View Profile: Garthanos - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Aldarc's Avatar
    Today, 04:10 PM
    Some of my favorites: * Aspects (Fate) * Fate Points (Fate): notably saw less cheating with rolls from players and less compulsion to "fudge/cheat" my GM rolls. * Success with a Complication (e.g., Fate, Apocalypse World, Blades in the Dark) * Countdown Clocks (Blades in the Dark)
    19 replies | 648 view(s)
    0 XP
  • Aldarc's Avatar
    Today, 03:47 PM
    The Indonesian language is basically an artificially standarized variety of Malay, which has been used as a trade language among the archipelago for centuries. The actual most common language of the archipelago is Javanese. So "Indonesian" essentially exists as everyone's shared second language. The Session Tapes, as far as D&D settings are concerned, I would recommend looking at Eberron....
    26 replies | 583 view(s)
    1 XP
  • pemerton's Avatar
    Today, 01:24 PM
    Why? In a relatively traditional RPG a GM gets to establish a lot of fiction: much of the setting; many of the NPCs; the framing of many situations; the narration of failures; maybe other stuff too that I'm not thinking of at present. What is the function of successful checks if the GM also gets to establish what happens there too? I was just responding to what you posted:
    654 replies | 16914 view(s)
    3 XP
  • Aldarc's Avatar
    Today, 12:50 PM
    CapnZapp, that's certainly true, which is one reason why many other RPGs out there are more conscientious about time pressure mechanics. E.g., running out of light/torches in Torchbearer, countdown clocks in Blades in the Dark, and randomized countdown rolls in Index Card RPG. The countdown clocks in Blades, in particular, is pretty genius. Everytime the PCs go into downtime mode to recover,...
    16 replies | 582 view(s)
    0 XP
  • Aldarc's Avatar
    Today, 12:10 PM
    Does anyone have any experiences running or playing Shadow of the Demon Lord? If so, what are your thoughts and feedback? What did you like or dislike? How does it feel? Ease of use? Points of contention? Etc. I have been toying with using SotDL for a homebrew, though gutting its grimdark edgelord flavor for a more standard flair. (Supposedly Robert Schwalb is planning on releasing a version...
    1 replies | 50 view(s)
    0 XP
  • pemerton's Avatar
    Today, 06:16 AM
    I have neither said nor implied this. All I said was that Lanefan's example, in which the PC doesn't achieve what the player hoped for, is not a success and hence might be a feasible failure narration.
    654 replies | 16914 view(s)
    0 XP
  • pemerton's Avatar
    Today, 06:13 AM
    I agree with this. I use the phrase inhabitation of the character to try and convey this idea. I think, though, that some systems can be more demanding on the players than others, and challenging in that sense. To give examples: Prince Valiant and MHRP tend to be relatively light-hearted in the situations they throw up; whereas Burning Wheel (and I suspect Apocalypse World) can be much...
    654 replies | 16914 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 03:23 AM
    "Balanced at the Encounter" just means "pacing doesn't matter." Even 4e didn't go there, though the closely-related 7th ed of Gamma World did, and it worked pretty well, actually. Any indication PF2 wants to go there?
    16 replies | 582 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Today, 03:16 AM
    I tend to only give Common to characters from the region where the adventure starts. The “common” of another continent will be quite different, and some areas won’t have a lingua Franca or “trade tongue” at all. A PC will generally have the right common even if they come from a distant land, unless everyone at the table is on board with the stranger from a strange land having a language...
    26 replies | 583 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 02:24 AM
    You have a choice of rules to use (or not): Carrying capacity, it's 15 lb/STR, if the fighter's gear & the other character & his gear exceed that, he's pushding/dragging and his move drops to 5' - otherwise fine, this is the simple default for carrying stuff. Encumbrance ("Variant"): Up to 5lb/STR he's fine, but it's unlikely a medium ally is under 100lb, which'd be the limit for 20 STR. ...
    7 replies | 218 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 01:13 AM
    Sounds plausible (that he'd like a mechanic like that), 4e had a lotta* re-rolls, from the notorious Elven Accuracy on, and it seemed like there were just more of 'em after he took over. In particular, the Avenger had a special ability that was "make two attack rolls and use either result. … If another effect lets you roll twice and use the higher result when making an attack roll, this power...
    19 replies | 648 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 12:51 AM
    Tony Vargas replied to OSR Gripes
    I may still be stuck in the idiom of the D&D Pedantry Thread, but it seems like there's a whole lotta RPGs that don't particularly fit between those. Good to know.
    228 replies | 7415 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 12:25 AM
    My memory's bad, but I'm fairly certain that the "Summer of 1999" occurred /before/ "the early 2000s." (I mean, I've been "fairly certain" and turned out to have been wrong, before, so y'all might wanna to double-check.)
    82 replies | 2732 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 11:29 PM
    I suspect that'd wear you out. ;) A quick search of some modern archery guidelines, and, yes, you increase wear on a 'natural material' bow if you leave it strung a long time, apparently even a few hours is worth avoiding. Apparently, a strung bow is under tension and a bit dangerous if the string or stave breaks, too. More detail than D&D generally goes into with weapons. Adventurers...
    66 replies | 1771 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 11:18 PM
    They've had more or less mechanical impact in some eds (and I'm sure, some places/groups/etc back in the day, when we were a less disunited-by-the-internet, merely more diverse, community). Obvious examples of early alignment mechanics are alignment requirements for classes, damage for touching an artifact that doesn't match your alignment, detect this and know that, etc... 3e peaked, with the...
    26 replies | 583 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 10:24 PM
    No expert, but I've heard yes with regard to the bow. But I'm fine with arbitrary. Medieval rossbows, IIRC, weren't like guns - there's no safety, the bolt can just fall out, etc...
    66 replies | 1771 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:59 PM
    If every single mechanic is upturned, then it's hardly just a re-boot to re-start the supplement cycle, is it? Sounds more like substantive change.
    148 replies | 10193 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:56 PM
    I actually kinda like common. In general, things seem more fantasy (or mythic, perhaps) to me, if everyone can talk to everyone else. You could conceive of Common as just "the gift of language" in the sense of communication, it's not just a language everyone strangely learns, it's the language everyone who can speak at all, can speak by default. All other languages would then be...
    26 replies | 583 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 09:34 PM
    You bank the fire before you go to bed, uncover the coals in the morning, add kindling, and blow on it. IDK why I happen to remember that, but it's actually a good example. If I didn't, your character would be screwed trying to start a fire in mundane domestic setting without a flint & steel, D&D-matches (tindertwig?), or, well, since this is 5e, Firebolt... ...so not really screwed...
    84 replies | 3191 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:23 PM
    There is the important act of stringing the bow, you could make that an Action, and require it be un-strung to stow (only slightly arbitrary). If you also impose more plausible RoF on crossbows and slings, that'd about take care of projectile weapons as fast-swapping alternatives to melee.
    66 replies | 1771 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:11 PM
    I blame Elan... ...OK, and every version of the Bard class that preceded him.
    9 replies | 358 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:07 PM
    Don't mind me, I'm just being pedantic... "How the /Hell/ is it you speak Infer-" "... oh, nevermind, answered my own question, really." But it doesn't specify if that that's oral route, IM, naso-gastric, IV, topical, suppository...
    132 replies | 4195 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 08:57 PM
    Tony Vargas replied to OSR Gripes
    Or that, yeah. Actually, now that you mention it, my second 4e character was an "old-school high-elf fighter/magic-user," he was a wand wizard, and he did explain his Scorching Burst as "an old Wand of Fireballs that doesn't work like it used to." (There was, in that campaign, a conceit that magic had historically, or pre-historically, worked as it had in prior eds, so I got to lampshade the...
    228 replies | 7415 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 08:21 PM
    I'm getting a sense of deja-vu here... … yeah, it's like it's 2003 and someone's going on about the 'cash grab' … ...which went on to command such loyalty from fans that Paizo has been selling PF1 to that base for an extra decade past it's end of life. ...so, yer say'n PF2 could be Paizo's 3.5!
    148 replies | 10193 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 08:07 PM
    Tony Vargas replied to OSR Gripes
    The difference in ease of use is certainly there, that's been the game's direction the whole time, it's one thing the WotC era hasn't deviated from. Maybe it was just 'pervasive' that threw me. Because, yeah, neo-Vancian is way more versatile than old-school Vanican, and way less limited in in-combat used. OTOH, the breadths of spells isn't as great, and some of them are, well, 'less...
    228 replies | 7415 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 07:57 PM
    The smart rogue uses dual shortswords in melee rather than a rapier unless they're going Arcane Trickster and need the off-hand for spellcasting components. That's 5d6+4 damage, for around 21.5 damage per round - still not as much as the paladin can dish out, but it's pretty close. The paladin also loses half that damage (for around 12.5) if he misses one attack, whereas the rogue only loses 1d6...
    66 replies | 1771 view(s)
    2 XP
  • Garthanos's Avatar
    Yesterday, 07:51 PM
    Rubs off was also used in the same sentence if you are going there
    24 replies | 903 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 07:16 PM
    "Good night everybody!" - Yakko Warner
    24 replies | 903 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 07:13 PM
    Tony Vargas replied to OSR Gripes
    Ok... Magic has always been /so/ pervasive in D&D. It's an infinitely-renewable, daily (or 4hr-nap) resource. You kill a few monsters, one of them'll eventually drop a magic item. There's /fewer/ items, in theory, in 5e, and not really a lot more spells/day (and fewer spells overall)… … and then there's cantrips, which seem to freak people out, but if you've played with Warlocks and...
    228 replies | 7415 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:36 PM
    Tony Vargas replied to OSR Gripes
    Definitely. I played 3e & 4e each for their full runs. 5e was like coming back to AD&D, in contrast. If I'd never left, it'd seem radically different, because I'd be noticing all the little (and huge) technical differences, rather than the broader similarities, the ways in which the game had changed, rather than ways it changed back. /The/ major thing, IMHO, is the privilege of the DM...
    228 replies | 7415 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:25 PM
    My 3.x group always did that. One of the more extreme ways I've ever seen of dealing with a bad HD roll at level-up, was to repudiate the level. That's how the player put it "I do not accept that roll! I repudiate the level!" I was Ok with it, his fighter dropped back to 2nd, and she ultimately made it to 4th (with less disappointing HD rolls on the way)… ...she was, BTW, one of those...
    5 replies | 276 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:14 PM
    Tony Vargas replied to OSR Gripes
    And, at high level, in 5e, they get a lot safer, which is /also/ similar to 1e, as you accumulate hps and get better saves and more protective items and more spells to negate/reverse bad things happening to you. While the details of the systems are quite different - 5e has bigger hp/damage/healing numbers, 1e has much more significant scaling on d20 targets (which it used moreso than bonuses,...
    228 replies | 7415 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:06 PM
    OK, that is just too good an observation to just XP and tacitly agree with. Yes, I totally get that, and agree it's very much a thing. I kinda alluded to it in the OP, with how you'd build a fire in the absence of any knowledge/wisdom Nature or Survival skill ("...you'd describe exactly what you do, and if you & the DM were in the same boyscout troop, probably succeed"). Because another...
    84 replies | 3191 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 05:43 PM
    Sharpshooters'd use finesse weapons as melee backup. The way STR characters use heavy thrown weapons as ranged backup. Which, I think, illustrates the issue. Heavy thrown weapons are a pretty serious downgrade from archery. Rapiers, as the OP points out, are not a downgrade from longswords, really, at all. This is D&D. Magic is supposed to be just better. Not the worst idea I've ever...
    66 replies | 1771 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 05:34 PM
    Right here you’ve clearly identified why “finesse can’t use shields” isn’t a great way to rebalance Dex.
    66 replies | 1771 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 05:32 PM
    There are no new ideas. It certainly /did/ it badly (if at all) in '93. Since 3.0, it hasn't been so bad, mechanically (OK, diplomancers were pretty horrid), in theory, if DM's'd use the mechanics, and players'd respect them when they didn't break their way... …/IF/. If not, well, machete, gasoline. Problem solved.
    84 replies | 3191 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 05:20 PM
    Casters get exactly as much benefit out of Con as martials do, so it seems a little misleading to say martials need two stats and casters only need one. Also, casters can’t boost their AC with the same stat they use for spell attacks/DCs, and only Warlocks can add any stat at all to their spell damage. The point isn’t to make anyone MAD, the point is to not have one stat that does everything...
    66 replies | 1771 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 05:02 PM
    Tony Vargas replied to OSR Gripes
    There was no CR in 1e. You could totally face orcs (or heck, gnolls, zombies, an ogre, etc) at 1st level. ('Face' not necessarily to be taken literally.) Part of the appeal, I should think. (Of course, CR /guidelines/ don't prevent you from facing an Ogre - or disinterested dragon - at first level, they just wave a red flag at the idea.) So it's an Orcs to Orcs comparison. Orcs just have...
    228 replies | 7415 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 04:34 PM
    Tony Vargas replied to OSR Gripes
    The logic seemed irrefutable to my 15yo self. ;) "So, hey, Tony, it says here that peasants have 1-6 hps and or '0th' level." "Well, yeah, they're not as good as characters with classes, they don't have levels, but they do have some hps." "Right, but before you have a class you don't have a class, right?" "I guess." "So my magic-user, before he became a magic user, he had 1-6 hps." "That...
    228 replies | 7415 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 04:26 PM
    You say this, and yet you also say the problem is illusory. Just because it isn’t a problem at your table, doesn’t mean it isn’t a problem at anyone else’s, and it’s pretty rude to walk into a conversation about how to address a problem many people are experiencing and say “this isn’t a real problem, you shouldn’t bother trying to fix it” just because you personally aren’t experiencing the...
    66 replies | 1771 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 04:22 PM
    Dex characters, unlike Str characters, don’t have to dedicate themselves to being melee or ranged only, since they use the same mod to hit and do damage with both. This is more of a reason that finesse is INBA, not less. ...so? Who multiclasses? And in exchange they get significantly higher AC and become competent at range. That’s well worth 2 measly damage per hit.
    66 replies | 1771 view(s)
    2 XP
  • Aldarc's Avatar
    Yesterday, 04:04 PM
    Same, but the Aspects are almost a subsystem due to how they tie everything together.
    19 replies | 648 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 03:16 PM
    Noteworthy difference ... you opt in to the extra hd based healing
    3 replies | 246 view(s)
    0 XP
  • Aldarc's Avatar
    Yesterday, 02:57 PM
    I did suggest Perception earlier, though Intuition may also work. Willpower (i.e., wisdom saves) could then be moved to Charisma.
    84 replies | 3191 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 02:51 PM
    Tony Vargas replied to OSR Gripes
    Well, or the alternative wasn't. More likely, it was another thing that varied a lot. I recall Max 1st HD (because Rangers) being a very common variant. One group even figured that, at 0 level, everyone, even mere peasants, got 1-6 hps, so your first level HD should add to those. The version of that I encountered was the "brevet" - start at 2nd, but 0 exp...
    228 replies | 7415 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 02:46 PM
    I love Mikes work even the times I disagreed with details the fresh eyes on the game and how it can invoke heroic archetypal characters is right up my alley
    11 replies | 264 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 02:39 PM
    A standard game with no optional rules turned on. Feats & MCing are explicitly optional. You don't ban them, you just dont bother opting into them.
    66 replies | 1771 view(s)
    1 XP
  • Garthanos's Avatar
    Yesterday, 02:12 PM
    Sounds like some very similar rule idea.
    3 replies | 246 view(s)
    0 XP
  • pemerton's Avatar
    Yesterday, 11:24 AM
    Hussar, Lanefan - if narrowing of possible resolutions = the GM being bound by the results of checks, than sure, any system other than "GM decides" will have that consequence. But unless the dice are rigged then fails are possible, in which case fail scenarios are possible resolutions, and there is no narrowing of the range of possible resolution.
    654 replies | 16914 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 11:01 AM
    Healing Surges the 5e variant rule should be called Second Wind. Ok not a big deal right? nothing to get teary or sniffles over however once you notice that it implements something rarely ever actually used it kind of becomes annoying (SW was kind of a back up thing not the meat of HS use). Second Winds were rarely ever used in my experience unless your party lacked the leader class or were...
    3 replies | 246 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 08:45 AM
    Offhand Commands is going to be a build choice feature or actually just a class feature that has no impact unless you are a beastmaster if you have 1 hand free you may more adeptly command your beast companion, your attacks gain a tier scaling bonus to damage of +2 +3, +4. Inherently Endowed as you level your awesome rubs off on your beast and they gain effective inherent bonuses (equal to...
    24 replies | 903 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 08:11 AM
    Thats if the DM is both bothering to keep track of carry weight and using the variant encumbrance rules, both of which are very big ifs. Also, why are the Dex fighters using defense style and using rapiers and shields? Especially if we’re comparing to a GWM fighter, they ought to be taking Archery and Sharpshooter, and using longbows.
    66 replies | 1771 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 08:04 AM
    Dex characters can take Sharpshooter and Crossbow Expert, so 1 and 2 are a wash. Dex-based Barbarians and Paladins are at least as effective as Str-based ones. I have, so it’s worth considering a house-rule to make them not an objectively better choice than longswords. Or, to rephrase that, the advantage of Dex is you get to dump Str and wear light armor. For the low price of 1 AC, you...
    66 replies | 1771 view(s)
    0 XP
  • pemerton's Avatar
    Yesterday, 07:11 AM
    Your example doesn't show any narrowing of possible results. The scenario you describe is a possible failure narration; and it could be a success narration if that is what the player decides his/her PC searches for.
    654 replies | 16914 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 05:29 AM
    What do rapiers have to do with caster supremacy, Monty Haul, treasure hunting, pixel-bitching, 5MWD, magic-item Xmass trees, Vancian spell-grenades, d20s, Fruedian psionics, 10' poles, white-room DPR calculations, cursed magic itens, 30mm lead pewter figures labeled 25mm, rules lawyers, Killer DMs, home-invasion-robbery, LFQW, name recognition, 20-level builds, spiked everything, plant/reptile...
    66 replies | 1771 view(s)
    1 XP
  • Charlaquin's Avatar
    Yesterday, 05:27 AM
    XD Its both tho
    66 replies | 1771 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 04:29 AM
    Tony Vargas replied to OSR Gripes
    I was more than half expecting I'd made some dumb math or table lookup error. ::shrug:: CR: 1/2. I already mentioned that, yes. You want slower pacing, it's readily doable, no heavy rules-rewriting called for.
    228 replies | 7415 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 04:21 AM
    I too like to keep my D&D monsters recognizably D&Dish, but with my own personal touch. For a few examples, I keep my dragons color-coded, but my metallic dragons are lead, tin, copper, iron, silver, quicksilver, and gold, and my chromatic dragons are black/negro, white/albino, yellow/citrine, and red/ruby in reference to the alchemical metals and stages of the Magnum Opus. My mind flayers are...
    13 replies | 488 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 03:50 AM
    By 5e’s rules as written, any character can climb at half their speed outside of conditions that would make doing so both reasonably likely to fail and dangerous for doing so, and jump up to their strength score feet in length or 3 + their strength mod feet in height (or half as much if they can’t get a 10+ foot running start) without a check, so d is not usually a significant concern, though...
    66 replies | 1771 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 01:52 AM
    I agree with you about reptiles. But frankly, in a setting where women-at-arms are a common and open thing, armor with breasts makes as much sense as armor with dicks, which are a real historical thing. And gargoyles and warforged? I prefer the breastfeed variety of both, but they are both constructs presumably created by human men, so I wouldn’t put it past them.
    132 replies | 4195 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 01:39 AM
    Speaking for myself, none of the above. The problem is that Dexterity can do everything Strength can do and more. The only reason for a martial character to invest in strength at all is a. If the DM is actually tracking encumbrance b. If they’re building for Great Weapon Master and/or Polearm Master c. If they feel like it and don’t mind building a suboptimal character. a is very rarely a...
    66 replies | 1771 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 01:37 AM
    Did you notice the remarkable visual similarity between 4e & PF1 monster stat blocks? With the shading and all? Most obvious difference was purple instead of green.
    16 replies | 582 view(s)
    3 XP
  • Tony Vargas's Avatar
    Yesterday, 01:34 AM
    The 4e Fighter's "Combat Superiority" OA spoiled the target's movement if it hit. They're mark-punishment interrupt, OTOH, did not, but could be in response to a shift or attack that didn't normally provoke. Consensus was the features made them very 'sticky,' even by defender standards. It could be automatic when they're in the fighter's Threatened area? Haven't used feats much when...
    117 replies | 6296 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 01:20 AM
    Yes. Play a Gangrel. Take the Flaw "Twisted Upbringing."
    99 replies | 2908 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 01:17 AM
    So we shouldn't mention the Pixie/Storm-Giant?
    132 replies | 4195 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Yesterday, 01:03 AM
    IME gnomes are played more than dwarves or halflings, less often than elves or Tieflings or Dragonborn.
    99 replies | 2908 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 12:57 AM
    How about recommended I mean trust your players to be thematic and give them an extra if you want
    65 replies | 1792 view(s)
    0 XP
  • Aldarc's Avatar
    Yesterday, 12:56 AM
    Other classes can also get thematically appropriate abilities for their reactions. Paladins have Retributive Strike. Wizards can pick up Counterspell. Etc.
    117 replies | 6296 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 12:54 AM
    That’s a common misconception due to the silhouette, particularly of the Elmslie type 1a, but really they don’t handle like machetes at all. The blades are extremely thin, and tapered so that the balance, while slightly more tip-heavy than a typical arming sword, is optimized for quick, fluid cutting movements, not hacking like a machete or an axe. Yeah, the blade on Yu’s sword looks pretty...
    132 replies | 4195 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 12:52 AM
    It's Sisyphean, but starting with the familiar concepts of D&D, and explaining the broader alternatives in those terms, would be using it as a baseline, but not assuming it as the only thing. Maybe? There's some of that in "if you'd just master this other system and accept it's paradigm, you'd understand..." Yeah, I can't see it by those mechanisms. Arbitrarily, though, sure. Your...
    654 replies | 16914 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 12:37 AM
    Tony Vargas replied to OSR Gripes
    Well, IDK, compare a simple, iconic Orc, for instance. In 1e, it hits a stereotypical 1st level front-liner in banded/splint & shield on a natural 17, for 1d8 (4.5) damage (0.9 DPR), and as a 1 HD monster has 1-8 hps, and was AC 6. In 5e, it hits a starting-package heavy armor PC in chain & shield (AC 18) on a natural 13, for 9(1d12+3) damage (3.6 DPR - 4.05 if you count the crit on a 20, which...
    228 replies | 7415 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 10:41 PM
    So, maybe piercing just needs to be a lot worse than slashing in some way? Because that seems like a difference, there, too. (Or the versatile blades need to be pierce & slashing, vs the finesse blades being piercing?) Or... …/clearly/ what's missing is ::drumroll:: 1e AD&D style Weapon vs Armor modifiers! Yep. If finesse weapons were good vs light armor and sucked vs heavy, while...
    66 replies | 1771 view(s)
    0 XP
  • UngeheuerLich's Avatar
    Monday, 15th July, 2019, 10:27 PM
    Only thing I don't like is that wizards rather use daggers than a staff and goblins don't use spears anymore. I don't have a solution though. Maybe adding abilities like martial arts to all classes that allow the use of finesse weapons with dexterity seems appropriate. To make it fair I might be inclined to make all weapons use dex or str to hit and str to damage. I might allow half...
    66 replies | 1771 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 10:20 PM
    Tony Vargas replied to OSR Gripes
    Well, they hit more often than 1e monsters at low levels (and, thanks to BA, keep hitting at least some), and have more hps of their own as you go up levels, so stick around longer, inflicting more damage... ...doesn't sound too implausible. Certainly, I haven't seen any 5e parties breezing through 21-encounter days.
    228 replies | 7415 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 09:55 PM
    Tony Vargas replied to OSR Gripes
    That's not a bad assumption, though character death is hardly unknown in D&D (to put it mildly), at some point, you reach some sort of, IDK, homeostasis, that results in PCs surviving & leveling rather than dying and being replaced. In 5e, scaling (and some class differentiation) was shifted from d20 modifiers (or targets in the case of the classic game) to hps & damage. Some of that shift,...
    228 replies | 7415 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 09:32 PM
    Tony Vargas replied to OSR Gripes
    To be clear, the balance of the turn being used in resting was the obscure rule, the d3 for 'binding wounds' during that rest was very much a variant - a Len Lakofka variant, I'd guess, at least, a lot of 'em that got heavily used in my area were his, straight from his Dragon articles. Per-hour doesn't ring a bell as loudly. Per turn, does, but I can't recall a specific example, either (also...
    228 replies | 7415 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 15th July, 2019, 09:20 PM
    I believe many more people have watched The Avengers than have watched The Seventh Seal. But that doesn't mean that every time I want to talk about the latter I talk about the former instead or as well. If people who only want to talk about D&D, or who have no interest in talking or reading about how other systems do things, don't want to participate in this thread, that's a risk I'm prepared...
    654 replies | 16914 view(s)
    3 XP
  • Charlaquin's Avatar
    Monday, 15th July, 2019, 09:16 PM
    I’m a big supporter of Finesse as Dex to hit but not to damage, at least on paper. I haven’t tried it in an actual game yet, but in theory I like it a lot.
    66 replies | 1771 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 15th July, 2019, 09:15 PM
    Reposted:
    654 replies | 16914 view(s)
    1 XP
  • Charlaquin's Avatar
    Monday, 15th July, 2019, 09:10 PM
    Elves absolutely have too many subraces, but at least the base race has a clear and consistent identity. This is why I am a huge proponent of separating race from culture.
    99 replies | 2908 view(s)
    0 XP
  • Charlaquin's Avatar
    Monday, 15th July, 2019, 09:06 PM
    In defense of lumping falchions in with backswords, the guy who literally wrote the book on falchion and messer typology does support the term “medieval backsword” as an umbrella term for such swords. As well, I definitely wouldn’t include Odachi in that category. I might go so far as to put the katana in the same category as the kriegsmesser, which in 5e’s weapon system would probably end up...
    132 replies | 4195 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 08:18 PM
    Tony Vargas replied to OSR Gripes
    Not a lot more than merely setting short & long rests to different durations. You push out the time scale of the adventure. The bigger difference is table time devoted to bookkeeping, and that's not a /big/ difference, either. Again, folks played the game very differently from place to place & table to table back in the day. 5e shifted most scaling to hps, so, yeah, they balloon. ...
    228 replies | 7415 view(s)
    0 XP
  • Charlaquin's Avatar
    Monday, 15th July, 2019, 08:11 PM
    The problem is, D&D 5e’s weapon system isn’t granular enough to cover all the variations on medieval and Renaissance swords as separate weapons. I personally would lump gladii, Cinquedas, rondels, and other close-quarters thrusting sidearms in with daggers and group Viking swords, knightly swords, side swords, and other one-handed double-edged cut and thrust swords into an “arming sword”...
    132 replies | 4195 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 08:07 PM
    Crossposting. Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. …
    132 replies | 4195 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:57 PM
    Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. Edit: wrong thread... ...cross-posting...
    99 replies | 2908 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:48 PM
    Tony Vargas replied to OSR Gripes
    "Something akin to" is, I think, a pretty low bar. Admittedly, the balance of a 10 minute turn is a lot less resting than 5e's one hour. But it's still a rest, and it's still short. Some variant I vaguely recall even let that 'bind wounds' assumption heal d3 hps. Which, at 1st level, in particular, was nothing to sneeze at. Not spells in any standard class, now, but there were the occasional...
    228 replies | 7415 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:35 PM
    Well, in the sense that flames won't stop it from regenerating... ;P ...we'll see... That's an interesting question. 5e has more than a few little details lifted straight from 4e, and more than a few more re-named, bowdlerized, or otherwise reduced to an acceptable post-edition-war level. The result is /both/ absolutely nothing like 4e, and very similar to 4e. So that complicates the...
    16 replies | 582 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:15 PM
    Tony Vargas replied to OSR Gripes
    Not a great point, actually. Old-school did actually have something akin to a 'short rest.' Play progressed in 10-min 'turns,' and if a combat didn't take 10 rounds, the balance was assumed to be spent resting, binding wounds and repairing gear. And, recovering hp & spells 'overnight' is a mere simplification of the complicated rules for recovering spells (requiring anything from 4 to 8 hrs of...
    228 replies | 7415 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 06:06 PM
    Nope. The readied character would have to either move ahead of the one he was trying to move with, then ready, or take the readied action and move only 30' to the other's 60. To be fair, Delay doesn't do it, either, the other guy moves, /then/ you move right after. It's one of those things you just need to common-sense hand-wave. (sorry, I forgot the point of the thread there for a moment) ...
    132 replies | 4195 view(s)
    2 XP
More Activity
About Garthanos

Basic Information

About Garthanos
About Me:
Artist, Poet, Scientist and Game Fiddler
Location:
Lincoln, Nebraska
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
Social Networking

If you can be contacted on social networks, feel free to mention it here.

Facebook:
lancealandyas
My Game Details

Details of games currently playing and games being sought.

State:
Nebraska

Statistics


Total Posts
Total Posts
7,561
Posts Per Day
1.99
Last Post
Ranger: Beastmaster New Powers Yesterday 07:51 PM

Currency

Gold Pieces
78
General Information
Last Activity
Today 04:16 PM
Join Date
Sunday, 15th February, 2009
Home Page
http://www.dyasdesigns.com/kingsmagick.php
Product Reviews & Ratings
Reviews Written
0

34 Friends

  1. AbdulAlhazred AbdulAlhazred is offline

    Member

    AbdulAlhazred
  2. Aldarc Aldarc is offline

    Member

    Aldarc
  3. C4 C4 is offline

    Member

    C4
  4. Charlaquin Charlaquin is online now

    Member

    Charlaquin
  5. darkbard darkbard is offline

    Member

    darkbard
  6. doctorbadwolf doctorbadwolf is offline

    Member

    doctorbadwolf
  7. FireLance FireLance is offline

    Member

    FireLance
  8. firesnakearies firesnakearies is offline

    Member

    firesnakearies
  9. Flipguarder Flipguarder is offline

    Member

    Flipguarder
  10. heretic888 heretic888 is offline

    Member

    heretic888
  11. Igwilly Igwilly is offline

    Member

    Igwilly
  12. keterys keterys is offline

    Moderator

    keterys
  13. Klaus Klaus is offline

    Member

    Klaus
  14. malcolm_n malcolm_n is offline

    Member

    malcolm_n
  15. Nemesis Destiny Nemesis Destiny is offline

    Member

    Nemesis Destiny
  16. Neonchameleon Neonchameleon is offline

    Member

    Neonchameleon
  17. On Puget Sound On Puget Sound is offline

    Member

    On Puget Sound
  18. OpsKT OpsKT is offline

    Member

    OpsKT
  19. Paul Smart Paul Smart is offline

    Member

    Paul Smart
  20. pemerton pemerton is offline

    Member

    pemerton
  21. Raven Crowking Raven Crowking is offline

    Member

    Raven Crowking
  22. RedSiegfried RedSiegfried is offline

    Member

    RedSiegfried
  23. Reinhart Reinhart is offline

    Member

    Reinhart
  24. Rolenet Rolenet is offline

    Member

    Rolenet
  25. Ryujin Ryujin is offline

    Member

    Ryujin
  26. Scrivener of Doom
  27. surfarcher surfarcher is offline

    Member

    surfarcher
  28. thanson02 thanson02 is offline

    Member

    thanson02
  29. The Fighter-Cricket
  30. Tony Vargas Tony Vargas is offline

    Member

    Tony Vargas
  31. Turtlejay Turtlejay is offline

    Member

    Turtlejay
  32. UHF UHF is offline

    Member

    UHF
  33. UngeheuerLich UngeheuerLich is offline

    Member

    UngeheuerLich
  34. Yaarel Yaarel is offline

    Member

    Yaarel
Showing Friends 1 to 34 of 34
My Game Details
State:
Nebraska
Page 1 of 14 1234567891011 ... LastLast

Tuesday, 16th July, 2019


Monday, 15th July, 2019


Sunday, 14th July, 2019


Saturday, 13th July, 2019



Page 1 of 14 1234567891011 ... LastLast
Page 1 of 4 1234 LastLast

Friday, 12th July, 2019

  • 08:21 PM - Yaarel mentioned Garthanos in post 4e Clone − help create it!
    Which is one reason the Warlord doesn't work as an archetype, to 5e Fighter is too deeply committed to all-DPR, all the time. Off on a basic level, IMHO. If you can't think of high-level abilities a class should have, you don't have a handle on the class, yet, and you won't create a viable class, but another LF to be overshadowed by all the Qw's in 5e. It seems to me, the Fighter is a great chassis for the Knight/Warlord. The Fighter has so much ‘uncluttered’ design space. Because the Fighter base design space guarantees excellent damage dealing, the design space for the archetype can focus exclusively group enhancement capabilities. @Zardnaar, @Garthanos, I found it easy to translate Come and Get It, into a 5e format and sensibility. It is also an example of how there is little difference between 4e Encounters and 4e Dailies. Taunting Strike // Barrier Attack 3 Worldly Mind, Intimidation // Action Target: foes in close Versus: your Charisma versus each foes Charisma Hit: Barrier: each foe moves into melee Target: foes in melee Attack: your per-turn attack You taunt your foes, goading them to come attack you. When they reach you, you bust out to punish each of them. Each hostile in close range (30 feet) who can see or hear you must make a Charisma defense, or as a reaction move toward you, adjacent within melee range (5 feet) if able. Then you make one per-turn attack (such as using a weapon or a cantrip) against each hostile in melee. [Compare 4e Come and Get It PH1]
  • 06:38 AM - doctorbadwolf mentioned Garthanos in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    @Garthanos With respect, I do not care about nitpicking examples of zero to hero narratives. I’m not here to follow every possible rabbit hole of a debate that ever presents itself. Rand is a farmboy, his dad barely trains him, and I’ve read these books 7 times. You aren’t going to badger me into agreeing with you, so just drop it.

Thursday, 11th July, 2019

  • 01:31 AM - AbdulAlhazred mentioned Garthanos in post Diplomatic Inspiration / Leadership
    Tony Vargas Garthanos This is where I bill the 'non-wonky math' feature of HoML. Since a skill check and an attack roll are going to work exactly the same, you can simply make powers which attack with skill checks! That makes this sort of design a lot cleaner. Instead of imputing all sorts of craziness to a Diplomacy or Intimidate check, you simply create a power, which has an attack line of something like 'Intimidate vs WILL' and it can do whatever (psychic damage being an obvious possibility).

Wednesday, 10th July, 2019

  • 04:02 PM - Fenris-77 mentioned Garthanos in post Why don't everything scale by proficiency bonus?
    I'd be happier about picking saves if the saves were all created equal, but the really aren't. Maybe give each class one of the strong three and let them pick from the weaker three. Or even chose one from each list. Garthanos - if you gave each of those tiers +1 (for a range from +1 to +3) I don't think you'd be breaking anything. I don't think it's as interesting as adding specific skills, but that's a matter of personal taste.

Saturday, 6th July, 2019

  • 03:59 PM - Blue mentioned Garthanos in post Ranger: Beastmaster New Powers
    Garthanos, can you make sure to use the edition prefixes when creating a new post so the target audience for the thread is clear from the forum screen? Thanks. EDIT: Me be idiot and missed it. Sorry!

Tuesday, 2nd July, 2019

  • 04:57 AM - Umbran mentioned Garthanos in post The perfect D&D edition (according to ENWORLD)
    Oh I guess I will unblock the jerk .... It is time for you, Garthanos, to review The Rules. Specifically, take a look at the section, "Keep it civil". Because you are, at this point, far over the line. You have been lucky, riding on the grace of the fact that the moderators have been busy. But from now on, we expect you to be polite and respectful in this thread, and elsewhere on this site. If your mood is such that you cannot do that, we expect you to recognize that, and hold off posting until you can treat your fellow gamers well. If you have any questions on this, please take it to e-mail or PM.
  • 04:47 AM - doctorbadwolf mentioned Garthanos in post The Intelligent Fighter , Thibault's Circle.
    Garthanos I don’t think my comment was out of sync, but it’s fine. Anyway, I do think that an Int oriented fighting style and some new maneuvers for the battle master would be better than a new battlemaster style subclass. Instead, I’d want to explore what a subclass could provide as constant benefits or at will abilities. Or perhaps something more like the warlord subclass Mearls toyed around with in the happy fun hour stream.
  • 04:32 AM - Yaarel mentioned Garthanos in post 4e Clone − help create it!
    Garthanos I am mulling three rest types. • sleep (8-hour long rest) • meal (1-hour short rest) • breather (15-minute brief rest) The breather matters because it is the standard unit of time to perform a magical ritual. (I like a 15-minute unit over 10, because there are about one hundred of them per day: 14 minutes and 24 seconds.) Also, 15-minute breather feels like a more useful time space to get something done. It is enough time to bandage wounds, explore a room, eat something on the run, regather ones wits, and so on. I am unsure what restorative benefit to assign to the pause. Short rest can spend hit dice, long rest refreshes all hit points and hit dice. Re 4e: an ‘action per breather’ can approximate an encounter power. And it comes with its own narrative explanation. The capability is exerting and requires one to catch ones breath before doing it (effectively) again.

Sunday, 30th June, 2019

  • 02:11 AM - doctorbadwolf mentioned Garthanos in post What is the Ranger to you?
    Garthanos you know I’m an old 4venger, you don’t have to tell me how cool 4e is. This is a thread about the ranger conceptually, though, not about the relative merits of different system’s design philosophy. And yes, in the 4e era I was regularly bugging the designers for magical options for the Ranger. They finally did it in essentials, adding a bunch of primal utility powers to the ranger list, and making it easy for a phb ranger to pick up Wilderness Knacks, but I would have still preferred to also see some primal weapon based attack and defense powers, and some Ranger specific rituals.

Wednesday, 5th June, 2019

  • 07:02 PM - Yaarel mentioned Garthanos in post How To Clone 4E Using 5E Rules
    Garthanos and Tony Vargas I really want to consolidate AC and Reflex. So, a sword attacks the Reflex defense. A ray attacks the Reflex defense. An armor improves the Reflex defense, if the Strength/Constitution prerequisite is met.
  • 05:02 PM - Yaarel mentioned Garthanos in post How To Clone 4E Using 5E Rules
    @Tony Vargas, @Zardnaar 5e long rest grants complete healing PLUS hitdice. What if a long rest only gives hitdice? Thus someone who is fresh (unbloodied) can spend hitdice in the form of second-winds. But someone who is injured or exhausted must spend the hitdice immediately to recover, thus is more vulnerable to further damage from future battles. @Tony Vargas, @Garthanos, and others Personally, I love the 5e proficiency bonus, and feel it more than adequately addresses the 4e half-level bonus. Student Tier Levels 1-4 (Proficiency +2) Heroic Tier Levels 5-12 (Proficiency +3, +4) Paragon Tier Levels 13-20 (Proficiency +5, +6) Epic Tier Levels 21-24 (Proficiency +7, also allows ability scores to improve beyond 20) Moreover the Epic Tier can come with an Epic Destiny, becoming ‘Immortal’ by various methods. 5e feats include certain ones that are a ‘half feat’ plus a +1 ability score improvement. It is easy to equate smaller 5e feats as one or two half feats. I consider 4 skill proficiencies to be worth one half feat. Minor traits like Elf Trance are worth one skill proficiency. In some settings, languages matter, and if so, they might be worth a skill proficiency. Together light and medium armors proficiency equals 1 skill, and heavy armor prerequiring light and medium armor, is worth an other skill. A cantrip seems worth two skills, or something ...

Friday, 14th December, 2018

  • 03:15 PM - lowkey13 mentioned Garthanos in post On the Differences Between 1e and 2e (Not all AD&D Is the Same)
    Manbearcat Garthanos Zardnaar Lanefan Saelorn So I was trying to get at a slightly different point that had been bugging me for a while (much more subtle than the continued banes of my existence; e.g, Paladins, Gnomes, and Rapiers). We (and I include myself in this) often treat 1e and 2e interchangeably (I often use the 1e/2e descriptor). In many ways, that is fair- there is a great amount of overlap between them! Certainly more, IMO, than between any two other "numbered" editions. But here's the thing- while most of us normally easily differentiate between the other old compatible editions (OD&D, B/X, BECMI), we don't often think about or see the differences between 1e and 2e. And I think that's a topic worth thinking and talking about. 1e was around from 1977 (PHB) until 1989 (2e).* 2e was around from 1989 until 2000. I mean .... it's kind of insane when you think about it. And both editions had controversial publications that (arguably) created their own separate demi-mondes (1985, UA, lead...

Monday, 3rd December, 2018

  • 03:01 AM - AbdulAlhazred mentioned Garthanos in post What are your favorite Skill Challenges.
    To answer Garthanos original question: I don't know that I have a favorite exactly. The DMG2 has some good advice and RC has a good clear write up. There are a couple other books that touch on the subject tangentially, but nowadays I live with mostly my own advice. I stick to the RC implementation, technically, but I really like being looser most of the time than any of the books suggest. However I'll agree with pemerton that Complexity 1 and 2 challenges are usually PRETTY tightly focused and work well in the original 4e style.

Wednesday, 28th November, 2018

  • 04:21 AM - Manbearcat mentioned Garthanos in post 4e Compared to Trad D&D; What You Lose, What You Gain
    ...and daily powers leveraged in SCs do bring an attendant opportunity cost (if I understand correctly what you mean by this). You're understanding me correctly. To be clear: Opportunity cost in terms of... If I forgo this Move Action to get in position (instead spending it to push toward success in a relevant SC) to use x Standard Action for Combat I'll have to use lesser effective y Standard Action. Or, more difficult still, consider the course of action that Garthanos carved out above: Fighter spending multiple actions (and multiple rounds to potentially, but not assuredly) take control of the Elite Controller (Leader) Tank instead of deploying his normal combat shtick to lock down enemies, create catch-22s to dictate the melee, and deal a lot of damage/improve his team's survivability. Getting the action economy and the rider effects (see Dazed on the Elite while he is in the cockpit) is something an average GM could easily miscalculate and a poor GM could cluster-eff entirely. Those sort of opportunity-cost based decisions must be weighed and balanced by a GM (in real time, on the go).

Saturday, 24th November, 2018

  • 05:59 PM - Manbearcat mentioned Garthanos in post 4e Compared to Trad D&D; What You Lose, What You Gain
    ...tion”, I don’t see how Fighters typically being physically imposing/dynamic, Rogues being scoundrel-ey/resourceful/daring-do, and Mages being erudite/mystical is a problem? In Marvel Heroic, Hulk is going to be SMASH-ey and Doctor Strange is going to be erudite/mystical. If the mechanics/PC build schemes don’t engender that emergent quality, there is something wrong with the game. Same goes for Leverage and any game with strong, distinct archetypes. 3) If the concern is challenge-based, then (a) see (1), (2) maybe there is a system maths problem, and (3) if “Challenge” requires heavy deviation from archetype (therefore diluting archetype or rendering it incoherent), then the game has a problem (see (2) above. 4) Fail-Forward and (1) above (hard framing and dynamic situation changes) should alleviate “fiction-irrelevant best skill spamming.” 4e has all 3 of those built into its Noncombat Conflict Resolution so if that isn’t happening then it’s straight user error by the GM. Garthanos , thanks for posting. I’ll get a response up later and move this thread along.

Friday, 23rd November, 2018

  • 05:09 AM - AbdulAlhazred mentioned Garthanos in post Mike Mearls on how 4E could have looked
    OK on this "I would’ve much preferred the ability to adopt any role within the core 4 by giving players a big choice at level 1, an option that placed an overlay on every power you used or that gave you a new way to use them." Basically have Source Specific Powers and less class powers. But I think combining that with having BIG differing stances to dynamically switch role might be a better idea so that your hero can adjust role to circumstance. I have to defend this NPC right now vs I have to take down the big bad right now vs I have to do minion cleaning right now, I am inspiring allies in my interesting way, who need it right now. and the obligatory Argghhhh on this. " I wanted classes to have different power acquisition schedules" And thematic differences seemed to have been carried fine. I know this is a rather long-delayed comment on this, but.... I tried this design approach in HoML (both the one Mearls is talking about AND the options that Garthanos mentions). This is REALLY REALLY HARD to make work, and there's a huge cost in terms of diluting the thematic coherence of the class' power list. You can't just 'add an overlay' and/or a class feature choice, or something similar and successfully transform one role to another. Roles are more deeply ingrained into the classes than that, and making 'role light' so you can simply swap them out is a poor substitute. This is basically why Strike! is uninteresting to me, the 'role matrix' approach it uses just doesn't really do justice to roles. Now, I think its fine to do something akin to what the Berserker does in HotFW, make a 'switching' class that can toggle into a different role when it makes thematic/narrative sense. It is still hard to pull off well, and you won't suddenly stop being an X just because you are now in Y mode, but you can certainly go from 'high damage melee striker' to 'front line leader' or something like that and its workable. One thing that was excellent about 4e...

Thursday, 22nd November, 2018

  • 02:50 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    ...sting experiment, with some solid ideas. Thinking about why it didn't ultimately work is fruitful 4e works very well as an RPG, with one major exception and one other point of complexity. Major exception: the scaling for combat numbers is different from the scaling for out-of-combat number (roughly +1 per level vs +0.7 per level). At heroic tier this can mostly be ignored, but as levels grow its effect on the maths becomes more evident. It means that you can't have truly universal resolution (eg Intimidate vs Will, Acrobatics vs Reflect, to-hit vs a skill challenge DDC, etc) without the maths breaking down. Fixing this would require reworking the maths of one or both systems, which would be hard, so it's something that I fudge over in play. Point of complexity: 4e combat resolution is very concrete (mapped terrain, detalied position tracking, etc). But 4e non-combat is very abstract (skill challenges). This can cause ajdudicative challenges at the point of interface. As I think Garthanos has noted in this thread, it also puts some hard limits on the gonzo eg epic fighters can't easily leap to the moon, because their exploits also have to fit on a battle map tracked in 5' squares. So anyway, to say that "4e didn't work" is simply to say that it was not as commercially successful as WotC hoped. That's not primarily an inquiry into RPG design but into (i) RPG marketing and (ii) what is popular in RPGing. I have my own views on why 4e was not popular, informed mostly by what I read on the interwebs. (1) Many RPGers don't like closed scene resolution and other forms of abstraction, other than hit points as a weird exception. (2) Many RPGers treat resource management and related puzzle solving as the main focus of play, whereas 4e tends to subordinate this in certain respects. (3) Many RPGers prefer much tighter GM control of outcomes than 4e defaults to.

Monday, 19th November, 2018

  • 12:09 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    ...l but impossible at 1st level thing is to set a DC of 25+. Which is not fiction-first. Or to put it another way: if the DC follows "the narrative" (which I am taking to be synonymous with what I and others are calling the fiction - ie an understanding, prior to mechanics, of what is and is not feasible for the protagonists) then what is the role of bounded accuracy? They are different methodologies - opposed, almost. Thus, as I said, my confusion on this point. Right. Which is the case in 4e as well, it jut approaches it from the question of "How hard of a door would be a reasonable challenge at this level?" Sometimes the answer is the DC 15 wooden door, sometimes it's the DC 25 mithril door, and sometimes it's the DC 35 primal spirit of doors. Tare you claiming in 4e the DC of a wooden door would change depending on the level of whoever interacted with it and that is an example of fiction first?4e builds in level scaling, and minionisation, and the rest. (And I see that Garthanos also makes this point.) The mathematical result of keeping the door at DC 15 and scaling the bonus by 0.5 per level; and of keeping the bonus to the attempt confined to the raw STR bonus and stepping down the DC by 0.5 per level; is the same. Either way, we have a change in the fiction - ever-growing prowess of the PC - that is then expressed mechanically - the same door get easier to burst down or the same ogre gets easier to defeat. 5e doesn't have the level scaling. And it doesn't adjust the DC of the attempt vs the door (I think - see my uncertainty reported above). If it's nevertheless fiction first that means the fiction is the 15th level fighter has rather little more prowess than the 1st level fighter, as relative feasibilities change hardly at all. But to be honest there's little that I see in the design to suggest fiction first, and the most common refrain I here from 5e proponents is "bounded accuracy", which as I have said is a quite different methodology. The DC ...

Friday, 16th November, 2018

  • 10:10 AM - pemerton mentioned Garthanos in post Mike Mearls on how 4E could have looked
    Are these Martial Practices? If so which ones are being used and at what level are they gained?They're just action declarations. I don't use Martial Practices in my 4e game. (A difference between me and Garthanos.) My point is that if simpe action declarations resolved as skill checks can do things "comprable to raising the dead" or "opening portals to other planes" then Martial Practices can hardly make martial PCs less capable. As to your other post: I don't know on what basis you say that I said, in another post, that "ritual caster alone makes casters more effective than martial PC's in 4e." I didn't say that, and don't agree with it. I've posted multiple actual play examples in this thread that show why I don't agree with it. What post are you referring to? And is your view based on your own play experience? As to thinking that the invoker/wizard caster in my game doesn't leverage the rules well, please read these two actual play reports and then tell me what the weakness of play consists in. The explanation for why ritual casting doesn't dominate play in 4e as I experience it is fairly straightforward. Domination in play can take two main forms: providing mechanical solutions ...

Thursday, 15th November, 2018

  • 03:14 AM - Parmandur mentioned Garthanos in post Mike Mearls on how 4E could have looked
    ...rison to earlier edition casters and if you picked a ranger it can be very low tactical element even before essentials other than deciding who do I attack twice with occasional how hard. 5e seems to have less short term emphasis - part of the thing that allowed short term to be more interesting was action points (and milestones) and they were an everyman tool not fighter action surge. Second wind too was an everyman. Encounter powers too were a part of it, much more immediate than the 5e analog. Yeah, most of the action economy elements were the same across Classes. And I can abstractly appreciate the elegance of making it the same...but I tend to think Mearls is right in the original post (if I can remember that far back!) that 4E may have better received if it retained more asymmetrical Class design. (Anti-Edition War disclaimer: I never had a strong or emotionally charged negative reaction to 4E, still don't, and may have had a positive reaction if my DM was pemerton, Garthanos or Manbearcat ; I'm interested in understanding the phenomenon of the "New Coke" reception, in myself and others, not telling people they are pretending to be an Elf Wizard the wrong way. I've found this thread very interesting in uncovering my subconscious disappointment with the purely symmetrical action economy, but still think 5E just has the 4E Skill system with streamlined math)


Page 1 of 4 1234 LastLast
No results to display...
Page 1 of 89 123456789101151 ... LastLast

Tuesday, 16th July, 2019

  • 07:16 PM - Tony Vargas quoted Garthanos in post Ranger: Beastmaster New Powers
    Inherently Endowed "Good night everybody!" - Yakko Warner
  • 12:18 PM - 5ekyu quoted Garthanos in post Healing Surges arent Second Wind.
    Healing Surges the 5e variant rule should be called Second Wind. Ok not a big deal right? nothing to get teary or sniffles over however once you notice that it implements something rarely ever actually used it kind of becomes annoying (SW was kind of a back up thing not the meat of HS use). Second Winds were rarely ever used in my experience unless your party lacked the leader class or were Dwarves ;) the action cost mid combat was just plain prohibitive. HS enabled easily having spells and abilities heal using percentages instead of absolute amounts and putting a significant amount of the energy and effectiveness on the hero receiving them. This is a heroic paradigm trope. You literally could not heal or inspire normal mundane folk as easily nor effectively as heros. Basically the non-heroic lacked deaper resources or access to them besides normal folk usually want ritual non-combat healing like removing grievous injuries and removal of their sniffles and other impairments not so much restor...

Monday, 15th July, 2019

  • 05:29 PM - Tony Vargas quoted Garthanos in post The Intelligent Fighter , Thibault's Circle.
    So do we create zones with a different flavor we call them areas of influence and allow martial controllers to disrupt areas of influence?Yes, there's several examples where the effect or hit line just creates an 'area' and avoids the Zone keyword.

Sunday, 14th July, 2019

  • 09:36 AM - CapnZapp quoted Garthanos in post What is the Ranger to you?
    Them are hunters and that is obviously Legolas not Aragorn. :)If we go by in-game performance, the LotR Ranger is Boromir! [emoji846]
  • 09:35 AM - CapnZapp quoted Garthanos in post What is the Ranger to you?
    Them are hunters and that is obviously Legolas not Aragorn. :)Funny, I don't remember Legolas melee combat pet...? *Gives Gimli a glance* Oh wait...
  • 08:31 AM - doctorbadwolf quoted Garthanos in post What is the Ranger to you?
    I think for most people outside of our circle ranger means movie Aragorn ;) Park ranger is more likely.
  • 06:22 AM - Yaarel quoted Garthanos in post 4e Clone − help create it!
    Note since Charisma is at best a secondary attribute for the fighter or even worse if you want it to be at all effective it is likely Charisma + 2 or 3 even that and/or a proficiency bonus (not sure) especially since you made it a roll for every every taunting - they smashed it together in 4e both to simplify and avoid problems like .1/2chance x 1/2 chance to taunt = 1/4, or even 2/3 chance to hit x 2/3 chance to taunt... is 4/9 I assume most Knights/Warlords will make either Strength or Dexterity primary, then make either Intelligence or Charisma secondary. Depending on build. However, I assume a ‘lazylord’ Knight will make either Intelligence or Charisma primary, then the remaining Intelligence or Charisma secondary. My approach is to make any of these scores viable depending on build: Intelligence, Charisma, Dexterity, or Strength. The Knight/Warlord would be Multi-Ability-Dependent to try cover all four, but I hope any two would work well.
  • 05:19 AM - FrogReaver quoted Garthanos in post What is the Ranger to you?
    I do not see them the same at all. The Oath Bound hero had Oaths to Royalty as often as the divine and were often weird and arbitrary ok its not overly consistent with D&Ds paladin but the idea of a fighter who gains power via oath goes back to Cu Culaine Not familiar with this. and Samson Samson's power was God given and not oath given. The oath he took was an oath taken by many. He is the only one who acquired supernatural strength. Breaking the oath broke his promise to God and thus he also lost his strength that stemmed from that promise.

Saturday, 13th July, 2019

  • 10:00 PM - Xeviat quoted Garthanos in post What is the Ranger to you?
    I think for most people outside of our circle ranger means movie Aragorn ;) Or archers with pets if they play WoW.
  • 08:10 PM - Tony Vargas quoted Garthanos in post OSR Gripes
    Changing the rules was definitely a part of the experience I think renovating the spell casting system seemed to be par for the course unless you were at a convention or just starting out with a newbie DM of course that is an anecdote not data."Mana Systems" seemed pervasive back in the day, at least in my area - though I heard about 'em a lot more than had to play under them. I feel like they were often regarded as broken, but, 30+ years later, that could just have been me. ;) These hypothetical GMs show that system preferences can be mutually exclusive. There's no way you could create one system that appeals to both GM A and GM B.I think part of 5e's appeal (or, at least, comparative immunity from criticism) is that it /does/ at least accommodate both sorts of DMs. (Among other sorts of DMs and players.) DM A emphasizes the latitude exercising his judgement in the "play loop" gives him, not only narrating success/failure often, but calling for resolution tests other than standard-iss...
  • 06:43 PM - GreenTengu quoted Garthanos in post Doing away with INT/WIS/CHA
    Dex the uberstat... if strength can share its stuff let Wis,Int,Cha and occasionally Con steal some of Dex stuff (forethought fast decisive or even instinctive thinking and spirited eagerness sound like a foundation of initiative if you weren't surprised more than reflexes) Sure-- another one might be-- shouldn't the stat that adds its bonus to Perception (i.e. Wisdom) be the stat attribute that ranged attacks with bows and such be based on rather than the stat that dictates ones ability to Dodge attacks (i.e. Dexterity)?
  • 12:39 AM - BookBarbarian quoted Garthanos in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    I was fine up until book 10 I think it was after that my interest faded. I'm glad I stuck it out. Sanderson finished the series strong.

Friday, 12th July, 2019

  • 11:02 PM - Xeviat quoted Garthanos in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    My solution to the thread is don't play zeros... start at a slightly higher level then there is less inclination to front load the class; . I start at 3rd or 5th level for that reason.
  • 04:51 PM - Flamestrike quoted Garthanos in post Countdown to Fourth Edition
    you might be able to ritualize some of the rest of the magic.. That's kind of the plan. Plus turning equivalent stuff to high level Wizard spells into 'mundane' abilities for Martials. Wizards at high levels might get access to abilities that allow things like long range teleporting, the ability to magically create a castle or tower or even their own Demi-plane from nothing, attract an apprentice, craft a golem, dimensional travel, the ability to create a clone or simulacrum, contact the outer planes or a forbidden library for information and advice, a reputation as a total bad-ass to gain buffs to social skills, summon armies of minions to aid them, craft magic items of great potency and so forth. Basically do what they can do now... just not during encounters. At the same time they'll learn more per encounter powers ('spells') that do different things, be able to have more 'ready' at the start of an encounter, and those powers will continue to scale. Fighters at the same level will get ...
  • 03:01 PM - Flamestrike quoted Garthanos in post Countdown to Fourth Edition
    Is the short rest being 5 minutes an optional rule actually mentioned? And the adjustments the DM may need to make to support it? DMG, under 'variant resting'. Its the Heroic Fantasy variant (Short rests 5 minutes, Long rests 1 hour). The Gritty realism variant turns SR's to 8 hours, and LR's to 1 whole week. We run Short rests as a few minutes long and largely hand-waved (quick swig of water, bind some wounds. map check and a breather) but limited to only 2 per long rest. I find 2-3 x 1 hour breaks in a Dungeon level to be all too frequently jarring and gamist. I've had PCs literally sit down and attempt to camp (for an hour, naturally) in a Dungeon hallway before. If I had my way with 5E I would have made ALL classes function on at will and per encounter abilities, with a recovery method for the 'per encounter' abilities for in encounter recovery (like the 3.5 ToB classes). Effects would be limited in scope to spells and effects of 1st-4th level. The sort of spells that arent game wre...
  • 01:46 PM - Zardnaar quoted Garthanos in post Countdown to Fourth Edition
    Could have been either of us not something i would dispute much It's limited in how much Warlord it can be expected to present by being such a heavy striker. (Wasnt it you I recall who designed on a real class that might work?). The ranger in 4e could leverage feats to allow sacrificing its striker class feature to shore up partially other role support. The BO9S classes had one School which did Warlord type things too. I think the Battlemaster name actually implies the Warlord element well. If their was more follow through on (sacrificing the BM extra attacks selectively for more frequent maneuvers) that would be more follow through and having Adroit/Skillful Superiority Feat might be just the thing to do that. I think the Battlemaster also needs a set of Intellect based maneuvers so you can pick your flavor of Warlord. AND it needs a Fighting style that says Warlord. I am actually one of those who likes and thinks the Battlemaster could be a foundation for other 4e cool stuff but I think it la...
  • 08:39 AM - CapnZapp quoted Garthanos in post What is the Ranger to you?
    And one where my Aragorn isn't casting spells.Well, for what it's worth, had I played a 5E Ranger, I wouldn't have bothered with casting many spells...
  • 07:36 AM - Zardnaar quoted Garthanos in post Countdown to Fourth Edition
    If might be seen to derive from the Book of Nine Swords classes (Swordsage etc) the maneuver sharing was more complete in that ... the most magical ones maneuvers were directly swappable with other maneuvers. Marginal and even you said it was 1/3rd warlord iirc. Might have been Tony. It's not the only example though. You can build the warlock like a 4E one or 3E one. 4E races are there but optional, so are 4E type feats like sentinel and martial healing. Simple fighter champion, complex one Battlemaster. Throw in the optional rules like short rests being 5 minutes or weapon speeds. There's a bit in there for everyone. As I said some people took them to literally.
  • 06:18 AM - doctorbadwolf quoted Garthanos in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    Born to fullfill a prophecy is another background he has Pretty standard for the farmboy turned adventurer, but also why is that a relevant response, and why are you so adamant on this being a debate? I’m kinda not in the mood for any more derailing, man. Let's compare But +fighter level is fine? Nah.
  • 05:47 AM - doctorbadwolf quoted Garthanos in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    It would be the worst feat choice ever on a fighter class - A feat restricted to evocation damage cantrips and spells on a fighter class that already gets all the damage scaling via extra attack. It's mostly just empowering said fighter to make use of the cantrips he choose at times instead of weapon attacks - since they scale about as well now. I honestly thought leaving it at cantrip attacks that were equal to his weapon attacks was not good enough and thus the level 1 spell cast. Anyways, you don't like it and that's what really counts here. Im not sure that matters. The game isn’t just damage calculations. Gaining 2 extra cantrips and a level 1 spell +a damage bonus I vastly more than any fighting style. 1d4+int is better than dueling for basically the whole game (providing you up int after str). It's at least better up until tier 4 as long as you have 16 int.Dueling is every attack. Yeh found exotic class swordsmanship and heirloom weaponry directly from the man who raised him tha...


Page 1 of 89 123456789101151 ... LastLast

Garthanos's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites