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  • ddaley's Avatar
    Wednesday, 26th June, 2019, 02:47 PM
    I kinda like this rule actually. I would probably penalize people who wear light armor as well... maybe not as much... recover half their spent hit dice? In practice though, I may not use this rule... too much to keep track of as it is. We'll see.
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  • ddaley's Avatar
    Wednesday, 26th June, 2019, 02:06 PM
    My group is just starting out in this adventure. They just arrived in the port. Any advice people have for what worked and what didn't when they ran this would be appreciated. Also, I plan to reduce the deadly-ness of the adventure somewhat... especially from traps. I am not a fan of traps and Camp Righteous could easily be a TPK right off the bat. I would like to penalize them for...
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  • ddaley's Avatar
    Tuesday, 25th June, 2019, 01:17 AM
    That's one reason they wore surcoats.... blocks the sun from metal armor.
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  • ddaley's Avatar
    Monday, 24th June, 2019, 11:39 PM
    Oops... I clicked laugh instead of XP!
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  • ddaley's Avatar
    Monday, 24th June, 2019, 11:34 PM
    I like these ideas. I just started running ToA for my group. Luckily, no character has armor beyond light armor in this group. But, even at that, I am having them purchase "Chultian" versions of the armor... as you mentioned, armor made from fish scales (check out arapaima) or or dinosaur bones/scales or in such a way that they provide protection while still being breathable.
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About ddaley

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49
About ddaley
About Me:
D&D player from the red box days. We played a lot of D&D in the 80s and early 90s. Took a break from RPGs for about 15 years. Now, mainly playing with my family.

Currently playing 5e. Will also be playing DCC and Castles & Crusades.
Location:
Texas
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Details of games currently playing and games being sought.

State:
Texas
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USA
Game Details:
Currently DM'ing Curse of Strahd. Also DM'ing Legacy of the Crystal Shard.

I have been building up my collection of DCC and Castles & Crusades material.

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[ToA] Heat & Heavy (armor) Wednesday, 26th June, 2019 02:47 PM

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My Game Details
State:
Texas
Country:
USA
Game Details:
Currently DM'ing Curse of Strahd. Also DM'ing Legacy of the Crystal Shard.

I have been building up my collection of DCC and Castles & Crusades material.

Wednesday, 26th June, 2019


Tuesday, 25th June, 2019


Monday, 24th June, 2019


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Tuesday, 8th March, 2016

  • 06:42 AM - AaronOfBarbaria mentioned ddaley in post DM's Guild: What Do The Customers Think?
    ddaley, 77IM, if you want e-mail informing you of new products uploaded to the DMs Guild, you can sign in to the site, click on any product for which Dungeon Master's Guild is listed as the publisher (putting on the page where you can see the full product description), and then look at the left side of the screen - just below the "Narrow Results" box, there is a box that says "Follow Your Favorites!" within which there is a checkbox to click that sets you up to receive periodic emails telling you what's new. It works the same on all the other online stores run by the same company, as far as I know - I use it for some other game lines that don't have frequent releases or reliable sources of release date information so that I can see when something has come out, and it works well enough for me.

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Friday, 7th June, 2019

  • 10:50 PM - Burnside quoted ddaley in post best non-LMoP campaign for new players
    For some reason I cannot reply to previous comments... the site hangs.I am not familiar with the AL content for season 5 (or any season really)... but can those tier 1 adventures be run completely independently from SKT? I like the idea of SKT, but as mentioned, it is a bit of a mess and seems that it would require a tremendous amount of prep.Yeah, it's a totally independent story. Seasons 1-5 of AL were completely unreliant on the hardcovers. That ended with season 6.

Wednesday, 22nd May, 2019

  • 02:48 AM - Panda-s1 quoted ddaley in post Another Look at the D&D Essentials Kit
    Surprised you missed hearing about this. There were multiple articles about it on enworld and it managed to garner over 8200 backers. You might want to take a look at it: https://www.kickstarter.com/projects/arcanumworlds/odyssey-of-the-dragonlords-5th-edition-adventure-b I mean okay, cool, I guess that's nice, but that doesn't change what I said: The Lost Mine of Phandelver is being overused, and the fact you're recommending it to others to get into D&D doesn't help. Even if they're getting into it through something that isn't using the adventure, they're going to learn a lot about that adventure and many intro/impromptu events will be ruined because this is the one adventure anyone wants to run without making their own. I bought the starter set; I read it so I can run D&D for friends. Then I go to a D&D event at my local game store one day and SURPRISE it's the Lost Mine of Phandelver, gotta pretend I don't know this adventure so I don't ruin it for everyone else. A year later it seem...

Tuesday, 21st May, 2019

  • 11:44 PM - BookBarbarian quoted ddaley in post Another Look at the D&D Essentials Kit
    I'll likely pick up this starter set primarily for the adventure. I love low level adventures. I have been playing D&D since the early 80s and don't think I have ever played a character beyond 7th level. I've only been playing for 5 years, but I did just get a character to level 6 for the first time. So That seems to jive with my experience.
  • 11:39 PM - Panda-s1 quoted ddaley in post Another Look at the D&D Essentials Kit
    If you backed Odyssey of the Dragonlords, or followed the comments, you would have noticed that that kickstarter is getting people to play D&D who have never played before. I recommended LMoP to them as a way to learn how to play and DM while waiting for that kickstarter to fulfill. So, I wouldn't say that it has completely run its course yet. ....what? I've never heard of this kickstarter before, and I'm sure there are countless other starting modules that people have written, it doesn't change the fact that Lost Mine of Phandelver is not only popular, but also an official WotC product packaged in every copy of the product designed to teach people how to play D&D (which once upon a time was the only starting module people could buy for 5e).

Thursday, 16th May, 2019

  • 03:31 PM - Morrus quoted ddaley in post Ghosts of Saltmarsh: A Review
    But, if the entire module is diplomacy, then that's gonna be a problem. It's not. It's a dungeon crawl with a spot of diplomacy at the end when the PCs figure out the twist.
  • 03:12 PM - Parmandur quoted ddaley in post Ghosts of Saltmarsh: A Review
    I had been looking forward to running this for my kids... until I read about Dunwater. Two of my kids get bored pretty quickly with diplomacy type scenarios. If I run this, I'll have to figure out a way to change that part. I have the original Sinister Secret at Saltmarsh, but had never read the 2nd module. It's pretty easy to change: the Lizardfolk are bad, kill them all. There are stats, and maps, and everything.

Sunday, 12th May, 2019

  • 11:41 PM - cbwjm quoted ddaley in post Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
    I have played quite a few CRPGs over the years... Wizardry was the first computer game I ever owned. Then probably Ultima... much later it was Eye of the Beholder, Icewin Dale and Neverwinter Nights. There are so many more (Bard's Tale, Wasteland... etc)... but I never played Baldur's Gate. I did own it, but never played it. So, I just picked up Baldur's Gate Enhanced Edition a few days ago, rolled up my sleeves and made a character. It's a lot of fun, they even added in an expansion to cover what happens between BG1 and BG2 which was pretty cool. Recently I started up a game of Icewind Dale EE. I still have to finish Pathfinder Kingmaker and yet, here I am going back to an old school 2e CRPG. I'm having a lot of fun with it.

Monday, 29th April, 2019

  • 07:14 PM - Elfcrusher quoted ddaley in post Sneak Peek At Ghosts of Saltmarsh Maps
    This thread descended into the absurd long ago... and has nothing to do with the original purpose of the thread. Not just absurd, but callous. If somebody with colorblindness was complaining about the color choices we would be sympathetic. If somebody with poor eyesight complained about the font size we would be sympathetic. We wouldn't argue with such people about precedent. Hussar perhaps has not shared his particular disability, but if he has trouble with maps where north isn't at the top then we should have more sympathy.
  • 04:23 PM - Morrus quoted ddaley in post Mythological Figures: Saint George (5E)
    Any plans to put all of these into a PDF on drivethru? We have much better plans than that! But they're some way off yet.

Thursday, 28th March, 2019


Wednesday, 12th September, 2018

  • 08:06 PM - FitzTheRuke quoted ddaley in post Pulling Off a Dragon Heist in Waterdeep: The Review
    My group likes action and some interaction, but they aren't going to go commando on people who don't pose a threat. They play good characters for the most part and don't randomly attack people without cause. I'll probably pick this book up at some point, but being a city based adventure, I am worried it'll be too much talking for them. No, I mean they can fight as opposed to try to negotiate their way out. I'm not saying they'd go killing every random civilian who wants to talk to them!

Tuesday, 11th September, 2018


Tuesday, 4th September, 2018

  • 03:06 PM - cmad1977 quoted ddaley in post Where Are All the Dungeon Masters?
    If WotC wanted to make things easier for the casual DM, they would release shorter campaigns... like Lost Mine of Phandelver. I try to DM for my family, but reading these long campaign books is a chore and very time consuming. Improvising in one of these campaigns is difficult unless you know for sure the impact it will have on the later stages of the campaign. LMoP was great and easy to run. I don’t disagree. However, the thing I’ve done with the longer adventures(and I think that WOTC should say this on the first page of all of the APs) is use them primarily as a sourcebook and less like an adventure.
  • 04:03 AM - pickin_grinnin quoted ddaley in post Where Are All the Dungeon Masters?
    Having to learn the rules for AL and then having to buy "points" on top of that doesn't sound very encouraging to me. Organized play just doesn't interest me, as a GM or a player. It requires a whole extra level of bookkeeping and planning, and relies on pre-done adventures. For me, half the fun is the worldbuilding that goes with being a GM. Sadly, though, most of the calls for GMs I see in my area (particularly at game stores) want you to run organized play campaigns.

Thursday, 16th August, 2018

  • 04:05 AM - Zardnaar quoted ddaley in post Gail Gygax Sued By Movie Producer
    If the various Gygax's could have figured out how to work together, I a sure they could have released some great material to honor Gary's legacy. Too bad this is such a mess. Stepmom from hell issues. She is not the mother to Gary's kids and he cheated on their mother with her so they never liked her. Gail I think was a secretary or something at TSR IIRC. Bad blood there going back years. Gary left his estte to her and not Luke and his brother so yeah.

Saturday, 28th July, 2018


Friday, 20th July, 2018

  • 09:01 PM - Mercule quoted ddaley in post Torn Asunder: For That Friend Who Won’t Shut Up About Dark Souls
    I am an "old school" dad who misses a lot about old school D&D... but this book does not appeal to me. Ditto, but for different reasons. What I miss is actually the simplicity of AD&D. I could use a note card for a Fighter or Thief character, if I wanted to. As a GM, I could generalize what critters were in each room and wing the details because the stats were simple enough. PCs didn't have to have a new toy at every level and no one planned out their character to level 20 -- because you probably weren't going to make it there and, even if you did, it was its own reward. The last thing I want, to soothe my nostalgia, is even more complexity in the game. That was 3E, which isn't really "gray ponytail" land (those guys still have black hair, they're just old enough to grow it on their face, too). Look, there were a couple Dragon articles that had critical hit tables for AD&D, but those were pretty tame and easy to use. Crits certainly weren't "core" or even typical. But, if you really want ...

Monday, 16th July, 2018


Tuesday, 10th July, 2018

  • 05:09 PM - Les Moore quoted ddaley in post An Army in the Dungeon
    This... our groups back in the day had what I would consider to be followers... somewhere between hirelings and henchmen. Enter Hernchlingman!

Sunday, 8th July, 2018



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