View Profile: Joshua Randall - Morrus' Unofficial Tabletop RPG News
  • Joshua Randall's Avatar
    Tuesday, 18th June, 2019, 04:27 PM
    Needs citation.
    245 replies | 10103 view(s)
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  • Joshua Randall's Avatar
    Tuesday, 18th June, 2019, 03:57 PM
    Things 4e did better than any edition of D&D: * allowed any stat to be an attack stat (this alone opened up huge design space) * codified the nascent "cooldown" model already present in the game (e.g., Daily uses of barbarian's Rage or paladin's Smite Evil) * unified class mechanics so that picking up Class A vs. Class B wasn't like playing an entirely different game (this might not match your...
    245 replies | 10103 view(s)
    1 XP
  • Joshua Randall's Avatar
    Monday, 17th June, 2019, 08:52 PM
    Why are some threads highlighted in yellow? I'm sure the answer is going to be something obvious and I'll feel stupid for asking, but at my age, I'm just glad I still remember the question I started with.
    1 replies | 91 view(s)
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  • Joshua Randall's Avatar
    Monday, 17th June, 2019, 08:48 PM
    Lots of products have botched rollouts. They can be survived if the company handles them well. Does anyone remember all the flack that Microsoft took when the Xbox One was coming out, over its supposedly restrictive game-sharing policies? If you don't remember, it's because Microsoft quickly pivoted to emphasize other aspects of the product, while modifying the most objectionable parts. ...
    245 replies | 10103 view(s)
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  • Joshua Randall's Avatar
    Monday, 17th June, 2019, 06:56 PM
    Combat is like sex. If you are enjoying it, it doesn't matter how long it takes. Also like sex, combat is highly personal. You might enjoy it a certain way, and another person (group) might enjoy it another way, and that's OK. = = = There are many things that can be done in any game to make "time spent in combat" expand or contract to the group's desires. Few of those techniques have to...
    245 replies | 10103 view(s)
    1 XP
  • Joshua Randall's Avatar
    Monday, 10th June, 2019, 08:50 PM
    Saying 4e is "not D&D" is the epitome of edition warring. I aggressively report posts when I see that happening. Just so you know. And it's been 10 freakin' years, so give it a rest, y'know? You won. 4e "failed". 5e and Pathfinder rein supreme. So lay off.
    245 replies | 10103 view(s)
    2 XP
  • Joshua Randall's Avatar
    Monday, 10th June, 2019, 08:48 PM
    As a joke I once played a Warforged hybrid Warden / Warlord MC Warlock.
    29 replies | 1178 view(s)
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  • Joshua Randall's Avatar
    Friday, 7th June, 2019, 07:10 PM
    I can't get "Replay With Quote" to work but there are definitely points I want to respond to. Maybe over the weekend. I will note for the record that I work in UX (user experience) design. So I am likely to take a dim view of attempts to cast it as pointless. :) And, spoiler alert, part of my love for 4e comes from its better *UX* design... leaving aside any concerns about *game mechanical*...
    104 replies | 4623 view(s)
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  • Joshua Randall's Avatar
    Friday, 7th June, 2019, 04:12 PM
    Uhh, multiclassing literally does that. Reserve Maneuver (sort of). etc. Because it's common sense that if you ask about a game that game out in 2008, and has been unsupported for 5 years, you've already considered the potential lack of players.
    245 replies | 10103 view(s)
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  • Joshua Randall's Avatar
    Thursday, 6th June, 2019, 09:05 PM
    Disagree. The GM is as much part of the RPG system as the rules themselves. That's what makes it an RPG, as opposed to some other kind of game or activity. (Yes, there are now "GM-less" "RPGs" but I would argue they are either (A) actually GM-full, just spread across multiple bodies; or (B) not RPGs in the traditional sense.) Early automakers could, in fact, assume that the driver was part...
    104 replies | 4623 view(s)
    1 XP
  • Joshua Randall's Avatar
    Thursday, 6th June, 2019, 08:55 PM
    It's also possible for the argument itself to be terrible (illogical, for example) when the person making the argument is... not terrible.
    245 replies | 10103 view(s)
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  • Joshua Randall's Avatar
    Thursday, 6th June, 2019, 08:53 PM
    It's not an "argument" that addition is easier than subtraction. It's a proven fact. Also, it's not an "argument" that consistency makes it easier for people to learn (higher numbers always better). That's also a proven fact. THAC0 fails both and belongs in the dustbin of history.
    166 replies | 5565 view(s)
    2 XP
  • Joshua Randall's Avatar
    Thursday, 6th June, 2019, 08:48 PM
    Avenger's just a Ranger with a different +damage mechanic (+accuracy = +damage) and a lot of teleport powers. Invoker's just a Wizard who worships a god. (And often has better powers than the Wizard. *zing*) Warden... man I dunno. It had potential as a "shapeshift" class without the annoying shapeshift. But its Defender mechanics are terrible. It's OK as a tank, but tank isn't really a role...
    29 replies | 1178 view(s)
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  • Joshua Randall's Avatar
    Thursday, 6th June, 2019, 06:19 PM
    Addition is easier than subtraction. Also, the title made me think: Let's talk about THAC0 baby Let's talk about you and me P.S. It's pronounced "thar-koh" because armor class. Duh.
    166 replies | 5565 view(s)
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  • Joshua Randall's Avatar
    Thursday, 6th June, 2019, 04:23 PM
    In certain situations and on certain computers, one may be able to install Firefox, because it is a "recognized" browser; but not SeaMonkey. If you catch my drift. ;)
    163 replies | 43559 view(s)
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  • Joshua Randall's Avatar
    Thursday, 6th June, 2019, 04:19 PM
    I think you're right. All of my "horrible DM, F----, would like him to die in a fire" experiences have been at conventions. On the other hand I've had some amazing experiences in organized play at conventions. I've had some "meh" DMs at the FLGS, but none that were really terrible. Moral of the story: if you're going to do Organized Play, do it at an FLGS... unless you're willing to...
    26 replies | 1096 view(s)
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  • Joshua Randall's Avatar
    Thursday, 6th June, 2019, 03:01 PM
    MwaO while you're here, did you see my post a few weeks ago about how to get version 52 of Firefox? http://www.enworld.org/forum/showthread.php?532635-Get-WotC-4e-s-Online-Character-Builder-to-work-or-get-a-sub/page15&p=7601255&viewfull=1#post7601255 Suggest you update the first post - the link needs to point to the Mozilla FTP site to get the 52 version, not the general ESR page which is...
    163 replies | 43559 view(s)
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  • Joshua Randall's Avatar
    Thursday, 6th June, 2019, 02:57 PM
    It's almost like the presence of a GM is a feature, not a bug....
    104 replies | 4623 view(s)
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  • Joshua Randall's Avatar
    Thursday, 6th June, 2019, 02:52 PM
    Cleric, Fighter, Rogue, Wizard - because it's not D&D without the big 4 Warlord - because it's the best class ever made and the most 4e of the 4e stuff Paladin - because it's my favorite archetype Barbarian - because sometimes people just want to hit stuff really hard, but not be sneaky about it like the Rogue Swordmage - because it's another common archetype (the...
    29 replies | 1178 view(s)
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  • Joshua Randall's Avatar
    Thursday, 6th June, 2019, 02:47 PM
    So every instance of "Should I play (any game that is not 5e)" can be answered "no, because it's not as popular as 5e and thus will be harder to find players for". That's... sad. And blinkered. It only takes one person to step up and run a not-D&D game for that game to take off in a local community.
    245 replies | 10103 view(s)
    1 XP
  • Joshua Randall's Avatar
    Wednesday, 5th June, 2019, 09:01 PM
    New players are less likely to be familiar with not-5e, which may or may not mean they are less likely to enjoy it. I consider it my sacred duty to expose my "give me D&D or give me death!" friends to as many hippie indie games as possible. As well as random strangers at conventions. And guess what? Some of them end up liking those games.
    245 replies | 10103 view(s)
    4 XP
  • Joshua Randall's Avatar
    Wednesday, 5th June, 2019, 08:56 PM
    And nothing has changed in the last 11 years. *sigh*
    245 replies | 10103 view(s)
    1 XP
  • Joshua Randall's Avatar
    Wednesday, 5th June, 2019, 08:50 PM
    Stop feeding the troll, guys.
    33 replies | 1198 view(s)
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  • Joshua Randall's Avatar
    Wednesday, 5th June, 2019, 08:48 PM
    The only thing you do in the game, all the way back to Chainmail and Gary's plastic bags, is "roll dice and do integer math", if you want to reductio ad absurdem it. But you can present "roll dice, do math" a lot of different ways. It's almost like System Matters (tm). So now in this thread we've recapitulated the 4e edition war *and* the GNS movement? Sweet.
    245 replies | 10103 view(s)
    3 XP
  • Joshua Randall's Avatar
    Wednesday, 5th June, 2019, 05:59 PM
    Working for me on MacOS with Firefox 52. Edit: we need an "IsItDownForJustMe" page specific to DDI. :)
    163 replies | 43559 view(s)
    0 XP
  • Joshua Randall's Avatar
    Tuesday, 4th June, 2019, 11:00 PM
    Between this thread and the MAYA one I feel like it's 2008 again. No, not all the classes in 4e played the same, even though they all used the same power acquisition structure. If you think a (let's just stick with the original 4e Player's Handbook) Fighter, Rogue, Wizard, and Warlord(*) all play the same... you're on drugs. (*) Yeah I went with Warlord instead of Cleric for the Big 4...
    245 replies | 10103 view(s)
    2 XP
  • Joshua Randall's Avatar
    Tuesday, 4th June, 2019, 10:51 PM
    10 years ago implying that 4e was "not D&D" was part of the edition war. Plus ça change, plus c'est la même chose. = = = P.S. The absolute best thing you can do to get better as both a DM and a player, of whatever your favorite edition of D&D, is to play games that are radically different from D&D. Not just the historical antecedents like Champions, Runequest, and BRP; but the indie...
    104 replies | 4623 view(s)
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  • Joshua Randall's Avatar
    Tuesday, 4th June, 2019, 08:49 PM
    Why indeed? Not in this thread. Maybe in another thread if I can figure out a way to do it without getting banned. But to whet your appetite: Magic Missile was when I knew for sure that mearls was actively working to destroy 4e.
    104 replies | 4623 view(s)
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  • Joshua Randall's Avatar
    Tuesday, 4th June, 2019, 08:35 PM
    I know cross-forum linkage is kind of lame, but I'm not about to summarize this when someone already did over at RPG.net Behold, a giant thread of strengths-and-weaknesses-of-4e that mostly avoid edition warring. https://forum.rpg.net/index.php?threads/4e-retrospective-on-4-5-years-of-4e.686088/
    245 replies | 10103 view(s)
    1 XP
  • Joshua Randall's Avatar
    Tuesday, 4th June, 2019, 08:21 PM
    Indeed. 4e only fails the MAYA test if you *never* played anything other than D&D.
    104 replies | 4623 view(s)
    0 XP
  • Joshua Randall's Avatar
    Tuesday, 4th June, 2019, 06:25 PM
    You had a 4e-related prophecy named after you -- that's something!
    104 replies | 4623 view(s)
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  • Joshua Randall's Avatar
    Tuesday, 4th June, 2019, 06:20 PM
    Two reasons: (1) It takes a lot of iteration to get good at writing adventures for a given system. You need experience with the system, and experience with writing, (and experience with writing adventures which is a subset). While the organization as a whole may ascend the learning curve over time, each individual author is only one micro-component of the organization, so they ascend the curve...
    26 replies | 1096 view(s)
    0 XP
  • Joshua Randall's Avatar
    Tuesday, 4th June, 2019, 06:13 PM
    Savage Worlds: So you can get 'stunned' in combat and miss a turn, and that's a *routine* element of the game? (i.e., not something exceptional that represents a particularly devastating attack) Nope. I'm out. This isn't UNO where I want to get SKIP'd all the time.
    60 replies | 4058 view(s)
    2 XP
  • Joshua Randall's Avatar
    Monday, 3rd June, 2019, 08:15 PM
    For the record, I'm the one who stated that Mike Mearls actively sabotaged 4e. And I stand by that assertion. Fixed your quote for you - now you can use it in any edition war, for any game. Well said. Now now. We're not allowed to speculate on 4e's sales and how it might have made money for Wizards. Don't you know you need a forensic accounting degree and 20 years of game designer cred...
    104 replies | 4623 view(s)
    1 XP
  • Joshua Randall's Avatar
    Friday, 31st May, 2019, 01:05 PM
    Actively sabotaged by Mike Mearls, too. If 4e had had one quarter of the management backing and marketing resources that 5e has, we'd all still be playing it.
    104 replies | 4623 view(s)
    1 XP
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About Joshua Randall

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About Joshua Randall
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Still excited about 4th edition!

"[Lucius] proposes a killing spree: A quick and murderous foray into the refugee camps to repair the party’s reputation as people not to be trifled with." -- (contact)'s Temple of Elemental Evil 2

"I cast a Stilled Silent mage hand to bring [Glamdring] to me, and grab it." -- coyote6, portraying the movie Fellowship of the Ring as a bad D&D game
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Tuesday, 18th June, 2019

  • 05:21 PM - lowkey13 mentioned Joshua Randall in post Should I play 4e?
    You don't know the difference between subjective and objective? If not, I'm not the one to give you a lesson and if you do... well I'm sure you can figure out which fall into what category. Joshua Randall - Let me assist: Objective: "allowed any stat to be an attack stat" Subjective: "produced the best monster books ever produced for any D&D edition, bar none ... and the Monster Vault and MV Threats to the Nentir Vale are in the top 10 of all gaming books ever" Nothing to do with the way that 4e is designed:* "rapidly spun up an organized play community" *Marketing of a game is different than being an excellently designed game. That said, while I don't know the veracity of your RPGA sources, it is refreshing, if odd, to see someone say that 4e was a great marketing success.

Wednesday, 21st November, 2018

  • 07:37 PM - Manbearcat mentioned Joshua Randall in post 4e Compared to Trad D&D; What You Lose, What You Gain
    @Joshua Randall Not a lot of time, but in short: Deeeeeeeffinitely do not agree. Of the two games I GMed 1-30 and the other game where I GMed a section of it (it was a DW campaign that we switched to 4e for one level - 27 - just as an experiment), the OVERWHELMING % of Epic Tier Combat encounters featured budgets between L+4 to L+7. It’s easily enough done by: 1) Making Combat stakes be about something other than raw HP ablation. 2) Same as always, Creatures should mostly be sameish level as the PCs. 3) Fill out a significant amount of the XP budget with Hazards and Traps that the bad guys have some sort of mitigation against (their “turf advantage”)...or not. This makes Forced moment and mobility much more relevant and brings the battlefield alive. Sum total: - Combat stakes/premise/tropes should become less about raw HP ablation at Epic Tier. - Challenge/threat comes from something other than removal of a lot more HPs due to XP budget inflation. - Dynamism via (Forced) movement and Terrai...

Tuesday, 1st November, 2016

  • 01:03 AM - JeffB mentioned Joshua Randall in post Drowning in 13th Age
    I would probably do something like Joshua Randall said but that also involves burning a revovery for every missed save. That way there would be some lasting effect even if they got out of the mess.

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Tuesday, 18th June, 2019

  • 05:18 PM - Tony Vargas quoted Joshua Randall in post Should I play 4e?
    4e may not be to your tastes, it may have been a financial failure (debatable), it may have died a premature death due to various factors When your parent company gives you a 50 mil goal, with a 100 mil stretch, and development resources commensurate with those goals, and you pull down less than 50 mil, it's a financial failure - even though you were competing in a 20 mil market. -- but it was an excellently designed game.It was an astounding feat of design from the PoV of a long-time D&Der (this would be me) long since resigned to the many problems facing D&D being fundamentally insoluble. But excellent? No. Even at it's best, D&D has been, as just a game, in the technical sense, relatively poorly designed. Maybe it's just that 45 years really isn't that long for a brand-new /type/ of game to evolve? Maybe the design goals have never really been adequately laid out? Maybe RPGs are intrinsically resistant to good design because they're innately open-ended or "infinite" games? IDK. ...
  • 04:48 PM - Imaro quoted Joshua Randall in post Should I play 4e?
    Needs citation. You don't know the difference between subjective and objective? If not, I'm not the one to give you a lesson and if you do... well I'm sure you can figure out which fall into what category.
  • 04:14 PM - Imaro quoted Joshua Randall in post Should I play 4e?
    4e may not be to your tastes, it may have been a financial failure (debatable), it may have died a premature death due to various factors -- but it was an excellently designed game. Lol... who said otherwise (though many of the things you listed fall into the realm of personal preference as opposed to making an objectively better game). See the problem arises when instead of praising your edition and how it aligns with your particular preferences you try to declare it objectively superior while at the same time playing the edition war victim when others respond to tell you why your subjective preferences do not make your game an objectively better edition than any other one.
  • 09:19 AM - CapnZapp quoted Joshua Randall in post Should I play 4e?
    There are many things that can be done in any game to make "time spent in combat" expand or contract to the group's desires. Few of those techniques have to do with the game's rules; most of those techniques have to do with table management, time management, and choosing a group that all has similar tastes for sexy combat. Well, we found that the easiest solution, by far, was to use a ruleset like 3E or 5E instead of a ruleset like 4E. That instantly solved our problems much faster and easier than any amount of managing time or tables did. We never did consider replacing the players. Or maybe we did - yes, you can definitely say we're still playing 4E, except with a whole new group with none of it's original members! Sorry for the snark; Good luck with your game!

Monday, 10th June, 2019

  • 10:45 PM - HJFudge quoted Joshua Randall in post Should I play 4e?
    Saying 4e is "not D&D" is the epitome of edition warring. I aggressively report posts when I see that happening. Just so you know. And it's been 10 freakin' years, so give it a rest, y'know? You won. 4e "failed". 5e and Pathfinder rein supreme. So lay off. Somehow I am reminded of the quote by Orwell "If you want a vision of the future, imagine a boot stamping on a human face - forever." But then I think: "Oh this is just D&D thats a bit like...extreme and doesn't really equate..." Then I remember the time someone spit on me, actually spit on me, because I disagreed with them about an opinion of a game (not D&D, but still a tabletop game) and I think "Oh no, it totally applies." People are nuts, yo.
  • 10:29 PM - Tony Vargas quoted Joshua Randall in post Should I play 4e?
    Saying 4e is "not D&D" is the epitome of edition warring. It's also one of the more-nearly-valid expressions of discontent from that period. Like over in the MAYA thread. The issue was being so unfamiliar as a consequence of it's numerous, only 20 or 30 years overdue, improvements, that it ended up 'not feeling like D&D.' It /was/ D&D, it said so right on the cover, it was published by the owners of the D&D IP, there's no disputing it. But in a subjective* sense of 'not feeling like it?' Sure. * and if you label anything a subjective opinion, you can prettymuch get away with it. FREX It's my subjective opinion (or will be my re-animated corpse's subjective opinion c2070) that "D&D 9.5 is the worst thing since the Anderson Station Massacre, that it causes cancer in laboratory womp-rats, and is a plot by the Drahk to sow discord among humans - oh, yeah, and it trolls sci-fi fans by mixing references, too! That's my subjective opinion so you can't say it's not true with...

Friday, 7th June, 2019

  • 07:20 PM - Tony Vargas quoted Joshua Randall in post Should I play 4e?
    That's weird, I only hear bad things about 4e. Well, they didn't call it the Edition War because forum avatars were being militantly nice to it. Wizard fans will probably hate it the most though, they broke so many sacred cows with that class. Still, I would try playing it if i had the chance. One of the loudest - and briefest - complaints was that it had 'nerfed' the wizard. But, CharOP pretty quickly figured out that the most powerful/broken builds were still wizards. Uhh, multiclassing literally does that. Reserve Maneuver (sort of). etc. Oh, of course. But, it sounded like he was talking 'enable' in a dynamic way, like this round, because of Feat X, I can use class powers C & D instead of A & B. I must have just misinterpreted.
  • 05:00 PM - ad_hoc quoted Joshua Randall in post Should I play 4e?
    Uhh, multiclassing literally does that. Reserve Maneuver (sort of). etc. Because it's common sense that if you ask about a game that game out in 2008, and has been unsupported for 5 years, you've already considered the potential lack of players. People are saying it is a 'terrible argument'. And you're supporting them by saying it is 'common sense'. Okay... Trouble finding players is a reason not to play 4e. Trouble retaining players is also a reason not to play 4e. That's relevant to the question of the thread. If it is common sense why get so bent out of shape about it? Just let the comment pass. No need to go on a tirade.

Thursday, 6th June, 2019

  • 09:38 PM - Imaro quoted Joshua Randall in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    RPG rules could also be measured in a similar way. Indeed, I think 4e doesn't get enough credit for being a much better Designed (in the UX Design sense) and Usable game than any edition of D&D, before or since. I'd definitely be interested in why you think that 4e's game design was better than any other edition... whether you think said design made it a better ttrpg as opposed to just a better game and what user criteria is being used to determine this. Also if it is objectively better than every other edition why is 5e doing so much better... why is Pathfinder doing so much better? By better I mean increasing and/or maintaining its user base?
  • 09:34 PM - ad_hoc quoted Joshua Randall in post Should I play 4e?
    It's also possible for the argument itself to be terrible (illogical, for example) when the person making the argument is... not terrible. There is a difference between: "I think your argument is terrible" and "You know your argument is terrible right?" The latter is attacking my reasoning skills. The assumption is made that it should be obvious that the argument is terrible and phrasing it as a question is a passive aggressive jab. As far as what we are actually talking about I don't know why what I am saying is controversial. Should I play 4e? One thing to consider is whether you are able to form and maintain a group. Why shouldn't the OP consider that?
  • 09:25 PM - Tony Vargas quoted Joshua Randall in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    Disagree. The GM is as much part of the RPG system as the rules themselves. That's what makes it an RPG, as opposed to some other kind of game or activity. I can understand that philosophy, but I don't find it helpful when judging the quality of a given RPG. I mean, if you assume a superlative DM, all games are pretty good. If you assume a malicious DM, they're all crap. Early automakers could, in fact, assume that the driver was part mechanic as well - similar to how early RPGs could assume that the GM was part game designer and tinkerer. Yes! See, that analogy extends reasonably well. :) Software has an entire discipline around it to measure and improve its "goodness" - usability / UX / HCI / whatever you want to call it. RPG rules could also be measured in a similar way. Indeed, I think 4e doesn't get enough credit for being a much better Designed (in the UX Design sense) and Usable game than any edition of D&D, before or since. Yeah, but if you have nowhere to feed in your punchcar...
  • 09:24 PM - lowkey13 quoted Joshua Randall in post Let's Talk About THAC0
    It's not an "argument" that addition is easier than subtraction. It's a proven fact. Also, it's not an "argument" that consistency makes it easier for people to learn (higher numbers always better). That's also a proven fact. THAC0 fails both and belongs in the dustbin of history. For forty-three years of my conscious life I have remained a revolutionist; for forty-two of them I have fought under the banner of THAC0. If I had to begin all over again I would of course try to avoid this or that mistake, but the main course of my life would remain unchanged. I shall die an AD&D revolutionist, a THAC0ist, a dialectical Gygaxian, and, consequently, an irreconcilable grognard. My faith in the tablist future of Dungeons and Dragons and in constancy of THAC0 is not less ardent, indeed it is firmer today, than it was in the days of my youth.
  • 09:04 PM - Greg K quoted Joshua Randall in post Should I play 4e?
    It's also possible for the argument itself to be terrible (illogical, for example) when the person making the argument is... not terrible. Which is how I read the original reply rather than as a personal attack.
  • 06:28 PM - Tony Vargas quoted Joshua Randall in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    It's almost like the presence of a GM is a feature, not a bug.... The GM isn't /part/ of the system - neither bug nor feature - but a user of the system... a super-user, compared to a player, with administrative override privileges. A lot of us are not just decent GMs, we're pretty good at tinkering with a dysfunctional system and keeping it going. It's like you may be able to drive a car, and you may be able to change a flat, and you may be able to rebuild a transmission, but all three of those things don't always go together - and it might be a tad presumptuous of an automaker to expect anyone driving their cars to be able to rebuild the transmission... without pulling over. But, yes, the presence of such a driver would be quite a feature!
  • 03:58 PM - MwaO quoted Joshua Randall in post Get WotC 4e's Online Character Builder to work or get a sub
    MwaO while you're here, did you see my post a few weeks ago about how to get version 52 of Firefox? http://www.enworld.org/forum/showthread.php?532635-Get-WotC-4e-s-Online-Character-Builder-to-work-or-get-a-sub/page15&p=7601255&viewfull=1#post7601255 Suggest you update the first post - the link needs to point to the Mozilla FTP site to get the 52 version, not the general ESR page which is the 60 version. Good point. Changed it. I really don't recommend Firefox over Sea Monkey for a couple of reasons: At least on my mac, when typing into search areas, Firefox can lag simply over typing. People might use Firefox as a general purpose browser. For security reasons, having a single purpose browser only used for one thing is useful. Especially when dealing with a depreciated element that might cause security risks. As an example, even if ddi were somehow hacked and broke into the browser's passwords, my list of passwords on Sea Monkey is a sum total of 1. Sites I've visited are a total of 2. Tr...
  • 01:56 AM - TarionzCousin quoted Joshua Randall in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    If 4e had had one quarter of the management backing and marketing resources that 5e has, we'd all still be playing it. Uhh... not all of us. B-)

Wednesday, 5th June, 2019

  • 11:43 PM - Tony Vargas quoted Joshua Randall in post Should I play 4e?
    New players are less likely to be familiar with not-5e, which may or may not mean they are less likely to enjoy it. I consider it my sacred duty to expose my "give me D&D or give me death!" friends to as many hippie indie games as possible. As well as random strangers at conventions. And guess what? Some of them end up liking those games.5e is half-way through a 'typical' 10 year edition cycle, and has ridden a surge of interest in TT gaming and 80s nostalgia to a full-fledged come-back. Doubtless, more people have tried 5e in the last 5 years than ever tried 4e in the few years it was in print, and presumably more than tried it's rival PF, or even all of 3.x/PF. So, yeah, there's been a freshening up of the player base, and 5e is setting a new watermark for what D&D is. It just happens to be really close to the watermark of what D&D was, set 20-30 years ago. No surprise, GNS was always just edition covert ops.GNS was a product of prior RPG hostilities, waged on UseNet in the 90s, ROL...
  • 11:02 PM - ad_hoc quoted Joshua Randall in post Should I play 4e?
    New players are less likely to be familiar with not-5e, which may or may not mean they are less likely to enjoy it. I consider it my sacred duty to expose my "give me D&D or give me death!" friends to as many hippie indie games as possible. As well as random strangers at conventions. And guess what? Some of them end up liking those games. We have the numbers though. We know that 4e was not popular. I didn't say that some people wouldn't like it. Just fewer people will like playing 4e than 5e. That is a factor to consider. It's okay to be okay with it too.
  • 10:32 PM - evileeyore quoted Joshua Randall in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    Mistwell Predicts? The Mistophecy; which if I recall correctly was: "You will all play 4e and enjoy it." P.S. The absolute best thing you can do to get better as both a DM and a player, of whatever your favorite edition of D&D, is to play games that are radically different from D&D. Not only will you become a better gamer, but you will likely discover a much better system and abandon D&D for the terrible game it is. No functional system is "better" than any other... That's subjective sir.
  • 09:06 PM - MrDM69 quoted Joshua Randall in post Best Homebrew Adventure Ever!
    Stop feeding the troll, guys. Also, continue. Oh the final "Continue". Well, I guess I should get on with it then.


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