View Profile: jmucchiello - Morrus' Unofficial Tabletop RPG News
  • jmucchiello's Avatar
    Today, 05:11 PM
    Kaodi, can you give us a list of what we picked up? I assume the pistol Zyzzy picked up is a "semi-auto pistol, tactical" from the rulebook. But she also stacked the other three weapons near the entrance. If they have any kind of armor, we would probably strip them of that too. And if we are tracking ammo, how much ammo is there? How much is still in each weapon?
    103 replies | 3816 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 05:03 PM
    I just leave the pbf forums in an open tab all the time.
    429 replies | 14605 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 01:04 PM
    Zyzzy was holding the weapons that were dropped. She left the ones she could not use in a pile not far from the entrance. (She now has a light pistol. I should update her inventory.)
    103 replies | 3816 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 05:30 AM
    I'm enjoying the RP. I'll poke the others: Thateous TallIan
    429 replies | 14605 view(s)
    1 XP
  • jmucchiello's Avatar
    Yesterday, 09:12 PM
    "It is most likely we will have to fight these yahoos," Zyzzy says flatly, though there is a trace of a smile on her lips. "Let's tie this one up and leave out of listening range. For all we know she has a listening device the aforementioned yahoos are listening in on." She turns to Tara, "The real question is if we really want to risk our lives trying to take possession of rather large objet...
    103 replies | 3816 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 05:47 PM
    Back in the time of one of the TSR-edition D&D editions they came out with this in Dragon magazine. It worked well from traps and such, but it made some general environmental hazards impossibly deadly. If we're already accepted the game assumption that you can be hit several times by a battle axe, roasted by a dragon, and you're still fighting, then the realism of a 40' fall from failing a...
    111 replies | 3214 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 05:43 PM
    I am as well in 5e. I was more saying that I enjoyed that there was that guidance in which way to make ruling which could have been helpful.
    76 replies | 1577 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 05:39 PM
    Not unless one of the characters gives up all of their actions. Try you and a friend (or several) walking down a street while each doing something. It does not require that everybody but one give up all of their actions to walk in a line. See also: marching band. (Taking an action for CHR (Perform).)
    111 replies | 3214 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 05:35 PM
    The studs make catcalls at the elves (can't tell what gender they are, so whistle all) and flex. A lot. Oh wait, wrong context.
    111 replies | 3214 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 05:19 PM
    Blue started a thread Finesse rebalance
    In another thread there was an aside about rapiers, with part of it being: So I started to write up a serious reply about how it's not that they were perfect, but that others were not: First thing I realized is that I was derailing a thread, so I didn't post it. The second thing is that the comment about how finesse is such a game changer compared to other keywords has a lot of...
    48 replies | 1070 view(s)
    5 XP
  • Blue's Avatar
    Yesterday, 04:51 PM
    One concept from an earlier edition of D&D was specific overrides general. If that's the case, the specific of the spell returning at 1 HP should overcome the general rule that HPs can not exceed max HPs.
    76 replies | 1577 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 04:48 PM
    The impossibility of "he and I move while staying together" in combat. Taking out the delay action just made some simple concepts impossible. How the skill system enforces certain divisions. For instance, mechanically I can't model a character who is good at interacting with high society, from gossip to blackmail to formal dancing to heraldry, but are lousy at the same times of interactions...
    111 replies | 3214 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 04:34 PM
    WaterRabbit - I do agree with your points. I just wanted to point out that XCom is a lot like D&D 4e in having a lot of "this exact square vs. that square" in terms of positioning, cover, line of sight and effects. It needs a high level of precise, tactical control even if the system is less complex. I'm not saying this to refute your point, just mentioning that example has some differences...
    38 replies | 1363 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 04:30 PM
    PoE2 changed the spell system from the original PoE to all spells refreshing after each combat, so it wasn't a problem if the AI burned through spells in an encounter. The original PoE had spells recover on a (long) rest like D&D, and there real time with AI was an issue - either you let the AI use them and would burn through them quickly, or you didn't in which case it was effectively turn...
    38 replies | 1363 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 04:25 PM
    I want to give examples from Pillars of Eternity and Pillars of Eternity II: Deadfire. While not D&D, they were of similar concept. They were real time with AI and pauses (including auto pauses). In PoE, I found that if I let the AI use limited resources like spells, they would use them up in ways I disagreed with. If I didn't let the AI use limited spells (and the like), then easy/trivial...
    38 replies | 1363 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 04:06 PM
    I have brought that up as one of my possibilities, but it means the revivify would have worked. So I think we can guess your DM's interpretation already. BTW, this is a fascinating question in general where it lies between multiple rules. There have been a bunch of answers that I've gone "while that's not how I would rule it when running, I would definitely accept that as a player" - there's...
    76 replies | 1577 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 04:02 PM
    I think it's worth a quick player-to-DM discussion. "We have a player who is sitting out unable to play until this is resolved. Is there a viable solution to this what is within our character's reach? We don't want to know what it is, just that the player is sitting out forever / a long time / multiple of sessions where it's better if they just make a replacement character." Just...
    76 replies | 1577 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 03:52 PM
    These aren't apples to apples at all. If a core wizard casts all of their spells and the next day wants their same adventuring list, they spend zero time. With yours it's every day when renewing spell cast. These both do help some, thanks for pointing them out. The first because if you assume that you won't have more than 2 or so encounters before you can find 5-10 minutes safe then...
    13 replies | 398 view(s)
    1 XP
  • Leif's Avatar
    Yesterday, 03:41 PM
    I remember Shayuri as being one of the best, most reliable posters on ENWorld, so I'd say something has definitely happened. But it may be as simple as a computer problem.
    1382 replies | 83608 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 03:04 PM
    No, "we" are explicitly not trying to discuss the math professor. Some posters are trying to shrink the argument to just that. What we are talking about all charactgers who take the wizard class, since that's what a change to the class would affect. The studious professor of magic (who has proficiency in Arcana) is one but also the young wizard who's self-taught and is still figuring it out...
    65 replies | 1685 view(s)
    2 XP
  • jmucchiello's Avatar
    Yesterday, 02:05 PM
    So the scary sounding drink was actually the low alcohol option. Dorana awakes in the morning and get ready to travel. She heads down to the common room looking for breakfast.
    58 replies | 2361 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:39 PM
    I'm not quite sure how this works in practice. Can you walk me through this. Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt...
    13 replies | 398 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:15 PM
    Wow, that's an interesting place. I'm think about this both as if I was DMing this party and as RAW as I can get, which sometimes don't line up. The reduction in max HPs continues until a long rest. RAW, a dead character can't take a long rest. But then RAW there's a question if the object (body of the dead character) is a valid target anymore for the HP drain. (Note that the buried & rise...
    76 replies | 1577 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 04:37 PM
    Welcome to the forum, but that was not the most impressive first post. It ignores the bolded and large beginning of the post: This was saved when the WotC forums shut down is 2015. It has not been taken over by the owner and Mistwell isn't trying to claim RhaegarT's work as his own and update it. Tidal Wave came out in Xanathar's Guide to Everything that was published in 2017, would...
    53 replies | 1412665 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 04:16 PM
    I'd go for 1-12 and then something high, with more of a focus on levels 3-11 and something in tier 4. If you're looking for as pared down as possible, I'd look 3-5, 8, 11, 17 and 20. Levels 1-12 cover most games, but many of the games I've been in have either accelerated advancement until 3rd or 5th, or started at those levels instead of 1st. Levels 5 & 11 are power bumps for...
    16 replies | 513 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 03:59 PM
    In the context of the game we are speaking about. Proficient in a skill explicitly means getting to add your proficiency bonus to the ability check. It is not connected to being "good" at that. I can have a penalty STR modifier and be proficiency in Athletics - I'm still not good at it even with proficiency. I can not have proficiency and have a large bonus from an ability score - I'm...
    65 replies | 1685 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 03:03 AM
    On additional thought, I think you absolutely missing the role of backgrounds in D&D 5e. Backgrounds are what you spent your time doing, and have mandetory skills. If you were an acolyte, you learned Religion. Some have been called to their gods without having gone through a formal process with a church. They may be blessedly devout without being a student of comparative religion. A sage...
    65 replies | 1685 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:52 AM
    There is, and hard-coding skills actually make characters less on target. Having mandatory skills to flavor the character "appropriately" does the exact opposite in actual play. Right now you get your background skills and choice of other appropriate skills. However, if you have overlap, you can then pick any skill. Let me repeat that: a required skill, going with class-thematic...
    65 replies | 1685 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:47 AM
    So, you deny the possibility of a character who is naturally good at Arcana (high Intelligence) but not trained in it (unproficient)? Not a sorcerer, who casts from natural talent, but a wizard who is bright but not classically trained and is having to figure out the formal parts of it as they go along. I'm sorry to tell you that there are plenty of stories with main characters who fit this...
    65 replies | 1685 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:08 AM
    If you're a heretic you're not alone. Well, to a point. There are some skills that aren't often useful duplicated. If one player has a great survival, it's not often the second-best-by-far survival comes into play. But for other skills, I'm with you. Having a decent chance to climb, to escape from a grapple, or not get surprised is actually pretty dang useful. To talk when you party...
    65 replies | 1685 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:00 AM
    My first thought it that you can have those skills already from a background. The rule in the PHB about duplicate skills between background and class is that you can pick any skill. So a required skill in a class actually means that you can pick ANY skill instead of just skills on the class list. Meaning that required skills can actually dilute having appropriate skills by allowing off-list...
    65 replies | 1685 view(s)
    0 XP
  • jmucchiello's Avatar
    Saturday, 13th July, 2019, 09:10 PM
    The first night, you settle off the pathway a few hundred yards at the edge of a bluff that gives you a good view of the surrounding area, which when you are lying down cannot be seen from below. The night's watches are quiet, the howl of the occasional wolf is all that disturbs your sleep. The summer air is warm and aside from a small cook fire, you spend the night in darkness. The second day...
    905 replies | 25187 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:21 PM
    Oooh, good catch. Thanks for pointing out my mistake. I'll correct my original.
    37 replies | 905 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:20 PM
    Blue replied to Monk Tortle
    So, for example, every elf in a martial class (and some others) deserves a freebie because their elven weapon training overlaps? If I multiclass into a class that grants armor/weapon proficiencies (all but sorcerer & wizard), should I be expecting a "make-up" bennie for already having them? It's a conscious choice just like my race/class combo.
    39 replies | 1162 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:14 PM
    People are talking about starting at lower levels? How about: Elven Hexblade 5 using Devil's Sight + Darkness (advantage to hit, disadvantage to be hit), Shadow Blade (advantage in dim or darkness), Elven Accuracy (reroll one die when rolling with advantage) on a Cursed target. Effectively 4d20 to hit, with 3d8 base weapon damage all multiplied on a crit, and crits on a 19-20 which leads...
    37 replies | 905 view(s)
    0 XP
  • Leif's Avatar
    Saturday, 13th July, 2019, 02:31 PM
    Thorn is gone? What happened?
    1382 replies | 83608 view(s)
    0 XP
  • Leif's Avatar
    Friday, 12th July, 2019, 09:34 PM
    I've done some reading about chargen and so forth, since I have little or no memory of my previous time in the game. I think I want to play a Druid named Devon Shield who quickly became disillusioned with the way that people and other creatures were misusing the natural world. He decided that he couldn't just stand idly by and so became a Ranger. When he attained mythic status, his call was to...
    1382 replies | 83608 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 09:13 PM
    I remember all of those. Wizardry where the copy protection was you needed to be able to type in the nonsense words of the spell. Not something that would stop people with the internet. Bards Tale I-III have been rereleased on Steam as backer rewards with the Bard's Tale IV kickstarter that fulfilled a year or two ago. I loved the Bard's Tale series on my C=64, was really ready for some old...
    8 replies | 265 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 08:57 PM
    Currently, D&D 5e is the game played by the most gamers I want to hang out with. Considering player availability and scheduling (we're well into adulthood, lots with families and kids), finding critical mass of people who are all into the same non-D&D game is hard. We set up a group playing D&D. But now that the first campaign is over and we're still together as a group, we tried Dungeon...
    19 replies | 632 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th July, 2019, 03:01 AM
    Blue replied to Monk Tortle
    Considering that most games are played in Tier 1 & 2, that means that for 80% of the character's time spent played it's greater or equal. Also, characters are their most fragile at low levels, when you have tghe greatest AC advantage. Taken together that does sounds like a significant benefit. Also, in order to do that you are locking into taking ASIs for DEX and WIS. A Tortle could take...
    39 replies | 1162 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 08:22 PM
    Blue replied to Monk Tortle
    Agreed. Especially if you are using the Tortle +2 STR and going STR Monk - something you can do just fine if you don't need DEX for armor.
    39 replies | 1162 view(s)
    2 XP
  • Leif's Avatar
    Thursday, 11th July, 2019, 07:29 PM
    Average HP? Gear per the standard PF chart? Never mind, found it.
    1382 replies | 83608 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 05:48 PM
    I think that both in general it will be fine, and that those looking to abuse it will find a way. If your table is full of reasonable people, I see no problem. And each die is less effective in the boolean success/failure then than the one before it. Though still increasing odds (and crits). If you have a table with people who are really going to look for the loophole or maximum use of...
    37 replies | 905 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 01:27 PM
    Why do I play games other than D&D? Okay... I play 13th Age because I feel it gives me the best "D&D experience" of any game. I play 5e - my favorite D&D version ever - more because it's easier to find players. This is no knock on D&D 5e - it's a fantastic game. I play other games for either genre or feel. Or both. For example I know there are plenty of superhero games out there, but...
    79 replies | 2470 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 12:50 PM
    Sure, especially with different groups of players. But even with the same group and same campaign I see things change. For example, a starting campaign they want a lot of RP opportunities to develop and showcase their characters, and things like negotiating selling off mundane treasure is a novelty and something that could have a big impact - gaining 20% of their first big haul is about 20%...
    2 replies | 139 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 08:01 PM
    13th Age and 5e D&D share a lot of DNA and design philosophy. Let em tell you how they did it, with some context, so we can work how it could be implemented in 5e. 13th Age had no general extra attack. There was a few class talent that let you sometimes get a second attack, but they were the exception. Instead weapon damage increase by level and tier. 13th Age is a 10 level game with 3...
    38 replies | 1173 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 07:25 PM
    Now that's a great solution. I wonder, are people ready for a game where rolling resolution is purely by a free app, that can be of arbitrary complexity like video games because people don't have to do it? (As long as the input and output are straightforward.)
    19 replies | 514 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 05:29 PM
    Blue replied to OSR Gripes
    I would think that if the context is that the character is uninteresting to play, all 9 to 12s without even a penalty score to have a fun flaw, leveling up is not the goal. They will remain uninteresting.
    209 replies | 6355 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 03:06 PM
    I strongly disagree with "for different level foes it’s a big deal". There are four level points over all 20 levels where IF you are crossing that gap, there's a +/-1 to the die. In order to have a +/-2 a 5-8 level difference, which comes up exceedingly rarely. So much of the time there's no mod since they are within the same 4-level grouping as you. Occasionally there's a +/-1. ...
    224 replies | 5484 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:57 PM
    Because the majority of the time, the rolls you make will be against foes. Count the rolls in any D&D session. Rolls in a single combat will vastly outnumber the number of rolls against static DCs.
    224 replies | 5484 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:03 PM
    If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling. So if everything scaled, you wouldn't get better at anything when you go up in level. Adding +6 to attack and +6 to AC would just wash. Adding +6 to your save DC and +6 to all saves would be a wash. Adding...
    224 replies | 5484 view(s)
    3 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 01:53 PM
    Cool. Non sarcastically, I'm sure that was agreat boon for you becaue otherwise 40 dice is a pain to calculate. However, my statement stands that some people may not want to deface 40 dice. What was linked are blank dice with no numbers, so they would only be good for this game or others with the exact same success mechanic. They aren't Prime eligible so with shipping it's about $8...
    19 replies | 514 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:46 AM
    Some people may not want to deface forty ten-siders.
    19 replies | 514 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 9th July, 2019, 09:58 PM
    Man, I thought 12d6 EBs in Champions were a drag. Champions (well, Hero System now) you needed to count them two ways. Total them up, and also "count body", which was 0 on a single pip, 1 on two-five pips, and 2 on six pips. But you got to be quick. Group up in factors of 10 then add the remainder to sum quickly. And start with Body equal to the number of dice, and just +/-1 for 1s and...
    19 replies | 514 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 9th July, 2019, 08:38 PM
    "To whom do I have the pleasure of speaking," Zyzzy said flatly. "You are mistaken. We have the papers of ownership for this craft and it is you who are trespassing. Vacate the premises forthwith." She makes a cutting motion across her throat and points to the intercom controls in front of Skitter. When they are turned off, she says, "Yes, I know that won't work." She turns to Gistanne, "Charming...
    103 replies | 3816 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 9th July, 2019, 07:38 AM
    So it's summer so I know it's sometimes hard to post. Please sound off that you are around or planning to not be around or whatever. I'll be advancing the story tomorrow sometime to where you are without scouting distance of the next location of interest. TallIan Thateous ArwensDaughter FitzTheRuke JustinCase tglassy
    429 replies | 14605 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 9th July, 2019, 05:28 AM
    Because it was Constitution, I thought it was an alcohol save. I might have used Wisdom to get a good night sleep. But not a big deal.
    58 replies | 2361 view(s)
    0 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 10:57 PM
    Hmm, let's see. A hero of our story has spent class features and a feat on becoming the absolute best at stealth that they can be. They now can do legendary feats of stealth that mundane creatures just won't notice and only the best prepared or most lucky will catch. Woo, sounds good!
    104 replies | 2819 view(s)
    1 XP
  • jmucchiello's Avatar
    Monday, 8th July, 2019, 10:54 PM
    "So if the ship is stripped, what are these people doing here? There must be something worth defending that they have pulled back to defend. So what is that? Where would they want to defend against us reaching? Normally I would say we need to get to the bridge. But the bridge is useless without engines. Do you wish to tell me what is up there they want to defend." (assuming she repeats her...
    103 replies | 3816 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 8th July, 2019, 03:32 PM
    No, your target number is 12. You roll under that value. We're confused by why the die roll would be -2 for drinking the hefty drink. I assume he meant the die roll is -2.
    58 replies | 2361 view(s)
    1 XP
  • jmucchiello's Avatar
    Monday, 8th July, 2019, 03:30 PM
    Zyzzy asks, "Again, has there been many folk 'nosing around'?" "Where do you suspect your crewmates have retreated to?" I ask multiple questions to speed the posting of info. I assume there are answers between questions. Zyzzy is not peppering the woman with a barrage of questions. Is there a computer terminal around? Would Zyzzy know the default layout of this ship (she rolled well...
    103 replies | 3816 view(s)
    0 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 04:09 AM
    Amusingly, I was about to say the exact opposite. No player is going to give up their action to interrupt an attack when they could be contributing focus fire to kill the attacker and stop them permanently. The only time they would is when it's automatically part of inflicting damage, like attempting to interrupt Concentration for a multi-turn cast, or part of the win conditions of an...
    25 replies | 742 view(s)
    1 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 03:59 AM
    Some you could just add - have the dragon inhale after it finishes it's actions on the turn before it breaths. Makes avoiding the breath a little easier. Others the rules have options for - but little to take advantage of them. For example that casting a spell - there are rules for spells that take more than one action to cast, but very few spells in the book that take combat time but longer...
    25 replies | 742 view(s)
    1 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 02:05 AM
    Blue replied to Tortles
    I answered this same question you asked on the Paladin Guide thread, but since I gave a long list on non-paladin uses as well I'll quote that answer here. The fluff about them works fine for a paladin, which is backed up by the Alignment section. +2 STR +1 WIS is a pretty good fit though not perfect. Claws and hold breath are more of ribbon abilities - nice in the rare cases they come up....
    5 replies | 265 view(s)
    0 XP
  • Leif's Avatar
    Monday, 8th July, 2019, 01:46 AM
    Scotley, just how tough is a small elemental, anyway? Will hit dice be set by size, or tied to my HD?
    1382 replies | 83608 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 7th July, 2019, 10:52 PM
    The fluff about them works fine for a paladin, which is backed up by the Alignment section. +2 STR +1 WIS is a pretty good fit though not perfect. Claws and hold breath are more of ribbon abilities - nice in the rare cases they come up. Natural armor is a benefit for first and second level paladins as it gets you to AC 17 sooner, but a detriment to higher level paladin, say 5th or higher,...
    397 replies | 331392 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 7th July, 2019, 09:18 PM
    ENworld has a whole download section for character sheets, including ratings by those who tried them. If you're looking for one that calculates and self-fills for you, the the MPMB (More Purple More Better) plus fan made content fills is probably it, but you'll have to look for the second part around.
    4 replies | 245 view(s)
    1 XP
  • jmucchiello's Avatar
    Sunday, 7th July, 2019, 09:00 PM
    Zyzzy asks, "Has there been many folk 'nosing around'?" (She says the quoted text practically in the women own voice, certainly with the exact same inflection.) "How much has been stripped?"
    103 replies | 3816 view(s)
    0 XP
  • Leif's Avatar
    Sunday, 7th July, 2019, 02:17 PM
    Thanks for your two cents. I'm not at all familiar with this progression.
    1382 replies | 83608 view(s)
    0 XP
  • jmucchiello's Avatar
    Sunday, 7th July, 2019, 08:20 AM
    So it is easier to roll under Con (presumably succeeding) if you had the blast? vs 17 Con. To roll dice you type (without the space) 1d20+3 for example (again with an extra space so it doesn't actually roll)
    58 replies | 2361 view(s)
    0 XP
  • Leif's Avatar
    Sunday, 7th July, 2019, 04:58 AM
    I like the small earth elemental as a companion option. That's actually what I was hoping for.
    1382 replies | 83608 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 08:10 PM
    I am placing no trust in the either dentist. Trying to claim otherwise is trying to rationalize away my point because it doesn't match what you want to be true. There, you have proof that part of what the first dentist told you is a lie. That's fantastic. I had missed that they said insurance wouldn't pay, not just that this is what they thought you medically required and they'd be doing...
    43 replies | 1726 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 04:35 PM
    You have not been vindicated. Yet. Because what the new dentist told you agrees with what you were already wanted to believe, it may seen like this is correct. That's called confirmation bias and happens with literally everyone. Traditionally, going against any innate bias is hard, you want to ignore or discredit conflicting points of view. But what you have is two different...
    43 replies | 1726 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 04:24 PM
    This is great inspiration for your system. Okay, if pushing yourself too far that you lose yourself, then capitalize on it. Right now you have your abilities powered by PP. Keep that, since everyone can do some things, but allow that once your PP for a category is used up, you can keep going spending your actual ability scores. And they come back much slower. I'd suggest reducing the PP...
    8 replies | 570 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 04:10 PM
    I am all for this as both player and DM. I often ask for descriptions, especially the first time something comes up like a new spell, or when something awesome happens. Note that I do this for martial characters as well, given them a chance to pose and give a description of their chain of moves. Recently had my halfling bard hit 7th and get polymorph. He was legitimately the worst in the...
    28 replies | 1305 view(s)
    2 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 03:59 PM
    Garthanos, can you make sure to use the edition prefixes when creating a new post so the target audience for the thread is clear from the forum screen? Thanks. EDIT: Me be idiot and missed it. Sorry!
    22 replies | 843 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 4th July, 2019, 03:21 PM
    This is a wonderful question for your setting, since it has likely already come up. It also affects inheritance, passing of titles, and the like. "Hey, I'm back after being dead 24 years. Now give me back all my money and magic items. And what do you mean you're now Baron? That's me!" So, the cop-out answer is to ask your DM - if you are doing a political marriage that means that there...
    7 replies | 358 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 4th July, 2019, 03:04 PM
    I was drawn to this by the headline of new mechanics. In many ways though it's the same mechanic that D&D 3.0 brought: d20 + bonuses >= target. I have to admit I was hoping for something like a non-dice randomization method, or some interesting spin on dice pools or other unusual resolution method. You have an interesting way to add bonuses, more in-depth then hero points which would just...
    8 replies | 570 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 4th July, 2019, 03:57 AM
    I did 3 martial - none of them the (boring) fighter. Each has it's own niche and specialty. And then others. I think that the fighter should be the default, and that one martial enough variation to balance multiple casters types, are both traps.
    60 replies | 1860 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 3rd July, 2019, 01:47 PM
    Option 4: Have a DM who doesn't assume that only PCs can open doors, and that creatures never leave the same four walls, can't hear fighting elsewhere, can't investigate when a regular guest doesn't show for chess or tea because the PCs have already killed him, and otherwise make it a living, breathing space. I have never come across this problem. Sleeping in a tomb of skeletons and traps -...
    50 replies | 1851 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 3rd July, 2019, 01:42 PM
    I agree. I think a lot of the people are just looking at the "specialized two weapon fighter" case and ignoring the other cases. Like adding the damage together - means that any simple weapon wielder wanting to use both hands an Attack action goes from d8 (greatclub or versatile staff) to 2d6 (two of many d6 weapons) - now equal to the very best two handed martial damage. Everyone, please...
    225 replies | 8885 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 3rd July, 2019, 01:10 AM
    Absolutely with iserith on this one. Get buy-in from your whole table, describing it in the worst possible way so you don't minimize the impact. If they *are* good with it, one bit of advice someone else had for summons that I loved was to put them on cards and let the other players in your party run them if they would like. So they have things to do and not as long between getting to roll...
    22 replies | 912 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 3rd July, 2019, 01:05 AM
    I always thought five was the prototypical party size. Four and six are both pretty close to that, making a difference but not a huge one. Three is a bigger difference, seven and eight are even bigger, then two. One and nine+ are so individualistic I won't try to rate them against each other.
    21 replies | 813 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 3rd July, 2019, 01:00 AM
    And I started with Red Box basic. I was introduced to the game by people at day camp who played. They played AD&D, but suggested I start with Basic to learn it.
    67 replies | 1945 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 2nd July, 2019, 10:42 PM
    I started playing in the 80s. That was before the advancement of different methods to generate ability scores. We did 3d6 in order. Then 3d6, arrange. Then graduated onto 4d6 drop the lowest, arrange. In AD&D 2ed a long-time DM had an alternate metghod, which was roll three sets of 4d6 drop the lowest in order. Then pick which set. So you didn't have "perfect" stats, but you usually had...
    67 replies | 1945 view(s)
    0 XP
  • Leif's Avatar
    Tuesday, 2nd July, 2019, 07:34 AM
    Metavoid and Neurotic have some cool ideas here. What's the ruling from our Friendly Neighborhood DM??? I will say that I was leaning toward my druid having a preference for earth elementals.
    1382 replies | 83608 view(s)
    0 XP
  • Leif's Avatar
    Tuesday, 2nd July, 2019, 05:00 AM
    For an animal companion, I would like an earth elemental, if that's possible. I was thinking that this would be emblematic of my druid's connection with the earth (Gaia) and his commitment to maintaining the purity of the earth against the demon hordes issuing forth from the worldwound. He also hopes to find a way to heal or repair the wardstone.
    1382 replies | 83608 view(s)
    1 XP
  • jmucchiello's Avatar
    Monday, 1st July, 2019, 10:27 PM
    U'Tempei fires two more arrows at the unnatural creature. Attack 1 (sharpshooter) Damage Attack 2 (sharpshooter) Damage AC: 15 HP: 38/49
    170 replies | 6955 view(s)
    0 XP
More Activity
About jmucchiello

Basic Information

About jmucchiello
Introduction:
Father of a young child with no time on his hands looking for game with folks who understand missed
About Me:
Father, 25+ year gamer, writer and musician
Location:
Central, NJ, USA
Sex:
Male
Age Group:
Over 40

Contact


This Page
https://www.enworld.org/forum/member.php?813-jmucchiello&s=b3cb532aa534ec394ca44bb077e2ecca
Instant Messaging

Send an Instant Message to jmucchiello Using...

Statistics


Total Posts
Total Posts
7,577
Posts Per Day
1.19
Last Post
Little House In The Vast Today 05:11 PM

Currency

Gold Pieces
9
General Information
Last Activity
Today 05:32 PM
Join Date
Saturday, 19th January, 2002
Home Page
http://www.throwingdice.com
Product Reviews & Ratings
Reviews Written
0

3 Friends

  1. Blue Blue is offline

    Member

    Blue
  2. Leif Leif is offline

    Member

    Leif
  3. Mark CMG Mark CMG is offline

    Member

    Mark CMG
Showing Friends 1 to 3 of 3

Tuesday, 16th July, 2019


Sunday, 14th July, 2019


Wednesday, 10th July, 2019


Tuesday, 9th July, 2019


Monday, 8th July, 2019


Monday, 24th June, 2019


Thursday, 20th June, 2019


Page 1 of 3 123 LastLast

Friday, 12th July, 2019


Thursday, 20th June, 2019

  • 04:01 PM - Azurewraith mentioned jmucchiello in post Dark Fairytale IC
    Neurotic you haven't got a clue with that roll you know that it is not normal glass given that entire structures are made from it. jmucchiello given that this thing has a a negative dex mod yes it does! I'm at work and away from notes so forgive the vaugness. Large room with two tanks within one containing the brain and a small amount of liquid the other empty, The tanks are covered in a thin layer of grime and are about 10ft high. The floor is made from the strange obsidian glass that everything seems to be made of and a set of pipes in the floor leading to the tanks. Thinking about it the tanks would probably block line of effect.

Monday, 17th June, 2019

  • 08:41 AM - Neurotic mentioned jmucchiello in post Dark Fairytale IC
    "Agreed. too much risk carrying it anywhere and we saw what it means to not resist it with those dwarves." Leonan agrees. VLAD the Destroyer, Azurewraith, Charwoman Gene, Searinox Nagharha, jmucchiello We seem to be stalled, but this format lends itself to easy recruiting if our illustrious DM has time to continue?

Tuesday, 16th April, 2019


Friday, 22nd March, 2019

  • 09:45 PM - Mistwell mentioned jmucchiello in post Tough Truths About the Game Industry
    ...g up much greater than inflation? I remember getting into the Star Wars WEG RPG in the mid 90's, and most books cost about $20. When 3e came out an I got serious about D&D, I think the core books were still $20 each. I recently bought the 5e books and paid about $35 for them. Going by a quick online inflation calculator, that seems pretty on par with inflation. And the new RPG books I'm buying are much higher quality (color, glossy, more pages) than the books I was buying in the 90s. I don't. The data I saw was the price of novel paperbacks going up massively. Publishers said at the time print cost had increased and print cost were the bulk fo the costs. Then when they started putting out electronic copies of those same novesl at the same (or similar) price just a few years later, they said it was because the costs were nearly identical. Which was absurd given what they had said earlier about a sizable portion being in the print cost. The real reason appears to have been, as jmucchiello mentioned, not annoying the distributors of print books, and because they could.

Monday, 28th January, 2019

  • 07:19 PM - VLAD the Destroyer mentioned jmucchiello in post [OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)
    jmucchiello Migration is done and should now have time to post again. Just a heads up I modified my character. I changed out my Monastic Weaponry for Stunning Fist. I miss read the monk weapons and thought they were all finesse weapons. I would need to re-work my character to much to take advantage of the feat. So I swapped it out for a feat I can use more. If this is a problem let em know and I'll change it back.

Wednesday, 5th December, 2018

  • 04:42 PM - Azurewraith mentioned jmucchiello in post [IC] The Odd Job
    The knife did technically affect you. In fact make me a int check regarding the event now you have had time to mull it over jmucchiello

Tuesday, 20th November, 2018

  • 11:44 PM - Radaceus mentioned jmucchiello in post [OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)
    I assume this, sans an epilogue, is the end of the party#1 playtest? I will probably bow out of PbP now, I have a lot on my plate currently. This being the last I was involved in. The others were all run by @EarlyBird, I hope nothing serious became of him, I was really looking forward to the 'living' campaign of Keep on the Borderland...it was a great idea ( 1E feel with 5E rules) But I digress, Thank you for the opportunity to playtest this, you did a great job GMing it for us! jmucchiello I doubt I will play PF2 over D&D(5E), it just didn't grab my attention my critique of PF2: ~The guide is all over the place, and needs to be better laid out ( dont tell me to 'see pg etc etc' and then tell me to ' refer to page etc etc') ~To many variables involved in the actions ( crit fail/crit success normal fail/normal success), it's cumbersome,(reminds me of THAC0 and having to look up the chart every time and check my weapon type versus the Armor type and then the modifier...) ~Action Economy for melee versus arcana caster feels weighted, a melee class making 3 attacks to an arcane casters 1(ish) spell, coupled with the melee's (I'm looking at you rogue/ranger) additional feats and tricks, puts the spellcaster back in the squishy back of the party role of 1E days. ~stabilizing/healing...Gritty realism mode? that's all I can think of from this short test. but its possible some of the above has been adressed already ( I have not read any of the updates since the playtest bundl...

Sunday, 4th November, 2018

  • 03:38 PM - Neurotic mentioned jmucchiello in post IC - Tideruler: The Fall of Laholt
    Moss rushes forward right behind the monk girl. But he doesn't strike at the horse-creature, he barely reaches its knees anyhow. Instead, he launches himself upwards and meets the gaze of the beast for the barest of moments. The gem embedded in his forehead shines for a moment and the mount shakes its head as if affected by something. It glares balefully at the diminutive opponent, but there is no other effect visible. jmucchiello Nightmare AC: 22 (13/17) Also, you passed nightmare smoke for which you should roll saves? Or two, three? Move: U12 Acrobatics to avoid Nightmare or riders OA: 1D20+15 = [17]+15 = 32 - if not needed (not sure about the lance reach) I'll need it next round Save vs Smoke: 1D20+16 = [14]+16 = 30 - SAFE Standard: medusa mask daily power, petrify! Nighmare save vs petrification Fort DC 15: 1D20+8 = [19]+8 = 27 - RESISTED OOC: I rolled really high this round both for myself and the enemy :)

Monday, 29th October, 2018

  • 01:37 PM - jasper mentioned jmucchiello in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    Oh you beautiful wonderful bas…. Person OP. “Appropriate Thematics” is a beautiful word. It is a better than “It is the DM’s world. You don’t have to play in it”. If I would homebrew a campaign (I do Adventure League), for Appropriate Thematics I would ban: Feats, just because I want to see how the game would run without them. No Underdark races as PCs. I would like to keep the Underdark as evil place to visit; not one you go home to for your family reunion. Partial ban on Volo’s Monster. You come up with a great backstory. But you will be occasionally at disadvantage on something. Why because Grandma just got ran over by goblin in a goat cart. So I a coward Panda-s1. No I would start right out banning stuff because as jmucchiello said, I been burned by OFFICIAL MATERIAL before. Had Bob loan be the “Complete Copy of Paladins” for a week. I missed the big thing. I asked Bob, “Anything crazy or over powered in this paladin? “ And Bob replied, “No” First COMBAT ON THE FIRST LEVEL WITH HIS LEVEL ONE PALADIN OUT COMES a HOLEY AVENGER. Then Bob whined and half the table whined when I banned it. Sorry CapnZapp for decades in various games I been meeting players who say it is Official you must allow it. I have not discovered where this line of thought comes from.
  • 05:10 AM - Archon Basileus mentioned jmucchiello in post IC - Tideruler: The Fall of Laholt
    ...ollowed west, moments before. Seven knights, clad in black and riding fiery nightmares, cry out as they reach the floor, riding at full speed against the heroes! Behind them, the Drow run from the alesian forces, ignoring the recent arrivals. Heroes and knights are alone in the fields, each group facing the other. Fiery weapons are brandished by the attackers. At the far left and far right of their lines, a horn is blown and a banner flies proudly. Jousting lances risen, they're soon to be brought down against the heroes, should they allow. The nightmares barely touch the floor, making the charge eerily silent. They could leap upwards in flight at any moment! "YOU! YOU ARE THE ONES WE HOPED FOR! YOU ARE WORTHY OF OUR PROWESS! FACE US, SO VICTORY IN HONORED COMBAT GRANTS GLORY TO THE VICTOR!" - cries the knight in the center. MAP UPDATED https://docs.google.com/document/d/1l8d4JfuERBlwxOyxyeHt2aMphSnGFqDDH64Exv6yQ88/edit @Neurotic @KahlessNestor @Charlotte of Oz @MetaVoid @Kaodi @jmucchiello Shayuri

Thursday, 4th October, 2018


Tuesday, 11th September, 2018

  • 09:18 AM - pemerton mentioned jmucchiello in post Do you enjoy playing roleplaying games in which you have no clue about the rules?
    ...he players at the table. That's their sole and crucial function. Mechanics can take multiple forms (I think this point goes back to Jonathan Tweet in Everway): Drama resolution relies on asserted statements without reference to listed attributes or quantitative elements. Karma resolution relies on referring to listed attributes or quantitative elements without a random element. Fortune resolution relies on utilizing a random device of some kind, usually delimited by quantitative scores of some kind. If playing without knowledge of the mechanics means lots of "drama" resolution - ie when I say what my PC does, then most of the time that just happens in the fiction - then it's fine although potentially a bit unexciting (the situations have to be pretty evocatively set out by the GM so that it's fun to engage with them knowing how that engaging is all I need to do to have things happen). If I'm meant to be learning the fiction, like the magic system described by Blue and jmucchiello, the GM had better provide me with the chance to learn! If playing without knowledge of the mechanics means lots of "fortune" resolution but only the GM knows what is going on - only the GM can call for a check, interpret a check, etc - then it's really a form of GM fiat resolution - the mechanics are imposing pretty minimal constraint under these circumstances - with the players along for the ride. The GM better be a good storyteller! Playing with heavily GM-mediated "karma" resolution makes me think of Amber diceless - I've never played it myself but that is how it looked when I saw others playing it.

Monday, 10th September, 2018

  • 04:28 PM - Blue mentioned jmucchiello in post Do you enjoy playing roleplaying games in which you have no clue about the rules?
    I can enjoy playing without knowing the rules, but that's not my default. Way back when I had a great experience with this, run by jmucchiello. We knew nothing about anything, and all played young people from a backwater village, just coming of age and needing to go into the wider world. He ran a homebrew system, though part way through he (after talking to us) revamped the freeform magic system because we were getting the hang of it way too fast. I remember being thrilled at being able to make a rope harness and levitate it (since we knew the magic words for, I think rope and telekinesis plus some power booster words), but nothing that would allow us to fly ourselves. I'd have a couple of caveats to playing not knowing the rules, on top of the foundation of trust in your DM to be both fair and consistent. First, it must be that none of the players know the rules and we're all learning them just from interaction with the world. Some people knowing the rules and me not just makes me feel stupid. Second, we know the genre (at least to a degree). For example, assuming everything is gritty and death is cheap when the DM i...

Saturday, 1st September, 2018

  • 02:49 PM - GreenKarl mentioned jmucchiello in post MnM3 Centropolis (Re-bot)
    Question jmucchiello when you say Defensive Stance I am not sure that 'term' exists in MnM3? Did you mean Defensive Attack (both a maneuver and an advantage). Sorry I might have missed it because I don't realize what you were saying.

Friday, 10th August, 2018

  • 04:22 PM - hero4hire mentioned jmucchiello in post [Mutants & Masterminds / DC Adventures] Freedomverse Issue #1 "Black & White"
    Meanwhile at Freedom Hall... http://calubrecht.us/mutantsAndMasterminds/freedomHallExterior.png The group of Freedom Leaguers convene at the Hall's Old Monitor Room https://vignette.wikia.nocookie.net/youngjustice/images/4/4d/The_Team_in_the_Hall_of_Justice_library.png The group ponders their next move in the in their investigation when an announcement of an incoming Teleportal is broadcast. https://vignette.wikia.nocookie.net/youngjustice/images/2/22/Zeta-Beam.png jmucchiello Mr. Amazing has arrived with orders from Pseudo to help the away team.

Thursday, 9th August, 2018


Wednesday, 8th August, 2018


Wednesday, 20th June, 2018

  • 08:05 PM - EarlyBird mentioned jmucchiello in post EB's KotB: (Group 1) Courage of the Lions
    98623 First IC for the group that is going Bulette hunting. It will stay the thread for all IC games even though the adventures and assignments even the players may change. Still working out the kinks as to how I want all this to go, so bear with me a few months (years?). Party to start: @Skarsgard @Charwoman Gene @TallIan @tglassy @jmucchiello LINKS:General OOC The Lion's Den - IC And the RG Let's get started, shall we.

Tuesday, 19th June, 2018

  • 03:42 AM - TallIan mentioned jmucchiello in post Keep on the Borderlands - OOC (Filled UP)
    jmucchiello this post; Rorik watched the new comer arrive, did he know her? He certainly couldn't remember her name, but perhaps she was some other nobleman's trophy wife. Hegreet Kordo Vos, they appeared to be old friends. "Lindrel?" Kordo calls out. "You are just in time." Rorik watched the two greet like old friends. Lindrel? Still didn't ring any bells. Well they would have time later to discuss their respective histories.... was meant as an opening to have our characters know each other - but its come across as rather sexist. I didn't really want it to, but oh well. I wasn't sure how tied you were to the idea of being somewhere no one knew you, so I left it as vague as possible.


Page 1 of 3 123 LastLast
No results to display...
Page 1 of 35 1234567891011 ... LastLast

Friday, 12th July, 2019

  • 12:57 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    You removed the adventure? Oops! It’s formatted separately, so I have to remember to insert it at the end of the PDF each time I update.
  • 11:38 AM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    Antidote: So, instead of the player rolling 5 or 6 to remove the poison effect, this other character can spend his action automatically removing the poison effect? Is that how it works? (I assume this happens on Phase 4 of combat.) Yup.

Thursday, 11th July, 2019

  • 11:14 AM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    I'm curious how you would actually run combat. I'm probably over thinking it (I'm good at that) but there is an advantage to declaring what you are doing first. For example if two combatants are one move apart and are both melee combatants, the one who decides to close the distance loses nothing. The one who decides to wait for the other to arrive essentially does nothing that round. That is a good point; I think I'll have to bite the bullet and give everybody Charge! for free. The knight will need something shiny to replace it. But at the table, does the Judge say "Phase 1. Is anyone launching a missile?" Resolve that. "Phase 2. Is anyone striking anyone nearby?" Resolve that. etc. Or do you go around the table and ask "What are you going to do?" The first version is more tedious (and perhaps less fun although it could be reduced to "Missiles?" "Melee?" "Magic?" "Misc?" "Move?" (The five Ms of combat)). The second version is less far to whomever is asked first since the others can react to the...

Wednesday, 10th July, 2019

  • 01:56 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    OTOH, eventually there will be a Judging Simply6 section of the book, I suppose. Maybe. I do want to keep this thing small though, so it won't be anything like the DMG or anything.
  • 01:50 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    Any plan to address time and space in the combat section? Not that it is necessary to be more than "the Judge decides how far you can move and how much time a round takes." I've very deliberately left that abstract. You can move as far as the Judge lets you. I don't envisage people using minis with this or counting distances and speeds.
  • 03:24 AM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    Simply6 has a scaling issue. If someone's defense skill is 4 more than your attack skill, you can't successfully hit them at all (or it's nearly impossible). Guidelines for balancing characters could mitigate this. I was thinking about that very thing earlier today. That’s an artifact of using average rolls rather than the Judge rolling for the monsters. If the Judge rolls, you’d need a monster with 19d6 in its Defense skill (which doesn’t exist) to make it impossible to hit by a starting character. I like the average rolls because it makes play really fast, but you do lose that randomness. One way WOIN mitigates that is that any attack with 3 sixes always hits (like a natural 20 in d20 systems). I might use that. That said, if you’re fighting something with 4 more dice than you in it’s combat skills, you’re screwed anyway!

Tuesday, 9th July, 2019

  • 07:39 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    That isn't absolutely necessary. In fact, keeping the skill list smaller is probably best. Is Intimidation necessary? Persuasion could just be Influence and it applies to all forms of influence. By the same argument fighting, shooting, and defence are al forms of combat. Any skill list can be pared down indefinitely until you just end up with “skill”, but I do feel those two things are different enough. I wouldn’t want the average orc to charm somebody.
  • 06:17 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    How do normal characters Appraise? I'll add it in. Don't figure anybody will take it though!
  • 04:52 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    What do you roll against to teleport? Or flight? Dragons have 6d6 flight. But when would you roll that? In place of Athletics? Hmm. Dragons also have Appraisal. How does that work? Yeah, if you were racing the dragon or it was chasing you. Flight v Athletics. Phew! You escaped! Appraisal just figure dragons can count their gold hoard, so they can make a check to value stuff.
  • 03:41 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    I assume there will be a lot of Hitting Harder going on throughout the system. Which is why I recommended moving that to the core mechanic section. The old magic system just about required using Hitting Harder if you wanted to heal yourself. My only problem with the new magic system is it doesn't model Superpowers as well any more. Recovery in supers games is rarely tied to waking up the next morning. Gotta admit, I wasn't thinking about superpowers at all. I think that would require a different approach.
  • 03:04 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    So what happens when you don't have your equipment? (I suppose you get -1d6 but your FAQ is missing this.) Improvised equipment is -1d6 (pg2). But honestly for attacks, all attacks do 1 damage, so you'd just punch instead! It's quite abstract. You're that good at fighting with whatever, but if you have a magic sword you get +1d6.
  • 03:01 PM - Baumi quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    You only lose the dice if you roll a 6 on the die. Ohhh ... that's quite an important part that I overlooked! Thanks!
  • 02:05 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    Oh, and you said everything is 50/50. But it isn't 10+ on 3d6 is 58/42. Yeah, it's slightly better than 50/50.
  • 10:36 AM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    So I assume for fantasy, light armor might add +1-+2 dice to dodge. medium armor +2-+4 dice to dodge, etc. I haven't really addressed equipment yet... in the same way that all attacks do 1 damage, I wouldn't differentiate with armour. Basic equipment would just be part of your character description; the only thing that would need calling out is special items.
  • 09:04 AM - Baumi quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    3) There should be an area effect mechanic. Dragons have one for free. It should be possible to buy a magic effect that is always an area effect for some cost. But I get ahead of myself... I think Heroes have to split their Attack-dice between targets for Area Attacks. Which makes it very hard to effect more than 2 (and even that only if you are higher level) but I think this Rule System focuses more on low powered heroes and adventures.

Monday, 8th July, 2019


Saturday, 6th July, 2019

  • 09:50 AM - pemerton quoted jmucchiello in post Worlds of Design: What's Your Style?
    You don't need narrative control to create drama.This is true. Assuming that by "narrative control" you mean some sort of metagame currency, then it is not a necessary tool for creating drama in a RPG. Prince Valiant is a great system for creating drama, but doesn't have "narrative control" mechanics as a core element (there is provision for adding them as an option). As long as the GM is not dictatorial, the players should be able to steer the story.The players being able to "steer the story" doesn't necessarily mean that drama will ensue, or will even be possible. Classic D&D, for instance, doesn't provide many tools for establishing drama until the publication of (arguably post-classic) Oriental Adventures. Drama requires (at least) a certain pacing and a certain sort of content, and a RPG might push against one or both regardless of whether or not the GM is "dictatorial".

Thursday, 4th July, 2019

  • 04:32 PM - Jay Verkuilen quoted jmucchiello in post Worlds of Design: What's Your Style?
    I don't see how these are on the same axis. I know players who are very rules oriented and I know players who are very story focused. And I know people who are both and who are neither. I devour rules. But I try to play "romantic" at the virtual table. What am I? I think at some point there's an inherent conflict between these two, though of course as you say many people are a mixture and the "casual" type gamer often doesn't bother to RP or know the rules so it's not really aligned on one axis. If you want a really high drama story, that can be quite difficult to achieve when being a rules-follower or odds-calculator. This is particularly true in a game like D&D, which has minimal support for "drama points" or the like which appear in other games. It's flirted with those kinds of ideas with 4E's Daily powers and Action Points (both Eberron style and 4E), and, in a tiny way, Inspiration, but for the most part, D&D doesn't provide a mechanical way to support a more dramatic play. A skilled DM ca...

Monday, 1st July, 2019

  • 08:46 PM - Badabing quoted jmucchiello in post Gamer Stats From White Dwarf in the 80s
    I'm blanking on GH. I'm sure it'll end up being something I go 'oh, of course' but at the moment, No idea.Could be Golden Heroes - a Game Workshop super hero rpg
  • 02:35 AM - Jer quoted jmucchiello in post Gamer Stats From White Dwarf in the 80s
    I'm blanking on GH. I'm sure it'll end up being something I go 'oh, of course' but at the moment, No idea. I think, given that it's the UK in the 80s, GH would likely be Golden Heroes - a superhero game published by Games Workshop in the 80s that AFAIK is pretty obscure outside of the UK (I only know of it because I love superhero games - I've never seen a copy myself.)


Page 1 of 35 1234567891011 ... LastLast

jmucchiello's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites