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  • fjw70's Avatar
    Monday, 27th May, 2019, 12:45 PM
    Put me down as someone that started with B/X and 1e, but loved 4e. Prior to 5e my favorite editions were 4e and B/X. 5e came along and became my favorite with 4e gaining the second spot. I have no need for B/X anymore. 5e does basic D&D better for me. I see how the presentation of 4e was different. It was a more mathematical presentation that I loved but I see how that can turn people off.
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  • fjw70's Avatar
    Monday, 27th May, 2019, 12:08 PM
    Thanks _NewbieDM_. I enjoyed the interview.
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About fjw70

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Date of Birth
June 29, 1970 (48)
About fjw70
We play 4e but have recently played AD&D.
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Favourite D&D edition that’s not 5E Monday, 27th May, 2019 12:45 PM


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Monday, 27th May, 2019

Sunday, 10th September, 2017

  • 04:34 PM - dave2008 mentioned fjw70 in post [Tomb of Annihilation] Less absolute Curse?
    It's a thought, but since the only non-natural healing in my campaign is a refluffed Keoghtom's ointment, the options are limited. I flat ban all full casters except the warlock, and enemy spellcasters are summoners; that is, they summon "demons" to fight for them and do their bidding. It's a corner of my own devising, but I'm backed in a corner nonetheless. I'm not really crying, since I have no real use for giant adventure path style adventures anyway, but still. It makes me sad. What about @fjw70 's suggest in post #2, that seems like it could work for you.

Friday, 8th September, 2017

Tuesday, 20th June, 2017

Monday, 21st November, 2016

  • 05:57 AM - Flamestrike mentioned fjw70 in post DM Help! My rogue always spams Hide as a bonus action, and i cant target him!
    Remember @fjw70 I did say the enemy creature (in your example moving into a patch of darkness containing a secret door unknown to the PCs) could (if he wanted) enter the darkness, and (under the cover of darkness) sneakily open the secret door and slink off (accordingly he could use the Hide action because he wasnt being watched going into hiding). Its no different than the magicians assistant in the box using his secret trapdoor to do the same, or the 'teleporting away behind the pillar' example. All your bad guy has done, is move into a small patch of darkness and open a secret door. Loudly. We can rewind the encounter to turn 1 if you want your bad guy to [quietly move into the darkness, use his free object interation to open the door, and then sneak off down the hidden corridoor unobserved via the Hide action]. You only added the secret door after the fact. In this case, the PCs can shoot into the darkness all they want. He aint there (he's hidden elsewhere and the PCs dont know where he is)...

Monday, 13th April, 2015

  • 01:18 PM - pemerton mentioned fjw70 in post So.... hide?
    Hidden is not just not being seen. Otherwise you would automatically be hidden when you are invisible. No one is denying this. Everyone accepts that the halfling has to make a DEX (Stealth) check, opposed by the Perception of potential observers. The question is whether a halfling can do so when behind a taller friend. That's how it is supposed to work. Says you. But you haven't actually provided any better account of what the text means than fjw70. The text is consistent with either interpretation - that's one reason why it is a mess.

Wednesday, 25th March, 2015

Sunday, 1st March, 2015

  • 04:12 PM - DMMike mentioned fjw70 in post Advantage / Disadvantage in 5e
    @Mark CMG, good quote. The online basic rules don't go into that depth, so I'm glad you found a better source for me. The issue is how 'valuable' is getting advantage. So if you needed a 16 to hit, would you rather have advantage on the roll, or a +4 on the roll? As it turns out, you are better off with the +4. (Advantage would be the equivalent of a +3.75 on the roll) The benefit from advantage is never better than a +5 on the roll, and can be worse than a +1. The issue I raised was (explicit or not): how valuable is ADV/DIS on average? I've seen only one refutation of the question I was asking, from @fjw70, who may have provided the key to the puzzle. (Yes, puzzles have keys.) @Coredump: I'm going to assume your argument is invalid based on this: if I roll a 1 and a 20, my advantage benefit is +19 or +0, an average of +9.5, which is better than +5. Did you mean the average benefit is never greater than +5? fjw70 made me ask myself: does advantage's advantage depend on sequence of rolls? Can advantage be said to grant a benefit if both rolls are made at the same time? My method assumed that the rolls did not depend on order, and that advantage was always increasing the result of the lower roll to the higher roll. Question 1: why is this incorrect? Now if I say order is important, that advantage always follows a normal roll, this means that the second roll is worthless if it is equal to or lower than the first. In this case, advantage has granted no advantage at all. This will significantly lower the average bonus, but it also seems to state that almost half of the time (get thi...

Saturday, 20th September, 2014

Thursday, 19th June, 2014

Thursday, 8th May, 2014

  • 05:51 PM - Scrivener of Doom mentioned fjw70 in post Anything new on release dates? (As of May 8)
    DMZ2112: It is strange that we only have conjecture at this point considering we are but three months away from GenCon. But I am sure WotC knows what they are doing.... fjw70: Thanks for solving that mystery: I think it did come out of a vague or even faulty recollection of the Pax East panel. :)

Friday, 28th February, 2014

  • 03:00 PM - Grogg of the North mentioned fjw70 in post Immersion/Being in character
    fjw70 My games are similar to yours. I find that what helps is to avoid saying things like "I make a X check" and just try to describe what I'm doing and only then rolling dice. When talking with other people about magic, I don't say "Oh, prepare Spell S" but instead I'll try to say things like "Pelor grants his most powerful servants the ability to ....". What breaks immersion for me is when there are people at the table pulling out the monster manual or something and going "Oh man, these things are weak! I can totally one shot it if I power attack for 8."

Monday, 20th January, 2014

  • 03:36 PM - Manbearcat mentioned fjw70 in post Pushing the 4th edition envelope
    fjw70, Scrivener of Doom, and Quickleaf, thank you guys for the kind words. its pretty easy to implement and provides an aesthetic that myself and my players are familiar with and appreciative others. If folks want to fiddle around with it, they might find some fine. It is, of course, "metagamey" so it won't work for all tables. Interesting ideas. I'm already considering adding something like the "drama point" from Hillfolk - you earn them for conceding some purely dramatic point; a promise, say, or forgiveness. Maybe these could be surges, too? Might work. I forsee a bit of an issue when "each time you *spend* (as opposed to lose) a healing surge you get X" abilities. @Manbearcat , do you find any need to increase the bonus at Paragon/Epic tiers? Surges seem to gain uses, then, anyway. In a related system, I'm also pondering on giving APs for skill challenge failures. This might reduce the pressure to 'always use the best skill' while adding drama to challenges by tempting a "well,...

Sunday, 19th January, 2014

  • 07:52 PM - Quickleaf mentioned fjw70 in post D&D 4.5E (Not Essentials)
    I know therE are a couple versions out there that folks are working on, such as C4. Personally I don't think there's any use in recreating the wheel. And who wants to go over all the broken rules, and then get stuck in a debate about what is broken and what isn't? Is my version of 4.5 the same as yours? Maybe, maybe not. Instead what I think the 4e chassis would be great for is an Ultralite 4e game inspired by something like Old School Hack (maybe a bit meatier) and focused on improvisational play. Something like that could operate on the premise that healing surges are essentially bennies that can be used to heal, to improve attacks, to get an extra attack or reroll an attack (replacing action points), etc. Each character class might have three feature options per level and you choose one. In addition, there'd be a list of power stunts and surge cost unique to the class like what fjw70 and (Psi)SeveredHead suggest. Anyhow, I don't mean to knock anyone's ideas, it's just a huge amount of work and inherently involves value decisions that not everyone will agree on (e.g. Look at the "build of every role for every class" debate forming in this thread). I will add that I like a lot of these ideas as house rules for my own games and have actually implemented several behind the DM screen. In particular, I use 6 types of monsters, not 3: Minion - I include lots of homebrew tricks for my minions to increase longevity and fighting effectiveness without tracking; worth XP of 1/4 standard and sometimes 1/8 if it's a throwaway fight. Humanoid - 33-50% HP of a standard, old damage expressions, simple mostly at-will powers,and worth half XP of a standard; used for small or medium sized creatures like gnolls, dwarves, orcs, goblins, etc. Standard - use MM3 damage expression, reserved for quadrupeds, large monsters, or anything that isn't humanoid basically Elite -...

Monday, 25th November, 2013

  • 02:05 PM - Scrivener of Doom mentioned fjw70 in post Deleted Posts
  • 01:59 PM - Scrivener of Doom mentioned fjw70 in post What do we know about The Sundering?
    You may be right, Sanishiver. Like you, I am only relying on anecdotal evidence for my opinions. The only things I know for certain are: 1. the 4E Realms are unpopular (but I like 'em ;) ) and 2. novels make more money than TTRPGs. The rest is me trying to read between the lines. @fjw70 : Toril is the original name for the planet on which the Forgotten Realms are set. It was renamed Abeir-Toril in the Old Grey Box in order to ensure that the planet was the first thing listed in the gazetteer. Abeir was a name that Jeff Grubb came up with (co-author with Ed of the OGB) and may have been the name of his own homebrewed campaign world. CORRECTION (per Mercurius): Ed did NOT contribute the Toril name. Oops. ;) For 4E it was retconned that Abeir and Toril were once one world but split into two as a result of the Dawn War between the primordials and the gods. The primordials got Abeir and the gods got Toril but the Spellplague sort of mashed the two together to explain the 4E differences. Anyway, that's the short version.

Wednesday, 16th October, 2013

  • 02:13 PM - JeffB mentioned fjw70 in post Modding 4e
    The armor rule is similar to how I do weapon damage by class in my Od&D games. fjw70 How does this system work when converting existing 4e material, or running a baddie straight out of the MM/MV? By work, I mean, how much prep, etc..?

Thursday, 4th April, 2013

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Monday, 25th February, 2019

  • 09:19 PM - BookBarbarian quoted fjw70 in post If Medusa dies, do petrified players/NPCs come back from stone?
    The medusa description in the MM is very specific about how to end the petrification: The petrification lasts until the creature is freed by the greater restoration spell or other magic. In my current campaign, one of the PCs was turned to stone by a Medusa and after the rest of the group killed the Medusa they took some of her blood and found an alchemist to make a potion to restore the stoned PC. Something like that could work. Let them make medusa blood stone-to-flesh potions. Edit: Technically "oils". :) I'd let potions brewed from medusa remains fall in the "other magic" category specified in the monster text, but not go for the killing it ends the effect option.
  • 05:01 PM - SkidAce quoted fjw70 in post If Medusa dies, do petrified players/NPCs come back from stone?
    In my current campaign, one of the PCs was turned to stone by a Medusa and after the rest of the group killed the Medusa they took some of her blood and found an alchemist to make a potion to restore the stoned PC. Something like that could work. This is the most elegant solution. blood...solution...get it? nevermind.../exits thread

Thursday, 27th December, 2018

  • 08:07 PM - Charles Dunwoody quoted fjw70 in post Explore Grim and Perilous Worlds in Zweihänder
    Is there a reason to get invested in this game over the new WH 4e? Hat would be the selling points for Z? Warhammer 4E gets you going in the Old World of Warhammer. Nothing is better for playing Warhammer Old World than WFRP. Zweihander is geared more toward building your own world (you could of course use the Old World if you wanted to). Zweihander also has a broader support than Chaos fantasy. For example, you can get the krampus for free: An upcoming Eastern setting using the Zweihander rules as a base: And eventually Zweihander will have an SRD if you want to write using the rules.

Sunday, 25th November, 2018

  • 08:52 AM - Azzy quoted fjw70 in post Movement Tray Recommendation
    I believed eve they are 1” for medium size, 0.5” for small, and 2” for large. Yeah, since bases are traditionally measured in metric—trays for 25mm will work for medium, 50mm will work for large. Hopefully the small bases are 20mm (13/16") not a 0.5 inches (13mm)—I've only seen movement trays for 20mm bases at the smallest.
  • 06:56 AM - Azzy quoted fjw70 in post Movement Tray Recommendation
    If I wanted to do mass combat with D&D minis, does anyone have any movement tray recommendations that will work with the D&D minis? What's the diameter of the bases for D&D minis? Are they different from the standard 25mm round bases? Also, how many minis do you want on a tray? You can try here:

Saturday, 20th October, 2018

  • 02:27 AM - doctorbadwolf quoted fjw70 in post Do your Political Views shape how your villains and heroes act?
    No, no real world politics influence my game. My orange skinned demon that wants to Make The Realms Great Again has nothing to do with real world politics. 😁 An Imp with delusions of grandeur, perhaps? The former is merely ignorance. It is uninteresting. The latter is entirely human, based in interesting human psychology, visible in many places in human history, and also textbook capital-E Evil. I’d argue that the complete and exact opposite is true. The first is genuinely interesting, because you have a Good character who is unambiguously the villain, but also has perhaps very similar goals as the PCs and their allies, and who believes with a Paladin’s faith that what they are Right. It’s both more interesting and more terrifying than the alternative. OTOH, you’ve got the second option, which I find completely boring on nearly every level. The only thing that salvaged such characters is charisma. Thanos and Emperor Palpatine and Vader are satisfying villains i...

Friday, 28th September, 2018

  • 08:07 PM - Satyrn quoted fjw70 in post Sell me on D&D Beyond
    I still tend to use paper and pencil at the table when I DM so I don’t have to jump from window to window on my ipad You just need more iPads. And I'm not joking. I use 3 tablets when I'm DMing.

Tuesday, 4th September, 2018

  • 05:45 AM - MNblockhead quoted fjw70 in post Where Are All the Dungeon Masters?
    I love DMing more go than playing. I have been DMing since I was twelve years old and I never thought anything about it. I think part of the issue is that the gaming expectation have been set too high. Now the DM is expected to have a host of interesting NPCs and plot twists around every corner. Those are fine for experienced DMs but when I started we just created random dungeons and went around killing stiff and stealing its treasure. Dungeons that had a red dragon in one room and a Pegasus herd in the next room. It didn’t make sense but it was fun. I think these days there is too much focus on story. Nothing wrong with a good story but some adventure can just be about exploring an ancient ruin to get treasure. Yeah, I enjoyed my home brew campaign, but taking a long break from it. Doing Curse of Strahd now, love it, but struggling with high expectations for myself. My next campaign will be a mega dungeon. Throw the party in a big-ass dungeon and let them make their own story.

Sunday, 2nd September, 2018

Saturday, 1st September, 2018

  • 07:35 AM - GreyLord quoted fjw70 in post What makes D&D, D&D?
    This thread is pretty crazy. What it seems to indicate is up until 2000 D&D was pretty defined and most knew exactly what defined it. However, now days, half the things people bring up is simply saying D&D=roleplaying and any time you play any roleplaying game it is D&D. Another quarter on top of that (so around 75% of the stuff) describes other RPGs that do very similar things to D&D, but are different RPGs. (such as simply having 6 ability scores, or saves, or many other things other RPGs actually do possess) Which seems to indicate that D&D has LOST a LOT Of what actually defines it differently from every other RPG out there. And the only thing that makes D&D...D& someone slapping the name D&D on a game system and declaring it such. The rest DO cover things such as the specific six stats (other games have six ability scores, but D&D has specific ones, alignment and classes that require alignment such as the paladin...etc...etc...etc), and are specific enough that o...

Friday, 31st August, 2018

Sunday, 5th August, 2018

  • 01:59 PM - rgoodbb quoted fjw70 in post Does 1d12+5 for ability scores work OK?
    To the OP. What are you trying to accomplish? Then we can recommend a rolling strategy for you. Honestly, not much. Just idle wondering out loud really. There have been some interesting answers. Thanks everyone for your thoughts/knowledge.

Sunday, 29th July, 2018

  • 12:25 AM - TBSamophlange quoted fjw70 in post Strange Machine Games Announce New Robotech RPG
    I know very little about Robotech (isn’t it kind of like Battletech) but I am intrigued. That is a tricky thing. Both Robotech and Battletech based robot designs off the same anime. Robotech more closely as they adapted the anime for american audiences. For many, Robotech was their first exposure to anime. Robotech is availiable to watch on Netflix. (Robotech is actually three seperate anime series that are mushed together, though the most popular is the first. It has a torrid past involving liscincing litigation, and distribution rights, with the crown being how Palladium books effectively stole money from hundreds of kickstarter backers)
  • 12:24 AM - Jester David quoted fjw70 in post Strange Machine Games Announce New Robotech RPG
    I know very little about Robotech (isn’t it kind of like Battletech) but I am intrigued. No. Okay, buckle up for a real quick deep dive. In the ‘80s there was a popular anime named Macross. Following in the success of other anime ported into English, a company bought the rights to Macross to dub. But found they couldn’t sell it as there were too few episodes (you needed 100 for syndication). So they took two other completely unrelated anime whose only common element was transforming vehicles, and mashed them together with Macross. And called it Robotech. It was popular and repeated attempts to relaunch and produce sequels have been attempted, but all have failed save a direct-to-DVD movie. Meanwhile, Macross and related anime licensed the rights to their mecha designs to other companies. Battletech filled out the designs of its mechs with those, during its early days. As did Transformers (the original Jetfire was one), as the G1 toys were a hodgepodge of Japanese transforming toys mash...

Saturday, 28th July, 2018

Friday, 27th July, 2018

  • 02:55 AM - ccs quoted fjw70 in post What's the gender mix at your table?
    I am curious how the groups with significant female representation were formed. Was everyone friends prior to forming the group? Formed through random meetings at the game store? Relatives? Friends/relatives of friends. One is the wife of another player. We met him 1st and then about a year later she joined the game as well. The other is the daughter of friend/different player. She's really really wanted to play for a few years. So last year when she was turning 15 her dad ask us if she could join the game. The group voted yes. So for her birthday she got an official invite. Judging by the squeal that was described that card ranks as one of the best birthday gifts she's ever opened.

Thursday, 26th July, 2018

Sunday, 22nd July, 2018

  • 04:51 PM - Ancalagon quoted fjw70 in post The economics of Continual flame
    A couple other things to consider are (1j how much would a caster charge to cast the spell and (2) can the artisan afford to front 3+ years of lighting costs? As for your second question, I did the math in my post! As far as the first one goes... typically it would be "double base cost" (so 100 gp) but there may be competition so it may be less than that. Theft of continual flamed items may be a problem, so it could be that the spell tends to be used on "unique" items. For example - a stick of apple wood with "PROPRETI OF SMIT FAMLY" engraved on it. You can try to scrape that off but then you risk ruining the spell. A bit like towels with the hotel name on it. There are all sorts of social considerations here... edit: ah, 5ekyu had already made that point.

Monday, 9th July, 2018

  • 08:16 PM - Tony Vargas quoted fjw70 in post Tactical zone.....not sure if I like or not?
    Can someone describe this feature or reference the video where MM discusses this? For those of you who do not know: Mike Mearls hosts a stream where he designs subclasses, this week he took a stab at the highly demanded (Fighter)Warlord. 2nd part. 3rd part: And, in summary: Transcribed his first draft results, which you can see here. . Discussions:

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