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  • Hussar's Avatar
    Today, 08:23 AM
    I'm not sure I'd include Heinlein as being "sophisticated". At least as far as gender issues go. Funny thing is, if you click the link, there's a big red button for an additional thought to the comic: Kinda funny.
    4 replies | 226 view(s)
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  • Hussar's Avatar
    Today, 04:28 AM
    Just a bit of a tweak to the nose. :D from http://smbc-comics.com/comic/golden-age
    4 replies | 226 view(s)
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  • Hussar's Avatar
    Today, 12:35 AM
    Gimme a break. No one is telling you to conform. You are being asked to not fling poo every single time the issue comes up. Heís got a point. There is NOTHING stopping you from having 2e style tieflings in your game. Zero. Zip. Nada. So why are you trying to force everyone else to adhere to your tastes?
    103 replies | 2901 view(s)
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  • Hussar's Avatar
    Friday, 12th July, 2019, 01:10 AM
    Thatís your definition of small? Ok. I can see why you think the way you do.
    103 replies | 2901 view(s)
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  • Hussar's Avatar
    Friday, 12th July, 2019, 12:33 AM
    Very pretty. And, oh look, North is at the top of the map. :D :p
    58 replies | 9278 view(s)
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  • Hussar's Avatar
    Wednesday, 10th July, 2019, 11:25 AM
    Shhhh. If you added this sort of thing, the edition warriors would have had the WotC dev's heads on pikes. After all, this is precisely what 4e did and apparently everyone hated it because it was a spectacularly bad idea. So bad of an idea that it retroactively kicked puppies before they were even born. So, good luck with this.
    223 replies | 5319 view(s)
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  • Hussar's Avatar
    Tuesday, 9th July, 2019, 11:04 AM
    Heh. Iím glad Iím not the only one.
    49 replies | 1821 view(s)
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  • Hussar's Avatar
    Monday, 8th July, 2019, 09:09 AM
    Never minding the number of sock puppet accounts people have as well.
    177 replies | 5806 view(s)
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  • Hussar's Avatar
    Monday, 8th July, 2019, 12:14 AM
    Hussar replied to No Magic Shops!
    Not sure I buy that Maxperson, since the last two modules I bought - Dragon Heist and Ghosts of Saltmarsh include rather lengthy rules additions. GoS contains all the rules needed for running naval combat, for example. So, it's not like modules are not a source of mechanics. Traditionally, as well, in D&D, modules have often served as the source for new mechanics or for adjustments of existing...
    960 replies | 46030 view(s)
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  • Hussar's Avatar
    Sunday, 7th July, 2019, 05:03 AM
    Hussar replied to No Magic Shops!
    Heh. One of the most unfortunate things about 4e is a LOT of the really interesting stuff that came out for 4e came out after so many folks had left. Had they led with a lot of the stuff, they would have been much better off. :(
    960 replies | 46030 view(s)
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  • Hussar's Avatar
    Sunday, 7th July, 2019, 04:42 AM
    Hussar replied to No Magic Shops!
    Funny how experiences differ. My 4e rogue believed that he was touched by a god (Kord) and that he was a prophet of Kord. He had a life stealing dagger (granted you x temp hp if you killed a target) and he consecrated all his kills to Kord. :D He wasn't really running on all 8 cylinders. :D "Souls for Kord" was a great line. But, that dagger became a major focus point (as well as a faintly...
    960 replies | 46030 view(s)
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  • Hussar's Avatar
    Sunday, 7th July, 2019, 04:32 AM
    I'm no big fan of GNS theory, mostly because bringing it up tends to be like invoking Tolkien in RPG discussions - it's the geek version of Godwinning a thread and more time gets spent debating the theory than actually using it. But, Tony Vargas, I do think you are way off base here. GNS theory is not exclusionary at all. It's, as Lost Soul above pointed out very concisely, simply a...
    126 replies | 8741 view(s)
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  • Hussar's Avatar
    Saturday, 6th July, 2019, 08:08 AM
    Hussar replied to No Magic Shops!
    No. It didn't.
    960 replies | 46030 view(s)
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  • Hussar's Avatar
    Saturday, 6th July, 2019, 07:57 AM
    No horse in this race, but, it's kinda interesting anyway. No. Matters in the sense that there will be mechanics in place to deal with this element. Thus, broken builds matter in a gamist game because they violate the win conditions - the same way that using a cheat code or an exploit in a video game violates the nature of the game. In non-gamist games, broken builds don't matter...
    126 replies | 8741 view(s)
    2 XP
  • Hussar's Avatar
    Thursday, 4th July, 2019, 11:07 AM
    Considering that in a given round of combat, you are likely having somewhere around 5 attack rolls per round (probably more), I find that very hard to believe. Two four round combats in a session (hardly a heavy combat session) would result in 40-60 attack rolls. I seriously doubt you have that many skill checks in a given session. But, even if you did, how much of an impact is guidance...
    132 replies | 65121 view(s)
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  • Hussar's Avatar
    Thursday, 4th July, 2019, 11:01 AM
    Hussar replied to No Magic Shops!
    Note, that Ghosts of Saltmarsh makes buying magic items a la carte entirely possible. Granted, you might have to wait for Magic Amazon to deliver your bespoke item, but, it is entirely possible to buy magic items in Saltmarsh.
    960 replies | 46030 view(s)
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  • Hussar's Avatar
    Wednesday, 3rd July, 2019, 10:04 AM
    It's really fiddly. :D
    1012 replies | 71096 view(s)
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  • Hussar's Avatar
    Tuesday, 2nd July, 2019, 09:45 PM
    Well, no. A +6 would change the success rate from 1/8 to 3/8 - a tripling of success rates due to the bonus. Something that bumps almost half of your failures into successes is a major change. Something that bumps one failure out of eight into a success isn't going to have a whole lot of impact on the game, especially when a single character is unlikely to make more than about 8 skill checks...
    132 replies | 65121 view(s)
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  • Hussar's Avatar
    Tuesday, 2nd July, 2019, 09:41 PM
    That died down very, very quickly outside of a poster or two (hello Mr. V). I certainly didn't see the forums as "full of 4e fans". I saw some quibbling that very quickly disappeared. But, again, we've all got our own bias filters. :D
    1012 replies | 71096 view(s)
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  • Hussar's Avatar
    Tuesday, 2nd July, 2019, 02:23 PM
    But, that's the point I've made already. "Huge impact"? Really? Succeeding 1 in 8 more times than you would without the spell? How is that a "huge impact"? I'm seeing lots of theorycrafting and very, very little actual evidence. And, I'd point out that other than this thread, which was necro'd, this has been a virtual non-issue for the past five years. If it has such a massive...
    132 replies | 65121 view(s)
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  • Hussar's Avatar
    Tuesday, 2nd July, 2019, 02:21 PM
    Now, when I say it's close to 4e, I'm talking about the mechanics. 2 step resource recovery, a multitude of preroll mechanics, virtually all classes being built around a suite of special abilities (typically spells for most of the classes). Very little niche protection. Overnight HP recovery and virtually unkillable PC's. And that's just off the top of my head. When you say it's close to...
    126 replies | 8741 view(s)
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  • Hussar's Avatar
    Tuesday, 2nd July, 2019, 11:13 AM
    Heh. DM'd today and I made a mistake. I thought that Guidance in 5e was d4+1, not d4. Player piped up and said, "Isn't that d4?" Me: No. It's d4+1 Player: Are you sure? Me: Well, I was until you said that. One sec. Whoops, you're right. D4. To me, that's the job of a rules guru. I had a number wrong, not a MASSIVE mistake, but, a mistake, I fixed it and we moved on. ...
    95 replies | 3719 view(s)
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  • Hussar's Avatar
    Tuesday, 2nd July, 2019, 11:05 AM
    Well, of course not. Since most of the mechanics were cribbed from 4e, admitting that 5e's mechanics are the reason for 5e's popularity would require folks to admit that 4e had some good ideas and that's just not going to happen. :D
    1012 replies | 71096 view(s)
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  • Hussar's Avatar
    Tuesday, 2nd July, 2019, 10:47 AM
    Nope, that would be me. The greatest trick WotC pulled off was reskinning 4e and selling it as 5e. Because, frankly, there's so much of 4e in 5e mechanically. 4e was just as much the DM's game as 5e was since so much of 4e was about reskinning, refluffing and page 42. I mean, good grief, I never even opened the 4e monster manual because writing up my own monsters was faster and easier. ...
    126 replies | 8741 view(s)
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  • Hussar's Avatar
    Tuesday, 2nd July, 2019, 10:41 AM
    You can't have it both ways. You can't on one hand talk about how it's providing a 10% bump (on average) on a d20 roll and then talk about how that's game breaking. If it's only going to matter 1 in 8 times, which is what you said, then, well, that's pretty much precisely how useful it is. Why would you say that 5e thinks it matters? It is a cantrip after all. The writers seem to think that...
    132 replies | 65121 view(s)
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  • Hussar's Avatar
    Monday, 1st July, 2019, 06:46 AM
    Oh no. That was 100% personal based on the rules interpretations youíve tried to argue in the past.
    95 replies | 3719 view(s)
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  • Hussar's Avatar
    Monday, 1st July, 2019, 01:47 AM
    Like I said, it's going to matter 1 in 8 times. You will succeed on a skill check 1 time more out of the 8 times you failed. This isn't going to make much of a difference in the long term. You are still failing 7 times. Can't really see how that's changing the game too much.
    132 replies | 65121 view(s)
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  • Hussar's Avatar
    Monday, 1st July, 2019, 01:44 AM
    This is a truly horrifying thought.
    95 replies | 3719 view(s)
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  • Hussar's Avatar
    Monday, 1st July, 2019, 01:42 AM
    Not sure why you say that when the number of gamers and the market have been growing year on year for five or so years now and show no signs of decline. For example, the 5e PHB is STILL in the top 100 on Amazon. If new gamers had peaked, you'd think they'd slow down sales of core books.
    126 replies | 8741 view(s)
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  • Hussar's Avatar
    Sunday, 30th June, 2019, 02:45 AM
    OTOH, in play, an effective +2 generally isn't breaking anything. How often is the difference between success and failure the difference of the Guidance d4? Sure, it's handy, and I'll say that it's something every character that can cast it will have it in my group, but, overall? It's not really doing an awful lot. The Help action generally is more effective and pretty much anyone can do...
    132 replies | 65121 view(s)
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  • Hussar's Avatar
    Sunday, 30th June, 2019, 02:32 AM
    But, in finding loopholes and exploits, the rules lawyer sucks all the fun out of the game and actively poisons the table. It's one thing to keep to the rules, that's fine, we're playing a game after all. But, deliberately looking for loopholes isn't playing the game that the rest of the table is playing. It's no different from online gamers who look for exploits in games to get ahead of...
    95 replies | 3719 view(s)
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  • Hussar's Avatar
    Sunday, 30th June, 2019, 02:01 AM
    So, basically, what EVERY RPG company has been doing for the past forty or so years;.
    126 replies | 8741 view(s)
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  • Hussar's Avatar
    Sunday, 30th June, 2019, 12:13 AM
    Let's be fair here. They've released, what, about a dozen books per year (or more) for the past 10 years. That's a frigging mountain of material. It's not unreasonable to want to update the system after that long, and that many hours of refinement. It's doubtful they'll go full on change. But, they do need to stanch the bleed of losing players to simply aging out. People move on from...
    126 replies | 8741 view(s)
    4 XP
  • Hussar's Avatar
    Sunday, 30th June, 2019, 12:02 AM
    epithet - to be honest, I find it hard to believe that you would think that this is a purely grammatical issue. It takes a special kind of myopia to look at gender roles in language and think, "Well, we'll ignore that massive cultural and historical baggage with this issue and focus entirely on the stuff that no one other than grammarians actually care about" and then stand back with wide eyed...
    1012 replies | 71096 view(s)
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  • Hussar's Avatar
    Saturday, 29th June, 2019, 04:34 AM
    I think it's a good idea to make the distinction between rules lawyer and what my group calls a rules guru. A rules guru is just someone who has an encyclopedic knowledge of the mechanics of the game and you can always ask her (in my group it's a her) for the rules and know that whatever she says is going to be right far, far more often than it's wrong. I LOVE rules gurus. Hug one today. ...
    95 replies | 3719 view(s)
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  • Hussar's Avatar
    Saturday, 29th June, 2019, 04:16 AM
    No.
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  • Hussar's Avatar
    Saturday, 29th June, 2019, 01:48 AM
    You've always been able to start a sentence with a preposition. It's ending sentences with prepositions that people refer to. :D
    1012 replies | 71096 view(s)
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  • Hussar's Avatar
    Friday, 28th June, 2019, 01:45 PM
    You are obviously playing the game entirely wrong dontchaknow? You aren't supposed to level that fast in classic D&D. You should still be second level after a hundred sessions. :D :uhoh: :p
    47 replies | 2022 view(s)
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  • Hussar's Avatar
    Friday, 28th June, 2019, 01:42 PM
    I believe, although I could be wrong, that someone was making a joke. :D
    1012 replies | 71096 view(s)
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  • Hussar's Avatar
    Friday, 28th June, 2019, 08:04 AM
    Umm, of course it is? Was there any question that the use of they as a singular pronoun isn't ideologically driven? That the whole point of the use is because of the ideological issues surrounding this? What did you think was driving this? Yes I am, and no I haven't. But, I have to admit, that's a right effective discussion strategy you've got going there. That's going to win...
    1012 replies | 71096 view(s)
    2 XP
  • Hussar's Avatar
    Friday, 28th June, 2019, 05:27 AM
    With rapiers. Must not forget the rapiers.
    126 replies | 8741 view(s)
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  • Hussar's Avatar
    Friday, 28th June, 2019, 05:23 AM
    Meh. You'd almost think that every language in the world has this issue, other than it just being largely an English problem. I wonder how on earth all those other languages that don't use, or barely use, third person pronouns get along. Oh, noes. You might make a mistake because the writer isn't perfectly clear in pronoun use. The shock and horror that you might use something in a game...
    1012 replies | 71096 view(s)
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  • Hussar's Avatar
    Thursday, 27th June, 2019, 09:38 PM
    Other - needs to come in Fantasy Ground .mod format.
    27 replies | 988 view(s)
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  • Mallus's Avatar
    Wednesday, 26th June, 2019, 04:33 PM
    RahXephon, aka Happier Evangelion, was 2002. Maybe that?
    9 replies | 297 view(s)
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  • Mallus's Avatar
    Wednesday, 26th June, 2019, 04:30 PM
    Glad I edited my original post. TNT is far too stable. And whatever happened to the strikethrough tag??
    126 replies | 8741 view(s)
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  • Mallus's Avatar
    Wednesday, 26th June, 2019, 04:20 PM
    It's like you're juggling brightly-colored balls filled with nitroglycerin, lowkey13.
    126 replies | 8741 view(s)
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  • Hussar's Avatar
    Wednesday, 26th June, 2019, 01:13 PM
    Hrm. Not sure how much I can add to this to be honest. I'm seeing where folks are coming from and I keep nodding my head as I'm reading. Frankly, thought, and perhaps this is just my own biases, something like this: basically sounds like a scene to me. As soon as you decide which of those options to go with, you have a scene. That you like a looser structure is perfectly fine. ...
    181 replies | 5530 view(s)
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  • Hussar's Avatar
    Tuesday, 25th June, 2019, 11:46 PM
    Umm. Arenít location and scene synonyms? As in ďplace where stuff happens ď? Whatís the difference?
    181 replies | 5530 view(s)
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  • Hussar's Avatar
    Tuesday, 25th June, 2019, 11:19 PM
    Weíre a bit longer. 3 hour sessions and generally about 50-80 sessions per campaign.
    47 replies | 2022 view(s)
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  • Hussar's Avatar
    Tuesday, 25th June, 2019, 11:16 PM
    But as soon as the player tells you his intentions to go to the casino you know what the next scene is. Itís already established- go to the casino to confront Iron God Meng. How would the players even think to find a tailor? They have stated what they want to do. Do your players routinely change direction before the even start? But, in any event you have a scene - the casino. Whether you...
    181 replies | 5530 view(s)
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  • Hussar's Avatar
    Tuesday, 25th June, 2019, 09:28 PM
    But, see, at least three other people - dragoner, Michael Silverbane and myself WOULD describe this as bog standard narration and a scene. The fact that you happen to be using an idiosyncratic definition of the word seems to be the major sticking point here. Had you actually posted something like this a long time ago, when asked repeatedly to do so, would have saved a LOT of time. So,...
    181 replies | 5530 view(s)
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  • Mallus's Avatar
    Tuesday, 25th June, 2019, 07:42 PM
    I celebrated Netflix's acquisition of Evangelion by re-watching End of Eva... which I almost immediately regretted. Should have paced the sad better. But yeah, if you have the slightest interest in giant robots, BS science, BS mysticism, or clinical depression this is a the show for you. Or even if you don't, give it a shot. It's one of the 20th century's greatest works of...
    9 replies | 297 view(s)
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  • Hussar's Avatar
    Tuesday, 25th June, 2019, 02:15 PM
    Bedrockgames - you didn't answer my question. The PC's encounter an NPC that they have never met before. The reason isn't all that important, although that will obviously come up a bit later when resolving the situation. But, how do you convey information about the NPC to the players without any narration? What does that even look like? You even admit that you "describe him". What do...
    181 replies | 5530 view(s)
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  • Hussar's Avatar
    Tuesday, 25th June, 2019, 11:08 AM
    Ok, umm, how does this work? You have an NPC that the players have never seen before in a place that they have never been before. Now, how do you explain the scene (ie narrate) to the players without actually describing the scene, describing the NPC or anything like that? But, to be fair, if that's the definition of narration that you're working from - that players are passive listeners to...
    181 replies | 5530 view(s)
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  • Hussar's Avatar
    Tuesday, 25th June, 2019, 06:52 AM
    Meh, semantics. Scene, situation, it's the same thing. You have the characters, you have the NPC's and you have some sort of action going on. Nothing about narration has anything to do with how things resolve. The point is, you have to introduce that NPC bully. Which means you have to narrate the scene where that bully appears. The point is, you still have to narrate. It's kinda like...
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  • Hussar's Avatar
    Monday, 24th June, 2019, 11:48 PM
    Umm, where did the situation come from? Who initiated the situation? Who set the location, the opponents (or allies or whatever is being reacted to)? Now, there are games where the answer to that might be "anyone at the table", but, outside of those games, by and large, it's the GM/DM who is setting the stage so to speak. Sure, the PC's open the door, but, it's the DM who describes what's...
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  • Hussar's Avatar
    Monday, 24th June, 2019, 11:41 PM
    Yeah, that's a better way of phrasing it. Sure, I'll agree with that.
    181 replies | 5530 view(s)
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  • Hussar's Avatar
    Monday, 24th June, 2019, 03:14 PM
    Well, kinda sorta. Look at that description of the Dursley's above. That's adopting a very specific "voice". It's a sing songy story telling voice because the story is written for 10 year olds. It is a very deliberate choice. Your choice of a conversational tone is deliberate since you don't like a more prose style pattern. But, make no mistake, you are still narrating the scene. ...
    181 replies | 5530 view(s)
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  • Hussar's Avatar
    Monday, 24th June, 2019, 09:28 AM
    Sorry, Pemerton, but, I'm really having trouble tracking the changes you are making here. Can you actually write out the paragraph that you think is more conversational? Trying to move back and forth between three different posts and two different pages means I am losing track of what you're trying to say. And, please, tone down the level of grammatical analysis. It's extremely difficult to...
    181 replies | 5530 view(s)
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  • Hussar's Avatar
    Monday, 24th June, 2019, 01:21 AM
    I can walk into your house and tell you which bedroom is a guest bedroom just by looking (assuming you have one). That's not really a stumbling block to me. But, effectively, pemerton, we're back to vocabulary differences. You're simply using simpler language. So, is it fair to say that the division, for you, between conversational and prose is vocabulary choice? After all, you didn't...
    181 replies | 5530 view(s)
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  • Hussar's Avatar
    Monday, 24th June, 2019, 12:36 AM
    And, something to remember is that the ship is coming sometime. So, making some defensive preparations and then holing up makes sense for the smugglers. They aren't terribly interested in fighting.
    7 replies | 413 view(s)
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  • Hussar's Avatar
    Sunday, 23rd June, 2019, 03:48 AM
    Ah, now, there, I think is one of the bigger divides that's going on. For me, while dramatic pacing is one thing (I'll let them shank the villain too), but, in general game pacing is something I've very, very conscious of. Gaming, as it is, tends to have a lot of down time and anything I can do to speed things up is good IMO. Which means that things like boxed text, for example, are a huge...
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  • Hussar's Avatar
    Sunday, 23rd June, 2019, 03:43 AM
    I'm going to echo the others here. If you're feeling the time pinch, it might be a great idea just to buy a "campaign in a box" sort of module. One of the WotC adventure path offerings or something off the DM's Guild. Something you can basically just run from the book. And, while that's going on, you've bought yourself lots of breathing room for time to spend prepping your next campaign.
    39 replies | 1362 view(s)
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  • Hussar's Avatar
    Sunday, 23rd June, 2019, 02:09 AM
    LOL. So, essentially, all Saelorn is seeing of this thread is Bedrockgames talking to himself? Unless Imaro somehow avoided the block hammer. ROTFLMAO. That has to be the WEIRDEST thread to see. :D :lol: Ok, so, yeah, Aldarc and Bedrockgames, I'd put things like diction, organization, that sort of stuff, under the umbrella of "presentation". How you get the information from A to B,...
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  • Hussar's Avatar
    Saturday, 22nd June, 2019, 05:52 AM
    Now, this I can agree with. Unfortunately, in the other thread, I got shouted down for equating prose with presentation. I was told, in no uncertain terms, that how we presented the information isn't the issue, but, rather, it's all about the words. So, you can see why I might be a bit confused. Well, again, I might argue vocabulary is an issue in there. After all, it's not an every...
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  • Hussar's Avatar
    Saturday, 22nd June, 2019, 02:35 AM
    Wait, what? So, vocabulary IS the important distinction between conversational and prose language? Now I'm really confused. Frankly Aldarc, I'm really having trouble parsing your argument through the snark. Could you please, in simple terms, outline what your argument actually is then? Because, honestly, I wasn't trying to misrepresent anything. I honestly believed that you were...
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  • Hussar's Avatar
    Saturday, 22nd June, 2019, 01:48 AM
    Wow, you folks are actually engaging SAelorn in his metagaming rabbit hole? You guys are brave.
    181 replies | 5530 view(s)
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  • Hussar's Avatar
    Saturday, 22nd June, 2019, 01:38 AM
    See, ok, Bedrockgames, but, what you're talking about is vocabulary choice. Fair enough. But, Aldarc has insisted, pretty vehemently, all the way along that vocabulary choice doesn't matter. And, you have never contradicted him. So, are you disagreeing with Aldarc? It appears that you are, but, I want to be very sure. It's not about "blurring dualities". It's that your side of the...
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  • Hussar's Avatar
    Saturday, 22nd June, 2019, 12:55 AM
    But, that's the problem Bedrockgames. What constitutes "boxed text style" prose and what is just "conversational"? Most of the time, there isn't a hugely detectable difference. Most boxed text is pretty straight forward description - "the room is such and such big, there are so and so doors, the furnishings are this and that and there's a such and such inhabitant in the room that wants to eat...
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  • Hussar's Avatar
    Saturday, 22nd June, 2019, 12:44 AM
    Wow. Bitter much? Just because you got spanked once in a thread, you need to carry that baggage over here too? I proved it sufficiently over there as well - the use of words like "wield" are outside of standard conversation simply because standard conversation doesn't use words like that. This isn't opinion, this is actual fact. Sure, "halberd" isn't a standard conversational word either,...
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  • Hussar's Avatar
    Friday, 21st June, 2019, 11:43 AM
    Heh. When the premise of the thread is clearly stated, we actually get to discuss the issue rather than spend 15 pages debating what the conversation is actually about. So, for that, thank you Bedrockgames. :D I'm pretty much in the "it depends on the game" camp. I generally find that word choice is going to be necessary as a DM/GM simply because it's virtually impossible to separate...
    181 replies | 5530 view(s)
    3 XP
  • Hussar's Avatar
    Friday, 21st June, 2019, 08:47 AM
    Wow. it just never stops does it. A. It doesn't offend me therefore it's not offensive. B. Folks are just looking for something to be offended about so they can feel good about themselves for opposing it. C. People are just too stupid to actually know what's really going on, but, I'm smarter than everyone else, so look at my superiority and be amazed. Did I miss any of the typical...
    350 replies | 13069 view(s)
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  • Hussar's Avatar
    Friday, 21st June, 2019, 05:19 AM
    Nice Celebrim. Folks that disagree with you are now delusional. Yeah, that's going to go over well. Of course, it's convenient when you ignore 2/3rds of the examples I posted to fixate on the one that maybe you can argue with. That's pretty much par for the course. Look, it's pretty simple. Early D&D draws very heavily from the pulps. Yes? We can agree on that? Genre pulps of the...
    350 replies | 13069 view(s)
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  • Hussar's Avatar
    Friday, 21st June, 2019, 03:04 AM
    Itís not really that hard to find colonialist themes in early dnd. Isle of Dread is a start as is Keep on the Borderlands. The Giants modules arenít a bad example, nor are the Drow modules. While Saltmarsh isnít too bad, the later modules are all about the (predominantly white) humans being threatened by the lizard folk and sahuagin. Finding colonialist parallels there isnít much of a...
    350 replies | 13069 view(s)
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  • Hussar's Avatar
    Thursday, 20th June, 2019, 01:37 PM
    Maxperson, you realize you have it backwards right? The tournaments came first THEN AD&D. AD&D was an attempt to codify what was happening at tournaments. That's why tournament play is actually mentioned more than a few times in the AD&D DMG. Look, we get it. You played AD&D with 3 people. Great. Can you not understand that that wasn't typical of the time? Tournament tables were MUCH...
    350 replies | 13069 view(s)
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  • Hussar's Avatar
    Thursday, 20th June, 2019, 08:38 AM
    Why not? It's not like AD&D had a "core rules" divide. The modules were just as "official rules" as anything else. Now, if most modules were 2-3 PC's, then I might agree with your point. However, most of the modules were of the "6-9" characters variety. Dragonlance baselined with 8 characters. And, I would point out that this is precisely what I was talking about - people's...
    350 replies | 13069 view(s)
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  • Hussar's Avatar
    Wednesday, 19th June, 2019, 06:36 AM
    Yeah, I realized I said PC's and I should have said "characters". There would likely be 3-6 players and a mitt full of NPC's as well. At least, that's what the presumption was. Your the one telling me that the presumption was 4 PC's. That an encounter should have multiple dragons because I have so many PC's. But, that's not true. I had the standard number of characters that was...
    350 replies | 13069 view(s)
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  • Hussar's Avatar
    Wednesday, 19th June, 2019, 04:46 AM
    The difference though, I think is that you have a pretty wide variety of modules to choose from. Whether itís Tomb of Annihilation or Dragon Heist, you do get to see a pretty broad depth. It took a while to get that in the early days.
    17 replies | 1058 view(s)
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  • Hussar's Avatar
    Wednesday, 19th June, 2019, 04:43 AM
    But none of this changes the fact that Jayne was untrustworthy.
    306 replies | 9399 view(s)
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  • Hussar's Avatar
    Wednesday, 19th June, 2019, 04:29 AM
    Whoops double post. My bad.
    350 replies | 13069 view(s)
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  • Hussar's Avatar
    Wednesday, 19th June, 2019, 04:28 AM
    See this is why I have such a hard time taking you seriously Maxperson. You obviously never played adnd. 6-9 pcs was the standard group. Four pcs is a 3e thing.
    350 replies | 13069 view(s)
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  • Hussar's Avatar
    Wednesday, 19th June, 2019, 04:22 AM
    Well. Thatís fair I suppose. If the group is allowed to execute your character for stepping out of line, then your alignment doesnít matter too much.
    306 replies | 9399 view(s)
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  • Hussar's Avatar
    Tuesday, 18th June, 2019, 10:52 AM
    Meh, the dragon had a non-zero chance of being asleep when you got there. :D And, again, given that level of a party, you've got so much fire protection that the breath weapon is a joke. And, let's not forget, we're cherry picking the biggest non-unique monster in the 1e monster manual here. Most other monsters were nowhere near this dangerous. There's a pile of variables here. My point is,...
    350 replies | 13069 view(s)
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  • Hussar's Avatar
    Tuesday, 18th June, 2019, 09:07 AM
    Heh. As the sort of genesis of this thread, thought I'd pop in. Yeah, I'll agree with pretty much everything said here. On one hand you've got those like me that cut their teeth on D&D modules. I did. I admit it. We were module junkies and most of my formative play years were spent running various modules. OTOH, you've got other folks who never touched one at all who likely have VERY...
    17 replies | 1058 view(s)
    2 XP
  • Hussar's Avatar
    Tuesday, 18th June, 2019, 08:39 AM
    Now, how exactly did you manage to get that couple of tons of treasure out of the lair without fighting the dragon? Again, why did folks avoid combat when the PC's after about 6th level were FAR more powerful than anything they were facing? And Ancient Huge Red Dragon had 92 HP (IIRC). That was about 1 round of damage output for a 9th level party of 6-9 PC's.
    350 replies | 13069 view(s)
    0 XP
  • Hussar's Avatar
    Monday, 17th June, 2019, 12:04 PM
    Well, kinda sorta. Sure, the total would only be a small percentage of kill xp. Monsters weren't worth that much xp. But, in order to get that other percentage - the GP value - by and large you did it by killing the monster that was guarding it. So, yeah, the percentages were mostly for treasure, I totally agree. But, in order to get that treasure, most of the time, the solution was to beat...
    350 replies | 13069 view(s)
    1 XP
  • Hussar's Avatar
    Monday, 17th June, 2019, 08:03 AM
    Ok, ok. I surrender. 1e players were renowned throughout the hobby, throughout all the history of RPG's as the greatest, most wonderful roleplayers of all time who never once picked up a d20 unless they absolutely had to and solved nearly every single encounter through spectacular exposition and wonderous words of wisdom. Now, with the revisionist history out of the way, can we get back to...
    350 replies | 13069 view(s)
    1 XP
  • Hussar's Avatar
    Monday, 17th June, 2019, 04:13 AM
    Like a lot of things AD&D, it was pretty schizophrenic. For example, while you can talk about xp for "tricking" monsters being in the 1e DMG, you also have the training rules. A fighter that didn't fight was actively penalized by being forced to take longer to train and spending far, far more money on training, for example. In 2e, while there were "bonus Xp tables" again, fighters ONLY...
    350 replies | 13069 view(s)
    2 XP
  • Hussar's Avatar
    Sunday, 16th June, 2019, 10:03 AM
    I disagree. If your character is consistent, reliable, dependable and never impulsive, in what way is that character chaotic? What about any of those descriptors would lead an observer to the conclusion that this character is chaotic? As far as ďpolicingĒ goes, Iím not really sure where you are getting that. I guess my question to the player would be the same as my question to you - if this...
    306 replies | 9399 view(s)
    0 XP
  • Hussar's Avatar
    Saturday, 15th June, 2019, 04:19 AM
    I disagree. Observable behaviour is the only determinant of alignment. Intention means nothing in an objective alignment system. People are evil because the DO evil things. I can think nasty thoughts all day long but if Iím outwardly kind to everybody then dnd says Iím good.
    306 replies | 9399 view(s)
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Equal opportunity rules-reader, lover of synergies, always a storyteller. Social justice advocate giving lie to the myth that feminists have no sense of humor (I just might laugh at you!). Regularly find myself bored with the fantasy milieu, but am insufficiently motivated to find something else. Not interested in inventing my own gaming system, but I never stop world-building. Emergency back-up GM: I run games without preparation not because I prefer to, but because I'm the one who GMs when nobody else is prepared to. Currently playing 4e.
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Friday, 6th May, 2016

  • 08:46 PM - Edwin Suijkerbuijk mentioned sev in post some tweets
    darth_dom Can you take an AoO on a party member? Say he was fleeing because he was frightened, could you trip him? JeremyECrawford An opportunity attack is triggered by a foe. (The game won't break if a DM lets it work against an ally.) JeremyECrawford Without a special ability, you can't trip someone with an opportunity attack, which is a plain melee attack. @MtS_Designer Wild Shape have the "magically" word into description, what happens to a druid that enters a antimagic field? JeremyECrawford Wild Shape is suspended in an antimagic field. severoc the feet "elemental mastery" works on habilities like "Hearth of the Storm" from Stormbor JeremyECrawford The Elemental Adept feat benefits spells. The Heart of the Storm feature isn't a spell. @trueDaleCooper One With Shadows: Since u can't take Hide action during it, can u even stealth with it? Do enemies auto-know where u are? JeremyECrawford One with Shadows confers the benefits of being invisible. You are right that it doesn't also make you silent. DMVArrowe69 For Paladin/Sorcerer if I cast gflame blade and use Divine Smite, does the smite apply to both creatures? JeremyECrawford Divine Smite works only on the creature you hit.

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