View Profile: nobody69.420 - Morrus' Unofficial Tabletop RPG News
  • nobody69.420's Avatar
    Wednesday, 17th July, 2019, 12:48 PM
    Well, no matter what I say to him, he doesn't see his character that way.
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  • nobody69.420's Avatar
    Wednesday, 17th July, 2019, 03:34 AM
    That's not a problem with one of my players. His character is a Rogue Thief, and he doesn't believe in heroism, so he would like to steal all the useless junk he can get his hands on.
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  • nobody69.420's Avatar
    Wednesday, 17th July, 2019, 12:02 AM
    nobody69.420 started a thread Looting Monsters?
    I did one adventure, as a beginner DM, where I let my players loot monsters that they kill of their weapons and armor, but they can only sell it for 1/4 of the original price. They still ended up getting too much money, so I stopped doing that, but I want know how other people do looting monsters, or if you do at all?
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  • nobody69.420's Avatar
    Tuesday, 16th July, 2019, 11:48 PM
    All the time! :D
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  • nobody69.420's Avatar
    Saturday, 13th July, 2019, 10:06 PM
    I see your point, but there is a large difference between armor and weapons. While you can only have proficiency in three different types of armor, you can have proficiency in any weapon. Also, none of my players expect a "make-up" for wasted features, but since they only decide class and race (they're new to D&D), I feel obligated as DM, and as the creator of their characters, to make their...
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  • nobody69.420's Avatar
    Saturday, 13th July, 2019, 12:34 PM
    But, with that in mind I think a Way of the Open Hand Monk Tortle would be pretty close to Master Oogway.
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  • nobody69.420's Avatar
    Saturday, 13th July, 2019, 12:33 PM
    I didn't think about shadow monk tortles, but yeah that does sound like TMNT.
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  • nobody69.420's Avatar
    Saturday, 13th July, 2019, 01:57 AM
    I whole-heartedly agree. Tortle Monks wouldn't be a teenage mutant ninja turtle, that would have to be a Tortle Rogue. And a Tortle Monk is just a good combination of class and race, and I don't think any classes or races should be disallowed for any reason, regardless of the circumstance.
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  • nobody69.420's Avatar
    Friday, 12th July, 2019, 02:31 PM
    Another example of overlapping abilities: I'm making a mountain dwarf cleric, and clerics are proficient in light and medium armor. The Mountain dwarf has the feature Dwarven Armor Training, giving him proficiency in light and medium armor. I was gonna make up for that by giving him proficiency in heavy armor, but his divine domain is the Forge domain, giving him Proficiency in heavy armor...
    42 replies | 1526 view(s)
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  • nobody69.420's Avatar
    Friday, 12th July, 2019, 02:24 PM
    In my adventure group, as the DM, I tend to make almost all my player's characters. I just give them a small summary over each race and class, and they pick which ones sound the coolest. So since they are just picking race and class, they don't choose the ones that work better together. To make up for that, if there are overlapping abilities, I like to give them concessions. It seems more fair to...
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  • nobody69.420's Avatar
    Friday, 12th July, 2019, 03:41 AM
    Tortle Monk seems pretty themed to me, especially considering I named him Master Oogway.
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  • nobody69.420's Avatar
    Thursday, 11th July, 2019, 05:40 PM
    I'm calling the character Master Oogway.
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  • nobody69.420's Avatar
    Thursday, 11th July, 2019, 05:17 PM
    nobody69.420 started a thread Monk Tortle
    I'm making a Monk Tortle, and two skills contradict each other. Tortles have the skill natural armor, giving them a base AC of 17, they can't wear armor, and you don't add the DEX Mod. Monks have the skill Unarmored Defense, giving them an AC equal to 10+ DEX Mod + WIS Mod. What do I do?
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  • nobody69.420's Avatar
    Monday, 8th July, 2019, 03:23 PM
    Thanks!
    31 replies | 1331 view(s)
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  • nobody69.420's Avatar
    Monday, 8th July, 2019, 03:16 PM
    Well, I'm planning on doing waterdeep dragon heist adventure with them, and it doesn't have a whole bunch of monsters.
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  • nobody69.420's Avatar
    Monday, 8th July, 2019, 03:10 PM
    nobody69.420 started a thread Player's Attention
    I DM with my friends in high school, and I find it hard to keep their attention. Does anybody have any advice?
    31 replies | 1331 view(s)
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Wednesday, 17th July, 2019

  • 03:48 PM - Blue quoted nobody69.420 in post Looting Monsters?
    I did one adventure, as a beginner DM, where I let my players loot monsters that they kill of their weapons and armor, but they can only sell it for 1/4 of the original price. They still ended up getting too much money, so I stopped doing that, but I want know how other people do looting monsters, or if you do at all? I let them look monsters just fine. I don't play with strict encumbrance, but a common sense approach if they are trying to carry too much like several sets of armor. Using them yourself - go for it. Giving them to villagers to help protect themselves against the raiding hobgoblins - sure! Selling on the other hand isn't always as easy. In smaller settlements there is limited call for weapons and limited funds. A blacksmith might not even have enough ready coin to by them for bulk metal prices to melt down into plowshares and need to give half now and half at the end of the season. Also, if money gets to be a problem either way - too much or too little - I control all o...
  • 02:36 PM - iserith quoted nobody69.420 in post Looting Monsters?
    I did one adventure, as a beginner DM, where I let my players loot monsters that they kill of their weapons and armor, but they can only sell it for 1/4 of the original price. They still ended up getting too much money, so I stopped doing that, but I want know how other people do looting monsters, or if you do at all? What Hriston said - most monsters' stuff is just junk. There are some exceptions that I will make an effort to describe, such as a hobgoblin in plate armor or the like. Sometimes I'll describe something resplendent a monster wears that would be damaged in combat and made less valuable in order to set up a challenge for the players to take out the monster without damaging their loot. It makes them switch up their tactics which is fun from time to time. But generally speaking, my monsters do not have anything of value on them. I award XP for combat challenges and social interaction. I award treasure for exploration challenges. So if you want to get rich in my game, you have to poke ar...
  • 08:23 AM - ad_hoc quoted nobody69.420 in post Looting Monsters?
    That's not a problem with one of my players. His character is a Rogue Thief, and he doesn't believe in heroism, so he would like to steal all the useless junk he can get his hands on. I mean heroic more broadly. Is he a thief or a scavenger? When I think of a Rogue I don't imagine a character who carries around scrap metal in a cart. I think of an infamous cat burglar who is known kingdom wide and makes people lock up their valuables tight. This sort of thing is in character in a post-apocalyptic game. To me, not so much in heroic fantasy. I think that is why the default in 5e is to do away with such looting. If that is what excites you though then by all means.

Tuesday, 16th July, 2019

  • 01:56 AM - Beleriphon quoted nobody69.420 in post Monk Tortle
    But, with that in mind I think a Way of the Open Hand Monk Tortle would be pretty close to Master Oogway. Just promise me you'll yell "SKADOOSH" when you use flurry of blows, at least once.

Saturday, 13th July, 2019

  • 03:20 PM - Blue quoted nobody69.420 in post Monk Tortle
    Another example of overlapping abilities: I'm making a mountain dwarf cleric, and clerics are proficient in light and medium armor. The Mountain dwarf has the feature Dwarven Armor Training, giving him proficiency in light and medium armor. I was gonna make up for that by giving him proficiency in heavy armor, but his divine domain is the Forge domain, giving him Proficiency in heavy armor already. So I'm not sure how to make up for the only feature of the Mountain dwarf, that they'd be missing out on. So, for example, every elf in a martial class (and some others) deserves a freebie because their elven weapon training overlaps? If I multiclass into a class that grants armor/weapon proficiencies (all but sorcerer & wizard), should I be expecting a "make-up" bennie for already having them? It's a conscious choice just like my race/class combo.
  • 02:26 AM - Beleriphon quoted nobody69.420 in post Monk Tortle
    I whole-heartedly agree. Tortle Monks wouldn't be a teenage mutant ninja turtle, that would have to be a Tortle Rogue. And a Tortle Monk is just a good combination of class and race, and I don't think any classes or races should be disallowed for any reason, regardless of the circumstance. I feel like a teenage shadow monk tortle is pretty close to a TMNT. TSMT is kind of close. So with that, next game has four NPC tortle monks lead by a wererat. They're fighting a human that wears spiked armour and leads a clan of monk mooks, and is aligned with a sapient clay golem.

Friday, 12th July, 2019

  • 02:56 PM - DM Dave1 quoted nobody69.420 in post Monk Tortle
    Another example of overlapping abilities: I'm making a mountain dwarf cleric, and clerics are proficient in light and medium armor. The Mountain dwarf has the feature Dwarven Armor Training, giving him proficiency in light and medium armor. I was gonna make up for that by giving him proficiency in heavy armor, but his divine domain is the Forge domain, giving him Proficiency in heavy armor already. So I'm not sure how to make up for the only feature of the Mountain dwarf, that they'd be missing out on. They aren't missing out on anything - they just have two ways of getting the same thing. That dwarven cleric is going to be just as effective - and players will likely be just as willing to choose to play your dwarven cleric PreGen - whether you give them some minor concession or not. As DM, you aren't obligated to "make up for" this or any other perceived deficiency.
  • 05:03 AM - ad_hoc quoted nobody69.420 in post Monk Tortle
    Tortle Monk seems pretty themed to me, especially considering I named him Master Oogway. More than 1 class can be in theme for a race.

Thursday, 11th July, 2019

  • 05:53 PM - lowkey13 quoted nobody69.420 in post Monk Tortle
    I'm making a Monk Tortle, If you drop the character in a blender, do you make Monk Tortle Soup? and two skills contradict each other. Tortles have the skill natural armor, giving them a base AC of 17, they can't wear armor, and you don't add the DEX Mod. Monks have the skill Unarmored Defense, giving them an AC equal to 10+ DEX Mod + WIS Mod. What do I do? AC doesn't stack. As already stated, use whatever gives you the higher AC.

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