View Profile: MechaPilot - Morrus' Unofficial Tabletop RPG News
  • Yaarel's Avatar
    Sunday, 14th July, 2019, 06:22 AM
    I assume most Knights/Warlords will make either Strength or Dexterity primary, then make either Intelligence or Charisma secondary. Depending on build. However, I assume a ‘lazylord’ Knight will make either Intelligence or Charisma primary, then the remaining Intelligence or Charisma secondary. My approach is to make any of these scores viable depending on build: Intelligence, Charisma,...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 12th July, 2019, 08:12 PM
    It seems to me, the Fighter is a great chassis for the Knight/Warlord. The Fighter has so much ‘uncluttered’ design space. Because the Fighter base design space guarantees excellent damage dealing, the design space for the archetype can focus exclusively group enhancement capabilities. @Zardnaar, @Garthanos, I found it easy to translate Come and Get It, into a 5e format and...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 11th July, 2019, 09:44 PM
    In 4e, most of the Dailies for Warlord are simply the mechanism for dealing more multiples of weapon damage. In other words, low-level Dailies are moreorless indistinguishable from high-level Encounters. When translating into 5e, both Dailies and Encounters go into the same pool. The damage is handled separately because in 5e the damage scales automatically by means of Extra Attacks. Really,...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 10th July, 2019, 08:17 AM
    TELEKINESIS Character Level (Spell Slot Level): Size (approximate maximum weight) 0 (cantrip): Tiny (upto 10 lb) 0 (0 ritual?): Small (upto 30 lb) 1 (1): Small (upto 100 lb) 3 (2): Medium (upto 300 lb) 5 (3): Medium (upto 1000 lb) 7 (4): Large (upto 3000 lb)
    2 replies | 155 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 10th July, 2019, 07:54 AM
    (recalculating)
    2 replies | 155 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 9th July, 2019, 07:43 PM
    Yaarel replied to Science in D&D
    1. Dragons are essentially a genetic blend of snake and lion − often recombined with eagle and goat − designed to prey on human instinctive phobias − sometimes the snake-lion can blend other animals (eel, angler, gazelle, deer, wolf, bat, etcetera). The ‘firebreathing’ is either projectile snake venom, actually fiery methane, or electrical field. 2. Mysticism is to modern science, as folk...
    69 replies | 2239 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 4th July, 2019, 06:09 AM
    Hmmm. Flavorwise. Knight/Warlord maneuvers might model spell slots best that refresh after each short rest. The idea is. Each ‘maneuver’ is a significant shift in the flow of battle. It is a perfect storm of group cohesion, discipline, and comradery, attentiveness, ongoing assessment of battlefield, strategic planning, realtime tactics, coordination, troubleshooting, clever ruses, and...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 4th July, 2019, 03:37 AM
    Stealth should probably be treated as a kind of combat, rather than a kind of skill. Similarly, grappling (wrestling, grabbing, pulling, pushing, lifting, punching, kicking, etcetera) should be natural weapons treated as weapon combat, not as skill.
    88 replies | 3502 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 4th July, 2019, 03:21 AM
    At the tool proficiency to the d20 check. If one knows how to make a trap, then one knows how to recognize a trap that someone else made. The kind of trap depends on the kind of tools that one has proficiency with to make traps (snares, pits, stonework installation, magical trap, etc). Same goes with every kind of ‘Perception’. If one knows how to hide in shadows, then one is better...
    88 replies | 3502 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 4th July, 2019, 03:14 AM
    Worldly (Martial) Arcane Void (Shadow) Divine Matter (Elemental) Life (Primal) Mind (Psionic) Force (Universal)
    60 replies | 1972 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 4th July, 2019, 02:57 AM
    The cantrip is probably understood as an action because ‘Cast A Spell’ (PH 192) is an action. However, arguably, the spell description itself is an example of ‘specific beats general’, so that this particular kind of spell is considered an ‘attack’.
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 4th July, 2019, 02:45 AM
    Right, but is a spell description that says ‘make a spell attack’ considered an attack? Note that the description of Extra Attack never mentions the need to use a weapon, and includes other kinds of attack such as ‘brawling with fists’.
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 4th July, 2019, 02:38 AM
    @doctorbadwolf Maybe Arcana skill casts ritual at DC 13 + *character level* of spell character level = (spell level x2) − 1
    108 replies | 3762 view(s)
    2 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 08:16 PM
    @doctorbadwolf Assuming light armor is baseline. It is probably still worth a skill to gain proficiency with it. The Wizard class did not get it and, if it wants it, could reasonably swap something like a skill for it. Note proficiency with one or more simple weapons is also a baseline. Together, light armor and one or more simple weapons, plus shield, total 4 points for basic self-defense...
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 08:00 PM
    So, you are saying that having proficiency with Light Armor is a baseline that every character has. Even the classes that have the ‘flaw’ of lacking it have something comparable in its place. In other words, proficiency with Light Armor = 0 points. It is free. It is already assumed into the math of the gaming system. I probably accept that argument. But all the more reason to make Mage...
    108 replies | 3762 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 06:35 PM
    (Ultimately, to protect Strength, merge it with Constitution − so Strength becomes the source for toughness. Also formally correlate Strength as a size prerequisite, so a Large creature must have at least 18 Strength. Then via Large size, a high Strength might gain reach. Compare monster stats. Strength is typically near identical with Constitution, and Large and Huge creatures are typically...
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 06:08 PM
    Note, the feat with Mage Armor includes a +1 to an ability. (8) feat = (4) Mage Armor + (4) ability score improvement. Alternatively, a feat might give Mage Armor and two Wizard cantrips. Or Mage Armor plus proficiency with longsword and longbow.
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 06:04 AM
    Warlock invocations might work as a model, in the sense of gaining 2 at level 1, while increasing to about 7 by immortal. Choose from a diverse assortment abilities (some always on, some at-will, some per combat encounter, etcetera). Higher levels make more powerful choices available, but many of the lower ones continue to scale well, so continue to be good choices at higher levels.
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 05:32 AM
    @doctorbadwolf To clarify regarding balance. I agree always-on Mage Armor is nonbroken. At the same time, Mage Armor is very powerful, ultimately as powerful as Plate Armor. Plate Armor too is nonbroken.
    108 replies | 3762 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 01:51 AM
    I guess you do misunderstand. You are saying: Mage Armor isnt always on, because whether or not you need to cast it once or twice in a day is unpredictable. I am saying: The unpredictability itself is negligible if it *SELDOM* happens. If on most days, one only needs to cast it once, then NORMALLY it is equivalent to always-on. Also, when you argue it is less than always on, you...
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 08:58 PM
    Ok. For now, I will focus on what capabilities become available at what level. Using spells as gauge. Later we can see if these happen to work well with Superiority or other mechanic.
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 08:35 PM
    I like Taunting Strike. What do you think about: Taunt Daunt ? At the moment, I see this capability as comparable to a slot-2 spell. If it increases in power while leveling, it would need to use a ‘higher level slot’ or similar mechanic. Should the Knight (aka Warlord) actually have capability slots, like the Eldritch Knight has spell slots?
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 07:10 PM
    Shiroiken mentioned Magnificent Mansion as a ritual. This spell is less useful for combat, but is awesome for social situations. This seems like a great example of a higher level spell that is suitable for a ritual.
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 07:06 PM
    Heh, perhaps this sentence describes oneself as well. Anyway, you come across as if there is a misunderstanding. As far as I can tell, there is none. You want Mage Armor to be a ritual − you argue that to make it always-on is nonbroken. I agree always-on Mage Armor is nonbroken. (I even feel a low-level Wizard needs such a boost.)
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:49 PM
    How many times do you cast it. ‘How many times’. This is what the word ‘frequency’ means.
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:37 PM
    The discussion is clear enough. Relating to how valuable Mage Armor is, is how frequently useful it is. This depends on the type of story. If someone is marching thru a city of the dead, there might be frequent combat. If someone is in an urban intrigue or on a ship, there might be infrequent combat. At low levels, it matters whether a Wizard needs to cast the spell once or twice per...
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:11 PM
    Until theres a consensus, I like the suggestion by @Saelorn to combine the dice of the two weapons as a single attack. A bonus action can split the attacks, so as to hit separate targets.
    232 replies | 9995 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 05:47 PM
    In 5e, the tiers are officially 1-4, 5-10, 11-16, 17-20. Level 5 is when the Wizard gets Fireball. Level 17 is when the Wizard gets Wish. But Level 11 is relatively uneventful. Slot 6 spells are less exciting. Level 11 feels arbitrary. More meaningful to me is the Proficiency bonus, where it quantifies real advancement in capability. So, the real tiers are 0-0, 1-4, 5-8, 9-12, 13-16, 17-20,...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 07:16 AM
    5e rituals are noncombat. I am leaning toward allowing anyone to do these rituals using the Arcana skill. Difficulty depends on level, maybe something like 20 + spell level. Likewise, anyone could do a nonmagical ritual using Athletics.
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:59 AM
    Foes CAN seek you out to attack you. But it doesnt NORMALLY happen every day. Heh, never mind six different sets of enemies seeking you out − all on the same day! Every day! It is absurd.
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:49 AM
    These are moreorless nonmagical rituals. Some of them are Athletic skill stunts, requiring a 15-minute rest to perform. I would also include the Medicine skill to slow down ones own heartbeat as a stunt, for example.
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:42 AM
    I like the idea the Novice tier (levels 0 to 4) being youth and normal people. Hero tier (5 to 12) being noticeably competent people. Master tier (13 to 20) the upper limits of human possibility. Immortal tier (21+) is effectively superhuman.
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:27 AM
    This capability compares to the 4e Come and Get It encounter power. Here level ‘3’ is roughly comparable to a slot-level 2 spell. A 5e Eldritch Knight would get this at level 7. It is the kind of capability that improves while leveling, because the weapon attack itself inherently improves while leveling. Eventually, my intention is to divide all spells by class level, so Fireball is a class...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:54 AM
    Dannyalcatraz You really have a knack for these scientific names. They sound great.
    395 replies | 30977 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:43 AM
    All spells can be organized into domains. Then the Cleric (also Wizard) picks two domains, to build a thematic spellcaster concept. To pick a spell outside ones domains, can happen if it is one or two lower levels than the highest spell level.
    25 replies | 1100 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:29 AM
    Garthanos I am mulling three rest types. • sleep (8-hour long rest) • meal (1-hour short rest) • breather (15-minute brief rest) The breather matters because it is the standard unit of time to perform a magical ritual. (I like a 15-minute unit over 10, because there are about one hundred of them per day: 14 minutes and 24 seconds.) Also, 15-minute breather feels like a more useful time...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:00 AM
    doctorbadwolf It is balanced for the Wizard to have Mage Armor always on. Casting and dispelling as an action at-will. As a class feature. Without spending slots on it. (As is, the Wizard class is underpowered at level 1, compared to Fighter and Cleric at level 1. The boost of Mage Armor can help fill this gap. It balances.) If other classes want to multiclass to dip into the Wizard to...
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 03:07 AM
    @Mistwell Normally, fights happen when you go out looking for a fight. When you are doing something else, they normally dont happen. When I say ‘encounter’ it is roughly per short rest. When I say ‘daily’ it is roughly per long rest. I almost never have six or more combats per day. Even in reallife warfare that rarely ever happens.
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 03:03 AM
    Mage Armor is non-broken. However, it matters because changing it changes the entire gaming *SYSTEM*. It makes Dexterity AC strictly equal to Strength AC. Because Dexterity has so many other benefits, this in combination with other options can potentially obsolete Strength builds. It creates an arms race for higher and higher bonuses, eventuating in bounded accuracy becoming untenable....
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 02:55 AM
    A person is only awake for sixteen hours each day. Mage Armor is half of this. In our games, the number of combat encounters per day depends entirely on the narrative. A setting that has alot of social encounters or exploration might not have any combat. In our games, combat works out to be about one to four combats per day. The only time there are more combat encounters is when...
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 02:45 AM
    Regarding combat spells. I define ‘combat’ effects as anything relating to: • attack roll / dealing damage • AC / healing • mobility during combat (fly speed, haste, teleport, etc) • immobility during combat (wall, hold, etc)
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 02:29 AM
    This isnt about being broken. The issue is bounded accuracy. An 18 is high, but within bounded accuracy, and is acceptable. But piling on bonus numbers without considering the systemic impact is unwise. The related issue is:
    108 replies | 3762 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 01:53 AM
    doctorbadwolf To be clear, Mage Armor is balanced. AC 18 cannot break the game. The problem is. D&D 5e depends on the math of bounded accuracy. It is necessary to stay sober and curb the intoxication temptation and habit of piling on endless bonus numbers. AC 18 is the highest armor AC possible in D&D 5e. Getting access to the highest AC possible is worth a half feat. Officially it is...
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 1st July, 2019, 09:31 PM
    Medium armor seems useful enough at low levels, but becomes strictly inferior at high levels, being outclassed by better heavy armor for Strength or light armor for Dexterity. For this reason, I think it is ok to lump medium and heavy armor together into the same feat. The original design goal was to have Light Armor max out at AC 17, and Medium Armor max out at AC 17, and the only way to...
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 1st July, 2019, 08:56 PM
    "+1 studded leather" I prefer the design that keeps magic items out of the balance equations. The +5 Dexterity happens automatically, because the benefits from investing in Dexterity fighting incentivize it. Mage Armor = Plate Armor
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 1st July, 2019, 07:24 PM
    Especially because of the gaming design of bounded accuracy, both the attack roll bonuses to hit and the AC bonuses to avoid being hit, are unusually valuable in 5e compared to previous editions. Officially, in order to wear chain armor with proficiency, one must invest in two half-feats, light and medium. Two. Even if a chain shirt was considered light armor (as in 3e), it would still be...
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 1st July, 2019, 10:13 AM
    Mage Armor is powerful because it equals chain armor AC 13, but at the same time allows an unlimited +5 Dexterity bonus. Light armor by itself is officially worth half of a feat, and Mage Armor is even better than light armor. Even at the most generous evaluation, Mage Armor is worth half of a feat. It is what it is. Mage Armor cannot be ritualized for free.
    108 replies | 3762 view(s)
    1 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 10:05 PM
    I mean, the rationale is the same one that Warlord powers use. This ‘feint’ rationalizes the granting of the advantage mechanic. The Help action is defacto a martial maneuver at-will, even if a basic one. It is even a ‘trick’, that automatically succeeds without any save versus a Deception skill check. The mechanics just happen, and the player or DM may or may not bother to narrate it.
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 10:00 PM
    A meal (lunch or supper) is a great way to concretize a short rest. Even by the 5e description. If there are normally six encounters per day, that means there will be two encounters per short rest. How is ‘per encounter’ significantly different from ‘per rest’. Eight encounters per day is rare. In my experience, from one to four encounters per day is typical. So, a short rest seems...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 09:52 PM
    Mage Armor is worth a half-feat. And it is definitely for combat thus inappropriate for a ritual.
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 09:46 PM
    Even animals have Ki, in the sense of being a living lifeforce. But I agree, the conscious manipulation of this lifeforce (ki, hamr, nefesh, psukhe) is mental psionic magic.
    352 replies | 12478 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 09:37 PM
    For what it is worth, the 5e Players Handbook explicitly allows a ‘feint’ to happen, no-save, no-narrative requirement. The Help action hand waives any details, for the mechanical ability to grant advantage to an ally for the next combat attack. The 5e Help action seems very warlordy to me.
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 09:26 PM
    Yeah. If the powers can be used in *any* encounter, including combat, social, and exploration, then it seems fine to call these ‘per encounter’ powers, according to normal 5e terminology. To me, the word ‘power’ connotes ‘superpower’. I am happy with this as an all-purpose term. At the same time, to be more diplomatic, I feel it helps to emphasize the nonmagic aspects of such powers. So there...
    164 replies | 5730 view(s)
    0 XP
  • MechaPilot's Avatar
    Sunday, 30th June, 2019, 08:46 PM
    Virtually every humanoid has some loot on their corpse. It might be mundane weapons and armor, or it might just be the bloody and pierced remains of their clothing. At a couple coppers per foe, you might just be nicking and selling their boots and belts.
    18 replies | 900 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 08:40 PM
    My intention is for the ‘Skill’ levels to be highly impacting to define the out-of-combat identity of a player character. The class levels themselves will not handle skills, except for one inherent musthave skill (Fighter Athletics, Wizard Arcana, Rogue Stealth, etcetera). So the Knight/Warlord class description will suggest typical livelihoods/backgrounds, such as ‘Noble’ for a highborn...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 07:46 PM
    I will double check the 3e Knight class. It seems fine for the Warlord ‘Knight’ to pick up some aspects − especially if a Fighting Style. Likewise the 4.5e Essentials Knight. Purple Dragon Knight, and the Paladin ‘White Knight’, ‘Black Knight’, and Green Knight, are specific and require the modifier, in the same way that ‘oriental amethyst’ isnt really an amethyst. But the Warlord is...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 06:48 PM
    Regarding a name for the 4e Warlord class, I love Knight. The meanings of the term ‘knight’ capture both the feel of a soldier formally educated in military tactics (Intelligence) and the feel of a living symbol who inspires the morale of comrades (Charisma). And the ‘knight’ can be a kickass warrior in combat.
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 06:24 PM
    Unfortunately, the Ritual Caster feat sucks. Even many people who like the idea, never end up taking it because of the other ‘must have’ feats that compete for the same space. I am thinking of making Ritual Caster a BACKGROUND, that any character can take. Minimally, they only access level 1 rituals. But maximally, they might access higher level spells as they progress in level. As such,...
    108 replies | 3762 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 05:40 PM
    The term ‘encounter’ is a normal 5e term. By itself, it refers to anything the adventuring party meets. But the term ‘combat encounter’ specifically refers to ‘a clash between two sides’, organizing into a ‘cycle of rounds and turns’ that begins ‘when everyone rolls initiative’ (PH 189). So, it seems appropriate to refer to these powers as ‘per combat encounter’, abbreviated ‘• combat’: ...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 04:19 PM
    What 4e calls a ‘leader’, I would divide into ‘defender’ (AC, healing, etcetera), ‘mobilizer’ (movement, positioning), and ‘empowerer’ (attack, damage, etcetera). The 4e ‘controller’ and 4e ‘defender’ are both including ‘immobilizer’ (preventing hostile movement).
    286 replies | 10852 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 04:15 PM
    The word ‘ally’ can be a formal keyword. Define as follows: • ‘An ally or friend is any willing creature that you choose, including yourself.’ • ‘A hostile or foe is any unwilling creature that you choose.’ Now, every time a Warlord power affects an ‘ally’, the ally can freely choose to become unwilling in order to stay out of the effect of the power, or willing in order to opt in to the...
    286 replies | 10852 view(s)
    2 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 02:55 AM
    What would the numbers look like if the bonus action allowed each weapon to apply the ability bonus? Flavorwise, the bonus represents two separate thrusts, as opposed to the weapons maneuvering in concert.
    232 replies | 9995 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 30th June, 2019, 02:51 AM
    It seems to me, a natural animal is much like a social encounter, an animal can be ‘friendly’ or ‘hostile’. The interaction can be ‘easy’, challenging, or ‘difficult’. Sometimes a bond of friendship develops, and the animal defends character against danger.
    286 replies | 10852 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 28th June, 2019, 06:50 PM
    WARLORD Warlord as a Fighter subclass looks something like this at the Novice tier. At level 1, Warlord appears as a Fighting Style. Higher levels become its own Fighter Archetype. FIGHTER BASE FEATURES
    164 replies | 5730 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 28th June, 2019, 05:57 PM
    The translation from 4e to 5e is doable, and there are routine equivalences. Each translation needs a doublecheck to make sure that its mechanics interacts with other parts of 5e. Earlier, I wrote up a Fireball spell format that uses the 5e Fireball math − despite the fact the 4e math is more accurate. 5e designers intentionally made Fireball extra powerful for plot protection because it is an...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 28th June, 2019, 03:34 AM
    Nothing would change for the Rogue. The Rogue likes two separate attacks to make Sneak Attack more reliable. Splitting up the attacks this way would continue to cost a bonus action. By contrast, the Fighter would benefit by leaving it as a single attack, and just adding the dice together, so that it iterates with Extra Attacks.
    232 replies | 9995 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 28th June, 2019, 03:12 AM
    Those are good suggestions. @Saelorn: add the dice together as a single attack, scaling with Extra Attack, no bonus necessary. @Xeviat: but require a bonus to split between two targets. I would add: require a bonus if splitting into two separate attacks for any reason (such as to increase the chances for a special attack to hit).
    232 replies | 9995 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 28th June, 2019, 01:53 AM
    Is there any consensus about how to fix two-weapon fighting?
    232 replies | 9995 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 11:20 PM
    Probably, the Warlord can use the Fighter base class as the chassis. It looks something like the following. Note. The Advancement chassis alternates base class features by level − specialization then standard then specialization then standard capstone. The following table only lists the base class levels without the specialization levels. All of the specialization features of the archetype to...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 10:49 PM
    @Xaelvaen I am leaning toward Bard Inspiration being the Expertise bonus type. The Bless spell can probably work as the Magic bonus type − thus would not stack with magic weapons, if any. Bless is ‘non-broken’, but in terms of what bonuses the Bounded Accuracy normally makes available, something like Bless shouldnt really become available until level 7 (spell slot 4) (or higher!)....
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 09:14 PM
    Yeah. In my mind, ‘Ranger’ means: 1) tough-smart covert ops with medium armor plus sword (or gun) 2) wilderness police For me, D&D blurs these two into: 3) forest hunters, survivalists 4) whence by extension, primal warriors with 4a) a spear
    352 replies | 12478 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 06:03 PM
    It is possible that the ‘Ranger’ could be constructed as a Rogue archetype. But then the Strength-Rogue would have to be far more viable. Perhaps with medium armor. And extremely high constitution. It would need to be Strength *and* with Trickster-Rogue-like access to Druid spells. Other than that, the Dexterity-Ranger tradition, via Archery and Dual-Weapons, is well served by (an improved)...
    286 replies | 10852 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 05:32 PM
    That reminds me. Like the Ranger, the Monk too works best as a nonmagical base class, which has a reasonable amount of space to add magical features for magical archetypes, and nonmagical features for nonmagical archetypes. The Monk should be able to facilitate the creation of both an Avatar Fire Bender and a D&D Brawler.
    286 replies | 10852 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 05:15 PM
    Many of these ‘features’ are simply skill checks. For example, ‘Detect Poison and Disease’ is simply a Medicine skill check. And so on. One of the problems of recycling earlier editions is, they didnt really have our kinds of skills yet. Heh, sometimes the results are appalling − such as the very high level Legend Lore spell, being moreorless identical to a level 1 History skill check. ...
    286 replies | 10852 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 04:35 PM
    For Parkour, in D&D 5e, you must have extremely high Strength. There is no other way. As is, Rogues suck at Parkour. Acrobatics is pointless. Parkour = Athletics. Run, jump, climb.
    34 replies | 1476 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 04:23 PM
    But a spell-less Ranger as a base class, onto which magical, nonmagical, and beasty archetypes are added − makes alot of sense.
    286 replies | 10852 view(s)
    2 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 03:53 PM
    The original post is a pretty good list. The only thing that caused me concern is: * balance vs. niche protection: Each class will be specialized and fit a role at core. Here, ‘each class will fit a role at core’ is the opposite of customizability according to character concept. So, it requires clarification about how to customize a character whose concept is beyond Gygax.
    286 replies | 10852 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 03:12 PM
    My next goal is to create a Warlord class, using the Foursome Advancement chassis, and that is suitable to use in a standard 5e party. It is difficult to decide how powerful the Warlord needs to be, because the 5e classes themselves are so imbalanced with each other. In 5e, the features of the level-1 Cleric are worth about 4 feats. The features of the Fighter are worth about 3 feats. And...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 02:14 PM
    Regarding your own experiment. From what I understand, the expertise bonus is always a d6 at any tier. The improvement comes from the number of times per day the d6 gets added. Perhaps, the character gains one expertise die per number of the proficiency bonus? Like hit dice, the expertise dice renew at the end of each long rest. In this case, the expertise dice are almost identical to the Bard...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 01:50 PM
    Earlier, I didnt realize that the total of the d20 + expertise caps at 20. I like the way it stays within bounded accuracy. Essentially, the approach increases 20s while still allowing 2s to be possible. I went to Anydice.com to see what the stats look like. The formula for the output is: d4) and 20] + 2 The bolded number on the right is the proficiency bonus, and the bolded die on...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 06:57 AM
    For the Norse, I would go with the ‘Aesir Clan’. This is literally a family. In D&D 4e terms, they are Primal nature spirits. The word ‘pantheon’ is Greek and creates misunderstandings. Note, nature spirits from other clans such Freyja and Loki, are formally members of the Aesir clan, by means of marriage, adoption, and hostage-exchange. In some traditions, Loki is understood as a...
    32 replies | 1099 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 06:23 AM
    Notice, that focusing on a nonsensory skill will distract one away from sensory skills. Oppositely, focusing on a sensory skill will distract one away from nonsensory skills. In other words, when someone is focusing on hitting a golf ball, they are at a disadvantage to any conversation that starts up.
    61 replies | 2065 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 06:18 AM
    Focus is something that any human can normally do. Whether it is focusing on hitting a baseball with a bat, or solving a math problem, or concentrating on watching a movie. While focusing, the rest of the world shuts out. To mechanically represent focus, it something like an action that allows a skill check with advantage, while all other unrelated skill checks are at a disadvantage....
    61 replies | 2065 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 04:47 AM
    With regard to REALLIFE absentedminded professors, they really dont care about the things that the majority of people care about. The absentedminded person would RATHER spend their time thinking about math problems in their head (or whatever problem they find interested), without any attention to what shoes people are wearing or whose birthday it is. They just dont care. In their ideal world,...
    61 replies | 2065 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 04:42 AM
    Absentmindedness is a reallife neurological phenomenon that D&D lacks a way to accurately represent.
    61 replies | 2065 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 04:18 AM
    Paying attention has more to do with concentration mechanic. Somethings require concentration, and really that might mean disadvantage in whatever one isnt paying attention to.
    61 replies | 2065 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 03:59 AM
    If someone is autistic, then that is something different. It is more like a flaw, a skill disadvantage, a penalty, or a disease, depending on the variety. Normal distractedness − such as missing the exit off a highway because of being engrossed in a conversation − is precisely because the mind is ‘elsewhere’. People CAN pay attention to an upcoming exit. But they chose not to by doing...
    61 replies | 2065 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 12:53 AM
    In the Original Post. • I added a section called Styles and Realms ]. • I statted the wood elf. Check these out.
    164 replies | 5730 view(s)
    2 XP
  • Yaarel's Avatar
    Tuesday, 25th June, 2019, 11:17 PM
    I might do something like this after all for expertise. But since the average of 1d4 is 2 (rather 2.5), I am unsure how it helps the math. If someone has ‘expertise’ with a sword, it seems imbalancing in combat if adding a +1d12 expertise bonus to the attack by a ‘master’ swordfighter on top of whose proficiency is already +6. As mentioned earlier, I am tentatively going with...
    164 replies | 5730 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 25th June, 2019, 11:01 PM
    Hopefully the math for skill check is identical with the math for a combat attack. In this way, players can freely use skills in combat in a way that is ‘fair’, and DMs can easily adjudicate narrative surprises. Alternatively, breaking down a door can be an attack in a noncombat scenario. For this reason, any bonus that improves a skill check must also be available in combat. The basic...
    164 replies | 5730 view(s)
    1 XP
More Activity
About MechaPilot

Basic Information

About MechaPilot
Location:
Michigan
Sex:
Female
Age Group:
31-40

Statistics


Total Posts
Total Posts
2,616
Posts Per Day
0.69
Last Post
"What Do You Mean, They Don't Have Any Loot?" Sunday, 30th June, 2019 08:46 PM

Currency

Gold Pieces
11
General Information
Last Activity
Yesterday 07:09 PM
Join Date
Saturday, 7th March, 2009
Product Reviews & Ratings
Reviews Written
0

2 Friends

  1. AnimeSniper AnimeSniper is offline

    Member

    AnimeSniper
  2. Yaarel Yaarel is offline

    Member

    Yaarel
Showing Friends 1 to 2 of 2

Thursday, 4th July, 2019


Monday, 1st July, 2019


Sunday, 30th June, 2019


Saturday, 29th June, 2019


Friday, 28th June, 2019


Tuesday, 25th June, 2019


Page 1 of 3 123 LastLast

Friday, 14th June, 2019

  • 10:26 AM - Harzel mentioned MechaPilot in post Spell Points and Problem Spells
    ... hp. Shield right now is okay because you only have so many 1st level spell slots before you have to start burning higher level slots. In a spell point system, Shield would keep costing 2 sp forever, and eat into their spell pool a lot less. Interestingly, in the Mystic playtest, their power equivalent of shield granted +X AC, where X was equal to the amount of points spent. This might be the direction shield needs to go in in a spellpoint system. What are other spells you might want to keep an eye on? I've been using spell points in my campaign for several years now. My opinion at this point is that at mid and higher levels, the spell point maximum should be less what is given in the DMG. I haven't thought hard about exactly how much at which levels, but I'd probably try starting the reduction perhaps as early as 7th level, and no later than 9th. To me, at least, that seems more manageable than trying to figure out which individual spells to patch up and how. EDIT: And to echo MechaPilot, while spell points definitely give casters more flexibility, and so, ultimately, a bit more power, it hasn't broken the game, even though, yeah, the wizard doesn't think twice about using Shield.

Thursday, 27th December, 2018

  • 10:52 PM - Parmandur mentioned MechaPilot in post False truisms in 5th edition
    Where did they state that goal? I could buy that they wanted Fighters to fight better than Rangers, since Rangers have the whole exploration schtick, but Barbarians don't have much going on for them aside from fighting. I really wouldn't call "spending one use of rage, of which you have several per day" any sort of nova ability, any more than I would say a Wizard is going nova when they cast a spell in a fight. In this edition, going nova is the purview of the Paladin and Sorcerer, who manage their resources over a long rest and nevertheless have the ability to spend multiple resources per round. As MechaPilot points out, this was discussed by Mearls in an article during the playtest (which I also recall), and he has detailed what they did several times since. Once the Ragenisnused up, and exhaustion kicks in, the difference in performance is marked. The Barbarian has limited use, long rest abilities and consequences for using those abilities up, and yes, same as the Wizard.
  • 02:14 PM - Ovinomancer mentioned MechaPilot in post False truisms in 5th edition
    ...goals he's working toward with the resilience feats. And maybe that would make him a worse fighter than the barbarian. Maybe a fighter who aims for survivability is just a bad fighter, and the player should feel bad about the character he wanted to make and play. Sure. Has the champion achieved their goals, though? Their goal was to be a turtle, so are they? If so, then it's working. You should not compare the "focused on damage" barbarian to the "focused on defense" fighter on the basis of damage output alone. Flip the question: how often does the barbarian get hit and fail saves compared to the fighter? Why aren't you complaining about how much easier it is to hit the barbarian than the fighter? But don't you get it? If you don't play a character that's only an effective combatant or with only DPR in mind then you're clearly playing it wrong! [emoji14] /sarcasmI know posters have been making recommendations to improve the fighter's dpr, but that's because it's the metric MechaPilot introduced.

Thursday, 20th December, 2018

  • 10:09 PM - Schmoe mentioned MechaPilot in post Largest Party Size you have ever Participated in/DM'd?
    I think the most players I've had at a table was 8 or 9. My current regular game has 7 players. That's one more than I'm comfortable with, but it's also somewhat of a father-son game, and the 7th was a late addition of someone's son, so I want to make it work. I spend a lot of my time trying to make sure no one goes too long without having some amount of spotlight on them. MechaPilot - That sucks. I hope you can get another game going.

Thursday, 13th December, 2018


Saturday, 8th December, 2018

  • 02:01 PM - Oofta mentioned MechaPilot in post Skills used by players on other players.
    As MechaPilot stated, social skills are not magic. Someone trying to persuade someone else does nothing to compel that person to do something, they just make a very persuasive argument. Whether the PC or NPC agrees to follow along with the suggestion is up to the person running the character. In the OP's scenario, the charismatic character would likely have been able to order the barbarian around for the entire campaign, with the barbarian never making a decision for themselves. That would have sucked for the person playing the barbarian unless that's the character they wanted to play from the beginning. Let's take a real world scenario. Assume I'm a young heterosexual unattached male (which admittedly hasn't been true for a while) and the most beautiful woman I've ever met approaches me and tells me we can have a night of passion. All I have to do is murder her boyfriend. I'll probably get away with it because there's no connection between the two of us. Would I do it? Of course not, ...

Thursday, 19th July, 2018

  • 01:14 PM - Oofta mentioned MechaPilot in post Multi classing Objections: Rules vs. Fluff?
    MechaPilot, Ok, I admit it. I considered 4E's martial powers to be effectively spells and supernatural. Not that they were Spells(TM) or Supernatural(TM) as defined in the book, but spells and supernatural as a layman not into gamer-speak would define them. For better or worse, even though I've played D&D pretty much since it started, I don't do gamer-speak. In addition, I was disappointed from level 1 that my 4E fighter couldn't be just a straight-up mechanically mundane fighter. He just wasn't. Many people I played with expressed the same opinion. That didn't make it a bad game. I had quite a bit of fun playing my supernaturally talented (again, not Supernatural(TM)) fighter for quite a while. But he never felt like my 3E fighter. He lived in a cartoon/anime/superhero universe where all heroes could do things that weren't physically possible, even accounting for the simplified representation of the universe required by a game. It bugs me that people won't accept that in my opi...

Wednesday, 18th July, 2018

  • 11:38 PM - Oofta mentioned MechaPilot in post Hang Time - What if you jump farther than your speed?
    Here's MechaPilot's stated action declaration: "I leap across the chasm to the extent of my remaining movement", By the way, unless I missed something MechaPilot never said "I leap across the chasm to the extent of my remaining movement". The statement was While working on some homebrew material I was confronted with the question of what to do when a character or monster jumps and the distance they can jump is longer than their remaining movement. I interpret those as two completely different statements of intent.
  • 10:45 PM - Hriston mentioned MechaPilot in post Hang Time - What if you jump farther than your speed?
    This is where we just agree to disagree. The stated intent is to leap with enough forward and upward momentum to clear the chasm. Here's MechaPilot's stated action declaration: "I leap across the chasm to the extent of my remaining movement", so if she has 10 feet of movement left, her intent is to leap 10 feet out into the chasm. The result of such action is to fall, and sure there's some forward momentum, but this is a long jump which starts and ends at floor-level, so any forward movement beyond the 10 feet is taking place down in the chasm, below floor-level. And this: Your DM ruling is that you don't want to deal with that. So all forward momentum stops at the end of the turn, basic Newtonian physics is ignored, and the PC plummets to their possible death. You're misrepresenting my position. You've done this several times in this thread. I think I've explained my actual position well enough.

Tuesday, 29th May, 2018


Thursday, 3rd May, 2018

  • 06:47 AM - Coroc mentioned MechaPilot in post Alternate Initiative Method
    MechaPilot #12 Well then let me apologize twice more, (once i did already in the second sentence of my original posting for using potential offensive language which you said you did not read), but i did obviously misinterpret your motivation for the your initiative System and that deserves another apology. So please, just replace the first sentence of my posting with "If adding more realism to the game then..." or so. With that out of the way, my original posting contained some hints about how to do it, if realism would have been the Motive. But i also went into specifics on your system and on which parts of it i had concerns. You can still read that up if it interests you. Another take on this, if your Motivation to alter initiative is to balance out different weapons, you might consider normalised damage e.g. all one handed weapons do 1d8 all two handed 1d12. In a way that is not so wrong, since a dagger can kill you (sometimes with one hit) as easily as a sword.

Monday, 30th April, 2018

  • 02:43 AM - Erechel mentioned MechaPilot in post Dealing with spellcasters as a martial
    ...o attack me? If it does, of course. I still can kick it for puny unarmed damage. Or try to escape at disadvantage. Or cast a spell without somatic/material components, such as Vicious mockery Also, keep in mind that I never said restrained. There are already rules for restraining someone: Grappler feat. And the restrained condition only gives Disadvantage, not incapacitates. "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws." That's the same that knocking someone prone and then grapple, except for the Disadvantage on Dex saves. Something that a big creature already does. My choke, also, won't incapacitate, only silence or at least make really difficult to cast something with verbal components. This is a strawman. I already said it: the caster isn't restrained. Is grappled, and silenced @MechaPilot. It hasn't disadvantage. The caster can still use its hands to attack. Or its feet. Or its head. Or cast spells without verbal components (there is one?). I think I'm making myself clear with my words.

Monday, 2nd April, 2018

  • 07:54 PM - Satyrn mentioned MechaPilot in post Alternate Method of Calculating Hit Points
    I'd also keep the hit die at 1st level so that the fighter with constitution 14 has 24 hit points at level 1. That makes the PCs less fragile at level 1 and should hopefully negate a lucky hit by an orc with his great axe. Something you will likely see is a decrease in constitution since it now has less impact on a character's total hit points. Oh. This. The only thing I find jinky about MechaPilot's proposed method is that the character's hitdice doesn't match their level. But: what I find jinky about the way the PH handles it is that 1st level maxed hitdie, which annoys me when I'm recalculating hit points, or setting hitpoints for a new higher level character. So I'd give a first level fighter their Con score plus the hitdie - but not maximize the hit die. Use the half value for every level.
  • 01:41 PM - Blue mentioned MechaPilot in post Alternate Method of Calculating Hit Points
    ...vely more fragile than they were at 5th level. For example, it would be much more likely for a 20th level character to be one shot by Power Word: Kill, since it's far less likely that they will have crossed the 100 hp threshold. Now, there's nothing wrong with that per se, if that's the style of play you're looking to evoke, but it is something to consider. Personally, characters typically start at 3rd level in my games. (I did recently make an exception for a group that is new to 5e; they started at level 1, and after I nearly tpk'd them with animated brooms in their first encounter, I scaled back the difficulty a bit for them.) IME, experienced players tend to find the first two levels a bit boring due to a lack of options, and by 3rd level characters are robust enough that I don't have to hold back. I was addressing the OP's question about high level characters having too many HPs at his table in a positive way. If you don't like the basic premise, I'd suggest taking it up with MechaPilot. It's not a pain point at my table, I don't need this rule personally. Just trying to add constructively to the thread.

Sunday, 11th March, 2018


Wednesday, 6th December, 2017

  • 12:38 AM - pemerton mentioned MechaPilot in post Reliable Talent. What the what?
    Resource expenditure is resource expenditure. I'm not asking them to equal out. It just seems like any given ability ought to either have a cost that limits its use, or a chance (even a very small one) to fail. The cost of getting Reliable Talent is being a 12th level rogue. (I think MechaPilot made a similar point upthread.) They're not fighting dragons every day. There is down time. It's not that he needs to break into houses, it's that he WILL. And that's totally ok. There just needs to be some small element of danger. Otherwise it's just me handing him a list of loot. Many abilities in D&D have no chance of failure - a lot of spellcasting being the main example. The idea that a 12th level rogue who can auto-pick pockets or open locks is going to break a game that survived a mage with access to Knock, TK, Dimension Door, Fly, Invisibility, etc doesn't seem very plausible to me, but maybe there is something distinctive about your game that I'm not aware of. A fighter's attacks always have a chance to fail. A combat is resolved through multiple checks. Any one of those checks may fail, but the odds of a fighter missing (say) 9 attacks in a row, assuming (not unreasonably) a 70% chance to hit, is 0.3^9 = approx 0.00002, or about one-five hundreth of 1%. In practica...

Friday, 25th August, 2017

  • 09:20 AM - Lanefan mentioned MechaPilot in post D&D Promises to Make the Game More Queer
    What's the problem with just going to the blacksmith and buying a sword and the blacksmith happens to be gay? How is that "propaganda"?More to the point: how is it relevant, or ever likely to become so? MechaPilot points out - quite correctly - that in (most) movies a character's sexuality is more likely to be relevant than its religion. I'd suggest D&D is the opposite: an NPC's religion is far more likely to be or become relevant than its sexuality. As for PCs... Why not encourage homosexual PCs, then, since they're the heroes of the story?...the sexuality of any played character is left entirely up to the player. Which means that in the party I currently DM there are as PCs: A lesbian Dwarf (Fighter) A straight female Human (Illusionist) A female Human whose sexuality remains unknown (Wizard, brand new to the group) A female Elf who is, if anything, trending asexual (Nature Cleric) A straight male Elf (War Cleric) but note he's married to (and has had a child with) a Human female A male Elf whose sexuality is...well, I'm not sure, but given his religion* (he's a Nature Cleric to a god of sheer chaos) would most likely fall into the "tri-sexual" category - as in, try anything ...

Wednesday, 16th August, 2017

  • 04:28 PM - clearstream mentioned MechaPilot in post Slaves - what they cost and why it matters
    ...o double or treble their costs with their eventual sale price. The estimates I've given are robust from that angle, too. For example, an unskilled slave won't be too much trouble for half a dozen drow lead by an elite to capture. A month's work to scout out, capture, and return with a few of them could cost 200gp. Skilled slaves could be riskier to seek out, but worth taking the chance. If the prices drop much below what I've suggested, it becomes difficult to explain the prevalence of slavery from the perspective of motivations such as greed. Mostly, the wages tables should be assumed not to deal with actual gold and silver. But goods and services that, if sold, would cost those amounts. Which is to say, the actual monetary sum somebody would play for 10 years slave service is considerably lower than the listed figure times ten. Hmm... maybe there is a misunderstanding there. Slave prices are based on only 2 years of their earnings. The other 8 years cover costs, risks and returns. MechaPilot did a good piece of analysis on this above. Bottom line it sounds like this isn't for you because your players are what I would call in my campaign world "evil". They are motivated strongly by greed and comfortable capturing sentient creatures for the purpose of selling them. They could argue that some sentient creatures - ones that are themselves evil such as orcs - are okay to enslave. I couldn't agree with such an argument but I could understand the appearance it could create of grey areas.

Monday, 14th August, 2017

  • 09:36 AM - clearstream mentioned MechaPilot in post Slaves - what they cost and why it matters
    ...l sorts of wonky errors. I didn't translate via the dollar: I converted gp directly into sestertii. In doing so I valued accuracy and usability, over precision. Across the whole population, Rome appears to have had 200-300 sestertii annual GDP. That was distributed very unevenly, of course. A skilled worker appears to have earned about 1000 sestertii per annum. Soldiers appear to have earned three times that amount. Prices for goods from Pompeii supported those figures. A skilled worker in D&D earns 730gp per year. Thus I postulated 730gp is about equal to 1000 sestertii. At 60 gp (or 600 sp) for an ordinary laborer, given that you have to feed the guy and other care (at say 1 sp/day), you are only saving 1 sp a day (at best). So it would take close to 2 years to recoup the "savings" from purchasing the slave. Yes, exactly. I take it that of the ten years expected life in service, the first two are spent repaying the cost of purchase. That seems reasonably well supported, and as MechaPilot showed, falls in line with a 20% discount rate (i.e. the future earnings of a slave are discounted to produce their present value). Working on the basis of earnings over 2 years looks robust. Lastly, when you say that my figures are a bit low... do you mean my conclusion (gp value) or the starting value (price in sestertii) Hmm... you described the price for a particularly skilled or attractive slave as several hundred gp, but that seems to low-ball it, based on historical prices from Rome, Colonial Britain, and Antebellum America. I believe that a skilled or attractive slave is correctly valued at 1500-2000gp in D&D terms. However, I think with hard-bargaining or in unusual circumstance a seller might accept the price you suggest. Hence to me it looks a bit low but not outright incorrect, if that makes sense.

Thursday, 10th August, 2017

  • 05:52 AM - Soul Stigma mentioned MechaPilot in post Horrid DM's
    ...r sympathies, I'm sure others wish I hadn't either. That whole story is creepy as hell, but I'm glad you still found your place with D&D. I don't recall anything as bad as that, but I do recall times when female players felt uncomfortable because the rest of the table (males and apparently severely unsocialized) seemed to think the game was suddenly a singles bar. Mind you, I'm an old fart and female players were extremely rare back then. To the main topic, though, I've spent most of my D&D history as a DM, and I know I made mistakes plenty of times. I often read bad DM stories here at EN World that tell me I was pretty good even when new. Because I started as a school kid in the 80s with equally-new players, I suppose any mistakes didn't really get noticed as much. I do remember one campaign that was Monty Haul, though, and I learned from it. At any rate, while the original post may not register highly on the bad DM Richter scale, and none are likely to register as highly as MechaPilot, I hope folks will still post some. They're usually a laugh for those that weren't there!


Page 1 of 3 123 LastLast
No results to display...
Page 1 of 79 123456789101151 ... LastLast

Saturday, 29th June, 2019

  • 03:22 AM - Lanefan quoted MechaPilot in post TSR's Amazing Accounting Department
    As an accountant, Just-In-Time (JIT) is popular and can result in reduced storage costs. Having worked in companies that ran their key operations on JIT I twitch every time I see the phrase, because far too often in reality Just-In-Time ended up as Just-A-Bit-Late; which is a [female dog] when you're expected to make sales targets on product you don't have...

Saturday, 15th June, 2019

  • 01:50 PM - Blue quoted MechaPilot in post Spell Points and Problem Spells
    The only significant differences I've run into are that ... casters have greater flexibility of resources than they do with slots. However, neither of these differences approaches the level of a problem. In general there's a vibe that casters are already more powerful than at-will characters. Do you find that this exasperates the issue? Either through direct observation or though player choosing more casters then they would in a normal party distribution?
  • 09:24 AM - Harzel quoted MechaPilot in post Spell Points and Problem Spells
    Another option would be to alter the SP cost for the spell levels. As it is, we have some level increases going up by 1 point while others go up by 2 points. I'd experiment with making each level increase a 2 point increase before tinkering with the totals. Ok, can you say anything about why you think that is a better approach? That alters the relative costs of different levels of spells, which, to me, seems like a more fundamental change than lowering the totals.

Thursday, 13th June, 2019

  • 12:22 AM - Blue quoted MechaPilot in post Systems You'd Never Play after Reading Them
    I also love Battletech. The Mechwarrior RPG is a mess. I run the Mechwarrior RPG by replacing the entire system with the ruleset from the Buffy the Vampire Slayer RPG. The character to wargame conversion table for piloting and gunnery skills even matches up nicely with skill levels from BtVS. I'm with both you and Celebrim on MechWarrior. Unfortunately it was nt just on read, but after we started the campaign. It turns out two of the players (myself and one other) made well rounded characters that would have interesting things to do in or out of a mech, and because of the priority system were decent mech pilots in starter mechs. And the other three players built characters to be superb mech pilots with good mechs and not much else. Which ever way the GM ran it, mech heavy or balanced, would have half the table unhappy. EDIT: If I recall, I took a Panther, a light mech with a PPC because then I could snipe at range and not die in such a light mech then most of the group. Howeve...

Wednesday, 5th June, 2019

  • 03:52 AM - Garthanos quoted MechaPilot in post Should I play 4e?
    the overnight full-healing reduces the amount of time the PCs spend recovering from combat My experience this was always the case with two days being the most that was normal due to obligatory clerics === for me 4e means no obligatory classes

Monday, 27th May, 2019

  • 05:38 AM - Kurotowa quoted MechaPilot in post What proportion of the population are adventurers?
    It really depends on the kind of world you want to create, and the nature of that world. People will attempt dangerous things for wealth. I see adventurers much like people heading west as part of the gold rush. And if you want to get really detailed with your world, consider actual historical forces having an impact instead of it being stuck in an eternal pseudo-medieval stasis for thousands of years. Like the gold rush and the wild west? That wasn't just a result of having an open frontier, it was because you had a massive number of unemployed war veterans looking for new prospects after the Civil War ended. All those cowboy gunfights were because everyone had wartime experience and many were on a hair trigger from the usual PTSD such wars inflict. This all is one of the reasons I really like Eberron. It doesn't pretend that adventurers are a constant, but makes their numbers explicitly at an all time high due to so many veterans of the Last War being forced to find new lines of work fo...

Monday, 20th May, 2019

  • 03:28 PM - Satyrn quoted MechaPilot in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    I don't need my Mearls-in-a-box to have a gun. I have enough of my own. Besides, I spend far too much time contemplating using them on myself anyway. *Hugs*
  • 02:58 PM - Satyrn quoted MechaPilot in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    I can't really say I'm excited for it (then again, I'm also just not a happy person), but I may buy it just on general principal since it's not more FR stuff. Yeah, this is what my Mearls-in-the-box (with a gun!) joke was for. I was commiserating with my fellow hobbyists since so many of us find reasons to buy a book that aren't just really wanting what's in the book itself. I have several 5e books that I've done nothing with. And I have dozens of 3e books despite playing "core only" for nearly its entire lifespan.
  • 12:00 AM - R_Chance quoted MechaPilot in post The Most Popular D&D Character Name Is "Bob"
    Hey, my real name is #7 on the list. Your name is a good for that list. I'm just glad my name is not on that list. The primary human feudal cultural names in my game are pretty "real life" (medieval real life anyway), including "Robert"... which means I have number of "Bob" NPCs in my game :)

Thursday, 16th May, 2019

  • 09:52 PM - Tony Vargas quoted MechaPilot in post The Most Popular D&D Character Name Is "Bob"
    I blame the proliferation of Bobs on the Knights of the Dinner Table. I recall one comic where Bob the player was playing his character, also named Bob, who died and was replaced by Bob II. I blame the Sword of Sharpness... … also explains why so many NPC guards are called Matt.
  • 08:06 PM - Satyrn quoted MechaPilot in post The Most Popular D&D Character Name Is "Bob"
    *takes a moment to Google You're jealous? She's way more attractive than I am, and could ever hope to be. Well, if it makes you feel better, if they ever named a character after me, he'd be way more attractive than I am, too . . . y'know I just realized they did name a character after my cat. The cat was way better looking. Catch-a-Purrrr!
  • 07:55 PM - Satyrn quoted MechaPilot in post The Most Popular D&D Character Name Is "Bob"
    Hey, my real name is #7 on the list. They named a Borderlands character after you! I'm so jealous.
  • 05:42 PM - Traveller quoted MechaPilot in post The Most Popular D&D Character Name Is "Bob"
    Lilith is also a dark name. IIRC, it means night in Hebrew. The name is also probably related to Lilitu, the Sumerian goddess of night. And, it has a place in the Midrash as Adam's 1st wife who refused to submit to him and ended up becoming a consort of demons. LaYLa - is night in Hebrew (Capitals are consonants, lower case are vowels ) , but Semitic languages are root based so the connection is there. As you said in the Midrash (Post 2nd temple period - 3rd century) she is basicly a Demon. The rest of her stories might not be safe for Noah Gran, so will be skipped.... In Modern Jewish Mythology, the lack of a Jewish Vampire was much bemoaned, so Lilit takes that place.

Tuesday, 14th May, 2019

  • 08:51 PM - Kobold Avenger quoted MechaPilot in post Firearms
    But, to be frank, much of this discussion assumes early firearms. Throw in paper cartridges and breech-loading and you have a whole different ballgame. And, why not go the extra step to make firearms specialization viable? Maybe the gunner loses one attack or bonus action for each reload. Maybe the guns are revolver-style where you can spend a whole action to reload the whole shebang for a few uninterrupted shots. It is about early firearms, maybe not really early firearms like Medieval Hand Cannons or Early Renaissance Matchlocks and Arquebuses, but when it's on muskets or things pirates might use then it's on the later Renaissance pushing into the Enlightenment, flintlocks and other such firearms. The Industrial Age or 1800's might be pushing farther than many peoples ideas on firearms in a campaign, but if it is then there's certainly breechloading, repeating rifles, cowboys shooting vampires, gentlemen or gentlewoman vs werewolves and the like. But flintlocks are more in the era of s...

Sunday, 12th May, 2019

  • 07:13 PM - Kobold Avenger quoted MechaPilot in post Firearms
    As for making firearms realistic, that can be fine, and it can be fun if you're into that. Big warning though, not everyone wants to have that much realism in their game. And, if you do make them more realistic, don't expect a character to actually reload a gun in combat (especially if it's a pistol). But, if you go realistic you might want to give the gun advantage on attack rolls against armored foes to play up their armor-piercing quality (and to really make it actually worth something to use one, and to consider reloading it). There's limitation on how 5e is and there's no equivalent of D20 Modern to compare against like there was in 3e. But generally I think reloading a gun could be seen as wasting an action. I realize that beyond 1 action to reload (and that's being generous), the only longer length of time that's worth bothering with is "out of combat", based on all the problems with tracking which round someone is on reloading. I know the strong need for specialization and optimiz...

Wednesday, 1st May, 2019


Wednesday, 27th March, 2019

  • 01:42 PM - Blue quoted MechaPilot in post Barbarian Archetype: Wild Soul [PEACH]
    Those were good suggestions. I've made a few small changes to accommodate them. I've added more ribbons to the Bestial Nature trait. I've also added the War Paint feature to make members of the subclass more likely to forego traditional armor. I've also added the Pack Leader and Comprehend Beasts traits to increase the flavor-enhancing ribbons as you progress through the levels. I liek the changes to Bestial Nature, including a ribbon disadvantage that makes sense and offsets some of the advantages (skill gains). I'm not a fan of War Paint. It gives a big increase in power, as opposed to a trade-off of no armor for gaining power elsewhere. The change of this vs. Unarmored Defense is +2+Proficiency vs. +Con. So it starts as if you have an 18 CON (an increase) and by high levels it's the equivalent of 26 CON. It's a definite power boost. And it relies on costly material components from a non-civilized character who conceptually does not have coin and no mechanical way to gather i...

Tuesday, 26th March, 2019

  • 10:31 AM - Li Shenron quoted MechaPilot in post Pre-Rolling Certain Opposed Checks
    Lately, I've been toying with the idea of having my players roll a D20 several times before the session, recording each of these rolls and handing them over to be beforehand. The idea is that I'd use those results as their D20 rolls when they make certain opposed checks where knowing the result beforehand might potentially alter how they behave (particularly checks like Stealth, Insight, and rolls to detect or disarm traps). I have a couple ideas for how to execute this plan: 1) Rolling for self, in-order. Under this method, each player would make a certain number of rolls, I'm thinking 10 or 20 of them. I would then use them in order, crossing them off as I go. 2) Rolling for self, random. This method would be the same as the first, except that I would number the rolls on the page and have the player roll a die (d10 or d20, depending on the number of rolls before the session) to randomly choose the predetermined roll. I wouldn't cross off results under this method. This me...

Sunday, 24th March, 2019

  • 10:06 PM - Satyrn quoted MechaPilot in post Pre-Rolling Certain Opposed Checks
    I've already implemented that for Stealth; I just included it as an apt example for those who don't do it that way. Can't really do that with Insight though. There are times when it won't work for stealth, too. Like, if the DM decides that a guard who spots a hiding character is going to pretend like he doesn't, that stealth check in the moment will give away more information than you want to. So those are the times when I'd go to the guard rolling against the character's passive Stealth, and just accept that the player doesn't get to roll the die this time. It's a corner case that shouldn't come up too often - but if it does hopefully I figure out way to make it work with the player rolling instead. Of course, for those rare times, instead of using a passive score your options 1 or 2 will work fine, too. It's just not my preference as a DM. As a player, now that I know that the pre-rolls would be a backup instead of your go-to, that you'll be looking to create ways for me to roll t...
  • 09:40 PM - iserith quoted MechaPilot in post Pre-Rolling Certain Opposed Checks
    I've already implemented that for Stealth; I just included it as an apt example for those who don't do it that way. Can't really do that with Insight though. I suppose that depends on how we think about it. In case you're not following all the posts in the concurrent thread on Insight checks to determine truthfulness, one of the things I mentioned might be useful here: Getting back to telling truth from lies, here's how I view this as a DM: A lie in a social interaction challenge is similar to a trap in an exploration challenge. If you're telegraphing traps in an exploration challenge, you should be telegraphing lies in a social interaction challenge. Players engaging with NPCs and always trying to discern their truthfulness is the same as players searching for traps everywhere - they are trying to avoid gotchas. Consistent telegraphing takes that away since a truthful NPC will not be telegraphing lies. So, if an NPC is lying, telegraph it by having the NPC give information that contra...


Page 1 of 79 123456789101151 ... LastLast

MechaPilot's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites