View Profile: Remathilis - Morrus' Unofficial Tabletop RPG News
  • Mustrum_Ridcully's Avatar
    Today, 04:21 PM
    I can't remember anything about the frist movie. Not even sure if I saw it in its entirety, it must be decades ago and I was still a child or teenager at best. But I've seen Archer recently, and someone pointed out this Archer trailer:
    12 replies | 194 view(s)
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  • Remathilis's Avatar
    Yesterday, 09:28 PM
    Which was my point. 3.x PCs had a lot of moving parts to them (race, class(es), feats, skills, spells, magic items, etc) all of which NPCs and monsters emulated nearly 1:1. It lead to some real PITA moments. For example; creatures would have "hidden" abilities lost in the feat section. One example I recall vividly came from Libris Mortis. There was a creature there called a Slaughter Wright....
    180 replies | 12114 view(s)
    1 XP
  • Remathilis's Avatar
    Wednesday, 17th July, 2019, 03:14 AM
    I believe I was referring explicitly to 3.x/PF1. "I see some of 4e in PF2, but that's because they were both attempts to fix the same inherent problems with 3.5. For nigh unto 20 years, the problems with the 3.x/d20 mechanics have shown themselves again and again." So my problems with monster/NPC math came from the idea that they were built using all the same parts as a PC, right down to...
    180 replies | 12114 view(s)
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  • Remathilis's Avatar
    Wednesday, 17th July, 2019, 12:54 AM
    Same difference. For X amount of HD, they had Y feats, Z skill points, and if they had any class levels, Q amount of magical items to equip. All of those elements made monster and NPC creation a huge headache. On the other hand, monster math also involved the issue of monsters being too strong/weak for their CR, creating imbalance depending on the level of optimization your group entailed....
    180 replies | 12114 view(s)
    1 XP
  • Remathilis's Avatar
    Tuesday, 16th July, 2019, 05:36 PM
    It might have been faster just to say "in my campaign, everyone uses greatswords and nothing else."
    87 replies | 2747 view(s)
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  • Remathilis's Avatar
    Tuesday, 16th July, 2019, 03:10 AM
    I have seen archers (which I wasn't counting, as ranged characters they don't have much choice in Str) and I have seen an elf EK with better dex and a rapier, but I've seen plenty of paladins, barbarians, fighters, and even rangers in medium/heavy armor with longswords. None of them suffered for it. The idea that Dex is automatically better than Strength is really based on Dex having a much...
    87 replies | 2747 view(s)
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  • Remathilis's Avatar
    Tuesday, 16th July, 2019, 03:02 AM
    I see some of 4e in PF2, but that's because they were both attempts to fix the same inherent problems with 3.5. For nigh unto 20 years, the problems with the 3.x/d20 mechanics have shown themselves again and again. The inherent unevenness of the Bab/Save progression, the dependency the mainline 6 magic items, monsters using PC math for creation. The escalation of bonuses, the bloat of options,...
    180 replies | 12114 view(s)
    1 XP
  • Remathilis's Avatar
    Tuesday, 16th July, 2019, 02:41 AM
    d. They tend to climb, jump, swim and other Athletics abilities. e. They opt to wear heavy armor f. They push, shove, trip, or grapple. I've yet to see a Strength fighter that is truly suboptimal. The biggest concern is that Dex saves are more prevalent than Str saves, and Initiative is keyed off Dex. That said, the only place I see 8 Str/18 Dex fighters is Char-Op boards and theorycrafted...
    87 replies | 2747 view(s)
    2 XP
  • Remathilis's Avatar
    Tuesday, 16th July, 2019, 12:39 AM
    Here is the question: what problem are you trying to fix? Is the problem one about certain builds (such as rapier/shield fighters)? Is it a problem with the weapon table balance? Is it a problem with finesse being a default build for certain "skirmisher" classes (rogue, monk, ranger)? Is it a problem with certain weapons being neglected in favor of finesse weapons? Lets look at each...
    87 replies | 2747 view(s)
    3 XP
  • qstor's Avatar
    Monday, 15th July, 2019, 04:04 PM
    As a GM I pretty much stick with the RAW. As a player and GM I prefer 3.5/PF 1 so I'm used to the AOOs from both those games. But I can see from a design point of view of getting rid of the number of AOOs in 3.5e/PF1 to make the game simpler like moving towards 5E's approach.
    121 replies | 6935 view(s)
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  • qstor's Avatar
    Monday, 15th July, 2019, 04:00 PM
    The fighter to my knowledge (and select monsters) are the only ones that get attacks of opportunity as a "feature/ability"
    121 replies | 6935 view(s)
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  • Remathilis's Avatar
    Monday, 15th July, 2019, 11:43 AM
    Linear fighter, quadratic wizard. It's a critique of older D&D that says while a fighter's power progresses linearly (more HP, more attacks/damage) a caster's power goes up quadratically (more spells, better spells, spells they have improve effects) so that while a fighter at higher level might do the same things he did a lower level but better, a high level wizard does more things better than he...
    121 replies | 6935 view(s)
    2 XP
  • Remathilis's Avatar
    Saturday, 13th July, 2019, 03:39 PM
    I think the rationale is based on two factors: some saves are "strong" (Con, Dex, Wis) and some "weak" (Str, Int, Cha) and each class gets one of each, typically in their primary stat and one other that tangentially related. So monk gets Dex (strong) and Str (weak) because Dex and Wis would be both Strong saves. The EK could theoretically swap his Str for Int save, but swapping Con for Int would...
    224 replies | 5855 view(s)
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  • Remathilis's Avatar
    Friday, 12th July, 2019, 03:26 PM
    Going by the "first book only" model. OD&D: 3 (fighting-man, magic-user, cleric) Basic: 7 (fighter, cleric, thief, magic-user, elf, dwarf, halfling). The Rules Cyclopedia reprinted all the above and added mystic (monk) Ad&d 1e: 10 (plus bard) 2e: 9 (counting all specialist wizards as one and not counting specialty priests) 3e/Pathfinder: 11 4e: 8 5e: 12 PF2e: 12
    121 replies | 6935 view(s)
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  • qstor's Avatar
    Thursday, 11th July, 2019, 06:38 PM
    qstor replied to OSR Gripes
    The fun for me is playing a "stripped" down PC without all the bells and whistles of 5e/PF/d20. I started with 1e so I'm actually more partial to OSRIC than LL and S&W but I'm been playing DCC with a friend of mine lately and that's fun too.
    231 replies | 8087 view(s)
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  • qstor's Avatar
    Thursday, 11th July, 2019, 06:36 PM
    I've played it twice. It plays simpler than PF1. Attacks of opportunity are pretty much gone. I made one PC and I didn't care for the PC creation process. The "class" feat choices seemed similar to 4e powers to me. I'd prefer the PF1 approach of feats which ALL PCs can chose from. Resonance is going away which most of my friends are happy about.
    121 replies | 6935 view(s)
    1 XP
  • Remathilis's Avatar
    Thursday, 11th July, 2019, 03:15 AM
    I want to agree with you here, but I think it's apples and oranges. Pathfinder is including all the core classes from the Core Rulebook plus alchemist. That means that the same types of characters you could make using just core rules in PF1 are all makeable in PF2. Sure, there is no gunslinger, witch or summoner, but those were add on classes in PF1 as well. However, it took 4e 3 years...
    121 replies | 6935 view(s)
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  • Remathilis's Avatar
    Thursday, 11th July, 2019, 03:00 AM
    This. To me, one point of damage is barely a consideration since 5e is designed for neither PVP nor PerfectBalance, and the worst that comes off it is that a monster dies one round sooner, if even. In all honesty, I think the bigger problem is greatswords doing 2d6 compared to the other heavy weapons doing 1d12. I think 2d6 skews the math and makes it superior to all other nonreach...
    232 replies | 9981 view(s)
    1 XP
  • Remathilis's Avatar
    Wednesday, 10th July, 2019, 07:57 PM
    You also end up with rounds where you hit your primary weapon and you miss your off-hand attack and do less damage then if you hit using a greatsword. So sometimes you get a little damage when you would have got none, but sometimes you get less than you would have if only needed to hit once. That is the price you pay. Of course, the primary function of dual wielding is to give an extra shot...
    232 replies | 9981 view(s)
    0 XP
  • Remathilis's Avatar
    Wednesday, 10th July, 2019, 12:55 PM
    So? A d8 longsword (the best 1h weapon damage you can get) averages 1 pt of damage more per round (2 max) over a shortsword/shortsword combo, assuming you hit both times. Caeteris paribus, A dual-wielder would get an extra point of damage in exchange for the opportunity to use his bonus action and potentially miss one of his attacks and due less dpr than if he'd had hit just once with a 2h...
    232 replies | 9981 view(s)
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  • Remathilis's Avatar
    Tuesday, 9th July, 2019, 05:27 PM
    I run Eberron, so... yes?
    69 replies | 2227 view(s)
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  • Remathilis's Avatar
    Tuesday, 9th July, 2019, 02:01 PM
    4e also advertised "ze game is ze same!" in it's trailer, and ymmv on that statement.
    121 replies | 6935 view(s)
    1 XP
  • Remathilis's Avatar
    Monday, 8th July, 2019, 07:41 PM
    Yeah. Allow the primary weapon to be any one handed melee weapon and the off hand to require the light property. The fact you can't use rapier/dagger or longsword/shortsword is ridiculous.
    232 replies | 9981 view(s)
    2 XP
  • Remathilis's Avatar
    Sunday, 7th July, 2019, 12:46 AM
    I think it is more telling than people give it credit for, but not in the ways people are expecting. Like it or not, there was a fairly vocal group of people on The Internet(tm) that gave the impression the game wasn't good. In full disclosure, I didn't play or read it, but I checked some of the local hangouts (Reddit, Paizo boards, etc) and the initial impression anyone reading them would...
    121 replies | 6935 view(s)
    3 XP
  • Remathilis's Avatar
    Wednesday, 3rd July, 2019, 06:28 PM
    Nonsense. It's a thread about firing Mearls for inserting gender-neutral "y'all's" into Pathfinder 2e.
    1012 replies | 71872 view(s)
    0 XP
  • Remathilis's Avatar
    Wednesday, 3rd July, 2019, 04:49 PM
    Without ragging on 4e, I hope not. Neverwinter is already 4e-based, and Sword Coast Legends was a hybrid of D&D with whatever house system they used. I want to see a D&D game play like a 5e game with the minimum changes needed due to game structure (such as not needing abilities tied to getting lost or swimming or controlling the wind). BG and IWD were close enough that someone playing them could...
    330 replies | 21879 view(s)
    3 XP
  • Remathilis's Avatar
    Wednesday, 3rd July, 2019, 01:12 PM
    Likewise, I wager beastmaster might be replaced for a xanathar's ranger sub like deep stalker or monster slayer.
    330 replies | 21879 view(s)
    0 XP
  • Mustrum_Ridcully's Avatar
    Tuesday, 2nd July, 2019, 09:52 PM
    Anyone else here watching Dark on Netflix? It's a German Netflix show, so that might be a bit of a turn off because it means dubbing or subtitles. (I've heard the Season 1 dubbing was bad, but they might have reworked it and season 2 is allegedly better. I haven't tried.) It involves missing kids and time travel. It came out around the same time as Stranger Things, and involved also the...
    4 replies | 268 view(s)
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  • Mustrum_Ridcully's Avatar
    Tuesday, 2nd July, 2019, 09:38 PM
    I just tried that, and it did not change anything for me.
    12 replies | 684 view(s)
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  • Mustrum_Ridcully's Avatar
    Tuesday, 2nd July, 2019, 09:33 PM
    I tried to report a spam post on CM, and also got a similar message that I can't report again before the have expired.
    12 replies | 684 view(s)
    0 XP
  • Remathilis's Avatar
    Tuesday, 2nd July, 2019, 03:01 PM
    That is the surefire best way to kill D&D stone-dead and leave its fading IP the cheap backdrop for freemium phone games and nostalgic t-shirts.
    1012 replies | 71872 view(s)
    2 XP
  • Remathilis's Avatar
    Tuesday, 2nd July, 2019, 02:39 PM
    "The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore." - James Nicoll
    1012 replies | 71872 view(s)
    0 XP
  • Remathilis's Avatar
    Saturday, 29th June, 2019, 08:50 PM
    You know nothing of madness... https://youtu.be/TedsiCaV2B4
    1012 replies | 71872 view(s)
    0 XP
  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
    203 replies | 16274 view(s)
    0 XP
  • Remathilis's Avatar
    Wednesday, 26th June, 2019, 04:05 PM
    I think there is a disconnect as to what "story" means. There are the stories we read in books, and then they're are the stories we tell with our buddies while drinking a beer. Put another way, some stories begin with "Once upon a time, there lived a princess..." And some begin with "one time, Uncle Lou found a wasp nest in his garage..." 5e better works for those novelesque stories with...
    196 replies | 11617 view(s)
    2 XP
  • Remathilis's Avatar
    Monday, 24th June, 2019, 04:20 PM
    Does it give you options for subrace and subclasses, or it's it only high elves, hill dwarves, champions and evokers?
    7 replies | 602 view(s)
    0 XP
  • Remathilis's Avatar
    Thursday, 20th June, 2019, 12:34 AM
    You had my curiosity, but now you have my attention...
    106 replies | 5089 view(s)
    0 XP
  • Remathilis's Avatar
    Wednesday, 19th June, 2019, 11:25 PM
    By the sounds of it, they aren't going to go and wholesale change the class (IE, anything that invalidates the PHB) so I don't expect wild departures like a spell-less variant or the original Ranger test they floated with the ghost-puppers. So what can they do to fix the class? They could design some meatier new sublclasses that replace the current crop. There is already some power...
    106 replies | 5089 view(s)
    0 XP
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About Remathilis

Basic Information

Date of Birth
September 11, 1979 (39)
About Remathilis
Introduction:
So you're opening the chest, right?
About Me:
Playing since 1994. DMing since 1995.

Played: D&D(Rules Cyclopedia, 2nd edition, 3rd edition, v3.5, 4th edition and 5th), Star Wars (d6, d20 revised, Saga), Basic Fantasy, Pathfinder, Vampire (Dark Ages, Masquerade 3rd edition), Palladium (TMNT, Heroes Unlimited, Beyond the Supernatural), Mutants & Masterminds, Doctor Who: Adventures in Time & Space, and d20 Modern.

Favorite Settings: Ravenloft, Planescape, Eberron

Currently Running: Pathfinder

A

Published In: Dragon Roots Magazine (Issues 2 & 3)
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Remathilis Eveningwind, elven thief/rogue CG. Played from level 3 (2nd edtion) to level 20 (3.5) on and off from 1996 to 2007.

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Remathilis Eveningwind, elven thief/rogue CG. Played from level 3 (2nd edtion) to level 20 (3.5) on and off from 1996 to 2007.
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Sunday, 22nd July, 2018

  • 08:52 PM - Mercurius mentioned Remathilis in post Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]
    Based on the Nathan Stewart quotes that Remathilis posted, it sounds like we're going to see three setting products (of some kind) this year, two that "hardcore fans" like, and then the "surprise" Ravnica later this year. What is interesting is that he says they'll be playable this year, and something about this summer. That means that we'll either see a surprise book(s) at GenCon or some kind of PDFs, with a book(s) early next year, like I previously speculated.

Friday, 29th June, 2018

  • 11:45 AM - Coroc mentioned Remathilis in post How To Darksun
    Remathilis #14 I ran MotRD quite fine as a little sidekick in my greyhawk campaign. Of course you have to alter a few things, but since this is mainly a RP - orientated with a Little bit of riddle solving adventure - it is absolutely easy to convert. (I am only talking about the actual MoTRD adventure not the other two in the boxed set or the Setting as such but also the modern classes introduced therein are easy to reshape in 5e but that would derail the thread to much) What i did (and that's about the only thing in MotRD which is easy to do with 2e mechanic but close to impossible in 5e) is to make the red death an unattackable thing, a force of fear and instant death for the Players foolish enough to engage it in direct combat. Which is the RAW Intention in the 2e adventure also.

Wednesday, 13th June, 2018

  • 11:43 AM - Coroc mentioned Remathilis in post Two New Settings For D&D This Year
    Remathilis Ok, now i understand, and on this one i even agree with you, for consistency there would be better ways to realize the basic rulebook, but in this case i would want to have explicit stating it that a DM only has to use the parts of it which he needs. It would be a little dull to read though, compared with the way they integrate some fluff into PHB or DMG now. I think many things in the PHB could be labeled optional and everything would be fine: e.g. Elves(optional) even Humans (optional) heck, it would be best to clarify all things which could be reasonable optional as such. In the end all you really need is some of the most Basic game mechanics, like character generation, to hit and damage rolls saving throws etc.
  • 07:52 AM - Coroc mentioned Remathilis in post Two New Settings For D&D This Year
    Remathilis #474 "Except it's not...." The way i do it is different. See, i discuss the General outline of a Setting and how i intend to run it upfront. Then i create a Matrix with playable race class Combos. This i give to the Players and ask them to find something nice. They also discuss with each other to get some sort of Balance to the Group. If anyone is missing anything i will check if i can somehow shoehorn it in, but that has not been the case yet. I do include things if they make sense, e.g. i dm Greyhawk atm allowed Player races are human halfelf halforc tiefling Gnome and that's it. All of them are accepted in the free lands. I use the official material as a Frame for a classic good vs evil campaign in a qasi Renaissance Environment. Iuz and his orc hordes bolstered by demons have plundered and marauded the lands. Each of the Special races makes sense: Halfelves and halforcs are mostly orphans of war. Dwarves and elves exist but only as npcs they few and often remote. Tiefli...

Tuesday, 12th June, 2018

  • 12:42 PM - Coroc mentioned Remathilis in post Two New Settings For D&D This Year
    Aldarc exactly that. Eberron has colored Dragons, but they are not necessary of eveil alignment. They got Orc druids. Hobgoblins, Kobolds can peacefully roam around in cities. Drow revere scorpions instead of Spiders. So many things are there but most with a Twist. Fluffwise it may be the Setting which is hardest to converse, e.g. you just cannot pick the Monster manual and select a red Dragon as the next oponent because chances are that he is one of the good guys. So that is totally against the core rules by Remathilis Definition.
  • 07:51 AM - Coroc mentioned Remathilis in post Two New Settings For D&D This Year
    Remathilis "Moreover, what are you *cutting* from the PHB to make Dragonlance work? Half-orcs? Forcing all halflings to take the Kender subrace? Maybe tieflings? " An alternate Setting is different, by cutting things and more importantly by adding things. With DS it is so easy to do most of the things as refluff of existing races Humans can stay as they are Halflings ditto Elves, use the Wood elf Halfelves can stay as they are Dwarves use the hill dwarves Mul use the Halforcs stats, give Advantage vs. Exhaustion Halfgiants use the Mountain Dwarves stats give Advantage to strength Thrikkreen take Dragonborn breathweapon stats for a poison bite, give them +2 dex and +1 wis and some jumping ability So thats just a Little re using and refluffing there i could imagine you would even be fine with just that. So now for classes that is a bit trickier: Cleric use ligth (Fire) war (earth) healing (water) tempest (air) add some elemental stuff maybe the material for the weapons th...

Monday, 11th June, 2018

  • 12:20 PM - Coroc mentioned Remathilis in post Two New Settings For D&D This Year
    Remathilis So you have got the opinion that DS is fundamentally mechanically different and should either be ist own product or totally watered down to FR Standard (Lol "watered" see what i did there ?), i got that, but what about Krynn? Why do you consider this one (DL) so easy compared to DS? You got the three moons and Magic strength dependant on them, Spells available dependant on alignment, Depending on the starting Point of a campaign clerical Magic might not be working, You got Dragonlances! How do you represent them for 5e? A +5 weapon doing Players HP to Dragons? You got of course Dragon Mounts, very cool Marketing Gadget, every younger Player would love that, they would be stupid to release DL without that. Aaaand if you got your dragonlance and a Dragon mount you can channel the Dragons breathweapon through it. Same but a Little less complicated goes for eberron. The believe System is different, the planes are different! You got warforged, so you Need the rust an...

Saturday, 9th June, 2018

  • 11:03 PM - Zeromaru X mentioned Remathilis in post Two New Settings For D&D This Year
    Well, that makes sense. In 4e was the same. You were able to go to Dark Sun from other planes, but it was really hard because of the Grey. I am with Remathilis. I don't understand why people cannot acknowledge a Dark Sun that evolves alongside D&D. I said it before, some rules must be adapted when older settings are converted to a new edition, but for that to work, the setting also needs to adapt to the new rules.

Wednesday, 11th April, 2018

  • 06:30 PM - Satyrn mentioned Remathilis in post Mechanics of Revived Settings; your thoughts?
    The thing is, elves, dwarves and halflings are the most tired sub-Tolkien derivative clichés, who should really be at the top of the list for the chop in order to make a setting that is actually interesting. I can get behind that. And if I was to build a setting based on your view instead of Remathilis's - the basics of D&D ought to be present in D&D - I'd happily chop them.

Tuesday, 10th April, 2018

  • 12:22 PM - Coroc mentioned Remathilis in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar I think Remathilis does not differ between fluff aka examples of commonly used or rarely used ingredients for D&D: (tiefling race, sci fi laserweapon) and real mechanics: attributes rolls etc. Also in the Core books there is several material stated explicitely as being optional, even Gnome race for PCs. Also there is a heavy recommendation to change every rule that you and/or your Players do not like in your homebrew. Apart from organized play there is no need at all for any fluff rule (liek playable race) to apply in a given setting, only if you make mechanical differences in your homebrew then it becomes important to communicate These and be aware of how they might afflict game Balance. There are numerous other examples where These Basics apply even if you stay true to the core rules. e.g. -druid summoning (any animal? No, the DM has the last word), -Magic items (not needed for Balance, would Paul Farquhar insist at least 1 of each Magic item exists in any given game world?), -Magicians sp...

Friday, 6th April, 2018

  • 06:51 AM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis #111 <<Anyway, I derailed this thread too long. Yay Mystara, a setting that requires 1/10th the amount of work to convert to 5e. >> Well on that one i agree with you, you can easily put giant space hamsters and ninja mutant Hobbit pirates into that setting and it won't break anything. #111 and #112 Hm so you would be ok, if they published DS with its own brand, while still using 90% of the D&D math, but you are not ok if they publish it with the D&D logo on unless altering 90% of the original Setting to include every shenanigan from the PHB, and maybe Purple Dragon knisghts from scag too? I try to understand your point of view, is it that you want D&D as a game that can be played like, e.g. some one joins a group the first time and he does not have to worry about any houserule the DM might have created because there are None, since all the rules in the PHB apply cast in iron as lets say the rules for chess? And that has to go for any campaign world wich is officially suppo...

Thursday, 5th April, 2018

  • 04:01 PM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis #104 i do partially agree on 3e RL and DL 4e darksun is debatable, but i cannot judge that much about 4e because i never played it except in Neverwinter MMPORPG. From what i know 4e seems to be a pretty good System for Darksun though if you consider the mechanics, especially for healing in 4e. Monks in DL is not unbalancing things. No Dragon riding Knight of Takisis will be impressed by a Monk. Monks in DS unbalance everything, the survival vibe, the inferior weapon / armor System, all of that does not hamper the Monk the slightest but almost every other class / build (Same goes for barbarian in a way) 5E Warlocks would be great for Templars i hope it is the official ruling if they ever do one, it fits so much better than clerics. 5E Warlocks could even be a good Substitution for elemental clerics,just make the patron some elemental prince. But this does not alter the vibe, and it does not alter the challenges so it does not hurt at all. In game you do not see wehre the "di...
  • 03:47 PM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis #103 But these Settings do not rewrite the core game. Even in the core game drow and dragonborn are optional except maybe AL i don't know about that. And the cor mechanics stay the same, you still got six attributes hit Points a proficiency Bonus, initiative to hit roll etc. etc. Nothing of the math is altered. You compare things like not admitting a race for a specific campaign world with altered mechanics, such as armor for damage reduction or percentile dice for to hit rolls, or spell armor class instead of saving throws. Thats not the Point of a 5e conversion. A conversion should stay as true as possible, for the mechanics - but classes, races, spells, allowed is nothing different than allowing an accessoire like SCAG or not. You would never suggest that instead of Publishing SCAG Wizards should have created a different game System, would you?
  • 03:17 PM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis #99 Ok, now i begin to see more clearly. But let me counter that: To use Ravenloft with the original vibe which encompasses 99% of the published material except curse of strahd 5 e accesoire you got to: -Treat every dragonborn, drow, halforc and in several Domains even elves or dwarves as Monsters by most NPCs. Their natural reaction might range from distrust via fear to outright agression. - Analyse every published 5E spell for a "evil" denominator like e.g. casting "power word kill" and most damaging necromatic spells like "ray of sickness" would clearly be an evil act and call for a powers check (new mechanic you would have to introduce) with appropriate punishments for the PCs. These of course must be checked for Balance in accordance to 5e game mechanics if they include e.g. permanent ability score losses. - Depending on the darklord but applicable for most of the better known Domains most Paladins of lawful good alignment are marked for KoS the Moment they appear in a...
  • 11:51 AM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis Well then Ravenloft is not D&D either for you? (Some still say it worked best with AD&D or AD&D 2nd rules btw.) To enhance this, Eberron is also not very Standard D&D, i mean Orc Druids being the good ones and an elven dragon being one of the big bad bosses? I never Play modern games like star wars, and to Label them as D&D would be unfitting eventually, but in the case someone would use 5e rules and adapt them for star wars and call that D&D next Star Wars i would see it as what it is : a brand Name. On your third Party idea: Well there is something close to this for darksun i believe athas.org has soem rights in this, although i don't know how far they are entitled. I still do not see the Problem to use 5E for darksun. There are no official 5E greyhawk products, i use old stuff, convert it and adapt it and voila it works for me and my Group. I do not see the absolute need on darksun being totally different System though, if it were that way it would not have worked out ...
  • 07:52 AM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis #90 Please do not get me wrong, i do not want to stick to e.g. 2e anachronisms for the sake of Tradition, which were already bad rules back then and often changed by houserules. What i did want to Point out was that the vibe of these nonvanilla worlds often came by leaving out some options of the Standard game and adding new stuff. E.G. Darksun had no Paladins. Every one back then was thinking : Oh thats interesting, no shining Knights of good, this makes the campaign world even more gritty. No one was crying about not being able to play a thrikreen Paladin or a Kender from Krynn and nobody was crying about not using the Standard phb Options to create his e.g. human character because the attributes were created with a different method to achieve higher averages and the starting Level was three , to counter the deadliness of the Setting. Darksun is about survival it is not about diversity and inclusion, one of the principles of the setting is that it is excluded and almost i...

Monday, 2nd October, 2017

  • 03:32 AM - SkidAce mentioned Remathilis in post D&D Reader App Coming This Fall? [UPDATED]
    Sadly, I see it in retail all the time. New Bluray for 29.99 somewhere, and the same thing at a different store for 19.99. And the 29.99 sells... Overall I see Remathilis ' point. From the info they gave, they are designing something to do a thing that is done cheaper already elsewhere. While other people's points are valid, I honestly think there is going to be a point of "oops" or "hey did you know?" coming from Dialect and then changes in offering or prices.

Sunday, 17th September, 2017

  • 10:57 PM - Yaarel mentioned Remathilis in post UA: New Race Options, Eladrin and Gith
    Remathilis So far, something like the following. High Elf +2 Dexterity +2 Intelligence Investigation skill Darkvision Trance Languages: Elven, Sylvan, and Common Cantrip Mage Armor spell (permanent) High Elf Weapon Training (longsword proficiency, treat as finesse and spell focus)

Saturday, 2nd September, 2017


Monday, 14th August, 2017

  • 07:04 PM - clutchbone mentioned Remathilis in post The Thug, A Subclass for Strength Rogues
    ...ove a creature, you can use your bonus action to make a weapon attack against that creature. Things I'd like to add but am unsure about: - adding unarmed strike for Sneak Attack (ie eye gouging, fish hooking, headbutting), would work great (too great?) with grappling. - a version of the Mastermind's 13th lvl feature Misdirection, "use a reaction to force an attack to target the creature you're grappling with instead of you". Idea stemmed from Larrin's input. - Delete Dirty Work's advantage on grapple/shove checks (with expertise & reliable talent, adv. is just overkill) and replace with Cheap Shot. Too powerful at 3rd level? Things I thought about: - Ilbranteloth's reaction v. prone, but thought 1) it requires teammates, limited use when no one else can prone for you, 2) if teammates can prone for you, theoretically limitless source of off-turn reaction sneak attacks (two sneak attacks per round) is more powerful than comparable features (Thief's Reflexes, Death Strike). - Xeviat Remathilis , I have no issue with the mechanical balance of Sneak Attacking with any weapon. Personally I just prefer the image of thugs using one-handed weapons; grab enemy with one hand, shank/bash with the other. I left versatile in mostly because of wording issues, and justified it to myself with baseballs bats (versatile quarterstaves) seeming thematic.


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Thursday, 18th July, 2019

  • 10:05 PM - Saelorn quoted Remathilis in post Is Pathfinder 2 Paizo's 4E?
    Both of these were problems came from forcing NPCs and monsters to be be built like PCs rather than allow them to be built using math that challenges the PC without resorting fiddly mechanics and long-winded stat blocks.I follow what you're saying, but I respectfully disagree. From my perspective, those problems came directly from problems with PC complexity, and the perfectly-functional NPC rules were simply caught as collateral. It's not more wrong for an NPC to need six stat-boosting items, than it is for a PC to need them. Those problems are equally bad. If you fix it for PCs, then it would also be fixed for NPCs, and then everyone wins. Likewise with obscure feat chains. The problem wasn't that some monsters used obscure feat chains that interacted in complex ways that required an extra paragraph to explain. The problem was in how feats were designed, such that most of them were entirely worthless outside of obscure builds, such that using them required you to figure out complex interacti...

Wednesday, 17th July, 2019

  • 09:28 AM - Saelorn quoted Remathilis in post Is Pathfinder 2 Paizo's 4E?
    I believe I was referring explicitly to 3.x/PF1.Right, but the inherent problem with that edition was specifically the combination of complex PCs with NPC symmetry. NPC symmetry, by itself, is not an inherent problem of any edition.
  • 01:04 AM - Saelorn quoted Remathilis in post Is Pathfinder 2 Paizo's 4E?
    Same difference. For X amount of HD, they had Y feats, Z skill points, and if they had any class levels, Q amount of magical items to equip. All of those elements made monster and NPC creation a huge headache. It's only the same if the PC math is complicated, as was the case in 3.x/PF1. It was never a problem to use PC math for NPCs when playing AD&D, though. As for CR balance, well... it certainly would have helped if PCs had been balanced against each other, rather than the optimization mess that ended up as. If PCs had been simple and balanced, then there would have been no issues with NPCs being the same.

Tuesday, 16th July, 2019

  • 08:08 PM - Saelorn quoted Remathilis in post Is Pathfinder 2 Paizo's 4E?
    [...] monsters using PC math for creation.[...]The issue was never that they used the same math. The issue is that they were too complicated to create.
  • 06:11 PM - dnd4vr quoted Remathilis in post Finesse rebalance
    It might have been faster just to say "in my campaign, everyone uses greatswords and nothing else." Actually, no one does. :p
  • 12:54 PM - akr71 quoted Remathilis in post Why don't everything scale by proficiency bonus?
    So if you're adding a feature to pick your saves, I suggest looking at the last mystic playtest. They the class proficiency in Wis, and then the option to pick your weak save per long rest. Something like that might be option. Nope, I'm not thinking about adding that at all. If one of my players asked for a change based on a character concept, I would entertain it. They would have to work with me though. Like you said, a character can't have two 'strong' saves.
  • 03:50 AM - Charlaquin quoted Remathilis in post Finesse rebalance
    d. They tend to climb, jump, swim and other Athletics abilities. e. They opt to wear heavy armor f. They push, shove, trip, or grapple. I've yet to see a Strength fighter that is truly suboptimal. The biggest concern is that Dex saves are more prevalent than Str saves, and Initiative is keyed off Dex. That said, the only place I see 8 Str/18 Dex fighters is Char-Op boards and theorycrafted DPS spreadsheets. By 5e’s rules as written, any character can climb at half their speed outside of conditions that would make doing so both reasonably likely to fail and dangerous for doing so, and jump up to their strength score feet in length or 3 + their strength mod feet in height (or half as much if they can’t get a 10+ foot running start) without a check, so d is not usually a significant concern, though it’s worth asking your DM how they plan to handle running, jumping, and climbing if you plan to dump strength. And even if they do house-buff Athletics, that’s one skill vs. the 3 Dex applies to, and t...
  • 02:59 AM - Shiroiken quoted Remathilis in post Finesse rebalance
    That said, the only place I see 8 Str/18 Dex fighters is Char-Op boards and theorycrafted DPS spreadsheets.I've seen a few in play, but not many. The first I saw was a half-elf paladin, who worked out moderately well, but was well behind the DPS of the great weapon barbarian and red dragon sorcerer. The next was an elf fighter/eldritch knight, but he was an archer so that's to be expected. The final one I've seen was a rogue who multi-classed into fighter (champion) to try and increase the chance of critical sneak attack, and he was... mediocre.
  • 01:39 AM - Charlaquin quoted Remathilis in post Finesse rebalance
    Here is the question: what problem are you trying to fix? Is the problem one about certain builds (such as rapier/shield fighters)? Is it a problem with the weapon table balance? Is it a problem with finesse being a default build for certain "skirmisher" classes (rogue, monk, ranger)? Is it a problem with certain weapons being neglected in favor of finesse weapons? Speaking for myself, none of the above. The problem is that Dexterity can do everything Strength can do and more. The only reason for a martial character to invest in strength at all is a. If the DM is actually tracking encumbrance b. If they’re building for Great Weapon Master and/or Polearm Master c. If they feel like it and don’t mind building a suboptimal character. a is very rarely a concern, and b is dependent on an optional rule. The fact that fixing this problem also addresses the problems you mentioned in one way or another is all the more reason to do so.

Friday, 12th July, 2019

  • 04:15 PM - CapnZapp quoted Remathilis in post Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
    Going by the "first book only" model. OD&D: 3 (fighting-man, magic-user, cleric) Basic: 7 (fighter, cleric, thief, magic-user, elf, dwarf, halfling). The Rules Cyclopedia reprinted all the above and added mystic (monk) Ad&d 1e: 10 (plus bard) 2e: 9 (counting all specialist wizards as one and not counting specialty priests) 3e/Pathfinder: 11 4e: 8 5e: 12 PF2e: 12Yep. Thanks. (Of course, if you multiply the 5E races by its classes by its Backgrounds, you'll get a number that blows 1E and 2E out the water [emoji854])

Thursday, 11th July, 2019

  • 01:50 PM - TwoSix quoted Remathilis in post Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
    I want to agree with you here, but I think it's apples and oranges. Pathfinder is including all the core classes from the Core Rulebook plus alchemist. That means that the same types of characters you could make using just core rules in PF1 are all makeable in PF2. Sure, there is no gunslinger, witch or summoner, but those were add on classes in PF1 as well. However, it took 4e 3 years and 3 PHBs to reproduce the 11 base classes in the 3e PHB. And thanks to basing class choice on power source, it meant new classes like warden, invoker, warlord, and warlock got prioritized over bard, druid, sorcerer, and monk. The smartest thing 5e did was attempt to get all the default D&D classes into the PHB. Some of them were subs for other classes, and I'm not getting into the battle master/warlord debate, but at least 5e didn't make us wait to have all the core classes from the previous editions. My argument is simply that "what's core" shouldn't matter. "What's available" should be the metric ...

Wednesday, 10th July, 2019

  • 05:27 PM - Flamestrike quoted Remathilis in post Consensus about two-weapon fighting?
    So? A d8 longsword (the best 1h weapon damage you can get) averages 1 pt of damage more per round (2 max) over a shortsword/shortsword combo, assuming you hit both times. Caeteris paribus, A dual-wielder would get an extra point of damage in exchange for the opportunity to use his bonus action and potentially miss one of his attacks and due less dpr than if he'd had hit just once with a 2h weapon. 2 attacks at [1d6/ 1d6+stat] is better than 1 attack at [2d6+stat]. It's your chances of 2 coin tosses coming up at least one head instead of one; you're a better chance of dealing damage every round over the guy with a single attack, and your DPR is the same. Buffing the main hand to 1d8 means you deal (1d8+1d6+Stat) instead of a greatswords (2d6+stat). Your DPR is higher (presuming no feat investment) AND you're a better chance of dealing damage each round. Bonus sources of damage (Hex, Hunters mark, Smite, Sup dice, Rage etc) make the TWF even more superior.
  • 05:17 AM - Flamestrike quoted Remathilis in post Consensus about two-weapon fighting?
    Yeah. Allow the primary weapon to be any one handed melee weapon and the off hand to require the light property. The fact you can't use rapier/dagger or longsword/shortsword is ridiculous. Reason being is Greatsword = 1 attack at 2d6+Stat Longsword + Shortsword = 2 attacks at 1d8+ Stat/ 1d6 TWF deals greater DPR than the Greatsword guy. 2 attacks instead of one, and combined damage of 1d8+1d6+stat. 'Light weapon required in the offhand only' might work as default, but only if you imposed disadvantage on the off hand weapon attack, unless the primary weapon is also light. I personally go with: Default: When you fight with 2 weapons, you must use a light weapon in your off-hand. You have disadvantage on your off-hand attack, unless your main-hand attack was also made with a light weapon. Your offhand attack does not get +Stat to damage Two Weapon Fighting style: You ignore the disadvantage caused on off-hand attacks due to attacking with a non-light weapon in your main hand. You get +Stat ...

Tuesday, 9th July, 2019

  • 03:35 PM - Aldarc quoted Remathilis in post Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
    4e also advertised "ze game is ze same!" in it's trailer, and ymmv on that statement.Sure, but I am not really seeing how PF2 deviates so strongly from its predecessor that the stories told would be radically different. So far, the PF2 game that Jason Bulmahn is running on YouTube seems like a standard PF1/D&D game set in Golarion.

Monday, 8th July, 2019

  • 11:52 PM - Gladius Legis quoted Remathilis in post Consensus about two-weapon fighting?
    Yeah. Allow the primary weapon to be any one handed melee weapon and the off hand to require the light property. The fact you can't use rapier/dagger or longsword/shortsword is ridiculous. By far my biggest pet peeve about 5e dual wielding. And one of my big pet peeves in general in 5e.

Wednesday, 3rd July, 2019

  • 05:15 PM - TheWayofPie quoted Remathilis in post Baldur's Gate III Announced; Powered by D&D 5E
    Without ragging on 4e, I hope not. Neverwinter is already 4e-based, and Sword Coast Legends was a hybrid of D&D with whatever house system they used. I want to see a D&D game play like a 5e game with the minimum changes needed due to game structure (such as not needing abilities tied to getting lost or swimming or controlling the wind). BG and IWD were close enough that someone playing them could learn a lot about 2e, NWN did the same with 3e for the most part. I want BG3 to be able to teach someone 5e in much the same way. I want short rest abilities, spell slots, and even having "I attack" be the best option for a combat to save resources. I don't want another SCL that uses its own rules and wears D&D's IP like a cloak. Yeah, 4e is my favorite (and desperately needs someone to rip it off!), but I'd like to see what they end up doing with 5e systems with minimal changes to core rules.

Monday, 1st July, 2019

  • 06:59 AM - Dannyalcatraz quoted Remathilis in post Mearls' "Firing" tweet
    You know nothing of madness... https://youtu.be/TedsiCaV2B4 I’ve seen something similar here on ENWorld and on another website I frequent. In one case, another commenter noted how much the oddities in the thread starter’s posts reminded him of his autistic brother. After starting another contentious thread, he disappeared.
  • 06:38 AM - Mistwell quoted Remathilis in post Mearls' "Firing" tweet
    You know nothing of madness... https://youtu.be/TedsiCaV2B4 Oh my god. That was...wow. I think I failed my san check.

Wednesday, 26th June, 2019

  • 08:38 PM - Reynard quoted Remathilis in post Returning to 2nd Edition
    5e better works for those novelesque stories with structure, acts and growth, while AD&D played straight leads to those amusing or amazing anecdotes we share with friends. I'm not sure this is true. 5E isn't a narrative game by any stretch of the imagination. it still relies on mechanical systems and random number generators to determine outcomes. The DM is free to railroad in 5E, sure, but she was free to do that in 2E as well. In some ways, 5E is "wackier" than AD&D and so may even be better for, "This one time, at bard camp" type stories. I don't think any version of D&D lends itself better or worse at pre-constructed narratives versus after-the-fact reminisces, other than to say that no version of D&D is good at narrative play without a lot of heavy lifting by the DM and buy in by the players.

Wednesday, 19th June, 2019

  • 11:58 PM - Gladius Legis quoted Remathilis in post Is it possible that the Revised Ranger is not dead?
    Finally, they could just add a new subsystem that plays nice with the ranger (such as a proper animal companion rule not tied to familiars or Beastmaster) but again, that doesn't fix the problem with rangers per se and instead is just a band-aid. I've always liked the idea of giving Rangers a 2nd-level spell that's their equivalent of the Paladin's Find Steed.


Remathilis's Downloads

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Netbook: The Book of Forbidden Lore
This book doesn’t exist. The knowledge inside in forbidden; none are allowed to glimpse these lost secrets. In years past, powerful wizards sealed these beasts away so that none should ever rival their power. Yet acolytes of these wizards learned of ...
360 0 1 Monday, 11th November, 2013, 03:48 AM Monday, 11th November, 2013, 03:48 AM

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