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  • pemerton's Avatar
    Today, 12:23 PM
    I guess I'm assuming that - or wondering whether - there is more that can be said than just It's my preference. That is, that it's possible to articulate why it's good. Upthread, Lanefan asserted that 4e's hp mechanic is flawed because it doesn't conform to his expectations for a hp mechanic. That's a pretty strong claim - that his way of thinking is better. Presumably there's something that...
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  • pemerton's Avatar
    Today, 11:40 AM
    Action resolution in Burning Wheel (which can be ported to other systems eg Classic Traveller): * Intent and task action declaration; * Say 'yes' or roll the dice; * Success is success on both intent and task; failure is narrated by the GM by reference to intent and/or task as will keep things moving and maintain or increase the pressure; * Let it ride (ie results stand - no rerolls).
    41 replies | 1393 view(s)
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  • Aldarc's Avatar
    Today, 11:35 AM
    Dredging up arguments do little good to this thread.
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  • Charlaquin's Avatar
    Today, 07:11 AM
    We’ve known the promise of modularity was an empty one since before the end of the playtest. Unfortunate, because 5e has a really, really solid mechanical underpinning that WotC just doesn’t seem to have any interest in experimenting with. There were some pretty cool variant rules in the DMG, and that was it. If you want any more tweaking than that, it’s 3rd party or nothing.
    5 replies | 140 view(s)
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  • AbdulAlhazred's Avatar
    Today, 06:10 AM
    Right, there is really very little reason why you would NOT want that bonus. In any case most rangers are only going to have one HQ in play at a time, so they tend to focus fire. There is just not much to be gained by splitting up your attacks unless you're reduced to pinging minions with TS, which is a pretty silly thing to do in most cases (but stuff happens). As I said before Prime Shot is...
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  • Garthanos's Avatar
    Today, 05:48 AM
    Quite honestly it seems like it would be prohibitively difficult to add on like a patch in the first place so I wasn't really expecting to see it. Just adding in the bloodied condition for its fantasy fighting pacing fun might be extensive let alone a broad tactical boost. 5e design paradigm seems to make it an extensive rewrite not a add on.
    5 replies | 140 view(s)
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  • doctorbadwolf's Avatar
    Today, 05:43 AM
    You referenced out of combat speed as a problem. There are rules that cover most instances of out of combat running. It's...quite relevant. I'm not ever going to care, even a tiny little bit, about this sort of nit picking. You know what walking speed is. Pedantry is entirely useless.
    113 replies | 2831 view(s)
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  • doctorbadwolf's Avatar
    Today, 04:52 AM
    But...that is the rule set for chases. It’s also strongly implied in the rules that exceeding your walking speed would be a function of a strength athletics check, which a strength fighter will be better at it unless the rogue is an expert, in the high case they should be better than the non expert. This only leaves normal combat movement speed dominated by rogues. Which doesn’t seem...
    113 replies | 2831 view(s)
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  • Garthanos's Avatar
    Today, 04:40 AM
    Except they needed doorways and extra rows of pikeman to do anything at all apparently AD&D was my first experience and I didnt see in home games or conventions much different sizes of party than I have seen in 3e and in 4e or 5e.
    108 replies | 2542 view(s)
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  • Garthanos's Avatar
    Today, 04:31 AM
    Row of pikeman... LOL you must have been gaming with entirely different people than me.. never saw once in my gaming career a row of pikeman in the party that sounds so heroic like the fighters are incompetent buffoons oh yeah they were. The infamous doorway let's play bugs bunny and pop one out so we always have one not everyone was only doing tunnel fighting nor thought it really needed to...
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  • pemerton's Avatar
    Today, 03:41 AM
    Here is some rules text from Apocalypse World (which is one of the games Campbell was referring to), pp 12 and 194. The rule for moves is to do it, do it. In order for it to be a move and for the player to roll dice, the character has to do something that counts as that move; and whenever the character does something that counts as a move, it’s the move and the player rolls dice. Usually...
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  • Garthanos's Avatar
    Today, 01:06 AM
    Not from the DM himself which is what we were discussing... a DM finding themselves now able to cut loose instead of faking it. This meant many 4e DMs were reporting more player kills than they ever had with any edition previously Yeh in a world of D&D caliber magic that isnt the guy standing in front its often the one with the pointy hat
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  • Tony Vargas's Avatar
    Today, 12:59 AM
    … see, that's not cynical, at all... (I shouldn't talk, I'm totally cynical.) TBH (not just cynical), denying that system makes a difference strikes me as pointless. Obviously, systems are different, and those differences can't be quite meaningless. Now, to turn around the prior cynicism: The "cost" can include no longer being able to abuse or leverage that lack of systematic...
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  • Garthanos's Avatar
    Today, 12:59 AM
    Too expensive IMHO actually and Fighters have another resource there attacks... spend one of your attacks scanning your enemies for an opening you may use Int/Cha or Wisdom (or appropriate skill such as investigation, insight, deception) and your next attack vs that enemy can be as though you had a superiority die additionally add int/wiz/charisma.
    21 replies | 373 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:31 PM
    On the one hand, that's not really much of a perk. Most Combat Styles actually make you better at something than the next guy. If your INT is 16, this makes as good with a Rapier as the guy with DEX 16. ::shrug:: Maybe have the INT bonus add in some other way. Maybe just add it, rather than replace it? With some proviso about the type of weapon & enemy or something? IDK. OTOH...
    21 replies | 373 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:18 PM
    Now that I think of it, there were other references to Level /n/ Monsters here and there in 1e. Summoning for instance. And a whole little blurb about how they used the word 'level' for a /lot/ of different things that didn't necessarily correspond. Oh, yeah, but you could be subtle about it. DM's Screen hides a multitude of sins. One of the biggest things was the convention that...
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  • Ryujin's Avatar
    Yesterday, 11:09 PM
    I'd guess, based on one line in that trailer, we'll be seeing a "man's usefulness vs. machine" in this one.
    30 replies | 393 view(s)
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  • Garthanos's Avatar
    Yesterday, 10:18 PM
    I added something to the fighter in both 4e and 5e that allows any mental attribute to be used as your initiative stat (call it battle ready). I would like tactical maneuvers for the Battlemaster as the next step similar to how the Battlemaster has Charisma mods
    21 replies | 373 view(s)
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  • doctorbadwolf's Avatar
    Yesterday, 09:07 PM
    If I had to choose between “flowing from form to form” and “actually being that animal with the monk’s mind and training”, I’ll choose being the animal. If there is a way to do both, even better.
    18 replies | 571 view(s)
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  • Garthanos's Avatar
    Yesterday, 08:08 PM
    You mean the bonus if they are attacking the same monster as you?
    27 replies | 1053 view(s)
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  • Garthanos's Avatar
    Yesterday, 08:03 PM
    Nods there is definitely that... but there is also how tactical you are willing to play the adversaries pulling your punches by having enemies play more than a bit dumb was pretty common back in the day 4e felt fair if that makes any sense.
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  • Tony Vargas's Avatar
    Yesterday, 07:08 PM
    I think it's important to keep in mind that 5e short rests resources are pretty pointedly /not/ encounter-based, the intended theoretical balance-point for encounters:short:long is 6-8:2-3:1, or about /two/ encounters between rests. And, that's in theory, in practice, it depends on how much time you have between encounters and whether you use a variant, like the 'gritty' variant that makes short...
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  • Garthanos's Avatar
    Yesterday, 07:03 PM
    Level appropriate is a bad word LOL
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  • Tony Vargas's Avatar
    Yesterday, 06:57 PM
    Sorry to riff off of just a couple sentences but... Seems like "informal practices" could be pretty varied and readily mutable (or set in stone, and violently defended, I suppose). If I'm following, that's an example of 'informal practice,' and - I'm really hoping - neither 'informal practice' nor 'GM stipulation' nor 'consensus roleplaying' have any extra-special...
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  • Tony Vargas's Avatar
    Yesterday, 05:27 PM
    You're not wrong about those being similarities, but they're not identical, and the play dynamic they generate can be /very/ different. The short/long rest distinction in 5e, for instance, is 1 vs 8 hrs, often time enough for one is time enough for the other, you just can't take more than one of the latter in a given 24 hr period - the design assumption is 2-3 short rest & 6-8 encounters per...
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  • Tony Vargas's Avatar
    Yesterday, 04:50 PM
    So you can get more XP than the next guy, pull ahead of him, and 'win' the game? That's not an entirely unfair characterization - I'd note that in 5e, XP does have an effect, in that the XP requirements to level relative to the XP value of a standard encounter budget, lead to faster leveling in Apprentice Tier, and after 11th level, and slower leveling through the putative 'sweet spot.' So...
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  • Tony Vargas's Avatar
    Yesterday, 04:40 PM
    OK, I had noticed you said something about auras, and now that definitely reminds me of an encounter in, IIRC, PoS, with Chillborn Zombies. In 4e, virtually all auras didn't stack when overlapping, but - wonders of exception-based design - a few explicitly did... ...and illustrated why they shouldn't've. ;) I can't recall exactly where, but I heard that 8 encounters was the original...
    108 replies | 2542 view(s)
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  • Garthanos's Avatar
    Yesterday, 04:11 PM
    I suppose in 5e style false opening and taunt should be distinct one based on str/dex and the other based on cha
    164 replies | 5733 view(s)
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  • Charlaquin's Avatar
    Yesterday, 03:39 PM
    Oh, for sure. With any weapon, a stronger person with equal skill will be able to use it more effectively. This is why conceptually I like the idea of all weapons using Str for damage. Similarly though, proprioception and fine motor control are more important than raw muscle when it comes to winning the bind with pretty much any melee weapon. So conceptually, I think most if not all weapons...
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  • pemerton's Avatar
    Yesterday, 12:43 PM
    But on your own account this isn't true. Because the GM can always narrate something else. As you're presenting it, all the players get to do is make suggestions that the GM may or may not follow up on. How is that possiby a success, given the declared action? It's obviously a failure - the PC has not got what s/he wanted (namely, incriminating financial documents). So when do the players...
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  • Aldarc's Avatar
    Yesterday, 12:42 PM
    There are certainly ways to adjust these things though, if "hitting" becomes too easy. I believe that the Fantasy AGE Companion provides some alternate rules (especially to address the oft-cited problem of HP bloat) and there is the upcoming Fantasy AGE Campaign Builder. That said, the Stunt points are fun. They add both additional chaos and tactical choice to combat. Plus, players in my...
    41 replies | 1393 view(s)
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  • Aldarc's Avatar
    Yesterday, 12:14 PM
    That would not be the plan for it. I don't think that most campaigns last that long anyway. Nerf the monsters? I read elsewhere that the frighten/corruption/etc. rules were meant to balance higher level parties. If it's too much, in your experience, then maybe take it out? I don't plan on the grmidark insanity stuff anyway. I have a copy of DCC, and I can't say that I was impressed or...
    7 replies | 257 view(s)
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  • Aldarc's Avatar
    Yesterday, 10:44 AM
    Yeah, this actually reminded me much more of the 5e Warlock, where you can pick Invocations related to one of your paths (e.g., Blade, Chain, Tome), but most are essentially class features of your choice. Part of the popularity of the warlock, IMHO, is in how it provides players with greater build and customization points.
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  • doctorbadwolf's Avatar
    Yesterday, 07:52 AM
    I say the following with no negative feeling or intention. This is completely irrelevant to the thread. I do not care about this sort of objection. Its a magical martial artist that can run up sheets of rain at level 9, and do other weird :):):):) before then, magically turning into a bear via Druidic magics that don’t care at all about mass and energy, and already allow a Druid to retain...
    18 replies | 571 view(s)
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  • Charlaquin's Avatar
    Yesterday, 07:20 AM
    The funny thing is, strength is much less important for using polearms effectively than it is to using swords effectively, and much, MUCH less important than it is for rapiers. Turns out, most two-handed weapons don’t require that much strength to use, and polearms in particular are much more about precision, because the length means very small movements at the back end cause the tip to move very...
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  • doctorbadwolf's Avatar
    Yesterday, 03:50 AM
    Thats really fun. I would say that it needs some amount of benefit that doesn’t require ki expenditure, or adds to a current use of Ki, to fit the other subclasses. This is one reason ppl don’t like 4 elements monks, for instance. (According to Mearls) edit: I don’t think that gaining better forms needs to cost more ki, tbh. Especially not fly speed. I’d probably also add Alter Self and...
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  • AbdulAlhazred's Avatar
    Yesterday, 02:41 AM
    Truthfully, the Beast Master build is NOT at all underpowered in a basic sense. The only issue it has is the lack of access to a certain set of highly potent feats. Beyond that, the lack of the TWF's larger off-hand weapon is trivial (.5 point of damage on a hit, not a big deal). The only other lack being access to a truly world-shaking PP like Battlefield Archer. So, you don't REALLY need to...
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  • AbdulAlhazred's Avatar
    Yesterday, 02:23 AM
    Well, Xeviat, HoML does mostly group powers by source, though it doesn't really outlaw 'cross sourcing' by gaining boons which provide powers outside your source. In that sense source is a bit more 'thematic' than it is in 4e. Anyway, I think AoE damage IS control, very much so! However, I think wizards could profitably have gone much more in the direction of terrain effects, like walls and...
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  • Garthanos's Avatar
    Yesterday, 02:21 AM
    Always remember never bother saving the bar maid just the princess because greed is good
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  • Tony Vargas's Avatar
    Yesterday, 01:47 AM
    When you say "always conceptually bugs..." you're possibly even righter than you know: that was a frequent criticism of D&D back in the day. Any number of games used 'more realistic' experience systems, including 2e, and all later eds, as a result. /Just/ gold for XP is an odd variant, usually you could get XP from combat, too, just maybe not the lion's share depending on how good you were...
    84 replies | 5244 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:43 AM
    It depends on how cunning the invading supernatural forces are, and how slow the modern society is to accept the reality of them. Come in quietly, reconnoiter invisibly, polymorph to infiltrate, and then charm/dominate/replace key people? Apart from some logistical concerns the world is yours, no one even notices. Encircle a major city with your undead horde, and cackle your demands for...
    39 replies | 1598 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:02 AM
    5e is definitely not bloated like 3e, for just one example. Also, it should be pretty obvious that 5e managed some faults of it's own that 3e didn't suffer from. Do I really need to argue something so obvious? Have tobacco companies gone out of business? Has global peace broken out?
    183 replies | 12458 view(s)
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  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 11:55 PM
    Except magic in the source material /does/ follow patterns, they're just patterns in the unfolding drama of the narrative, not in the (non-existent) underlying reality of the implied 'magic system.' A gnome who can spin straw into gold - but not mind-control people, render himself invulnerable with shields of force, throw balls of fire, etc, etc, etc (so, y'know, not as powerful as a 5th level...
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  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 11:17 PM
    Ha! Blatant Nerd Stereotype! …and true. Thank you, yes.
    703 replies | 19546 view(s)
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  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 11:05 PM
    That's an issue, because we have no guide as to which of the various deadly monsters in TSR eds parties were supposed to face at a given level. We have decades of experience giving us a really good idea, but that's still all subjective, and it would tend to shift the game towards whatever desired level of lethality we were working towards...
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  • Charlaquin's Avatar
    Thursday, 18th July, 2019, 10:48 PM
    Perfect, this is exactly the sort of thing I was looking for! Thanks. This, although not what I had in mind, is very cool. Very PbtA.
    5 replies | 211 view(s)
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  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 10:14 PM
    Off topic - why not, after 6 years a topic can drift, right - say you were a ghoul in 4e. And say you were a /vegan/ ghoul. What do you do now, in 5e, that there are no more Wilden?
    73 replies | 13925 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 10:13 PM
    Just add strength score to movement for fighters if the problem is fighters being slower than rogues.
    113 replies | 2831 view(s)
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  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 10:08 PM
    IDK, I read the article and the original thread and this one, and I feel like a very simple cogent point being made by said article is missed or ignored or bulldozed or something: Magic in traditional TTRPGs like D&D fails to model or evoke magic in the sources of inspiration they nominally draw from.
    20 replies | 459 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 09:34 PM
    Good points. I’ll think on it more and review he whole thing from the ground up again tomorrow.
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  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 09:29 PM
    I should hope so, that's potentially some powerful drama there. (I'm picturing WWI, for some reason, not being too into the DitV setting.) Does the character conceive a death wish and get killed? Find a renewed reason to live and survive - or die tragically, or even heroically, in spite of that? Become a stronger person or descend into an emotional spiral - if the latter, how can he pull out...
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  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 09:11 PM
    Yeah, that's a given. 4e DMing was phone-it-in easy. I felt like I'd almost forgotten how to run after a few years. ;) But it's like falling off a bicycle. (something else it turns out I'm good at) And armed ones using iterative attacks, that got brutal, too. Published adventures varied quite a lot. With modern eds, you can compare how PCs stack up to the encounter guidelines. ...
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  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 09:09 PM
    I believe I said that. 5e didn't get rid of the things that were complained about, it put /back/ the things that those stalking-horses were really about. You have no idea. I'm a bitter, cynical, old man on my best day, discussing the most innocuous things. I turn it down to 11 when I'm here. Heh. Depends how you run it. 5e /brought back/ the faults of 3e - and, more importantly, those...
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  • Charlaquin's Avatar
    Thursday, 18th July, 2019, 08:51 PM
    To be fair, it’s been like 20 years. During 3e I was a player and a minmaxer and I wanted Dex to damage so I could dump strength. Now I mostly DM and I want Str to damage so players have a reason to want it.
    87 replies | 2802 view(s)
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  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 07:22 PM
    Seems right up FATE's alley, and something that could be touched upon in systems that model the character's psychology in some way (Hero, would be the one I'm most familiar with: psych lims), that can be tested (EGO roll) and change over time (changed around, or exp to 'buy down/off'). Certainly not with the same detail and play dynamics, of course... I didn't follow that, probably because I...
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  • Garthanos's Avatar
    Thursday, 18th July, 2019, 07:00 PM
    Sure but dont you figure it actually didn't require as much skill or art because EL delivered..
    108 replies | 2542 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:48 PM
    I’d love a remake of that classic game
    6 replies | 169 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:46 PM
    The DC calculation comment was not in reference to the PC making a check. I posited that the ability could instead force a Dex save from the new target. That DC would obviously be based on the PCs Dex. If if it’s possible every time, that is very powerful. It needs to be limited, and I don’t think that limiting it with the least fun method possible (setting the DC so that the success rate is...
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  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 06:39 PM
    It's effing hilarious.
    38 replies | 1375 view(s)
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  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 06:34 PM
    Any chance your formative play experience with 4e included Keep on the Shadowfell, Thunderspire Labyrinth, and/or Pyramid of Shadows? (Because, while the middle one was actually mostly pretty good, each included at least one example of completely whacked encounter design.) ...or, y'know, alternately, maybe your DM just liked killing you... ;) Vs encounters run closely to guidelines,...
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:27 PM
    Gross
    107 replies | 3861 view(s)
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  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 06:26 PM
    That proves what I said. The AD&D fighter's save improved from needing a natural 14, to needing a natural 9 - and that's vs anything trying to petrify or polymorph him, from a cockatrice to a medusa to a 19th level Lich. He got /much/ better. Your 18 CON 3e fighter goes from needing an 8 at 4th level vs a 4th level DC, to needing a natural 10, vs a 10th level DC. He got /worse/. And, that's...
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:20 PM
    Why shouldn’t rogues be faster than fighters? Also my solution is to make the base speed ability the same for all characters, but someone with extra running features should be faster. And it’s not even complicated. It’s literally “you can use athletics to increase speed. You have advantage if you have a feature that allows you to dash as a bonus action.” It’s just a reasonable extrapolation...
    113 replies | 2831 view(s)
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  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 05:53 PM
    Most of the things people complained loudly about in 4e, 5e retains in at least some measure. Fighters casting spells, wizards being 'nerfed' (relative to 3e), martial healing, overnight 'natural healing,' dissociated mechanics, etc, etc... ...nor was it "presentation" - PF2 need have no worries on that score - Essentials desperately scrambled to give a mussed, fluff-heavy presentation,...
    183 replies | 12458 view(s)
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  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 05:24 PM
    Thank you. It'd be awesome if you'd stop saying there weren't, going forward. If what you mean is "at low level, 1e fighters had crap saving throws, and at the highest levels had the best saving throws in the game and could expect enough bonuses from randomly generated magic items to fail only on a natural 1, even before name level, PCs casually drinking poison for the flavor because it was...
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 05:02 PM
    I think for ease of play, we’d want just the reaction redirect? But it yeah I think a Dex check could work. The simplest solution IMO is still an attack, but a Dex check with close to the same success rate as an attack could work too. Or a Dex save by the new target, but why mess with a DC calculation for 1 ability?
    39 replies | 963 view(s)
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  • Garthanos's Avatar
    Thursday, 18th July, 2019, 03:36 PM
    I have heard DMs say in 4th they can go full out.... also a level +4 encounter is an acceptable encounter in 4e. Th DM has so much control over how dangerous things are by RAW the comparisons fail
    108 replies | 2542 view(s)
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  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 03:22 PM
    I suppose it doesn't, by itself. A TT gaming renaissance, being able to research the game on-line without the top hits being rants about how wrong and evil and not-D&D it is, the name recognition and rep of the "First RPG," these things bring new folks in to try (or at least, don't keep) D&D for the first time. A master DM who has internalized all the DM know-how, is just waiting for them, he...
    38 replies | 1375 view(s)
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  • Aldarc's Avatar
    Thursday, 18th July, 2019, 02:51 PM
    Is that perhaps intentional given the tone of the setting? Recommendations for adjusting that? Or do you know of any alternate rules among his MANY supplements that address this? It seems like this could be fairly easily adjusted so that the save dc equals the casting stat (i.e., Intellect or Will), but I am not sure how that would impact balance since I am not sure how high stats typically...
    7 replies | 257 view(s)
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  • Charlaquin's Avatar
    Thursday, 18th July, 2019, 07:56 AM
    So, I’m a huge fan of the Skills With Different Abilities optional rule. I love being able to just ask for ability checks, and have my players chime in with Proficiencies they have that might be appropriate. But it feels like I have to fight the character sheet to do it. Every character sheet - I’ve tried the various official options, tons of fan designs, and they all have the same problem:...
    5 replies | 211 view(s)
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  • Tony Vargas's Avatar
    Thursday, 18th July, 2019, 07:56 AM
    And and, monsters could pull the same tricks. 3e had SoDs, and vs bad saves that only got worse relative to rising (let alone optimized) DCs, and negative levels worked a little differently, mechanically, but we're still pretty awful.
    108 replies | 2542 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:48 AM
    My favorite VM use wasn’t even an insult. My wife has a Star Pact (variant homebrew based on 4e Star Pact) Hexblade, who once whispered to an enemy, “hey, let me tell you a secret...” and proceeded to communicate some small portion of the dark mysteries which Caiphon had revealed to her. RPing the enemy reaction to blowing his save and taking almost max damage was fun.
    13 replies | 551 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:36 AM
    I think a few simple weapons should be finesse, like staff, spear, and handaxe. For one thing, those are never the best options, so it’s not gonna break anything. For another, they aren’t heavy slow weapons, so why not? Or, all weapons are finesse, damage is strength except for monks, rangers, and rogues, who each have a feature that changes things.
    87 replies | 2802 view(s)
    1 XP
  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:28 AM
    Bards, too!? Why do you hate so much that is good!? but seriously, anyone mocking bards for being bards played too much 3/.5 or something, bc they are a very strong and fun class in this edition and the last. 5e bards need more Bardic spells tho
    13 replies | 551 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:20 AM
    I think if we look at other rogue abilities, they leverage opposed checks, which still eventually means that only BBEGs are ever going to win the contest. If we don’t want that level of reliability, I’d rather not require expertise in performance to even have a real chance of success. I think the simpler thing may be to make an attack roll to accomplish the task? or impose a save?
    39 replies | 963 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 05:01 AM
    There is a step in there that I don’t understand. edit: low blood sugar sometimes makes me suck at extrapolation. I get it now. I think I’d go some other way to balance it, or, make full run a general rule without those restrictions and an athletics check to increase speed, but give a character who can dash twice advantage on athletics checks to determine extra speed. The monk and...
    113 replies | 2831 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 04:56 AM
    Have you considered allowing Athletics checks to go faster as part of taking the Dash action, once per turn? Doing so as an action is implied in the description of Strength ability checks, IIRC, but codifying it a bit might help in this case. Much like jump distance, the hard numbers represent what is possible without a roll. But also Expertise needs to be less exclusive. Rogues and Bards...
    113 replies | 2831 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 04:26 AM
    Fr anyone wondering, that rogue (assuming 30ft movement) is running at about 10 miles per hour with a triple movement. The American collegiate women’s record for a 100m sprint calculates to about 20.5 miles per hour. So, still plenty of room for using ability checks to run faster. In case my math is wrong: triple movement is ((30x3)x10)x60=54,000 feet per hour. 1 mile is 5280 feet....
    113 replies | 2831 view(s)
    1 XP
  • Charlaquin's Avatar
    Thursday, 18th July, 2019, 04:26 AM
    Deja Vu. I think I've made this exact post before. Worth noting though, as per the improvised weapon rules, you can throw any melee weapon for 1d4 damage at 20ft/60ft ranges. And since the dagger's damage die is already 1d4, the thrown property on it doesn't actually change its functionality at all. You could make a martial "Main Gauche" weapon that does 1d4, finesse, light, and has the...
    87 replies | 2802 view(s)
    2 XP
  • Charlaquin's Avatar
    Thursday, 18th July, 2019, 04:19 AM
    I've long thought that Dex should be used to hit and Str for damage with all weapons. It makes sense - with all weapons, skill, speed, and precision are key to landing your strikes, and stronger people's strikes hit harder (or can use bows with higher draw weights). Although, I think to make this work you'd want a more granular armor table. If martial characters need Dex to hit anyway, heavy...
    87 replies | 2802 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 04:16 AM
    Ah, see, because I know those things but tone is hard in text, I figured you were referencing a videogame to indicate that something about dashing multiple times was “videogamey” (unreal and/or abstract to the point of silliness, usually).
    113 replies | 2831 view(s)
    0 XP
  • Aldarc's Avatar
    Thursday, 18th July, 2019, 01:33 AM
    Venetian? I don't know. But that's what I would suspect just hearing about it.
    33 replies | 1002 view(s)
    0 XP
  • Charlaquin's Avatar
    Thursday, 18th July, 2019, 01:03 AM

    87 replies | 2802 view(s)
    1 XP
  • doctorbadwolf's Avatar
    Wednesday, 17th July, 2019, 11:57 PM
    Why the straight line and non-difficult terrain? Hurdling and normal race race tracks don’t exist in your world, or ya got people running 2-3 times faster on the straight-away?
    113 replies | 2831 view(s)
    0 XP
  • UngeheuerLich's Avatar
    Wednesday, 17th July, 2019, 11:41 PM
    I think TMNT are kensai monks. They all have a chosen weapon. They use them.
    42 replies | 1539 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 11:30 PM
    What? Really? All of it? ::imagines who forests vanishing with the click of a mouse:: ;)
    183 replies | 12458 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Wednesday, 17th July, 2019, 11:21 PM
    What is video gamey about all our sprinting, and some people being able to completely run circles around others?
    113 replies | 2831 view(s)
    0 XP
  • pemerton's Avatar
    Wednesday, 17th July, 2019, 10:56 PM
    In one of my recent posts I referred to violations of genre, fictional positioning and system logic. In the Burning Wheel rulebooks Luke Crane makes the point by saying (something like) "no roll for beam weaponry in the duke's toilet". But that is all about vetoing or refusing to entertain certain action declarations. Lanefan was positing a successful outcome. As Ovinomancer has posted,...
    703 replies | 19546 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 09:41 PM
    Precisely my point. 3.5 went out of print ("end of life," maybe I mistakenly mixed a tech term into a publishing discussion, there?), and Paizo kept selling PF1 to 3.5 fans for another 10 years. Because 3.5 had just established that kind of loyalty. In another sense than product cycles, 3.5 (in the form of open-source d20) is /immortal/. As long as anyone wants to buy it, it can be...
    183 replies | 12458 view(s)
    1 XP
  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 09:18 PM
    I always figured it was inspired by Sting, Orcrist and Glamdring in The Hobbit. I mean... ...that fits the MO of Orcrist the Goblin-Cleaver, in reverse, right?
    74 replies | 2830 view(s)
    1 XP
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Friday, 19th July, 2019

  • 02:41 AM - AbdulAlhazred mentioned Garthanos in post Ranger: Beastmaster New Powers
    ...l). The only other lack being access to a truly world-shaking PP like Battlefield Archer. So, you don't REALLY need to fiddle with their powers, they just need maybe 3 really nice sky blue feats and a sky blue PP. There is a misconception that, because the beast is not a combat monster, that the build is 'bad in combat', it isn't. It is basically just as effective as the other 3 ranger builds, except without some fairly small extra benny. In return you get a basically unkillable companion that can take hits for you, do OAs, set of traps while you are nice and safe at the other side of the room, carry stuff, etc. (heck, if you're a halfling there are beasts you can RIDE, beat that!). Heck, I guess a pixie ranger could ride ANY companion, hahaha. Anyway, I have nothing against some powers that push the beast more into being an ersatz weapon, that isn't a bad idea at all, but it should be thought of more as 'color' and not so much as something needed to 'beef up' the build in any way. Garthanos, the +1 hit and damage bonus you are giving is OK, it certainly won't break anything and isn't going to make the character stronger than an optimized twin striking build. I wouldn't go any further than that, except maybe to extend it to some non-at-will versions.

Friday, 12th July, 2019

  • 08:21 PM - Yaarel mentioned Garthanos in post 4e Clone − help create it!
    Which is one reason the Warlord doesn't work as an archetype, to 5e Fighter is too deeply committed to all-DPR, all the time. Off on a basic level, IMHO. If you can't think of high-level abilities a class should have, you don't have a handle on the class, yet, and you won't create a viable class, but another LF to be overshadowed by all the Qw's in 5e. It seems to me, the Fighter is a great chassis for the Knight/Warlord. The Fighter has so much ‘uncluttered’ design space. Because the Fighter base design space guarantees excellent damage dealing, the design space for the archetype can focus exclusively group enhancement capabilities. @Zardnaar, @Garthanos, I found it easy to translate Come and Get It, into a 5e format and sensibility. It is also an example of how there is little difference between 4e Encounters and 4e Dailies. Taunting Strike // Barrier Attack 3 Worldly Mind, Intimidation // Action Target: foes in close Versus: your Charisma versus each foes Charisma Hit: Barrier: each foe moves into melee Target: foes in melee Attack: your per-turn attack You taunt your foes, goading them to come attack you. When they reach you, you bust out to punish each of them. Each hostile in close range (30 feet) who can see or hear you must make a Charisma defense, or as a reaction move toward you, adjacent within melee range (5 feet) if able. Then you make one per-turn attack (such as using a weapon or a cantrip) against each hostile in melee. [Compare 4e Come and Get It PH1]
  • 06:38 AM - doctorbadwolf mentioned Garthanos in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    @Garthanos With respect, I do not care about nitpicking examples of zero to hero narratives. I’m not here to follow every possible rabbit hole of a debate that ever presents itself. Rand is a farmboy, his dad barely trains him, and I’ve read these books 7 times. You aren’t going to badger me into agreeing with you, so just drop it.

Thursday, 11th July, 2019

  • 01:31 AM - AbdulAlhazred mentioned Garthanos in post Diplomatic Inspiration / Leadership
    Tony Vargas Garthanos This is where I bill the 'non-wonky math' feature of HoML. Since a skill check and an attack roll are going to work exactly the same, you can simply make powers which attack with skill checks! That makes this sort of design a lot cleaner. Instead of imputing all sorts of craziness to a Diplomacy or Intimidate check, you simply create a power, which has an attack line of something like 'Intimidate vs WILL' and it can do whatever (psychic damage being an obvious possibility).

Wednesday, 10th July, 2019

  • 04:02 PM - Fenris-77 mentioned Garthanos in post Why don't everything scale by proficiency bonus?
    I'd be happier about picking saves if the saves were all created equal, but the really aren't. Maybe give each class one of the strong three and let them pick from the weaker three. Or even chose one from each list. Garthanos - if you gave each of those tiers +1 (for a range from +1 to +3) I don't think you'd be breaking anything. I don't think it's as interesting as adding specific skills, but that's a matter of personal taste.

Saturday, 6th July, 2019

  • 03:59 PM - Blue mentioned Garthanos in post Ranger: Beastmaster New Powers
    Garthanos, can you make sure to use the edition prefixes when creating a new post so the target audience for the thread is clear from the forum screen? Thanks. EDIT: Me be idiot and missed it. Sorry!

Tuesday, 2nd July, 2019

  • 04:57 AM - Umbran mentioned Garthanos in post The perfect D&D edition (according to ENWORLD)
    Oh I guess I will unblock the jerk .... It is time for you, Garthanos, to review The Rules. Specifically, take a look at the section, "Keep it civil". Because you are, at this point, far over the line. You have been lucky, riding on the grace of the fact that the moderators have been busy. But from now on, we expect you to be polite and respectful in this thread, and elsewhere on this site. If your mood is such that you cannot do that, we expect you to recognize that, and hold off posting until you can treat your fellow gamers well. If you have any questions on this, please take it to e-mail or PM.
  • 04:47 AM - doctorbadwolf mentioned Garthanos in post The Intelligent Fighter , Thibault's Circle.
    Garthanos I don’t think my comment was out of sync, but it’s fine. Anyway, I do think that an Int oriented fighting style and some new maneuvers for the battle master would be better than a new battlemaster style subclass. Instead, I’d want to explore what a subclass could provide as constant benefits or at will abilities. Or perhaps something more like the warlord subclass Mearls toyed around with in the happy fun hour stream.
  • 04:32 AM - Yaarel mentioned Garthanos in post 4e Clone − help create it!
    Garthanos I am mulling three rest types. • sleep (8-hour long rest) • meal (1-hour short rest) • breather (15-minute brief rest) The breather matters because it is the standard unit of time to perform a magical ritual. (I like a 15-minute unit over 10, because there are about one hundred of them per day: 14 minutes and 24 seconds.) Also, 15-minute breather feels like a more useful time space to get something done. It is enough time to bandage wounds, explore a room, eat something on the run, regather ones wits, and so on. I am unsure what restorative benefit to assign to the pause. Short rest can spend hit dice, long rest refreshes all hit points and hit dice. Re 4e: an ‘action per breather’ can approximate an encounter power. And it comes with its own narrative explanation. The capability is exerting and requires one to catch ones breath before doing it (effectively) again.

Sunday, 30th June, 2019

  • 02:11 AM - doctorbadwolf mentioned Garthanos in post What is the Ranger to you?
    Garthanos you know I’m an old 4venger, you don’t have to tell me how cool 4e is. This is a thread about the ranger conceptually, though, not about the relative merits of different system’s design philosophy. And yes, in the 4e era I was regularly bugging the designers for magical options for the Ranger. They finally did it in essentials, adding a bunch of primal utility powers to the ranger list, and making it easy for a phb ranger to pick up Wilderness Knacks, but I would have still preferred to also see some primal weapon based attack and defense powers, and some Ranger specific rituals.

Wednesday, 5th June, 2019

  • 07:02 PM - Yaarel mentioned Garthanos in post How To Clone 4E Using 5E Rules
    Garthanos and Tony Vargas I really want to consolidate AC and Reflex. So, a sword attacks the Reflex defense. A ray attacks the Reflex defense. An armor improves the Reflex defense, if the Strength/Constitution prerequisite is met.
  • 05:02 PM - Yaarel mentioned Garthanos in post How To Clone 4E Using 5E Rules
    @Tony Vargas, @Zardnaar 5e long rest grants complete healing PLUS hitdice. What if a long rest only gives hitdice? Thus someone who is fresh (unbloodied) can spend hitdice in the form of second-winds. But someone who is injured or exhausted must spend the hitdice immediately to recover, thus is more vulnerable to further damage from future battles. @Tony Vargas, @Garthanos, and others Personally, I love the 5e proficiency bonus, and feel it more than adequately addresses the 4e half-level bonus. Student Tier Levels 1-4 (Proficiency +2) Heroic Tier Levels 5-12 (Proficiency +3, +4) Paragon Tier Levels 13-20 (Proficiency +5, +6) Epic Tier Levels 21-24 (Proficiency +7, also allows ability scores to improve beyond 20) Moreover the Epic Tier can come with an Epic Destiny, becoming ‘Immortal’ by various methods. 5e feats include certain ones that are a ‘half feat’ plus a +1 ability score improvement. It is easy to equate smaller 5e feats as one or two half feats. I consider 4 skill proficiencies to be worth one half feat. Minor traits like Elf Trance are worth one skill proficiency. In some settings, languages matter, and if so, they might be worth a skill proficiency. Together light and medium armors proficiency equals 1 skill, and heavy armor prerequiring light and medium armor, is worth an other skill. A cantrip seems worth two skills, or something ...

Friday, 14th December, 2018

  • 03:15 PM - lowkey13 mentioned Garthanos in post On the Differences Between 1e and 2e (Not all AD&D Is the Same)
    Manbearcat Garthanos Zardnaar Lanefan Saelorn So I was trying to get at a slightly different point that had been bugging me for a while (much more subtle than the continued banes of my existence; e.g, Paladins, Gnomes, and Rapiers). We (and I include myself in this) often treat 1e and 2e interchangeably (I often use the 1e/2e descriptor). In many ways, that is fair- there is a great amount of overlap between them! Certainly more, IMO, than between any two other "numbered" editions. But here's the thing- while most of us normally easily differentiate between the other old compatible editions (OD&D, B/X, BECMI), we don't often think about or see the differences between 1e and 2e. And I think that's a topic worth thinking and talking about. 1e was around from 1977 (PHB) until 1989 (2e).* 2e was around from 1989 until 2000. I mean .... it's kind of insane when you think about it. And both editions had controversial publications that (arguably) created their own separate demi-mondes (1985, UA, lead...

Monday, 3rd December, 2018

  • 03:01 AM - AbdulAlhazred mentioned Garthanos in post What are your favorite Skill Challenges.
    To answer Garthanos original question: I don't know that I have a favorite exactly. The DMG2 has some good advice and RC has a good clear write up. There are a couple other books that touch on the subject tangentially, but nowadays I live with mostly my own advice. I stick to the RC implementation, technically, but I really like being looser most of the time than any of the books suggest. However I'll agree with pemerton that Complexity 1 and 2 challenges are usually PRETTY tightly focused and work well in the original 4e style.

Wednesday, 28th November, 2018

  • 04:21 AM - Manbearcat mentioned Garthanos in post 4e Compared to Trad D&D; What You Lose, What You Gain
    ...and daily powers leveraged in SCs do bring an attendant opportunity cost (if I understand correctly what you mean by this). You're understanding me correctly. To be clear: Opportunity cost in terms of... If I forgo this Move Action to get in position (instead spending it to push toward success in a relevant SC) to use x Standard Action for Combat I'll have to use lesser effective y Standard Action. Or, more difficult still, consider the course of action that Garthanos carved out above: Fighter spending multiple actions (and multiple rounds to potentially, but not assuredly) take control of the Elite Controller (Leader) Tank instead of deploying his normal combat shtick to lock down enemies, create catch-22s to dictate the melee, and deal a lot of damage/improve his team's survivability. Getting the action economy and the rider effects (see Dazed on the Elite while he is in the cockpit) is something an average GM could easily miscalculate and a poor GM could cluster-eff entirely. Those sort of opportunity-cost based decisions must be weighed and balanced by a GM (in real time, on the go).

Saturday, 24th November, 2018

  • 05:59 PM - Manbearcat mentioned Garthanos in post 4e Compared to Trad D&D; What You Lose, What You Gain
    ...tion”, I don’t see how Fighters typically being physically imposing/dynamic, Rogues being scoundrel-ey/resourceful/daring-do, and Mages being erudite/mystical is a problem? In Marvel Heroic, Hulk is going to be SMASH-ey and Doctor Strange is going to be erudite/mystical. If the mechanics/PC build schemes don’t engender that emergent quality, there is something wrong with the game. Same goes for Leverage and any game with strong, distinct archetypes. 3) If the concern is challenge-based, then (a) see (1), (2) maybe there is a system maths problem, and (3) if “Challenge” requires heavy deviation from archetype (therefore diluting archetype or rendering it incoherent), then the game has a problem (see (2) above. 4) Fail-Forward and (1) above (hard framing and dynamic situation changes) should alleviate “fiction-irrelevant best skill spamming.” 4e has all 3 of those built into its Noncombat Conflict Resolution so if that isn’t happening then it’s straight user error by the GM. Garthanos , thanks for posting. I’ll get a response up later and move this thread along.

Friday, 23rd November, 2018

  • 05:09 AM - AbdulAlhazred mentioned Garthanos in post Mike Mearls on how 4E could have looked
    OK on this "I would’ve much preferred the ability to adopt any role within the core 4 by giving players a big choice at level 1, an option that placed an overlay on every power you used or that gave you a new way to use them." Basically have Source Specific Powers and less class powers. But I think combining that with having BIG differing stances to dynamically switch role might be a better idea so that your hero can adjust role to circumstance. I have to defend this NPC right now vs I have to take down the big bad right now vs I have to do minion cleaning right now, I am inspiring allies in my interesting way, who need it right now. and the obligatory Argghhhh on this. " I wanted classes to have different power acquisition schedules" And thematic differences seemed to have been carried fine. I know this is a rather long-delayed comment on this, but.... I tried this design approach in HoML (both the one Mearls is talking about AND the options that Garthanos mentions). This is REALLY REALLY HARD to make work, and there's a huge cost in terms of diluting the thematic coherence of the class' power list. You can't just 'add an overlay' and/or a class feature choice, or something similar and successfully transform one role to another. Roles are more deeply ingrained into the classes than that, and making 'role light' so you can simply swap them out is a poor substitute. This is basically why Strike! is uninteresting to me, the 'role matrix' approach it uses just doesn't really do justice to roles. Now, I think its fine to do something akin to what the Berserker does in HotFW, make a 'switching' class that can toggle into a different role when it makes thematic/narrative sense. It is still hard to pull off well, and you won't suddenly stop being an X just because you are now in Y mode, but you can certainly go from 'high damage melee striker' to 'front line leader' or something like that and its workable. One thing that was excellent about 4e...

Thursday, 22nd November, 2018

  • 02:50 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    ...sting experiment, with some solid ideas. Thinking about why it didn't ultimately work is fruitful 4e works very well as an RPG, with one major exception and one other point of complexity. Major exception: the scaling for combat numbers is different from the scaling for out-of-combat number (roughly +1 per level vs +0.7 per level). At heroic tier this can mostly be ignored, but as levels grow its effect on the maths becomes more evident. It means that you can't have truly universal resolution (eg Intimidate vs Will, Acrobatics vs Reflect, to-hit vs a skill challenge DDC, etc) without the maths breaking down. Fixing this would require reworking the maths of one or both systems, which would be hard, so it's something that I fudge over in play. Point of complexity: 4e combat resolution is very concrete (mapped terrain, detalied position tracking, etc). But 4e non-combat is very abstract (skill challenges). This can cause ajdudicative challenges at the point of interface. As I think Garthanos has noted in this thread, it also puts some hard limits on the gonzo eg epic fighters can't easily leap to the moon, because their exploits also have to fit on a battle map tracked in 5' squares. So anyway, to say that "4e didn't work" is simply to say that it was not as commercially successful as WotC hoped. That's not primarily an inquiry into RPG design but into (i) RPG marketing and (ii) what is popular in RPGing. I have my own views on why 4e was not popular, informed mostly by what I read on the interwebs. (1) Many RPGers don't like closed scene resolution and other forms of abstraction, other than hit points as a weird exception. (2) Many RPGers treat resource management and related puzzle solving as the main focus of play, whereas 4e tends to subordinate this in certain respects. (3) Many RPGers prefer much tighter GM control of outcomes than 4e defaults to.

Monday, 19th November, 2018

  • 12:09 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    ...l but impossible at 1st level thing is to set a DC of 25+. Which is not fiction-first. Or to put it another way: if the DC follows "the narrative" (which I am taking to be synonymous with what I and others are calling the fiction - ie an understanding, prior to mechanics, of what is and is not feasible for the protagonists) then what is the role of bounded accuracy? They are different methodologies - opposed, almost. Thus, as I said, my confusion on this point. Right. Which is the case in 4e as well, it jut approaches it from the question of "How hard of a door would be a reasonable challenge at this level?" Sometimes the answer is the DC 15 wooden door, sometimes it's the DC 25 mithril door, and sometimes it's the DC 35 primal spirit of doors. Tare you claiming in 4e the DC of a wooden door would change depending on the level of whoever interacted with it and that is an example of fiction first?4e builds in level scaling, and minionisation, and the rest. (And I see that Garthanos also makes this point.) The mathematical result of keeping the door at DC 15 and scaling the bonus by 0.5 per level; and of keeping the bonus to the attempt confined to the raw STR bonus and stepping down the DC by 0.5 per level; is the same. Either way, we have a change in the fiction - ever-growing prowess of the PC - that is then expressed mechanically - the same door get easier to burst down or the same ogre gets easier to defeat. 5e doesn't have the level scaling. And it doesn't adjust the DC of the attempt vs the door (I think - see my uncertainty reported above). If it's nevertheless fiction first that means the fiction is the 15th level fighter has rather little more prowess than the 1st level fighter, as relative feasibilities change hardly at all. But to be honest there's little that I see in the design to suggest fiction first, and the most common refrain I here from 5e proponents is "bounded accuracy", which as I have said is a quite different methodology. The DC ...

Friday, 16th November, 2018

  • 10:10 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    Are these Martial Practices? If so which ones are being used and at what level are they gained?They're just action declarations. I don't use Martial Practices in my 4e game. (A difference between me and Garthanos.) My point is that if simpe action declarations resolved as skill checks can do things "comprable to raising the dead" or "opening portals to other planes" then Martial Practices can hardly make martial PCs less capable. As to your other post: I don't know on what basis you say that I said, in another post, that "ritual caster alone makes casters more effective than martial PC's in 4e." I didn't say that, and don't agree with it. I've posted multiple actual play examples in this thread that show why I don't agree with it. What post are you referring to? And is your view based on your own play experience? As to thinking that the invoker/wizard caster in my game doesn't leverage the rules well, please read these two actual play reports and then tell me what the weakness of play consists in. The explanation for why ritual casting doesn't dominate play in 4e as I experience it is fairly straightforward. Domination in play can take two main forms: providing mechanical solutions ...


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Saturday, 20th July, 2019

  • 06:10 AM - AbdulAlhazred quoted Garthanos in post Ranger: Beastmaster New Powers
    You mean the bonus if they are attacking the same monster as you? Right, there is really very little reason why you would NOT want that bonus. In any case most rangers are only going to have one HQ in play at a time, so they tend to focus fire. There is just not much to be gained by splitting up your attacks unless you're reduced to pinging minions with TS, which is a pretty silly thing to do in most cases (but stuff happens). As I said before Prime Shot is really THE significant give up to get Beast Master, and only because of the feat chain associated with it.
  • 05:04 AM - Zardnaar quoted Garthanos in post 2e, the most lethal edition?
    Except they needed doorways and extra rows of pikeman to do anything at all apparently AD&D was my first experience and I didnt see in home games or conventions much different sizes of party than I have seen in 3e and in 4e or 5e. No parties are similar size. I met a bit if power creep into the game to make up for it. Weapon rules in the RC, or DM allowed UA for 1st Ed, Fighters Handbook 2E. OSR adventures often have NPCs to rescue often with things like "if equipped NPC may serve as henchmen".
  • 04:41 AM - dnd4vr quoted Garthanos in post New(?) Fighting Style: Tactical
    First off, thanks to all for the responses! I love getting home from work and finding multiple posts. :) From some of the posts, I think there is some confusion maybe? The style default is to allow the Fighter to use his Intelligence modifier for attack rolls, not damage. Now, maybe those posts were addressing the optional house-ruled bonus action? We added bonus action or reaction abilities to all the fighting styles, so I included it for that reason. But my focus is on the main description of the Fighting Style. I added something to the fighter in both 4e and 5e that allows any mental attribute to be used as your initiative stat (call it battle ready). I would like tactical maneuvers for the Battlemaster as the next step similar to how the Battlemaster has Charisma mods We already house-rule Initiative can be a Dex, Int, or Wis check (player's choice). I think I would rather do something like: If you spend a round studying an opponent, you can add your int modifier (in addition to you...
  • 04:35 AM - Zardnaar quoted Garthanos in post 2e, the most lethal edition?
    Row of pikeman... LOL you must have been gaming with entirely different people than me.. never saw once in my gaming career a row of pikeman in the party that sounds so heroic like the fighters are incompetent buffoons oh yeah they were. Fighters are very good in OSR games. OD&D mentions party sizes of 20, 6 to 8 PCs plus Henchmen also allows for a lot more bodies. The expectation does seem to skew towards more bodies.
  • 01:59 AM - Zardnaar quoted Garthanos in post 2e, the most lethal edition?
    Not from the DM himself which is what we were discussing... a DM finding themselves now able to cut loose instead of faking it. This meant many 4e DMs were reporting more player kills than they ever had with any edition previously Yeh in a world of D&D caliber magic that isnt the guy standing in front its often the one with the pointy hat Party sizes were larger they often thought you would have a second rank of pikemen behind the Frontline. And you would bait people into 10' wide passages. I don't think many people okay 2E RAW phb only doing 1E adventures. If you do yeah it's harder than 1E.

Friday, 19th July, 2019

  • 11:18 PM - Tony Vargas quoted Garthanos in post 2e, the most lethal edition?
    Level appropriate is a bad word LOL Now that I think of it, there were other references to Level /n/ Monsters here and there in 1e. Summoning for instance. And a whole little blurb about how they used the word 'level' for a /lot/ of different things that didn't necessarily correspond. Nods there is definitely that... but there is also how tactical you are willing to play the adversaries pulling your punches by having enemies play more than a bit dumb was pretty common back in the day 4e felt fair if that makes any sense. Oh, yeah, but you could be subtle about it. DM's Screen hides a multitude of sins. One of the biggest things was the convention that many melee monsters would 'attack the greatest threat' or 'attack the strongest enemy' or something else that meant "Ignore that there's no mechanical way the Fighter can 'protect' his allies."
  • 07:46 AM - Raith5 quoted Garthanos in post 2e, the most lethal edition?
    I have heard DMs say in 4th they can go full out.... also a level +4 encounter is an acceptable encounter in 4e. Th DM has so much control over how dangerous things are by RAW the comparisons fail Agree. Different types of pacing within editions in addition to pacing across editions is an issue that makes comparisons really tricky. We had a lot of encounters in mid to high level 4e where were beyond level +4, if you had daily powers or even party synergised encounter powers on tap. We also used to also get really strung out in terms of long rests in 4e. We once went a whole level/ 8-9 encounters (when we were about 26th level) on one long rest, we had no daily abilities and about 3 healing surges left in whole party by the end. Good times.

Thursday, 18th July, 2019

  • 09:11 PM - Tony Vargas quoted Garthanos in post 2e, the most lethal edition?
    Sure but dont you figure it actually didn't require as much skill or art because EL delivered..Yeah, that's a given. 4e DMing was phone-it-in easy. I felt like I'd almost forgotten how to run after a few years. ;) But it's like falling off a bicycle. (something else it turns out I'm good at) Giants are a particularly odd case for the transition between 2e and 3e. Up close, thanks to the weapon bonus damage, crits, lots of hit points and Con bonuses, giants are generally more dangerous.And armed ones using iterative attacks, that got brutal, too. I think, if you ask "Which edition was most lethal?" that really asks - what percentage of characters did each edition actually kill? It has nothing to do with whether a 2e fighter could beat a 1e fighter, or otherwise comparing their stats to each other. It asks what power level characters were, *with respect to the challenges they were given*. Unfortunately, the real numbers are lost to us. Your best bet for a real fair analysi...

Tuesday, 16th July, 2019

  • 07:16 PM - Tony Vargas quoted Garthanos in post Ranger: Beastmaster New Powers
    Inherently Endowed "Good night everybody!" - Yakko Warner
  • 12:18 PM - 5ekyu quoted Garthanos in post Healing Surges arent Second Wind.
    Healing Surges the 5e variant rule should be called Second Wind. Ok not a big deal right? nothing to get teary or sniffles over however once you notice that it implements something rarely ever actually used it kind of becomes annoying (SW was kind of a back up thing not the meat of HS use). Second Winds were rarely ever used in my experience unless your party lacked the leader class or were Dwarves ;) the action cost mid combat was just plain prohibitive. HS enabled easily having spells and abilities heal using percentages instead of absolute amounts and putting a significant amount of the energy and effectiveness on the hero receiving them. This is a heroic paradigm trope. You literally could not heal or inspire normal mundane folk as easily nor effectively as heros. Basically the non-heroic lacked deaper resources or access to them besides normal folk usually want ritual non-combat healing like removing grievous injuries and removal of their sniffles and other impairments not so much restor...

Monday, 15th July, 2019

  • 05:29 PM - Tony Vargas quoted Garthanos in post The Intelligent Fighter , Thibault's Circle.
    So do we create zones with a different flavor we call them areas of influence and allow martial controllers to disrupt areas of influence?Yes, there's several examples where the effect or hit line just creates an 'area' and avoids the Zone keyword.

Sunday, 14th July, 2019

  • 09:36 AM - CapnZapp quoted Garthanos in post What is the Ranger to you?
    Them are hunters and that is obviously Legolas not Aragorn. :)If we go by in-game performance, the LotR Ranger is Boromir! [emoji846]
  • 09:35 AM - CapnZapp quoted Garthanos in post What is the Ranger to you?
    Them are hunters and that is obviously Legolas not Aragorn. :)Funny, I don't remember Legolas melee combat pet...? *Gives Gimli a glance* Oh wait...
  • 08:31 AM - doctorbadwolf quoted Garthanos in post What is the Ranger to you?
    I think for most people outside of our circle ranger means movie Aragorn ;) Park ranger is more likely.
  • 06:22 AM - Yaarel quoted Garthanos in post 4e Clone − help create it!
    Note since Charisma is at best a secondary attribute for the fighter or even worse if you want it to be at all effective it is likely Charisma + 2 or 3 even that and/or a proficiency bonus (not sure) especially since you made it a roll for every every taunting - they smashed it together in 4e both to simplify and avoid problems like .1/2chance x 1/2 chance to taunt = 1/4, or even 2/3 chance to hit x 2/3 chance to taunt... is 4/9 I assume most Knights/Warlords will make either Strength or Dexterity primary, then make either Intelligence or Charisma secondary. Depending on build. However, I assume a ‘lazylord’ Knight will make either Intelligence or Charisma primary, then the remaining Intelligence or Charisma secondary. My approach is to make any of these scores viable depending on build: Intelligence, Charisma, Dexterity, or Strength. The Knight/Warlord would be Multi-Ability-Dependent to try cover all four, but I hope any two would work well.
  • 05:19 AM - FrogReaver quoted Garthanos in post What is the Ranger to you?
    I do not see them the same at all. The Oath Bound hero had Oaths to Royalty as often as the divine and were often weird and arbitrary ok its not overly consistent with D&Ds paladin but the idea of a fighter who gains power via oath goes back to Cu Culaine Not familiar with this. and Samson Samson's power was God given and not oath given. The oath he took was an oath taken by many. He is the only one who acquired supernatural strength. Breaking the oath broke his promise to God and thus he also lost his strength that stemmed from that promise.

Saturday, 13th July, 2019

  • 10:00 PM - Xeviat quoted Garthanos in post What is the Ranger to you?
    I think for most people outside of our circle ranger means movie Aragorn ;) Or archers with pets if they play WoW.
  • 08:10 PM - Tony Vargas quoted Garthanos in post OSR Gripes
    Changing the rules was definitely a part of the experience I think renovating the spell casting system seemed to be par for the course unless you were at a convention or just starting out with a newbie DM of course that is an anecdote not data."Mana Systems" seemed pervasive back in the day, at least in my area - though I heard about 'em a lot more than had to play under them. I feel like they were often regarded as broken, but, 30+ years later, that could just have been me. ;) These hypothetical GMs show that system preferences can be mutually exclusive. There's no way you could create one system that appeals to both GM A and GM B.I think part of 5e's appeal (or, at least, comparative immunity from criticism) is that it /does/ at least accommodate both sorts of DMs. (Among other sorts of DMs and players.) DM A emphasizes the latitude exercising his judgement in the "play loop" gives him, not only narrating success/failure often, but calling for resolution tests other than standard-iss...
  • 06:43 PM - GreenTengu quoted Garthanos in post Doing away with INT/WIS/CHA
    Dex the uberstat... if strength can share its stuff let Wis,Int,Cha and occasionally Con steal some of Dex stuff (forethought fast decisive or even instinctive thinking and spirited eagerness sound like a foundation of initiative if you weren't surprised more than reflexes) Sure-- another one might be-- shouldn't the stat that adds its bonus to Perception (i.e. Wisdom) be the stat attribute that ranged attacks with bows and such be based on rather than the stat that dictates ones ability to Dodge attacks (i.e. Dexterity)?
  • 12:39 AM - BookBarbarian quoted Garthanos in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    I was fine up until book 10 I think it was after that my interest faded. I'm glad I stuck it out. Sanderson finished the series strong.


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