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About AmerginLiath

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February 10, 1980 (39)
About AmerginLiath
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Maple Shade, NJ USA
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31-40

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GameHole Con Hints At An "As Yet Unannounced Setting" for D&D This Year Monday, 18th March, 2019 02:49 PM

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Thursday, 16th August, 2018


Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned AmerginLiath in post Warlord Name Poll
    ...father) Ambassador, Emissary, Mediator, Delegate, Envoy (too much Diplomat and not enough strategy, tactics, and combat – and too Noble) Master/Maester/Maesteri/Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fu...

Friday, 10th April, 2015

  • 05:02 PM - Fabio Andrea Rossi mentioned AmerginLiath in post Power Creep pitfalls in 5E
    ...y I could not blame if somebody “forgets” if they used or not a power. Yes, they should track it on the sheets, we also tried poker chips to track powers and it did work to a degree, but I do have players more forgetful than it’s healthy. To give you the idea, I have a copy of everybody characters for the times when somebody forgets his own (“I just came from work! My baby ate the sheet! I thought I left it here!”) and I can’t keep those updated, so it’s just easier to start fresh each time. BUT…5e has not that many things to track and you may have a point here. @Fralex: power creeping outdoor may be healthier but it’s not allowed on or under the table, on this we agree. @Sacrosanct: oook sorry, thanks for the clarification, I’ve been gaming since 21 year now and still I was thinking power creep meant “excessive power levels insinuating in a game”, thanks for the clarification and sorry for the confusion, I guess you always learn something new. Which is kind of cool, actually. @AmerginLiath : the stat increase prohibition has strangely been well received by the group. I do think that in their dark, gamers hearts they like having to pick one of the interesting feats but they felt obliged to increase stats because in their opinion – and in many cases it’s hard to argue that – stat increase are so much more useful. Once again looking at Paladin Aura or casters’s saves. @Lanefan: strangely summoning has never been an issue for us. They just don’t use it much. We decide years ago that as a gentlemen agreement they only should summon other combatants to the fight if they were able to manage them quickly with no delay, which proved too much of a challenge for most of the players. It’s not prohibited, but used very sparingly. Thanks for the suggestions so far. Reading these, I realize even more that our issues are more related to the table that to the system. What I’m looking for is giving to the players more of a challenge and the best way to do this with so many players a...

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Monday, 18th March, 2019

  • 05:52 PM - Parmandur quoted AmerginLiath in post GameHole Con Hints At An "As Yet Unannounced Setting" for D&D This Year
    As others have noted (and I’ve done the same), references to Spelljammer by developers and comments that Spelljammer won’t be a setting aren’t necessarily at odds: in the “D&D Multiverse” nature of 5e, it makes sense that a lot of SJ elements are being brought into the core planar cosmology (especially as defining how the Prime Material Planes work, as we’ve seen developers comment); any sourcebook or adventure/set of adventures about the planes is likely to have dashes of Spelljammer to it as much as it has dashes of Planescape. In terms of the setting vs. Campaign Setting question, particularly dealing with epic tier adventures, I think the talk of the planes and Planescape as a source of setting (vs. a Setting) are possibly apt. Mechanics and material on the planes — including references to Sigil and other PS ideas — have been appearing more commonly in recent sources, so I expect we’ll see the planes (feeling like a combination of the 1e/3e Manual version and the 2e Planescape version, with ...

Sunday, 17th February, 2019

  • 04:33 AM - guachi quoted AmerginLiath in post Larry Elmore On Composing The Companions Of The Lance Art
    I always love how delightfully 1980s Elmore’s DL work always looked (the lack of perms in modern DL art throws me off). It’s the sources and models that make it work! Absolutely. Flipping through the massive tome of Elmore art you see a lot of the models used and it becomes immediately obvious why the final pictures look like they do. EDIT: The text from The Complete Elmore for this picture: When I started to paint this piece the marketing department wanted me to hurry and get it done so they could start advertising it and get some advanced sales. There are ten characters in this paining and they wanted it done in about three or four days. I knew I couldn't do a halfway decent job in that amount of time. When I drew it out, I tried to hide some of the characters so I wouldn't have to take the time to paint all their costumes. To save time I gathered up a few people, we went to an empty room and I photographed them, roughly in these poses. I remember Jeff Butler posed as Raistlin, Caramon, and als...

Friday, 8th February, 2019

  • 06:35 AM - Parmandur quoted AmerginLiath in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    My initial question seeing this, having not used D&D Beyond, is whether this breakdown includes multiclassing. Fighter especially is a class where I could see characters with a few levels (amid another class) essentially double-counting classes used (with Fighter being so often discussed as the class most dipped). I also wonder, given the platform in question, if the length of the campaigns here partly reflect different logistics between in-person and online games — are the sort of games played on this sort of platform often Howe which are played remotely by disconnected groups whose schedules might break down sooner than in-person groups (or simply coordinate playing times less often)? He speculated that part of these results might be due to D&D Beyonds age, as many campaigns using these tools might simply not be there yet. Still, the preponderance of early level play is congruent with what WotC has repeatedly said about what sells.
  • 03:23 AM - 5ekyu quoted AmerginLiath in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    My initial question seeing this, having not used D&D Beyond, is whether this breakdown includes multiclassing. Fighter especially is a class where I could see characters with a few levels (amid another class) essentially double-counting classes used (with Fighter being so often discussed as the class most dipped). I also wonder, given the platform in question, if the length of the campaigns here partly reflect different logistics between in-person and online games — are the sort of games played on this sort of platform often Howe which are played remotely by disconnected groups whose schedules might break down sooner than in-person groups (or simply coordinate playing times less often)?This is also something I wonder - and have not seen an answer on - how do MC characters figure into this? Is a life cleric dip main druid gonna count as one of each? How many of the warlocks are from 1-3 level dips? I think it would be very interesting to see the same data represented 4 ways... All combined as it ...

Saturday, 22nd December, 2018

  • 08:14 PM - Jester David quoted AmerginLiath in post Mike Mearl's Rogue Acrobat
    Given the amount of work that the Acrobatics skill already does towards the Thief-Acrobat concept, I wonder why there needs to be a whole subclass for it (aside from legacy). It strikes me that what remains missing from previous editions’ versions could likely be handled in a 5e feat. That would both act to expand upon what’s already extant and would allow other classes to use it (as well as other subclasses, such as an actual thief-acrobat, or an assassin playing off pop culture parkour). The extension of feats into larger packages is something that the D&D team has simply not done much of anything to play with since the game came out (besides a few racial fears). Yes, they’re not a required part of the game, but that doesn’t mean that there can’t be more options over time. The Mike Mearls' Happy Hour Show is less about designing content that needs to be in the game and more Mearls walking through the creation of a subclass while talking about design considerations and some of the reasoning ...

Saturday, 3rd November, 2018

  • 07:39 PM - Parmandur quoted AmerginLiath in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    As for the Spelljammer comment, I’ve maintained (and others as well) that it’s appeared for some time that spelljamming seems to be working into 5e as part of the broader planar mythology, rather than as a separate system/mythology. Whenever the equivalent of a Manual of the Planes (which I suspect will be a broader high-level campaigning book which includes heavy planar aspects) comes out, travel through and exploration of the Astral by ship will just be given as an alternative to portal-hopping (especially given descriptions of late of the 5e Multiverse that newly integrate Crystal Spheres into the classic Prime Material). I think it is significant that he mentions that Chris Perkins has written and playtested Spelljamming rules. Suggests that we will see those in an adventure path.

Sunday, 7th October, 2018

  • 11:18 PM - Quartz quoted AmerginLiath in post What if Expertise were a simple +2?
    Not to derail, but a thought on the other foot, as it were: how would it affect the High Level Fighter Argument if the +2 bonuses from Combat Styles were changed to +Proficiency Bonus? (the obvious first issue is how to deal with dips) I think that +PB to anything is a bad idea if multi-classing is allowed - it's one of the things that prompted me to start this thread. But combat styles are so varied that a lot of work would need to go into changing some of them to fit that. Duellist and Sharpshooter are the easy ones.
  • 06:59 AM - Derren quoted AmerginLiath in post Why D&D Can't Have a Good Video Game
    I don't know about NBA Live, but I have the sudden craving to create a turn-based football RPG or wargame! Blood Bowl.

Saturday, 1st September, 2018

  • 07:45 PM - cmad1977 quoted AmerginLiath in post Getting to 6 encounters in a day
    Because I visited the forum on an empty stomach, the thought occurred to me that getting to six encounters per days (instead of blowing all your XP on 1-3 encounters) is a lot like trying to divvy up healthy eating among six small meals spaced across the day instead of eating 1-3 big meals and feeling loogy. Of course, that thought also means that my blood sugar is off too much to explore the comparison in depth, but I wanted to put it out there (with sixteen pages of back and forth here, no one will notice my random nonsense thought anyway). Indeed! Crafting an adventure is much like a culinary adventure. One can craft a 8-course meal of smaller, easier to digest morsels. A 6 course flight of appetizers. Or a 1 course ‘eat this side of beef’ challenge. I’m hungry too.
  • 11:19 AM - Cleon quoted AmerginLiath in post Monster ENCyclopedia: Tomb of Annihilation
    The 5e al-mi’raj is adorable. I don’t have anything else to add; I just want to pet the unicorn bunny. You're not the only one. It's by far the cutest version of the critter. I just hope the poor thing is spared a description of what useful parts its body can be turned into like was included in 2E version.

Thursday, 16th August, 2018


Wednesday, 15th August, 2018

  • 08:17 PM - Satyrn quoted AmerginLiath in post Is Xanathars The New UA? AKA A Munchkins Book
    Play with a Wandering Mobsters Chart. While everyone else is asleep, the mafia comes and breaks the outnumbered Coffeelock’s kneecaps to teach him a lesson. Next time he’ll be reacquainted with a long rest...a long rest with the fishes! Danggit. You make that sound hilariously awesome. My master random encounter table points to several subtables. Now I have to add the this in to complement the wandering adventurers. There's a wandering merchants chart, too, for them to shake down.

Wednesday, 8th August, 2018

  • 03:26 AM - Dispater quoted AmerginLiath in post Spellcasting - why no skill check?
    Something I’ve noticed over the years is the ebb and flow of how much to rely on the dice — I always look back with a pained grimace at how mechanistically 3.5 developed in terms of creating rulesets for every possible situation (hence why I could never get into Pathfinder or 4e, both of which rulesets continued along that overly-programmed route) — and whether DMs ask players to roll for everything versus limiting their use to only those situations where chance truly alters the outcome of the game (I’ve compared it to Two-Face in old Silver Age Batman comics flipping his coin for literally every decision). Limiting where checks are made allows for player decision (not just DM fiat) to fill in the gaps, and such rules on magic — and the freedom to cast it — are a part of that. I too yawn at the ridicullous amount of dice rolls some DMs enforce in their game. I think, for instance, a lot of mundane skills and ability checks (such as Percetion) should be more casual than every damn time you look a...

Tuesday, 7th August, 2018

  • 03:28 AM - trappedslider quoted AmerginLiath in post Forum Suddenly Switched How Named Are Displayed?
    Not a comment per se, but a question: is the change at the Morrus level or the vBulletin level? My first thought, having been away a few days and only now seen it on my iPad, is that it was a mobile version rendering, but folks are commenting on it being on their desktop too. But that doesn’t answer who flipped the switch (or clicked the radio button, as it were) on the change. That said, it does read well on mobile devices, as it gives more of the screen’s limited real estate to the message. I'm guessing that it was done at Morrus' level as part of his on going effort to make "a much cleaner, less cluttered skin in an attempt to improve performance."
  • 12:29 AM - Umbran quoted AmerginLiath in post Forum Suddenly Switched How Named Are Displayed?
    Not a comment per se, but a question: is the change at the Morrus level or the vBulletin level? if vBulletin changes page layout *without* express permission of an admin-type, then the change in layout is a minor problem.

Friday, 27th July, 2018

  • 02:21 PM - QuietBrowser quoted AmerginLiath in post Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
    Having not played Planescape or Spelljammer as they were, is this elegant form of combining the Prime Material Plane and Phlogiston/Crystal Spheres original here or based off older editions? I’m used to the classic “alternate Prime Material Planes” of 1st Edition, and Planescape and Spelljammer have always struck me as trying to travel the same paths through different paths (per the concepts of perception in PS) in the past. I like how the PMP is done here, even if Eberron (and my beloved Dragonlance) takes a bit of ‘splainin to do. To the best of my admittedly limited knowledge, the Phlogiston and the Prime Material have been more or less the same thing since the Spelljammer meta-setting was introduced in AD&D 2nd edition. In a nutshell, the Prime Material Plane refers as a whole to the "mundane" universe within the D&D multiverse. But, unlike our universe, which is made of planets and stars within a vacuum, the Prime Material Plane is made of an aether-like substance - the Phlogiston - which coa...

Thursday, 26th July, 2018

  • 11:21 PM - L R Ballard quoted AmerginLiath in post How to Convert High-Level 2e Spellcasters to 5e?
    Not a broad comment (as others have covered it), but one thought on the HP issue: having substantially more hit points for such major Wizard NPCs shouldn’t be a problem in terms of the fiction if you consider part of those to reflect the previous edition’s array of magical and divine protections. If a given character has more HP in a conversion than would be expected but otherwise has various defenses, simply handwave those extra HP as part of those defenses (the classic Gygaxian “high level HP as partly luck and blessings”). Thanks for the comment. I'm satisfied with the way the wizard NPCs will stat out. The conversion of Elminster linked to by dave2008 is agreeable to me. As I wrote earlier, I'm all for NPC builds of powerful NPCs that evoke respect, and even some healthy fear, from the players.

Wednesday, 25th July, 2018

  • 04:26 AM - leogobsin quoted AmerginLiath in post Envoy Warforged: You Pass Butter
    I still stand by my idea of a Warforged from the Last War who transforms into a small boat to fjord marines across rivers behind enemy lines and then join them in battle (without having any cumbersome craft for them to either carry around or have to stow somewhere where it can be discovered) and am determined to now play this character (probably with Ranger or Scout Rogue levels). The concept of like, a pair of special ops soldiers, one an elite assassin and the other a warforged that serves as their boat carrying them behind enemy lines is Cool As Hell. It's like Metal Gear Solid if the sub Snake rides in on then turns into a robot.

Tuesday, 24th July, 2018


Monday, 9th July, 2018



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