal Sun in post Why are we okay with violence in RPGs?
    If I ever need lessons in how to be a pretentious jerk I'll be sure to keep you in mind. I'm starting to be thankful that @Riley37 put me on their block list, but try not to rise to this troll. They are just trying to get you banned from the thread.
  • 07:32 AM - Hussar quoted Immortal Sun in post Chaotic Good Is The Most Popular Alignment!
    No, breaking the trust of others makes you untrustworthy. Because if my whim is to do what I agreed to, then I'm still following my whims, AND I'm being trustworthy. Because realistically being X doesn't mean you're X all the time. Trustworthy people can break promises and follow their whims. Whimsical people can uphold agreements and follow the law. Also, *cough* that last line really seemed to change in tone from "We're having a talk about fantastical alignment systems in a game where alignment is often presupposed to be a fundamental element of reality like time and space." to a rather accusatory commentary on real people. But, if you ALWAYS do what you agree to do, that makes you lawful. If your whims are to always be trustworthy, then, well, that's not chaotic anymore. That's lawful. While, sure, you can do one or the other from time to time, my point is, if you follow your whims and your personal freedom is paramount to you, is the highest priority to you, then you are inhere...
  • 06:53 AM - Lanefan quoted Immortal Sun in post Why are we okay with violence in RPGs?
    Omg I'm sorry but pulling the "I need you to cite your sources." card in an internet discussion forum is just hilarious to me. You can browse the various threads about awarding XP on this various forum to find that DMs are less likely to reward XP for non-combat situations and resolutions than for combat ones. Sources or not, though, Riley37 does - somewhat obliquely - raise an interesting point: reward mechanisms in RPGs have changed over the years, and it'd be interesting to know if there's ever been any competent research done on how playstyles adapt and morph as a result of these changes both within successive editions of a game and across the hobby as a whole. An easy example of what I'm talking about: early-days D&D was very risky for the PCs and gave x.p. for treasure recovered. This put a strong focus on looting every shred of valuable material from the dungeon ("Greyhawking" was, I think, the term for this), and so the foundational goals of play were to a) survive and b) get rich. ...
  • 03:54 AM - Riley37 quoted Immortal Sun in post Why are we okay with violence in RPGs?
    I've played in numerous games and I'll tell you one surprising commonality: killing monsters gets you the best XP. Not killing stuff gets you reduced or no XP. Does your "numerous" includes CPRGs? You apparently haven't played anything in Hero System (XP by story arc), nor anything using Chaosium's "Basic Role Playing" mechanics such as Call of Cthulhu (skill improvement by skill use), nor Traveller, nor Shadowrun, nor anything from White Wolf. Or maybe you've played numerous and diverse games, all at the same DM's table, all following that DM's preferences and assumptions, no matter what each game's book says. If you are neither willing to learn from games that aren't D&D, nor from the current edition of D&D, then maybe you're just not interested in learning? In which case, feel free to never hit REPLY to anything I write, ever again, starting now.
  • 03:45 AM - Elfcrusher quoted Immortal Sun in post Why are we okay with violence in RPGs?
    . Anyway, wanted to get back to this, but I don't have any real interest in further discussion with you. Iím not choosing sides, but that seems to be an invitation to let you have the last word, and Iím guessing thatís not gonna happen...

Thursday, 13th June, 2019

  • 03:30 PM - Yaarel quoted Immortal Sun in post 4e Clone − help create it!
    Frankly, as a 4E lover, I'm strongly interested in fewer ability scores, not more​. Ability Bonuses Your ability bonuses define the things that you tend to be good at. Your aptitudes. For example, a high Strength bonus makes you inherently good at various challenges that need you to be physically strong. Physical Ability Bonuses ē Strength represents your brute strength, toughness, and size. ē Dexterity represents your precise motion, skillful athleticism, and dodging. Mental Ability Bonuses ē Intelligence represents your five senses, analysis, and intuition. ē Charisma represents your social skills, empathy, and willpower.
  • 03:06 PM - Bedrockgames quoted Immortal Sun in post Why are we okay with violence in RPGs?
    I think this question deserves some refining. What kind of violence? Murder-hoboing? I'm not really okay with that because A: it tends to draw a crowd I don't like, and B: I find it boring. Collective violence? Like, waging wars, fighting over resources, that thing? Individualized-violence? Like one dude killing another dude for *whatever reasons*? Though I think these deserve different specific answers, the general answer is that I think a lot of people believe you can't accomplish anything without struggle, and the fact that we're simulating an often medieval era or apocalyptic era or other kind of dystopian era with RPGs, "struggle" most always translates into physical conflict. We must overcome certain obstacles and those obstacles are usually other living things. Also, because DMs don't reward non-combat solutions or situations. I think it is also just a natural thing that people like to see in their entertainment. Violence isn't unique to RPGs. It exists in movies, books, televisio...
  • 08:18 AM - Riley37 quoted Immortal Sun in post Why are we okay with violence in RPGs?
    I think this question deserves some refining. Yes. On the first page, I raised a distinction between colonialist and non-colonialist violence. AD&D has a colonialist endgame: at Name Level, a PC can build a keep and kill all monsters around it, with the result that peasants show up, build farms, and pay taxes to the PCs. Celebrim and I may disagree on whether that constitutes colonialism, and whether that's the default context for Keep on the Borderlands; well, we agree on many things and disagree on many things. There are D&D games with non-colonialist and possibly with anti-colonialist story arcs. There's also, as you say, significant differences between collective and individual scales of violence. "Braunstein" was a Napoleonic war game, which considered significant individuals as factors in the progress of battles: if the battle happens in a town, then what happens if someone kills the mayor of the town? Arneson's "Blackmoor Bunch" (eg Sir Jenkins and the Bishop of Blackmoor) shifted the game...

Wednesday, 12th June, 2019

  • 03:51 AM - Bedrockgames quoted Immortal Sun in post Players 'distressed' by gang-rape role-playing game
    So your choice, are you a liar or a liar? Or I am just not expressing myself well. Sometimes it isn't easy to post responses in these threads. Especially when it is an emotional and controversial subject.
  • 02:54 AM - Bedrockgames quoted Immortal Sun in post Players 'distressed' by gang-rape role-playing game
    There is, strangely, a rather wide chasm between "We should trust that they feel what they feel and we are not in a position to argue otherwise." and "They're a bunch of whiny babies." I am not saying people are whiny babies. And in this particular case I have only a vague description of cries being had by all. I donít know who is a survivor of what in the scenario. But the thing that makes me pause is there is an entire group of adults crying over content that arose in the game. If it were just the person at the table, it would make more sense to me. But I think there is s more nuanced spectrum between the two poles you present.
  • 02:49 AM - Bedrockgames quoted Immortal Sun in post Players 'distressed' by gang-rape role-playing game
    There is, strangely, a rather wide chasm between "We should trust that they feel what they feel and we are not in a position to argue otherwise." and "They're a bunch of whiny babies." I have no idea why there would be such a difference between these positions though. Also, your continued mischaracterization of the situation is annoying. In case my sarcastic tone was unclear. I was giving my reaction of an account of the situation that I had just been pointed to. And that fed into some points about a broader discussion over gaming community issues. All I was saying about it was that particular moment raised my suspicions and it just seemed an odd reaction to me. It doesnít mean I think the account is flat wrong. The account by the GM also has things in it that raise my suspicions. My view of this stuff is it can take time to weigh and consider conflicting accounts. I doubt there is any deliberate deception here but people do often focus on the things they want to see, read situations differen...


Page 1 of 15 1234567891011 ... LastLast

Immortal Sun's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites