View Profile: jmucchiello - Morrus' Unofficial Tabletop RPG News
  • Blue's Avatar
    Today, 03:56 AM
    But by the same logic, with armor increasing AC and STR adding to bonus to hit, it's "absurd to rationalize powering through full armor on every one of them without any accuracy, and therefore it's very hard to buy that being strong will add to your attack rolls on EVERYTHING". No matter how accurate I am with a rapier that has no affect at all on my chance to attack with a longsword, and no...
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  • Blue's Avatar
    Today, 03:48 AM
    I think that would need to be a lot stronger, right now it's a bit of a trap option. First, who knows if it will still be alive to take advantage of it - your PC isn't the only one dishing out damage. Second, denying it actions by killing it sooner is stronger then killing it later. Third, +INT extra damage, if you hit, on two attacks, is about + 1.3 * INT expected damage with the...
    21 replies | 353 view(s)
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  • Blue's Avatar
    Yesterday, 10:05 PM
    Every "replace attack stat" has limitations. Finesse is only on a subset of weapons, none heavy/two-handed. Shillelagh only works on clubs and quarterstaves. Warlock Hexblade only works on non-two handed weapons that you can touch at the end of a long rest which excludes all spell-created blades like Shadow Blade. This applies to all weapons, melee and ranged. It works with all spell...
    21 replies | 353 view(s)
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  • Blue's Avatar
    Yesterday, 07:42 PM
    Blue replied to Is This Odd?
    Well put. Thanks for taking the time to answer. If I may summarize to make sure I understand: access to information isn't a problem; spoiling of fun at the table is a problem (be it by that information or otherwise). Okay, I can get behind what you are saying.
    34 replies | 793 view(s)
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  • Blue's Avatar
    Yesterday, 05:07 PM
    Blue replied to Is This Odd?
    If you were running a published adventure, would you be fine with players reading that adventure and learning plot twists, NPC motivations, and the like? Without changing it - the question here is about player knowledge. I personally would not, and have had this come up before when I was a player years ago (AD&D 2nd era). I was very angry at another player who read the module and his...
    34 replies | 793 view(s)
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  • Blue's Avatar
    Yesterday, 04:25 PM
    I created a setting and one of the defining points was that it's planar boundaries were thin and various deities had used this land over the age to deliver their faithful from other material planes where they were going to be wiped out. Both PC races but also intelligent monster ones. And there were things like two different, geographically separated orcs who had completely different traditions...
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  • Blue's Avatar
    Yesterday, 03:40 PM
    I'm very much with both parts of what Iserith says. First is that they aren't epic, but they are a resource drain and D&D is balanced around those. But more importantly, they aren't just bags of HPs to defeat. They have a reason they are there and doing things. Maybe they see the PCs and run away to get more goblins and now it's a running chase where keeping them quiet and killing them...
    28 replies | 541 view(s)
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  • Blue's Avatar
    Yesterday, 03:29 PM
    Blue replied to Is This Odd?
    I'm going to work this from both sides. Should a player have access at the table to the PHB for information about their character? I think we can all say this is yes. Should a player have access at the table to the adventure the DM is running? I think that we'll also get the consensus the answer is no. So we have valid cases on both sides, and a lot of gray in the middle about player...
    34 replies | 793 view(s)
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  • Blue's Avatar
    Yesterday, 02:57 PM
    Blue replied to Double Dash
    Alternate view: Rogues are designed and positioned as skirmishers* with additional movement possibilities over fighters, so should have more mobility over short periods *Citation: Class description fluff, Cunning action's disengage and dash as bonus actions, Scout's Skirmisher, Swashbuckler's Fancy Footwork, other class features in vein. When you take that, the issue isn't Rogue's being...
    113 replies | 2815 view(s)
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  • jmucchiello's Avatar
    Yesterday, 08:07 AM
    How much do the missing ship parts cost? Rough figures? "I think the amount of missing parts here will be far more expensive then might be lying around," Zyzzy says. "If they had that kind of money, wouldn't they have repaired the ship themselves? Regardless, we first need to evict them before we can plan for repair costs."
    116 replies | 4490 view(s)
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  • jmucchiello's Avatar
    Yesterday, 08:04 AM
    "Shavara?" Shildor says then clutches the sides of his head. (Shildor has a 16 Int, btw. Not that it helps against a roll of 1.)
    1388 replies | 46100 view(s)
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  • jmucchiello's Avatar
    Yesterday, 05:19 AM
    "I question where we will find the credits to get this ship off the ground," Zyzzy says. "But if you are game, so am I. However, I prefer we not let her go in case she brings back reinforcements. Not that I suspect she will. But there is the possibility."
    116 replies | 4490 view(s)
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  • jmucchiello's Avatar
    Yesterday, 05:17 AM
    He was shocked people were using it at all, I think.
    431 replies | 15097 view(s)
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  • Leif's Avatar
    Yesterday, 04:48 AM
    Devon, please. I'm not even sure what class I want to make him. Druid, Ranger, Fighter, .... I thought I had it settled at Ranger turned Druid. Now, I'm not so sure.
    1388 replies | 84768 view(s)
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  • jmucchiello's Avatar
    Thursday, 18th July, 2019, 05:09 PM
    Be sure to say if you think you are in former or latter group before you "roll". Swithun slips away quietly into the swamp.
    915 replies | 26081 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 04:20 PM
    People assign genders to all sorts of objects based on perceived qualities. I think that with a human-like robot people would do that even more-so. That human-looking androids will be culturally assigned genders by how it interacts with us (both content and how it does so - tone, body language, forcefulness, etc.) Not that the idea is bad, just probably easier to do in soemthing that looks...
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  • Blue's Avatar
    Thursday, 18th July, 2019, 04:04 PM
    Overpowering at what level range? What racial features make players excited at Tier 2 and Tier 3 of play?
    24 replies | 562 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 03:44 PM
    Many of mine have already been said so rather then repeat I'll move on to the next tier: Marvel Heroic Roleplay (and presumably other Cortex games) of using your narrative to build your dice pool from separate sets of possibilities, and being able to target/take damage besides just physical. Another MHR that XP unlocks cool things, not makes you more powerful in your main abilities. You...
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  • jmucchiello's Avatar
    Thursday, 18th July, 2019, 03:06 PM
    Everyone make a stealth check. Also, how much distance to you want to leave between you and the hunting party? The swamp is dense enough that with average stealth (DC 10) you could remain hidden from baseline lizardfolk if you were 60+ feet behind them. If they hunting party becomes suspicious, 100 feet is a better distance.
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  • Blue's Avatar
    Thursday, 18th July, 2019, 03:04 PM
    Can I suggest that whatever single feature you give, it's a powerful one. As in more powerful then the existing. If all you get is one thing it should be something exciting and fun to use so that the the race has attraction. And not something that barely flavors play like a once per long rest ability. The other side of it is my pet peeve that the designers didn't leave themselves enough...
    24 replies | 562 view(s)
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  • jmucchiello's Avatar
    Thursday, 18th July, 2019, 02:45 PM
    Pathfinder is not "just" 3.75 edition. There are a lot of subsystems unique to PF that make it different.
    4 replies | 299 view(s)
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  • Leif's Avatar
    Thursday, 18th July, 2019, 04:13 AM
    Posting is going to be iffy for me for awhile now: Today was my first day of six days of work in a row. I may be able to post some late in the day, if I have any energy left to work on my character, or I may just be totally wiped out from heat and effort. It's like an oven outside here, and the humidity is diabolically high. Hell and Arizona have nothing on Arkansas -- those are dry heats. ...
    1388 replies | 84768 view(s)
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  • Blue's Avatar
    Thursday, 18th July, 2019, 02:14 AM
    I could have written that clearer. What I meant was that getting reduced by a vampire bite to 0 max HPs kills you. But having 0 max HPs from a vampire bite at a later point does not. There is no auto-kill at the later point just because you are at 0 max HPs, even if it had at a previous point been killed by a vampire. The "kill when reducing to 0 max HPs" from a vampire's bite is an effect...
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  • Blue's Avatar
    Thursday, 18th July, 2019, 12:37 AM
    Sorry, I'm not familiar with those two. Can you expand a bit? Thanks.
    40 replies | 1382 view(s)
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  • jmucchiello's Avatar
    Thursday, 18th July, 2019, 12:24 AM
    After the woman is moved away from where they are talking, Zyzzy asks. "Are there any access tubes that can get us behind them? I can't imagine there is only one way to travel on the ship. What if that way is exposed to space?"
    116 replies | 4490 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 09:58 PM
    Darkvision treats darkness as dim light and shades of grey. If the contrast was such that a human could read it in dim light, then yes. Assuming it's not some weird color choices that make the shades of grey into one of those eye-doctor colorblind tests. So it comes down to the definition of dim light. The SRD (which matches the PHB) has this to say: So if it's small cramped...
    9 replies | 273 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 09:38 PM
    Oh I hear you. 80% of the weapons table never gets regularly because there are better options. Personally I'm a fan of resolving this by assigning weapon damage by class and size like 13th Age and just skin it as anything that fits your concept, but younger me would be down with the people who want to have more differentiation and a crunchy system to work out weapon damage and perks fairly. ...
    153 replies | 5930 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 08:44 PM
    Blue replied to Double Dash
    I'm a fan of D&D, double Ds, DDD, but not getting a D. :D
    113 replies | 2815 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 08:41 PM
    No, your summary is off the mark. What I had said was that the PHB points out what you need to do and not do, but that even if you do those ("finish it") you still won't get any benefit from it under certain circumstances such as doing more than one in a 24 hour period or starting it without at least 1 HP. This is a new and interesting route to explore. I am unaware of specific rules on...
    157 replies | 3696 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 07:48 PM
    Blue replied to Double Dash
    Pic isn't me, but I'm up for some D&D&D&D&D!
    113 replies | 2815 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 04:10 PM
    Blue replied to Double Dash
    Sure I allow double Dash in those cases. It's a heroic game of fireballs and dragons - this seems an odd hill to head towards realism on. It fits both RAW and RAF. And considering double actions already exist with things like action surge, it also seems to fit RAI. Along those lines, the rogue / fighter that wants to Action surge to get in Dash-Dash-Dash for one round can go for it.
    113 replies | 2815 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 04:00 PM
    Blue replied to Double Dash
    Irrelevant. They were specifically talking about a bonus action dash and an action dash. This is the same as a sorcerer casting a quickened cantrip and the same cantrip as their action, which is just fine.
    113 replies | 2815 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:48 PM
    Blue replied to Looting Monsters?
    I let them look monsters just fine. I don't play with strict encumbrance, but a common sense approach if they are trying to carry too much like several sets of armor. Using them yourself - go for it. Giving them to villagers to help protect themselves against the raiding hobgoblins - sure! Selling on the other hand isn't always as easy. In smaller settlements there is limited call for...
    20 replies | 657 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:23 PM
    Actually, jaelis just won it for the "long rest at 0 won't make it come back" side. :) I had the concept of "what happens because of a long rest" and "what happens after a long rest occurs", which is supported reading the Long Rest section of the PHB and the Vampire's bite entry. But he called on me to look at other things that come back after a long rest, and the verbiage of them differed...
    157 replies | 3696 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:18 PM
    Okay, you convinced me. So after the revivify it would take a Greater Restoration or similar effect to bring back their max HPs.
    157 replies | 3696 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:15 PM
    I do need to throw in one exception. There are brand of new players who don't care about matching abilities scores to class at all, instead matching them to concept. For example the first character my daughter made was an elven moon druid with an 8 Wisdom because she wanted her to be impulsive and lackign common sense, and a very high Dexterity because she wanted her to be "agile like Peter...
    39 replies | 1312 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:02 PM
    Yeah, it's very build and table dependent what is "better", and even there "better" is usually defined within a limited number of pillars of play (such as just combat). I really do pick both myself. My last two characters that leveled up were one feat and one was +2 CHR (for a bard, looking for more Bardic Inspiration uses as well as the other benefits).
    39 replies | 1312 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:56 PM
    Agreed, it's contrived. When I started writing it one of my goals was trying to show that people still considered a long rest to occur at 0 HPs if a detriment happened. There are still people disagreeing that the long rest happens in the first place. From there is became a great way to kill too birds with one stone by including both a benefit and a detriment. This is an strong point,...
    157 replies | 3696 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:34 PM
    I'm fine with your house rule and the reasoning behind it if that works for you and your table. For me, the fact that a potion will take immediate effect implies that the "fantasy world physics" treat it as a magical effect and has nothing to do with going into the stomach and then the bloodstream. Rather that it's a vehicle for a magical effects much like a wand or other consumable, where...
    153 replies | 5930 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:27 PM
    Incorrect. You die if a vampire bite reduces your max HPs to 0. There is no ongoing effect. There is nothing in the description of the vampire's bite to distinguish between someone who remained alive, and someone who was brought back. As a matter of fact, we have pretty strong circumstantial evidence that this works just fine if you are brought back. Consider the case you didn't...
    157 replies | 3696 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:19 PM
    Here's the exact wording. Taken from the SRD, though it matches the PHB: If you note, first there is what you need to do to take a long rest. It talks about times, limits of light and strenouous activity. Second paragraph is a list of general benefits that apply to all characters. Third paragraph are exceptions that you can't benefit from more than one long rest per 24-hour period...
    157 replies | 3696 view(s)
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  • Leif's Avatar
    Tuesday, 16th July, 2019, 10:53 PM
    I don't know, the chargen just wasn't flowing for me today. I don't know, I just don't know....
    1388 replies | 84768 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:46 PM
    In all seriousness, I was just reading a story last night that refered to a female-presenting android as a gynoid. And it looks like that's a thing. https://en.wikipedia.org/wiki/Gynoid
    18 replies | 692 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:41 PM
    Absolutely. That is completely clear in the PHB. It's not that you can't take a long rest, it's that you don't gain those benefits from it. That a long rest can be taken even at 0 HPs isn't a question if you read the PHB.
    157 replies | 3696 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:39 PM
    There's benefits from a Long Rest, and then there are things that happen because a long rest was taken, of which could be a benefit. Let's try this. Akar and Brandar are cursed, they lose two point of strength after each long rest, for three long rests. Two long rests past, and at the start of the third one Brandar has been reduced to zero HPs. The long rest finishes. The curse kicks...
    157 replies | 3696 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:05 PM
    You are conflating the specifically laid out benefits of a long rest, with a benefit that happens because a long rest has passed. They are not the same. The benefits of a long rest are clearly laid out in the PHB on page 186. The vampire's bite is not part of that. Rather the description of the max HP reduction for the vampire has a condition for when it returns. "The reduction lasts...
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  • Leif's Avatar
    Tuesday, 16th July, 2019, 09:59 PM
    Devon Shield, Half-Elf Druid / Ranger / Guardian
    21 replies | 9130 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 09:46 PM
    Atk Bonus + d20 >= Def Bonus + d20 is the same mathematically as: Atk Bonus +d20 -d20 >= Def Bonus d20-d20 is a bell curve. So it really changes the odds and the differance that a +1 make depending on where it is in that curve. If your attack and the defense are the same, the first +/-1 will grant a 5% bonus. But if they aren;'t the same, +/-1 will offer smaller change. And asymetic...
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 09:23 PM
    When a mommy gnome and a paladin love each other very much, they hug and 9 months later a rapier is born.
    153 replies | 5930 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:40 PM
    As a side note, your players are right. It's right in the PHB under the description of Healing Potion (pg 153). "Drinking or administering a potion takes an action.". This is also echoed to be true for all potions in the DMG, page 139.
    153 replies | 5930 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:31 PM
    Except that regaining the maximum HPs is not a function of a benefit of a long rest (which requires 1 HP), rather it's the function of the Vampire's Bite where they come back after a long rest is taken. You can definitely take a long rest, even if you don't gain benefits due to having less than 1 HP.
    157 replies | 3696 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:20 PM
    Moderate agreement - you will often see races that have a modifier paired with a class that uses that ability. It doesn't have to be +2. (If it did, you wouldn't see any variant humans, and I think they are the race I see the most.) With a 15 accessible both point buy and standard array, and 16 and 17 both giving the same +3 modifier, I see a lot of 16s around. This is why I like how 13th...
    39 replies | 1312 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 07:52 PM
    You definitely wouldn't want to go up to 12d12 - if you rolled max it would be gross... ...(waiting to see if anyone gets it)...
    21 replies | 659 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 07:50 PM
    I have a new RAW interpretation I believe holds up. Unfortunately it does not agree with your DM's ruling so far. 1. Just having 0 HPs means the character starts making death saves. There are a few circumstances where it could also mean death - disintegrate, took massive damage, etc. But those are exceptions - 0 HP is not death. Three failed death saves or another killing effect is death....
    157 replies | 3696 view(s)
    3 XP
  • jmucchiello's Avatar
    Tuesday, 16th July, 2019, 05:11 PM
    Kaodi, can you give us a list of what we picked up? I assume the pistol Zyzzy picked up is a "semi-auto pistol, tactical" from the rulebook. But she also stacked the other three weapons near the entrance. If they have any kind of armor, we would probably strip them of that too. And if we are tracking ammo, how much ammo is there? How much is still in each weapon?
    116 replies | 4490 view(s)
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  • jmucchiello's Avatar
    Tuesday, 16th July, 2019, 05:03 PM
    I just leave the pbf forums in an open tab all the time.
    431 replies | 15097 view(s)
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  • jmucchiello's Avatar
    Tuesday, 16th July, 2019, 01:04 PM
    Zyzzy was holding the weapons that were dropped. She left the ones she could not use in a pile not far from the entrance. (She now has a light pistol. I should update her inventory.)
    116 replies | 4490 view(s)
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  • jmucchiello's Avatar
    Tuesday, 16th July, 2019, 05:30 AM
    I'm enjoying the RP. I'll poke the others: Thateous TallIan
    431 replies | 15097 view(s)
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  • jmucchiello's Avatar
    Monday, 15th July, 2019, 09:12 PM
    "It is most likely we will have to fight these yahoos," Zyzzy says flatly, though there is a trace of a smile on her lips. "Let's tie this one up and leave out of listening range. For all we know she has a listening device the aforementioned yahoos are listening in on." She turns to Tara, "The real question is if we really want to risk our lives trying to take possession of rather large objet...
    116 replies | 4490 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:47 PM
    Back in the time of one of the TSR-edition D&D editions they came out with this in Dragon magazine. It worked well from traps and such, but it made some general environmental hazards impossibly deadly. If we're already accepted the game assumption that you can be hit several times by a battle axe, roasted by a dragon, and you're still fighting, then the realism of a 40' fall from failing a...
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:43 PM
    I am as well in 5e. I was more saying that I enjoyed that there was that guidance in which way to make ruling which could have been helpful.
    157 replies | 3696 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:39 PM
    Not unless one of the characters gives up all of their actions. Try you and a friend (or several) walking down a street while each doing something. It does not require that everybody but one give up all of their actions to walk in a line. See also: marching band. (Taking an action for CHR (Perform).)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:35 PM
    The studs make catcalls at the elves (can't tell what gender they are, so whistle all) and flex. A lot. Oh wait, wrong context.
    153 replies | 5930 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:19 PM
    Blue started a thread Finesse rebalance
    In another thread there was an aside about rapiers, with part of it being: So I started to write up a serious reply about how it's not that they were perfect, but that others were not: First thing I realized is that I was derailing a thread, so I didn't post it. The second thing is that the comment about how finesse is such a game changer compared to other keywords has a lot of...
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:51 PM
    One concept from an earlier edition of D&D was specific overrides general. If that's the case, the specific of the spell returning at 1 HP should overcome the general rule that HPs can not exceed max HPs.
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:48 PM
    The impossibility of "he and I move while staying together" in combat. Taking out the delay action just made some simple concepts impossible. How the skill system enforces certain divisions. For instance, mechanically I can't model a character who is good at interacting with high society, from gossip to blackmail to formal dancing to heraldry, but are lousy at the same times of interactions...
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:34 PM
    WaterRabbit - I do agree with your points. I just wanted to point out that XCom is a lot like D&D 4e in having a lot of "this exact square vs. that square" in terms of positioning, cover, line of sight and effects. It needs a high level of precise, tactical control even if the system is less complex. I'm not saying this to refute your point, just mentioning that example has some differences...
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:30 PM
    PoE2 changed the spell system from the original PoE to all spells refreshing after each combat, so it wasn't a problem if the AI burned through spells in an encounter. The original PoE had spells recover on a (long) rest like D&D, and there real time with AI was an issue - either you let the AI use them and would burn through them quickly, or you didn't in which case it was effectively turn...
    47 replies | 2022 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:25 PM
    I want to give examples from Pillars of Eternity and Pillars of Eternity II: Deadfire. While not D&D, they were of similar concept. They were real time with AI and pauses (including auto pauses). In PoE, I found that if I let the AI use limited resources like spells, they would use them up in ways I disagreed with. If I didn't let the AI use limited spells (and the like), then easy/trivial...
    47 replies | 2022 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:06 PM
    I have brought that up as one of my possibilities, but it means the revivify would have worked. So I think we can guess your DM's interpretation already. BTW, this is a fascinating question in general where it lies between multiple rules. There have been a bunch of answers that I've gone "while that's not how I would rule it when running, I would definitely accept that as a player" - there's...
    157 replies | 3696 view(s)
    2 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:02 PM
    I think it's worth a quick player-to-DM discussion. "We have a player who is sitting out unable to play until this is resolved. Is there a viable solution to this what is within our character's reach? We don't want to know what it is, just that the player is sitting out forever / a long time / multiple of sessions where it's better if they just make a replacement character." Just...
    157 replies | 3696 view(s)
    2 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 03:52 PM
    These aren't apples to apples at all. If a core wizard casts all of their spells and the next day wants their same adventuring list, they spend zero time. With yours it's every day when renewing spell cast. These both do help some, thanks for pointing them out. The first because if you assume that you won't have more than 2 or so encounters before you can find 5-10 minutes safe then...
    25 replies | 838 view(s)
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  • Leif's Avatar
    Monday, 15th July, 2019, 03:41 PM
    I remember Shayuri as being one of the best, most reliable posters on ENWorld, so I'd say something has definitely happened. But it may be as simple as a computer problem.
    1388 replies | 84768 view(s)
    1 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 03:04 PM
    No, "we" are explicitly not trying to discuss the math professor. Some posters are trying to shrink the argument to just that. What we are talking about all charactgers who take the wizard class, since that's what a change to the class would affect. The studious professor of magic (who has proficiency in Arcana) is one but also the young wizard who's self-taught and is still figuring it out...
    65 replies | 1886 view(s)
    2 XP
  • jmucchiello's Avatar
    Monday, 15th July, 2019, 02:05 PM
    So the scary sounding drink was actually the low alcohol option. Dorana awakes in the morning and get ready to travel. She heads down to the common room looking for breakfast.
    58 replies | 2467 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:39 PM
    I'm not quite sure how this works in practice. Can you walk me through this. Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt...
    25 replies | 838 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:15 PM
    Wow, that's an interesting place. I'm think about this both as if I was DMing this party and as RAW as I can get, which sometimes don't line up. The reduction in max HPs continues until a long rest. RAW, a dead character can't take a long rest. But then RAW there's a question if the object (body of the dead character) is a valid target anymore for the HP drain. (Note that the buried & rise...
    157 replies | 3696 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 04:37 PM
    Welcome to the forum, but that was not the most impressive first post. It ignores the bolded and large beginning of the post: This was saved when the WotC forums shut down is 2015. It has not been taken over by the owner and Mistwell isn't trying to claim RhaegarT's work as his own and update it. Tidal Wave came out in Xanathar's Guide to Everything that was published in 2017, would...
    53 replies | 1416370 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 04:16 PM
    I'd go for 1-12 and then something high, with more of a focus on levels 3-11 and something in tier 4. If you're looking for as pared down as possible, I'd look 3-5, 8, 11, 17 and 20. Levels 1-12 cover most games, but many of the games I've been in have either accelerated advancement until 3rd or 5th, or started at those levels instead of 1st. Levels 5 & 11 are power bumps for...
    16 replies | 575 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 03:59 PM
    In the context of the game we are speaking about. Proficient in a skill explicitly means getting to add your proficiency bonus to the ability check. It is not connected to being "good" at that. I can have a penalty STR modifier and be proficiency in Athletics - I'm still not good at it even with proficiency. I can not have proficiency and have a large bonus from an ability score - I'm...
    65 replies | 1886 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 03:03 AM
    On additional thought, I think you absolutely missing the role of backgrounds in D&D 5e. Backgrounds are what you spent your time doing, and have mandetory skills. If you were an acolyte, you learned Religion. Some have been called to their gods without having gone through a formal process with a church. They may be blessedly devout without being a student of comparative religion. A sage...
    65 replies | 1886 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:52 AM
    There is, and hard-coding skills actually make characters less on target. Having mandatory skills to flavor the character "appropriately" does the exact opposite in actual play. Right now you get your background skills and choice of other appropriate skills. However, if you have overlap, you can then pick any skill. Let me repeat that: a required skill, going with class-thematic...
    65 replies | 1886 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:47 AM
    So, you deny the possibility of a character who is naturally good at Arcana (high Intelligence) but not trained in it (unproficient)? Not a sorcerer, who casts from natural talent, but a wizard who is bright but not classically trained and is having to figure out the formal parts of it as they go along. I'm sorry to tell you that there are plenty of stories with main characters who fit this...
    65 replies | 1886 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:08 AM
    If you're a heretic you're not alone. Well, to a point. There are some skills that aren't often useful duplicated. If one player has a great survival, it's not often the second-best-by-far survival comes into play. But for other skills, I'm with you. Having a decent chance to climb, to escape from a grapple, or not get surprised is actually pretty dang useful. To talk when you party...
    65 replies | 1886 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:00 AM
    My first thought it that you can have those skills already from a background. The rule in the PHB about duplicate skills between background and class is that you can pick any skill. So a required skill in a class actually means that you can pick ANY skill instead of just skills on the class list. Meaning that required skills can actually dilute having appropriate skills by allowing off-list...
    65 replies | 1886 view(s)
    0 XP
  • jmucchiello's Avatar
    Saturday, 13th July, 2019, 09:10 PM
    The first night, you settle off the pathway a few hundred yards at the edge of a bluff that gives you a good view of the surrounding area, which when you are lying down cannot be seen from below. The night's watches are quiet, the howl of the occasional wolf is all that disturbs your sleep. The summer air is warm and aside from a small cook fire, you spend the night in darkness. The second day...
    915 replies | 26081 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:21 PM
    Oooh, good catch. Thanks for pointing out my mistake. I'll correct my original.
    37 replies | 930 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:20 PM
    Blue replied to Monk Tortle
    So, for example, every elf in a martial class (and some others) deserves a freebie because their elven weapon training overlaps? If I multiclass into a class that grants armor/weapon proficiencies (all but sorcerer & wizard), should I be expecting a "make-up" bennie for already having them? It's a conscious choice just like my race/class combo.
    42 replies | 1539 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:14 PM
    People are talking about starting at lower levels? How about: Elven Hexblade 5 using Devil's Sight + Darkness (advantage to hit, disadvantage to be hit), Shadow Blade (advantage in dim or darkness), Elven Accuracy (reroll one die when rolling with advantage) on a Cursed target. Effectively 4d20 to hit, with 3d8 base weapon damage all multiplied on a crit, and crits on a 19-20 which leads...
    37 replies | 930 view(s)
    0 XP
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About jmucchiello

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Friday, 12th July, 2019


Thursday, 20th June, 2019

  • 04:01 PM - Azurewraith mentioned jmucchiello in post Dark Fairytale IC
    Neurotic you haven't got a clue with that roll you know that it is not normal glass given that entire structures are made from it. jmucchiello given that this thing has a a negative dex mod yes it does! I'm at work and away from notes so forgive the vaugness. Large room with two tanks within one containing the brain and a small amount of liquid the other empty, The tanks are covered in a thin layer of grime and are about 10ft high. The floor is made from the strange obsidian glass that everything seems to be made of and a set of pipes in the floor leading to the tanks. Thinking about it the tanks would probably block line of effect.

Monday, 17th June, 2019

  • 08:41 AM - Neurotic mentioned jmucchiello in post Dark Fairytale IC
    "Agreed. too much risk carrying it anywhere and we saw what it means to not resist it with those dwarves." Leonan agrees. VLAD the Destroyer, Azurewraith, Charwoman Gene, Searinox Nagharha, jmucchiello We seem to be stalled, but this format lends itself to easy recruiting if our illustrious DM has time to continue?

Tuesday, 16th April, 2019


Friday, 22nd March, 2019

  • 09:45 PM - Mistwell mentioned jmucchiello in post Tough Truths About the Game Industry
    ...g up much greater than inflation? I remember getting into the Star Wars WEG RPG in the mid 90's, and most books cost about $20. When 3e came out an I got serious about D&D, I think the core books were still $20 each. I recently bought the 5e books and paid about $35 for them. Going by a quick online inflation calculator, that seems pretty on par with inflation. And the new RPG books I'm buying are much higher quality (color, glossy, more pages) than the books I was buying in the 90s. I don't. The data I saw was the price of novel paperbacks going up massively. Publishers said at the time print cost had increased and print cost were the bulk fo the costs. Then when they started putting out electronic copies of those same novesl at the same (or similar) price just a few years later, they said it was because the costs were nearly identical. Which was absurd given what they had said earlier about a sizable portion being in the print cost. The real reason appears to have been, as jmucchiello mentioned, not annoying the distributors of print books, and because they could.

Monday, 28th January, 2019

  • 07:19 PM - VLAD the Destroyer mentioned jmucchiello in post [OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)
    jmucchiello Migration is done and should now have time to post again. Just a heads up I modified my character. I changed out my Monastic Weaponry for Stunning Fist. I miss read the monk weapons and thought they were all finesse weapons. I would need to re-work my character to much to take advantage of the feat. So I swapped it out for a feat I can use more. If this is a problem let em know and I'll change it back.

Wednesday, 5th December, 2018

  • 04:42 PM - Azurewraith mentioned jmucchiello in post [IC] The Odd Job
    The knife did technically affect you. In fact make me a int check regarding the event now you have had time to mull it over jmucchiello

Tuesday, 20th November, 2018

  • 11:44 PM - Radaceus mentioned jmucchiello in post [OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)
    I assume this, sans an epilogue, is the end of the party#1 playtest? I will probably bow out of PbP now, I have a lot on my plate currently. This being the last I was involved in. The others were all run by @EarlyBird, I hope nothing serious became of him, I was really looking forward to the 'living' campaign of Keep on the Borderland...it was a great idea ( 1E feel with 5E rules) But I digress, Thank you for the opportunity to playtest this, you did a great job GMing it for us! jmucchiello I doubt I will play PF2 over D&D(5E), it just didn't grab my attention my critique of PF2: ~The guide is all over the place, and needs to be better laid out ( dont tell me to 'see pg etc etc' and then tell me to ' refer to page etc etc') ~To many variables involved in the actions ( crit fail/crit success normal fail/normal success), it's cumbersome,(reminds me of THAC0 and having to look up the chart every time and check my weapon type versus the Armor type and then the modifier...) ~Action Economy for melee versus arcana caster feels weighted, a melee class making 3 attacks to an arcane casters 1(ish) spell, coupled with the melee's (I'm looking at you rogue/ranger) additional feats and tricks, puts the spellcaster back in the squishy back of the party role of 1E days. ~stabilizing/healing...Gritty realism mode? that's all I can think of from this short test. but its possible some of the above has been adressed already ( I have not read any of the updates since the playtest bundl...

Sunday, 4th November, 2018

  • 03:38 PM - Neurotic mentioned jmucchiello in post IC - Tideruler: The Fall of Laholt
    Moss rushes forward right behind the monk girl. But he doesn't strike at the horse-creature, he barely reaches its knees anyhow. Instead, he launches himself upwards and meets the gaze of the beast for the barest of moments. The gem embedded in his forehead shines for a moment and the mount shakes its head as if affected by something. It glares balefully at the diminutive opponent, but there is no other effect visible. jmucchiello Nightmare AC: 22 (13/17) Also, you passed nightmare smoke for which you should roll saves? Or two, three? Move: U12 Acrobatics to avoid Nightmare or riders OA: 1D20+15 = [17]+15 = 32 - if not needed (not sure about the lance reach) I'll need it next round Save vs Smoke: 1D20+16 = [14]+16 = 30 - SAFE Standard: medusa mask daily power, petrify! Nighmare save vs petrification Fort DC 15: 1D20+8 = [19]+8 = 27 - RESISTED OOC: I rolled really high this round both for myself and the enemy :)

Monday, 29th October, 2018

  • 01:37 PM - jasper mentioned jmucchiello in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    Oh you beautiful wonderful bas…. Person OP. “Appropriate Thematics” is a beautiful word. It is a better than “It is the DM’s world. You don’t have to play in it”. If I would homebrew a campaign (I do Adventure League), for Appropriate Thematics I would ban: Feats, just because I want to see how the game would run without them. No Underdark races as PCs. I would like to keep the Underdark as evil place to visit; not one you go home to for your family reunion. Partial ban on Volo’s Monster. You come up with a great backstory. But you will be occasionally at disadvantage on something. Why because Grandma just got ran over by goblin in a goat cart. So I a coward Panda-s1. No I would start right out banning stuff because as jmucchiello said, I been burned by OFFICIAL MATERIAL before. Had Bob loan be the “Complete Copy of Paladins” for a week. I missed the big thing. I asked Bob, “Anything crazy or over powered in this paladin? “ And Bob replied, “No” First COMBAT ON THE FIRST LEVEL WITH HIS LEVEL ONE PALADIN OUT COMES a HOLEY AVENGER. Then Bob whined and half the table whined when I banned it. Sorry CapnZapp for decades in various games I been meeting players who say it is Official you must allow it. I have not discovered where this line of thought comes from.
  • 05:10 AM - Archon Basileus mentioned jmucchiello in post IC - Tideruler: The Fall of Laholt
    ...ollowed west, moments before. Seven knights, clad in black and riding fiery nightmares, cry out as they reach the floor, riding at full speed against the heroes! Behind them, the Drow run from the alesian forces, ignoring the recent arrivals. Heroes and knights are alone in the fields, each group facing the other. Fiery weapons are brandished by the attackers. At the far left and far right of their lines, a horn is blown and a banner flies proudly. Jousting lances risen, they're soon to be brought down against the heroes, should they allow. The nightmares barely touch the floor, making the charge eerily silent. They could leap upwards in flight at any moment! "YOU! YOU ARE THE ONES WE HOPED FOR! YOU ARE WORTHY OF OUR PROWESS! FACE US, SO VICTORY IN HONORED COMBAT GRANTS GLORY TO THE VICTOR!" - cries the knight in the center. MAP UPDATED https://docs.google.com/document/d/1l8d4JfuERBlwxOyxyeHt2aMphSnGFqDDH64Exv6yQ88/edit @Neurotic @KahlessNestor @Charlotte of Oz @MetaVoid @Kaodi @jmucchiello Shayuri

Thursday, 4th October, 2018


Tuesday, 11th September, 2018

  • 09:18 AM - pemerton mentioned jmucchiello in post Do you enjoy playing roleplaying games in which you have no clue about the rules?
    ...he players at the table. That's their sole and crucial function. Mechanics can take multiple forms (I think this point goes back to Jonathan Tweet in Everway): Drama resolution relies on asserted statements without reference to listed attributes or quantitative elements. Karma resolution relies on referring to listed attributes or quantitative elements without a random element. Fortune resolution relies on utilizing a random device of some kind, usually delimited by quantitative scores of some kind. If playing without knowledge of the mechanics means lots of "drama" resolution - ie when I say what my PC does, then most of the time that just happens in the fiction - then it's fine although potentially a bit unexciting (the situations have to be pretty evocatively set out by the GM so that it's fun to engage with them knowing how that engaging is all I need to do to have things happen). If I'm meant to be learning the fiction, like the magic system described by Blue and jmucchiello, the GM had better provide me with the chance to learn! If playing without knowledge of the mechanics means lots of "fortune" resolution but only the GM knows what is going on - only the GM can call for a check, interpret a check, etc - then it's really a form of GM fiat resolution - the mechanics are imposing pretty minimal constraint under these circumstances - with the players along for the ride. The GM better be a good storyteller! Playing with heavily GM-mediated "karma" resolution makes me think of Amber diceless - I've never played it myself but that is how it looked when I saw others playing it.

Monday, 10th September, 2018

  • 04:28 PM - Blue mentioned jmucchiello in post Do you enjoy playing roleplaying games in which you have no clue about the rules?
    I can enjoy playing without knowing the rules, but that's not my default. Way back when I had a great experience with this, run by jmucchiello. We knew nothing about anything, and all played young people from a backwater village, just coming of age and needing to go into the wider world. He ran a homebrew system, though part way through he (after talking to us) revamped the freeform magic system because we were getting the hang of it way too fast. I remember being thrilled at being able to make a rope harness and levitate it (since we knew the magic words for, I think rope and telekinesis plus some power booster words), but nothing that would allow us to fly ourselves. I'd have a couple of caveats to playing not knowing the rules, on top of the foundation of trust in your DM to be both fair and consistent. First, it must be that none of the players know the rules and we're all learning them just from interaction with the world. Some people knowing the rules and me not just makes me feel stupid. Second, we know the genre (at least to a degree). For example, assuming everything is gritty and death is cheap when the DM i...

Saturday, 1st September, 2018

  • 02:49 PM - GreenKarl mentioned jmucchiello in post MnM3 Centropolis (Re-bot)
    Question jmucchiello when you say Defensive Stance I am not sure that 'term' exists in MnM3? Did you mean Defensive Attack (both a maneuver and an advantage). Sorry I might have missed it because I don't realize what you were saying.

Friday, 10th August, 2018

  • 04:22 PM - hero4hire mentioned jmucchiello in post [Mutants & Masterminds / DC Adventures] Freedomverse Issue #1 "Black & White"
    Meanwhile at Freedom Hall... http://calubrecht.us/mutantsAndMasterminds/freedomHallExterior.png The group of Freedom Leaguers convene at the Hall's Old Monitor Room https://vignette.wikia.nocookie.net/youngjustice/images/4/4d/The_Team_in_the_Hall_of_Justice_library.png The group ponders their next move in the in their investigation when an announcement of an incoming Teleportal is broadcast. https://vignette.wikia.nocookie.net/youngjustice/images/2/22/Zeta-Beam.png jmucchiello Mr. Amazing has arrived with orders from Pseudo to help the away team.

Thursday, 9th August, 2018


Wednesday, 8th August, 2018


Wednesday, 20th June, 2018

  • 08:05 PM - EarlyBird mentioned jmucchiello in post EB's KotB: (Group 1) Courage of the Lions
    98623 First IC for the group that is going Bulette hunting. It will stay the thread for all IC games even though the adventures and assignments even the players may change. Still working out the kinks as to how I want all this to go, so bear with me a few months (years?). Party to start: @Skarsgard @Charwoman Gene @TallIan @tglassy @jmucchiello LINKS:General OOC The Lion's Den - IC And the RG Let's get started, shall we.

Tuesday, 19th June, 2018

  • 03:42 AM - TallIan mentioned jmucchiello in post Keep on the Borderlands - OOC (Filled UP)
    jmucchiello this post; Rorik watched the new comer arrive, did he know her? He certainly couldn't remember her name, but perhaps she was some other nobleman's trophy wife. Hegreet Kordo Vos, they appeared to be old friends. "Lindrel?" Kordo calls out. "You are just in time." Rorik watched the two greet like old friends. Lindrel? Still didn't ring any bells. Well they would have time later to discuss their respective histories.... was meant as an opening to have our characters know each other - but its come across as rather sexist. I didn't really want it to, but oh well. I wasn't sure how tied you were to the idea of being somewhere no one knew you, so I left it as vague as possible.


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Friday, 19th July, 2019


Tuesday, 16th July, 2019

  • 06:08 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    I think charge should be moved to the special abilities section. Why would someone not charge if they were primarily a melee combatant? What is the downside to charging? The description in the special section (which still needed a better name) would just say "A charge attack is resolved during the melee phase of combat." You remind me of a boss I once had. ;)

Friday, 12th July, 2019

  • 12:57 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    You removed the adventure? Oops! It’s formatted separately, so I have to remember to insert it at the end of the PDF each time I update.
  • 11:38 AM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    Antidote: So, instead of the player rolling 5 or 6 to remove the poison effect, this other character can spend his action automatically removing the poison effect? Is that how it works? (I assume this happens on Phase 4 of combat.) Yup.

Thursday, 11th July, 2019

  • 11:14 AM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    I'm curious how you would actually run combat. I'm probably over thinking it (I'm good at that) but there is an advantage to declaring what you are doing first. For example if two combatants are one move apart and are both melee combatants, the one who decides to close the distance loses nothing. The one who decides to wait for the other to arrive essentially does nothing that round. That is a good point; I think I'll have to bite the bullet and give everybody Charge! for free. The knight will need something shiny to replace it. But at the table, does the Judge say "Phase 1. Is anyone launching a missile?" Resolve that. "Phase 2. Is anyone striking anyone nearby?" Resolve that. etc. Or do you go around the table and ask "What are you going to do?" The first version is more tedious (and perhaps less fun although it could be reduced to "Missiles?" "Melee?" "Magic?" "Misc?" "Move?" (The five Ms of combat)). The second version is less far to whomever is asked first since the others can react to the...

Wednesday, 10th July, 2019

  • 01:56 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    OTOH, eventually there will be a Judging Simply6 section of the book, I suppose. Maybe. I do want to keep this thing small though, so it won't be anything like the DMG or anything.
  • 01:50 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    Any plan to address time and space in the combat section? Not that it is necessary to be more than "the Judge decides how far you can move and how much time a round takes." I've very deliberately left that abstract. You can move as far as the Judge lets you. I don't envisage people using minis with this or counting distances and speeds.
  • 03:24 AM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    Simply6 has a scaling issue. If someone's defense skill is 4 more than your attack skill, you can't successfully hit them at all (or it's nearly impossible). Guidelines for balancing characters could mitigate this. I was thinking about that very thing earlier today. That’s an artifact of using average rolls rather than the Judge rolling for the monsters. If the Judge rolls, you’d need a monster with 19d6 in its Defense skill (which doesn’t exist) to make it impossible to hit by a starting character. I like the average rolls because it makes play really fast, but you do lose that randomness. One way WOIN mitigates that is that any attack with 3 sixes always hits (like a natural 20 in d20 systems). I might use that. That said, if you’re fighting something with 4 more dice than you in it’s combat skills, you’re screwed anyway!

Tuesday, 9th July, 2019

  • 07:39 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    That isn't absolutely necessary. In fact, keeping the skill list smaller is probably best. Is Intimidation necessary? Persuasion could just be Influence and it applies to all forms of influence. By the same argument fighting, shooting, and defence are al forms of combat. Any skill list can be pared down indefinitely until you just end up with “skill”, but I do feel those two things are different enough. I wouldn’t want the average orc to charm somebody.
  • 06:17 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    How do normal characters Appraise? I'll add it in. Don't figure anybody will take it though!
  • 04:52 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    What do you roll against to teleport? Or flight? Dragons have 6d6 flight. But when would you roll that? In place of Athletics? Hmm. Dragons also have Appraisal. How does that work? Yeah, if you were racing the dragon or it was chasing you. Flight v Athletics. Phew! You escaped! Appraisal just figure dragons can count their gold hoard, so they can make a check to value stuff.
  • 03:41 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    I assume there will be a lot of Hitting Harder going on throughout the system. Which is why I recommended moving that to the core mechanic section. The old magic system just about required using Hitting Harder if you wanted to heal yourself. My only problem with the new magic system is it doesn't model Superpowers as well any more. Recovery in supers games is rarely tied to waking up the next morning. Gotta admit, I wasn't thinking about superpowers at all. I think that would require a different approach.
  • 03:04 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    So what happens when you don't have your equipment? (I suppose you get -1d6 but your FAQ is missing this.) Improvised equipment is -1d6 (pg2). But honestly for attacks, all attacks do 1 damage, so you'd just punch instead! It's quite abstract. You're that good at fighting with whatever, but if you have a magic sword you get +1d6.
  • 03:01 PM - Baumi quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    You only lose the dice if you roll a 6 on the die. Ohhh ... that's quite an important part that I overlooked! Thanks!
  • 02:05 PM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    Oh, and you said everything is 50/50. But it isn't 10+ on 3d6 is 58/42. Yeah, it's slightly better than 50/50.
  • 10:36 AM - Morrus quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    So I assume for fantasy, light armor might add +1-+2 dice to dodge. medium armor +2-+4 dice to dodge, etc. I haven't really addressed equipment yet... in the same way that all attacks do 1 damage, I wouldn't differentiate with armour. Basic equipment would just be part of your character description; the only thing that would need calling out is special items.
  • 09:04 AM - Baumi quoted jmucchiello in post Simply6: A Fast, Light Universal RPG
    3) There should be an area effect mechanic. Dragons have one for free. It should be possible to buy a magic effect that is always an area effect for some cost. But I get ahead of myself... I think Heroes have to split their Attack-dice between targets for Area Attacks. Which makes it very hard to effect more than 2 (and even that only if you are higher level) but I think this Rule System focuses more on low powered heroes and adventures.

Monday, 8th July, 2019


Saturday, 6th July, 2019

  • 09:50 AM - pemerton quoted jmucchiello in post Worlds of Design: What's Your Style?
    You don't need narrative control to create drama.This is true. Assuming that by "narrative control" you mean some sort of metagame currency, then it is not a necessary tool for creating drama in a RPG. Prince Valiant is a great system for creating drama, but doesn't have "narrative control" mechanics as a core element (there is provision for adding them as an option). As long as the GM is not dictatorial, the players should be able to steer the story.The players being able to "steer the story" doesn't necessarily mean that drama will ensue, or will even be possible. Classic D&D, for instance, doesn't provide many tools for establishing drama until the publication of (arguably post-classic) Oriental Adventures. Drama requires (at least) a certain pacing and a certain sort of content, and a RPG might push against one or both regardless of whether or not the GM is "dictatorial".

Thursday, 4th July, 2019

  • 04:32 PM - Jay Verkuilen quoted jmucchiello in post Worlds of Design: What's Your Style?
    I don't see how these are on the same axis. I know players who are very rules oriented and I know players who are very story focused. And I know people who are both and who are neither. I devour rules. But I try to play "romantic" at the virtual table. What am I? I think at some point there's an inherent conflict between these two, though of course as you say many people are a mixture and the "casual" type gamer often doesn't bother to RP or know the rules so it's not really aligned on one axis. If you want a really high drama story, that can be quite difficult to achieve when being a rules-follower or odds-calculator. This is particularly true in a game like D&D, which has minimal support for "drama points" or the like which appear in other games. It's flirted with those kinds of ideas with 4E's Daily powers and Action Points (both Eberron style and 4E), and, in a tiny way, Inspiration, but for the most part, D&D doesn't provide a mechanical way to support a more dramatic play. A skilled DM ca...


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