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About dragonis111

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About dragonis111
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I like dnd 3.5 best
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I like making up my own races/classes/adventures
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texas san antonio
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Changing the Arcane Archer from a prestige class to a class archetype. Tuesday, 29th July, 2014 06:57 AM

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Tuesday, 29th July, 2014

  • 07:07 AM - Tuft quoted dragonis111 in post Changing the Arcane Archer from a prestige class to a class archetype.
    Well so many people talk about how the Arcane Archer does gain some cool abilities but that the requirements for the prestige class make it almost pointless as you lose so much casting ability/levels. Also you are required to multi-class in order to easily achieve the prestige class requirements while Pathfinder is set up to reward staying in a single class. I agree with those statements so my solution to fixing the Arcane Archer is to turn the prestige class into a class archetype of wizard like Paizo did with the spellslinger. See: http://rpg.drivethrustuff.com/product/128600/Prestige-Archetype-The-Arcane-Archer done by Starfox, in an exhaustive series of such prestige class to archetype rewrites: http://shop.d20pfsrd.com/collections/purple-duck-games/products/prestige-archetype-subscription

Saturday, 5th April, 2014

  • 05:17 AM - zerzix quoted dragonis111 in post A Worg as a character.
    I really love the beastial combat style, anyway though a ranger can get sneak attack and also take two rogue talents? Mainly he wants the two talents fast stealth and rogue crawl, as he intends to stalk his targets and eventually take the assassin prestige class. I know as DM I can allow whatever but I'm trying to keep it fair and balanced for everyone. Hey guys, I just saw this post and wanted to put a document out there that I made. Not sure if this would help you or not, it's basically a savage species conversion I called, Bestiary Levels. I have a few wolf/worg conversion in it to play from level 1 and up. https://docs.google.com/file/d/0B6rJbTyPSm6CUWpsV0FrYlhKWlU/edit?pli=1

Friday, 4th April, 2014

  • 09:49 PM - gamerprinter quoted dragonis111 in post A Worg as a character.
    I really love the beastial combat style, anyway though a ranger can get sneak attack and also take two rogue talents? Mainly he wants the two talents fast stealth and rogue crawl, as he intends to stalk his targets and eventually take the assassin prestige class. I know as DM I can allow whatever but I'm trying to keep it fair and balanced for everyone. I don't mean to beat a dead horse, but you're right in that a ranger can get sneak attack. If you opted to use Hunter Tricks from the Skirmisher archetype instead of ranger spells, you can replace any Hunter Trick with a Rogue Talent, plus get some appropriate Hunter Tricks that fit worg too... And if you take some ranks in Disguise (non-class skill), a ranger can still qualify for the Assassin prestige class, if he wants - with better HD and BAB than any rogue.
  • 05:21 PM - gamerprinter quoted dragonis111 in post A Worg as a character.
    The main thing is the worg can't use weapons so the combat style feats are wasted and it would feel odd with the worg having animal companions, mainly my player has a set of rogue talents planned out which is why he is going rogue, and plans on building around sneak attacks and bleed damage, while running arround and drawing aggro causing general chaos on the battlefield. Again playing a rogue worg still works fine. Anything I offer is a suggestion only, in how I would handle the issue (what makes most sense to me, only). Regarding Hunter's Bond, I would probably not allow a worg to have an animal companion, rather bond with companions (which seems appropriate for a "pack") as in the first option under Hunter's Bond (all of my normal rangers take the first option, and never have an animal companion.) Regarding Combat Style feats, in 3PP class design, I helped the creation of the Yojimbo archetype for the Kaidan setting of Japanese horror (PFRPG), which includes 2 new combat styles: iaijutsu and...

Thursday, 3rd April, 2014

  • 10:31 PM - gamerprinter quoted dragonis111 in post A Worg as a character.
    The campaign is starting 5th level since it will be short, we don't want to waste time gaining the early levels, so the worg can start with a level in a class, as for the class, my player really wants to play a rogue so thats what I'm letting him do, in my groups my players play what they want instead of "optimal min/max builds" which I enjoy. But I like the idea of switching the saves around. That's fine. I never do optimized min/max builds with my PCs and NPCs, don't recommend that for my players either, nor for anyone else who plays the game. The suggestion for ranger was for thematic reasons, not min/max reasons. However, as you say, a wolf has no hands to disable traps, though should probably be able to Sneak Attack with a bite. In my mind a worg tracks by scent, has d10 HD, is stealthy... if you look at all the ranger abilities it fits worg much better, this is why I suggest ranger as being truly appropos for a worg - but your player should play what he wants.

Saturday, 5th January, 2013

  • 12:25 AM - Manbearcat quoted dragonis111 in post Build for a human npc in my campaign, ideas and feedback please!
    Should a high ranking officer have such a low charisma and average mental stats? I need to buy him some magic items, and now I'm thinking they can be stat boosting ones to make his leadership more effective. Maybe do the inverse? Balance out his stats and give him a higher Int, Wis, Cha (or at least Wis, Cha) and use those stat boosting magic items to augment his physical stats? If he is a military field officer, it would make a lot more sense for someone who is a "leader of men" to have a sound tactical mind (Int), canny instincts (Wis), and a strong presence (Cha). It logically follows that those attributes are natural to him and the augments (magic items to physical stats) are supernatural and gained throughout his career.

Friday, 4th January, 2013

  • 09:19 PM - N'raac quoted dragonis111 in post Build for a human npc in my campaign, ideas and feedback please!
    sheadunne I have also noticed this a whole bunch, and as for this character, the city he works for has been built upon the wealth of the many mineral rich mines that are scattered over the nearby mountain, and two of the skills he takes, intimidate and knowledge (dungeoneering) make him really useful for leading the guard teams that clear out the mines of monsters to protect the miners. Lastly I haven't spent all of his wealth (he gets some more than a normal 8th level character would since he earns monthly pay from the city) Would regular pay in the city's employ mean he has more money than an adventurer, or less? Adventurers seem to generate some pretty solid coin from their exploits, and incomes of non-adventurers tend to compare poorly. Does he need a bunch of magic items to fulfill his role? I might be inclined to start him off with pretty ordinary gear overall, especially given he's much higher level than the PC's when they first encounter him. Upgrading his equipment could require the ...

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