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  • ART!'s Avatar
    Friday, 19th July, 2019, 02:43 PM
    I dig 13th Age but I'm not like a super-fan, so don't take this as brow-beating or anything, BUT The way 13th Age does it is you get the one racial trait, but it gets better as you level up. So, for instance: Dwarf (from the SRD): Racial Bonus
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  • ART!'s Avatar
    Thursday, 18th July, 2019, 05:04 PM
    It sounds like a low-key racial trait that moderately "levels up" with the different tiers would work. OR If you want to keep it really simple, make sure every race has the same number of traits, and then just decide which one they get at 1st, and then which ones they get when they hit each of the tiers.
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  • ART!'s Avatar
    Thursday, 18th July, 2019, 03:40 PM
    I recommend looking at 13th Age, because this is exactly how they handle racial features. You get one, but it "levels up" twice by the time you hit 10th level (which is where 13th Age caps things).
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  • ART!'s Avatar
    Friday, 12th July, 2019, 08:50 PM
    In my extended network of gaming friends, we had trouble for a few years getting a reliable game going. I figured if I yelled "I'm gonna run D&D" loud enough I would get lots of players, and I would not turn any away, knowing how most players can't always make it to the game, some can only make it occasionally, and some drift away. Once in a blue moon we wind up with 8 or 9 players, but it's...
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  • ART!'s Avatar
    Wednesday, 10th July, 2019, 06:33 PM
    I played a couple sessions of 5E soon after it came out, and I didn't have anything against it nor was I particularly into it. Two years passed and I'd had no reliable group to play with for all that time. A friend gave me a copy of the PHB and DMG, I got into it. Given past experience, I knew the best way to get a reliable group together was to say I was going to run D&D, so I did. We've...
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  • ART!'s Avatar
    Wednesday, 3rd July, 2019, 02:54 PM
    In recent years as a GM I've had a "never turn away a player" rule, so we've had as many as 9 players at the table, but only once or twice. Usually it's 5-7, sometimes only 3 or 4. I won't GM for fewer than 4, because it puts too much pressure on me to entertain, and for whatever reason I don't handle that pressure well. We do have one player who is always engaged and invested and tends to...
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  • ART!'s Avatar
    Wednesday, 3rd July, 2019, 02:38 PM
    We had a mostly weekly D&D 5E game last from 1/2017 to 4/2019. The PCs went from 1st to 16th level. I ran most of that, but I increasingly handed over the reins to other players who wanted to DM. One of them is our new 5E DM, running in the same setting with the victorious PCs of the previous game as high-level NPCs now, so it's arguably the same game...? In between, I ran a game of Masks...
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  • ART!'s Avatar
    Tuesday, 2nd July, 2019, 07:17 PM
    I think the 2.5 sessions thing is too fast, for the same reasons as other who have posted their dislike: as a DM I want the players to have time to get used to their new abilities, and as a player I want time to get used to them, too. Sometimes a single session will be pretty focused, with little or no opportunity to explore new features. My basic rule is: did one or more PC almost die or...
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  • ART!'s Avatar
    Monday, 1st July, 2019, 07:06 PM
    I haven't read much of the thread yet, but yes: HotDQ is...not good. The big final encounter/location is a de facto TPK unless as a DM you have some experience or know the system really well. The PCs are almost completely isolated - and the only would require skill checks whose failure will kill you - in a large location full of all kinds of things that can kill them, big and small. Best guess...
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  • ART!'s Avatar
    Monday, 1st July, 2019, 06:58 PM
    ART! replied to Why do you play?
    Collaborative creativity is one of my favorite things in the whole wide world, and being at the table with other gamers creating a stories and thereby worlds in real time is one really exciting way to do that. PbP has less immediacy, but scratches different areas of that same itch. I like real-time, immediate problem-solving. It's very satisfying and I'm pretty good at it, and gaming usually...
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  • ART!'s Avatar
    Tuesday, 25th June, 2019, 06:15 PM
    It's fascinating to think what early D&D could easily have been like if various things hadn't been tweaked, rejiggered, or left out. I had no idea the cleric was originally based on a vampire hunter, so the ban on edged weapons now seems especially weird.
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  • ART!'s Avatar
    Tuesday, 25th June, 2019, 05:59 PM
    Subscribed, with keen interest. I've played the game since the late '70s, but I've never been a D&D scholar* or looked into the history of the game much. *(maybe that should be a class!)
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Friday, 3rd May, 2019

  • 08:06 AM - KahlessNestor mentioned ART! in post Microscope and Beyond
    Shayuri and Archon? Step 3: THE PALETTE YES Magic Users Technology NO Planet-sized ships or structures Farce/Cute/Precious Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Wednesday, 1st May, 2019

  • 08:35 AM - KahlessNestor mentioned ART! in post Microscope and Beyond
    Shayuri and Archon? Want to throw anything on the Palette? Step 3: THE PALETTE YES Magic Users NO Planet-sized ships or structures Farce/Cute/Precious Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Friday, 26th April, 2019

  • 08:21 AM - KahlessNestor mentioned ART! in post Microscope and Beyond
    Fitz and Art have gone. Anyone else? Step 3: THE PALETTE YES NO Magic Users Planet-sized ships or structures Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Monday, 22nd April, 2019

  • 09:16 AM - KahlessNestor mentioned ART! in post Microscope and Beyond
    ... avoid bad surprises and misunderstandings later on. If thereís a big disagreement about the kind of things you want in your history, nowís the time to find out and talk about it. If something is in the Yes column, then during the rest of the game itís okay to introduce it into the history even if it doesnít seem like it fits. Youíve all agreed it belongs. If something is in the No column, itís never okay to bring into the game, no matter what. Youíve all agreed itís not part of the history. You don't HAVE to end up using something in the YES column during play. It isn't an exhaustive list of the history. It is mostly used to include or ban things that might be expected or not expected in a setting. For example, wizards in a fantasy setting might be expected. In a sci-fi setting, they might not be. So we will now go around and everyone put out one idea for the Palette. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Thursday, 11th April, 2019

  • 12:47 PM - KahlessNestor mentioned ART! in post Microscope and Beyond
    ...es or centuries. Describe how your history begins and ends. These are your starting and ending Periods, the bookends of your history. Youíll add more Periods later on, but everything will be between these points. 1) Agree on a short description for each Period, just a few sentences or a paragraph at most, painting a clear picture of what happens during that time. 2) Decide whether each description is Light or Dark, whether what happens during that Period is generally happy or tragic. This is the Tone of each Period. The Tone of the starting and ending Period do not have to match. You can describe either Period first, as you prefer. Sometimes itís easier to pick Light or Dark for each Period, then see what ideas emerge. Beginning: The sun goes out. An ancient evil awakens. No one knew it existed. Or did they? End: The sun returns. Is all better now... or is it worse? Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Tuesday, 2nd April, 2019

  • 10:58 AM - KahlessNestor mentioned ART! in post Microscope and Beyond
    So that's 3 votes for Sun Goes Out as the beginning of our history. Where things were before is implied in our Big Picture: Civilization had reached a shining pinnacle of Art, Science, and Magic, but then a Stellar Event occurred, and now all the rules have changed. Any other votes Archon Basileus and ART!

Friday, 22nd March, 2019

  • 08:52 AM - KahlessNestor mentioned ART! in post Microscope and Beyond
    ...your history. Youíll add more Periods later on, but everything will be between these points. 1) Agree on a short description for each Period, just a few sentences or a paragraph at most, painting a clear picture of what happens during that time. 2) Decide whether each description is Light or Dark, whether what happens during that Period is generally happy or tragic. This is the Tone of each Period. The Tone of the starting and ending Period do not have to match. You can describe either Period first, as you prefer. Sometimes itís easier to pick Light or Dark for each Period, then see what ideas emerge. Beginning ideas: Sun goes out. Declaration of manís ascendency and greatness in the technological empire. An ancient evil awakens. No one knew it existed. Or did they? End ideas: Sun goes out An ancient evil awakens. No one knew it existed. Or did they? Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Tuesday, 19th March, 2019

  • 08:30 AM - KahlessNestor mentioned ART! in post Microscope and Beyond
    ...unk of time, probably decades or centuries. Describe how your history begins and ends. These are your starting and ending Periods, the bookends of your history. Youíll add more Periods later on, but everything will be between these points. 1) Agree on a short description for each Period, just a few sentences or a paragraph at most, painting a clear picture of what happens during that time. 2) Decide whether each description is Light or Dark, whether what happens during that Period is generally happy or tragic. This is the Tone of each Period. The Tone of the starting and ending Period do not have to match. You can describe either Period first, as you prefer. Sometimes itís easier to pick Light or Dark for each Period, then see what ideas emerge. Beginning ideas: Sun goes out. Declaration of manís ascendency and greatness in the technological empire. End ideas: Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART! tglassy

Tuesday, 12th March, 2019

  • 10:48 AM - KahlessNestor mentioned ART! in post Microscope and Beyond
    ...the rules have changed. Step 2: BOOKEND HISTORY Your history will be divided into Periods. Each Period is a very large chunk of time, probably decades or centuries. Describe how your history begins and ends. These are your starting and ending Periods, the bookends of your history. Youíll add more Periods later on, but everything will be between these points. 1) Agree on a short description for each Period, just a few sentences or a paragraph at most, painting a clear picture of what happens during that time. 2) Decide whether each description is Light or Dark, whether what happens during that Period is generally happy or tragic. This is the Tone of each Period. The Tone of the starting and ending Period do not have to match. You can describe either Period first, as you prefer. Sometimes itís easier to pick Light or Dark for each Period, then see what ideas emerge. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Friday, 1st March, 2019

  • 01:20 PM - KahlessNestor mentioned ART! in post Microscope and Beyond
    ...field of knowledge - long lost and forgotten by most - has resurfaced, throwing a civilization into chaos! 2. Civilisation had reached a shining pinnacle of Art, Science, and Magic, but then a Stellar Event occurred, and now all the rules have changed. 3. A huge spaceship is sent from Earth to colonize a distant world. 4. An ancient empire rises and falls. 5. In the darkest recesses of space, the whispering dreams of a sleeping entity call out. A wise but stagnant empire answers the call, hoping to serve the entity in exchange for salvation from inevitable destruction. 6. A great civilization discovers an ancient secret whose power both threatens the civilization and holds the key to its salvation. I will throw my votes in for 1, 2, and 3. Voting so far: 1. 3 votes 2. 4 votes 3. 2 vote 4. 0 votes 5. 2 votes 6. 2 vote Archon Basileus yet to vote. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Friday, 22nd February, 2019

  • 09:37 AM - KahlessNestor mentioned ART! in post Microscope and Beyond
    ...wledge - long lost and forgotten by most - has resurfaced, throwing a civilization into chaos! 2. Civilisation had reached a shining pinnacle of Art, Science, and Magic, but then a Stellar Event occurred, and now all the rules have changed. 3. A huge spaceship is sent from Earth to colonize a distant world. 4. An ancient empire rises and falls. 5. In the darkest recesses of space, the whispering dreams of a sleeping entity call out. A wise but stagnant empire answers the call, hoping to serve the entity in exchange for salvation from inevitable destruction. 6. A great civilization discovers an ancient secret whose power both threatens the civilization and holds the key to its salvation. I will throw my votes in for 1, 2, and 3. Voting so far: 1. 2 votes 2. 3 votes 3. 1 vote 4. 0 votes 5. 2 votes 6. 1 vote Shayuri and Archon Basileus yet to vote. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Friday, 15th February, 2019

  • 12:12 PM - KahlessNestor mentioned ART! in post Microscope and Beyond
    ...and. Since it seems we're read to move on, let's come to an agreement on which of these Big Picture options we would like to work on: THE BIG PICTURE 1. An arcane field of knowledge - long lost and forgotten by most - has resurfaced, throwing a civilization into chaos! 2. Civilisation had reached a shining pinnacle of Art, Science, and Magic, but then a Stellar Event occurred, and now all the rules have changed. 3. A huge spaceship is sent from Earth to colonize a distant world. 4. An ancient empire rises and falls. 5. In the darkest recesses of space, the whispering dreams of a sleeping entity call out. A wise but stagnant empire answers the call, hoping to serve the entity in exchange for salvation from inevitable destruction. 6. A great civilization discovers an ancient secret whose power both threatens the civilization and holds the key to its salvation. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Monday, 11th February, 2019

  • 10:55 AM - KahlessNestor mentioned ART! in post Microscope and Beyond
    So we don't have a genre picked out yet, right? No genre picked out yet. So we all pitch a premise and one of them gets picked? We pitch as many premises as we want, and then we choose one, yes. So if you have more ideas, feel free. If you have the PDF, there are some history seeds listed, too. THE BIG PICTURE An arcane field of knowledge - long lost and forgotten by most - has resurfaced, throwing a civilization into chaos! Civilisation had reached a shining pinnacle of Art, Science, and Magic, but then a Stellar Event occurred, and now all the rules have changed. A huge spaceship is sent from Earth to colonize a distant world. An ancient empire rises and falls. Link to the brainstorming document. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Monday, 4th February, 2019

  • 12:20 PM - KahlessNestor mentioned ART! in post Microscope and Beyond
    ...as close to your vest until you use them. If the rest of us know what youíre going to do ahead of time, itís not as interesting. First, we want to brainstorm a simple overview of the history we want to play. If you were looking in a history book, this would be the one line that summarizes what happens, but leaves out all the details. It should be no more than a single sentence. Some examples: An ancient empire rises and falls. Cavemen at the dawn of time found the first civilization. Mankind leaves the sick Earth behind and spreads out to the stars. Pick something big. We want a lot of time and space to work with. Donít worry if your idea seems too simple or uninteresting. Thatís normal at this stage. Fleshing out the interesting details is what the rest of the game is all about. So letís start pitching some ideas. You can reply here and I will keep a doc as well that I will share with you all. Players: KahlessNestor Shayuri Archon Basileus FitzTheRuke ART!

Wednesday, 9th May, 2018

  • 02:16 AM - Quickleaf mentioned ART! in post [5e] QL's Al-Qadim Game
    Thateous Shayuri VLAD the Destroyer Ancalagon tglassy Matthan So sorry about the delay on my end! This time of year I normally go through a crunch with architecture school, but it was compounded by starting a new internship. I'll be getting back to posting again soon, figuring out what rate I can manage with my new schedule. Looking forward to resuming our Al-Qadim game :) Since the old thread subscription notification system we used to have on ENWorld seems indefinitely down, I'm going to get in the habit of tagging you in posts. Feel free to tag me too. If, for any reason, you wish to drop the game or not to be tagged just let me know. ART! I'd need to confer with other players first. We do have a pretty solid group of 6 great players, but I've run for 7 before. We're kinda just getting back into the swing of things. Mea culpa. And thank you Shayuri for reaching out to me!

Wednesday, 28th March, 2018

  • 05:22 PM - Shiroiken mentioned ART! in post Should I share my game world with you folks?
    So I should delete my thread, just in case? Not unless you want to! As ART! said, you should just ignore non-constructive criticism, but not everyone can do that easily. I just wanted to warn you of it, because I've experienced myself on another forum. If you do put it out, I'd suggest simply not responding to non-constructive criticism, and focusing on those who offer legitimate advice.

Sunday, 4th March, 2018


Friday, 5th January, 2018

  • 08:36 PM - Steve Gorak mentioned ART! in post E's 5E Tomb of Annihilation (ooc)
    This is my caracter (also decided to have a flyer! PS: ART!, your Aarakocra needs to have light armor else it cannot fly)): 92657 Aranaris Sex: male Race: Thiefling (variant - winged) Class/Level: Divine soul sorerer Alignment: Neutral Size: Medium Type (Subtype): Humanoid (thiefling) Init: +2 Senses: darkvision 60 ft Passive Perception: 13 Defense AC 15 (+3 mage armor + 2 dex ) HP 8 (1d6 + 2 con) Saves: Constitution, Charisma Offense Speed: 30ft Offense Speed: 30ft Melee Daggers, 1 handed: +4 ATK, 1D4+2 p quarterstaff: +1 ATK, 1d6-1 B Versatile (1d8) Ranged Light crossbow, 2 handed: +4 ATK, 1d8+2 damage Ammunition (range 80/320), loading Statistics Str 9 (-1) Save -1 (1 point) Dex 14 (+2) Save +2 (7 points) Con 14 (+2) Save +4* (7 points) Int 10 (+0) Save -1 (1 points, +1 racial) Wis 12 (+1) Save -1 (4 points) Cha 16 (+3) Save +5* (7 points, +2 racial) Personality Traits: Nothing can shake my optimistic attitude. Ideal: I seek to prove myself worthy of my godís favor by matching my acti...

Wednesday, 3rd January, 2018

  • 03:48 AM - eayres33 mentioned ART! in post E's 5E Tomb of Annihilation (ooc)
    Okay Iím ready to get this going, I still need some characters as only jmucchiello and KahlessNestor have characters in. EarlyBird ART! Steve Gorak Please let me know if you are still onboard.

Tuesday, 5th December, 2017

  • 07:23 AM - Wulffolk mentioned ART! in post Making weapon choice matter
    Ath-kethin and ART! I started a thread about that exact same idea a little while back. It received mixed responses, but in the end I dropped it because I was headed in the direction of re-writing the entire game. Anyways, here is the link to that thread. Maybe there is something there that you will find interesting. http://www.enworld.org/forum/showthread.php?590882-5e-Weapon-Damage-Option&highlight=Damage


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Friday, 19th July, 2019

  • 04:16 AM - dnd4vr quoted ART! in post Super Simple Racial Features
    It sounds like a low-key racial trait that moderately "levels up" with the different tiers would work. OR If you want to keep it really simple, make sure every race has the same number of traits, and then just decide which one they get at 1st, and then which ones they get when they hit each of the tiers. It is funny you mention this! While at work today I thought about maybe something like archetypes, where there are 4-5 racial features and you get one at first, another at 3-4, one more at 6-7, etc. and the last similar to a capstone ability. This way the racial features truly represent the race, but do power-up with level so they are effective without being over the top. Now, I just have to come up with them! LOL Here is a sample for Dwarf. (FYI I am not saying this is what I will do, as some of these features ARE powerful, but just to give people the idea.) Dwarf (by level) 1: You have advantage on saving throws against poison, and you have resistance against poison damage. 3: By s...

Tuesday, 25th June, 2019

  • 06:22 PM - lowkey13 quoted ART! in post On the Origins of Classes (1e, OD&D)
    It's fascinating to think what early D&D could easily have been like if various things hadn't been tweaked, rejiggered, or left out. I had no idea the cleric was originally based on a vampire hunter, so the ban on edged weapons now seems especially weird. So, my understanding on this one is that you started with Sir Fang (the Vampire) in the Blackmoor / Arneson campaign And from that, you need to balance this uber-powerful Vampire. So you get a a Vampire Hunter modeled after the Peter Cushing / Hammer films- that's the whole turn undead, holy water, cure disease and wounds etc. This "vampire hunter" became the Priest Class. This Priest Class was codified as the Cleric Class. AFAIK, the major contribution of Gygax was, in fact, the edged weapon thing, which came from Gygax - here I will quote something I found from Mike Monard (Old Geezer): "The bit about edged weapons was from Gary's reading the old stories about Archbishop Turpin, who wielded a mace because he didn't want to shed ...
  • 06:04 PM - lowkey13 quoted ART! in post On the Origins of Classes (1e, OD&D)
    Subscribed, with keen interest. I've played the game since the late '70s, but I've never been a D&D scholar* or looked into the history of the game much. *(maybe that should be a class!) Bonus fun fact! The Sage was supposed to a PC class in the Blackmoor supplement (OD&D). Instead, we have a long and detailed sage NPC specialist (pp. 50-51). WHY? Arneson had a Sage Class, and it was in the manuscript. Kask edited to be an NPC. So, yeah, it almost was an Original Class! :)

Friday, 14th June, 2019

  • 01:45 AM - Garthanos quoted ART! in post Fighter subclasses for every ability score
    Off the top of my head, I'd let the INT fighter make a lot of Investigation checks or somesuch, for weak spots, vulnerabilities, etc., and let the WIS fighter make Insight checks to predict their opponents next moves. I had an idea of using checks to enable maneuvers you forfeit an attack from your attack action to effectively have another superiority die for your next attack..... basically with the die as a damage boost on the next action its putting all your eggs in one basket with interesting effect being one of them. The skill check might not even be a hard one (or if it was add the WIS or INT or CHA also to the attack) or some similar stuff.

Thursday, 13th June, 2019

  • 10:47 PM - Tony Vargas quoted ART! in post Fighter subclasses for every ability score
    Off the top of my head, I'd let the INT fighter make a lot of Investigation checks or somesuch, for weak spots, vulnerabilities, etc., . Could be knowledge checks, too. And a 'right tool for the job' ethos, with specialized variations on weapons specific to a foe he expects to face...
  • 02:28 PM - Garthanos quoted ART! in post Fighter subclasses for every ability score
    What would the functional, game-play difference be, in 5E? If we were literally doing the holmes scene let him combine maneuvers better in some fashion the success of one feeding into the next
  • 12:17 AM - Blue quoted ART! in post Fighter subclasses for every ability score
    Maybe someone has mentioned this already, but it occurs to me that you could do this with other classes, too. What's a STR-based wizard like? An INT-based Paladin? A DEX-based Cleric? Absolutely. Though with how wonderfully "wide" the responses were here, in some of the more crowded design spaces it might be better to break out of specific classes for a more general "If there was a "Arcane Caster" base class, what would it be if CON was it's secondary ability score. How does that differ if it's WIS, or DEX, or ...

Wednesday, 12th June, 2019

  • 10:03 PM - Tony Vargas quoted ART! in post Fighter subclasses for every ability score
    it occurs to me that you could do this with other classes, too. Sure, if a fighter can do it, clearly everyone should be able to do it. Check me out, I'm an INT-based Commoner, I work for Realmsoft. What's a STR-based wizard like? Ogg very proud he invent magic, but get very tired of carrying huge stone tablets everywhere. An INT-based Paladin? "I Theologize him to death!" A DEX-based Cleric? A temple dancer.

Monday, 10th June, 2019

  • 03:06 PM - dnd4vr quoted ART! in post skill proficiencies point buy
    Am I misunderstanding the passive Perception rules and passive skill use rules in general? My understanding is that there's no rolling on the part of the character whose passive skill use is in question - for example, if someone is hiding, they roll there Hide check, and if your passive perception is higher than their Hide result, you see them even if you aren't looking for them. I mean, the rules literally say "A passive check is a special kind of ability check that doesn't involve any die rolls". It's totally fine if people are house ruling something else, of course. You have it correct. We are house-ruling that a high enough passive score means you can roll for a check, even if the player doesn't think to ask to do it. We don't like it to be automatic so changed it.

Friday, 7th June, 2019

  • 09:35 PM - 5ekyu quoted ART! in post skill proficiencies point buy
    In games I've played in and run, using Acrobatics to climb is pretty common. If there are things to jump onto, off of, bounce off of, etc, then an acrobatics roll or two might get you where you're trying to be. Think wuxia stunts getting tot he top of a wall by bounding back and forth between the wall and a tree or another building or a pole or something, as opposed to an Athletics climb straight up the wall with maybe using the tree for support or back-up.Since jumping, climbing and grabbing onto are *all* default Strenth checks in 5e, I could easily see an approach involving jumping onto, grabbing onto etc tree to wall etc as a good case for Strength (Acrobatics) climbing checks. Definitely agree with you there. In fact, I might even let such take a no-roll-needed half-speed climb into making a check to try and get it done at full speed. No arguments.
  • 04:33 AM - dnd4vr quoted ART! in post skill proficiencies point buy
    The bigger idea was not just to pair skills and ability scores as needed, a variant rule that I have to say I'm the only one I see doing around here, but to trim down the skill list so everything on it was meaningful. Combining similar choices like Athletics & Acrobatics, and leaving them differentiated by the ability score. And folding little used ones like Medicine into other skills, again differentiated by ability score. Athletics and acrobatics arenít he same thing, though. Just because youíre strong and athletic doesnít mean youíll be able to do things an acrobat can do, and visa versa. They are both related to physical ability, but are very much different skills.I agree, I see a very large difference between Athletics and Acrobatics. The only issue there is it adds rolling of dice where previously there was none. Personally, as a DM, I prefer looking at the PC's Passive Perception, and whoever has it at or higher than, for instance, the bad guy's Stealth roll total - or 10+Stealth ...

Thursday, 6th June, 2019

  • 10:04 PM - Mistwell quoted ART! in post skill proficiencies point buy
    The spirit of FrogReaver's OP is "I have heard people complain about" etc., not "I have a list of people who have complained" or "as evidenced by probably non-scientific* polling...", let alone "i have scientific proof that..." Clearly, they have encountered complaints, and are curious about a particular kind of solution. So... because you haven't encountered complaints about skills being imbalanced, FrogReavcer's experience with complaints is somehow invalid? His simple and obvious interest in a variant rule to address a problem he has experienced does not require evidence for your satisfaction.I think it's fair to ask if this is isolated to him, and hes claiming "many" as an appeal to authority or something similar, or if it really is many. Yeah, my being here, the WOTC boards, Reddit, other boards, the FB groups, from day 1, this issue should have come up if "many" have an issue. WOTC surveying THOUSANDS of people was specifically intended to detect any issue "many" have with th...
  • 09:11 PM - Tony Vargas quoted ART! in post Should I play 4e?
    Oh don't pull that crap. Don't bust out 'everything you like that isnt this is not as good and shouldn't be run' and then when someone says 'um friend, that doesn't make sense and isnt a good argument' cry harrassment and try to shut down dissenting voices, as if you are being personally attacked. But, then it would just be a /debate/. Yeah, a lot of that. I blame that for all of the "the x was like this in previous editions is now something completely different" (eladrin being the first example of the top of my head) and such. I found that far more alienating than anything like warlords or whatever the more popular thing to disparage 4e about.I was thinking more of the M:tG thing: "we can't trademark Orc, but we can trademark 'Orc Battlejanitor' or 'Dolomitefist Orc' or any other two words we string together in a weird way..." To me it seemed very detached from the way that feats, powers, and spells had this interconnected cascading or domino effect. We used the cards, and I ju...
  • 06:59 PM - doctorbadwolf quoted ART! in post Should I play 4e?
    Interesting. All I can say is that was not my experience. Maybe my DM at the time wasn't incorporating skills as written, or maybe you or your DM(s) have stressed it? To me it seemed very detached from the way that feats, powers, and spells had this interconnected cascading or domino effect. We used the cards, and I just remember rearranging them frequently based on what feat was going to enable the use of what class power, etc., and that skills rarely seemed to play into that. I mean that specific aspect of combat, I suppose it could be easy to forget the combat uses of skills, but every single skill had at least situational combat use, even if you didn't take anything to get more out of them. But yeah, skills affect out of combat challenges more, just like attack powers affect combat more.
  • 05:59 PM - FrogReaver quoted ART! in post skill proficiencies point buy
    If you could come up with a simple system that DMs/groups could quickly rejigger to suit their game's needs, this seems doable. For instance: skills cost either 1 or 2 points per (proficiency, rank, whatever), quickly go through the list of skills and assign a 1 or a 2 to each. Not much to think about there since it's binary, and you get to stress the skills you want to stress, either because they're used so much or are harder to learn in a given setting, or whatever. This might require some guidelines about how to decide or what to consider when assigning values. I might go with 1-3. Low-medium-high. But something like that with a preset and some advice on how to adjust. Heck the preset could just be that all skills are medium.
  • 05:18 PM - FrogReaver quoted ART! in post skill proficiencies point buy
    Not all skills need to be the same value in every game. Iím for DM empowerment and providing a suggested baseline that the DM can modify from there. I disagree reed with forcing more skill checks of certain types into the game just to make those skills more meaningful. It makes them more meaningful but it does so at the expense of style and setting etc. Instead let the dm set the relative value of skills based on the campaign he is going to be running. IMO. I had a related thought recently that might dovetail with this, to the point that it might come to me while I'm typing here. So, ASIs provide a +1 and a +1 to the ability score(s) of your choice (with a cap of 20, natch) OR a feat. Given that, let's say a +1 ability score increase is worth 1 "point" (there's a flaw there, see below), and therefore that an ASI is worth 2 points. The alternative to an ASI is a feat pick, so feats much be worth 2 points, too. The thing that occurred to me was "if feats are worth 2 ability score incr...
  • 04:29 PM - Xeviat quoted ART! in post skill proficiencies point buy
    The only issue there is it adds rolling of dice where previously there was none. Personally, as a DM, I prefer looking at the PC's Passive Perception, and whoever has it at or higher than, for instance, the bad guy's Stealth roll total - or 10+Stealth bonus, to be even quicker about it - whoever has an equal or higher PP notices the bad guy. It has the added bonus of not alerting the players to the fact that something fishy is going on. ;) I'd rather people roll a die to notice a trap than just check their passive Perception. Since I know what their passive scores are, I'm either deciding I want them to find the trap, I want them to not find the trap if they're hurrying, or I don't want them to find the trap unless they're looking for it. I prefer it to be random all the time, and a last second Wis save to notice the trap before you trigger it is better. Let them roll a Perception check when they're actively searching. Skills should always be called upon by players IMHO.
  • 05:08 AM - doctorbadwolf quoted ART! in post Should I play 4e?
    If you like skills, 4E doesn't seem to care much about them. They're there, and you will use them, but why they weren't worked into the interconnected, balanced system of feats, powers, spells, etc. is beyond me. I don't understand what you mean by this? The Skill Challenge system is an analogue to combat, but avoids going too far with it (like giving challenges some sort of HP analogue. That would have been terrible), and they are tied into Martial Practices (and possibly rituals, I don't recall at the moment), have combat uses, have Utility Powers that anyone with a given skill trained can take, interact with some feats and many many magic items.

Tuesday, 4th June, 2019

  • 04:16 PM - iserith quoted ART! in post Should I play 4e?
    If you like skills, 4E doesn't seem to care much about them. They're there, and you will use them, but why they weren't worked into the interconnected, balanced system of feats, powers, spells, etc. is beyond me. If the DM knows how to create and present skill challenges (as outlined in the Rules Compendium, not the DMGs), then skills are very important. Often my players are more terrified of skill challenges than they are of combats!

Friday, 31st May, 2019

  • 08:38 PM - Satyrn quoted ART! in post Removing Hit Points from the Game
    What if you just gave PCs all the benefits of leveling up except for the hit points (assuming they start with some decent chunk of HP)? That'd totally work for me. I actually was recently fiddling with a hack that would work much like that. A character would start with his Con score in hit points and then gain from 1 ( wizard) to 4 (barbarian) hit points for each Keven ( including the first). It improves a character's hit points for tier 1, and then stays pretty static for tier 2. It had the neat effect of working well ( in theory at least) with the Encounter building guidelines, CR and such, when it comes to the damage a PC can take. The numbers line up will enough that I'd just treat the characters as equivalent to half their level. So, level 5 characters would be facing CR 2 or 3 creatures as the standard. On top of this, the players would still have fireball and their Extra Attack, which effectively means the monster's hit points have been reduced, too.


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