View Profile: Matthia05718273 - Morrus' Unofficial Tabletop RPG News
  • Matthia05718273's Avatar
    Yesterday, 09:02 PM
    You both credited Dragonlance for having few races like Kender, and detracted for having too many like gnomes?
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  • Matthia05718273's Avatar
    Yesterday, 06:33 PM
    I largely agree with this take, especially when compared to halflings (or hobbits). Halflings are usually considered to be living in the countryside, happy and content, and not too interested in adventure (you know, hobbits). The adventurer hobbit is the odd-one-out who is tired of that and goes out on an adventure to see the world; he's the exception, not the rule. The gnome is similar in...
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  • Matthia05718273's Avatar
    Yesterday, 06:12 PM
    So right now I'm working on a one-shot set in Greyhawk future, where the city has become similar to 1920s New York. The setting has a huge opportunity for redesigning monsters in a way that match their character while making them seem fresh. For example, the main villain of this one-shot is a Gnoll Pack Lord. However, he's a gangster (and casino owner), so he and his cronies are all armed with...
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  • Matthia05718273's Avatar
    Monday, 15th July, 2019, 05:28 PM
    So just a reminder, when one well-optimized party is fighting only one opponent, the CR should actually be higher than they're level. So for you're Death Tyrant, with a CR of 14, a party of 5 characters with all of their abilities and HP can probably take him at level 9.
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  • Matthia05718273's Avatar
    Friday, 28th June, 2019, 06:45 PM
    I'm going to say Age of Worms, simply for it's size.
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  • Matthia05718273's Avatar
    Wednesday, 26th June, 2019, 07:06 PM
    Guys the OP has requested you stop arguing about something unrelated to his original intent. Can one of you just start your own thread and continue this there (since it will clearly never end)?
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  • Matthia05718273's Avatar
    Tuesday, 25th June, 2019, 10:23 PM
    I guess someone would counter by saying that a character would wear armor to close the difference. Meaning the rules solution to this problem is simply, make armor more cumbersome than it is (you can't close the distance as fast), or make it not as useful (the AC increase is not as good, especially compared to making yourself more dexterous). I gotta say this thread is a little exhausting to...
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  • Matthia05718273's Avatar
    Monday, 24th June, 2019, 05:29 PM
    I'll just add that Edge of the Empire has a lot of firearms (or lazers or whatever), and essentially uses HP under a different name (wounds). I think anyone making the argument that D&D is incompatible with firearms for HP reasons is frankly ridiculous (they already exist and mostly work). You could probably make a good argument for saying firearms don't work in D&D because of reasons...
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  • Matthia05718273's Avatar
    Sunday, 23rd June, 2019, 06:41 AM
    So... I guess here are a ideas of mine; - Renaissance era, with things like pirates, and some gunpowder. Flying ships as blimps and stuff. - Victorian merging things like "jack the ripper" style murders in the cities, tensions between colonial powers and local communities. Maybe mix some Cthulhu, vampires both fit well in that aesthetic. - WWI style, with lots of steampunk mixed in. Imagine...
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  • Matthia05718273's Avatar
    Sunday, 23rd June, 2019, 06:00 AM
    If you are working from scratch, it's usually going to take a lot of time, possibly more time than you're willing to commit with you're time constraints. I suggest to start using a pre-made adventure. That really cuts down on the amount of time you need to prepare, with the bulk of the work preparing the necessary statblocks so you aren't page-flipping through the Monster Manual.
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  • Matthia05718273's Avatar
    Thursday, 20th June, 2019, 10:12 PM
    This isn't quite the answer to your question, but I did use several AL adventures from Waterdeep to integrate all 4 villains in Dragon Heist into one campaign. That way I was able to have the party raid each villains lair in one bigger adventure string.
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  • Matthia05718273's Avatar
    Thursday, 20th June, 2019, 10:09 PM
    Yeah I'll eat a shoe if that ever gets an official book. It was the official setting for 4e, but it's really just a hodgepoge of different settings merged together to create a semi-official sandbox for people.
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  • Matthia05718273's Avatar
    Thursday, 20th June, 2019, 10:05 PM
    I really don't understand how this thread devolved into "How do bullets D&D?" There are literally Drow gunslingers in Dragon Heist, this already exists.
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  • Matthia05718273's Avatar
    Thursday, 20th June, 2019, 07:20 PM
    Whatever the Paramount film is about (and I doubt it would be Dragonlance) there will certainly be WotC products tying into whatever it is. They'd be foolish not to (and have done so with Baldur's Gate 3 and the Descent), and it's common practice now for things like comic books to find any excuse to tie-in to a releasing movie.
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  • Matthia05718273's Avatar
    Thursday, 20th June, 2019, 02:37 AM
    This is true. And that's kind of the problem with Planescape: either you make it so big one big can barely scrape the surface, or you need to limit it to Sigil and the Outlands. If they do the later, I'd like to see it integrated into an Adventure Book rather than trying to justify a new campaign book for it.
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  • Matthia05718273's Avatar
    Wednesday, 19th June, 2019, 11:31 PM
    So Forgotten Realms doesn't need a book because FR is the default setting for D&D 5e. Eberron is getting a full book this year, and already has a PDF. Ravenloft also doesn't need a PDF because Curse of Strahd largely gives it enough content for people to play there. So in the top five, that leaves Planescape and Dark Sun. Planescape is great, but it's also freakin huge if you consider the...
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  • Matthia05718273's Avatar
    Tuesday, 18th June, 2019, 10:30 PM
    I'll just say that tieflings and dragonborn were both in 4e. For the former they just said they were fiend-worshippers who got mutated (which doesn't make any sense if you know about Dark Sun). They can be cut. The dragonborn however were just reskinned Dray, so for them they should just undo that, and make Dray a Dragonborn subrace specific to Dark Sun (Dray originally looked much thinner...
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  • Matthia05718273's Avatar
    Monday, 17th June, 2019, 08:42 PM
    Getting firearms to work mechanically isn't very hard. You could honestly treat them a lot like how crossbows are currently used in 5e. A goblin getting hit by a bullet and surviving can be treated much like how you would treat him getting hit by a crossbow bolt. You have to remember that firearms were not at all advanced for a very long time, even in a Wild West setting Native Americans were...
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  • Matthia05718273's Avatar
    Monday, 17th June, 2019, 08:29 PM
    I didn't know that, good for WotC! Based on those products you've listed, you're likely right that they want to move on to something else. I'd say the likeliest box set they are thinking of is for Eberron. We already know that a book is on they way, so it makes a lot of sense to release a box set for people to quickly start a game there. Plus it aligns pretty well with the questions in the...
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  • Matthia05718273's Avatar
    Monday, 17th June, 2019, 05:34 PM
    It would be interesting, if probably unlikely, if the boxed set was for playing in Ravnica (or the MtG universe in general). Put together a slim version of the Guildmaster's Guide, some character sheets, a bigger and new adventure in the setting plus the monster statblocks within it. Of course the map for Ravnica or whatever region they want to use. I was a little disapointed there hasn't been...
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Wednesday, 17th July, 2019

  • 08:29 AM - Paul Farquhar quoted Matthia05718273 in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    I largely agree with this take, especially when compared to halflings (or hobbits). Halflings are usually considered to be living in the countryside, happy and content, and not too interested in adventure (you know, hobbits). The adventurer hobbit is the odd-one-out who is tired of that and goes out on an adventure to see the world; he's the exception, not the rule. The gnome is similar in appearance, and sometimes in their environment (countryside and quaint homes), but that's it. The gnome is erratic, hyperactive, energetic. They are curious, inventive, and unfocused. Either they're tinkering away on a new invention, or devising a theater production that is dazzling in both sound and lights. The problem with this isn't the cultures, which are actually pretty different. It's the adventurer, as the hobbit adventurer is usually depicted as the exception to his race, the gnome is the norm. And then they end up overlapping even more in behavior. Tldr: Halflings are hobbits, gnomes are smurfs. There ...

Tuesday, 16th July, 2019

  • 07:23 PM - Tonguez quoted Matthia05718273 in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    I gnomes are smurfs. I went with this wholeheartedly and thus IMC Gnomes paint their bodies with blue dye (a mix of woad and berry juice), have clans of around 100 and there is only one breeding female in each clan (who is the mother of the next generation). Most gnomes also remain in an immature non-reproductive stage of development, with only a few advancing to maturity (ie growing full beards like Papa Smurf) - in the case of the Smurfs the Clan mother Lilly died.

Saturday, 6th July, 2019

  • 09:35 AM - BronzeDragon quoted Matthia05718273 in post New survey from WotC about boxed sets
    I'll just say that tieflings and dragonborn were both in 4e. For the former they just said they were fiend-worshippers who got mutated (which doesn't make any sense if you know about Dark Sun). They can be cut. The dragonborn however were just reskinned Dray, so for them they should just undo that, and make Dray a Dragonborn subrace specific to Dark Sun (Dray originally looked much thinner than Dragonborn). Same with how Half-Giants were reskinned to be Goliath. They should revert Half-Giants into their own subrace of goliath to make them Dark Sun specific. Regarding 4E. I'm gonna quote Dwarven Tavern here and say: "We....we don't talk about that..."

Wednesday, 26th June, 2019

  • 09:04 PM - Sacrosanct quoted Matthia05718273 in post If you could put D&D into any other non middle ages genre, what would it be?
    Guys the OP has requested you stop arguing about something unrelated to his original intent. Can one of you just start your own thread and continue this there (since it will clearly never end)? For the record, I don’t mind the “here’s what I’d like to do, with a tweak here and there”. The gattling gun discussion for example. I think that’s still in the spirit of the thread. What I’d like to avoid is the “that’s dumb, D&D sucks for that” or the endless argument why dnd rules aren’t realistic enough, or how HP are garbage.
  • 07:44 PM - Satyrn quoted Matthia05718273 in post If you could put D&D into any other non middle ages genre, what would it be?
    Guys the OP has requested you stop arguing about something unrelated to his original intent. Can one of you just start your own thread and continue this there (since it will clearly never end)? Edit: Oops. I didn't mean to quote you Matthia. One option here is to give computers a set of mental ability scores and skill proficiencies, and then make hacking a series of Persuasion / Deception / Sleight of Hand / Stealth checks as suits the chosen access method and desired result. I like how that mirrors the recent rules that give vehicles the physical ability scores, and it gives a natural way to create KITT.
  • 07:37 PM - Parmandur quoted Matthia05718273 in post D&D Essentials Kit Offers a New Place to Start
    This makes so much sense. Target obviously sets up their stores in a certain way, and doesn't want to confuse new potential players by putting books in their gaming section, and they want to direct gamers to the gaming section and not the book section. So in Target's view, it needs to be a box to fit in how they structure their business. At the same time, they're clearly selling enough that they asked WotC to do this, and that Wizards has happy to oblige them. Good news all around on that front. Yeah, exactly. I can understand a FLGS not being super happy with Target exclusives, as the FLGS market appeal in the USA can be summarized as "we sell stuff you can't find in Target," but WotC twirling their mustachiis wondering what they can do to get FLGS here, either. It seems Target has given them a business case for boxed sets, that haven't been big in hobby stores for ~20 years. The FLGS will also get them in September, so the Uncle's/Grandparents looking for Christmas gifts will have something...

Sunday, 23rd June, 2019


Thursday, 20th June, 2019

  • 10:16 PM - Oofta quoted Matthia05718273 in post If you could put D&D into any other non middle ages genre, what would it be?
    I really don't understand how this thread devolved into "How do bullets D&D?" There are literally Drow gunslingers in Dragon Heist, this already exists. I agree, it's a silly argument. Because we're familiar with the damage bullets can do some people assume for some reason they're more deadly that traditional D&D weapons. Which is odd because in reality people get shot multiple times and survive. On TV, a throwing knife is deadly 99.9% of the time. Yet somehow having a couple of pounds of metal perforate your abdomen or lopping your head off isn't as deadly as a 9mm? Kind of makes me want to play an old-west style game with a PC that can cast heat metal. To me the only question would be how long do you have to maintain it on a gun until it misfires. :hmm:
  • 07:44 PM - Parmandur quoted Matthia05718273 in post Campaign PDF Speculation
    Whatever the Paramount film is about (and I doubt it would be Dragonlance) there will certainly be WotC products tying into whatever it is. They'd be foolish not to (and have done so with Baldur's Gate 3 and the Descent), and it's common practice now for things like comic books to find any excuse to tie-in to a releasing movie. Based on what we know of the WB movie that never happened, I think Xanathar's Guide, Tales from the Yawning Portal and the Waterdeep adventures were meant to tie in.
  • 02:54 AM - Parmandur quoted Matthia05718273 in post Campaign PDF Speculation
    This is true. And that's kind of the problem with Planescape: either you make it so big one big can barely scrape the surface, or you need to limit it to Sigil and the Outlands. If they do the later, I'd like to see it integrated into an Adventure Book rather than trying to justify a new campaign book for it. The given Outer & Inner Planes seem like good Adventure fodder, but Sigil seems like good fodder for a book similar to Guildmasters Guide to Ravnica (the model for 5E setting books, per Nate Stewart): 1. New player options: Races & Classes for Planar types 2. DM material: adventure generation material and Gazeeter info, magic items, etc. 3. Monsters, so many monsters... Mearls has said for setting books, they are more interested in narrative and genre expansions, rather than location details. Sigil offers a specific range of narrative options you don't get on the Sword Coast or Athas.
  • 12:08 AM - Parmandur quoted Matthia05718273 in post Campaign PDF Speculation
    So Forgotten Realms doesn't need a book because FR is the default setting for D&D 5e. Eberron is getting a full book this year, and already has a PDF. Ravenloft also doesn't need a PDF because Curse of Strahd largely gives it enough content for people to play there. So in the top five, that leaves Planescape and Dark Sun. Planescape is great, but it's also freakin huge if you consider the setting "the entirety of the planes" and not just Sigil. If you think of it as all the planes, BG: Descent is essentially a campaign setting but only for the 1/9 of one plane (and a FR city too, but still). So the likeliest PDF is Dark Sun. It's also got the wackiest rules to figure out with psionics, so makes more sense for them to try out a rough draft in PDF form before hardcover release. For campaign setting purposes, Planescape probably equals Sigil & the Outlands: everything else is just part of the standard D&D meta-setting, and is detailed in the DMG. If/when we see a Planescape product, I would expe...

Tuesday, 18th June, 2019

  • 10:57 PM - gyor quoted Matthia05718273 in post Acquisitions, Inc.: First Impressions
    I would say AI is pretty much running a parody of AI. But that's not necessarily a bad thing; Toril is a big world, there is plenty of room for a Death Curse in Tomb of Annihilation while a bunch of Office-style shenanigans are happening somewhere else. It's a lot like how in the MCU (or Marvel Comics or DC comics) you can have two plotlines, Thor Ragnarok and Civil War happening at the same time. One is a comedy the other a tragedy, neither invalidates the other. If you don't like one style, ignore it. Or in this case, don't buy it. That does not make it inherently bad though. It's not the comedy that is the issue, it's that in an FR context it makes no sense, corporations Ade legal entities that real heavily on national and international law, none of which exists in FR. Yes FR is big, but it's not a matter of size, it's a matter of context.
  • 02:07 AM - Dire Bare quoted Matthia05718273 in post Acquisitions, Inc.: First Impressions
    Do they? Some do, like Matthias! Well Oscar Wilde did at least. But he was quite fond of parody. Not quite. "Imitation is the sincerest form of flattery." - Oscar Wilde

Monday, 17th June, 2019

  • 09:48 PM - Morrus quoted Matthia05718273 in post Acquisitions, Inc.: First Impressions
    Parody is the highest form of flattery, some say. Do they?
  • 06:08 PM - Parmandur quoted Matthia05718273 in post New survey from WotC about boxed sets
    It would be interesting, if probably unlikely, if the boxed set was for playing in Ravnica (or the MtG universe in general). Put together a slim version of the Guildmaster's Guide, some character sheets, a bigger and new adventure in the setting plus the monster statblocks within it. Of course the map for Ravnica or whatever region they want to use. I was a little disapointed there hasn't been an official Ravnica adventure yet so this could scratch that itch. It would probably depend upon the sales of the Guildmaster's Guide (if they're good this might happen, if they're not great then it won't). I haven't heard much bout it's sales so I'm not confident they're great. Nate Stewart said on Spoilers & Swag that sales for Ravnica were excellent, and would be effecting their long term business strategy. A Ravnica box set seems possible, though they already have sold most of the contents under discussion in this survey for Ravnica last year (the "Maps & Miscellany" package, the dice set, and "Kren...

Sunday, 16th June, 2019

  • 05:48 AM - Mercurius quoted Matthia05718273 in post New survey from WotC about boxed sets
    Sorry I didn't phrase my post very well. What I meant is that even if this boxed set was a campaign setting, I'm not sure how much more incremental value it would add compared to the products currently released. So let's say you're correct and it's a FR campaign box. The lore would have to be spread out over the entire world, otherwise it's just rehashing the stuff already released in the Sword Coast Adventurer's Guide. And if it's the entire world, they need to spread it thin to cover everything in Toril. Plus some of this info is already covered in Out of the Abyss and Tomb of Annihilation that cover areas beyond the Sword Coast. Now they could still do a campaign box, there's enough remaining content (and they can repackage already released content), I just don't think it's very smart on their part to do this. More likely IMO, they're going to keep releasing new Adventure books with each one covering a different area of the world of Toril (like Al-Qadim or Kara-Tur). If it's a new starter box, t...
  • 03:12 AM - Parmandur quoted Matthia05718273 in post New survey from WotC about boxed sets
    Sorry I didn't phrase my post very well. What I meant is that even if this boxed set was a campaign setting, I'm not sure how much more incremental value it would add compared to the products currently released. So let's say you're correct and it's a FR campaign box. The lore would have to be spread out over the entire world, otherwise it's just rehashing the stuff already released in the Sword Coast Adventurer's Guide. And if it's the entire world, they need to spread it thin to cover everything in Toril. Plus some of this info is already covered in Out of the Abyss and Tomb of Annihilation that cover areas beyond the Sword Coast. Now they could still do a campaign box, there's enough remaining content (and they can repackage already released content), I just don't think it's very smart on their part to do this. More likely IMO, they're going to keep releasing new Adventure books with each one covering a different area of the world of Toril (like Al-Qadim or Kara-Tur). If it's a new starter ...
  • 02:27 AM - gyor quoted Matthia05718273 in post New survey from WotC about boxed sets
    Sorry I didn't phrase my post very well. What I meant is that even if this boxed set was a campaign setting, I'm not sure how much more incremental value it would add compared to the products currently released. So let's say you're correct and it's a FR campaign box. The lore would have to be spread out over the entire world, otherwise it's just rehashing the stuff already released in the Sword Coast Adventurer's Guide. And if it's the entire world, they need to spread it thin to cover everything in Toril. Plus some of this info is already covered in Out of the Abyss and Tomb of Annihilation that cover areas beyond the Sword Coast. Now they could still do a campaign box, there's enough remaining content (and they can repackage already released content), I just don't think it's very smart on their part to do this. More likely IMO, they're going to keep releasing new Adventure books with each one covering a different area of the world of Toril (like Al-Qadim or Kara-Tur). If it's a new starter ...

Saturday, 15th June, 2019

  • 03:04 AM - gyor quoted Matthia05718273 in post New survey from WotC about boxed sets
    Eh I'm not sure if that's the case. Both the current Starter's Box and the upcoming Essentials box are for FR. Obviously WotC could make another FR box (FR has such a long published history that WotC could launch content for it until the end of time), but it wouldn't add too much incremental value over what already exists for 5e. I think Lowkey13 is more on the mark about what they're working on. Greyhawk for a boxed set makes complete sense to me for a starter's set, and would be picked up by people who already own the current starter's set but also want Greyhawk 5e content. I wasn't taking about another starter set, but a full on campaign box set, which is a very different beast from a starter set. Might not have an adventure for example, it'd have updated lore, a big map of Faerun (maybe Toril as a whole), info on various regions, the target audience would be not be newbies (although perhaps it would be presented in a newbie friendly fashion), but rather major fans of FR. Also rem...

Friday, 14th June, 2019

  • 04:50 PM - lowkey13 quoted Matthia05718273 in post Best D&D adventures/modules in a desert?
    The thread did start as a home-game idea, it has kind of morphed into a "how would WotC remake DoD," which I'm totally ok with. I had no idea DoD was set in FR, that's interesting. It's a little unfortunate too, because Lost City and Desert Nomad are set in Mystara. Has anyone played modules from Dungeon/Dragon magazine that were set in a desert? That was the format WotC took for Ghosts of Saltmarsh, and I think it worked well. That's because it's not. When most people discuss "DoD,"* they are talking about the classic I3, I4, I5. Pharoah (later I3) was first created by Hickman in the 70s, and then expanded to the I3-I5. It is setting-agnostic, although, if it had to have a setting, it would be Greyhawk, because all modules from that era were either explicitly Greyhawk (like Saltmarsh, Tsojcanth) or had to be considered a part of the setting. After the ouster of Gygax, TSR first published FR in 1987- AFTER the publication of the individual I3-I5 modules (five years after). At the same time, t...


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