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  • DEFCON 1's Avatar
    Yesterday, 12:47 PM
    Based on what players of the individual editions have said about what was required to make the game like their edition, I suspect they realized early in the process that there was little they could do to make a majority of those players happy. No matter what they put in, they'd be a dollar short. So they did what they could to put in variant rules to help bridge the gaps between the 5E they...
    87 replies | 1695 view(s)
    1 XP
  • iserith's Avatar
    Friday, 19th July, 2019, 05:57 PM
    iserith replied to Is This Odd?
    Sure, and that argues for page-setting when playing with new players, just as would be the case in my view for playing any game with new players. I run a fair amount of pickup games (not as much as I used to) and the first thing on my table rules is: "Before doing or saying anything, remember to consider the goals of play by asking yourself, 'Is what I'm about to do or say going to be fun for...
    34 replies | 876 view(s)
    1 XP
  • iserith's Avatar
    Friday, 19th July, 2019, 05:41 PM
    iserith replied to Is This Odd?
    Yes, I think what is frequently forgotten in these discussions is that the players, regardless of the situation, are obligated to pursue the goals of play, that is, everyone having fun and contributing to the creation of an exciting memorable tale. It's spelled out right in the rules. Whether you know the module backwards and forwards or not, your decisions as a player still have to achieve...
    34 replies | 876 view(s)
    1 XP
  • iserith's Avatar
    Friday, 19th July, 2019, 05:32 PM
    iserith replied to Is This Odd?
    Yes. Players frequently replay my one-shots with full knowledge of what to expect, sometimes many times over. This just isn't a problem in my experience. That said, there is no module I have ever run as-is because they are in my opinion frequently terrible. Especially the plot-based ones. My question is less about what people's particular opinions are on this (which are varied and...
    34 replies | 876 view(s)
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  • iserith's Avatar
    Friday, 19th July, 2019, 04:56 PM
    iserith replied to Is This Odd?
    I personally would not say that.
    34 replies | 876 view(s)
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  • iserith's Avatar
    Friday, 19th July, 2019, 04:39 PM
    iserith replied to Is This Odd?
    It's not clear to me where the presupposition that players shouldn't be drawing on hard-won information even comes from. It seems to me to be as old as the hills but I don't really recall any rules books saying we should be doing this. And it certainly doesn't say that in the D&D 5e books. "Metagame thinking" is solely a risk to the player in that he or she might be basing character actions on...
    34 replies | 876 view(s)
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  • iserith's Avatar
    Friday, 19th July, 2019, 03:29 PM
    iserith replied to Double Dash
    You have to flip this around and make the fighter the quarry for this to work most of the time. Quarry gets a chance to hide at the end of every round as long as there is something to hide behind. Rogues are typically not too shabby at hiding which means the rogue will generally get away. This has to be taken into account in my view if an argument is to be based on the DMG chase rules. (There...
    120 replies | 3310 view(s)
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  • iserith's Avatar
    Friday, 19th July, 2019, 02:34 PM
    You could just have the NPCs or monsters do something other than mindlessly attack the PCs until slain. Perhaps they rush the PCs, try to steal something valuable, then run away. Maybe they trail the PCs at a safe distance, not making their intent known, and then when the PCs encounter something tougher, they jump into the fight to try to take out a single PC. You could also have it be a social...
    28 replies | 654 view(s)
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  • iserith's Avatar
    Friday, 19th July, 2019, 02:22 PM
    iserith replied to Is This Odd?
    I don't care if someone reads the Monster Manual during play. If the difficulty of my challenge is hugely affected by players knowing something about the monsters, then I've designed a poor challenge. I don't expect veteran players to pretend like they don't know something about a monster they've been fighting for years and years. Basically the same thing in my view. If I want the difficulty of...
    34 replies | 876 view(s)
    6 XP
  • iserith's Avatar
    Thursday, 18th July, 2019, 07:49 PM
    iserith replied to Double Dash
    I use the Chase Rules a fair amount and I also see nothing against the rules about bonus action Dash under that system. The limiting factor for the rogue is Constitution here and burning out twice as fast. This is really only a problem though if the rogue is the pursuer rather than the quarry since, unless there is no chance of hiding, the rogue has often successfully escaped at the end of the...
    120 replies | 3310 view(s)
    1 XP
  • DEFCON 1's Avatar
    Thursday, 18th July, 2019, 01:52 PM
    I also probably would have applied the "half-speed" movement penalty to carrying an ally (a la moving a grappled person). After all... whenever a player had ever tried lifting and moving/dragging an unconscious ally I always applied the have-movement as a matter of course, so there's no reason to think doing the same to an upright conscious ally should be any different. At this point, it...
    13 replies | 462 view(s)
    1 XP
  • DEFCON 1's Avatar
    Wednesday, 17th July, 2019, 07:30 PM
    Getting 6 identical clones in Paranoia.
    47 replies | 1676 view(s)
    3 XP
  • DEFCON 1's Avatar
    Wednesday, 17th July, 2019, 06:34 PM
    jaelis is absolutely right on what the rules are in this situation. That being said... this is the sort of interesting character design concept that I as a DM would be happy to work with a player on to eventually allow to happen. Adding Martial Arts to Primal Savagery would basically be along the lines of the damage gained by certain magic items, so there's nothing inherently unbalanced by this...
    3 replies | 187 view(s)
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  • DEFCON 1's Avatar
    Wednesday, 17th July, 2019, 06:16 PM
    DEFCON 1 replied to Double Dash
    As a table rule I allow every PC to triple-move, as well as double-move with disengage. My table rules for the Dash action and Disengage action are as follows: Full Sprint: If you use your action to Dash, you may also Dash with a bonus action. Tactical Retreat: If you use your action to Disengage, you may also Dash with your bonus action. When you take a PC's movement also into account,...
    120 replies | 3310 view(s)
    2 XP
  • iserith's Avatar
    Wednesday, 17th July, 2019, 06:00 PM
    iserith replied to Double Dash
    For what it's worth, the rules also specifically call out a character's or monster's speed as being "short bursts of energetic movement in the midst of a life-threatening situation."
    120 replies | 3310 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 17th July, 2019, 03:14 PM
    You're right and it drives me crazy when I turn up in a game where a DM rolls individual initiative for monsters. Though it's still the same amount of actions to resolve, it really does slow things down because the initiative rolling takes longer and then, if those monsters are interspersed with PCs or other monsters, there's a "gear-changing" that eats up additional time. It really adds up!
    13 replies | 470 view(s)
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  • iserith's Avatar
    Wednesday, 17th July, 2019, 02:53 PM
    The RAW is that like creatures share initiative anyway. It's still 10 creatures on one initiative count, but it's not like you're rolling 10 different initiatives for them, if that's a concern. As for your swarm, it seems a sound idea, but someone better at math than me will have to say if it has parity with the spell as written. But anyway, players have an obligation to pursue the goals of...
    13 replies | 470 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 17th July, 2019, 02:36 PM
    What Hriston said - most monsters' stuff is just junk. There are some exceptions that I will make an effort to describe, such as a hobgoblin in plate armor or the like. Sometimes I'll describe something resplendent a monster wears that would be damaged in combat and made less valuable in order to set up a challenge for the players to take out the monster without damaging their loot. It makes them...
    20 replies | 668 view(s)
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  • iserith's Avatar
    Wednesday, 17th July, 2019, 06:27 AM
    That's basically what my players do. They police themselves for speed and that includes just keeping them on a single target. It's not really about banning the spell BlivetWidget. It's just players realizing that it can slow down play and taking reasonable steps to mitigate that.
    13 replies | 470 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 16th July, 2019, 11:13 PM
    The mob rules worked fine, but also working in my favor is that the table rule is that if you're the sort of player who can't manage this sort of spell without bogging down the turn, you simply don't cast it. The player has a responsibility here in my view. (Same for summons, pets, etc.)
    13 replies | 470 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 16th July, 2019, 09:20 PM
    iserith replied to Double Dash
    Yes on the double-dash. There tends to be a LOT of movement in my games due to terrain, so it comes up quite a bit.
    120 replies | 3310 view(s)
    2 XP
  • iserith's Avatar
    Tuesday, 16th July, 2019, 07:41 PM
    You can resolve by applying the mob rules in the DMG (pg. 250) which foregoes any attack rolls, saving time. Then use average damage.
    13 replies | 470 view(s)
    2 XP
  • DEFCON 1's Avatar
    Tuesday, 16th July, 2019, 03:28 PM
    In my humble opinion, I suspect the REAL issue here is that there is only a single d8 Finesse weapon in the game, and thus people are just tired of seeing the word 'rapier' everywhere. The mechanics are negligible enough that most people probably don't really care about it (okay, a d8 finesse weapon, great)... they just want to cut down on the number of "rapiers" used across the game. The...
    87 replies | 2861 view(s)
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  • iserith's Avatar
    Tuesday, 16th July, 2019, 03:15 PM
    It doesn't matter if you keep track, really. The PCs should be counterspelling everything anyway.
    21 replies | 761 view(s)
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  • DEFCON 1's Avatar
    Monday, 15th July, 2019, 03:01 PM
    It's a question that I've struggled with on occasion as well. Every time I decide on a new campaign and I start going through the lists of races, backgrounds and classes the list keeps getting larger and larger with more and more overlap in identity and ideas until it just becomes the Mos Eisley Cantina again. And I keep trying to find ways to shrink things down but it never seems to work. ...
    107 replies | 3933 view(s)
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  • DEFCON 1's Avatar
    Sunday, 14th July, 2019, 01:03 AM
    You probably already know this, but Ignores and Blocks only apparently work via the website forum program. The ENWorld app on mobile devices does not having the block/ignore feature I don't believe. It's an interesting and confusing quirk, as I occasionally see threads on my phone that I never knew were there when I normally hit the forums.
    34 replies | 1167 view(s)
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  • DEFCON 1's Avatar
    Thursday, 11th July, 2019, 09:17 PM
    For me... the reason why I have no reason or desire to have skills or saving throws get better even if you haven't trained in them is simple... I don't treat the bonus as the end-all-and-be-all of how good someone is at doing something. I look at the total score they can get. How does the Level 20 character do better at a skill they don't have proficiency in? They roll higher on a...
    224 replies | 5910 view(s)
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  • iserith's Avatar
    Thursday, 11th July, 2019, 06:23 PM
    iserith replied to Languages
    The DMG also has a section on languages in the campaign world planning section that basically tells the DM to figure this out on his or her own according to the kind of setting he or she wants to present.
    9 replies | 382 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 10th July, 2019, 05:40 PM
    It seems to me all that really matters is whether the player thinks it's fun. If he or she does, carry on, I say. If not, then you can either jointly tinker with the rules to make it less certain, create conditions in the game that accomplish the same effect without tinkering with the rules, or the player can just choose not to have the character hide all the time.
    104 replies | 2952 view(s)
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  • DEFCON 1's Avatar
    Wednesday, 10th July, 2019, 04:44 PM
    If I had to guess though, this is what their "secret lore" is actually about... figuring out how lore figures like Orcus fit across ALL their settings. I mean Orcus *is* a lore figure in Greyhawk, as well as in the Realms. So what does that mean? Is the Orcus of one the same as the Orcus in the other? Are they two separate Orci? If Orcus was canonically removed as the Demon Lord of the...
    38 replies | 2234 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 09:25 PM
    iserith replied to OSR Gripes
    I played Lamentations of the Flame Princess which is one of these old school D&D-esque games. I lost 5 characters in one session. No exaggeration. That's just how it goes.
    231 replies | 8227 view(s)
    2 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 08:55 PM
    No insult is intended. Certain of your specific objections seem rooted in issues of spotlight management and other issues that are not the fault of the game. I make no judgment as to what you should or shouldn't do in your own game, only that some of your objections are easily solved without modifying the rules.
    104 replies | 2952 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 07:54 PM
    Like I said, house rules are fine. Personally, I don't actually care how the player makes the decision in the face of the NPC's attempt to persuade (to continue with that example), but I'm not calling for a roll here as DM. That breaks the rule of players determining what their characters do. The player is free to roll a die to figure out what the character does if he or she wants. Or flip a...
    104 replies | 2952 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 07:27 PM
    Magic is the difference. House rules are fine, but the issue in this situation for me is that the players always determine how their characters think and what they do and say. That means there is never uncertainty as to the outcome of the NPC's attempt to persuade and thus no ability check. The outcome is whatever the player says it is. I might, in some circumstances.
    104 replies | 2952 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 07:12 PM
    iserith replied to Languages
    There is no call-out in the rules for dialects other than Primordial. So as far as I am concerned, PCs that speak Common can't speak Undercommon, nor can creatures that speak Undercommon speak Common. Personally, I prefer it that way as it gives choice of language relevance and sets the PCs up for needing resources such as spells or NPCs to assist with communication. It's another problem for the...
    9 replies | 382 view(s)
    4 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 04:58 PM
    I use it and it works well enough. For those unfamiliar with it, it basically splits the challenge into what I call "The 'Tude," "The Chat," and "The Ask." In "The 'Tude," the DM frames the NPC's disposition toward the PCs and establishes the context of the challenge (what's at stake). This is also when players might try to have their characters recall lore about the NPC to garner useful...
    104 replies | 2952 view(s)
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  • DEFCON 1's Avatar
    Tuesday, 9th July, 2019, 04:10 PM
    For me, the answer is philosophically aligned along the "Because magic!" axis... which is "I don't care." I personally do not DM to "world build". I care little about how magic "works" or how much science "exists" compared to magic, or "is magic science or is science magic" etc. etc. etc. I DM to tell stories with my friends. And this is exactly the same reason why I don't really care...
    69 replies | 2269 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 02:04 PM
    I think they're okay for D&D standards. But almost nobody uses them in my experience because I don't think many DMs actually read the DMG. The rogue isn't being skipped and it isn't really planned though - at least no more than combat where everyone gets a turn. If that doesn't bother you (does it?), why should what amounts to taking turns in a social interaction challenge be bothersome?...
    104 replies | 2952 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 05:46 AM
    It just sounds to me like the argument is not so much "Expertise is problematic..." but "Expertise is problematic when I chop away two of the three pillars underpinning the game and things get wobbly." Which doesn't so much sound like a problem with Expertise per se, but the choices the DM has made. I think we agree here? Also there does seem to be an underlying assumption in your post that...
    104 replies | 2952 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 05:19 AM
    Really that just argues for the DM to balance the pillars of the game as much as he or she can in my view and to incentivize play to that end via XP and treasure. If the DM is leaning too heavily on any one pillar or incentivizing particular play to the exclusion of others, it's reasonable behavior for players to create and advance characters with particular skill proficiencies and other features...
    104 replies | 2952 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 05:09 AM
    "Party balance" in what sense? Why is it bad that this character can do a thing well and others can't? Wouldn't it be the case that this expert won't be able to do other things as well in this or the other two pillars? Also, how is "deception in the hands of a creative player" troublesome? Setting aside that the DM decides whether there is a roll or not in the first place, what's the actual...
    104 replies | 2952 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 05:05 AM
    I'm not really "going" anywhere, only checking to see if there's a rough correlation between people who have some kind of issue with the ability check system and playing the game in the very common way I described upthread wherein the players ask to make or declare they are making ability checks. Without taking anything away from your perception of the problem you outline above, could you...
    43 replies | 1383 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 04:53 AM
    Why do you think that is a problem?
    104 replies | 2952 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 04:48 AM
    As opposed to the DM deciding whether there is a roll at all, then what ability check to make and any skill proficiency that applies (per the rules). And in this case I'm not referring to a paradigm where the DM can decide a player-proposed roll is not necessary (e.g. Player: "Can I make an Investigation check to..." DM: "Nah, you just figure it out...").
    43 replies | 1383 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 04:42 AM
    Out of curiosity, if you have a problem with expertise, do you also play the game such that players ask to make or declare they are making ability checks?
    43 replies | 1383 view(s)
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  • iserith's Avatar
    Monday, 8th July, 2019, 11:24 PM
    In a practical sense, this means that the rogue will almost always surprise monsters (unless he's traveling with other, less stealthy people) and will almost always have advantage on the attack roll if there's a place to hide in combat. If the rogue is on his or her own, it will also mean that scouting around without being detected will almost always succeed. Personally, if a rogue tries to...
    104 replies | 2952 view(s)
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  • iserith's Avatar
    Monday, 8th July, 2019, 08:52 PM
    It works. My entire game is run like that, almost as a one-on-one between myself and one other player (when they're not talking among themselves) for a minute before switching to someone else. If a combat ends without finishing the round, I'll mentally stick to initiative order and call on the people who haven't gone that round to kick off whatever activity is next so that they aren't shorted on...
    32 replies | 1495 view(s)
    4 XP
  • DEFCON 1's Avatar
    Monday, 8th July, 2019, 08:43 PM
    Oh no, don't skip out on the lighting conventions... LuminCon is one the highlights of the year! ;)
    34 replies | 1167 view(s)
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  • iserith's Avatar
    Monday, 8th July, 2019, 04:32 PM
    How long are people taking on their turns? One thing I've noticed at other tables is that players are planning what to do on their turn instead of acting, which is a huge no-no at my table. Your turn is for acting, not for planning or stalling by asking 20 Questions (another common player tactic when they haven't planned off-turn). I think a turn is 30 seconds or less, ideally, which means your...
    32 replies | 1495 view(s)
    2 XP
  • DEFCON 1's Avatar
    Monday, 8th July, 2019, 04:01 PM
    Wait, it's Gregg Ruled? Why does Tito get to make all the decisions on the D&D lore? And if that's true, why doesn't he just do all the Lore You Should Know segments by himself?!? He keeps bringing Perkins in for some reason!
    38 replies | 2234 view(s)
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  • DEFCON 1's Avatar
    Monday, 8th July, 2019, 03:43 PM
    I also do everything based not on the lighting conditions of what the observer is standing in... I do it based on what the object or person being perceived is standing in. - If the target is in bright light, any perception checks made to notice details are made normally. - If the target is in dim light, any perception checks to notice details are made with disadvantage. - If the target is in...
    34 replies | 1167 view(s)
    3 XP
  • iserith's Avatar
    Monday, 8th July, 2019, 03:20 PM
    First, ask for them to pay attention, then ask them what about the game isn't holding their attention. From your own observation, what parts of the game are they tuning out on? What can you do to minimize those parts of the game or make them more interesting?
    32 replies | 1495 view(s)
    6 XP
  • DEFCON 1's Avatar
    Sunday, 7th July, 2019, 09:00 PM
    I suspect before you telegraph the attacks, you'll need to telegraph the idea that these attacks can be interruptable in the first place. Otherwise, if they see an ogre wind up a tree-trunk to swing it but not actually follow through in the same round, they'll probably just assume it's an "every other round" attack and just make two rounds of attacks themselves in the meantime... not that they...
    25 replies | 771 view(s)
    1 XP
  • DEFCON 1's Avatar
    Sunday, 7th July, 2019, 08:53 PM
    On the official WotC website they have quite a number of various character sheets, some of which are form-fillable PDFs. OFFICIAL 5E CHARACTER SHEETS
    4 replies | 267 view(s)
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  • DEFCON 1's Avatar
    Thursday, 4th July, 2019, 12:26 PM
    You'd think with all these complaints about unnecessary classes that the Basic Rules document would be more popular and more often used than it is. ;) Which is why I suspect that the truth is people have ideals in their head about their "best" D&D game, but no one actually follows through because they realize their "best" D&D game isn't actually all that good. LOL.
    352 replies | 12599 view(s)
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  • DEFCON 1's Avatar
    Wednesday, 3rd July, 2019, 06:25 PM
    C4 + Paladin and Ranger. The things we always hear are that there is "too much magic" in D&D, which means the core should have more martial ability available than full-on magic. P&R are half-casters, so they are the good middle ground between the F/R and C/W and are a much better choice than full caster druids, bards, warlocks etc. Now yes you could go the other way and take Barbarian and...
    60 replies | 2020 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 3rd July, 2019, 06:08 PM
    Yes, that's technically a choice.
    50 replies | 1976 view(s)
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  • iserith's Avatar
    Wednesday, 3rd July, 2019, 04:54 PM
    I think what gets left off in the last few assertions that are floating about is that, in a game where the DM isn't concerned with any particular conclusion so long as it's fun, exciting, and memorable (even if it's bad for the characters), then said DM isn't also putting them into situations where they have no chance of success. In such games, the players choose to get themselves into those...
    50 replies | 1976 view(s)
    3 XP
  • DEFCON 1's Avatar
    Wednesday, 3rd July, 2019, 04:03 PM
    My two current groups both have 7 players and the nights when everyone shows up... the combats definitely end up in the party's favor, much oftentimes to my chagrin. But now having done this through 5 different year-plus campaigns, all with 7-9 players... I've accepted what have become true facts regarding our tables when it comes to combat: - The more players at the table, the longer each...
    21 replies | 860 view(s)
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  • iserith's Avatar
    Tuesday, 2nd July, 2019, 05:01 PM
    Can they take short rests? If so, they should be able to do 6 to 8 medium or hard challenges with a couple of short rests. If the villain challenge is deadly, then reduce the number of preceding encounters accordingly, perhaps setting it to 4 to 6 medium or hard challenges followed by a deadly encounter. If the players are experienced, this seems doable.
    50 replies | 1976 view(s)
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  • DEFCON 1's Avatar
    Tuesday, 2nd July, 2019, 04:57 PM
    Heh heh... and then there's me... who has never felt the that ANY edition of D&D was some massive outlier from any other edition. 5E feels like a lot of 4E, just like a lot of 4E felt like 3E, just like 3E felt a lot like 2E, just like 5E feels like 2E, and 4E felt like 1E etc. etc. etc. And why is that? Because I'm one within the branch of the D&D populace for whom the game mechanics are...
    215 replies | 13669 view(s)
    3 XP
  • iserith's Avatar
    Tuesday, 2nd July, 2019, 04:24 PM
    Make clear the risks and trade-offs inherent in the challenge, then let the players make their own decisions. Err on the side of giving "too much" information rather than too little. Use whatever contrivances you can think of to impart that info in a way that makes sense in context. Perhaps a grizzled veteran adventurer faced such a challenge before and made the mistake of doing battle with the...
    50 replies | 1976 view(s)
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  • iserith's Avatar
    Tuesday, 2nd July, 2019, 02:52 PM
    Time is an important resource in my adventures. It's yours to waste, but much like wasting hit points or spells, there may be consequences. In many cases, the longer you give the villain to prepare or complete his or her goals, the harder things get. To some extent, that may be desirable from the player's perspective as it potentially means more XP, but that must be weighed against the likelihood...
    50 replies | 1976 view(s)
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  • DEFCON 1's Avatar
    Tuesday, 2nd July, 2019, 05:03 AM
    Brooooons...
    1012 replies | 72120 view(s)
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  • iserith's Avatar
    Tuesday, 2nd July, 2019, 01:04 AM
    It's not that it's complicated - it's just that it's more transactions per turn or round which necessarily takes longer than just the one, even with very capable players. Turn after turn, combat after combat, it adds up. An important part of DMing in my view is sharing the spotlight, that is, making sure that the PCs have more or less the same time in the spotlight over the course of the session....
    22 replies | 956 view(s)
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  • iserith's Avatar
    Tuesday, 2nd July, 2019, 12:36 AM
    I think the biggest concern above all is: How much are your minions going to bog down the game? Because, frankly, they will, at least to some degree. In a game like mine which runs fast, it's very noticeable. When a player in my game wanted to play a necromancer, he had the good sense to ask me for my opinion on how many undead he could have at one time. I told him "When the game slows down...
    22 replies | 956 view(s)
    2 XP
  • DEFCON 1's Avatar
    Monday, 1st July, 2019, 03:08 PM
    That's why Druids have Barkskin. Another wonderfully written rule by the way. ;)
    641 replies | 18310 view(s)
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  • DEFCON 1's Avatar
    Monday, 1st July, 2019, 02:41 PM
    I don't see you doing anything wrong. I see your group deciding to "all go down with the ship". That's not a problem you have to solve, that's their choice. ***** In the first instance, once the goliath fell unconscious and they discovered they couldn't lift him and get him away, the group could have decided to leave him there and get the villagers to safety. They chose not to and...
    37 replies | 1192 view(s)
    4 XP
  • DEFCON 1's Avatar
    Monday, 1st July, 2019, 02:24 PM
    "This rule was badly written!" Okay. Yeah. Fine. ...
    641 replies | 18310 view(s)
    1 XP
  • DEFCON 1's Avatar
    Monday, 1st July, 2019, 01:45 AM
    Heh... I'm failing to see what the point of all of this is, especially now with all these hundreds of posts. The book has already been written and printed. The "rule" is already in black and white. Arguing is not able to change the ink. So at this point what difference does it make whether it was a good rule or a bad rule, or a changeable rule or an ignorable rule? The book says a thing....
    641 replies | 18310 view(s)
    1 XP
  • iserith's Avatar
    Sunday, 30th June, 2019, 06:07 PM
    XGtE has a section on awarding magic items over the course of a campaign. There's a sidebar in that section that reveals the expected number of Treasure Hoards the PCs will uncover. You could perhaps base Individual Treasure rolls on those numbers, either following them exactly or by multiplying by some factor then seeding them among your NPCs and monsters. There are a number of random...
    18 replies | 923 view(s)
    0 XP
  • DEFCON 1's Avatar
    Sunday, 30th June, 2019, 03:44 PM
    Dice trays and dice towers-- grin and bear it. I imagine they are both positive play experiences for them as the sounds of the dice dropping through and into them are pleasing to hear. Dice hitting the table is why so many people play D&D moreso than other systems... because they love to roll all the different dice. So taking that away from them just seems unnecessary. Putting dice back...
    22 replies | 1110 view(s)
    0 XP
  • DEFCON 1's Avatar
    Sunday, 30th June, 2019, 01:42 PM
    I personally think its too fast, as many of my players just do not delve into the game so deeply that they will grok or use the new game mechanics they have just acquired for leveling up. Once PCs reach 3rd level I try to make sure they get at least four to six sessions at each level so they have time to use what they've acquired (especially considering each player might be out for one of those...
    45 replies | 1861 view(s)
    3 XP
  • DEFCON 1's Avatar
    Saturday, 29th June, 2019, 09:43 PM
    Yeah, but for the 1 in 10,000 that it is? 6 RINGS BAY-BEE!!! ;)
    1012 replies | 72120 view(s)
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  • DEFCON 1's Avatar
    Saturday, 29th June, 2019, 09:41 PM
    You forgot to mention the "BROOOOOOOOOOOOOOONS!"
    1012 replies | 72120 view(s)
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  • DEFCON 1's Avatar
    Saturday, 29th June, 2019, 01:40 PM
    Well, we had tried to move on to a wonderful discussion about how us New Englanders don't really care that we are a part of a region known as "New England", and it only exists in an attempt to merge us all together to the same size as most other states in the union... but that seems to have run its course. Granted, you're a West Coaster Mistwell so you probably don't care about this issue in...
    1012 replies | 72120 view(s)
    0 XP
  • DEFCON 1's Avatar
    Friday, 28th June, 2019, 07:32 PM
    Massachusetts is to New England what Matthew Fox's character Charlie was to "Party of Five"... drunken, immature, irresponsible, and yet seemingly the one in charge. Whereas Maine is the Baby Owen of New England... no real reason to be there other than just as a possible story point for the other characters to have to deal with. ;)
    1012 replies | 72120 view(s)
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  • iserith's Avatar
    Friday, 28th June, 2019, 07:31 PM
    I don't even understand the objection that is being voiced. The play loop and adjudication process is for all and sundry to see right there in the rules of the game. It's not like we made it up. If there's an objection to it, take it up with Wizards of the Coast, I guess.
    178 replies | 5751 view(s)
    2 XP
  • DEFCON 1's Avatar
    Friday, 28th June, 2019, 07:23 PM
    Of course I don't "root" for the Patriots. To "root" for a sports team is to give all your positive energy to that team in the hopes that it will help that team finally succeed. But the Patriots have proven their vast superiority over every other professional football team these past 20 years, and thus my "rooting" for them is completely unnecessary. I just get dragged along in the Patriots...
    1012 replies | 72120 view(s)
    0 XP
  • DEFCON 1's Avatar
    Friday, 28th June, 2019, 06:18 PM
    Heh... as if any of us who live in these six states really care that we are "New Englanders". The only New England thing that matters to us enough to warrant taking pride in it is the Patriots. Other than that... we just get all lumped together to get our land area up to the size of a normal state. ;)
    1012 replies | 72120 view(s)
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  • iserith's Avatar
    Thursday, 27th June, 2019, 11:23 PM
    The determination of whether a task has an uncertain outcome and the meaningful consequence of failure, which precedes the introduction and use of the game mechanics (ability checks, attack rolls, saving throws, etc.), is DM fiat which is enshrined in the rules via the play loop and adjudication process. Fiat is inescapable in this rules system. It is the first resort.
    178 replies | 5751 view(s)
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  • iserith's Avatar
    Thursday, 27th June, 2019, 07:35 PM
    Change "should" to "could" and I think you got it.
    178 replies | 5751 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 05:38 PM
    I just say when a target has cover and what kind and the player says "Okay" and acts accordingly. I do my best to make that apparent well before the attack is declared by working it into my description of the environment. That way, there's no surprises.
    28 replies | 1109 view(s)
    5 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 05:18 PM
    As I mentioned upthread, many DMs in my experience jump to the mechanics before they give much consideration to the play loop and adjudication process which comes first. If someone draws a blade - initiative! If someone tells a lie - deception! But this is skipping an important part of the DM's role and, frankly, it shows in their resulting play experience.
    178 replies | 5751 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 04:19 PM
    Right. That section specifically says the play loop applies to all situations in D&D 5e and does call out combat as being a bit more structured but otherwise follows the same pattern. See also DMG page 237 wherein the specific process the DM follows to determine if some kind of roll is appropriate is laid out. That being, the task's outcome has to fall somewhere between impossible and...
    178 replies | 5751 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 02:23 PM
    Harzel: What Ovinomancer said.
    178 replies | 5751 view(s)
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  • iserith's Avatar
    Thursday, 27th June, 2019, 06:53 AM
    I don't have experience with public games, but I have run a lot of pickup games with random players on Roll20. As well, my regular group and some other groups in which I play each have a pool of players they use to fill five seats per session. This is actually a very good setup because it means fewer scheduling hassles. If the DM can run the game, there's enough players in the pool to fill out at...
    11 replies | 485 view(s)
    0 XP
  • iserith's Avatar
    Wednesday, 26th June, 2019, 06:36 PM
    On the lava bit, the "improvising damage" rules in the DMG pegs "wading through a lava stream" as 10d10 damage and "being submerged in lava" as 18d10 damage. The latter seems appropriate for a fall into a lava pit.
    178 replies | 5751 view(s)
    2 XP
  • iserith's Avatar
    Wednesday, 26th June, 2019, 06:32 PM
    You won't ever catch me making a realism argument in D&D of any edition. What I will argue is that it's the DM's call on what mechanic to use to resolve uncertainty as to the outcome and I can make the case for either ability checks or attack rolls here (and have). While it's reasonable behavior in my opinion for players to treat a DM's ruling as precedent, I think it's a simple matter to point...
    178 replies | 5751 view(s)
    3 XP
  • iserith's Avatar
    Wednesday, 26th June, 2019, 05:46 PM
    I think fairness and consistency in the application of the rules is an important goal for the DM. That said, I think arguments about parity of their application between PCs and NPCs being paramount is legacy thinking that hasn't held water since D&D 3.Xe. So unless you're talking about that edition specifically, I can't take seriously any such argument for D&D 4e or D&D 5e.
    178 replies | 5751 view(s)
    1 XP
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About DEFCON 1

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I DM two concurrent 5E Curse of Strahd campaigns.
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Wednesday, 13th February, 2013

  • 02:41 AM - pemerton mentioned DEFCON 1 in post Introducing a Lore heavy NPC
    Me lecturing them for hours was never going to work regardless but I dislike the idea of coming up with so much information (which was very fun for me not a chore) and never using itI think DEFCON 1 is right to an extent - you can't unilaterally force this sort of thing. But that being said, I would nevertheless say: don't despair! Just think about how you can introduce the info in play. Another example of that, to add to some of the other good ones in this thread: in my game there was a brief episode where the PCs travelled 100 years back in time and helped resuce a wizard's apprentice who had been caught up in a historic crisis. The PCs said their farewells to her, and then returned to their own time. Several sessions later, when the PCs were going to have dinner with a baron, I wanted to bring the rescued apprentice back into the game. So I told the players that, when they sat down in the baron's dining hall, they noticed, in his series of family portraits, two that caught their eye: an old portrait depciting a middle-aged woman who otherwise greatly resembled the young apprentice whom they had rescued; and a recent portrait depicting a young woman who was the spitting im...

Tuesday, 12th February, 2013

  • 11:21 AM - Omegaxicor mentioned DEFCON 1 in post Introducing a Lore heavy NPC
    @pemerton ah, sorry I misunderstood, that might be doable with some rewriting... @Quickleaf 1) thanks for that, it makes sense but those ideas are difficult to make (at least for me) and 2) if I could give concise details, I wouldn't need help :P but I will try to think through how to explain and edit this post (or my next one) with more details. DEFCON 1 I really hadn't thought of it like that, my party aren't that rebellious but the theory is sound. I have had a quick thought, this may be too little but I can only condense it so far without losing detail... For those who have read my previous post, the world is coming to an end, noone knows how or why but magic is less reliable (we had no spellcasters in the party BEFORE I decided that, and everyone had their characters), now this NPC is more than he appears, if the party kill him he stays around (they haven't yet encountered him) and he MAY have something to do with the end of the world, evidence to that is another NPC who claims he is Evil and a Mass-Murderer (the party encounter him killing a village, so that is "a little" evidence he is Evil) but he 'says' that he is gaining the energy from people who have no hope of survival when the world begins to end (monsters will be released and if he is really weak and still able to kill the whole village himself, what hope do the village...

Thursday, 7th February, 2013

  • 01:16 PM - Connorsrpg mentioned DEFCON 1 in post New playtest packet available.
    Again, I couldn't agree more DEFCON 1. (By again, I mean, I must have agreed with you recently b/c I can't XP you yet). I don't want to see DnDN pander to all of these meta-game antics either. If people are going to play that way, good luck to them, but the game doesn't need to base the core around that. Never had any probs like the eg described in our game.

Friday, 1st February, 2013

  • 01:13 AM - I'm A Banana mentioned DEFCON 1 in post Lets speculate about the Rules for a new system for exploration.
    So how it might work with skill checks. I like DEFCON 1 's idea of making 1 short rest = one 'segment' ('period' sounds too much like a monthly biological phenomenon :p). This matches up with the 3e idea of "taking 10" on a skill check. You get to pick a skill you're using during your 'segment,' and your check represents how well you perform on that skill for that segment. You basically have one 'segment action' that you can use -- it might be a skill check, it might be an automatic ability, etc.

Tuesday, 8th January, 2013

  • 02:12 PM - pemerton mentioned DEFCON 1 in post Things that just bother me when it comes to D&D.
    I normally prefer to see levels as indicative of actual power, at least at that moment in time. I don't mind if you indicate in your backstory that your 1st level PC was actually a powerful wizard at some time in the past - just explain why you're only 1st level now.This was how I ran Rolemaster - including the 1st level ranger/ninja-type who had been an animal spirit in the kingdoms of heaven in the past, but demoted following an embarrassing conflict with the lord of birds! I really like DEFCON 1's plot-connectedness approach, but 4e puts some limits on it - paragon path and even moreso epic destiny signal a real change in the PC's status and power within the gameworld, I think. In my main campaign, PCs have gone from 1st to 10th in a year of game time (2 years real time), I expect them or their successors to go from 10th to 30th in around 30 years of game time, around 4 years of real time. So I'm spreading out high level adventures to get a more naturalistic progression.My games always have ridiculously fast levelling - but because we only play every fortnight or so, it doesn't get experienced in that way - but every now and then one of the players asks how much ingame time has elapsed, and everyone laughs at how many levels they're gaining per month! (I also use mythic history, rather than the passage of ingame time, to reinforce a sense of the importance of time in the gameworld.) My Rolemaster games were generally similar to this. Burning Wheel has some interesting mech...

Thursday, 20th December, 2012

  • 05:34 AM - I'm A Banana mentioned DEFCON 1 in post Paring the skill list
    I'm with DEFCON 1 If you want a consolidated skill list, why not just drop skills altogether and go with raw ability score checks? There needs to be some extra clarity on the scope of each skill (is a PC expected to roll for this once per encounter? per day? per session? per level?), just so they can be comparable in power, so that we don't end up picking something super-narrow that rarely comes up just because we weren't thinking broad enough. Like, Swim. A swim check is a pretty infrequent kind of thing to make in a lot of games (assuming most games don't take place on the high seas), you could go several levels between Swim checks. But, Spot. A Spot check is gonna happen almost every encounter, and is especially useful whenever anything tries to hide from you. Right now, someone who picks Spot is going to get a lot more mileage out of their skill than someone who picks up Swim. Does that mean Swim needs to be expanded so that it covers more? Or does that mean Spot needs to be broken up so th...

Wednesday, 19th December, 2012

  • 04:52 PM - Kobold Stew mentioned DEFCON 1 in post Paring the skill list
    DEFCON 1: Thanks for the feedback. I agree with almost everything you say, but we draw different conclusions on how to make these general principles fit into the game. I understand your point about ability checks, and want that to be meaningful, and my suggested paring of the list works towards that, preventing silly overlap. I also agree with you on too many people with overlapping skills (and especially with the example of multiple-Religion knowledges), though I disagree with the hyperbolic capitalization that for perception skills this means Greatest Senses in the World -- that's not the question. The question is, how much of his or her total skill investment does a non-elven character have to invest to have comparable elven senses. You say 50%; I say less. Since both skills are given for free to elves, the question becomes how do we make it interesting for non-elven characters ever to invest in them ever at all. Your solution, to me, says we don't, and if that's the case, then ...
  • 02:45 AM - Jeff Carlsen mentioned DEFCON 1 in post Paring the skill list
    In a skill based system, I would agree with much of the original post. But DEFCON 1 is right. Narrow skills with a small bonus is right for this game.
  • 02:23 AM - MoonSong mentioned DEFCON 1 in post Paring the skill list
    ...ill be worth not being trained in something that would be useful 20-30 times in his career. I'm never going to do that. Also, most skills you can at least try to use if you put your mind to it. knowledge:heraldry could be used anytime you venture into civilized lands (the info might be useless, but at least you could use the skill). If you have drive buy a chariot or make a sled in the dungeon to ride down the stairs. With swim, if there isn't water (or water like stuff), you can't swim. That is +90% of the time ( in my experience). Unless you figure out a way to bring a portable raging river everywhere you go, at which point you're probably just being stubborn about the whole thing. Wellm yes swim can be problematic, and you examples are funny and over the top, good ones. But the beauty about the current stand on skills is that you aran't forced to take a skill you don't want. If you don't want the skill you just don't take it, while the one who wants use rope can have it. As DEFCON 1 said, skills are supossed to be speciffic. And yes Diplomacy is too broad, it actually is a mix of Bluff, Intimidate, Persuassion, Charm, Seduce, Hagglins, Mediation, Manners, etc. Easier to substract a skill you don't want than to make a new one from scratch.


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Thursday, 17th January, 2019

  • 10:08 PM - smbakeresq quoted DEFCON 1 in post Robert Schwalb releases his version of Warlord
    Yeah, that's all we need is another class that gets enveloped into the incessant multiclassing of disparate identities for no other reason that they use the same ability score and thus can be min-maxed with ease. ;) While that is correct, it really is only a problem with the Hexblade.
  • 11:30 AM - CapnZapp quoted DEFCON 1 in post High Level Shopping
    I also use a silver standard more for evoking a feeling than any concern about reality. This. While I could argue "silver is more realistic than gold" I won't, because D&D is not even close to "real" anyway. I honestly don't think the "realism" argument is particularly fruitful. D&D is not HarnMaster or even Warhammer FRP. In the default game of D&D there will be wild amounts of treasure, and quickly too. I think the most honest and best argument is "I like a silver-based economy better" :) It means that the mundane purchases you do at the very lowest levels is in "mundane" silver, and that the very first goblins or bandits you defeat might have a bit of cash, but that would be silver (or copper) coins. It simply becomes something of a deal when you find your first pot of real gold, and bring it back to the tavern in your starter town. :)

Wednesday, 16th January, 2019

  • 08:02 PM - JPL quoted DEFCON 1 in post Artificer UA to be released in February
    I have a player in my Eberron game using KibbleTasty's expanded Artificer class that they built up from the previous WotC UA and thus far it works well. Now that is a pretty hip class. Thanks for sharing.
  • 05:03 PM - GlassJaw quoted DEFCON 1 in post Wizard vs. Sorcerer
    If those descriptions and fluff and story actually mean something to you and you use them as a foundation for who your character is... you will most certainly have a different feeling about playing a wizard versus playing a sorcerer. And there's something to be said about that. That does not prevent having a discussion on game mechanics and balance. Role-playing and game design are not mutually exclusive.
  • 02:48 AM - Mistwell quoted DEFCON 1 in post Choose One Cantrip You'd Like In Real Life
    Really? That's awesome! Was she Basura? That's the character I remember with a name I guess somewhat related to cleaning (Basura being the Spanish word for trash I want to say.) I watched both seasons of Who Wants To Be A Superhero. Great fun! She was Hygena, though I know Basura still :)
  • 01:51 AM - Aiden_Keller_ quoted DEFCON 1 in post Choose One Cantrip You'd Like In Real Life
    Really? That's awesome! Was she Basura? That's the character I remember with a name I guess somewhat related to cleaning (Basura being the Spanish word for trash I want to say.) I watched both seasons of Who Wants To Be A Superhero. Great fun! I loved that Show! My cousin was on it as well.

Monday, 14th January, 2019

  • 02:15 PM - Aldarc quoted DEFCON 1 in post Artificer UA to be released in February
    It'll be hard. The "economy" of magic items in 5E is different than it was in 3.5. As the artificer in Eberron is at baseline a class that embraced the breadth of the magic item economy of that setting, with the economy changing that will most likely have to change the artificer's baseline. The class will need to work for non-magic item heavy settings as well and thus it'll probably be a bit different than the 3.5 version to do so.Most definitely. One of the problems of the previous Artificer, IMO, was that it tried to be too many other concrete things all at once: Eberron artificer, a generic alchemist, a gunslinger, a mechanical rogue, etc. I personally think that WotC should give up the concept of Artificer as gunslinger/gunsmith since Matt Mercer's gunslinger largely fills that role already. The Artificer in Eberron was more akin to a guild artisan that would develop from within a magical setting. They looked across the spectrum of magical traditions, regardless of categories like "d...

Sunday, 13th January, 2019

  • 07:12 PM - gyor quoted DEFCON 1 in post Upcoming products will "touch on cultures that don't usually get exposure."
    Canadian. The closest IMO to Canada you will get is Aglorond.
  • 02:54 PM - Aebir-Toril quoted DEFCON 1 in post Upcoming products will "touch on cultures that don't usually get exposure."
    Canadian. I'm sorry, I really am sorry, but I don't think that's going to happen. Sorry.
  • 03:52 AM - TwoSix quoted DEFCON 1 in post Artificer UA to be released in February
    I have a player in my Eberron game using KibbleTasty's expanded Artificer class that the built up from the previous WotC UA and thus far it works well. The fact that it has like a half-dozen separate subclasses means you have any number of different ways to play one. My player started as a Potionsmith, but due to her family background and the way the game has progressed she wants to get involved with warforging, and there's a subclass for that as well that she can now work on switching over to, the Golemsmith. KibbleTasty's Artificer 1.6 on GMBinder Even if/when the official WotC artificer gets released, I don't know that I'll have a need to switch over to it, especially considering it'll probably still only have those two subclasses-- the alchemist and the gunsmith. I can't imagine the WotC version will be nearly as good as KibbleTasty's artificer, that class is amazing. The best homebrew is almost always better than WotC's stuff.

Friday, 11th January, 2019

  • 03:40 PM - BacchusNL quoted DEFCON 1 in post Thought experiment: human and variant stats as expressions of culture
    1) If you allowed all the possible feats to be taken for CivB, then no. There are just too many completely different things you can take with a feat to have it fall under this one idea that they are a "specialized" culture. If they are "specialized", then select like 3 or 4 feats total that CivB specializes in. 2) If I played a human PC, I'd select the Civ that gave me the mechanic I wanted, not the Civ. 3) No. If I'm going to switch upon request, then there's no point in having them be different in the first place. To be truthful... if I was going to make two differing human Civs... rather than one regular human and the other variant human... I'd instead choose like 4 or 5 feats for each Civ that their culture is known for... then let players select either standard human, or variant human and the feat they take has to be one of the 4 or 5 for the culture. On top of that... I most likely would not select combat feats for either of them. They'd all be roleplayingish feats so that they co...

Thursday, 10th January, 2019

  • 12:10 AM - Ovinomancer quoted DEFCON 1 in post To Kill or Not to Kill?
    Using chase rules for the entirety of the chase. Some people might've been inclined to do so. The fact that the OP didn't and instead made the personal improvised decision to let the tressym interfere I believe was the better choice. That's why I said he did the right thing. If the chase was uncertain, you should use the math. IF it is not, you shouldn't. At no point do I see the math being ignored for story. Personally, I feel that the chase was a consequence of the failed combat, and should have been uncertain. As it was, once the chase started, it didn't appear that the player got to make any choices, the path was narrated. I can see that as a long narration of the results of the failed combat, but I can also see how using a chase mechanic to establish what the story could be would also be helpful. The results aren't "character dies" or something else, though, it's not like the results of chase mechanics would require the death of the character. This is where stake setting can r...

Wednesday, 9th January, 2019

  • 06:27 PM - Ovinomancer quoted DEFCON 1 in post To Kill or Not to Kill?
    Exactly. Too many times people use the math when they should be using the story. If you strictly used the math in the OP's scenario, the chase would continue, a bunch of ranged attacks could have been used against the chased PC, and the PC could have been killed. For no other reason that the math (and obviously as I think we can all get, I'm using "math" here as a synonym for game mechanics) would ask us to use the chase rules until the chase rules had reached a conclusion as per the chase rules. And the idea of having this allied being show up to run interference would not occur (unless of course the DM using the "math" rolled on some chart to affect chase rules and that chart just luckily came up with the result of some ally showing up to help out.) By having the cat ally arrive and take the hit for the PC... the DM was not making themselves beholden to the math-- the numeric dice mechanics the "game" part of D&D offers up as a way of adjudicating results. I am a firm believer that im...
  • 12:52 AM - Ovinomancer quoted DEFCON 1 in post To Kill or Not to Kill?
    Story before math. Always story before math. You did good. This confuses me. The "math" is used to determine uncertainty in the story. If you're choosing to ignore the math for the story, you shouldn't have used math to begin with or you're using math when you shouldn't.

Tuesday, 8th January, 2019

  • 10:18 PM - Umbran quoted DEFCON 1 in post An Unearthed Arcana I would like to see - mechanical fixes
    But until then, I and the others will follow the same repetitive song and dance with the same repetitive call and response. Why? Because quite frankly its fun. :) So... you publicly admit to posting for express purpose of generating an argument - basically trolling? You figure that's a good move? You win an award. Gentlemen, Do I need to talk about showing respect to your fellow posters, possibly ejecting one or the other of you as an example, or are you capable of recognizing that the Moderator is now watching, and that you should behave in a non-trollish manner from this point forward? Those are rhetorical questions, of course. Cool it, please and thank you.
  • 08:57 PM - doctorbadwolf quoted DEFCON 1 in post An Unearthed Arcana I would like to see - mechanical fixes
    Heh... I don't give a rat's ass WHAT doctorbadwolf does or says or involves at his table or any tables in general. He can make claims about "Strawman!" all he wants. It doesn't change the situation that if he and clearstream and all the rest want WotC to "correct" the flaws in the game that THEY see as being there... they're going to be waiting a long, long, long time. And they already know why, because WotC has been very clear about it from the beginning. And I have no problems whatsoever pointing this little fact out every time the ask is made. Now maybe the ever-so-slight "bug fixing" they and others have seen in the whole "Beastmaster pets now Dodge if they aren't commanded" edit that was put in the latest errata makes them think "Ha ha! Flood gates are open! Now's the time to get them to edit the Sharpshooter feat!!!"... well, yeah, good luck with that too. If you keep asking about it and keep demanding it, eventually it might happen. Who knows! Mike has said a full edit to the...

Monday, 7th January, 2019

  • 10:00 PM - doctorbadwolf quoted DEFCON 1 in post An Unearthed Arcana I would like to see - mechanical fixes
    Heh... you'd love it if there was animosity on our parts, so that you could feel as though you were "above it", wouldn't you? Sorry... I have no animosity towards you or clearstream... I just enjoy pointing out the pointlessness of desires by people who should know better by this point. ;) Sure, bud.
  • 08:53 PM - doctorbadwolf quoted DEFCON 1 in post An Unearthed Arcana I would like to see - mechanical fixes
    Yeah, but they are also the creators of the rules you all think are bad and need editing. Apparently they aren't as good as you think they should be if you don't like the rules they've already made for you. And besides... what happens when these experts decide that okay, they agree that there's a "bug" in a particular rule they need to fix... ...and their fix is one you don't like either? All that waiting around being unhappy only to remain unhappy because the professionals didn't read your mind on what you thought the solution should be. Best of luck hoping that Mike and Co. guess at your solutions just so you can say "the rules I use were written by professional game designers!" So much animosity over such an innocuous thing! lol No one in this thread, so far as I can tell from their posts in this thread, thinks DnD 5e is a bad game. What is it with the strawmen in this discussion? It begins to get cluttered! Who is unhappy, other than apparently you and max with the fact this discus...
  • 08:51 PM - Satyrn quoted DEFCON 1 in post An Unearthed Arcana I would like to see - mechanical fixes
    Yeah, but they are also the creators of the rules you all think are bad and need editing. Apparently they aren't as good as you think they should be if you don't like the rules they've already made for you. And besides... what happens when these experts decide that okay, they agree that there's a "bug" in a particular rule they need to fix... ...and their fix is one you don't like either? All that waiting around being unhappy only to remain unhappy because the professionals didn't read your mind on what you thought the solution should be. Best of luck hoping that Mike and Co. guess at your solutions just so you can say "the rules I use were written by professional game designers!" Except for the last line, you've said exactly what I'd have. (I'd have closed out with a lame joke making fun of myself)

Sunday, 6th January, 2019

  • 10:48 PM - doctorbadwolf quoted DEFCON 1 in post An Unearthed Arcana I would like to see - mechanical fixes
    Wait... I'm confused. Unearthed Arcana is not official content. It is essentially a bunch of house rules the designers put out there asking people to try out. But if you are desiring of a bunch of house rules to fix things in your game... what's wrong with just you adopting your own house rules to fix the stuff you don't like? House rules that WotC makes are no more official than house rules that a player makes. They're are still just house rules. What would be better for everyone is if we finally get over the idea once and for all that "house rules" are worse than rules in the books and thus we need WotC to officially change them for us. They aren't. Using house rules is no worse or no better than just using the rules you find in the books. Rules are rules, regardless of who makes them. If it works for your house, then the rule is good. Most DMs aren’t a team of game designers who literally do this for a living, all day, every day, with a couple dozen or more playtesters for any ide...


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