View Profile: Zero Cochrane - Morrus' Unofficial Tabletop RPG News
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About Zero Cochrane

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Age
50
About Zero Cochrane
About Me:
Been gaming a loooong time.
Location:
My House ;-)
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

State:
Ontario
Country:
Canada

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35
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0.01
Last Post
Throw an Object Friday, 11th January, 2019 09:19 PM

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Last Activity
Saturday, 13th July, 2019 02:43 AM
Join Date
Saturday, 26th July, 2008
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State:
Ontario
Country:
Canada
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Thursday, 11th April, 2019


Tuesday, 6th June, 2017

  • 04:02 PM - KahlessNestor quoted Zero Cochrane in post Swimming in Armor
    Here is what I came up with, based on previous editions, and consistent with the styles of 5th edition rules. • While swimming, each foot of movement costs 1 extra foot, unless a creature has a swimming speed. To swim or stay afloat, you might require a successful Strength (Athletics) check. If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater. Calm water is DC 10, Rough water is DC 15, Stormy water is DC 20. Apply an encumbrance penalty to the Strength (Athletics) check: -1 per 10 lbs for creatures up to Medium size, -1 per 20 lbs for Large, -1 per 40 lbs for Huge, -1 per 80 lbs for Gargantuan creatures. In addition, I slightly modified the rules for drowning to make them seem more "realistic." • Asphyxiation — When a creature runs out of breath, it gains one temporary level of exhaustion per round, then drops to 0 hit points and is dying when it reaches level 6. If revived, the creature recovers from all levels of exhaustion that were gained from asphy...

Friday, 26th April, 2013

  • 02:33 AM - Razjah quoted Zero Cochrane in post Experience Point: Sometimes you gotta play hurt
    Maybe this is too much or too little (YMMV), but in principle I think the 'greater risk gives greater reward' factor would motivate players who would otherwise be prone to the “15 minute adventuring day” syndrome. This could work, but then it makes the game all about combat. When a system rewards completing a quest with the same experience as completing a level appropriate combat encounter- I don't really want to up the experience for a fight. I don't know if this would help encourage pressing on. You may get one extra fight before healing, but in something like 4e, and even many 3.x fights, the combat wrecks PCs HP. They need to heal in between fights because the monsters deal boatloads of damage.

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