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  • JeffB's Avatar
    Thursday, 11th July, 2019, 01:12 AM

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  • JeffB's Avatar
    Sunday, 7th July, 2019, 02:27 PM
    The fact that Paizo is selling expensive print copies and deluxe print copies of books and adventures for the 2E playtest probably goes a long way to increasing criticism of the system. You have a lot of fans/hopeful fans putting a good chunk of change out for something that ended up being very different than the PF1E playtest. At some point afterwards, you (Paizo) talk about how...
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  • JeffB's Avatar
    Saturday, 6th July, 2019, 02:15 PM
    As a fan of 4e, and not 3.5, I absolutely do hope that PF2e is Paizo's 4e to its 3.5 (PF1) :) I disliked the playtest. But the gameplay in Oblivion Oath has got me pretty excited to see it. It seems to be, like 4e, a game that plays better than it reads. We shall see.
    148 replies | 10213 view(s)
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  • Wrathamon's Avatar
    Tuesday, 2nd July, 2019, 02:34 AM
    race as class fits certain styles of fantasy where all the dwarves sorta feel the same with just minor differences. Are the hobbits that different in lotr for example? not really. They have some minor differences that could just be choices in the hobbit class (paths). One of the advantages in this fantasy setting is humans and their diversity. I think that is why AD&D moved away from it to...
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  • Wrathamon's Avatar
    Friday, 28th June, 2019, 09:12 PM
    except for thief and monk
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  • Wrathamon's Avatar
    Friday, 28th June, 2019, 09:08 PM
    I have never had a player abuse this. Most of the time they forget they have it, and it only comes up so often. I think it is more the type of player using the spell, than the spell itself.
    132 replies | 65260 view(s)
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  • Wrathamon's Avatar
    Tuesday, 25th June, 2019, 01:00 AM
    Players want to climb with parkour ... that is athletics. Players want to jump really far ... that is athletics. Players want to flip over something ... that is acrobatics Players want to slide down something ... that is acrobatics Players want to run across something narrow ... that is acrobatics players want to leap off a buildings and land with out dying ... that is acrobatics to avoid...
    34 replies | 1429 view(s)
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About Wrathamon

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The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb Thursday, 11th July, 2019 07:46 PM

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Thursday, 11th July, 2019


Tuesday, 25th June, 2019


Friday, 21st June, 2019


Friday, 12th December, 2014

  • 03:45 AM - I'm A Banana mentioned Wrathamon in post Running Eberron in 5E
    ...ference between "I prepare and cast fireball" and "I make a bomb that explodes using the mechanics of fireball" largely boil down to whose action triggers the effect. Meanwhile, other classes that can use fireball (such as sorcerers and sun clerics) have additional mechanics that make them stand apart from each other. If the goal is to simply replicate what the 3e/4e artificer could do, the artificer can be a subclass and prepare spells in items that others can trigger. If the goal is to make the artificer an independent class, they must have more to distinguish it than letting allies trigger their spells. "I think otherwise" is fine, but it isn't much of a reason for anyone to agree with you. Earlier, people said that subclasses based on creating certain items could support the class. I argued that the proposed subclasses seemed a little arbitrary. Someone came in and had the brilliant idea of using artificer PrC's as a basis for subclasses. I'm on board with that. Recently, Wrathamon proposed an alternate item crafting system perhaps with different "rider effects" that artificers could choose. That sounds like it has some meat, too. I can totally see an artificer class condensing out of that cloud of vaporous hypothetical mechanics. But notably, both expand the mechanical place of an artificer beyond an armor-wearing, club-wielding, trap-disarming wizard who lets others trigger their spells. Warlocks and sorcerers both won their independence from wizards in a similar fashion: their mechanics are more than "I am a blood wizard who uses spontaneous casting and a spear" or "I am a sword-wielding wizard whose magic spells are gifts from beyond this world." Meanwhile, assassins couldn't jump away from rogues because they couldn't get a unique enough head of steam, and swordmages are a kind of fighter now because "I am a fighter who casts spells" is not big enough to leave a subclass. So there is a distinct mechanical scope that a class needs to achieve in 5e ...

Sunday, 7th December, 2014

  • 08:24 AM - Orich Starkhart mentioned Wrathamon in post Armor as DR
    ... successful hit always does a minimum amount of damage. Problem solved.I suppose this can address the problem that sufficient Armor DR makes a character invulnerable to low damage weapon attacks, what about increased vulnerability to higher level high-damage attacks making DR seem pointless? DR works better in 5e than in 3e, since high level hit points are defined in a way that emphasizes longevity over physical destruction. DMMike, please elaborate on this point about the definition of hit points. Bringing up Reactions is interesting, because it also brings up action economy. The move/action/reaction system is fantastic - except that -defending yourself- falls completely outside of that economy. For 5e, parrying should be an Action and/or Reaction, while damage reduction applies to all hits. Agreed, and parrying could be added as a possible action/reaction, akin to the existing "Dodge", but I think Sadrik's "Parry" is independent of action economy, thus could coexist with Wrathamon's counter proposal to use an action or reaction to "parry or block". Such a parry or block attempted as a reaction may be much like a Shield spell - implemented specifically in response to a known-damaging blow. Gamers should be able to subtract DR from damage in the time that it takes to carry their pencils to the correct spot on their character sheets. Indeed. I think a big weapon can hold things at bay and give less opportunity to attack the person, i.e., increase their parry score. I hold you away from me with my sword and shield. If you sneak one in you will have my armor to contend with. Yes, but the defender waiting for an attacker to approach already gets an Opportunity Attack, interrupting their attacker's movement, when the attacker tries to come within the defender's range. Maybe the attacker can complete move and their attack only if they avoid a successful hit from the defender's reaction attack (perhaps necessitating a change/clarification of the rule that the...

Friday, 5th December, 2014

  • 09:05 PM - Orich Starkhart mentioned Wrathamon in post Armor as DR
    ...mmodated by either: a) the parry modifier to a weapon should be normalized to 0 for the melee weapons, while small and light weapons (e.g.: dagger) get -1, pole weapons (e.g.: spear, halberd) get +1, or b) the base Parry for a human becomes 6, to account for adding both Proficiency and weapon parry bonus. You could go 2/4/6 for the DRs I suppose, but I worry about magic making the ACs to high and making HP last too long. perhaps 1/3/5 may work.. I think you mean magic making the DR, rather than AC, too high? Does my suggestion above about applying the magic bonus to Parry deal with this issue? As far as HP lasting too long - this is of course going to depend on the specific DR value(s) and on the nature of attacks the characters suffer in the campaign. The math has to work differently if we simply translate a fixed AC to a fixed DR. But because in D&D damage per attack tends to increase with level of encounter, going to an Armor as DR system risks the behavior mentioned by Wrathamon, that the armor-wearer becomes less vulnerable than in the unmodified rules to low-damage attacks, but less protected in the attacks of foes that deliver higher damage per attack. A certain degree of this makes sense - a dagger wielded against a plate armored champion in melee would have a hard time doing any real damage at all. One possible mitigation for the fact that armor-as-DR doesn't reduce hit probability, so in this system armor helps less than AC against high-damage attacks: perhaps DR can be proportional to proficiency bonus? At its most simple: light armor DR = prof medium = 2*prof heavy=3*prof This does mean the dagger-armed (d4 damage) PC cannot expect to hurt the mail armored NPC (DR=6 at levels 1-4) at all unless the PC makes critical hit the attack has significant damage bonuses of some sort (ability modifiers, magic enhancement, circumstantial or class feature bonuses, the attack qualifies for additional damage dice (e.g., Sneak Attack) there is explicit p...

Saturday, 8th November, 2014

  • 01:33 AM - Cernor mentioned Wrathamon in post DMing for Only 1 Player [Any Tips?]
    I started in 4e when my brother ran me through Keep on the Shadowfell... He gave me an NPC companion (and later a second PC to control), and kept it interesting by not sticking to the book. DMing for a single player has a lot of similarities with a group, and you will see that most of them work equally well for more than one person, but my biggest tips are: 1. Echoing Wrathamon, don't be afraid to throw an artifact at them (or powerful magic item), even at a low level. You could have them come across an artifact, have the story revolve around it for a time, then move on to bigger and better things-- The plus side of which is that you can make encounters more difficult and more interesting, because they'll be buffed up beyond what they should be. 2. Don't start them at first level. Keep in mind that they'll burn through resources a lot faster than a full party, and being alone they won't have anyone to take hits for them. Personally I like levels 3 or 4 to start, because they don't breeze through the levels anymore and have the foundation of their class build done (especially path specializations). 3. I know this is a common sentiment, but give them support! Add in a second PC for them, or an NPC to help them out. It may reduce their sense of vulnerability, but ideally it should make them more invested in the world because they develop a relationship wit...

Friday, 19th September, 2014

  • 07:12 PM - doctorhook mentioned Wrathamon in post D&D5E Duergar PC Race Suggestions
    @Wrathamon's post cleared this up nicely, and I XP'd him for it, but it's worth repeating, so here I go. So you're telling me 4E's duergar are basically tiefling dwarves, but earlier editions duergar(and variants) were dwarves related to demons.Nope, no fiends of any kind. Pre-4E duergars were only related to dwarves, with the exception of half-fiendish duergars called "durzagons", who were a specific type of monster spawned from duergars breeding with devils. Pre-4E duergar were the dwarf-analogue of drow: evil, dark-skinned underdark-dwellers with innate magical (psionic) abilities. In 4E, the mechanics and fluff for durzagons was absorbed by duergars, except that these new duergars were racially infernal and bred from each other (similar to tieflings), rather than each one being an actual half-fiend like the durzagon was. So far, all signs point to 5E duergars being like pre-4E non-fiendish duergars.

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Tuesday, 24th June, 2014

  • 11:11 PM - Talath quoted Wrathamon in post Starter Set: Excerpt 6
    Is there a reason for a character with an 18 strength to use the gauntlets? You're not ogre strong till you hit 19 Strength.
  • 11:08 PM - MarkB quoted Wrathamon in post Starter Set: Excerpt 6
    Is there a reason for a character with an 18 strength to use the gauntlets? It's one louder.
  • 10:48 PM - Agamon quoted Wrathamon in post D&D Unboxing Starter Set Video is on Youtube
    DM: are you taking a short or long rest? Players: short rest DM: are you done resting? Players: no we are going to do another short rest? DM: no you are just continuing your short rest, do you want to just do a long rest? Players: no, we want to chain short rests DM: So you just want to rest longer ... Players: Lead designer said we can! DM: roll for random encounter.... the lead designer said I can! that will end fast Not to mention, what was off-handedly mentioned during a preview before the game is released really shouldn't be used as RAW.
  • 10:36 PM - Agamon quoted Wrathamon in post D&D Unboxing Starter Set Video is on Youtube
    Aren't a bunch of short rests .... just a long rest? Yeah, I'd ask the players when they decide to rest if they want to do a short rest or a long rest. That's the choice. Not how many hours they want to rest, considering the PCs don't have a concept of "short rests" in game and where one might arbitrarily end. I ends when you're ready to continue. This spam the short rest thing makes little sense to me outside of rules lawyering. If a short rest isn't long enough for you, then it's time to hunker down for a long rest.
  • 10:35 PM - DDNFan quoted Wrathamon in post D&D Unboxing Starter Set Video is on Youtube
    Aren't a bunch of short rests .... just a long rest? No, not at all. You can only take one long rest per 24 hour period. You could do multiple short rest chains per day, allowing a group of mostly fighters to have a large amount of self-healing that has zero daily resource cost.
  • 06:28 AM - pemerton quoted Wrathamon in post Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
    They just mentioned in one their opening of the starter box set live podcast that DMG will have options for this.. including a wounds vitality type system from D20 Star Wars!As came out in the other thread, I'm an Australian (and hence am familiar with monotremes). This also means I'm in the British as well as (maybe more than) the American cultural orbit. And so I know that wounds/vitality was published by Roger Musson in White Dwarf nearly 35 years ago - the article was called "How to Lose Hit Points and Survive". His system is different from WotC's in a few ways. For instance, wounds are dealt if the to hit roll is N greater than needed, with N increasing as a character gains levels (I think the suggestion is that N starts at 4 and steps up by 1 with each boost in attack chance); and a character who has only 3/4, 1/2, or 1/4 CON left cannot have more than that many hp left, and also has a % chance - from memory, 5%, 10% or 15% - of suffering a mortal wound which is fatal in 1d12 rounds. (A...
  • 02:17 AM - WotC_Trevor quoted Wrathamon in post Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
    The next big discussion is going to be on the spamming of Second Wind out of combat ... I don't like relying on random encounters that the live podcast discussed (sorry my group has never gotten excited about a random encounter) but, I dislike rules lawyering so I will just HR it with something about you using it during a strenuous activity such as combat. We basically had that discussion. This can be handled in two easy ways. One, the DM says "Hey, don't do that. It's cheesy." Which is my personal approach. The intent is that this is a fighter's second wind using the colloquial term, not the fighter mechanic name), shrugging off injuries in the midst of the action. Someone trying to use while I'm DMing outside of that context gets an eyeroll and a quick ask that they not try to do that again. But for those who want something more firm, there are options in the DMG that will change how healing works, so I assume one or more of those will touch on how Second Wind for fighters works. It's re...
  • 01:18 AM - GMforPowergamers quoted Wrathamon in post Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
    They just mentioned in one their opening of the starter box set live podcast that DMG will have options for this.. including a wounds vitality type system from D20 Star Wars! Score!!!! I loved the idea of that system, where you had con score wounds and your class HD went to vitality it was the base for an entire hombrew set of rules I made and used in one 4e game I took the bloodied condition and made it give a penalty when you had it, but you were bloodied when ever you took wounds damage. I just did a half half split (so bloodied was still 50% hp) but we had discussed doing something like CON score wounds and other hp vitality. .
  • 01:15 AM - Hussar quoted Wrathamon in post Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
    They just mentioned in one their opening of the starter box set live podcast that DMG will have options for this.. including a wounds vitality type system from D20 Star Wars! That should make a lot of people happy.

Saturday, 21st June, 2014

  • 11:21 AM - steeldragons quoted Wrathamon in post Starter Set Excerpt 5
    Why do lots of people want them to be green? That is not very D&D ... more Warhammer/Warcraft. Well, in my initial response (which the internets ate), I was more precise. It's not that I want or expect them to be, like, "Christmas/pine" or "grass" GREEEEN or anything. My initial thought was that with the colors that were used in the image, I might have gone a bit more in the "olive-greenish-into-yellowy/tan/khaki" direction than the "yellow-sandy-khaki-tinged-with- olive" that was used. But the "olivey-khaki" green-tinged brown-ish yellow-ish that was used is good/"makes sense" for camouflaging in woodlands and swamps where, I think it is expected, a lot of goblins will be lurking about. I, personally, would have ventured a bit more into the green spectrum while maintaining a yellowy-tan-dusty kinda look. And/or a bit more divergence in the skintones, just among the group we see. Maybe one is noticeably more olive, one is noticeably more yellowed or more "brown" vs. sandy/tan, etc... Be...

Thursday, 12th June, 2014

  • 11:37 PM - Sword of Spirit quoted Wrathamon in post Random Starter Set Teaser from Google+
    So a Great Club is for Strength people and the quarterstaff for Dex? Finesse always uses Dex or only if its better? The Great Club/Quarterstaff (unless I am missing something) I dont understand it. Maybe the crit damage is missing component, the Great Club does a +d8 while the staff does +d6? You can make a lighter weapon deal the same damage as the other weapon + use it in one hand with a shield if you want to for only 1 gp more. ?? Unless the designers are trying to say ... hey Great Club users you really only use great clubs at the start of the game, and you should be using the more powerful martial weapons or they are for monsters. We know druids and Wizards use Staves so they're balanced for those players. IF that is the intention that Great Clubs are meant to be an inferior choice then I suppose it is working as intended. But, I wouldn't tell a player using a great club ... why are you using that? are you stupid?! He might like the idea of a giant tree branch kicking ass. Finesse ca...
  • 09:09 PM - Ruin Explorer quoted Wrathamon in post Random Starter Set Teaser from Google+
    So a Great Club is for Strength people and the quarterstaff for Dex? Finesse always uses Dex or only if its better? Only if you want it to, so presumably you'd only want it to when it was better.

Saturday, 7th June, 2014


Thursday, 5th June, 2014

  • 03:12 PM - UngeheuerLich quoted Wrathamon in post D&D 5e OSR backwards compatibility
    I think Agamon is correct based on that the guy is actually asking for others to see if the higher level monsters and modules can be ported over fairly easily. He isn't sure because he isnt an expert. I think that it is clear he isnt trying to mislead people or edition war if you actually read his post and not just the tagline posted here. Why not be nice and help the chap out? I don´t think I was rude. And I just pointed out, why people reacted that way. Note that I used "I think" in my post. I did help him out and he changed the word "efficacy" to "progression" which made it clear, that he is only comparing BAB progressions. I didn´t attack him on a personal level, just tried to explain what was "wrong" in his choice of words that "provoked" those heavy reactions. If offense was taken by my post, I want to apologize.

Wednesday, 4th June, 2014

  • 10:04 PM - Morrus quoted Wrathamon in post D&D 5e OSR backwards compatibility
    I think Agamon is correct based on that the guy is actually asking for others to see if the higher level monsters and modules can be ported over fairly easily. He isn't sure because he isnt an expert. I think that it is clear he isnt trying to mislead people or edition war if you actually read his post and not just the tagline posted here. Why not be nice and help the chap out? Because the internet has literally devolved to the point where you can say "I like ice cream" and someone will immediately accuse you of something. A few more years, and it will serve no function at all.

Thursday, 29th May, 2014

  • 12:54 AM - MerricB quoted Wrathamon in post The implications of Basic 5E: An adventure-based approach?
    I think the Subscription model might be something that works ... I know I have never bought an adventure path on its own since canceling my sub. When I had my sub, I didnt care what I got ... I dont have any data. I cancelled cause of $ issues and I didnt like one of the adventure paths but since then I havent busted out my wallet to buy a new one. It's the fitness club model or wow sub .... its a hassle to cancel and you forget about it. Oh look I got something cool in the mail this month. Subscription models are awesome for this sort of thing, especially if they have a discount attached. I know that's a major reason why I have a lot of Paizo products, despite it being a system I don't particularly enjoy. It is also worth noting that Paizo also make it harder to unsubscribe than to subscribe. Cheers!


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