View Profile: Matthia05718273 - Morrus' Unofficial Tabletop RPG News
  • Matthia05718273's Avatar
    Yesterday, 08:42 PM
    Getting firearms to work mechanically isn't very hard. You could honestly treat them a lot like how crossbows are currently used in 5e. A goblin getting hit by a bullet and surviving can be treated much like how you would treat him getting hit by a crossbow bolt. You have to remember that firearms were not at all advanced for a very long time, even in a Wild West setting Native Americans were...
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  • Matthia05718273's Avatar
    Yesterday, 08:29 PM
    I didn't know that, good for WotC! Based on those products you've listed, you're likely right that they want to move on to something else. I'd say the likeliest box set they are thinking of is for Eberron. We already know that a book is on they way, so it makes a lot of sense to release a box set for people to quickly start a game there. Plus it aligns pretty well with the questions in the...
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  • Matthia05718273's Avatar
    Yesterday, 05:34 PM
    It would be interesting, if probably unlikely, if the boxed set was for playing in Ravnica (or the MtG universe in general). Put together a slim version of the Guildmaster's Guide, some character sheets, a bigger and new adventure in the setting plus the monster statblocks within it. Of course the map for Ravnica or whatever region they want to use. I was a little disapointed there hasn't been...
    73 replies | 2567 view(s)
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  • Matthia05718273's Avatar
    Sunday, 16th June, 2019, 02:17 AM
    Sorry I didn't phrase my post very well. What I meant is that even if this boxed set was a campaign setting, I'm not sure how much more incremental value it would add compared to the products currently released. So let's say you're correct and it's a FR campaign box. The lore would have to be spread out over the entire world, otherwise it's just rehashing the stuff already released in the...
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  • Matthia05718273's Avatar
    Friday, 14th June, 2019, 10:17 PM
    Eh I'm not sure if that's the case. Both the current Starter's Box and the upcoming Essentials box are for FR. Obviously WotC could make another FR box (FR has such a long published history that WotC could launch content for it until the end of time), but it wouldn't add too much incremental value over what already exists for 5e. I think Lowkey13 is more on the mark about what they're working...
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  • Matthia05718273's Avatar
    Friday, 14th June, 2019, 04:34 PM
    The thread did start as a home-game idea, it has kind of morphed into a "how would WotC remake DoD," which I'm totally ok with. I had no idea DoD was set in FR, that's interesting. It's a little unfortunate too, because Lost City and Desert Nomad are set in Mystara. Has anyone played modules from Dungeon/Dragon magazine that were set in a desert? That was the format WotC took for Ghosts of...
    23 replies | 686 view(s)
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  • Matthia05718273's Avatar
    Thursday, 13th June, 2019, 11:18 PM
    These are pretty great suggestions! It looks like one could pretty easily put together a desert campaign if they string these together. Maybe start with the Lost City (B4), then the Desert of Desolation modules, then cap it off with the Desert Nomad series. I'd set it in Mystara as it looks the B4 and Desert Nomads are there, while DoD is setting agnostic. I'd have to redesign X10 a lot...
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  • Matthia05718273's Avatar
    Thursday, 13th June, 2019, 09:30 PM
    Hi, I was just wondering what the best D&D adventures/modules are that are set in a desert, or at least in a city/oasis near a desert. Looking for things other than Desert of Desolation, or in Dark Sun. I'm wondering what adventures could be added as supplementary material for DoD, much like the supplementary adventures in Ghosts of Saltmarsh 5e (the ones added that weren't originally the...
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  • Matthia05718273's Avatar
    Tuesday, 11th June, 2019, 05:18 PM
    "Whose Dread?" "Dread's dead baby, Dread's dead." Desert of Desolation wins, I guess the people saying it was the likeliest next remake for 5e (in the vein of TotYP and Ghosts of Saltmarsh) weren't joking.
    210 replies | 7979 view(s)
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  • Matthia05718273's Avatar
    Monday, 10th June, 2019, 08:51 PM
    Desert of Desolation - 18 Isle of Dread - 8 - 2 = 6 Castle Amber - 2 + 1 = 3
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  • Matthia05718273's Avatar
    Thursday, 6th June, 2019, 06:37 PM
    So the reason Crisis on Infinite Earths was done was largely to "reboot" DC's comic line to a fewer amount of worlds so comic-book readers would be less confused. This was because there were a bunch of different Earth's with the same heroes, so people often got confused between them. This doesn't really apply to the D&D universe that much, because every world is pretty distinct from each...
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  • Matthia05718273's Avatar
    Thursday, 6th June, 2019, 06:15 PM
    Lost City 11 - 2 = 9 Desert of Desolation 25 Isle of Dread 21 Chateau d'Amberville 15 + 1 = 16
    210 replies | 7979 view(s)
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  • Matthia05718273's Avatar
    Tuesday, 4th June, 2019, 10:20 PM
    Inevitability is a fleeting feeling. Lost City - 25 Desert of Desolation = 25 Isle of Dread - 23 - 2 = 21 Castle Amber - 24 + 1 = 25
    210 replies | 7979 view(s)
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  • Matthia05718273's Avatar
    Monday, 3rd June, 2019, 06:15 PM
    I specifically didn't include Saltmarsh (or some other great modules) because they've been adapted for 5e. This is really an exercise to see which older module is the most popular, as WotC have started a pattern of updating old ones into bigger books (Curse of Strahd, Tales from the Yawning Portal, and Ghosts of Saltmarsh). The Lost City - 23 Desert of Desolation = 32 Isle of Dread - 22 -...
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  • Matthia05718273's Avatar
    Saturday, 1st June, 2019, 01:26 AM
    To be fair it sounds like Ghosts of Saltmarsh is essentially an adventure path.
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  • Matthia05718273's Avatar
    Friday, 31st May, 2019, 06:09 PM
    IMO the world exists for the PCs, to the extent that it's needed for them to roleplay and experience adventures. At the same time, that doesn't mean you should be making a world solely revolving around the player's existence like a bad video game. They can both be true at the same time. I just watched an episode of Overlord recently that shows this rather well. The knight and his sidekick...
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  • Matthia05718273's Avatar
    Friday, 31st May, 2019, 04:20 AM
    I might as well add that people can vote once a day. That should speed up the contest. Keep on the Borderlands 10 - 2 = 8 The Lost City - 22 Desert of Desolation - 24 Test of the Warlords - 20 Isle of Dread - 23 Castle Amber - 22 + 1 = 23 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 17
    210 replies | 7979 view(s)
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  • Matthia05718273's Avatar
    Thursday, 30th May, 2019, 05:21 AM
    Keep on the Borderlands 17 Dragons of Despair 13 The Lost City - 21 Desert of Desolation - 20 Test of the Warlords - 20 Isle of Dread - 21 Castle Amber - 22 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 17
    210 replies | 7979 view(s)
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  • Matthia05718273's Avatar
    Thursday, 30th May, 2019, 12:51 AM
    Hi all! I was inspired by the post on "best cover art," and was also curious what older modules people were most fond of. So I compiled a list of modules pulled from different sites ranking their favorite modules, and want you to decide which one is the best. I've left off some modules (Ravenloft, Temple of Elemental Evil, Against the Giants, Underdark modules) because they've been remade in...
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  • Matthia05718273's Avatar
    Wednesday, 29th May, 2019, 11:48 PM
    I'm not entirely sure about this so correct me if I'm wrong, but is Perkin's being unable to make two APs single-handedly a year really a problem anymore? I mean they got Adam Lee as narrative designer, and Mike Mearls. And even the game designers like Crawford and Kate Welch seem pretty intimate with the story (Welch has said she actually does art orders too). You do make a good point though,...
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  • Matthia05718273's Avatar
    Wednesday, 29th May, 2019, 11:16 PM
    I think what I'm trying to say is that although Wizard's has released books with common threads back-to-back, they haven't actually written anything that's actually that similar back-to-back. Dragon Heist and Ravnica are not the same book, and Storm King's doesn't equal the Yawning Portal, doesn't equal Tomb of Annihilation. That said, I don't think Dark Sun and DoD are equivalent either,...
    126 replies | 12184 view(s)
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  • Matthia05718273's Avatar
    Wednesday, 29th May, 2019, 08:55 PM
    I'm not sure that's a great comparison. I'm pretty sure Tales of the Yawning Portal function mostly as a "greatest hits" on D&D modules, and that both Storm King's Thunder and Tomb of Annihilation are Perkins and others thinking, "What if we did these classic modules again... but long and with all this extra stuff???" I'm pretty sure I read somewhere that in WotC was exploring releasing...
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  • Matthia05718273's Avatar
    Tuesday, 21st May, 2019, 08:16 PM
    Daniel Horne -- 13 Keith Parkinson -- 15 Jeff Easley -- 18 Larry Elmore -- 3 Clyde Caldwell -- 18 David Trampier -- 16
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About Matthia05718273

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Tuesday, 18th June, 2019


Monday, 17th June, 2019

  • 09:48 PM - Morrus quoted Matthia05718273 in post Acquisitions, Inc.: First Impressions
    Parody is the highest form of flattery, some say. Do they?
  • 06:08 PM - Parmandur quoted Matthia05718273 in post New survey from WotC about boxed sets
    It would be interesting, if probably unlikely, if the boxed set was for playing in Ravnica (or the MtG universe in general). Put together a slim version of the Guildmaster's Guide, some character sheets, a bigger and new adventure in the setting plus the monster statblocks within it. Of course the map for Ravnica or whatever region they want to use. I was a little disapointed there hasn't been an official Ravnica adventure yet so this could scratch that itch. It would probably depend upon the sales of the Guildmaster's Guide (if they're good this might happen, if they're not great then it won't). I haven't heard much bout it's sales so I'm not confident they're great. Nate Stewart said on Spoilers & Swag that sales for Ravnica were excellent, and would be effecting their long term business strategy. A Ravnica box set seems possible, though they already have sold most of the contents under discussion in this survey for Ravnica last year (the "Maps & Miscellany" package, the dice set, and "Kren...

Sunday, 16th June, 2019

  • 05:48 AM - Mercurius quoted Matthia05718273 in post New survey from WotC about boxed sets
    Sorry I didn't phrase my post very well. What I meant is that even if this boxed set was a campaign setting, I'm not sure how much more incremental value it would add compared to the products currently released. So let's say you're correct and it's a FR campaign box. The lore would have to be spread out over the entire world, otherwise it's just rehashing the stuff already released in the Sword Coast Adventurer's Guide. And if it's the entire world, they need to spread it thin to cover everything in Toril. Plus some of this info is already covered in Out of the Abyss and Tomb of Annihilation that cover areas beyond the Sword Coast. Now they could still do a campaign box, there's enough remaining content (and they can repackage already released content), I just don't think it's very smart on their part to do this. More likely IMO, they're going to keep releasing new Adventure books with each one covering a different area of the world of Toril (like Al-Qadim or Kara-Tur). If it's a new starter box, t...
  • 03:12 AM - Parmandur quoted Matthia05718273 in post New survey from WotC about boxed sets
    Sorry I didn't phrase my post very well. What I meant is that even if this boxed set was a campaign setting, I'm not sure how much more incremental value it would add compared to the products currently released. So let's say you're correct and it's a FR campaign box. The lore would have to be spread out over the entire world, otherwise it's just rehashing the stuff already released in the Sword Coast Adventurer's Guide. And if it's the entire world, they need to spread it thin to cover everything in Toril. Plus some of this info is already covered in Out of the Abyss and Tomb of Annihilation that cover areas beyond the Sword Coast. Now they could still do a campaign box, there's enough remaining content (and they can repackage already released content), I just don't think it's very smart on their part to do this. More likely IMO, they're going to keep releasing new Adventure books with each one covering a different area of the world of Toril (like Al-Qadim or Kara-Tur). If it's a new starter ...
  • 02:27 AM - gyor quoted Matthia05718273 in post New survey from WotC about boxed sets
    Sorry I didn't phrase my post very well. What I meant is that even if this boxed set was a campaign setting, I'm not sure how much more incremental value it would add compared to the products currently released. So let's say you're correct and it's a FR campaign box. The lore would have to be spread out over the entire world, otherwise it's just rehashing the stuff already released in the Sword Coast Adventurer's Guide. And if it's the entire world, they need to spread it thin to cover everything in Toril. Plus some of this info is already covered in Out of the Abyss and Tomb of Annihilation that cover areas beyond the Sword Coast. Now they could still do a campaign box, there's enough remaining content (and they can repackage already released content), I just don't think it's very smart on their part to do this. More likely IMO, they're going to keep releasing new Adventure books with each one covering a different area of the world of Toril (like Al-Qadim or Kara-Tur). If it's a new starter ...

Saturday, 15th June, 2019

  • 03:04 AM - gyor quoted Matthia05718273 in post New survey from WotC about boxed sets
    Eh I'm not sure if that's the case. Both the current Starter's Box and the upcoming Essentials box are for FR. Obviously WotC could make another FR box (FR has such a long published history that WotC could launch content for it until the end of time), but it wouldn't add too much incremental value over what already exists for 5e. I think Lowkey13 is more on the mark about what they're working on. Greyhawk for a boxed set makes complete sense to me for a starter's set, and would be picked up by people who already own the current starter's set but also want Greyhawk 5e content. I wasn't taking about another starter set, but a full on campaign box set, which is a very different beast from a starter set. Might not have an adventure for example, it'd have updated lore, a big map of Faerun (maybe Toril as a whole), info on various regions, the target audience would be not be newbies (although perhaps it would be presented in a newbie friendly fashion), but rather major fans of FR. Also rem...

Friday, 14th June, 2019

  • 04:50 PM - lowkey13 quoted Matthia05718273 in post Best D&D adventures/modules in a desert?
    The thread did start as a home-game idea, it has kind of morphed into a "how would WotC remake DoD," which I'm totally ok with. I had no idea DoD was set in FR, that's interesting. It's a little unfortunate too, because Lost City and Desert Nomad are set in Mystara. Has anyone played modules from Dungeon/Dragon magazine that were set in a desert? That was the format WotC took for Ghosts of Saltmarsh, and I think it worked well. That's because it's not. When most people discuss "DoD,"* they are talking about the classic I3, I4, I5. Pharoah (later I3) was first created by Hickman in the 70s, and then expanded to the I3-I5. It is setting-agnostic, although, if it had to have a setting, it would be Greyhawk, because all modules from that era were either explicitly Greyhawk (like Saltmarsh, Tsojcanth) or had to be considered a part of the setting. After the ouster of Gygax, TSR first published FR in 1987- AFTER the publication of the individual I3-I5 modules (five years after). At the same time, t...
  • 04:15 AM - gyor quoted Matthia05718273 in post Best D&D adventures/modules in a desert?
    These are pretty great suggestions! It looks like one could pretty easily put together a desert campaign if they string these together. Maybe start with the Lost City (B4), then the Desert of Desolation modules, then cap it off with the Desert Nomad series. I'd set it in Mystara as it looks the B4 and Desert Nomads are there, while DoD is setting agnostic. I'd have to redesign X10 a lot though, it looks more heavy on the "mass combat" system. DoD is not setting agnostic, the modules that inspired it are, but DoD is based in the forgotten realms, DoD is Forgotten Realms canon, and in fact DoD largely caused the reshaping of the Eastern Part of the Realms. Old Empires Source book was written because of DoD and between the two books there were massive implications for the Eastern half of Faerun. Mulhorand, Unther, ect... Were massively altered because of DoD from Ed Greenwood's vague idea of these places and fleshed out. There are references to Mulhorand, Imaskar, Durpar, and more. I...

Thursday, 13th June, 2019

  • 09:55 PM - Parmandur quoted Matthia05718273 in post Best D&D adventures/modules in a desert?
    Hi, I was just wondering what the best D&D adventures/modules are that are set in a desert, or at least in a city/oasis near a desert. Looking for things other than Desert of Desolation, or in Dark Sun. I'm wondering what adventures could be added as supplementary material for DoD, much like the supplementary adventures in Ghosts of Saltmarsh 5e (the ones added that weren't originally the Saltmarsh modules). X4, X5 and X10, collectievely the "Desert Nomad" series, off the top of my head. Anything Al'Quadim. Check out the following site: https://www.adventurelookup.com/adventures/

Monday, 10th June, 2019

  • 01:13 PM - CapnZapp quoted Matthia05718273 in post Baldur's Gate III Announced; Powered by D&D 5E
    This article tells way more info on the game: https://www.rockpapershotgun.com/2019/06/06/baldurs-gate-3-announced-from-the-creators-of-divinity-original-sin/ What is "D&D’s new ‘Devil Deals’"? (Unless that was just the reporter's personal wish list...)
  • 11:14 AM - Staffan quoted Matthia05718273 in post Baldur's Gate III Announced; Powered by D&D 5E
    This article tells way more info on the game: https://www.rockpapershotgun.com/2019/06/06/baldurs-gate-3-announced-from-the-creators-of-divinity-original-sin/ Spoiler for interesting plot details; The game is set right after Descent into Avernus, meaning that it is possible in that book to stop the city from being absorbed into hell (not too surprising). It also means the game is pretty much set right at the end of that book, so you could very easily pivot right from the Descent into protecting the city from Mind Flayers in a D&D campaign, which is pretty dope. My impression from Descent into Avernus is that the plot goes like this: * You're in Baldur's Gate and get wind of a plot to draw the city into Hell. * You try to stop it. * There's a gate somewhere, and the ritual has to be stopped from the other side. * OK, you succeeded. But now you're in Hell, and have to figure out a way home. Or not. And you're likely level 5 or so, so plane shift is out of the question.

Thursday, 6th June, 2019

  • 07:47 PM - Parmandur quoted Matthia05718273 in post Baldur's Gate III Announced; Powered by D&D 5E
    This article tells way more info on the game: https://www.rockpapershotgun.com/2019/06/06/baldurs-gate-3-announced-from-the-creators-of-divinity-original-sin/ Spoiler for interesting plot details; The game is set right after Descent into Avernus, meaning that it is possible in that book to stop the city from being absorbed into hell (not too surprising). It also means the game is pretty much set right at the end of that book, so you could very easily pivot right from the Descent into protecting the city from Mind Flayers in a D&D campaign, which is pretty dope. Obviously this ties into Descent to Avernus, but I wonder if this gives us a clue as to the villain of next year's big storyline adventure...
  • 06:53 PM - MarkB quoted Matthia05718273 in post Baldur's Gate III Announced; Powered by D&D 5E
    This article tells way more info on the game: https://www.rockpapershotgun.com/2019/06/06/baldurs-gate-3-announced-from-the-creators-of-divinity-original-sin/ Spoiler for interesting plot details; The game is set right after Descent into Avernus, meaning that it is possible in that book to stop the city from being absorbed into hell (not too surprising). It also means the game is pretty much set right at the end of that book, so you could very easily pivot right from the Descent into protecting the city from Mind Flayers in a D&D campaign, which is pretty dope. I suspect that it will more likely be a case of reversing the event in question rather than preventing it. But we will see. This seems like a winning tactic for WotC - I haven't played through many of the 5e adventures, but this actually has me stoked to play the Descent campaign as a prelude to playing BGIII.

Monday, 3rd June, 2019

  • 03:12 AM - gyor quoted Matthia05718273 in post If WotC is outsourcing official 5E material to 3PP, What is WotC working on?
    I think what I'm trying to say is that although Wizard's has released books with common threads back-to-back, they haven't actually written anything that's actually that similar back-to-back. Dragon Heist and Ravnica are not the same book, and Storm King's doesn't equal the Yawning Portal, doesn't equal Tomb of Annihilation. That said, I don't think Dark Sun and DoD are equivalent either, especially as I believe Dark Sun will probably get a Wayfinder's Guide style release for testing anyway. Just curious, has anyone at WotC actually said they're planning on more module remakes soon? TftYP came out in 2017, Ghosts of Saltmarsh is coming out in 2019. I'm not expecting another "true remake" until 2021 at that pace. More likely, based upon the Stewart quote, I'm guessing the next AP in 2020 is something in either Calimshan, Zakhara, or Kara-tur. And just so people can make their guesses more clear; 2015: 2 APs (PotA, OotA), 1 setting book (SCAG). 2016: 2 APs (CoS, SKT), 1 crunch book (...

Friday, 31st May, 2019

  • 04:47 AM - Panda-s1 quoted Matthia05718273 in post Another Look at the D&D Essentials Kit
    I've been going to a drop-in drop-out D&D meetup for about 3 months now, specifically designed for beginners. Not once has anyone run Phandelver. If you can't find a DM who isn't creative enough to run something other than the adventure in the starter's box, that sounds more like your problem than Phandelver's. It's designed for new people, it's in the starter's box, and it's good so of course it's going to popular. oh, right, I missed the part on the notification that says the DM I'm going to randomly be paired with is running Phandelver, my bad. Now if the DM is facing a group of people who have either played or seen people play Phandelver, he should probably buck up and run something else. But if he's introducing people to the game, it's a pretty good game to start with. y'know I usually try and give people the benefit of the doubt and not assume they're trolling, but considering how many times I've said the adventure is good for beginners I think we're done here.

Thursday, 30th May, 2019

  • 05:07 PM - Prakriti quoted Matthia05718273 in post Another Look at the D&D Essentials Kit
    If you can't find a DM who isn't creative enough to run something other than the adventure in the starter's box, that sounds more like your problem than Phandelver's. It's designed for new people, it's in the starter's box, and it's good so of course it's going to popular. You seem to think that Panda-s1 is bashing Lost Mine of Phandelver. He's not. He's simply welcoming the release of a new Start Set, because it means that new players will have more options for getting into the game.
  • 08:12 AM - Panda-s1 quoted Matthia05718273 in post Another Look at the D&D Essentials Kit
    This is such a weird complaint. If you think it's being overused, then ask your DM to run something else. Or if you're the DM, run something else. Phandelver is probably the best adventure for new players to enter D&D, it's explicitly designed for it. If a group of players hasn't played before, who cares if they use it? Your problem seems to be that either you can't run it because others have played it, or that when you go to other games they happen to be running it. For the former, every single AP in 5th edition starts at level 1 (except Dungeon of the Mad Mage), and most of them are not challenging for the first two levels. For the latter, well you need to play with people other than beginners. very few people have the luxury to just ask the DM to run something else. you also seem to be missing the part where thanks to the D&D boom and modern media (y'know livestreaming and podcasts) people will know about what happens in the adventure before ever setting out to play D&D for the first ti...
  • 03:47 AM - Tony Vargas quoted Matthia05718273 in post Last Man Standing: Best D&D Modules
    Test of the WarlordsHa! That 'Test' is a trick question! There are no Warlords!
  • 03:04 AM - gyor quoted Matthia05718273 in post If WotC is outsourcing official 5E material to 3PP, What is WotC working on?
    I think what I'm trying to say is that although Wizard's has released books with common threads back-to-back, they haven't actually written anything that's actually that similar back-to-back. Dragon Heist and Ravnica are not the same book, and Storm King's doesn't equal the Yawning Portal, doesn't equal Tomb of Annihilation. That said, I don't think Dark Sun and DoD are equivalent either, especially as I believe Dark Sun will probably get a Wayfinder's Guide style release for testing anyway. Just curious, has anyone at WotC actually said they're planning on more module remakes soon? TftYP came out in 2017, Ghosts of Saltmarsh is coming out in 2019. I'm not expecting another "true remake" until 2021 at that pace. More likely, based upon the Stewart quote, I'm guessing the next AP in 2020 is something in either Calimshan, Zakhara, or Kara-tur. And just so people can make their guesses more clear; 2015: 2 APs (PotA, OotA), 1 setting book (SCAG). 2016: 2 APs (CoS, SKT), 1 crunch book (...


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