View Profile: Remathilis - Morrus' Unofficial Tabletop RPG News
  • Remathilis's Avatar
    Monday, 24th June, 2019, 04:20 PM
    Does it give you options for subrace and subclasses, or it's it only high elves, hill dwarves, champions and evokers?
    7 replies | 458 view(s)
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  • Remathilis's Avatar
    Thursday, 20th June, 2019, 12:34 AM
    You had my curiosity, but now you have my attention...
    106 replies | 3840 view(s)
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  • Remathilis's Avatar
    Wednesday, 19th June, 2019, 11:25 PM
    By the sounds of it, they aren't going to go and wholesale change the class (IE, anything that invalidates the PHB) so I don't expect wild departures like a spell-less variant or the original Ranger test they floated with the ghost-puppers. So what can they do to fix the class? They could design some meatier new sublclasses that replace the current crop. There is already some power...
    106 replies | 3840 view(s)
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  • Remathilis's Avatar
    Friday, 14th June, 2019, 06:00 PM
    Where is that feature from?
    56 replies | 5176 view(s)
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  • Remathilis's Avatar
    Sunday, 9th June, 2019, 05:10 PM
    Gated might be a better term; to get from Eberron to The Abyss requires first going to the Ethereal, Deep Ethereal, then to the Great Wheel, rather than a simple portal like Faerun requires. Likewise, a Faerun mage can't get to Feria as easily as an Eberron mage can. As such, it might not be an airtight seal, but it's usually worth the effort for Eberron natives to go to the Great Wheel and vice...
    31 replies | 1315 view(s)
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  • Remathilis's Avatar
    Sunday, 9th June, 2019, 04:09 PM
    It's cool, I'm of the opinion that Greyhawk, Dragonlance and Dark Sun all deserve the glue factory, but to each their own.
    31 replies | 1315 view(s)
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  • havard's Avatar
    Sunday, 9th June, 2019, 02:48 PM
    I would LOVE to see this book released! :) -Havard
    37 replies | 2682 view(s)
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  • Remathilis's Avatar
    Saturday, 8th June, 2019, 10:11 PM
    Not quite true... So it appears that Eberron, at least, is a closed system just on the outer edges of the Great Wheel that you access by travelling deep into Deep Ethereal. I wager Athas's the Gray will be a similar filter/gated garden cosmology, while Oerth, Faerun, Krynn, and such will share the Great Wheel. As for Ravnica, I think the we won't get anything more official than "its up...
    31 replies | 1315 view(s)
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  • Remathilis's Avatar
    Saturday, 8th June, 2019, 02:37 AM
    Hey dndphilmont, long time no see... I see you haven't yet given up on the dream of the One True Setting (TM) that combines nearly every inch of terrain TSR or WotC has ever produced into a massive, internally consistent megaverse. Problem is, I don't exactly think there is as much a market for this as you might think there is. Comic Book crossovers generally work because they focus on...
    31 replies | 1315 view(s)
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  • Remathilis's Avatar
    Saturday, 8th June, 2019, 02:24 AM
    deleted; strange formatting issue.
    31 replies | 1315 view(s)
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  • Remathilis's Avatar
    Thursday, 6th June, 2019, 01:01 PM
    I'd be ok if the artillerist created a weapon and had the option to make it create a tripod mount and fire independently of the artificer wants.
    127 replies | 4935 view(s)
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  • Remathilis's Avatar
    Tuesday, 4th June, 2019, 07:58 PM
    I was curious because like the artificer, they have multiple competing mechanics (spell slots, invocations, patrons pacts and arcana) that mostly just replicate spells with an extra dose of spooky flavor. I see a lot of kinship between the artificer and warlock as flavorful alt-spellcasers with multiple sources of magic and a ton of customization.
    127 replies | 4935 view(s)
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  • Remathilis's Avatar
    Tuesday, 4th June, 2019, 07:30 PM
    Just out of curiosity, what is your opinion on warlocks, invocations and pact magic?
    127 replies | 4935 view(s)
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  • Remathilis's Avatar
    Monday, 3rd June, 2019, 06:15 PM
    Just stopping in to say this is wonderful and was the missing info I was looking for to bridge the gap between Stormwrack and Saltmarsh. The stats you used for the schooner is very close to what I was calling a caravel, but I was just trying to convert the 3e stuff over. I'll be using this and look forward to updates. That said, I noticed a typo; in the carrack sidebar, you have "us" not "use".
    6 replies | 481 view(s)
    1 XP
  • Mustrum_Ridcully's Avatar
    Friday, 31st May, 2019, 12:13 PM
    After having seen Captain Marvel, the "de-aging" tech is pretty impressive these days. But it might be also too expensive.
    49 replies | 1566 view(s)
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  • Mustrum_Ridcully's Avatar
    Thursday, 30th May, 2019, 07:02 PM
    Nah, the novel or comics and the game already have found ways for Data to return. He basically takes over B4 thanks to B4 having gotten his... data transfer.
    49 replies | 1566 view(s)
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  • Remathilis's Avatar
    Thursday, 30th May, 2019, 02:37 PM
    I mostly think it's a colloquialism to distinguish them from the shorter 1-2 level tops modules of prior editions. I personally prefer WotC's "storyline" terminology.
    126 replies | 12537 view(s)
    1 XP
  • Mustrum_Ridcully's Avatar
    Wednesday, 29th May, 2019, 05:11 PM
    I guess John Wick and Crank are the closest we got so far to this: Maybe after I "re-adjust" my expectations, I will enjoy the series going further into that direction. Or maybe I have to realize the idea is better in comic than actually executed cinema. :)
    33 replies | 1100 view(s)
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  • Mustrum_Ridcully's Avatar
    Tuesday, 28th May, 2019, 04:36 PM
    I was a bit disappointed overall. There was a lot of cool stuff, but I guess it might have damaged my disbelief suspenders a bit in how over the top things went sometimes. It seemed to me as if Wick didn't shake off that much damage in the previous movies. He must have gotten more hit points, and I think he also has a pretty big Resist Bludgeoning Resistance (his Piercing and Slashing...
    33 replies | 1100 view(s)
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  • Mustrum_Ridcully's Avatar
    Tuesday, 28th May, 2019, 04:27 PM
    No, it is definitely different. No one but the poet traveled through time. Only Sisko and Akorem Laan entered the wormhole to talk with the prophets. The trope would require everyone not time traveling themselves to forgot the old timeline. The episode is Accession.
    49 replies | 1566 view(s)
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About Remathilis

Basic Information

Date of Birth
September 11, 1979 (39)
About Remathilis
Introduction:
So you're opening the chest, right?
About Me:
Playing since 1994. DMing since 1995.

Played: D&D(Rules Cyclopedia, 2nd edition, 3rd edition, v3.5, 4th edition and 5th), Star Wars (d6, d20 revised, Saga), Basic Fantasy, Pathfinder, Vampire (Dark Ages, Masquerade 3rd edition), Palladium (TMNT, Heroes Unlimited, Beyond the Supernatural), Mutants & Masterminds, Doctor Who: Adventures in Time & Space, and d20 Modern.

Favorite Settings: Ravenloft, Planescape, Eberron

Currently Running: Pathfinder

A

Published In: Dragon Roots Magazine (Issues 2 & 3)
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Detroit, MI
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Male
Age Group:
31-40
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Details of games currently playing and games being sought.

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My Character:
Remathilis Eveningwind, elven thief/rogue CG. Played from level 3 (2nd edtion) to level 20 (3.5) on and off from 1996 to 2007.

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My Game Details
Town:
Garden City
State:
Michigan
My Character:
Remathilis Eveningwind, elven thief/rogue CG. Played from level 3 (2nd edtion) to level 20 (3.5) on and off from 1996 to 2007.

Thursday, 20th June, 2019


Sunday, 16th June, 2019


Tuesday, 11th June, 2019


Wednesday, 5th June, 2019


Tuesday, 4th June, 2019


Monday, 3rd June, 2019


Thursday, 30th May, 2019


Tuesday, 28th May, 2019


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Sunday, 22nd July, 2018

  • 08:52 PM - Mercurius mentioned Remathilis in post Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]
    Based on the Nathan Stewart quotes that Remathilis posted, it sounds like we're going to see three setting products (of some kind) this year, two that "hardcore fans" like, and then the "surprise" Ravnica later this year. What is interesting is that he says they'll be playable this year, and something about this summer. That means that we'll either see a surprise book(s) at GenCon or some kind of PDFs, with a book(s) early next year, like I previously speculated.

Friday, 29th June, 2018

  • 11:45 AM - Coroc mentioned Remathilis in post How To Darksun
    Remathilis #14 I ran MotRD quite fine as a little sidekick in my greyhawk campaign. Of course you have to alter a few things, but since this is mainly a RP - orientated with a Little bit of riddle solving adventure - it is absolutely easy to convert. (I am only talking about the actual MoTRD adventure not the other two in the boxed set or the Setting as such but also the modern classes introduced therein are easy to reshape in 5e but that would derail the thread to much) What i did (and that's about the only thing in MotRD which is easy to do with 2e mechanic but close to impossible in 5e) is to make the red death an unattackable thing, a force of fear and instant death for the Players foolish enough to engage it in direct combat. Which is the RAW Intention in the 2e adventure also.

Wednesday, 13th June, 2018

  • 11:43 AM - Coroc mentioned Remathilis in post Two New Settings For D&D This Year
    Remathilis Ok, now i understand, and on this one i even agree with you, for consistency there would be better ways to realize the basic rulebook, but in this case i would want to have explicit stating it that a DM only has to use the parts of it which he needs. It would be a little dull to read though, compared with the way they integrate some fluff into PHB or DMG now. I think many things in the PHB could be labeled optional and everything would be fine: e.g. Elves(optional) even Humans (optional) heck, it would be best to clarify all things which could be reasonable optional as such. In the end all you really need is some of the most Basic game mechanics, like character generation, to hit and damage rolls saving throws etc.
  • 07:52 AM - Coroc mentioned Remathilis in post Two New Settings For D&D This Year
    Remathilis #474 "Except it's not...." The way i do it is different. See, i discuss the General outline of a Setting and how i intend to run it upfront. Then i create a Matrix with playable race class Combos. This i give to the Players and ask them to find something nice. They also discuss with each other to get some sort of Balance to the Group. If anyone is missing anything i will check if i can somehow shoehorn it in, but that has not been the case yet. I do include things if they make sense, e.g. i dm Greyhawk atm allowed Player races are human halfelf halforc tiefling Gnome and that's it. All of them are accepted in the free lands. I use the official material as a Frame for a classic good vs evil campaign in a qasi Renaissance Environment. Iuz and his orc hordes bolstered by demons have plundered and marauded the lands. Each of the Special races makes sense: Halfelves and halforcs are mostly orphans of war. Dwarves and elves exist but only as npcs they few and often remote. Tiefli...

Tuesday, 12th June, 2018

  • 12:42 PM - Coroc mentioned Remathilis in post Two New Settings For D&D This Year
    Aldarc exactly that. Eberron has colored Dragons, but they are not necessary of eveil alignment. They got Orc druids. Hobgoblins, Kobolds can peacefully roam around in cities. Drow revere scorpions instead of Spiders. So many things are there but most with a Twist. Fluffwise it may be the Setting which is hardest to converse, e.g. you just cannot pick the Monster manual and select a red Dragon as the next oponent because chances are that he is one of the good guys. So that is totally against the core rules by Remathilis Definition.
  • 07:51 AM - Coroc mentioned Remathilis in post Two New Settings For D&D This Year
    Remathilis "Moreover, what are you *cutting* from the PHB to make Dragonlance work? Half-orcs? Forcing all halflings to take the Kender subrace? Maybe tieflings? " An alternate Setting is different, by cutting things and more importantly by adding things. With DS it is so easy to do most of the things as refluff of existing races Humans can stay as they are Halflings ditto Elves, use the Wood elf Halfelves can stay as they are Dwarves use the hill dwarves Mul use the Halforcs stats, give Advantage vs. Exhaustion Halfgiants use the Mountain Dwarves stats give Advantage to strength Thrikkreen take Dragonborn breathweapon stats for a poison bite, give them +2 dex and +1 wis and some jumping ability So thats just a Little re using and refluffing there i could imagine you would even be fine with just that. So now for classes that is a bit trickier: Cleric use ligth (Fire) war (earth) healing (water) tempest (air) add some elemental stuff maybe the material for the weapons th...

Monday, 11th June, 2018

  • 12:20 PM - Coroc mentioned Remathilis in post Two New Settings For D&D This Year
    Remathilis So you have got the opinion that DS is fundamentally mechanically different and should either be ist own product or totally watered down to FR Standard (Lol "watered" see what i did there ?), i got that, but what about Krynn? Why do you consider this one (DL) so easy compared to DS? You got the three moons and Magic strength dependant on them, Spells available dependant on alignment, Depending on the starting Point of a campaign clerical Magic might not be working, You got Dragonlances! How do you represent them for 5e? A +5 weapon doing Players HP to Dragons? You got of course Dragon Mounts, very cool Marketing Gadget, every younger Player would love that, they would be stupid to release DL without that. Aaaand if you got your dragonlance and a Dragon mount you can channel the Dragons breathweapon through it. Same but a Little less complicated goes for eberron. The believe System is different, the planes are different! You got warforged, so you Need the rust an...

Saturday, 9th June, 2018

  • 11:03 PM - Zeromaru X mentioned Remathilis in post Two New Settings For D&D This Year
    Well, that makes sense. In 4e was the same. You were able to go to Dark Sun from other planes, but it was really hard because of the Grey. I am with Remathilis. I don't understand why people cannot acknowledge a Dark Sun that evolves alongside D&D. I said it before, some rules must be adapted when older settings are converted to a new edition, but for that to work, the setting also needs to adapt to the new rules.

Wednesday, 11th April, 2018

  • 06:30 PM - Satyrn mentioned Remathilis in post Mechanics of Revived Settings; your thoughts?
    The thing is, elves, dwarves and halflings are the most tired sub-Tolkien derivative clichés, who should really be at the top of the list for the chop in order to make a setting that is actually interesting. I can get behind that. And if I was to build a setting based on your view instead of Remathilis's - the basics of D&D ought to be present in D&D - I'd happily chop them.

Tuesday, 10th April, 2018

  • 12:22 PM - Coroc mentioned Remathilis in post Mechanics of Revived Settings; your thoughts?
    Paul Farquhar I think Remathilis does not differ between fluff aka examples of commonly used or rarely used ingredients for D&D: (tiefling race, sci fi laserweapon) and real mechanics: attributes rolls etc. Also in the Core books there is several material stated explicitely as being optional, even Gnome race for PCs. Also there is a heavy recommendation to change every rule that you and/or your Players do not like in your homebrew. Apart from organized play there is no need at all for any fluff rule (liek playable race) to apply in a given setting, only if you make mechanical differences in your homebrew then it becomes important to communicate These and be aware of how they might afflict game Balance. There are numerous other examples where These Basics apply even if you stay true to the core rules. e.g. -druid summoning (any animal? No, the DM has the last word), -Magic items (not needed for Balance, would Paul Farquhar insist at least 1 of each Magic item exists in any given game world?), -Magicians sp...

Friday, 6th April, 2018

  • 06:51 AM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis #111 <<Anyway, I derailed this thread too long. Yay Mystara, a setting that requires 1/10th the amount of work to convert to 5e. >> Well on that one i agree with you, you can easily put giant space hamsters and ninja mutant Hobbit pirates into that setting and it won't break anything. #111 and #112 Hm so you would be ok, if they published DS with its own brand, while still using 90% of the D&D math, but you are not ok if they publish it with the D&D logo on unless altering 90% of the original Setting to include every shenanigan from the PHB, and maybe Purple Dragon knisghts from scag too? I try to understand your point of view, is it that you want D&D as a game that can be played like, e.g. some one joins a group the first time and he does not have to worry about any houserule the DM might have created because there are None, since all the rules in the PHB apply cast in iron as lets say the rules for chess? And that has to go for any campaign world wich is officially suppo...

Thursday, 5th April, 2018

  • 04:01 PM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis #104 i do partially agree on 3e RL and DL 4e darksun is debatable, but i cannot judge that much about 4e because i never played it except in Neverwinter MMPORPG. From what i know 4e seems to be a pretty good System for Darksun though if you consider the mechanics, especially for healing in 4e. Monks in DL is not unbalancing things. No Dragon riding Knight of Takisis will be impressed by a Monk. Monks in DS unbalance everything, the survival vibe, the inferior weapon / armor System, all of that does not hamper the Monk the slightest but almost every other class / build (Same goes for barbarian in a way) 5E Warlocks would be great for Templars i hope it is the official ruling if they ever do one, it fits so much better than clerics. 5E Warlocks could even be a good Substitution for elemental clerics,just make the patron some elemental prince. But this does not alter the vibe, and it does not alter the challenges so it does not hurt at all. In game you do not see wehre the "di...
  • 03:47 PM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis #103 But these Settings do not rewrite the core game. Even in the core game drow and dragonborn are optional except maybe AL i don't know about that. And the cor mechanics stay the same, you still got six attributes hit Points a proficiency Bonus, initiative to hit roll etc. etc. Nothing of the math is altered. You compare things like not admitting a race for a specific campaign world with altered mechanics, such as armor for damage reduction or percentile dice for to hit rolls, or spell armor class instead of saving throws. Thats not the Point of a 5e conversion. A conversion should stay as true as possible, for the mechanics - but classes, races, spells, allowed is nothing different than allowing an accessoire like SCAG or not. You would never suggest that instead of Publishing SCAG Wizards should have created a different game System, would you?
  • 03:17 PM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis #99 Ok, now i begin to see more clearly. But let me counter that: To use Ravenloft with the original vibe which encompasses 99% of the published material except curse of strahd 5 e accesoire you got to: -Treat every dragonborn, drow, halforc and in several Domains even elves or dwarves as Monsters by most NPCs. Their natural reaction might range from distrust via fear to outright agression. - Analyse every published 5E spell for a "evil" denominator like e.g. casting "power word kill" and most damaging necromatic spells like "ray of sickness" would clearly be an evil act and call for a powers check (new mechanic you would have to introduce) with appropriate punishments for the PCs. These of course must be checked for Balance in accordance to 5e game mechanics if they include e.g. permanent ability score losses. - Depending on the darklord but applicable for most of the better known Domains most Paladins of lawful good alignment are marked for KoS the Moment they appear in a...
  • 11:51 AM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis Well then Ravenloft is not D&D either for you? (Some still say it worked best with AD&D or AD&D 2nd rules btw.) To enhance this, Eberron is also not very Standard D&D, i mean Orc Druids being the good ones and an elven dragon being one of the big bad bosses? I never Play modern games like star wars, and to Label them as D&D would be unfitting eventually, but in the case someone would use 5e rules and adapt them for star wars and call that D&D next Star Wars i would see it as what it is : a brand Name. On your third Party idea: Well there is something close to this for darksun i believe athas.org has soem rights in this, although i don't know how far they are entitled. I still do not see the Problem to use 5E for darksun. There are no official 5E greyhawk products, i use old stuff, convert it and adapt it and voila it works for me and my Group. I do not see the absolute need on darksun being totally different System though, if it were that way it would not have worked out ...
  • 07:52 AM - Coroc mentioned Remathilis in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    Remathilis #90 Please do not get me wrong, i do not want to stick to e.g. 2e anachronisms for the sake of Tradition, which were already bad rules back then and often changed by houserules. What i did want to Point out was that the vibe of these nonvanilla worlds often came by leaving out some options of the Standard game and adding new stuff. E.G. Darksun had no Paladins. Every one back then was thinking : Oh thats interesting, no shining Knights of good, this makes the campaign world even more gritty. No one was crying about not being able to play a thrikreen Paladin or a Kender from Krynn and nobody was crying about not using the Standard phb Options to create his e.g. human character because the attributes were created with a different method to achieve higher averages and the starting Level was three , to counter the deadliness of the Setting. Darksun is about survival it is not about diversity and inclusion, one of the principles of the setting is that it is excluded and almost i...

Monday, 2nd October, 2017

  • 03:32 AM - SkidAce mentioned Remathilis in post D&D Reader App Coming This Fall? [UPDATED]
    Sadly, I see it in retail all the time. New Bluray for 29.99 somewhere, and the same thing at a different store for 19.99. And the 29.99 sells... Overall I see Remathilis ' point. From the info they gave, they are designing something to do a thing that is done cheaper already elsewhere. While other people's points are valid, I honestly think there is going to be a point of "oops" or "hey did you know?" coming from Dialect and then changes in offering or prices.

Sunday, 17th September, 2017

  • 10:57 PM - Yaarel mentioned Remathilis in post UA: New Race Options, Eladrin and Gith
    Remathilis So far, something like the following. High Elf +2 Dexterity +2 Intelligence Investigation skill Darkvision Trance Languages: Elven, Sylvan, and Common Cantrip Mage Armor spell (permanent) High Elf Weapon Training (longsword proficiency, treat as finesse and spell focus)

Saturday, 2nd September, 2017


Monday, 14th August, 2017

  • 07:04 PM - clutchbone mentioned Remathilis in post The Thug, A Subclass for Strength Rogues
    ...ove a creature, you can use your bonus action to make a weapon attack against that creature. Things I'd like to add but am unsure about: - adding unarmed strike for Sneak Attack (ie eye gouging, fish hooking, headbutting), would work great (too great?) with grappling. - a version of the Mastermind's 13th lvl feature Misdirection, "use a reaction to force an attack to target the creature you're grappling with instead of you". Idea stemmed from Larrin's input. - Delete Dirty Work's advantage on grapple/shove checks (with expertise & reliable talent, adv. is just overkill) and replace with Cheap Shot. Too powerful at 3rd level? Things I thought about: - Ilbranteloth's reaction v. prone, but thought 1) it requires teammates, limited use when no one else can prone for you, 2) if teammates can prone for you, theoretically limitless source of off-turn reaction sneak attacks (two sneak attacks per round) is more powerful than comparable features (Thief's Reflexes, Death Strike). - Xeviat Remathilis , I have no issue with the mechanical balance of Sneak Attacking with any weapon. Personally I just prefer the image of thugs using one-handed weapons; grab enemy with one hand, shank/bash with the other. I left versatile in mostly because of wording issues, and justified it to myself with baseballs bats (versatile quarterstaves) seeming thematic.


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Wednesday, 19th June, 2019

  • 11:58 PM - Gladius Legis quoted Remathilis in post Is it possible that the Revised Ranger is not dead?
    Finally, they could just add a new subsystem that plays nice with the ranger (such as a proper animal companion rule not tied to familiars or Beastmaster) but again, that doesn't fix the problem with rangers per se and instead is just a band-aid. I've always liked the idea of giving Rangers a 2nd-level spell that's their equivalent of the Paladin's Find Steed.
  • 11:45 PM - SkidAce quoted Remathilis in post Is it possible that the Revised Ranger is not dead?
    Finally, they could just add a new subsystem that plays nice with the ranger (such as a proper animal companion rule not tied to familiars or Beastmaster) but again, that doesn't fix the problem with rangers per se and instead is just a band-aid. They should do this (proper animal companion) and give a ranger subcless additional abilities with it. Kills two birds with one stone. Thats basically my homebrew, use the revised animal companion for anyone that acquires one, and have the ranger beastmaster have a better bond/synergy.

Friday, 14th June, 2019

  • 09:45 PM - Parmandur quoted Remathilis in post Season 9 Adventure changes
    Where is that feature from? Not really an alternate "class" feature, but one of the Background hooks included in Ghosts of Saltmarsh (which are quite good): basically, an Acolyte gets to choose between being a junior dude at the only temple in town with a priest for a boss, or being the fresh faced missionary setting up a new shop with a few parishioners prepagckaged.

Sunday, 9th June, 2019

  • 04:54 PM - Umbran quoted Remathilis in post The D&D Multiverse needs a "Crisis on Infinite Oerths"
    So it appears that Eberron, at least, is a closed system just on the outer edges of the Great Wheel that you access by travelling deep into Deep Ethereal. Just so we are clear- if you can get into and out of it... by definition it is *NOT* a closed system.

Thursday, 6th June, 2019

  • 07:00 PM - doctorbadwolf quoted Remathilis in post Revised Artificer Survey now available
    I'd be ok if the artillerist created a weapon and had the option to make it create a tripod mount and fire independently of the artificer wants. Me too I'm fine with it as long as you can choose to use it as a turret that moves around and whatever, instead.

Tuesday, 4th June, 2019

  • 08:07 PM - Charlaquin quoted Remathilis in post Revised Artificer Survey now available
    I was curious because like the artificer, they have multiple competing mechanics (spell slots, invocations, patrons pacts and arcana) that mostly just replicate spells with an extra dose of spooky flavor. I see a lot of kinship between the artificer and warlock as flavorful alt-spellcasers with multiple sources of magic and a ton of customization. That makes sense. I adore the Warlock for that. It’s the one casting class that actually feels like it plays in a meaningfully different way than the others to me.
  • 07:45 PM - Charlaquin quoted Remathilis in post Revised Artificer Survey now available
    Just out of curiosity, what is your opinion on warlocks, invocations and pact magic? Big fan. Favorite class in 5e. Great class for newer players who want to play a caster but might be overwhelmed by spell slots and spell preparation, tons of customizability for experienced players who want to mess around with builds. One of the best gishes in the edition. And its resource management is functionally pretty close to AEDU, which I love.

Friday, 24th May, 2019


Monday, 20th May, 2019


Sunday, 19th May, 2019

  • 03:31 PM - Parmandur quoted Remathilis in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    Everyone is excited for planescape and I'm still convinced it's going to be Ebberon. They didn't do 5 UAs (races, dragonmarks, magic items, and two artificers) and extensive testing via AL for a 200-page, $20 PDF with recycled art. I'm still thinking Ebberon first, Planescape PDF in June Eberron is certainly coming, but it might not be ready for primetime yet...

Monday, 13th May, 2019

  • 01:11 AM - billd91 quoted Remathilis in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    My point is that they aren't creating any new material here. It doesn't even need the 3.5 -> PF1 conversion that Rise of the Runelords needed. I don't expect them to give away a dead tree product for nothing, but is reformatting already done work worth the same amount as converting to a semi-compatible system like 5e? Maybe you should re-read the initial pitch, because there is going to be at least some new material. Not exactly sure how much...

Sunday, 12th May, 2019

  • 05:41 PM - Azzy quoted Remathilis in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Ok, I get the effort needed to convert the bestiary to 5e would take manpower and time, but why on Earth are they charging for the Pathfinder 1e conversion? The original was written in 1e. Every stat block is already done. Most, of not all, of the new monsters are on d20pfsrd. I could create a "conversion" bestiary in a day just buy ripping the stat blocks out of the original PDFs and pasting them into pagemaker. $35 for copy-pasted stats is ridiculous. Sure, if all they were doing were pasting them to an a Word document that you could download. But doing layout and having it look decent requires effort, then there's the whole bit about it being a hardback book which, if you expect that for free is ridiculous.
  • 05:08 PM - billd91 quoted Remathilis in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Ok, I get the effort needed to convert the bestiary to 5e would take manpower and time, but why on Earth are they charging for the Pathfinder 1e conversion? The original was written in 1e. Every stat block is already done. Most, of not all, of the new monsters are on d20pfsrd. I could create a "conversion" bestiary in a day just buy ripping the stat blocks out of the original PDFs and pasting them into pagemaker. $35 for copy-pasted stats is ridiculous. Assuming pasting stat blocks into Pagemaker is all it would take is the ridiculous part here.

Wednesday, 8th May, 2019

  • 03:51 PM - Parmandur quoted Remathilis in post Greyhawk is the official setting for Ghosts of Saltmarsh
    You all are so enamoured with your GH vs FR measuring contest that you ignore that fact this has a MYSTARA placement section! New setting book in 2020. I'm calling it.[emoji1] That was my initial thought, too: technically, we already have a licensed 5E version of Mystara, in the Isle of Dread hardcover. I wouldn't be surprised if that factored into including Mystara here: set Saltmarsh in the Known World, use the Goodman Games Isle of the Deep scenario as a follow-up adventure for veteran sailor PCs.
  • 03:50 PM - lowkey13 quoted Remathilis in post Greyhawk is the official setting for Ghosts of Saltmarsh
    You all are so enamoured with your GH vs FR measuring contest that you ignore that fact this has a MYSTARA placement section! As I told one ex, "How can you miss something if you never cared about it in the first place?" ;)
  • 01:49 PM - S'mon quoted Remathilis in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    And yet... AD&D 1e players, whose system was no longer supported as of 1989, still bought new material (either converting 2e stuff back, or later using OSR stuff). So while technically an RPG is never lacking for new material as long as you have a clever DM and some inspiration, even the deadest system's players still clamor for new material. The line I quoted was about a "system that doesn't grow", not about "material" - which could be adventures, campaign settings and such using the system without adding any more rules. I think everyone likes to see new material in the latter sense.

Sunday, 5th May, 2019

  • 03:05 AM - MerricB quoted Remathilis in post Season 9 Adventure changes
    Thank you. For the life of me I couldn't get it to download from my phone or PC! Bizarre! Almost as bizarre as a small English fishing town (Saltmarsh) being relocated to Turmish. ;) Cheers!
  • 02:57 AM - MerricB quoted Remathilis in post Season 9 Adventure changes
    Do you have a link to that? Here you go: http://media.wizards.com/2019/dnd/dragon/25/DRA25_DDAL_GOS.pdf Cheers!

Friday, 3rd May, 2019

  • 11:40 PM - Mistwell quoted Remathilis in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    They BETTER not release a Savage Tides 5e conversion after I've spent so much time converting it myself!! Oh come on. I did that too, and it wasn't so bad. I mean, after I was done I have not converted anything since. And my eye twitches every time I consider converting another adventure path. But not so bad. https://media.giphy.com/media/3LGQUqmIL6Me6aLC8a/giphy.gif


Remathilis's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Netbook: The Book of Forbidden Lore
This book doesn’t exist. The knowledge inside in forbidden; none are allowed to glimpse these lost secrets. In years past, powerful wizards sealed these beasts away so that none should ever rival their power. Yet acolytes of these wizards learned of ...
357 0 1 Monday, 11th November, 2013, 03:48 AM Monday, 11th November, 2013, 03:48 AM

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