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That Full D&D Renault Commercial Is Here And It Features Tiamat And Venger! Friday, 24th May, 2019 06:20 PM

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Friday, 24th May, 2019


Tuesday, 9th October, 2018

  • 04:55 PM - dave2008 quoted Dahak in post Sandy Petersen's Cthulhu Mythos Returns to 5E D&D
    Clark Aston Smith. Frank Belnap Long. Robert E. Howard. August Derleth. Ramsay Campbell. These are people that are more associated with the Cthulhu Mythos than any game designer could hope to be. Not to cast shade on Sandy Peterson's accomplishments in the gaming industries, but the Mythos is very much a literary tradition. I don't disagree with you, but personally, I got into HPL's work because of Sandy's Call of Cthulhu rpg.
  • 03:41 PM - Jay Verkuilen quoted Dahak in post Sandy Petersen's Cthulhu Mythos Returns to 5E D&D
    Metallica songs and foreign films make me suspect otherwise. Gamers have always tended to assume their hobby was somehow more important than it is or has more reach than it does. Maybe. Remember, we're taking about before the internet era, when finding out things was much more difficult. Video games are very clearly influenced by the RPG industry insofar as many important designers started out around the kitchen table with a copy of D&D or CoC. While there was a rediscovery of H. P. Lovecraft et al in the 1960s and indeed a psychedelic band named after him, I bet a lot of folks found out about stories through seeing gaming books, even if they didn't play much. My feeling is that games like CoC helped keep the material alive, although Stephen King played a huge role, too. Metallica may or may not have been gamers (presumably casual gamers), but it helped keep the material in the public consciousness. Being a horror fan would also help; they clearly were that.
  • 02:39 PM - Jay Verkuilen quoted Dahak in post Sandy Petersen's Cthulhu Mythos Returns to 5E D&D
    Clark Aston Smith. Frank Belnap Long. Robert E. Howard. August Derleth. Ramsay Campbell. These are people that are more associated with the Cthulhu Mythos than any game designer could hope to be. Not to cast shade on Sandy Peterson's accomplishments in the gaming industries, but the Mythos is very much a literary tradition. That may be but I suspect it would be forgotten by all but a few obscure literature grad students if Call of Cthulhu and, especially, the retracted first printing of Deities & Demigods with Cthulhu mythos and Melnibonean mythos hadn't been published.

Saturday, 5th May, 2018


Friday, 18th August, 2017

  • 12:27 AM - Mistwell quoted Dahak in post Monte Cook Games Announced Numenera 2: Discovery & Destiny!
    https://web.archive.org/web/20120430224053/http://www.montecook.com:80/arch_review26.html https://web.archive.org/web/20040223201928/http://www.gamingreport.com:80/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=66 These are the relevant articles. Note that Monte the publisher has probably seen the reality of the business side in the intervening years. Monte the creative would understandably have railed against that reality when someone else was calling the shots. Human nature. Thanks. Hrm. That article is even harsher than I remember it being. And he makes a big point out of saying it's "too soon" when...this is the identical time frame between the Numenera 1/1.5 and 3.0/3.5! I am having a hard time reconciling what he wrote there, with this new revision of Numenera. I want to hear more before judging it though.

Thursday, 10th November, 2016

  • 08:30 PM - aramis erak quoted Dahak in post Flying Buffalo's Legacy - Part 3: Solo Gamebooks
    You're right that the Corgi books were mid-80s, and I would imagine (as you guessed) that they were to cash in on Lone Wolf/FF, etc. Most of the modules were late 70s early 80s in their original thin 9x12 booklet forms, too. FBI sold both for a long time. I bought all but one such Corgi edition fairly recently, direct from them (while waiting on the dT&T kickstarter). 8.5x11, not 9x12. (9x12 is oversized in the US, and none of the T&T books were that big. At least one printing of one was undersized by half an inch, but I'm not certain if that was a mad hobbit pirate reprint. Almost all of the modules were originally released in the US.) A4 is about 8.3x11.7... but has never been a common printing option in the US, and almost all the FB Inc materials were released in 8.5x11 formats.

Tuesday, 8th November, 2016

  • 02:03 PM - Grainger quoted Dahak in post Flying Buffalo's Legacy - Part 3: Solo Gamebooks
    In the UK, Corgi Books released a number of novel-sized T&T books, that combined a module or two with basic rules. So it was thought of more like Fighting Fantasy in circles more familiar with those books. In hobby stores, T&T was sold in a more traditional boxed set, alongside D&D sized module booklets, mostly solo adventures. But it was the same system, and the same modules often appeared in both formats. From what I can find online, the Corgi books came out a bit later - the mid 80s (after the success of FF, and also after D&D had taken off in the UK), rather than the mid 70s when the T&T solo modules originally came out. Or did they come out earlier than FF? I found an edition for sale dated from 1986, but they could have come out earlier than this.

Wednesday, 30th March, 2016


Wednesday, 2nd March, 2016

  • 07:00 PM - BruceRCordell quoted Dahak in post AMA with Bruce R Cordell (The Strange, D&D, Monte Cook Games)
    Monte has been adamant about not being interested in resurrecting his older material (Ptolus, etc.) in the Cypher System/MCG, as it would be a step back. I realize that most of your back catalogue is WotC property, Bruce. That said, which of your prior works (if any) would you like to bring back as Cypher products, and why? Except for the stuff I did under the Malhavoc imprint, Wizards does own all the IP I created on their behalf, you're right :). I think everything I did for Wizards stands on its own. Anyone who is interested in converting Gates of Firestorm Peak, Return to the Tomb of Horrors, the Sunless Citadel, or heck, Gamma World to the Cypher System won't find it too hard, as long as they keep the principle in mind I suggested in my last answer, which is that being precise isn't nearly as important as keeping to the spirit of the original.

Tuesday, 1st March, 2016

  • 06:14 PM - BruceRCordell quoted Dahak in post AMA with Bruce R Cordell (The Strange, D&D, Monte Cook Games)
    Hi Bruce! What is your realistic dream stretch goal for the current Kickstarter? Yes, we'd all love a JJ Abrams production of The Strange as a TV show, but barring that. ;) Damn, if you hadn't qualified that with 'realistic' I'd have said my DREAM stretch goal would be to be able to ACTUALLY be granted an opportunity to awaken a dominion and become God of Secrets :). But realistically, I think I'll be satisfied with the very next stretch goal that (I think) we are about to put up after the 70K stretch goal . . .

Monday, 22nd February, 2016

  • 05:49 PM - Aldarc quoted Dahak in post [UPDATED] MCG Has A New Kickstarter Coming
    "Evil" might also mean self-interested, sociopathic, psychopathic, or forced heroism or villainy. q.v., Suicide Squad, Deadpool, PEG's Necessary Evil, Captain Cold and Heatwave, Stormshadow. If that style of play doesn't appeal to you, there's nothing *I* can do to sell it to you. Perhaps the Kickstarter will hook you with more details.Maybe. It's just disappointing so far, especially as something of a long-time MCG groupie. I was an enormous fan of Arcana Unearthed/Evolved back in the days of Malhavoc Press. I found both Numenera and the Strange to be incredibly inspiring campaign settings, with Numenera being in my Top 3 campaign settings ever produced. Numenera offers a science fantasy world where the sky's the limit. It's exploration and discovery within the scope of Arthur C. Clarke's "magical" advanced science. The Strange provides an X-files/Sliders/Stargate/Reboot (or even Rick & Morty-esque) sort of setting that allows players to change their abilities as they explore other wor...

Sunday, 21st February, 2016

  • 07:54 PM - Aldarc quoted Dahak in post [UPDATED] MCG Has A New Kickstarter Coming
    The first picture seems to be from Gods of the Fall. The rest of the image can be seen on their Facebook page with "Shake the pillars of heaven" and "Command the storm" overlays. The middle, by deduction, will be Masks. Edit: It's also worth mentioning that one of the Facebook posts led with "Gods, Dinosaurs, Superheroes", so Masks is a supers setting if the blurb didn't immediately make it apparent. While my preference would have been for a series of genre books that expanded character options and provided a handful of Worlds Numberless style mini-settings for each relevant sub-genre, I'm still pretty excited about the Kickstarter. I'm guessing there will be additional foci in Masks (although some will likely duplicate material from In Translations).Nothing looks particularly "super hero" about the second image, which appears to be something more from the sci-fi pulp exploration genre than anything else. Right now though, I can't say that I'm super-thrilled about the settings for this...

Monday, 25th January, 2016

  • 06:35 PM - jamesjhaeck quoted Dahak in post Is TOMB OF HORRORS the Worst Adventure Of All Time?
    John Wick was probably the player in his group (and there was always one) who stomped out of a session when he didn't get his way. Gary Gygax hurt his precious little feels and now he's burying a dead guy's work. Sounds like you didn't read the article. Wick was the DM!

Wednesday, 6th January, 2016


Monday, 4th January, 2016

  • 07:26 AM - prosfilaes quoted Dahak in post Unauthorized And Unlicensed But Sometimes Acceptable RPGs?
    Just because it's a crime doesn't make it my responsibility to enforce it. It is your moral responsibility as the citizen of a state to uphold (nor necessarily enforce) righteous laws. At the very least, you can stop whining when others want to talk about it. As for being here, you summoned me by quoting me. Really. I didn't know I could cast magic spells; I assumed you had free will. If you want to pretend you've won some grand culture war When you say "What I do mind is this mentality in geekdom of doing lawyers' work for them.", you're arguing about culture. I don't care to read your professional opinions about the games' legal status Then don't; I am secretly convinced that you have free will and can choose whether or not to read others discussions.
  • 02:08 AM - prosfilaes quoted Dahak in post Unauthorized And Unlicensed But Sometimes Acceptable RPGs?
    I also know it is up to the rights holder to defend their IP. What does that mean? The only way I can interpret the sentence "it is up to the rights holder to defend their IP" such that it can be either true or false is by taking it as a legal claim, and then it's false; copyright infringement is a crime, and the prosecutor can file changes in absence of a claim from the victim. Taking your statement as applying to this discussion, it's false that you "know" any such thing. It's not true or false; it is an assertion about what we should do. Is it up to stores to defend their stock, or should we avoid shoplifting and (at the least) not share in its proceeds? I, however, would rather play a game than waste time arguing about its legality/politically correctness/etc. while never actually playing it; You don't have to waste time arguing about gaming, but the mere fact you're here says you'd rather argue about gaming then play a game or that playing a game wasn't really an option. I...
  • 12:08 AM - prosfilaes quoted Dahak in post Unauthorized And Unlicensed But Sometimes Acceptable RPGs?
    What I do mind is this mentality in geekdom of doing lawyers' work for them. It's not my job, and it's almost certainly not yours to protect anyone's IP but your own. Geeks complain about DRM and copy protection. They complain when the companies sue the individuals doing the downloading. They complain when The Pirate Bay and MegaUpload are taken down. Some of those complains I agree with, but that's besides the point. Geeks get all annoyed when companies protect their own IP. A lot of copyright runs on the honor system. The only way it works is that most people don't rip off the copyright holder, because the copyright holder can't afford to chase down every theft. At least, if we don't believe in worrying about other's IP, we either have to accept that the full weight of the law is going to be used, or be honest and say we don't believe in copyright.

Monday, 28th December, 2015

  • 05:19 AM - Dire Bare quoted Dahak in post Unauthorized And Unlicensed But Sometimes Acceptable RPGs?
    He's just satirizing the pretentiousness of the legal/not-legal dance people do in the article and responses. But I agree with him. This kind of armchair lawyering has contributed to making the gaming scene a lot less fun than it once was. Well said. So many of my fellow geeks have signed up to be the corporatist-pleasing version of the East German state-pleasing informer mentality. It's sad. Thanks for adding to the conversation guys! Those of us uncomfortable with the unauthorized use of artwork and intellectual property are pretentious, fascist, corporate apologists. Ah, I get it. I like dismissing others opinions with name calling and oversimplifying complex systems as well! It boils down to (IMO), does an artist have a right to financially profit from their work. For how long? For how much? Can they transfer that right to others, their descendants or a corporation? Is all information (ideas, art) "free", to be used by anyone for any reason with or without the consent of the o...
  • 02:27 AM - Polyhedral_Columbia quoted Dahak in post Unauthorized And Unlicensed But Sometimes Acceptable RPGs?
    What I do mind is this mentality in geekdom of doing lawyers' work for them. It's not my job, and it's almost certainly not yours to protect anyone's IP but your own. Well said. So many of my fellow geeks have signed up to be the corporatist-pleasing version of the East German state-pleasing informer mentality. It's sad.


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