View Profile: Bobble - Morrus' Unofficial Tabletop RPG News
Tab Content
No More Results
About Bobble

Basic Information

About Bobble
Disable sharing sidebar?:
No

Statistics


Total Posts
Total Posts
44
Posts Per Day
1.27
Last Post
Players choose what their PCs do . . . Tuesday, 9th July, 2019 01:18 AM

Currency

Gold Pieces
0
General Information
Last Activity
Sunday, 14th July, 2019 02:03 AM
Join Date
Saturday, 15th June, 2019
Product Reviews & Ratings
Reviews Written
0

Tuesday, 9th July, 2019


Monday, 24th June, 2019


Sunday, 23rd June, 2019


Monday, 24th June, 2019

  • 03:16 PM - Umbran mentioned Bobble in post How long does it take to generally take to set a campaign up
    Try to find someone to give you DMing lessons if that is the limit of your repertoire Hey, Bobble, flinging insults may go okay on other platforms, but it isn't acceptable around here. We expect you to treat your fellow posters with a modicum of respect that is missing in this post. Please bring your discourse up a notch or two. If you have any questions, please take them to private message or e-mail with a member of the moderating staff. Thanks.

No results to display...
Page 1 of 2 12 LastLast

Tuesday, 9th July, 2019

  • 09:42 AM - Aldarc quoted Bobble in post Players choose what their PCs do . . .
    So, HOW is it ambiguous? You have NOT stated how that is soBecause there are roleplaying games where these lines and boundaries blur, as there are games, for example, where the player may narrates the successful results. As examples of these sort of ambiguities had been mentioned and discussed in passing before your initial comment, I thought that this would be unnecessary to explain. :erm:
  • 12:22 AM - FrogReaver quoted Bobble in post Hidden

Monday, 8th July, 2019

  • 11:07 PM - Aldarc quoted Bobble in post Players choose what their PCs do . . .
    ambiguous: doubtful or uncertain especially from obscurity or indistinctness. NO it is NOT ambiguous at all. That is how it is mostly done in RPGs. The player decides describes what his character is doing or trying to do. THEN the GM takes over and describes the results.Apart from numerous RPGs that are exceptions to this, which have been mentioned previously in this thread. So we return to "ambiguous." Catching up on this thread after a weekend vacation: As to the wink, I agree, there probably is a scenario where it makes sense, but it's going to be off the beaten track as far as systems go.I don't necessarily think it's that unusual. Pemerton has mentioned this in the context of Prince Valiant/Pendragon and Cortex+. I am familiar with a similar idea in Monster Hearts (a PbtA game). Monster Hearts was really the game that opened my eye to this sort of thinking. You are playing teenage monsters and the like (think Twilight, Teen Wolf, etc.), but teenage sexuality also plays an ...

Saturday, 6th July, 2019

  • 04:16 AM - RUMBLETiGER quoted Bobble in post Marriage Vow wording question- "Till Death Do You Part" in a world with Resurrection magic.
    Considering that for 99.999% of the population "resurrection magic" is not a factor I doubt there would be real impetus to change the wording you are worried about. While I understand you are speaking for the general population, this is specifically for one LN contract-loving Tiefling Wizard PC to another LE, Tiefling Wizard PC in a state run, very public wedding with characters who very likely will encounter dying and coming back. So we are the 0.001%.

Monday, 24th June, 2019

  • 03:16 PM - Umbran quoted Bobble in post How long does it take to generally take to set a campaign up
    Try to find someone to give you DMing lessons if that is the limit of your repertoire Hey, Bobble, flinging insults may go okay on other platforms, but it isn't acceptable around here. We expect you to treat your fellow posters with a modicum of respect that is missing in this post. Please bring your discourse up a notch or two. If you have any questions, please take them to private message or e-mail with a member of the moderating staff. Thanks.
  • 03:15 AM - quoted Bobble in post Challenging assumptions/tactics while giving hints
    I play with adults (no matter their real age) and if they aren't mature enough to not meta-game they are gone. Pretty simple. Every actual adult I’ve ever faked with was mature enough that they’d laugh at a statement like this. I love that these posts are right next to each other. I too play with adults, and the snide implication that anyone who metagames is childish is just disgusting on it's face, so lets just put that out there. My experience tells me players metagame when it's most convenient to them. As long as "not metgaming" is an effective strategy then people won't. As soon as that stops working, the metagaming flys right in. Maturity doesn't mean players won't metagame. It means they'll metagame better. They won't vocalize their metagaming. It means they'll simply see the troll and shoot fire at it. If the DM prompts them as to why they chose fire they'll say something like "I shoot everything with fire!". Or if they use acid they'll say something like "Well I wasn't sur...
  • 02:48 AM - quoted Bobble in post How long does it take to generally take to set a campaign up
    At the rate low level PCs move that should never be a problem for a good DM. As long as you know the area 30 miles around them no problem. 30 miles in typical medieval settings could take days to traverse. ALL kinds of trouble to keep them busy in one session. As someone who is not a fan of random encounters, 30 miles through terrain that is not explicitly dangerous is: DM:"make some survival checks" Party: *rolls, someone does well/poorly* DM: Your travel time is increased/decreased by a day. *repeat until they reach somewhere interesting* I live in the American Midwest. You could easily travel 30 miles and never encounter another living thing of note. Sure, fantasy world has dragons and wandering monsters, but I really do to try to substitute them for some portion of the existing creature population. If I include a fight, or a dungeon in an area it's there for a purpose. It's relevant to something in the world. A hint at things to come, a glimpse at things that were. It may not...

Sunday, 23rd June, 2019

  • 11:22 PM - doctorbadwolf quoted Bobble in post Challenging assumptions/tactics while giving hints
    I play with adults (no matter their real age) and if they aren't mature enough to not meta-game they are gone. Pretty simple. Every actual adult I’ve ever gamed with was mature enough that they’d laugh at a statement like this.
  • 11:18 PM - Ovinomancer quoted Bobble in post Challenging assumptions/tactics while giving hints
    I play with adults (no matter their real age) and if they aren't mature enough to not meta-game they are gone. Pretty simple.I also play with adults, so we don't waste our time pretending we don't know about trolls the 18th time out and instead focus on interesting encounters that don't have a gimmick that only works if we pretend we don't know. YMMV.

Tuesday, 18th June, 2019

  • 08:14 AM - Rya.Reisender quoted Bobble in post Tremorsense and ranged attacks
    Then, since its original inception it has been changed to just another magical vision not a vibration detection like hearing or touch. At this point there is no reason to have it in the game. Might as well give all who have it True sight like ability. There's a difference between those. Tremorsense can only detect things that are in contact with the same ground. A flying creature or someone standing on a floating platform or floating himself would be unseen for the person with tremorsense. So if one has tremorsense and the other does not in this situation, that means all attacks on the person with tremorsense are at disadvantage (unless the attack is flying) and all attack from the person with tremorsense are at advantage. Yes, I think that's how it is according to RAW. I'm still contemplating about Spiritual Weapon. Going by RAW, then if the caster moves out of visions but the weapon is in sight, the attacks with the weapon are still at advantage because the attacker can't be seen. (...

Monday, 17th June, 2019

  • 07:23 PM - Travis Henry quoted Bobble in post Narrative/Novel D&D...ND&D. Imagine if the game played just like the D&D novels?
    I will bet you YOUR life savings that you cannot make such a game. After playing and running RPGs for 40 years I know I stand a 0% chance of losing this bet. I'm a member of Gamblers Anonymous, so I refrain from betting nowadays. haha. It would not be hard to win this bet. Though I don't have time at this moment to fully flesh out a ruleset, here's a first draft: As for the ND&D Rulebook: A research team reads through the hundreds of D&D novels, short stories, and comic books, and gleans sentence-by-sentence descriptions of all the Actions which have been depicted in the D&D Fiction Multiverse. If the Action was performed in various novels by different characters, all those cut-and-pasted example sentences are grouped under a single Move. And the Moves which are race-, class-, or level-specific (e.g. cast Fireball), are also grouped. I mean, there are certain "tropes" which are associated with all or most Halflings in the D&D novels. These grouped lists of novellic Moves serve as chara...
  • 02:50 PM - quoted Bobble in post How Rare should an Endless Quiver be?
    Think like a greedy player. ENDLESS arrows. How much does an arrow cost. How much could a PC make equipping the local army with arrows? Now, base it on how much GP he is going to generate from it.:devil: We solved this problem by having the arrows dissipate after an hour. That might be long enough to pull the wool over someone's eyes if you act quickly, but it's not typically enough time to escape the consequences.
  • 09:44 AM - Rya.Reisender quoted Bobble in post Tremorsense and ranged attacks
    Could the creature with tremorsense detect if the opponent opened or closed their hand? If NOT, they are at a disadvantage when attacked with that missile weapon. But as clarified by Sage Advice, with Tremorsense you can see everything that's connected to the ground, the hand is connected to the ground via the rest of the body, so you can detect that with tremorsense. So no disadvantage for not seeing the attacker, but disadvantage for the attacker for not seeing you. The only thing you cannot see is the arrow once let loose as it's not connected to the ground. So the only question is if that warrant enough disadvantage to grant advantage for the attacker. If arrow attacks will be at disadvantage, what about Spiritual Weapon? It's a floating weapon. Per RAW, the attack is still done by the caster and not by the Spiritual Weapon, but the target with Tremorsense wouldn't even know where the attack was coming from. Another way to reasonably argue it should give advantage on the attack, even t...
  • 06:27 AM - innerdude quoted Bobble in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    I don't think so. I didn't like 4E and switched to C&C. 5E then copied much of C&C core mechanics. But, I have no interest in 5E. But on a certain level, this essentially validates my point. D&D 4e failed at the MAYA principle because it was too unfamiliar. You immediately reverted to something that more closely resembled "historical" D&D. I've read Castles and Crusades several times; from what I gathered it's essentially a 1e / BECMI hybrid with positively-scaling bonuses and AC. The fact that 5e much more closely resembles C&C is also exactly the point. Even though you personally don't care for 5e's "flavor" of D&D, 5e is vastly closer to your preferred flavor than 4e was---because it reverted back to a more recognizable "Most Advanced Yet Acceptable" version of the product. BUT-----the more interesting thing to me is that when D&D 4e didn't fit your bill, your immediate instinct was to find some other more acceptable version of "D&D". There's dozens of excellent systems out there ...
  • 04:12 AM - Travis Henry quoted Bobble in post Narrative/Novel D&D...ND&D. Imagine if the game played just like the D&D novels?
    Then it is NO different than how almost every game I've seen has done it since '78. Players say (narrate) what their character is doing and roll the dice. You don't NORMALLY play that way??? :erm: Yeah of course there's narration. But I'm talking about a D&D ruleset that: 1) Runs exactly as fast as it takes to read the equivalent story in novel or comic book form. 2) Which is configured to more fully support colorful narration on the part of the player and DM, using a comprehensive and systematic array of action-specific quotes gathered from all of the existing D&D Fiction stories: the hundreds of D&D novels, short stories, and comic books.
  • 03:47 AM - Travis Henry quoted Bobble in post Narrative/Novel D&D...ND&D. Imagine if the game played just like the D&D novels?
    AFTER it happens THEN one could describe it in prose or whatever. You're right that any TRPG session could be novellized afterward. But here's what I'm getting at... ...Okay, let's set aside the Narrative aspect for a moment. And just speak about sheer numbers. As in exactly how long it takes to run a story using a TRPG interface (5E, or any previous edition) versus the time it takes to read that same story in novel (or short story or comic book) form. The most basic aspect of my question is about making a version of D&D which somehow runs as quickly as D&D Fiction -- covering the the same amount of ground, in the same amount of Real Time. Now, if those were the design parameters, I'm sure that any D&D game designer worth his/her salt could do that. (Mike Mearls, Jeremy Crawford, anybody) And it would still look and feel like D&D. Because it (ND&D) would be fully based on D&D Fiction. But numbers-wise, it would have to play a lot quicker than any existing iteration of D&D!
  • 02:47 AM - Xeviat quoted Bobble in post How Rare should an Endless Quiver be?
    Think like a greedy player. ENDLESS arrows. How much does an arrow cost. How much could a PC make equipping the local army with arrows? Now, base it on how much GP he is going to generate from it.:devil: Obviously they would disappear after hitting your target or if you put them down without attacking them.
  • 02:18 AM - Travis Henry quoted Bobble in post Narrative/Novel D&D...ND&D. Imagine if the game played just like the D&D novels?
    You could not. A D&D type RPG is the antithesis of a narrated style . The game and its action isn't told to the players. THEY create it moment by moment. AFTER it happens THEN one could describe it in prose or whatever. Yeah, I totally understand where you're coming from. Yet the characters would also be narrating their moves and decisions. It's not like the DM is just sitting there droning.
  • 01:46 AM - hawkeyefan quoted Bobble in post Why are we okay with violence in RPGs?
    No. starting with AD&D DMG pg. 84? it sets it up for XP without killing. And has been part of every edition since. As for modules. No idea. We've played TONS of save this or solve that type of games. 99% of my play time and DMing has been our own creation since '79. BUT, the rules are clear on it since day one. Ah okay....I was going off memory of published adventures since that’s what people will have in common. What was the rule on page 84 of the DMG?
  • 01:11 AM - hawkeyefan quoted Bobble in post Why are we okay with violence in RPGs?
    If one actually reads the earlies of the genre it was clear that XP was to be given for accomplishing the goal. Not necessarily killing anything. If one bested or overcame, by whatever means, the bad guys and saved the Princess XP was awarded. Whether out fought or out thought. Well when I mentioned genre, I meant the kind of fiction that RPGs are generally drawing from; fantasy, sci-fi, horror, and all their sub-genres. Many such stories involve lots of violence...so games inspired by them do also. As for the XP, I was speaking generally, but it varied from game to game and even among editions/versions of D&D. The earliest examples typically didn’t involve saving the princess very often, but usually involve a dungeon/site exploration and the acquisition of treasure. I think, for D&D at least, a shift toward more heroic based XP happened later on, closer to the launch of 2E. I could certainly be wrong though. Did you have specific modules in mind?


Page 1 of 2 12 LastLast

Bobble's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites