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  • Fenris-77's Avatar
    Friday, 19th July, 2019, 09:23 PM
    What's even better is to avoid parties taking an immense amount of time to search every 10 foot section of room and corridor for secret doors and traps, or the host of other things that bog down a streamlined narrative when there are no consequences for wasting time. The whole point is that the party knows how the mechanic works and they actively try to avoid random encounters. It works well....
    28 replies | 664 view(s)
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    Friday, 19th July, 2019, 03:07 PM
    Yeah, I treat random encounters as resource drains and time sinks. I also don't give full XP for them. The general suckiness of them at that point is a very strong tool for keeping the PCs moving. I use a random encounter die pool (props to AngryGM for the idea) and I find it works pretty well to keep things trucking along. The dice in the pool are tied pretty directly to PC actions and choices,...
    28 replies | 664 view(s)
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  • Fenris-77's Avatar
    Thursday, 18th July, 2019, 11:28 PM
    From newer products I love the Corruption mechanic from Urban Shadows. Sort of like the darkness points mentioned above, characters take on corruption points for advantage in the moment but with the eventual result of turning into a monster when they accrue to many.
    49 replies | 1789 view(s)
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  • Fenris-77's Avatar
    Thursday, 18th July, 2019, 09:21 PM
    As a general rule of thumb I'd say that 6-7 foot long chunks of polished oak don't fit into my mental image of finesse weaponry, despite the sheer bulk of Robin Hood Movies I've seen. Lighter weapons, mainly piercing and some slashing - that's where I see that (if it needs to be a thing at all, which I am not convinced of).
    87 replies | 2865 view(s)
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  • Fenris-77's Avatar
    Thursday, 18th July, 2019, 08:43 PM
    I'd be ok working with redirecting every miss if the math is right. I don't actually think 50-50 is low for an ability that redirects every miss in HtH against a very hard to hit class either. The linking up with UD is cool, but redirecting half damage from one attack doesn't really seem like a 17th level capstone. Maybe we want to add a couple more options to the Dance rather than one single...
    39 replies | 989 view(s)
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  • Fenris-77's Avatar
    Thursday, 18th July, 2019, 05:51 PM
    The reaction redirect only lets you do it once because it's limited by the number of reactions. I'm not opposed to that. Or we can give a chance of redirecting every miss, not just one, but that would require a roll IMO. If we go with a reaction based thing, I prefer to not just carbon copy the Ranger ability. We've already established a "really hard to hit" vibe, why not just add to that and...
    39 replies | 989 view(s)
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  • Fenris-77's Avatar
    Thursday, 18th July, 2019, 03:11 PM
    The 15th level ranger ability Stand Against the Tide uses the reaction to force a miss to hit an opponent with no roll needed or save possible. That's probably a good baseline> If we want to play with every miss in a round we'll need some kind of check that has a reasonable chance of failure, regardless of which build is rolling. After some thought, I think agree that a skill check maybe isn't...
    39 replies | 989 view(s)
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  • Fenris-77's Avatar
    Thursday, 18th July, 2019, 01:14 AM
    Yeah, yeah, GIF it it laughing boy.:D You can either design around sacred cows or, gasp, change them. What you really shouldn't do is leave them and then design other rules that make them even sillier. The Rapier and finesse are example three on that list.
    87 replies | 2865 view(s)
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  • Fenris-77's Avatar
    Thursday, 18th July, 2019, 12:04 AM
    One roll against a bunch of passive defenses is way faster that a set DC against a bunch of rolled saves. It makes good sense,
    48 replies | 1777 view(s)
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  • Fenris-77's Avatar
    Wednesday, 17th July, 2019, 11:32 PM
    Sacred cows are what things should be designed around, they shouldn't be upstaged by the new kid on the block. The rapier at d8 makes a whole range of sacred cows completely useless. STR based combat in general other than 2H being prime amongst the casualties. Taking away DEX damage reduces things by more than a small amount IMO, but that's the reason you'd get less DEX-based melee characters...
    87 replies | 2865 view(s)
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    Wednesday, 17th July, 2019, 04:37 PM
    I think the trick is not add too much to the rules for actual interaction. At most I'd add rules for multiple successes necessary to, say, convince an important NPC of something. That isn't adding rules, just a way of keeping score. It would still be up to the PCs to figure out what that NPCs motivations and objections might be. That does a couple of things. One, it provides a concrete handhold...
    88 replies | 3543 view(s)
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  • Fenris-77's Avatar
    Tuesday, 16th July, 2019, 09:32 AM
    Most combats last 3-5 rounds, and nmost of them last no where near long enough to reduce a full casters entire spell selection. Nor with multiple casters are they all likely to cast every turn, some will be in melee, or whatever. It sounds weird but unless those NPCs are escaping and showing later that same day, you can probably just have them cast some shizz every turn off a group list and...
    21 replies | 762 view(s)
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  • Fenris-77's Avatar
    Tuesday, 16th July, 2019, 09:26 AM
    In a featless game grappling is probably more of a problem, not less, and while I realize that's not your specific point, it plays into the issue at hand. Grappling is possibly the goofiest thing in 5E, and I don't think DEX based characters should feel obligated to take Acrobatics just to prevent shenanigans. Your point about DEX saves in general is on point though. Mostly they prevent...
    87 replies | 2865 view(s)
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  • Fenris-77's Avatar
    Tuesday, 16th July, 2019, 09:17 AM
    I love you guys. The stats are important to me and I love them, but I have neither the time, nor inclination, nor, to be honest, skills, to run complex probability. I have great skills with massed d6 rolling and that's about it (quick, guess my other hobby...). So, from all of us following along at home, thanks for being mathematically inclined. Now back to our regular programming...
    232 replies | 10061 view(s)
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  • Fenris-77's Avatar
    Tuesday, 16th July, 2019, 09:13 AM
    You forgot the oily discharge. No one ever mentions that part. Keep in mind these are pedantic complaints, not actual problems. That said, I mentioned Rapiers earlier, and I'm really starting to think that's not a pedantic complaint for me.
    163 replies | 6934 view(s)
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  • Fenris-77's Avatar
    Monday, 15th July, 2019, 11:23 PM
    Oooorrr ... just make the rapier a d6. The mods are cool, but the book keeping can be intense. No harm in a little theory crafting though...
    87 replies | 2865 view(s)
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  • Fenris-77's Avatar
    Monday, 15th July, 2019, 01:31 PM
    What do the studs do?! You are a simple soul aren't you? The studs look COOL. And adding shiny metal accents to your black leather is what any righteous EMO elf ranger needs, right up there with eye shadow and a tortured back story. What do the studs do, honestly...:erm: I think my personal fav came form a non-WotC release. Someone wrote some rules for a sword cane (which is cool, who doesn't...
    163 replies | 6934 view(s)
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  • Fenris-77's Avatar
    Monday, 15th July, 2019, 04:13 AM
    What actually bothers me about them is how they all have the phrase of course you can use acrobatics to climb stuff engraved up the side.
    163 replies | 6934 view(s)
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  • Fenris-77's Avatar
    Monday, 15th July, 2019, 01:16 AM
    Rapiers. That is all.
    163 replies | 6934 view(s)
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  • Fenris-77's Avatar
    Monday, 15th July, 2019, 01:10 AM
    Is that +1 AC designed to be use with a particular loadout or is the idea for it to potentially stack with some of the other styles? If you wanted AC and damage it could also be elemental damage keyed of successful opponents hits, like an aura. That's a lot less sword mage-y though. +1 AC/+1 TH and changeable damage types doesn't seem over-powered. Is that going to be the full list of damage...
    106 replies | 2394 view(s)
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  • Fenris-77's Avatar
    Sunday, 14th July, 2019, 11:30 PM
    Should it be both better AC than a shield and shareable? That sounds a little strong to me. Cool idea though.
    106 replies | 2394 view(s)
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  • Fenris-77's Avatar
    Sunday, 14th July, 2019, 08:37 PM
    I went as high ac DC 25 for that idea precisely to include Expertise and reliable talent. The top end there is +17, which PCs would be close to as it's a capstone, so it goes off on an 8+. The problem is that it's probably too hard for non expertised I characters to ever get much use out of. One reason I like keying this whole thing at least partially off of CHA and performance - it forces...
    39 replies | 989 view(s)
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  • Fenris-77's Avatar
    Sunday, 14th July, 2019, 06:22 PM
    Hmm. What about allowing the EK to use 'melee spell attack' as melee weapon attack that can then be stacked and synergized with other fighter abilities? It could be restricted to certain levels of spell, which could scale, or not. Even the ability to synergize just melee cantrips is pretty awesome. I haven't really looked at the implications yet, it just occurred to me while I was reading...
    106 replies | 2394 view(s)
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  • Fenris-77's Avatar
    Sunday, 14th July, 2019, 04:55 PM
    I think calling the range 1-15 sounds about right, which make the levels to look at first 3/5/11 as mentioned above. The archetype plus those two big power jumps are where I'd start. Even if you just used 5 and 11 as the key benchmarks for balance in that range you'd probably be fine.
    16 replies | 579 view(s)
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  • Fenris-77's Avatar
    Sunday, 14th July, 2019, 04:37 PM
    Good, good. My faith in our collective intelligence is restored. My faith in my own reading comprehension on the other hand...
    14 replies | 468 view(s)
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  • Fenris-77's Avatar
    Sunday, 14th July, 2019, 04:14 PM
    How has no one mentioned mending yet? That needs to be on the list for sure.
    14 replies | 468 view(s)
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  • Fenris-77's Avatar
    Sunday, 14th July, 2019, 04:08 PM
    OK, let's sum up and see where we are here: Lvl 3 two minor abilities; +5 mv in shadows and proficiency in Performance; and Shadow Dance Shadow dance has the following rules: 1. may be invoked 2/SR and has a duration of 1 minute, the following rules also apply when in areas of dim light, shadow and darkness 2. The SD may use dodge as a bonus action 3. The SD gets advantage on Athletics and...
    39 replies | 989 view(s)
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  • Fenris-77's Avatar
    Sunday, 14th July, 2019, 03:31 PM
    I'm picturing a 5-10ft mjolnir type effect where the weapon, while not exactly animated, can do a couple of things and return to the owners hand. It's still just add 5ft of reach, but it sounds cool. Maybe cannot be disarmed as well but add an attunement thing like the Warlock. I like using the BA to activate the additional damage, it feels balanced.
    106 replies | 2394 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 09:57 PM
    I was initially thinking while Dancing. The same ability costs the monk a ki point per use, so I felt that it should be limited somehow. If the dance is 2/SR and a minute duration that covers all six encounters in a standard day. What's missing there is out of combat utility, although that could be where the other three abilties play in. Something to ponder. I have some more ideas, but no time....
    39 replies | 989 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 09:52 PM
    Yikes, not a fully kitted out PC version, no, that's a mental. Way too much work. That's just where I'd start looking for inspiration. Well, that and Captain Hook from the original Peter Pan.
    14 replies | 409 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 09:50 PM
    Yes. Exactly what I said. :blush:
    224 replies | 5920 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 09:48 PM
    Mmmm. Fargoal on the Vic-20. That should be a criteria for our new club.:cool:
    8 replies | 310 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 06:39 PM
    I'm not sure I can answer this question seriously at this point... Parrot Uppercut! See? Seriously though, the Swashbuckler is probably where I'd start.
    14 replies | 409 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 06:36 PM
    Alter Self for the water breathing feature for sure. Also possibly Create Bellbottoms for the more sartorially inclined. Maybe Summon Chief, Biker and Construction Worker as well..
    14 replies | 468 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 06:32 PM
    It's not a bad fix, but it's not quite what I was looking for. I was thinking more thief taker, which is more in line with the overall ranger ethos IMO. I'm currently using Gloomstalker with the Urban Bounty Hunter background, and it's ok, but I still have to massage the outdoorsy stuff form the core class. I was curious to see what, if anything, people had done to port the Ranger mechanics over...
    352 replies | 12628 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 04:46 PM
    I think i'd just call it a manifest nature spirit and treat it like a familiar, summon it, dismiss it, etc. I don't have a lot of stakes in the Ranger game though, so I'm fine with the easy answer. I'd also be fine with it being a fighter subclass with no magic too (heresy, I know). Generally, I'd be against the animal companion being mandatory as I personally don't like the idea and I wouldn't...
    352 replies | 12628 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 04:36 PM
    It's probably King's Quest III and Space Quest for me. I was all about Sierra games. That said, my fondest nostagia for this sort of thing is definitely reserved for Sword of Fargoal. I need to heal, I'm going to park my dude right here and come back in an hour... :heh: Good times.
    8 replies | 310 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 04:20 PM
    I'm currently rereading Richard Kadrey's Sandman Slim series, which I often do when there's one book in a series that's new and it's been a while since I've read the series. Great urban fantasy. Other than that my reading has actually been a steady diet of non-D&D RPGs. I'm in design mode, so I'm on the hunt for nifty mechanics to liberate and adapt. Call it a summer project. So far in the...
    12 replies | 529 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 02:52 PM
    As a GM, I don't see any problem with using D&D as a gateway drug to help churn player base and curate a good group. I legitimately enjoy both running and playing D&D, but even then, with a new group you often have to roll through some poor fits before you get a solid group together.
    19 replies | 708 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 01:32 PM
    The shadow scrying fits the bill as the non-combat ability. A version of that could slide in at 13th, with the teleport/flicker movement thing at 9th, and then a capstone at 19. Another way we could fold defense into the 3rd level package is to allow dodge as a bonus action (which I cribbed form the monk, obviously). We've been talking about defense and that's pretty strong. If we keep that in...
    39 replies | 989 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 05:53 AM
    Are you questioning my solipsism? The unmitigated gall.;)
    106 replies | 2394 view(s)
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    Friday, 12th July, 2019, 05:51 AM
    My thought was to take that model and build it up a little to counter the whole, you know, you aren't also a full caster thing. I just thought the model made great sense and had some cool flavor and still had room for pretty much everything we wanted. We want to dance, they made a dance, it all made sense at the time.;) It's not your standard archetype anyway.
    39 replies | 989 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 05:47 AM
    Just to be clear, in one post I advocated for a d4 elemental damage 1/turn. In an entirely separate post I advocated for +INT as a replacement for the perhaps over-powered +LVL option as a bonus for fighter cantrips. At no point did I advocate for 1d4+INT 1/turn. Which I don't hate, but I agree is a little strong compared to dueling. What I actually liked more was a floating 1d4 to either hit...
    106 replies | 2394 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 05:35 AM
    Life is probably more effective, but Grave is probably more fun. In your shoes I might opt for fun. I really don't love playing straight healers though, so I might be biased.
    16 replies | 724 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 05:16 AM
    Shall we quibble about rankings or just admit that they do make the list, even if it's not in the three spot? If you read anti-vaxxer as "highly dangerous and(because?) immensely stupid human" it really does cover a lot of ground.
    46 replies | 2493 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 05:02 AM
    I would also prefer to decouple race from stat bonuses and thus from class considerations. I'd be happier with a slightly more 13th age approach and given every race a floating +2 and abilities, and each class a fixed +2. Or whatever your feels are for the actual +. If each race had a balanced set of neat abilities but not stat bonuses you could branch out a lot more concept-wise without...
    51 replies | 1275 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 04:43 AM
    We're making the same sciencey noise about everything in Star Wars and Star Trek, so there's that The answer to all the questions in the OP is twofold, the first answer is Arthur C Clarke, and second is do what tho wilt is the extent of the law. That said, unless you want to change the fundamental drive of humans (humanoids?) to figure stuff out, there would be the equivalent of science in...
    69 replies | 2274 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 04:30 AM
    That's a great post. Normally i wouldn't quote and post just to say that, but in this case I think it's warranted.
    765 replies | 21610 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 04:11 AM
    Thanks! I made that up on the fly just now and was particularly pleased with it.
    224 replies | 5920 view(s)
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    Friday, 12th July, 2019, 03:58 AM
    You get how groundbreaking Convenant was when it came out right? Grimdark is a very new thing in the context of fantasy as a widely written and read subgenre. And it's still mostly not as dark as actual myth and folklore. So sure, before the 90's you have Convenant, and Moorcock in spots, and Gene Wolf's Black company, and a handful of others, but for many years they were voices in the...
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 03:48 AM
    I'm 100% ok with +INT and there are lots of precedents.
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    Friday, 12th July, 2019, 03:46 AM
    That sounds fine to me, I just didn't find nearly as much guidance as I thought I would when I went back to the PHB to verify. Honestly, as reasonable as that sounds I think it's more in the way of a house rule (not that that's bad somehow). In non-combat movement stealth limits you to slow, not normal, and base speed is 'normal' as far as I'm willing to extend that interpretation. I can't find...
    39 replies | 989 view(s)
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    Friday, 12th July, 2019, 03:32 AM
    Heroes from actual myth and folklore are a very different species than heroes from fantasy fiction. OG grimdark and then some.
    224 replies | 5920 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 03:27 AM
    Food for thought. The Bladesong model has a raft of smaller bonuses packed into it at 2nd, and then 3 big abilities at 6/10/14 and it works on a 2/rest model with a 1m duration. I think that is a strong way to model what we're doing, we just need to figure out how to package it. What that doesn't get the archetype is always on mods, so it's give and take. 2/rest is almost every encounter though,...
    39 replies | 989 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 03:15 AM
    With Shadow Double I was thinking more Mirror Image, not a clone. Although now that you say that...:heh: Dasuul - Flicker of Shadow seems strong for 3rd level, although I like it a lot. It seems more like the equivalent of the shadow teleport type thing, which is more usually a 6th level ability. I also might be more tempted to have the SD exude an aura of shadow over stealing light, but...
    39 replies | 989 view(s)
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  • Fenris-77's Avatar
    Friday, 12th July, 2019, 02:41 AM
    The underlying assumption is that a fighter class that ends up being a 1/3 caster should have the best cantrip in the game. You see the problem there right? It's not about the comparison to longsword, it's about the comparison to cantrips cast by full casting classes. Like I said, it seems like a bit much.
    106 replies | 2394 view(s)
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    Friday, 12th July, 2019, 02:31 AM
    So it's +20 damage at 20th level? Every time? Sounds a might strong, even at per day (which I'm assuming applies to the cantrips as well). If the cantrips are at will and you want to add level to damage IDK know what to say.
    106 replies | 2394 view(s)
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    Friday, 12th July, 2019, 02:19 AM
    I agree about the heroic and gritty thing. That said, one of the current trends in fantasy is, for lack of less goofy name, grimdark and focuses on grey. Grey characters, grey choices, grey settings, etc - it's all very morally ambiguous. It's also generally set next to, and differentiated from, more traditional 'heroic' high fantasy. So I have some sympathy for those two descriptors as separate,...
    224 replies | 5920 view(s)
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    Friday, 12th July, 2019, 01:31 AM
    To start, might we call the whole package Shadow Dance, and then think about names for the various abilities based on steps or moves in that dance? Not important mechanically of course, but it might sound cool. The standard is here's the proficiency, full stop. That's probably enough. When you're talking about Jump, are you envisioning some sort of limited teleport, or just a straight jump...
    39 replies | 989 view(s)
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    Friday, 12th July, 2019, 01:14 AM
    Not exactly. You can be stealthy when moving at slow speed, but that's outside of combat. That's where the Ranger ability to stealth at normal pace comes in. There's no rules for stealth when the game changes to combat intervals, oddly. Hiding yes, stealth no. So what we're talking about is the same as the Ranger ability with shadow as the favored terrain (essentially). There aren't any...
    39 replies | 989 view(s)
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    Friday, 12th July, 2019, 01:04 AM
    If you cap the d4 a 1/turn you probably don't need to gate it.
    106 replies | 2394 view(s)
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    Friday, 12th July, 2019, 12:57 AM
    I like stealth at full speed when in dim light or shadow a lot.
    39 replies | 989 view(s)
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    Friday, 12th July, 2019, 12:53 AM
    Most parties end up using horses, mules, or pack or draft animals of some kind all the time and most characters don't take the skill. Medicine is in the same boat IMO, although it gets taken more often that AH.
    224 replies | 5920 view(s)
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    Friday, 12th July, 2019, 12:37 AM
    The first thing I'd add to an "adventure core" skills list is animal handling.
    224 replies | 5920 view(s)
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    Friday, 12th July, 2019, 12:26 AM
    I think the answer is a lot less than with the use of invocations, at least as far as adding some choice goes. If what we want is the standard power at 3rd, power at 9th approach, etc then it's easier to envision because it's only four abilities. If you gate abilities behind x/day or x/rest and provide some choice inside that ability you still get options and flavor without leaning on a...
    39 replies | 989 view(s)
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    Thursday, 11th July, 2019, 09:34 PM
    I'd be tempted to pick a couple of core ideas and then spin the abities around that. For example, lets call one shadow meld. You could give some of those athletic bonuses in dim light, you could reskin or add some defensive stuff wrapped around the idea of momentary insubstiality, and also tie in some shadow manifestation that could look like shadow blade or whatever. It's cool and its themed. ...
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    Thursday, 11th July, 2019, 07:31 PM
    I'd recommend lock picks over the full thieve's tools if that's your thing and weight is an issue. Rope is good, but you'll need silk over hemp and only when you think you'll need it. Other than that it depends on your skills and background. If you have some forgery skill to go along with the above skill set then some props for that would be excellent. In a more general way I can find a hundred...
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    Thursday, 11th July, 2019, 02:45 PM
    Because it isn't a house rule, it's that actual literal RAW.
    104 replies | 2953 view(s)
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    Thursday, 11th July, 2019, 02:35 PM
    I feel like the underlying issue that's causing a lot of static here is that some people want to see their character's skills and whatnot improve, just not at the cost of their ability to optimize their core class stats and feat tree. As mentioned there are a number of ways already in the rules to improve skill levels and generally broaden a characters base. Are those additional skills going to...
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    Wednesday, 10th July, 2019, 09:46 PM
    Not all of the archetypes have a fighting style per se though, even if we exclude Champion and Battlemaster (which I see on a reread that you did exclude, mea culpa). The right background, skills, and style choices the fighter has right now can do a good job setting up a mounted warrior, or samurai, without the need for additional mechanics. That said, adding options to the pot is always fun, so...
    106 replies | 2394 view(s)
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    Wednesday, 10th July, 2019, 05:28 PM
    D&D does some stuff that I like really well, and that (plus a healthy dose of nostalgia) is why I play D&D - swords and sorcery and high heroism are my jam. There are lots of other things that I also really like, and like to RP about/in that D&D doesn't do - existential horror, cinematic action of various sorts, etc etc etc. So for those things I play those games. I also play those games to...
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    Wednesday, 10th July, 2019, 04:02 PM
    I'd be happier about picking saves if the saves were all created equal, but the really aren't. Maybe give each class one of the strong three and let them pick from the weaker three. Or even chose one from each list. Garthanos - if you gave each of those tiers +1 (for a range from +1 to +3) I don't think you'd be breaking anything. I don't think it's as interesting as adding specific skills, but...
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    Wednesday, 10th July, 2019, 03:39 PM
    Bears? Yup, sure, but the first guy who wild shapes into an ochre jelly and then asks me about grappling will get the rough side of my tongue.:eek:
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    Wednesday, 10th July, 2019, 03:36 PM
    If you pair a feat with every ASI I don't think you'll run into balance issues between characters and they certainly will feel more heroic. You will have to adjust challenge rating for monsters, but that's probably a price you're more than willing to pay. In you shoes I might also look at taking some of the miscellaneous class abilities and re-branding them as feats to add to the mix. Stuff like...
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    Wednesday, 10th July, 2019, 03:32 PM
    Lots of the people who earn blackbelts in Karate also can't really even do Karate, so there's that.:heh: I think there's some solid opinion here showing that people would like the option to add new skills as characters level, rather than having to spend portions of ASI advancement to up the connected stat. Really it's just a matter of deciding how one wants to accomplish that in a given...
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    Wednesday, 10th July, 2019, 02:59 PM
    FrogReaver - I can't think of a good reason why an adventurer should get a general bonus to every skill based on level. If you want general competency you can spread your ASIs out over the stats and you're good. Broad competence or specialization, your choice, plus a range of medium options in the middle, and it's already baked into the rules. Don't take this the wrong way, but is what you're...
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    Wednesday, 10th July, 2019, 02:37 PM
    So you're advocating for an ASI and a feat at each current ASI step? That's a huge power boost for characters, way way more than just giving out some additional skills. That doesn't make it a bad idea, but it's really high impact, especially when you're talking about the core feats that govern combat and spell casting (GWM, SS, EA, WC, etc) If you want general competency there are easier ways...
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    Wednesday, 10th July, 2019, 02:30 PM
    Maybe first you get the +2, second you are proficient, and third you are proficient and get the +2. Three buys to take a character from not proficient to 'expert' (or whatever we want to call it) seems fine and it wouldn't happen before 12th level. I'd be ok just giving out proficiency at ASI steps, but this approach works well too and changes less about the current system. I'd also be ok...
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  • Fenris-77's Avatar
    Wednesday, 10th July, 2019, 02:02 PM
    But you can take nothing but feats instead of ASIs. It's not like you're forced to take the stat increases, and you get some stat increase from a lot of feats anyway. I don't really see your problem, nor am sure how this dovetails into the conversations about adding additional skills alongside the ASI/feat. Maybe you could give an example of what you mean...
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    Wednesday, 10th July, 2019, 01:51 PM
    My initial thought would be no, you don't. I don't see any earthly reason it would be unbalancing to give the classes additional skills as they progress, and in some ways it actually makes great sense because stuff that's not tied to a good stat only really feels like a 'proficient' skill when your level based bonus is higher. I'm also not upset with the idea of allowing a character some mini...
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    Wednesday, 10th July, 2019, 01:41 PM
    Not all of the archetypes feel like they are tied to a fighting style though, nor do I think they need to be. I don't think that Champion or Battlemaster needs to be tied to a style choice at 1st level. Battlemaster especially I like with a range of weapon options available. I think it would be more interesting to do the deconstruct you're avoiding and try rebuilding the class based more on...
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  • Fenris-77's Avatar
    Wednesday, 10th July, 2019, 01:25 PM
    It does bother me that adding skills is no longer a part of character advancement outside of taking a feat. One of the things I enjoyed about 3.5 was adding skills to my character. I'm also not a big fan of mechanical reasons for chosing backgrounds, for example to make sure you get stealth or perception. Why not just add a new skill alongside the standard four ASIs? Every class gets those so...
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  • Fenris-77's Avatar
    Tuesday, 9th July, 2019, 10:21 PM
    Ok, cool. Lets call it some but not all of my problems then. That leaves us broadly on the same page and no one is upset. I can live with that.:cool:
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    Tuesday, 9th July, 2019, 10:16 PM
    Tony Vargas - yeah, that's about the size of the problem. I think the basic building blocks are there to do something richer and more interesting, but keeping it relatively light and non-invasive has proven really challenging so far.
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    Tuesday, 9th July, 2019, 08:35 PM
    iserith - if you think the social interaction rules in the DMG are fine and sufficient we'll just have to agree to disagree. You're going to put it down to issues of spotlight management and DM control, which, I'll admit, I find just a wee bit insulting given that you have no idea who I am or how I run my table, but again, fine, that's something else I will put down to differences in style and...
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  • Fenris-77's Avatar
    Tuesday, 9th July, 2019, 03:57 PM
    I am currently reading through a very long list of other systems looking for inspiration, but I'll add that to the list, as pathfinder wasn't something I was going to look at. A lot of my current inspiration comes from BitD and PbtA, with some other bits and bobs from all over. I am aiming for 'not overly engineered' and I have found that the trick isn't coming up with rules, but in making those...
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  • Fenris-77's Avatar
    Tuesday, 9th July, 2019, 03:39 PM
    No, no they don't.:p The problem is that 'ok for D&D standards' is still pretty abysmal generally. What we have is a group of unevenly turn out ideas that are kinda sorta loosely connected because they are about the same thing (social interaction). What we don't have is any kind of actual system with rules that are designed to work together, and that's what I'd like, so I'm going to bang it out...
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    Tuesday, 9th July, 2019, 06:07 AM
    No, we don't exactly agree, although I do agree with most of your post. My issue, at least with your characterization of my post: An intrigue campaign doesn't have to cut away two pillars and that wasn't my plan, and the third pillar is wobbly already. The under developed nature of social interaction is really the bigger picture problem here, and the rules in the DMG to flesh it out ... aren't...
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  • Fenris-77's Avatar
    Tuesday, 9th July, 2019, 05:39 AM
    I wasn't pointing fingers. To answer your question, I generally have players declare their action, not their skill use, and then I decide roll/not then DC/ability/skill, generally as per the rules. I'm going to try and limit this conversation to one thread or the other. As I explained in some detail in the other thread, my issues surface in 3rd pillar heavy intrigue campaigns where skills,...
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  • Fenris-77's Avatar
    Tuesday, 9th July, 2019, 05:30 AM
    Your missing my particular context. In an intrigue campaign, you're putting additional emphasis on skills, and you are going to tend to have parties with more homogeneous skills sets as a whole (deception, investigation, stealth etc). That one character isn't niche anymore, and his massive skill check takes away any real interest other party members are going to have in using that skill. It also...
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Friday, 12th July, 2019

  • 09:13 PM - Blue mentioned Fenris-77 in post Old Timey CRPGs ... FOR THE WIN!
    I remember all of those. Wizardry where the copy protection was you needed to be able to type in the nonsense words of the spell. Not something that would stop people with the internet. Bards Tale I-III have been rereleased on Steam as backer rewards with the Bard's Tale IV kickstarter that fulfilled a year or two ago. I loved the Bard's Tale series on my C=64, was really ready for some old school action. But BT4 disappointed. Same when I did the Shroud of the Avatar, new Lord British kickstarter a few years back. Just did not do it for me at all. Fenris-77 mentioned Sword of Fargoal, I used to play that on my Vic-20. So much. Anyone remember Alternate Reality, another from that era? I remember being astounded by the music on the C-64 version, the SID chip was great. A friend had it on Atari as well.

Tuesday, 9th July, 2019

  • 04:44 PM - 5ekyu mentioned Fenris-77 in post A Reliable Talent for Expert Stealth
    Fenris-77 "Combat is different precisely because everyone does get a turn and the system supports the participation of the whole party. Even if you didn't land the mortal blow, you got your licks in. Social interaction doesn't currently work like that, but I think it should. Part of what I'm working on is ways to do that, both in smaller scale encounters and especially is larger scale social encounters (the Dukes ball etc), and also to spread some of the love outside the bounds of skills controlled by CHA." While the social systems dont force round by round operation character by character, they * do* work to involve everyone or at least most. But, first, the social challenge/pillar needs the GM to provide a more than big simple challenge. Not unlike a simple wolf-at-door combat might not require any significant contribution except for the slugger, a social encounter thst only needs a good Charisma check is just as likely to have some "sit this out." But if you look at the social challenge a...

Thursday, 23rd May, 2019

  • 07:24 PM - Esker mentioned Fenris-77 in post How many classes in multiclass is to much?
    I don't think we're that far apart, Fenris-77. My point was simply that final build and progression need to be considered together, since the best progression toward the best final build may be worse than the best progression toward a second best final build. So since you don't necessarily want to settle on the end result first and then optimize a progression within that end result, I wouldn't say that the question about high level abilities is necessarily the first question.

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Friday, 12th July, 2019

  • 07:02 PM - Flamestrike quoted Fenris-77 in post Cool Special Attacks for a "Pirate"
    I'm not sure I can answer this question seriously at this point... Parrot Uppercut! See? Seriously though, the Swashbuckler is probably where I'd start. You stat out NPCs as PCs? I've literally never bothered. I just grab a NPC, and tweak as desired (slapping spell-casting on them from a different class, changing out spell lists, gear load out and maybe porting over a Parry or Leadership ability or similar). Unless you're talking about the NPC Swashbuckler.
  • 06:57 PM - doctorbadwolf quoted Fenris-77 in post Different Paths: Shadow Dancer Rogue
    The shadow scrying fits the bill as the non-combat ability. A version of that could slide in at 13th, with the teleport/flicker movement thing at 9th, and then a capstone at 19. Another way we could fold defense into the 3rd level package is to allow dodge as a bonus action (which I cribbed form the monk, obviously). We've been talking about defense and that's pretty strong. If we keep that in competition with the cunning action actions we run less of a risk of over-powering the build too. It also stacks with Uncanny Dodge which is cool. Defense without modding AC makes it feel different than a lot of other builds. Very cool. I think youíre spot on. So, 3rd Level is a small movement increase in dim light or darkness, and 2/SR Shadow Dance, which comes with a flat movement increase, jump using Dex score, and what else? edit, oh right, Dodge as a Bonus Action: While in Shadow Dance, or even when not?
  • 06:52 PM - doctorbadwolf quoted Fenris-77 in post What is the Ranger to you?
    It's not a bad fix, but it's not quite what I was looking for. I was thinking more thief taker, which is more in line with the overall ranger ethos IMO. I'm currently using Gloomstalker with the Urban Bounty Hunter background, and it's ok, but I still have to massage the outdoorsy stuff form the core class. I was curious to see what, if anything, people had done to port the Ranger mechanics over to an urban environment. Maybe a floating preferred enemy that changes as he takes on new rid the streets efforts, IDK. It took me a while to realize that what I actually wanted was Batman, but that's about the size of it.;) Okay, so the travel stuff is gonna be weird, but maybe they could apply to civilized regions and the roads between them? Not being able to get lost isnít a big deal and works fine in a city too. The combat stuff all works great. Favored enemy could just be members of organized crime operations, perhaps? So, youíve got advantage on Int and Wis checks to study or recall stuff abou...
  • 05:39 PM - doctorbadwolf quoted Fenris-77 in post What is the Ranger to you?
    Does the revised beast master ranger do too much damage at lower levels? It feels like it does, but I haven't gotten to see it in action yet. Compared to, say, a Hunter with horde breaker, they're both getting two attacks bit horde breaker has limitations on when they can use it. Or does it self balance because people baby their pets? it does a little more damage, but they both have restrictions on use. PCs have more ways to get to enemies than a wolf does, for one thing. But it evens out after a while so Iím not worried about a small advantage in levels 1-3. But people are still fairly careful, and tend to not send the pet solo against multiple enemies and the like. This has been my preferred solution from the beginning. And I don't know how people can insist that it can't be a magical creature when the Beast Master's connection with their pet is explicitly described as "magically bonding," anyway ... Yeah I donít see any problem with modeling it after Find Steed tbh. What I'd really...
  • 08:23 AM - Sadras quoted Fenris-77 in post RPG Attack Site Closes As Author Outs Himself
    So that's why I started this blog: tired of stupid :):):):) getting undeserved praise and people not even daring to say something slightly negative about the stuff they still like despite the bad parts. I think he would have received greater support if he had rather aimed his hate towards Disney shills. ...(snip)... immensely stupid human" it really does cover a lot of ground. agreed, immensely stupid human covers a lot of ground.
  • 06:10 AM - doctorbadwolf quoted Fenris-77 in post Different Paths: Shadow Dancer Rogue
    My thought was to take that model and build it up a little to counter the whole, you know, you aren't also a full caster thing. I just thought the model made great sense and had some cool flavor and still had room for pretty much everything we wanted. We want to dance, they made a dance, it all made sense at the time.;) It's not your standard archetype anyway. I agree completely! Flicker of Shadow is almost entirely noncombat. It lets you slide through keyholes*, and dart unseen from one place of concealment to the next. That's its purpose. Its combat use is severely constrained by the fact that it ends on the same turn you use it, and it costs your bonus action, so you can't do any Cunning Action tricks. The only way I can think of to use it in combat is if you start your turn already hidden; then you could Flicker to let you close to melee range before revealing yourself. Handy, I guess, but you could do just as well with a crossbow, and then you'd have your bonus action to hide again. *L...
  • 05:48 AM - FrogReaver quoted Fenris-77 in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    Just to be clear, in one post I advocated for a d4 elemental damage 1/turn. In an entirely separate post I advocated for +INT as a replacement for the perhaps over-powered +LVL option as a bonus for fighter cantrips. At no point did I advocate for 1d4+INT 1/turn. Which I don't hate, but I agree is a little strong compared to dueling. What I actually liked more was a floating 1d4 to either hit or damage 1/turn because it seemed different enough from dueling to matter. the world doesn't revolve around you ;) you're not the only one in this thread with ideas ;)
  • 05:41 AM - doctorbadwolf quoted Fenris-77 in post Different Paths: Shadow Dancer Rogue
    Food for thought. The Bladesong model has a raft of smaller bonuses packed into it at 2nd, and then 3 big abilities at 6/10/14 and it works on a 2/rest model with a 1m duration. I think that is a strong way to model what we're doing, we just need to figure out how to package it. What that doesn't get the archetype is always on mods, so it's give and take. 2/rest is almost every encounter though, so assuming a standard work day maybe it's fine. A thing to recall there is that wizard traditions tend to be a bit smaller than rogue archetypes in spite of coming in sooner. Either way, though, I think we are on a good track with Shadow Dance. If it canít fit a small passive bonus, itís not the end of the world, but Bladesinger does get light armor and some weapon proficiencies. I love this idea, since I also prefer rogues to monks but like the shadow theme. Here's how I might go at it: Flicker of Shadow. At 3rd level, as a bonus action when in dim light or darkness, you can turn yourself and any o...
  • 05:31 AM - FrogReaver quoted Fenris-77 in post Variable stat caps. Anyone ever used?
    I would also prefer to decouple race from stat bonuses and thus from class considerations. I'd be happier with a slightly more 13th age approach and given every race a floating +2 and abilities, and each class a fixed +2. Or whatever your feels are for the actual +. If each race had a balanced set of neat abilities but not stat bonuses you could branch out a lot more concept-wise without handicapping your character before you even take pencil to paper. That's generally my preference as well. I don't like optimization trap options. Although if every race got the same stats then abilities become the next determining factor for optimization. Though at least in current 5e there is a little more parity between racial abilities other than stats when it comes to picking a class. Consider this setup: Stat cap = 15+1d8 or 20 whichever is lower Racial bonus increases the stat cap by +2 but never higher than 20 Result: different races are more likely to have a higher stat cap but not guaranteed to do...
  • 05:26 AM - doctorbadwolf quoted Fenris-77 in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    In another thread, we were talking about wanting to move the fighter subclass to first level. I think this would be a simple way of doing it. +1d4 elemental damage to your attacks isn't that much more than duelist's +2 damage, but maybe you could gate it behind knowing the Arcana skill. I like this. If you cap the d4 a 1/turn you probably don't need to gate it. Yep! What about: You gain two evocation cantrips and 1 first level evocation spell that you can cast once per day. When you cast either cantrip or this spell you can add your fighter level to the damage dealt. (I think this also has the potential to fix the eldritch knight war magic ability) Too much. Thatís a full feat. Wesley is an example of how heroic fiction often features super versatile characters Yep heís a rogue. The versatile non magical skill class. The farm boy luke skywalker was loaded with special talents even stepping off the farm his targeting ability was supernatural beyond anything duplicable by trained so...
  • 04:04 AM - Garthanos quoted Fenris-77 in post Why don't everything scale by proficiency bonus?
    Even the Sword of Truth isn't really Grimdark, it's more Fifty Shades of Tolkein. Well you pegged that one.
  • 03:51 AM - Esker quoted Fenris-77 in post Different Paths: Shadow Dancer Rogue
    With Shadow Double I was thinking more Mirror Image, not a clone. Although now that you say that...:heh: Oh, it was doctorbadwolf who suggested the clone thing. I misread.
  • 03:47 AM - Garthanos quoted Fenris-77 in post Why don't everything scale by proficiency bonus?
    Heroes from actual myth and folklore are a very different species than heroes from fantasy fiction. OG grimdark and then some. The Wheel of Time series compared to The Chronicles of Thomas Covenant... To the Sword of Truth series. There is a lot of variation in fantasy fiction.
  • 03:41 AM - Xeviat quoted Fenris-77 in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    The underlying assumption is that a fighter class that ends up being a 1/3 caster should have the best cantrip in the game. You see the problem there right? It's not about the comparison to longsword, it's about the comparison to cantrips cast by full casting classes. Like I said, it seems like a bit much. They already have the best cantrip in the game: their attack action. The Eldritch Knight can cantrip and make a weapon attack, though, so +Fighter level to cantrip damage would be way too much. 4d12 (poison spray) + 2d6+5 is 26+12, or 38 without great weapon fighter. 4 Greatsword attacks is 53.33 with great weapon fighter. So you could afford like +half fighter level to cantrip damage, or +Int to cantrip damage and something else, not +fighter level. Also, this is level 20; remember, the fighter doesn't get 4th attack till 20th, so your be way ahead for a while before that.
  • 03:31 AM - Xeviat quoted Fenris-77 in post Different Paths: Shadow Dancer Rogue
    Not exactly. You can be stealthy when moving at slow speed, but that's outside of combat. That's where the Ranger ability to stealth at normal pace comes in. There's no rules for stealth when the game changes to combat intervals, oddly. Hiding yes, stealth no. So what we're talking about is the same as the Ranger ability with shadow as the favored terrain (essentially). There aren't any penalties, you can either stealth or not. Now that I read that again I find it odd. Higher DC for increased pace seems like a natural idea. Typical people need to spend an action to stealth, so they only get their movement. This, half speed since they can't dash. At least that's how I interpret it.
  • 02:37 AM - FrogReaver quoted Fenris-77 in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    So it's +20 damage at 20th level? Every time? Sounds a might strong, even at per day (which I'm assuming applies to the cantrips as well). If the cantrips are at will and you want to add level to damage IDK know what to say. firebolt vs longsword 4d10+20 vs 4d8+28 (assuming dueling style) Makes them comparable to a fighter with extra attack (assuming no magic weapons)
  • 01:11 AM - doctorbadwolf quoted Fenris-77 in post Different Paths: Shadow Dancer Rogue
    I think the answer is a lot less than with the use of invocations, at least as far as adding some choice goes. If what we want is the standard power at 3rd, power at 9th approach, etc then it's easier to envision because it's only four abilities. If you gate abilities behind x/day or x/rest and provide some choice inside that ability you still get options and flavor without leaning on a spell-like mechanic. Multiple options for one ability or invocations probably gets us to about the same place though, so maybe we should hash out some specifics on abilities and then figure out how to implement them? Standard Archetypes generally get two light or one heavy ability at 3rd, and then one heavy at 9/13/17. Is that the rough template we want to start with? I'd go with the multiple light abilities at 3rd so we can splat the theme a little wider. Generally there's a movement or maneuver ability and then something with sneak attack. We might reasonably up the power level a titch if the abilities only w...
  • 01:04 AM - Xeviat quoted Fenris-77 in post Different Paths: Shadow Dancer Rogue
    I like stealth at full speed when in dim light or shadow a lot. Thinking back, does stealth get a penalty with speed actually? Cunning Action still allows the rogue to use their action for a dash.
  • 12:38 AM - FrogReaver quoted Fenris-77 in post Why don't everything scale by proficiency bonus?
    The first thing I'd add to an "adventure core" skills list is animal handling. Curious on why?

Thursday, 11th July, 2019

  • 10:48 PM - doctorbadwolf quoted Fenris-77 in post Different Paths: Shadow Dancer Rogue
    I'm leery of actual spellcasting for the concept, at most I'd give it spell-like abilities. Definitely gain/increase darkvision (like the shadow sorcerer). True! The rogue already has a spellcaster, might as well get a little weirder with this one. I'd be tempted to pick a couple of core ideas and then spin the abities around that. For example, lets call one shadow meld. You could give some of those athletic bonuses in dim light, you could reskin or add some defensive stuff wrapped around the idea of momentary insubstiality, and also tie in some shadow manifestation that could look like shadow blade or whatever. It's cool and its themed. I love this. Maybe a flat AC calculation similar to Mage Armor (effectively a +1 AC compared to studded leather), some kind of bonus with athletics and acrobatics that gets much better in dim light or darkness, and extended darkvision. I think comparing it to the Swashbuckler you can just fit a "Sneak Attack if you or target are in dim light or darkness" i...


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