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    Wednesday, 17th July, 2019, 06:01 PM
    In my opinion, supers is probably the hardest type of game to run well in GURPS. It can be done, but you are giving yourself a lot of balls to juggle and, given the impact of super characters, those are bowling balls... To the key question of this thread (how to get people to play a complex game) the relevance here is to pick as straight forward an option as possible for that game. I started...
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    Sunday, 14th July, 2019, 08:21 PM
    3e GURPS was the undisputed king of book properties, some of which were really quite niche. Certainly I had never heard of Horseclans until I bought the GURPS adaption...
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  • dbm's Avatar
    Saturday, 13th July, 2019, 09:31 AM
    From personal experience, the benefit with GURPS specifically is that the core is simple and robust, and the options are genuinely optional. When the group started playing, they were basically going with ‘I attack’ as a choice in combat. There is an instant, mandatory choice of what combat manoeuvre they want to follow, and that was easy to introduce (since everyone is picking from the same...
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  • dbm's Avatar
    Thursday, 27th June, 2019, 12:29 PM
    More than that, Fred is on record that Fate was specifically created to emulate the ups and downs of a Dresden adventure. Spirit of the Century was just a test-run for the system.
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  • dbm's Avatar
    Wednesday, 26th June, 2019, 08:15 AM
    In a moment of serendipity, this just dropped into my inbox: Ngen Mapu It’s a new urban fantasy worldbook for Fate based on South American folk lore.
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  • dbm's Avatar
    Monday, 24th June, 2019, 07:14 PM
    That definitely says to me that you want a toolkit or generic system that will let you game a lot of different scenarios. Finding an existing game for an esoteric niche is likely to be as easy as finding a winning lottery ticket.
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  • dbm's Avatar
    Monday, 24th June, 2019, 06:41 AM
    Going to the heart of the OP, this is the downside of a game that heavily integrated system and world. Pick the generic system you like the best and go from there. If you like more crunchy systems then HERO or GURPS would be good to consider. Both have urban fantasy genre sets available (Monster Hunters for GURPS, IIRC Dark Hero for HERO). If you like more narrative systems then Fate or...
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How do you get to GURPS? Wednesday, 17th July, 2019 06:01 PM

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Monday, 22nd July, 2019


Wednesday, 17th July, 2019


Monday, 15th July, 2019


Sunday, 14th July, 2019


Saturday, 13th July, 2019


Thursday, 27th June, 2019


Sunday, 16th July, 2017

  • 12:23 PM - pming mentioned dbm in post Talislanta: Fantasy Role-Playing Without All Those Elves
    Agreed on Stephen allowing the amazing world of Talislanta to be opened up! I remember when my best friend splurged and picked up ALL the Talislanta 2e books at once. The huge stack of books we had to pass around the table was just amazing; every turned page had rivers of ideas flooding through our heads. We wandered Talislanta for a good number of years, for roughly 6 to 9 months at a time, for over 15 or so years. One thing that becomes apparent when playing Talislanta...one of its best strengths is such a HUGE list of character types to play combined with a simple enough system that they all work together. When a game can have a Greenman, a Whisp, a Muse, a Thrall Warrior, a disgraced Aamanian Warrior-Priest, and a Danuvian Swordswoman....and every single PC can "pull their own weight over the course of the session", well, you know the game is doing something very, very right! :) Ok...now I have to pull out my Talislanta books. :) PS: Thanks for the work there dbm! I did the same thing for Powers & Perils (Perilous Lands maps a few decades ago for Wout's site..."www.powersandperils.org"; I believe someone else has done higher-res scans since then...technology/bandwidth and all that :) ...definitely a labour of love!). ^_^ paul L. Ming

Monday, 29th May, 2017

  • 06:54 PM - Rolenet mentioned dbm in post Looking for a fantasy TRPG for children
    (double post bug)
  • 06:53 PM - Rolenet mentioned dbm in post Looking for a fantasy TRPG for children
    Thanks people for your feedback. Right now I went for Fantasy AGE. It is quite straightforward, can be simplified a bit (the Stunts) and has nothing too conceptual (like Cortex or Fate). Also, I have a personnal hatred for Monte Cook, so no Cypher, just don't ask! In this thread, it seems we've been playing around the ideas that dbm puts forward: are kids hankering for a framework, or freedom? Me, I think this very same question is both relevant and counter-intuitive for adults. I am a proponent of the framework side (if only because video games have very succesfully played this card, much more that TRPGs have made freeform creativity and improv work). Would be interesting to see that with children, except we don't get to experiment: I guess once you start playing within the rules framework, you can hardly go back?

Friday, 21st November, 2014

  • 05:59 PM - Cairnstorm mentioned dbm in post Need advice - Xperia Z2 Tablet or iPad Air 2 64GB?
    dbm when i looked over the Ipad Air 2 I knew that I would need a case and not a cover. If I were to spend the guts of £500 on the tablet the last thing I would want, were for it to get badly scratched or damaged. The Ipad screams of quality both in hardware and software. due to this in a few years i can sell the tablet at a good price to upgrade to a new one (or gift it to a friend).

Thursday, 20th November, 2014

  • 05:57 PM - Cairnstorm mentioned dbm in post Need advice - Xperia Z2 Tablet or iPad Air 2 64GB?
    dbm thank you for your response. My day to day job is a video editor and the Ipad has tight integration with the adobe creative cloud (apparently the android app is a joke). The Ipad is looking to be the most practical option.

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Monday, 1st July, 2019

  • 11:48 AM - Paul Farquhar quoted dbm in post Solasta: Crown of the Magister D&D Video Game Coming To Kickstarter
    You could make that argument for Jade Empire, perhaps, that was (as I understand it - didn’t play it myself) very much an evolution of KOTOR without the IP. Jade Empire used a combat system based on console martial arts fighting games. It was very unlike D&D. The only way you could draw a D&D connection was the setting, which was somewhat similar to an Oriental Adventures campaign setting.

Thursday, 27th June, 2019

  • 01:32 PM - Fenris-77 quoted dbm in post The urban fantasy market seems awfully stagnant
    More than that, Fred is on record that Fate was specifically created to emulate the ups and downs of a Dresden adventure. Spirit of the Century was just a test-run for the system. And this makes me like it even more. The Dresden books are some of my favorites.

Monday, 3rd June, 2019

  • 04:36 PM - DMMike quoted dbm in post How do you get to GURPS?
    Update following a big session on Sunday: three character deaths but the guys are still enjoying it. There are two sides to this, first we are committed to playing several sessions before making a decision. I put this as a good sign, however, as we have tried other games that got canned much more quickly. At least GURPS seems to fit with our baseline style as a group. Second, it allows people to play multiple character concepts and experience different bits of the rule system. With a big and crunchy system it’s hard (pretty much impossible) to experience all aspects of the game with a single character. This is definitely true when you consider sub-systems like different power sets and even playing a character focused on ranged combat can be very different. So you got 'em to GURPS? Congrats! Just had a thought, when dbm mentioned range penalties: since D&D 5e is a sort of 3.5e-lite, could 5e be a precursor to a 3.5e reboot? Is WotC already trying to get players to GURPS, or in this case, 3.5e when it was at its full, glorious, bloat?

Saturday, 1st June, 2019

  • 10:08 PM - uzirath quoted dbm in post How do you get to GURPS?
    So, in summary: GM needs a good grasp of the rules Pick a game premise you are confident the players will enjoy Help players make good characters for the game at hand Help players make good choices in-play based on the options the game presents Aim to highlight the strengths of the new system in a way that will produce a fun game. If the players are enjoying the game, the rules will come to them pretty quickly in my experience. Solid list. We should all print this out and hang it in our GM lair.

Friday, 31st May, 2019

  • 01:51 PM - DouglasCole quoted dbm in post RPG Crowdfunding News: Good Society, Four Perilous Journeys, ORPHEUS, UltraModern5, and more
    Just for info, Four Perilous Journeys has now funded and hit some stretch goals, including one which adds a fifth adventure to the product. Yeah. Yesterday was a fantastic day for the Kickstarter: a 22% leap in funding in a single day, mid-campaign at that! I'm pretty excited about what the new offering lineup is; if you're looking for ways to used that giant Legacy Edition box without the time for DIY adventuring, this is a good one. The new rewards include Decks of Destiny compatible NPC and Monster cards, with UV finish to allow dry-erase, and full-color 1" die-cut tokens.

Tuesday, 7th August, 2018

  • 02:10 PM - Morrus quoted dbm in post Look what I have...
    Forgive me asking if this has already been answered: any plans to cover Zenith? Most all 2000 AD properties are a possibility, but we haven't announced anything beyond the core rulebook and The Robot Wars yet.

Monday, 23rd July, 2018


Saturday, 7th July, 2018

  • 09:29 AM - CapnZapp quoted dbm in post The Witcher RPG to Debut At Gen Con!
    If you’re happy to throw down the price of coffee you can get the core generic book here. I was rather hoping for a one-page summary of what the system does and does not; what people feel it does well and not so well. :)

Friday, 6th July, 2018

  • 04:59 PM - DMMike quoted dbm in post The Witcher RPG to Debut At Gen Con!
    ...Fuzion getting another chance. It was a bit ‘dead on arrival’ when it launched. This is fascinating. Sounds like they're 1) hopefully giving a good game another chance at life or 2) beating a dead horse. The Witcher is a great franchise for option 1, but Witcher 3 does feature a dead horse pretty early in the game...

Wednesday, 29th November, 2017

  • 03:51 PM - AngusA quoted dbm in post New Hobby Releases In Stores & PDF Spotlight: 27th November 2017
    Some pre-orders have been received in the US, and we’re expecting it next week in the UK (and hopefully the rest of EU, too). I am more excited about this book than any other in recent times. I love generic systems and I’ve yet to find the one with a perfect fit to my desired balance of fluff / crunch. Based on some play of Star Wars and what we’ve seen my hoped are high. Yes, Genesys is showing on next weeks distributor release sheets so should be hitting both sides of the Atlantic then :)

Monday, 17th July, 2017


Thursday, 8th June, 2017

  • 05:37 PM - Abstruse quoted dbm in post News Digest: D&D Announcements, Starfinder Premiere Event, Diana Jones Award, Asmodee is Alliance Exclusive, and more!
    The standard version definitely looks to be $49.95 And here's where the confusion comes in. There's two different game products announced with the title "Tomb of Annihilation" (three if you count the new plastic pre-painted miniatures line from WizKids). The hardcover adventure book titled Tomb of Annihilation for the D&D roleplaying game will have an MSRP of $49.95. The miniature board game from the D&D Adventures line will have an MSRP of $79.99 for the standard edition with unpainted minis, while the pre-order only deluxe edition will have an MSRP of $159.99. I hoped putting the image break between the D&D RPG game books announced and the D&D-licensed board games announced would help ease the confusion, but it doesn't help with the thing has the exact same friggin' official title :mad:

Saturday, 3rd June, 2017

  • 04:51 PM - Rolenet quoted dbm in post Looking for a fantasy TRPG for children
    Fantasy Age is a pretty cool game, a good mix of structure and options. Cool, yes. Structure and options, yes. But good, I strongly disagree. I don't understand all those 5/5 for that game. I have posted a ENW review here. Have you run a session with your son now? Not yet. I still plan on it (in two weeks), eventhough if you read my review, you'll understand I'm really uneasy with giving him this book as an entry-point into TRPG. I can make it work, as a GM, but it won't work as his first book.

Sunday, 28th May, 2017


Sunday, 7th May, 2017


Wednesday, 26th April, 2017

  • 07:17 PM - Tony Vargas quoted dbm in post Why does fantasy dominate RPGs?
    It didn't become mainstream as a game, but arguably is spawned a new twist on the tropes in mainstream media, with the Underworld franchise and the TV series Being Human being examples of mixing different kinds of supernatural beings existing together in ways you hadn't seen before (shlok black-and-white comedies don't count...). And here was a short-lived official TV series about Vampire. Kindred the Embraced flopped pretty horribly, yeah. ;) But the paranormal-romance genre, that arguably started with Anne Rice's The Vampire Lestat, (though there had been more sympathetic and/or romantic portrayals of vampires before that, too - heck it had been an undercurrent since Bela Lugosi) has certainly full-on mainstreamed in the 21st century, if not jumped the shark with Twilight.

Tuesday, 25th April, 2017

  • 05:30 PM - 77IM quoted dbm in post When RPGs Are Included in Kids' Meals
    Would you categorise it as a game, or a play set? Definitely more of a play set; there is nothing "game" about it. The characters and scenes are straight out of the "adventure fantasy" genre. So this is definitely another indicator of how mainstream fantasy has become. It's a far cry from the days when the only fantasy kids had exposure to was Disney movies and Saturday morning cartoons (which can be legit fantasy, but are not quite the same as what D&D is about).

Tuesday, 18th April, 2017

  • 09:30 AM - Saelorn quoted dbm in post What level do you like your tabletop RPGs to allow you to achieve?
    I voted 20 but I generally prefer level-less games. I like progression to be 'little and often' rather than a small number of big dollops. What's the difference between a game with a hundred levels, where you gain a level after every session, and a point-buy game where you gain another point after every session that you happen to play for a hundred sessions? Is it just the presentation?

Wednesday, 5th April, 2017

  • 11:51 PM - corwyn77 quoted dbm in post Don't Call It A Comeback: Mars Attacks And Discworld For GURPS 4E
    Christopher Helton: there was some discussion that Mars Attacks had new gadgeteering rules in it. Did you see anything like that? If so, did you have an opinion on the rules? Cheers for the reviews :) Yes, it does. I haven't played yet, but they basically use the rules from the Basic Set with a few simplications: A less rigid determination of invention complexity No required skill levels, relying on skill penalties to keep it in check Generous use of the mods for existing (Martian) technology A new shortcut rule that gives you a bonus on all inventing rolls but invites more bugs Overall looks pretty good and some of it will probably work into my other campaigns, probably merging with the rules from After the End (post-apocalypse).

Monday, 26th September, 2016

  • 02:16 AM - evileeyore quoted dbm in post Dungeon Fantasy Kickstarter
    I guess the thread about the Kickstarter must have gotten lost in what ever maintenance the team have been doing. There was a db crash and corruption of the backups so everything got rolled back like 3 months... about what? Two weeks ago?


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