View Profile: MrDM69 - Morrus' Unofficial Tabletop RPG News
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About MrDM69

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About MrDM69
Introduction:
ThE dM iS oUt To GeT yOu!!!
About Me:
Along with D&D 5e, I play Stardew Valley, Hearts of Iron 4, and
Yu-Gi-Oh Duel links. My steam name is MrDM05, and will accept any friend requests.
Location:
Pittsburg, Texas
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Rather not say
Age Group:
Under-18
My Game Details

Details of games currently playing and games being sought.

Town:
Pittsburg
State:
Texas
Country:
USA
Game Details:
I am the one of the Dungeon Masters for the Pittsburg, Texas area, and if you want to join our group, please email me:
hyrumsamueladams@gmail.com
My Character:
Barbarian Dragonborn

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Best Homebrew Adventure Ever! Wednesday, 5th June, 2019 09:19 PM

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Friday, 7th June, 2019 10:41 PM
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Monday, 3rd June, 2019
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My Game Details
Town:
Pittsburg
State:
Texas
Country:
USA
Game Details:
I am the one of the Dungeon Masters for the Pittsburg, Texas area, and if you want to join our group, please email me:
hyrumsamueladams@gmail.com
My Character:
Barbarian Dragonborn
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Tuesday, 4th June, 2019

  • 05:51 PM - Jacob Lewis mentioned MrDM69 in post Should I play 4e?
    Those are spellcasters in 5e.... :confused: Exactly. They are Fighters and Rogues who take an option to become spellcasting classes. Fighters and Rogues are not considered native spell-casting classes, as MrDM69 suggests. But the options exist in 5e. So why is it difficult to imagine a similar idea for 4e, (even though several others have clearly (and repeatedly) explained that powers in 4e are *NOT* the same as spells in other editions)?

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Thursday, 13th June, 2019


Tuesday, 11th June, 2019

  • 02:27 AM - Ashrym quoted MrDM69 in post Should I play 4e?
    I've heard that 4e is pretty good, but I want some more opinions before I start playing. I would just try it and see if you like it. It wasn't for me but that doesn't mean it won't be for you. Asking online might give some ideas from others based on what they have experienced but it's still not a replacement for direct experience.

Wednesday, 5th June, 2019

  • 08:54 PM - Charlaquin quoted MrDM69 in post Should I play 4e?
    I'm both happy that this isn't a real edition war, and frightened by the realization that edition wars could be much worse than this. :(:(:( Haha, this is nothing. This wouldn’t even be a conflict if it wasn’t for us shell-shocked edition war veterans being so jumpy. The edition war wasn’t called that for nothing, battles occurred in every corner of the internet where gaming was discussed. And they were vicious. The absolute most civil discussion of 4e you could have hoped for at the time was one where people were “only” passive-aggressively implying each other’s preferences were stupid and wrong, instead of actively and directly attacking each other.
  • 08:30 PM - The Fighter-Cricket quoted MrDM69 in post Should I play 4e?
    Yes, sir. I didn't mean for it to turn into an edition war. I apoligize. Oh, dear innocent forum user, how precious it is that you never had to see a real edition war. I remember ten years ago... sometimes I woke up shrieking having dreamed about people wishing other people death for liking "a dumb, overcomplicated, miniatures tabletop game, that is basically WoW for small kids!" Sometimes still a bodiless voice haunts me: "You can't roleplay in 4e, you just caaaaaaaaaaaan't!!!" This thread here in contrast is one of the most civilised and nice exchanges about 4e I've seen. :) So, rejoice, all of you 4E fans and keep on gaming! Blessed be Heinsoo (praise be unto His name)!
  • 01:41 AM - MechaPilot quoted MrDM69 in post Should I play 4e?
    I've heard that 4e is pretty good, but I want some more opinions before I start playing. 4e is my favorite edition of D&D (followed by 5e then AD&D 2e). So, naturally, I'd recommend it. I do agree with other posters that people should try most editions of D&D. I've played BECMI, AD&D 2e, 3e, 4e and 5e; each one has their own quirks and foibles that contribute to creating a different play experience. This means each one excels at certain things and comparatively falls behind in others. 4e has, to my experience, been the easiest edition to DM. The combat is dynamic, the characters feel like heroes straight out of the gate (but are still very much at risk if they charge in recklessly; don't let the higher HP totals fool you), the overnight full-healing reduces the amount of time the PCs spend recovering from combat and increases the amount of time they can spend adventuring, the at-will abilities means your characters always have something heroic and class-themed they can do (no wizar...

Tuesday, 4th June, 2019

  • 11:46 PM - EzekielRaiden quoted MrDM69 in post Hidden
  • 11:34 PM - BookBarbarian quoted MrDM69 in post Best Homebrew Adventure Ever!
    Warning! Before I say anything I want to let you know that this adventure was insane (mentally insane), and I ask that 3 people send me an OK before I say anything more. This is the weirdest way to open a thread I have ever seen. I had to check the rest of your posts to see that you weren't some advanced spam bot. OK.
  • 11:09 PM - dave2008 quoted MrDM69 in post Should I play 4e?
    What's the Essentials fighters? I mentioned one up-thread: the "Slayer." Its basic mechanic is a power attack that becomes more powerful and you can use more often, if I remember correctly.
  • 10:24 PM - ccs quoted MrDM69 in post Should I play 4e?
    What's the Essentials fighters? A fighter with much of the AEDU system stripped out of it. Around the two year mark WoTC tried to make some changes in order to re-attract the dollars of those of us who'd bailed out for greener pastures. Since every class operating on the same AEDU system was one of the major complaints they changed some of the classes to feel less like you were all playing spellcasters. (AEDU - call each classes stuff whatever you will, but if I go through the exact same motions as a player to use my "Super Bladestorm Hurl Hack martial daily exploit" as I do to have my wizard cast a "spell", guess what? It kinda feels like I'm casting a spell even though I chose to play a fighter.... Stating this observation about how playing 4e makes you feel is of course like dragging fingernails over a chalkboard to 4e fans. They'll tell you to just imagine it different. But that doesn't change the fact that you still feel your fighter just cast a spell.) And presumably this...
  • 09:49 PM - Charlaquin quoted MrDM69 in post Should I play 4e?
    What's the Essentials fighters? The Essentials line had two variants of the Fighter, both of which were less complex than the standard 4e fighter. They still had Powers, of course, but they were built around using a much smaller number of them, most of which were at-will. Both were very easy to learn and to play. As were most of the variant classes in the Essentials line. If the complexity of 4e and keeping track of Powers seems like not your cup of tea, I would recommend trying Essentials first.
  • 09:29 PM - Azzy quoted MrDM69 in post Should I play 4e?
    I've heard that 4e is pretty good, but I want some more opinions before I start playing. Do you know anyone running the game? Is so, ask to play in their game and see if you like it.
  • 07:39 PM - Manbearcat quoted MrDM69 in post Should I play 4e?
    I've heard that 4e is pretty good, but I want some more opinions before I start playing. If you're looking for a scene-based, action adventure game with fantastic thematic richness/genre coherency and a Magic the Gathering sort of tactical depth...D&D 4e is quite literally the_best_game in the TTRPG market for that experience. Strike(!), Mouse Guard, Cortex+ are all fantastic scene-based, action-adventure games, but they don't offer the overall tactical depth that 4e has (though each offers something a little different).
  • 06:35 PM - pogre quoted MrDM69 in post Should I play 4e?
    I've heard that 4e is pretty good, but I want some more opinions before I start playing. Depends. If someone else is DMing yes. I have pretty low bar for trying a game as a player. If you are planning to run the game - then, probably not - based on preferences you stated in this thread.
  • 06:28 PM - Charlaquin quoted MrDM69 in post Should I play 4e?
    I don't know for sure, but many have said that 3.5 was the best edition. I've never played 3.5 or really even looked at any of the books, but I would like to try it. Also when it comes to reductions in complexity, I like how 5e made only one Monster Manual, Player handbook, and Dungeon Master's Guide. I always think it’s worth trying past editions, to expand one’s understanding of the game and its history. That said, if 4e is too complex for you, you’ll HATE 3.5.
  • 06:20 PM - Mistwell quoted MrDM69 in post Should I play 4e?
    I've heard that 4e is pretty good, but I want some more opinions before I start playing. I played it for many years and had a lot of fun with it. It's not my preferred edition right now, but it has a lot of good things going for it. One underrated element of it is some of the books, and some of the adventures (particularly the later adventures) are really quite good. For example, Open Grave was my favorite book dealing with necromancy and death in D&D. Mordenkainen's Magnificent Emporium is a very solid book. 4e had a good Manual of the Planes too. In terms of adventures, Madness at Gardmore Abbey is very very good. I liked Halls of Undermountain too.
  • 06:06 PM - dave2008 quoted MrDM69 in post Should I play 4e?
    Call them what you like, there's too much of it and it compilcates the game (too many "powers" to keep track of at a time). You OP seems to suggest that you haven't played it. So how do you know it overly complicates your game? Playing is believing. If your interested, give it a try, but there is not much wisdom in shutting it down before trying. Like I mentioned before, it is really not that complex. If it is to much for they provide "quick builds" for you if I remember correctly.
  • 06:01 PM - dave2008 quoted MrDM69 in post Should I play 4e?
    Those are optional archetypes. The 4e magic, features, exploits, or whatever you want to call them are not as optional, and just confuse the game. I think you should try it before you make a determination. It is really not as confusing as it looks. I started my sons and there friends with 4e when they were 6-8 yrs old and they had no issues with the power system. If they can handle it, I bet you can too.
  • 05:58 PM - dave2008 quoted MrDM69 in post Should I play 4e?
    The fighter has too many features or exploits to keep track of at once. In a way I think of these as magic or spells. 5e has fewer and more effective features. It's much easier to keep track of. If that is your viewpoint, then you might be interested in the 4e essentials line. There are some more traditional classes in those books. For example, the "Slayer" is a simplified fighter similar in concept to 5e's "Champion"
  • 05:54 PM - dave2008 quoted MrDM69 in post Should I play 4e?
    I've heard this too. I have the 4e Player's Handbook, and it seems that all of the classes have magic, and I prefer only the spellcasters to be able to use magic. This is, generally, incorrect. Martial characters of non-magic "exploits" (versus prayers and spells for casters) that allow them to sometimes do things that seem magical. Some people have a hard time explaining them as non-magical, but others do not. It comes down to your creativity and viewpoint. However, by RAW "exploits" are not magical in 4e.
  • 05:47 PM - dave2008 quoted MrDM69 in post Should I play 4e?
    I've heard that 4e is pretty good, but I want some more opinions before I start playing. Yes! It is a great game. It brought me back to D&D after a long absence. It seems to work better for newer groups or groups with less investment in the sacred cows of older editions, but it worked great for us. We are staying with 5e, but there are things I miss about 4e.


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