View Profile: Eymerald - Morrus' Unofficial Tabletop RPG News
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About Eymerald

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About Eymerald
Introduction:
All things move toward their end.
About Me:
I enjoy most games, some I find tiresome because I'm like an old man now. I've legitimately been involved with D&D since 2e came out.
Location:
USA
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Sex:
Male
Age Group:
Over 40

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Last Post
In Defense of 4E - a New Campaign Perspective Tuesday, 29th January, 2019 02:33 AM

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Friday, 22nd February, 2019 08:46 PM
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Sunday, 20th January, 2019
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Monday, 3rd June, 2019


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Tuesday, 29th January, 2019

  • 09:53 PM - The Fighter-Cricket quoted Eymerald in post Outstanding later 4e products +
    4E was full of innovative and complex adventures. I maintain that it is the edition most likely to bring in non-d&ders I really, really would like to agree with you - but I think unfortunately 4E wasn't very good when it comes to adventures. At least in the first one or two years this wasn't the case. But the later adventures (like Madness or Reavers) were super solid. Also a lot of stuff from the later Dungeon Mag issues (from 2011 on) was terrific! Your second statement: true! Edit: Hm, well, on a second thought: The edition to bring in most non-D&D players is still 5E. Because of the Pen-and-Paper-internet renaissance. But yeah, 4E had some tricks up its sleeves to lure in people from a non D&D-background.
  • 03:02 AM - bert1000 quoted Eymerald in post Outstanding later 4e products +
    4E was full of innovative and complex adventures. I maintain that it is the edition most likely to bring in non-d&ders What were some of the 4e adventures that really got what 4e was good at? Many of the early adventures seemed to ignore every piece of advice in the DMG and DMG2 for some reason... EN World's Zeitgeist is an awesome example of playing to 4e's strengths. Adventure #2 is 100 pages and only includes ~10 mostly plot meaningful large set piece combat encounters around lots of investigation. Perfect for 4e. What are others?

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