View Profile: Garthanos - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Garthanos's Avatar
    Today, 07:08 AM
    I think the only question is should it be written specifying both enemies are marked by this trick.
    51 replies | 1769 view(s)
    0 XP
  • Garthanos's Avatar
    Today, 07:05 AM
    And Aragorn became a Warlord with nature skills, martial practices or ritual magic (to cash in an oath marshalling troops and talk to animals and similar tricks not to cast spells like a wizard or druid when he finally hits name level ), also some wicked epic destinies.
    45 replies | 839 view(s)
    0 XP
  • Yaarel's Avatar
    Today, 06:57 AM
    For the Norse, I would go with the ‘Aesir Clan’. This is literally a family. In D&D 4e terms, they are Primal nature spirits. The word ‘pantheon’ is Greek and creates misunderstandings. Note, nature spirits from other clans such Freyja and Loki, are formally members of the Aesir clan, by means of marriage, adoption, and hostage-exchange. In some traditions, Loki is understood as a...
    30 replies | 837 view(s)
    0 XP
  • Garthanos's Avatar
    Today, 06:54 AM
    I think in real life spending time analyzing a path and estimating distances is a precursor to parkour
    27 replies | 780 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Today, 06:49 AM
    No interest in that ranger, and I prefer all books full of lore rather than a lore core book, but I’m fine with the rest of it. But yeah, I’d rather play a straight phb ranger than that.
    20 replies | 431 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Today, 06:44 AM
    My group does a soft version of this. Characters get a feat at level 1, and at every class feat level they get +1 to any stat if they choose a feat rather than ASI.
    15 replies | 281 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Today, 06:41 AM
    ideally, none of those would have a level of Ranger, except perhaps the trapper. Rogues and fighters with the right skills and backgrounds cover those characters. The Ranger isn’t just a hunter or scout or woodsman. They’re a champion of nature and defender of the free folk. That’s why we use the term Ranger rather than scout or hunter. The core element of Tolkien rangers that has always been...
    45 replies | 839 view(s)
    0 XP
  • Garthanos's Avatar
    Today, 06:15 AM
    Sounds interesting would be more so if every +1 was functionally more meaningful
    15 replies | 281 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 02:20 AM
    It's worth nothing that in 3e, for instance, it might be summed up more like: 0. DM changes the rules if he really wants to. 1. DM meticulously documents the aspects of the setting the players are likely to interact with. 1.5 DM describes the PC's experience of the world as play advances. 2. Players state actions, referring to the rules the DM is using. 3. DM adjudicates any grey areas...
    123 replies | 2075 view(s)
    0 XP
  • pemerton's Avatar
    Today, 12:57 AM
    Adding some thoughts to this: Marvel Heroic RP/Cortex+ Heroic is very much a scene-based game, to the extent that the way actions are declared and resolved depends upon whether the game is current in an Action Scene or a Transition Scene. Burning Wheel tends to be scene-based, although it doesn't quite have the formal mechanical architecture of (say) MHRP or 4e D&D or any version of D&D...
    181 replies | 4130 view(s)
    2 XP
  • Garthanos's Avatar
    Today, 12:10 AM
    Tony Vargas normally whatever fighter I am building I want to think of how they deal with 2 enemies in basic attacks. (cleave,dual strike, slash and pommel) Cleave is good for a two handed weapon use... Dual strike is better for pretty much everything else but if you arent building up your off hand weapon at low levels where at wills are mostly used a Brawler might take slash and pommel but...
    51 replies | 1769 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Today, 12:02 AM
    I usually go the other way, where a check of various kinds might apply the Acrobatics proficiency, but sometimes I might instead allow something like Investigation to apply to a specific Dexterity check.
    27 replies | 780 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 11:25 PM
    You get a more authentic experience than if a fake jerk were running it.
    123 replies | 2075 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 10:04 PM
    In-jokes and references to the classic game can keep experienced players entertained, as a last resort, you can even let them regale the table with tales of their old characters. Level-up the un-used pregens so new entrants can step in at the same level as everyone else. Or, don't bother with experience, pick a level, like, oh, 3rd*, and just always run at that level. And just show up and run...
    7 replies | 191 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:39 PM
    HP are a mechanism the game presents for resolving uncertainty. Was so-and-so killed by such-and-such? Yes/No: narrate it. Not certain: determine damage and compare to remaining hps. Saying that's "bypassing hps" is doing it out of order. Hit points only come into it if you're not sure they're dead. It's like resolving any other action declaration. Sometimes you just don't call for...
    123 replies | 2075 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 08:27 PM
    The idea, as I see it reading 5e's, admittedly natural and thus ambiguous, language is that the determination of uncertainty happens before referring to the mechanics that might be used to resolve said uncertainty. Yes, that. It's prettymuch the Empowered DM's privilege. Presumably because we (as DMs) don't want to. But, there's no reason a DM couldn't do that. Personally I don't care...
    123 replies | 2075 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 07:48 PM
    Now we're just straying into immemorial failings of D&D. ;P Seriously, though, a rule (of thumb) that if the player's action declaration boxes the victim into a certain death scenario, the victim dies, isn't even really a variant, it's just the 5e describe-declare-resolve cycle. The player declares the action that initiates the inescapable-death-scenario, the DM narrates success, no...
    123 replies | 2075 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 07:44 PM
    The one i found treats them as single class but I think that the idea of having three classes might be in some ways better. Not sure I am ready to purchase it though. I both like and do not like, how the Battlemaster maneuvers are available beyond the boundaries of its class. But I think if other classes were designed around mixing and matching too that might make all the difference. It is...
    30 replies | 1267 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 07:02 PM
    IDK, I've heard it coming from players who (miraculously) get the drop on someone, too. If you combine the two, though - player control of the narrative as a reward for victory, with damage held in abeyance after an attack roll - you could get there. The character defeats an enemy and choses to hold him at knife point with his last attack rather than drop him (4e style), but then hold the...
    123 replies | 2075 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:55 PM
    Stealth? Disguise? Death attacks? Sounds like a ninja. Leather armor & shield? ...no idea. Ninjas hadn't quite become pop culture icons in the 70s, I don't think. And the iconic assassin of that & the preceding decades, if you even remembered he was supposed to be one, would've been James Bond. Maybe Bronson as the Mechanic. ...I'm probably missing something. Did Nehwon have an...
    28 replies | 729 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Yesterday, 06:32 PM
    The Ranger is an outdoors person, sure, but is much more than that. A rogue with the right expertise and background is a bushman. The Ranger is someone who guards the land, protecting nature from man and man from nature. If they weren’t that, they’d be called the Hunter or The Scout or something. In dnd, they are connected to nature in a way that is generally denoted with magical...
    45 replies | 839 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:29 PM
    The Ranger was, originally, Aragorn. Sorry, it was just a model-one-hero-from-fiction class, a testimony to the profound inflexibility of the class/level system. To me, it's a superfluous/redundant class in most editions since that Aragorn thing in the early game. Prettymuch since we got Kits and non-weapon proficiencies, it's been questionable whether it was called for at all. Once we had...
    45 replies | 839 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:22 PM
    It is, but 1e, at least, wasn't /as/ susceptible to it - if creatures were "sleeping or otherwise helpless," I think the phrasing was, you could kill them at 1/round. No CdG or anything. If the DM takes the knife-to-the-throat scenario as helplessness, it was taken care of. But there's one huge, unspoken assumption in that scenario... The assumption is that you can get a knife to...
    123 replies | 2075 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 06:01 PM
    There's no end of possibilities. And, you can do it on the player side by adding options (like a "Dive for Cover" use of your Reaction, say), or on the "monster" side by giving them special abilities that impose genre conventions (like being knocked prone if in the beaten zone, but missed), and/or just be resolving and narrating things in accord with genre tropes. In 5e you can be pretty...
    394 replies | 10570 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 05:46 PM
    There are quite a few powers and feats in support of the Str/wisdom and Str/con and Str/Dex builds I think we need a lot of these Str/Int ones actually.
    51 replies | 1769 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 05:42 PM
    This one may be more in the descriptor for controlling enemies tangents of attack so its named it to invoke Thibaults
    51 replies | 1769 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 05:35 PM
    Wow tell us how you really feel ;) To be honest on topic I didnt get to play the Tome of Battle characters. I have read it and was impressed both by the presented flavor and willingness to actually try and fix issues for martial style classes and the terminology well rocked. The battlemaster falls short sure and eldritch knight does even worse.
    30 replies | 1267 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 05:13 PM
    I'm not saying it isn't able to allow a Barbarian to rush into melee even in the face of twanging crossbows or dragon's breath or the like - given the right sort of character, at the right levels, wearing the right armor, with the right good save. Just that: 1) it doesn't do it without some willingness to be flexible when it comes to visualizing the character and what hps mean in the story and ...
    394 replies | 10570 view(s)
    1 XP
  • doctorbadwolf's Avatar
    Yesterday, 04:26 PM
    I just don’t stress it, and simply work with the player expectations of what a Dextrous character trained in Acrobatics should be able to do. If they took Acrobatics as a Dex character specifically because they imagined their character doing these sorts of things, I’m not going to screw with them on it. I dont care if Strength has as much to do as Dex in the game. IMO, it doesn’t matter at...
    27 replies | 780 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 04:11 PM
    In the damage dealing category I like the skill connection akin to the ones requiring Endurance training not sure this is quite right (even though Healing is Wisdom in D&D land - Surgery seems Dex or Int).
    51 replies | 1769 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 02:55 PM
    NPCs usually get a defeated condition instead of dying. Only important distinction once in a while and you might specify it on the creature. A swarm which is defeated is like a defeated army they are scattered or in retreat depending on the quality of leadership) and maybe a diplomacy or intimidate might force them back together in a manner similar to a heal check.
    78 replies | 2501 view(s)
    0 XP
  • Aldarc's Avatar
    Yesterday, 02:53 PM
    Much like Maxperson, I like Bronze Age, early Iron Age, and Antiquity, but I think that most setting writers have a shallow historical grasp of these time periods beyond their aesthetics.* ("Look, here's a guy dressed like a Spartan hoplite fighting a minotaur!") And that's always disappointing to me. The same is probably true for D&D's relation to the Middle Ages. And other settings/systems do a...
    394 replies | 10570 view(s)
    1 XP
  • Aldarc's Avatar
    Yesterday, 02:21 PM
    No we're not. :p
    181 replies | 4130 view(s)
    0 XP
  • Aldarc's Avatar
    Yesterday, 02:19 PM
    The Producers.
    16 replies | 399 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 02:05 PM
    In 4e the Swarm is coordinating with one another and have attributes appropriately boosted so as to be a challenge for their effective combined level but that probably isn't good enough for non-combat arenas maybe for instance you will want more detail like an additional bonus on skilled actions that allow multiple characters to work on them such as using strength to lift something big with lots...
    81 replies | 3811 view(s)
    0 XP
  • Aldarc's Avatar
    Yesterday, 11:51 AM
    I don't think Paizo is under any delusions about catching lightning in a bottle twice, especially given the success of 5e. I suspect they are hoping that 2nd edition is a sustainable success while also being something fresh and new that they themselves enjoy playing with and designing for. They will probably hope that they get the majority of their playerbase from PF1, maybe some new players who...
    16 replies | 399 view(s)
    3 XP
  • Garthanos's Avatar
    Yesterday, 10:43 AM
    Sounds too inflexible 4e has examples but I would have like to have seen more. I think the idea actually needs more development.
    81 replies | 3811 view(s)
    0 XP
  • Aldarc's Avatar
    Yesterday, 09:15 AM
    Here is where I would advocate the use of Urban Shadows. Urban Shadows (and its use of the PbtA system) leans heavily into exploring through play the implications, complications, and satisfactions of "being" the supernatural (or the aware mundane). The playbook is meant to embrace the archetypes and such. From what I recall, there is a Sorcerer-esque aspect to this where you are deciding between...
    70 replies | 2122 view(s)
    2 XP
  • Yaarel's Avatar
    Yesterday, 06:23 AM
    Notice, that focusing on a nonsensory skill will distract one away from sensory skills. Oppositely, focusing on a sensory skill will distract one away from nonsensory skills. In other words, when someone is focusing on hitting a golf ball, they are at a disadvantage to any conversation that starts up.
    61 replies | 1584 view(s)
    0 XP
  • Yaarel's Avatar
    Yesterday, 06:18 AM
    Focus is something that any human can normally do. Whether it is focusing on hitting a baseball with a bat, or solving a math problem, or concentrating on watching a movie. While focusing, the rest of the world shuts out. To mechanically represent focus, it something like an action that allows a skill check with advantage, while all other unrelated skill checks are at a disadvantage....
    61 replies | 1584 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 04:55 AM
    The ol' sneak up and kill a sentry? 5e: Narrate success or failure depending on which'd set up the better scenario - or, if it doesn't matter call for regular attack & damage. 5e has an assassin sub--class that pulls these kinds of murders as a defining feature, so giving it out for free could be off.... that said, a ranger should be able to manage some serious damage. 4e: Make it part of...
    123 replies | 2075 view(s)
    0 XP
  • Yaarel's Avatar
    Yesterday, 04:47 AM
    With regard to REALLIFE absentedminded professors, they really dont care about the things that the majority of people care about. The absentedminded person would RATHER spend their time thinking about math problems in their head (or whatever problem they find interested), without any attention to what shoes people are wearing or whose birthday it is. They just dont care. In their ideal world,...
    61 replies | 1584 view(s)
    0 XP
  • Yaarel's Avatar
    Yesterday, 04:42 AM
    Absentmindedness is a reallife neurological phenomenon that D&D lacks a way to accurately represent.
    61 replies | 1584 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 04:23 AM
    FWIW, in one instance I statted a minigun as an Area Effect that attacked everyone/thing in its beaten zone.
    394 replies | 10570 view(s)
    0 XP
  • Yaarel's Avatar
    Yesterday, 04:18 AM
    Paying attention has more to do with concentration mechanic. Somethings require concentration, and really that might mean disadvantage in whatever one isnt paying attention to.
    61 replies | 1584 view(s)
    0 XP
  • Yaarel's Avatar
    Yesterday, 03:59 AM
    If someone is autistic, then that is something different. It is more like a flaw, a skill disadvantage, a penalty, or a disease, depending on the variety. Normal distractedness − such as missing the exit off a highway because of being engrossed in a conversation − is precisely because the mind is ‘elsewhere’. People CAN pay attention to an upcoming exit. But they chose not to by doing...
    61 replies | 1584 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 02:17 AM
    I actively support the use of these mechanics both for roleplaying sensibility and mechanic ease. I do have to engage differing descriptions of defeat may decide different body counts depending on personalities of the group but hey that is fun and allows you to characterize the hoards differently.
    81 replies | 3811 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 01:03 AM
    How are characters in genre supposed to behave? It's not perfectly consistent: in some sub-genres or instances they'll be /fairly/ cautious of some hazards, but much of the time they'll act boldly, take crazy risks, and survive. Sometimes it makes little sense if you think about it too hard. The same character in a movie or TV show might counsel caution to a minor character in a hazardous...
    394 replies | 10570 view(s)
    1 XP
  • Yaarel's Avatar
    Yesterday, 12:53 AM
    In the Original Post. • I added a section called Styles and Realms ]. • I statted the wood elf. Check these out.
    78 replies | 2501 view(s)
    2 XP
  • Garthanos's Avatar
    Yesterday, 12:38 AM
    Not sure parkour is the kind of ability i see as necessarily requiring a skill roll. I mean I see hero class parkour as climbing speed virtually unimpaired and overcoming speed impairment due to terrain.
    27 replies | 780 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 12:36 AM
    In 5e, you just shoot in melee - you have disadvantage, but you can do it, and it's not an added danger over and above regular melee. It's not realistic, of course, neither are a lot of things. It strikes me mainly as a compromise for playabilty and to make the game less tactically challenging or frustrating - faster combat, too. I suspect it'd be OK in many other settings, too, even a little...
    394 replies | 10570 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 12:16 AM
    It might have seemed un-necessary, but it was certainly there - some DMs got /really/ into that "your character wouldn't do that" is not an unfamiliar phrase from back in the day - while others were like "WTF, no, go ahead play a Ranger/Druid/Magic-User, wear whatever you want..." ...but I see the point, you /could/, if you wanted to, break you class proscriptions and be demoted to Fighter or...
    477 replies | 10250 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 11:45 PM
    You can, in D&D, at a point. That point is reasonably high level, and if you're willing to have your Conan be more the later REH version, in full armor. If you're insisting on the oiled-up bodybuilder movie version, you'll really need a whole lot of hps, more than D&D typically gives you. Well, and if you have some way of dishing out the sheer volume of attacks to build yourself a pile of dead...
    394 replies | 10570 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 11:27 PM
    Let's see, my old AD&D campaign was weekly from '85 through '90 ...more sporadic after that... until wrapping in '95 I'd have to guess like 400 sessions. The amazing thing about that was that in 84-86, about the same group was also playing a couple of Champions games every week, and Traveler, and GURPS - we spent like 30hrs a week gaming: Thurs & Fri night, all day Saturday, and Sunday afternoon....
    14 replies | 337 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 25th June, 2019, 11:17 PM
    I might do something like this after all for expertise. But since the average of 1d4 is 2 (rather 2.5), I am unsure how it helps the math. If someone has ‘expertise’ with a sword, it seems imbalancing in combat if adding a +1d12 expertise bonus to the attack by a ‘master’ swordfighter on top of whose proficiency is already +6. As mentioned earlier, I am tentatively going with...
    78 replies | 2501 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 25th June, 2019, 11:01 PM
    Hopefully the math for skill check is identical with the math for a combat attack. In this way, players can freely use skills in combat in a way that is ‘fair’, and DMs can easily adjudicate narrative surprises. Alternatively, breaking down a door can be an attack in a noncombat scenario. For this reason, any bonus that improves a skill check must also be available in combat. The basic...
    78 replies | 2501 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 10:48 PM
    … no, I do enough reactive edition warring as it is … it was a long time ago, I barely remember … … yeah, that's my story. /Everything/ was interpreted differently in different groups back in the day. ;) IMHO/PX, the more old-school interpretation was that anything not on your class list was proscribed. So not just MUs didn't know how to use armor, but /couldn't/. By 3e, it had gone to...
    42 replies | 855 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 10:18 PM
    I guess I did say "better," but it was in the interest of humor and sarcasm. I /did/ like the crazy way the M:tA Paradigm rubric let you mash genres (to say the least), and didn't find it in the little I saw of M:tA*** - but I'd really already lost interest in Storyteller by the time the nWoD came out, so everything that followed - including all your obvious trauma** - wasn't on my radar. I...
    70 replies | 2122 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 08:08 PM
    Specifically referred to them like he did Bishop Odo &c when claiming the Cleric as his own?
    28 replies | 729 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 08:03 PM
    Vitriolic? You clearly didn't read the post I wrote. ;P ...now, /sarcastic/ I'll cop to. Storyteller & the oWoD were very much a product of the 90s, which, ironically, in spite of being a rather pleasant period economically & by a number of other measures, sported pop culture rife with conspiracy theory. The idea of Vampires pulling the strings in every major city, Garou fighting a secret...
    70 replies | 2122 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 07:48 PM
    Well, Greyhawk. So you don't have any of the insider testimonials you were looking for on that topic? I was just looking at similarities because someone asked. The D&D Thief didn't use innate/powerful shadow-magic like Shadowjack, for instance, in fact, like Cugel, it didn't have innate magic, at all. It did use magic scrolls via Decipher script, which is closer to Lieber's Grey Mouser than...
    28 replies | 729 view(s)
    0 XP
  • UngeheuerLich's Avatar
    Tuesday, 25th June, 2019, 07:32 PM
    I have a halfling monk and lucky rerolls happened quite often. 3 attacks on many rounds at level 2 and beyond is quite huge. You see a lucky reroll at least 1 per day.
    19 replies | 937 view(s)
    0 XP
  • UngeheuerLich's Avatar
    Tuesday, 25th June, 2019, 07:27 PM
    Combat inspiration Offers just a bit of damage or AC. Cutting words can reduce the enemy's attack roll or damage. But yes, both are useful. Good thing about warlock 2 is, that you can take the second level whenever you feel the need to. And actually, that is the best way to go. So start warlock 1/bard2 and look what happens.
    9 replies | 386 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 07:23 PM
    Not quite like any of them, but I'd say more like The Mouser. Shadowjack had substantial magical powers of his own. Cugel often used items. The Mouser was a failed magician's apprentice. I can't recall any of them using anything like a D&D scroll (but it's been a while). The Grey Mouser though, had a fascination with languages and deciphered ancient writings on occasion, and Gygax's...
    28 replies | 729 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 07:10 PM
    I'm not sure which is more out there, the denial that ranged weapons can & do kill in D&D (ask any number of imaginary orcs with imaginary elven arrows sticking out of them - the death toll over the last 45 years must have been staggering), or the denial that people /do/ close with gunmen in spite of being shot at, or even actually hit several times?
    394 replies | 10570 view(s)
    3 XP
  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 06:59 PM
    You mean like testimonials from some insider back in the day going, "yeah, I totally ripped off _______"?
    28 replies | 729 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 06:41 PM
    You mean it isn't mapped to an actual move action. It's modeled in attack rolls, however. It doesn't take six seconds to swing a sword once - let alone the full minute of a 1e combat round - there's a lot of attacking, parrying, dodging, "ducking & weaving" if you like, and movement in the course of the round. 5e lets you attack within a move action, so you can model moving-and-fighting a...
    394 replies | 10570 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 06:32 PM
    That should shock no one. I can see that 'tude with the fighter, it just fights, the fighting hero is an ancient thing. Heck, Gilgamesh, right? But the D&D magic-user is not the same kind of thing, bearing little resemblance to users of magic in myth and legend (who were often divine or supernatural in nature, rather than in learning), nor to the learned /mageia/ of antiquity, nor the...
    28 replies | 729 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 25th June, 2019, 06:07 PM
    The absent minded professor is misunderstood. Its not that they cant keep track of social events or clothing fashions, its that they dont care. They are busy doing other things that are more interesting to them. In any case, they have high skill bonuses, not necessarily high ability bonuses.
    61 replies | 1584 view(s)
    1 XP
  • Aldarc's Avatar
    Tuesday, 25th June, 2019, 12:21 PM
    I don't think Bedrockgames is mistaken here. This sense of literary prose narration happening at you, with the players in more passive roles as an audience to GM performance, was present as far back as the OP of pemerton's thread that spawned this one. He is working from a definition or understanding that others had been using.
    181 replies | 4130 view(s)
    0 XP
  • UngeheuerLich's Avatar
    Tuesday, 25th June, 2019, 06:51 AM
    I don't really like the interaction of booming blade and extra attack. I also think if you are going warlock, take a second level for a second level 1 slot and invocations. Eldritch blast is nothing special without agonizing blast invocation. If you are a changeling, you might find the mask of many faces invocation or the armoe of shadows invocation to be exta useful. You don't want to look...
    9 replies | 386 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 04:50 AM
    Yes, why wouldn't they? Leather, wooden shields... one unusual magic item was scalemail made of enchanted autumn leaves. But, like Glassteele or something, no. Clerics, no, loss of spell-casting, IIRC, though it never came up. But, even back in 1e I'd customize priesthoods, so some could. A Priestess of Teema, for instance was only supposed to use light-bladed weapons. ...and WTF? It...
    42 replies | 855 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 03:29 AM
    Well, sure, if he has a squire. If he takes a page(npi) from Robillar, OTOH, and has a wizard Henchman, even one of half his level, it could be well worth it, in some situations.
    30 replies | 980 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 02:12 AM
    Not in the sense that you add the damage bonus to the extra crit dice (and that goes for any bonus that doesn't say it adds to crit dice, but to damage rolls). But, yes, in the sense that all your damage bonuses go into calculating your max damage when you crit, in the first place, and yes in the sense that Pick Expertise is an untyped bonus, so stacks with any other bonuses just fine. If...
    181 replies | 70021 view(s)
    1 XP
  • AbdulAlhazred's Avatar
    Tuesday, 25th June, 2019, 01:29 AM
    A wellspring of tropes.
    343 replies | 38371 view(s)
    0 XP
  • pemerton's Avatar
    Tuesday, 25th June, 2019, 12:19 AM
    I'm not too fussed what terms are used to draw the distinction that's at issue in this thread. I've been trying to follow the usage that seems to have been established. Hussar told me to use prose vs conversational, so I did. If I'm now meant to use formal vs informal, that's fine. Whatever terminology is used, I think there is a reasonably clear contrast between (i) the Saltmarsh text, which...
    181 replies | 4130 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 09:25 PM
    Valid concerns can be expressed without relying on double standards. It's not that hard a bar to clear. And, answering concerns in detail is not dismissal.
    394 replies | 10570 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 09:00 PM
    Gotta ask: which Gamma World? Like, what's the copyright date? IDK about "epic" (that implies all sorts of things to me that are not synonymous with dungeoncrawling), but the long arc implied by zero-to-hero leveling and the "need" to have stories paced to enforce 6-8 encounter/ 2-3 short rest 'days,' both work against a purely episodic approach.
    4 replies | 338 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 08:03 PM
    Ok, I can kinda see why. BTW, a friend & fellow GM back in the day used to say "Pop like a toad!" usually in reference to some monster or character being attacked by something quite potent, or taking a lot of damage. Never did get the reference...
    2 replies | 204 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 07:52 PM
    Sci-fi for two of the 9 Traditions and 2-3 of the 5 Conventions (depending on how far the Progenitors are taking it in the story, and the Syndicate & NWO don't need to go there, at all) - cyberpunk for only one of each. In no one plays a Virtual Adept or tangles with It-X, no cyberpunk. No SoE or Void Engineers, no space opera. You might get some Tom Clancy level sci-fi from the Progenitors...
    70 replies | 2122 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 07:28 PM
    Sure. Focus fire is the obvious example - hp damage imposes no penalties, so, focusing on one enemy at a time is always the best tactic, and accepting hp damage in return for enabling some other objective is often a pretty easy choice. Nod. That kind of pedantic player calculation, though, actually can enable a genre-appropriate action on the part of the hero - apparent 'risk taking' or...
    394 replies | 10570 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 06:57 PM
    Oh, wow, so exactly like a Companion character, then? That's nice. Odd choice of name, when Companion hasn't been used for anything else, and Henchman is so much more traditional... ::shrug:: … and in a product called "Essentials" it can hardly be just another example of the reflexive horror of all things 4e … Edit: Oh, wait, maybe not "Henchman" because Villains have Henchmen (or...
    30 replies | 980 view(s)
    1 XP
  • doctorbadwolf's Avatar
    Monday, 24th June, 2019, 06:51 PM
    Seems like a classic use of Acrobatics. I’d allow bypassing reasonable obstacles at full speed of a distance equal to the same distances as long jumps and high jumps, but with Dex as the base stat. I also allow Acrobatics checks to ignore difficult terrain entirely, usually DC 15.
    27 replies | 780 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 06:12 PM
    Also the ratio between types of rests is a factor. As we all know, D&D has always depended on pacing to impose balance upon class resources and encounter challenge levels. In the olden days it was just spells/day classes vs unlimited sword-swinging classes vs encounters/day. 5e added short rests and a few classes that primarily used them. And it has resource- rich, moderate, and poor...
    32 replies | 959 view(s)
    2 XP
  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 06:03 PM
    I'm with you on most of these, but two of them, I think, the underlying reason is too compelling: A hard 1 spell/round limit might be simpler. From the start of your turn, to the start of your next turn, you can cast /1/ spell, it might be a bonus action spell, in which case you can make an ordinary attack or other action, a regular action spell, or a spell you cast as your reaction - but once...
    20 replies | 776 view(s)
    0 XP
  • Aldarc's Avatar
    Monday, 24th June, 2019, 05:58 PM
    Hmmm...I am not sure whether any hypothetical "D&D of urban fantasy" could delve into that sort of complexity well. It's not as if D&D is good for exploring the complexities and nuances of the European Middle Ages or Renaissance. D&D does a fairly shallow job of exploring anything beyond the objectification of monsters as a source of loot, XP, and the colonial moral superiority of the...
    70 replies | 2122 view(s)
    2 XP
  • pemerton's Avatar
    Monday, 24th June, 2019, 04:03 PM
    Agreed, but I think my post identifies some features of the Saltmarsh text that mark the contrast with conversational language. For instance, I think that conversatinal language - to the extent that, under some sort of regimentation, it has a main clause - is more likely to have the main clause correspond with the main body of information (eg It's a run-down bedroom with rubbish everywhere rather...
    181 replies | 4130 view(s)
    1 XP
  • Ryujin's Avatar
    Monday, 24th June, 2019, 03:35 PM
    From the commentary on Nerdist News it sounds like those additional scenes are just getting tacked on the end, as stingers. They aren't dropping them into the appropriate parts of the movie.
    182 replies | 6911 view(s)
    0 XP
  • Aldarc's Avatar
    Monday, 24th June, 2019, 03:23 PM
    In the context of the OP? I would say, yes, that appears to be the case: The underlying desire seems to be for something that does for urban fantasy what D&D does for pseudo-medieval fantasy, especially without the various lore/edition/setting baggage of WoD.
    70 replies | 2122 view(s)
    1 XP
  • Aldarc's Avatar
    Monday, 24th June, 2019, 02:44 PM
    It is definitely Urban Fantasy, but the BitD setting is incredibly restrictive both in geographic scope (Duskvol) and its breadth of urban fantasy tropes. I don't think that one could readily use BitD for a generic urban fantasy game. It curtails itself to a fairly particular play experience. This is one of its strengths, but it can also work against its favor. This is how Modern AGE,...
    70 replies | 2122 view(s)
    0 XP
More Activity
About Garthanos

Basic Information

About Garthanos
About Me:
Artist, Poet, Scientist and Game Fiddler
Location:
Lincoln, Nebraska
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
Social Networking

If you can be contacted on social networks, feel free to mention it here.

Facebook:
lancealandyas
My Game Details

Details of games currently playing and games being sought.

State:
Nebraska

Statistics


Total Posts
Total Posts
7,139
Posts Per Day
1.89
Last Post
The Intelligent Fighter , Thibault's Circle. Today 07:08 AM

Currency

Gold Pieces
78
General Information
Last Activity
Today 07:08 AM
Join Date
Sunday, 15th February, 2009
Home Page
http://www.dyasdesigns.com/kingsmagick.php
Product Reviews & Ratings
Reviews Written
0

33 Friends

  1. AbdulAlhazred AbdulAlhazred is offline

    Member

    AbdulAlhazred
  2. Aldarc Aldarc is offline

    Member

    Aldarc
  3. C4 C4 is offline

    Member

    C4
  4. darkbard darkbard is offline

    Member

    darkbard
  5. doctorbadwolf doctorbadwolf is offline

    Member

    doctorbadwolf
  6. FireLance FireLance is offline

    Member

    FireLance
  7. firesnakearies firesnakearies is offline

    Member

    firesnakearies
  8. Flipguarder Flipguarder is offline

    Member

    Flipguarder
  9. heretic888 heretic888 is offline

    Member

    heretic888
  10. Igwilly Igwilly is offline

    Member

    Igwilly
  11. keterys keterys is offline

    Moderator

    keterys
  12. Klaus Klaus is offline

    Member

    Klaus
  13. malcolm_n malcolm_n is offline

    Member

    malcolm_n
  14. Nemesis Destiny Nemesis Destiny is offline

    Member

    Nemesis Destiny
  15. Neonchameleon Neonchameleon is offline

    Member

    Neonchameleon
  16. On Puget Sound On Puget Sound is offline

    Member

    On Puget Sound
  17. OpsKT OpsKT is offline

    Member

    OpsKT
  18. Paul Smart Paul Smart is offline

    Member

    Paul Smart
  19. pemerton pemerton is offline

    Member

    pemerton
  20. Raven Crowking Raven Crowking is offline

    Member

    Raven Crowking
  21. RedSiegfried RedSiegfried is offline

    Member

    RedSiegfried
  22. Reinhart Reinhart is offline

    Member

    Reinhart
  23. Rolenet Rolenet is offline

    Member

    Rolenet
  24. Ryujin Ryujin is offline

    Member

    Ryujin
  25. Scrivener of Doom
  26. surfarcher surfarcher is offline

    Member

    surfarcher
  27. thanson02 thanson02 is offline

    Member

    thanson02
  28. The Fighter-Cricket
  29. Tony Vargas Tony Vargas is offline

    Member

    Tony Vargas
  30. Turtlejay Turtlejay is offline

    Member

    Turtlejay
  31. UHF UHF is offline

    Member

    UHF
  32. UngeheuerLich UngeheuerLich is offline

    Member

    UngeheuerLich
  33. Yaarel Yaarel is offline

    Member

    Yaarel
Showing Friends 1 to 33 of 33
My Game Details
State:
Nebraska
Page 1 of 8 12345678 LastLast

Thursday, 27th June, 2019


Wednesday, 26th June, 2019


Tuesday, 25th June, 2019


Monday, 24th June, 2019


Sunday, 23rd June, 2019


Saturday, 22nd June, 2019


Friday, 21st June, 2019


Thursday, 20th June, 2019



Page 1 of 8 12345678 LastLast
Page 1 of 4 1234 LastLast

Wednesday, 5th June, 2019

  • 07:02 PM - Yaarel mentioned Garthanos in post How To Clone 4E Using 5E Rules
    Garthanos and Tony Vargas I really want to consolidate AC and Reflex. So, a sword attacks the Reflex defense. A ray attacks the Reflex defense. An armor improves the Reflex defense, if the Strength/Constitution prerequisite is met.
  • 05:02 PM - Yaarel mentioned Garthanos in post How To Clone 4E Using 5E Rules
    @Tony Vargas, @Zardnaar 5e long rest grants complete healing PLUS hitdice. What if a long rest only gives hitdice? Thus someone who is fresh (unbloodied) can spend hitdice in the form of second-winds. But someone who is injured or exhausted must spend the hitdice immediately to recover, thus is more vulnerable to further damage from future battles. @Tony Vargas, @Garthanos, and others Personally, I love the 5e proficiency bonus, and feel it more than adequately addresses the 4e half-level bonus. Student Tier Levels 1-4 (Proficiency +2) Heroic Tier Levels 5-12 (Proficiency +3, +4) Paragon Tier Levels 13-20 (Proficiency +5, +6) Epic Tier Levels 21-24 (Proficiency +7, also allows ability scores to improve beyond 20) Moreover the Epic Tier can come with an Epic Destiny, becoming ‘Immortal’ by various methods. 5e feats include certain ones that are a ‘half feat’ plus a +1 ability score improvement. It is easy to equate smaller 5e feats as one or two half feats. I consider 4 skill proficiencies to be worth one half feat. Minor traits like Elf Trance are worth one skill proficiency. In some settings, languages matter, and if so, they might be worth a skill proficiency. Together light and medium armors proficiency equals 1 skill, and heavy armor prerequiring light and medium armor, is worth an other skill. A cantrip seems worth two skills, or something ...

Friday, 14th December, 2018

  • 03:15 PM - lowkey13 mentioned Garthanos in post On the Differences Between 1e and 2e (Not all AD&D Is the Same)
    Manbearcat Garthanos Zardnaar Lanefan Saelorn So I was trying to get at a slightly different point that had been bugging me for a while (much more subtle than the continued banes of my existence; e.g, Paladins, Gnomes, and Rapiers). We (and I include myself in this) often treat 1e and 2e interchangeably (I often use the 1e/2e descriptor). In many ways, that is fair- there is a great amount of overlap between them! Certainly more, IMO, than between any two other "numbered" editions. But here's the thing- while most of us normally easily differentiate between the other old compatible editions (OD&D, B/X, BECMI), we don't often think about or see the differences between 1e and 2e. And I think that's a topic worth thinking and talking about. 1e was around from 1977 (PHB) until 1989 (2e).* 2e was around from 1989 until 2000. I mean .... it's kind of insane when you think about it. And both editions had controversial publications that (arguably) created their own separate demi-mondes (1985, UA, lead...

Monday, 3rd December, 2018

  • 03:01 AM - AbdulAlhazred mentioned Garthanos in post What are your favorite Skill Challenges.
    To answer Garthanos original question: I don't know that I have a favorite exactly. The DMG2 has some good advice and RC has a good clear write up. There are a couple other books that touch on the subject tangentially, but nowadays I live with mostly my own advice. I stick to the RC implementation, technically, but I really like being looser most of the time than any of the books suggest. However I'll agree with pemerton that Complexity 1 and 2 challenges are usually PRETTY tightly focused and work well in the original 4e style.

Wednesday, 28th November, 2018

  • 04:21 AM - Manbearcat mentioned Garthanos in post 4e Compared to Trad D&D; What You Lose, What You Gain
    ...and daily powers leveraged in SCs do bring an attendant opportunity cost (if I understand correctly what you mean by this). You're understanding me correctly. To be clear: Opportunity cost in terms of... If I forgo this Move Action to get in position (instead spending it to push toward success in a relevant SC) to use x Standard Action for Combat I'll have to use lesser effective y Standard Action. Or, more difficult still, consider the course of action that Garthanos carved out above: Fighter spending multiple actions (and multiple rounds to potentially, but not assuredly) take control of the Elite Controller (Leader) Tank instead of deploying his normal combat shtick to lock down enemies, create catch-22s to dictate the melee, and deal a lot of damage/improve his team's survivability. Getting the action economy and the rider effects (see Dazed on the Elite while he is in the cockpit) is something an average GM could easily miscalculate and a poor GM could cluster-eff entirely. Those sort of opportunity-cost based decisions must be weighed and balanced by a GM (in real time, on the go).

Saturday, 24th November, 2018

  • 05:59 PM - Manbearcat mentioned Garthanos in post 4e Compared to Trad D&D; What You Lose, What You Gain
    ...tion”, I don’t see how Fighters typically being physically imposing/dynamic, Rogues being scoundrel-ey/resourceful/daring-do, and Mages being erudite/mystical is a problem? In Marvel Heroic, Hulk is going to be SMASH-ey and Doctor Strange is going to be erudite/mystical. If the mechanics/PC build schemes don’t engender that emergent quality, there is something wrong with the game. Same goes for Leverage and any game with strong, distinct archetypes. 3) If the concern is challenge-based, then (a) see (1), (2) maybe there is a system maths problem, and (3) if “Challenge” requires heavy deviation from archetype (therefore diluting archetype or rendering it incoherent), then the game has a problem (see (2) above. 4) Fail-Forward and (1) above (hard framing and dynamic situation changes) should alleviate “fiction-irrelevant best skill spamming.” 4e has all 3 of those built into its Noncombat Conflict Resolution so if that isn’t happening then it’s straight user error by the GM. Garthanos , thanks for posting. I’ll get a response up later and move this thread along.

Friday, 23rd November, 2018

  • 05:09 AM - AbdulAlhazred mentioned Garthanos in post Mike Mearls on how 4E could have looked
    OK on this "I would’ve much preferred the ability to adopt any role within the core 4 by giving players a big choice at level 1, an option that placed an overlay on every power you used or that gave you a new way to use them." Basically have Source Specific Powers and less class powers. But I think combining that with having BIG differing stances to dynamically switch role might be a better idea so that your hero can adjust role to circumstance. I have to defend this NPC right now vs I have to take down the big bad right now vs I have to do minion cleaning right now, I am inspiring allies in my interesting way, who need it right now. and the obligatory Argghhhh on this. " I wanted classes to have different power acquisition schedules" And thematic differences seemed to have been carried fine. I know this is a rather long-delayed comment on this, but.... I tried this design approach in HoML (both the one Mearls is talking about AND the options that Garthanos mentions). This is REALLY REALLY HARD to make work, and there's a huge cost in terms of diluting the thematic coherence of the class' power list. You can't just 'add an overlay' and/or a class feature choice, or something similar and successfully transform one role to another. Roles are more deeply ingrained into the classes than that, and making 'role light' so you can simply swap them out is a poor substitute. This is basically why Strike! is uninteresting to me, the 'role matrix' approach it uses just doesn't really do justice to roles. Now, I think its fine to do something akin to what the Berserker does in HotFW, make a 'switching' class that can toggle into a different role when it makes thematic/narrative sense. It is still hard to pull off well, and you won't suddenly stop being an X just because you are now in Y mode, but you can certainly go from 'high damage melee striker' to 'front line leader' or something like that and its workable. One thing that was excellent about 4e...

Thursday, 22nd November, 2018

  • 02:50 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    ...sting experiment, with some solid ideas. Thinking about why it didn't ultimately work is fruitful 4e works very well as an RPG, with one major exception and one other point of complexity. Major exception: the scaling for combat numbers is different from the scaling for out-of-combat number (roughly +1 per level vs +0.7 per level). At heroic tier this can mostly be ignored, but as levels grow its effect on the maths becomes more evident. It means that you can't have truly universal resolution (eg Intimidate vs Will, Acrobatics vs Reflect, to-hit vs a skill challenge DDC, etc) without the maths breaking down. Fixing this would require reworking the maths of one or both systems, which would be hard, so it's something that I fudge over in play. Point of complexity: 4e combat resolution is very concrete (mapped terrain, detalied position tracking, etc). But 4e non-combat is very abstract (skill challenges). This can cause ajdudicative challenges at the point of interface. As I think Garthanos has noted in this thread, it also puts some hard limits on the gonzo eg epic fighters can't easily leap to the moon, because their exploits also have to fit on a battle map tracked in 5' squares. So anyway, to say that "4e didn't work" is simply to say that it was not as commercially successful as WotC hoped. That's not primarily an inquiry into RPG design but into (i) RPG marketing and (ii) what is popular in RPGing. I have my own views on why 4e was not popular, informed mostly by what I read on the interwebs. (1) Many RPGers don't like closed scene resolution and other forms of abstraction, other than hit points as a weird exception. (2) Many RPGers treat resource management and related puzzle solving as the main focus of play, whereas 4e tends to subordinate this in certain respects. (3) Many RPGers prefer much tighter GM control of outcomes than 4e defaults to.

Monday, 19th November, 2018

  • 12:09 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    ...l but impossible at 1st level thing is to set a DC of 25+. Which is not fiction-first. Or to put it another way: if the DC follows "the narrative" (which I am taking to be synonymous with what I and others are calling the fiction - ie an understanding, prior to mechanics, of what is and is not feasible for the protagonists) then what is the role of bounded accuracy? They are different methodologies - opposed, almost. Thus, as I said, my confusion on this point. Right. Which is the case in 4e as well, it jut approaches it from the question of "How hard of a door would be a reasonable challenge at this level?" Sometimes the answer is the DC 15 wooden door, sometimes it's the DC 25 mithril door, and sometimes it's the DC 35 primal spirit of doors. Tare you claiming in 4e the DC of a wooden door would change depending on the level of whoever interacted with it and that is an example of fiction first?4e builds in level scaling, and minionisation, and the rest. (And I see that Garthanos also makes this point.) The mathematical result of keeping the door at DC 15 and scaling the bonus by 0.5 per level; and of keeping the bonus to the attempt confined to the raw STR bonus and stepping down the DC by 0.5 per level; is the same. Either way, we have a change in the fiction - ever-growing prowess of the PC - that is then expressed mechanically - the same door get easier to burst down or the same ogre gets easier to defeat. 5e doesn't have the level scaling. And it doesn't adjust the DC of the attempt vs the door (I think - see my uncertainty reported above). If it's nevertheless fiction first that means the fiction is the 15th level fighter has rather little more prowess than the 1st level fighter, as relative feasibilities change hardly at all. But to be honest there's little that I see in the design to suggest fiction first, and the most common refrain I here from 5e proponents is "bounded accuracy", which as I have said is a quite different methodology. The DC ...

Friday, 16th November, 2018

  • 10:10 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    Are these Martial Practices? If so which ones are being used and at what level are they gained?They're just action declarations. I don't use Martial Practices in my 4e game. (A difference between me and Garthanos.) My point is that if simpe action declarations resolved as skill checks can do things "comprable to raising the dead" or "opening portals to other planes" then Martial Practices can hardly make martial PCs less capable. As to your other post: I don't know on what basis you say that I said, in another post, that "ritual caster alone makes casters more effective than martial PC's in 4e." I didn't say that, and don't agree with it. I've posted multiple actual play examples in this thread that show why I don't agree with it. What post are you referring to? And is your view based on your own play experience? As to thinking that the invoker/wizard caster in my game doesn't leverage the rules well, please read these two actual play reports and then tell me what the weakness of play consists in. The explanation for why ritual casting doesn't dominate play in 4e as I experience it is fairly straightforward. Domination in play can take two main forms: providing mechanical solutions ...

Thursday, 15th November, 2018

  • 03:14 AM - Parmandur mentioned Garthanos in post Mike Mearls on how 4E could have looked
    ...rison to earlier edition casters and if you picked a ranger it can be very low tactical element even before essentials other than deciding who do I attack twice with occasional how hard. 5e seems to have less short term emphasis - part of the thing that allowed short term to be more interesting was action points (and milestones) and they were an everyman tool not fighter action surge. Second wind too was an everyman. Encounter powers too were a part of it, much more immediate than the 5e analog. Yeah, most of the action economy elements were the same across Classes. And I can abstractly appreciate the elegance of making it the same...but I tend to think Mearls is right in the original post (if I can remember that far back!) that 4E may have better received if it retained more asymmetrical Class design. (Anti-Edition War disclaimer: I never had a strong or emotionally charged negative reaction to 4E, still don't, and may have had a positive reaction if my DM was pemerton, Garthanos or Manbearcat ; I'm interested in understanding the phenomenon of the "New Coke" reception, in myself and others, not telling people they are pretending to be an Elf Wizard the wrong way. I've found this thread very interesting in uncovering my subconscious disappointment with the purely symmetrical action economy, but still think 5E just has the 4E Skill system with streamlined math)

Sunday, 11th November, 2018

  • 09:38 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    @pemerton and in part @Hussar You have pushed for the merits of a defined skill table at various levels and/or mentioned 5e DM's giving varying DCs on skill checks as issues of the game. I'm wondering if you have the same contempt, because it can only be described as contempt after so many posts, with TotM. Let us face it TotM can produce some varied results, not all DMs will have the exact same picture in their mind and certainly players will have different ones. I'm wondering if you are consistent in your contempt for unsurety across the board or if you're just cherry-picking?I find it bizarre that a view of the merits of A over B, maintined against others who disagree, counts as contempt! How would I show non-contempt? By changing my mind? So it's contemptuous to disagree with you (and others)? As Garthanos pointed out, this is a 4e thread in the pre-5e editions sub-forum - I don't see how it's remotely contemptuous for posters to explain why certain features of 4e, which are absent from 5e, appeal to them. I also have no idea why you fasten on "unsurety" as an issue. I am the one who quoted the passage upthread, from LostSoul, about the table-specific manner in which colour is established in 4e. As far as I can tell Manbearcat and I are the only posters in this thread who regularly play non-D&D systems (like MHRP/Cortex+ Heroic, Prince Valiant, and the like) that use conflict resolution mechanics that proceed as a 4e skill challenge does - first, establish feasibility in the fiction, then use the system framework to set a difficulty. As far as theatre of the mind is concerned, whatever floats your boat. In AD&D I don't bother tracking precise distances because they don't matter - there is no tracking of in-melee movement in AD&D, so the only question is whether someone is close en...

Saturday, 10th November, 2018

  • 02:14 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    ... modular depending on how the DM chooses to rule it and, as long as the DM is consistent should be fine.Of cousre I'm talking about what I want in the game - if you follow the thread, you'll see that this discussion arose from discussing the adjudication of martial prowess, and how 4e supports that in various ways both combat and non-combat. Of course, 4e is jsut as "modular" as 5e in this respect - nothing stops a GM deciding that the 15th level fighter can't do what I described, and the worst will be a modest bit of friction between the flavour of that decision, and the flavour of some paragon paths etc - but that friction will probably be no greater than in the 5e game where the fighter can survive being enveloped by a fire elemental but has his/her hands burn to a crisp if s/he stick them into a forge. What 4e does offer is a systematic framework for implementing whatever decision is made, via a DC-by-level chart and skill challenge system. FURTHER EDIT: As Manbearcat and Garthanos have pointed out, 5e is not "modular" when it comes to spellcasters - they have a range of quite significant and fairly well-detailed abilities which establish their capabilities pretty straightforwardly. And another point: in my 4e game, an epic-tier chaos sorcerer sealed the Abyss with an appropriate Arcana check, and sacrificing the appropriate resources. I've seen 5e GMs suggest that (i) in 5e Arcana is only about scholarly knowledge, and not manipulating magical phenomena; and (ii) that the appropriate way to handle that would be to undertake research, create a new spell etc. In gameplay terms, undertaking research means playing the game so as to learn more from the GM about what action declarations are required to produce the desired result. It shifts the focus from adjudicating action resolutions to unfolding the GM's conception of the fiction. A further strength of the 4e system structure, in my view, is that it facilitates the former focus of play. (As Parmandur and I di...

Friday, 9th November, 2018

  • 10:30 PM - Lanefan mentioned Garthanos in post Mike Mearls on how 4E could have looked
    ...er-high-level stuff - all the talk of Conan and Elric and Hercules - and thus has limited relevance to the vast majority of tables whose games just never get that high. And with that said, if really-high-level epic stuff is what a particular table is looking to play most of the time, is D&D the right system or should that table be looking at some sort of supers game? In all editions the 'sweet spot' of play generally seems to be the low-mid to mid levels (roughly 3rd-9th in 1e-2e, 3rd-12th in 3e, maybe 4th-14th in 4e) - D&D has never really done really high-level play all that well, mostly IMO because the PCs just get too big for the setting/fiction. 3e's fix for this was to make the setting (i.e. monsters) scale with the PCs, leading to some ridiculous outcomes mostly ending with there should be no commoners left alive on the planet. 5e's much better fix is to greatly narrow the power grade between low and high level. 2. A fair way back in the thread there was talk - from Garthanos I think but I could be mistaken - about how the genre of play is expected to change by tier in 4e. To me this would be a bug, not a feature, as it represents a built-in reduction of the system's flexibility for running different types of campaigns and-or storylines. If for example I want to run a courtly-intrigue campaign - limited combat, lots of skill challenges, mortal foes - yet still has the PCs advance through the levels I'd probably be fighting the system most of the way to prevent the PCs from becoming godlike in the setting by 12th level. Now one could quite legitimately say that maybe 4e thus wouldn't be the best system for such a campaign...but that's just my point. Every campaign type that a system is ill-suited for is going to reduce that system's overall usefulness, and thus popularity. 3. Following on from 2, above: one very common type of story / campaign that 4e couldn't do very well was a true zero-to-hero progression. Sure it got the hero end right, but in ...
  • 07:30 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    a Level 20 PC isn't likely to be killed by a legion of Goblins, but putting defeat utterly out if reach isn't the style the game went for. 4e doesn't have the mechanical resources out of the box to determine whether or not a single PC is killed by a legion of goblins. At least, not within the combat system. (I guess in principle you could stat up each company of goblins as a swarm and play out an extended series of battles. That would seem incredibly boring. The game isn't designed to suppport that or make it playable.) As Garthanos suggests, you might try and mange it as, or as part of, a skill challenge instead. I used that approach when the PCs in my 4e game stormed Torog's Soul Abattoir: Although the Soul Abattoir is described in very general terms in the Underdark book, little detail is given. I located it at the end of icy tunnels running through the Shadowdark, on the far shore of the Soul Slough into which flows Lathan, the River of Souls. The "liquid souls" flowed under the ice and stone to the icy, Vault-of-the-Drow-style cavern containing the Soul Abattoir. The Abattoir itself was a series of buildings into which souls "flowed" in a fashion analogous to rivers. Inside the buildings the streams of souls were directed through Torog's various machines, which extracted soul energy from by way of torture, converting that energy into "darkspikes" from which Torog could then draw power by driving them into his body. The destruction of the Soul Abattoir was run mostly as a skill challenge, but with a com...
  • 01:26 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    People with pointy sticks, so yeah, Goblins.I don't think that Hercules is seriously challenged by a group of Athenian hoplites surrounding him. Nor Lancelot, for that matter. Nor is Conan if he's able to get his back against a wall but otherwise is pressed by foes. A character who can seriously threaten a demon prince seems to me to be closer to Hercules than Samwise Gamgee in overall power/heroic stature. I think 4e does quite a good job of presenting such a state of affairs. I've got no real opinion on 5e combat other than that the monsters don't seem super-interesting. But 5e non-combat seems to me not to model "tiers" very well, for the sorts of reasons that I and others ( Garthanos, MwaO) have posted. The upshot (it seems to me) is that the DC for a high level fighter shoving his hands into the forge so as to stabilise the magic hammer so that the artificers can grasp it with their tools is impossible.
  • 12:50 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    I don't want max level characters who feel no fear when being surrounded and outnumberedBy whom? Bar-room thugs? Vrock demons? The issues of whether being surrounded/outnumbered is a threat seems somewhat distinct from the issue of whether goblins should still be a threat to 20th level PCs. But is that not what the minion mechanic does? There are no paragon or epic tier goblin minions. (At least if one is playing in the default setting.) Ogres are minions at paragon tier. I used hobgoblin phalanxes (swarms) at mid-paragon. At epic tier, the swarms are swarms of vrocks and other demons. In principle one might use a goblin army as a threat at epic tier, but - and going back to a point Garthanos made upthread - 4e doesn't have good mechanics for handling this. (Swarms don't really work beyond 4 sq x 4 sq, and clearly an army is bigger than that.)
  • 12:36 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    The claim was that in 5e a goblin can still hit a 10th level character due to mostly static AC whereas in 4e the AC improvement due to level makes this unlikely to impossible. If you want to talk damage, debuffs and interesting conditions that is a separate conversation.Here's Garthanos's post: Yes your skill at fighting somehow doesnt decrease the chance of you being hit by stupid goblin.... you are prevented from that by magical forces apparently and it didnt make sense in 1e doesn't make sense in 5e. Garthanos was talking about AD&D/3E - skill at fighting doesn't change your chance of being hit by the goblin (it does increase your hp). When talking about 4e, minions and their damage rules are absolutely pertinent to this - your fighting skill is expressed mechanically through a debuff on the goblin - reduced damage and dead-on-a-hit. EDIT: I see that Garthanos has also posted making much the same point.

Monday, 5th November, 2018

  • 08:30 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    Of course the mechanical power of the PC is the result of building the PC. If you were to translate Captain America into your DnD game then his power would result from the building of the PC (or monster stat block I suppose) plus his magical shieldSure, but then we need "codified rules" for how a martial PC gets to add a shield (or whatever) to his/her equipment list. And we probably also want some system - a fairly generic one is fine, even desirable - for working out how hard it is to throw your shield (or whatever) and stun three orcs (or whatever). I agree with Garthanos that if we don't go beyond what the GM envisages a strong normal person can do we're going to have sucky martial types relative to magic-users. (Other possibilities clearly exist, but I take it are ruled out for D&D: common sense possibilities set the limits for martial endeavour, but access to supernatural abilities is equal opportunity (eg Runequest); common sense + cinematic possiilities set the limts for martial endeavour, and supernatural abilities are a GM-side thing only (eg Prince Valiant); etc.) When you start doing supernatural stuff like that… you’re not really martial anymore.This seems to imply that "martial" PCs can't be high level. And in my view is at odds with D&D tradition, which has always allowed martial PCs to do supernatural stuff like wrestle giants, withstand being bitten by dragons, etc. That's before we get to rather canonical texts like Gygax's DMG, which tells us that the increase in hp and saving throws (which in his sytems are enjoyed by fighters mo...
  • 12:33 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    By the nature of martial abilities, you don't need to define what is and is not possible. Because people generally have an idea. You just set the limits (how much you can lift, how far you can jump) and people can extrapolate and fill in the blanks.I really don't see much evidence in the history of RPGs that this way of approaching it provides dynamic and capable "martial" characters. This applies to everything from the stuff Garthanos is talking about, to exactly how many orcs my Conan-esque fighter can slay per game-unit-of-action, to the need in AD&D for my fighter to PC to get a girdle of giant strength if s/he is going to emulate a comic book hero like Power Man or even Captain America.


Page 1 of 4 1234 LastLast
No results to display...
Page 1 of 80 123456789101151 ... LastLast

Wednesday, 26th June, 2019

  • 08:03 AM - Cleon quoted Garthanos in post How many 1st level Fighers can an 11th Level Fighter Kill?
    I actively support the use of these mechanics both for roleplaying sensibility and mechanic ease. I do have to engage differing descriptions of defeat may decide different body counts depending on personalities of the group but hey that is fun and allows you to characterize the hoards differently. Yes, the mob rules are a decent way of making a group of standard 1 HD creatures an encounter that a mid-level 3E party will pay some notice too. Under RAW a couple of score goblins would have trouble even scratching many 8th-10th level characters. I prefer the Dungeon #113 version were mobs can have different Hit Dice. The DMG2 one were all mobs have 30 HD doesn't seem right. A mob of 1st level aristocrat elves ought to have different HD than a mob of 3 HD standard bugbears. Unfortunately the Mob Subtype appendix in that magazine did not include guidelines on how to determine said Hit Dice. Like 3E swarms it appears to be down to the whim of the designer (How else to explain why a centipede swarm h...

Tuesday, 25th June, 2019

  • 11:01 PM - Yaarel quoted Garthanos in post 4e Clone − help create it!
    i like this thinking its nice if you can do context overlap... how much value should that skill check be in combat? Hopefully the math for skill check is identical with the math for a combat attack. In this way, players can freely use skills in combat in a way that is ‘fair’, and DMs can easily adjudicate narrative surprises. Alternatively, breaking down a door can be an attack in a noncombat scenario. For this reason, any bonus that improves a skill check must also be available in combat. The basic concern is: What does ‘expertise’ with a sword look like? What is its math?
  • 01:29 AM - AbdulAlhazred quoted Garthanos in post List of Potential New Martial Practices
    A couple of sources for this idea... one is Princess Bride LOL A wellspring of tropes.

Monday, 24th June, 2019

  • 02:48 AM - Manbearcat quoted Garthanos in post Examples of a skill challenge within a combat and vice versi
    In another thread about traditional D&D vs 4e style @Manbearcat brought an example to the table where the fighter took over ie manhandled a tank into using it against the enemy OK it was basically an element I brought in... the point was to show that 4e had assumptions of competence and tools for accomplishing the extraordinary for non-magical characters at higher levels that were lacking in other games. This is now my lead example for applying a skill challenge in combat I am wondering does anyone have examples of mixing skill challenge and fighting activity they would like to share? Something similar to that play anecdote that you're mentioning above happened in my 2nd 4e game that went 1-30. While that was a Bladesinger rather than a Fighter, it was all martial, so its applicable. It was mid-Paragon Tier. While the Druid and Rogue dealt with an endless tide of mooks, the Bladesinger was locked in a duel with the Captain of the Guard (CotG). The player wanted it to play out similar t...

Sunday, 23rd June, 2019

  • 09:12 AM - Tony Vargas quoted Garthanos in post Examples of a skill challenge within a combat and vice versi
    does anyone have examples of mixing skill challenge and fighting activity they would like to share? I'm just recently well enough to return to running my campaign, and the first session back I ran an underlevel complexity 4 SC to handle progress toward finding a certain goal in the Elemental Chaos. It was mostly RP, but at some points, failure could trigger a quick encounter.
  • 03:47 AM - Xeviat quoted Garthanos in post Do you miss the martial adepts from "Tome of Battle: The Book of Nine Swords"?
    One example I found http://blog.kittenhugs.com/2015/07/martial-adept.html Well ... damn ... that was basically was I was writing. I need to be faster.
  • 12:07 AM - quoted Garthanos in post Favorite things about your favorite edition: MECHANICS/RULES ONLY
    I like it for being a way to make sure everyone gets to contribute in combat mechanically as often and climatically as others and in a way that syncs up with narrative with roles differentiating broadly how you contribute. Yup good design tool. That, among other things I like that it reigns in casters, I like that it promotes heroic fantasy (my preferred play style) I like that it recognizes that this is a game system and removes the "fluff" text from the "crunch" text. I like that there is very little learning curve between classes, if you can play a 4E fighter, AEDU means you can play a 4E wizard. There is very little in 4E I don't​ like.

Saturday, 22nd June, 2019

  • 05:49 PM - Tony Vargas quoted Garthanos in post Missing Battle Master Manuevers
    Or another resource like heroic surge to do daily class maneuvers with. Consuming Action Surge - which a 5e Fighter in a standard/assumed 6-8 encounter/2-3 Short rest day would get to use about as often as a 4e daily* - might make sense, to activate a more powerful mmaneuver. That or multiple dice, though hilights the problem with not level-gating maneuvers in the first place: all BM maneuvers must be 3rd-level appropriate abilities, so getting your 4th&lower priority choices at higher level is really underwhelming. * 3 dailies @10+, 4@20+, prettymuch regardless of class.
  • 05:24 PM - Tony Vargas quoted Garthanos in post Favorite things about your favorite edition: MECHANICS/RULES ONLY
    . Swarms are the real go to for mass combat... Count each formation if regulars or undisciplined mob as a swarm. A modest sized battle becomes readily doable with regular rules, and individual high-level creatures can interact with them in a reasonable/playable way. perhaps refine what happens when 2 swarms fight each other and occupy the same space? One thing I'd do was let swarms inflict full damage on eachother with ranged&melee. Swarms of same-size creatures occupying the same space? Maybe not? Some kind of "fighting in the press" alternative?

Friday, 21st June, 2019

  • 05:44 PM - Tony Vargas quoted Garthanos in post The Intelligent Fighter , Thibault's Circle.
    I think that is worth emphasizing control of space and distance around you and your adversaries seems a feature of this style (another reason this feels like a 4e fighter not a rogue). I am thinking it kind of relates to why boxing is called boxing. box (n.2) "a blow," c. 1300, of uncertain origin, older than the verb, possibly related to Middle Dutch boke, Middle High German buc, and Danish bask, all meaning "a blow;" perhaps imitative; box (v.2)"to beat, thrash, strike with the fist or hand," late 14c., from box (n.2). Meaning "to fight with the fists" (intransitive), whether gloved or not, is from 1560s. Related: Boxed; boxing. Perhaps forcing a blade lock that "grabs" an enemy may be good it captures them and forces them to remain within your "circle".So, aside from the mystical aspects, what's the idea/point of the circle? Awareness? Fighting in the round? The area threatened by your weapon? The edge of your reach, where you can make the earliest attack vs a closing opponent?
  • 06:00 AM - AbdulAlhazred quoted Garthanos in post Streamlined 4e combat
    IT was in some ways better but it was lost completely when 3e came out and it has been gone ever since. We are now moving chess pieces in turn and hoping interlacing out of turn actions will remind us of simultaneous action. Basically I have considered how to actually bring that simultaneous resolution back while allowing interesting choices -- a form of 5 pointed star roshambo might be a nice foundation. Often in a movie you have the camera pointing towards a character in focus and you don't necessarily notice what others are doing unless you have some interaction ... the others are still doing stuff its just not important at this moment. Zero out of turn actions in that context feels like zero sense of interaction. In a game where the fun is partly team work it sucks. Well, now you have basically DW. Someone narrates something, and it becomes some sort of 'move'. There is NO definition of 'who goes when' or any sort of turn structure in that game, and the various moves are played out as a s...
  • 03:15 AM - Tony Vargas quoted Garthanos in post How many 1st level Fighers can an 11th Level Fighter Kill?
    Is it cheating to say in 4e the 11th level fighter could handle a level 13 or 14 swarm containing 100 typical guard class soldiers but that it would play more interestingly? Than the drudge work? 3e had swarms (and hordes? for size M participants, I think it was), and so does 5e, so I see no objection to the observation.

Thursday, 20th June, 2019

  • 06:49 PM - Tony Vargas quoted Garthanos in post Lazy General... aka Warlord in Anime
    Everybody must get spammed...Spam spam spam spam. Lovely spam! Wonderfulspam! Spam spa-a-a-a-a-am spam spa-a-a-a-a-am spam. Lovely spam!Lovely spam! Lovely spam! Lovely spam! Lovely spam! Spam spamspam spam!
  • 05:15 PM - Tony Vargas quoted Garthanos in post The Intelligent Fighter , Thibault's Circle.
    Compare to Wisdom however which got way too much AND strength and con got only 1 a piece. While I would still change Dungeoneering to Engineering and make it intelligence based - that wouldn't help anything else.Yeah, CON is a bit of an uberstat in 4e, because it adds to 1st level hps, and surges, which scale, so it getting the fuzzy end on skills is one thing. STR getting the same treatment was an issue, but breaking Athletics out into more skills would hardly be helpful. Arcana as a skill feels like its "just for magical types" subjectively I suppose it makes 3 feel like 2. It easily is an over-valued skill: it's the knowledge skill for three origins, for instance, for many rituals, and for questions about dragons, magic, items, &c. You could split all the knowledge of magic & rituals into Spellcraft, for instance, and Arcana would still be a solid knowledge skill. But, y'know, everyone getting Arcana for free would just get spellcraft too... AND could be more true for more classes ...
  • 03:57 PM - Tony Vargas quoted Garthanos in post The Intelligent Fighter , Thibault's Circle.
    Yes that is less of an issue in 4e, potentially at least for saves and armor class using quick predictive thinking (Int) is enabled for those in a solid way. Some I have seen advocate bringing back Fort/Ref/Wil for 5e instead of having mostly unused saves. Perhaps they could allow initiative based on intelligence. While in 4e the foundation of value "in combat" is covered, they could have made more skills which were intelligence based out of combat (Engineering and Investigation maybe). There were 17 skills, INT applied to 3 of them: prettymuch exactly a fair share. And they could have had more powers and abilities like some I am posting in here for various broader classes to exploit intelligence in class specific ways. Similarly in 5e they could put tactician maneuvers in the Battlemaster (for example) INT was very worthwhile for a warlord because it powered some commanding presence choices and power riders, the sane was true of other classes. It's a proven-effective mechanism.
  • 04:24 AM - cbwjm quoted Garthanos in post Missing Battle Master Manuevers
    The idea was rather popular during the play testing if I recall. Another cost that we see in 5e is forgoing an attack ie conglomerating an attack it could take 2 of your attacks. You proabably do not do anything but this on your turn... without an action surge or something (maybe ok at really high level to do another attack) I would estimate you shouldn't be able to do it till 5e level 8 in 5e Maneuvers do not have that kind of limit on them though. The fighter while able to do 2 other encounter attacks in 4e at the stage that they have his they would be lesser ones. Since 5e doesn't limit them by level, it kind of works when you require more dice for a maneuver. With Come and Get It costing 3 dice, that means that a battlemaster at level 7 would be able to perform this manoeuvre and 2 more single die cost manoeuvres between short rests.
  • 02:41 AM - cbwjm quoted Garthanos in post Missing Battle Master Manuevers
    failed that one. 4e was a bit conservative perhaps. Even some a cool move like "Come and get it" was such a short range that its pretty realistic. OK how about that for a challenge... do Come and Get it in 5e. I think if I was going to make Come and Get it into a battlemaster manoeuvre that I would use the idea of spending more than a single superiority die mentioned earlier in this thread since the effects of the power is considerably more powerful than the manoeuvres in the book, it's essentially a multi-target version combining the effects of goading attack, pushing attack (or in this case, pull), and sweeping attack. At the very least, that seems like it would require spending 3 dice to end up with something like: Come and Get it! Expend 3 superiority dice. Each hostile creature within 15 feet must make a Wisdom saving throw or move 10 feet towards you, they have disadvantage to attack anyone other than you until the end of your next turn. Make melee weapon attack. Any targets that are ...

Wednesday, 19th June, 2019

  • 04:46 PM - Tony Vargas quoted Garthanos in post Missing Battle Master Manuevers
    failed that one. Its a daily struggle... 4e was a bit conservative perhaps. Even some a cool move like "Come and get it" was such a short range that its pretty realistic. In a way, yeah, I suppose so. In seeking balance, 4e had to push the envelope of D&D sensibilities on the martial side, but still barely covered what they might do in an 'action movie' kind of reality that'd've still balked at actual magic - like 300, where the Spartans were doing some crazy stuff, and the sorcerers were throwing grenades, which both strained credulity (gunpowder in the ancient world?). OK how about that for a challenge... do Come and Get it in 5e. Within 5e's design /space/ or it's design philosophy? Because there's lots of space...
  • 01:39 AM - AbdulAlhazred quoted Garthanos in post Streamlined 4e combat
    I see something you need to integrate with powers. You need a method to allow a big cool method to defeat the big bad without it being a fluke of chance -- we have a method already it's the nature of powers. Conversely a power might be useable against an enemy or set of enemies you out class without expending a power slot. @AbdulAlhazred Yeah, there was a suggestion by Tony Vargas (in the other thread IIRC) about the minion/elite 'mode' thing. It could also be called 'aggressive' and 'defensive' or whatever, and there are a few options for implementing it, but that would get you some of it. You could 'go aggro' for a big move, and toss out your daily. HoML has 'vitality points' instead of AP/HS, you can burn them to play your big powers, so you could actually do something crazy like burn a VP to use a 'vitality' power, burn another one to buy an extra action, and burn a 3rd one to fire off a vitality power again, there's your real alpha strike! hehe.
  • 01:33 AM - AbdulAlhazred quoted Garthanos in post Streamlined 4e combat
    I feel it makes the artificiality of turn based combat more obvious to me... in 1e action was planned but simultaneous. (relying on the DM to merge them) If it is a FAST iteration of turns, then it is fine. That seems better to me then turning the turn sequence into pea soup, which is what 4e ended up doing.


Page 1 of 80 123456789101151 ... LastLast

Garthanos's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites