View Profile: dave2008 - Morrus' Unofficial Tabletop RPG News
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  • dave2008's Avatar
    Saturday, 22nd June, 2019, 01:54 AM
    Wow, these just keep getting better and better (or at least longer). A lot of content in this issue. I also apprecitate the downloads of the old dragon mag articles on Hell ("The Nine Hells" & "The Hells Revisited").
    13 replies | 699 view(s)
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  • dave2008's Avatar
    Friday, 21st June, 2019, 07:47 PM
    I enjoyed that one as well.
    38 replies | 1356 view(s)
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  • dave2008's Avatar
    Thursday, 20th June, 2019, 06:39 PM
    Never read that one, so I can't verify ;)
    38 replies | 1356 view(s)
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  • dave2008's Avatar
    Wednesday, 19th June, 2019, 03:51 PM
    There are precisely 4: The original 3 and Kaz The Minotaur. Everything else was an illusion.
    38 replies | 1356 view(s)
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  • dave2008's Avatar
    Tuesday, 18th June, 2019, 01:39 PM
    I like that idea. That would be an interesting way to implement something akin to the AEDU structure of 4e. Could make martials really interesting for Tony Vargas
    76 replies | 2407 view(s)
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  • dave2008's Avatar
    Monday, 17th June, 2019, 03:31 PM
    Personally, that is my issue with what you are trying to do. The fiction created by my imagination is usually, if not always, more vibrant, exciting, and engaging than a novel or movie. It may take longer for us to play, but our imagines are, I believe, more picturesque than any baked-in narrative would likely be.
    57 replies | 1657 view(s)
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  • dave2008's Avatar
    Sunday, 16th June, 2019, 04:06 PM
    Sounds fairly simple and effective. It is essentially the swarms approach, with a twist. The question for a more compete system is how to handle units with ranged attacks and magic or other special abilities.
    4 replies | 263 view(s)
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  • Myrhdraak's Avatar
    Saturday, 15th June, 2019, 06:31 PM
    Planescape box please!!!
    90 replies | 3561 view(s)
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  • Myrhdraak's Avatar
    Saturday, 15th June, 2019, 06:24 PM
    Back in 1st and 2nd Edition level progress could be quite slow, at least if you did not follow the 1 GP = 1 XP rules, and only rewarded xp for monsters. I think we spent years just to get to level 5. In 4th edition and later editions, the level progress got very much faster. When we started back in the 80ties the game was much more focused on exploration, travel, discover the world, etc. Combat...
    14 replies | 915 view(s)
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  • dave2008's Avatar
    Saturday, 15th June, 2019, 06:08 PM
    That is my recollection as well. They then had abilities that reflected those roles.
    41 replies | 1222 view(s)
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  • Myrhdraak's Avatar
    Saturday, 15th June, 2019, 12:28 PM
    Well, we started back in 1985 and have been running the same campaign since then. However, we took a break during 2008-2015. When 4th edition came out I realized I could not really recreate the same characters that we had had in the old game. There was also a need to do something new that felt different and fresh. So we started running the Keep of the Shadowfell and the Thunderspire labyrinth...
    14 replies | 915 view(s)
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  • dave2008's Avatar
    Friday, 14th June, 2019, 10:22 PM
    skirmisher, artillery, controller, soldier, & brute?
    41 replies | 1222 view(s)
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  • dave2008's Avatar
    Friday, 14th June, 2019, 10:17 PM
    I agree, except i think the red dragon was an improvement.
    41 replies | 1222 view(s)
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  • dave2008's Avatar
    Friday, 14th June, 2019, 06:39 PM
    I am 100% with you there! But I disagree here. I do agree the horns are a bit tacked on, but I much prefer the rest of the design to the 3e or PF versions. I think the 1e version with more rooted 3e-ish type horns (but more bull horn like I think) would be best.
    41 replies | 1222 view(s)
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  • dave2008's Avatar
    Friday, 14th June, 2019, 09:22 AM
    I had similar feelings when PF first came out, but don't feel the same anymore. The PF versions are a bit to generic for me now. Personally, I would rank them as follows: Black: 1e (1st); 2e (2nd); PF (3rd); 3e/4e/5e (4th) Blue: 1e (1st); 2e (2nd); 3e/4e/5e - PF (tie for 3rd) Green: 1e (1st); 2e (2nd); PF (3rd); 4e (4th); 3e/5e (5th) Red: 3e/4e/5e (1st); PF (2nd); 2e (3rd); 1e (4th)...
    41 replies | 1222 view(s)
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  • dave2008's Avatar
    Friday, 14th June, 2019, 01:50 AM
    I don't believe that is correct. There was a sort of dragon "bible" for dragonlance dragons as I recall. Notice the white dragon in your 1e image by Elmore matches the unique crown of horns as the white head on Caldwell's Takhisis. Similarly, Keith's blue dragon matches the blue head on Takhisis as well. Now, I think Easley generally ignored this standard, but the other three seemed to adhere...
    41 replies | 1222 view(s)
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  • dave2008's Avatar
    Thursday, 13th June, 2019, 09:56 PM
    All 1e dragonlance dragons had their own art direction. In the case of the white dragon: the MM version had a single backward point horn/sail, while the dragonlance version had 5 backward pointing horns. It is clear in the 2 pictures you posted of the 1e white dragon.
    41 replies | 1222 view(s)
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  • dave2008's Avatar
    Thursday, 13th June, 2019, 08:59 PM
    Sacrosanct , as I voted for 1e I feel I have to point out that the image you provided was for the dragonlance variant of the white dragon, not the standard version from the MM. Also, there is almost no difference between the 3e-4e-5e versions. All of the above is strictly regarding the art.
    41 replies | 1222 view(s)
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  • dave2008's Avatar
    Tuesday, 11th June, 2019, 12:20 PM
    signed here and at change.org
    37 replies | 2645 view(s)
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  • dave2008's Avatar
    Tuesday, 4th June, 2019, 11:09 PM
    I mentioned one up-thread: the "Slayer." Its basic mechanic is a power attack that becomes more powerful and you can use more often, if I remember correctly.
    245 replies | 10620 view(s)
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  • dave2008's Avatar
    Tuesday, 4th June, 2019, 06:06 PM
    You OP seems to suggest that you haven't played it. So how do you know it overly complicates your game? Playing is believing. If your interested, give it a try, but there is not much wisdom in shutting it down before trying. Like I mentioned before, it is really not that complex. If it is to much for they provide "quick builds" for you if I remember correctly.
    245 replies | 10620 view(s)
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  • dave2008's Avatar
    Tuesday, 4th June, 2019, 06:01 PM
    I think you should try it before you make a determination. It is really not as confusing as it looks. I started my sons and there friends with 4e when they were 6-8 yrs old and they had no issues with the power system. If they can handle it, I bet you can too.
    245 replies | 10620 view(s)
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  • dave2008's Avatar
    Tuesday, 4th June, 2019, 05:58 PM
    If that is your viewpoint, then you might be interested in the 4e essentials line. There are some more traditional classes in those books. For example, the "Slayer" is a simplified fighter similar in concept to 5e's "Champion"
    245 replies | 10620 view(s)
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  • dave2008's Avatar
    Tuesday, 4th June, 2019, 05:54 PM
    This is, generally, incorrect. Martial characters of non-magic "exploits" (versus prayers and spells for casters) that allow them to sometimes do things that seem magical. Some people have a hard time explaining them as non-magical, but others do not. It comes down to your creativity and viewpoint. However, by RAW "exploits" are not magical in 4e.
    245 replies | 10620 view(s)
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  • dave2008's Avatar
    Tuesday, 4th June, 2019, 05:47 PM
    Yes! It is a great game. It brought me back to D&D after a long absence. It seems to work better for newer groups or groups with less investment in the sacred cows of older editions, but it worked great for us. We are staying with 5e, but there are things I miss about 4e.
    245 replies | 10620 view(s)
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  • dave2008's Avatar
    Saturday, 1st June, 2019, 01:12 AM
    Yes, fatigue is fairly visible as well. I am not sure what you are suggesting. Both fatigue and bruises can have little to no impact on actual performance (I know from years of experience here ;) HP, IMO, works very well as an abstraction of three things: fatigue, minor injuries (scratches, bruises, etc.), and luck. Now, I like an actual hit to have more consequences then just death saves,...
    94 replies | 4423 view(s)
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  • dave2008's Avatar
    Saturday, 1st June, 2019, 12:28 AM
    Think of it as fatigue,minor injuries, and luck, that is what we do and it works just fine (for us & coupled with actual meat points). It doesn't seem odd to ask the cleric to cast heal on you because your exhausted and can't take much more before I suffer a lethal injury. And everyone is aware you are fatigued, scratched, bruised and can't take much more.
    94 replies | 4423 view(s)
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  • dave2008's Avatar
    Saturday, 1st June, 2019, 12:04 AM
    Eliminated no, modified yes. Be using HP (per standard) and BHP (bloodied HP = meat points) we have something that feels good to our group. That coupled with slow leveling (it took us 4 years to reach level 10) and we don't have the issue you want to combat (or at least how I understand it). EDIT: To clarify, BHP don't really change, you basically have what you started with (leveling does...
    94 replies | 4423 view(s)
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  • dave2008's Avatar
    Friday, 31st May, 2019, 12:56 AM
    PS, you kinda failed at that - it is insanely popular. ;) I think it is time to admit that what you like is not currently the mainstream (I know many of my tastes don't align with the mainstream). I like my games much more deadly and gritty than mainstream, but I feel I can easily do that in 5e so I am good to go. I also like epic level play, not so easy in 5e, but I'm working on that!
    173 replies | 8065 view(s)
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  • dave2008's Avatar
    Friday, 31st May, 2019, 12:50 AM
    But that is hyperbole. There are no "horrors" in 5e or any other edition of D&D or probably TTRPGs in general. There are real horror out there, D&D is not one of them. At least that is my opinion. Depends on your point of view. Every edition of D&D has things I don't like and that I change. However, I feel with 5e that, though I may not always like the decisions, I can usually...
    173 replies | 8065 view(s)
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  • dave2008's Avatar
    Friday, 31st May, 2019, 12:43 AM
    I would like both personally, the setting gods and the ones from the 1e version.
    71 replies | 3095 view(s)
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  • dave2008's Avatar
    Thursday, 30th May, 2019, 08:12 PM
    I wouldn't hold my breath - that's why I am making my own!
    71 replies | 3095 view(s)
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  • dave2008's Avatar
    Thursday, 30th May, 2019, 08:01 PM
    However, it is relevant on a per encounter basis and a much narrower margin I imagine. Look at the total healing available is, to my mind, not as relevant as relative healing available during the average fight. Regardless, I get your point.
    173 replies | 8065 view(s)
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  • dave2008's Avatar
    Thursday, 30th May, 2019, 07:57 PM
    5e Deities and Demigods
    71 replies | 3095 view(s)
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  • dave2008's Avatar
    Thursday, 30th May, 2019, 07:57 PM
    The question was not restricted to 2e books
    71 replies | 3095 view(s)
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  • dave2008's Avatar
    Thursday, 30th May, 2019, 07:47 PM
    Shouldn't the comparison take into account relative HP and damage. I feel like the difference is not so great if you factor those in.
    173 replies | 8065 view(s)
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  • dave2008's Avatar
    Thursday, 30th May, 2019, 07:45 PM
    And that is what you want? Personally, I think using the available options to a make 5e more dangerous (rest, healing, dying), in cooperation with more deadly encounters gets me where a I want. Of course, in my group we have modified AC and HP too, but I feel that is personal taste and not needed for a dangerous feel. I don't want PCs to be wiped out by one bad roll on a regular basis or...
    173 replies | 8065 view(s)
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  • dave2008's Avatar
    Thursday, 30th May, 2019, 06:18 PM
    My favorite part of 2e was the beefed up dragons. Such an improvement over 1e IMO. However, having said that this is kinda a cherry-picked example (intended or not). 2e dragons were the toughest dragons (relatively) of any edition. Also, a 5e adult red dragon is CR17, it is not meant to be a challenge for 17th level party. Per the encounter guidelines it is a deadly encounter for (4) 12th...
    173 replies | 8065 view(s)
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  • dave2008's Avatar
    Thursday, 30th May, 2019, 01:56 AM
    That is not my recollection, so I can't really speak to that. But it seems like a fairly easy fix. Limit HP (simple) and bump AC (also simple) LOL, - OK, you really are a fan of hyperbole.
    173 replies | 8065 view(s)
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  • dave2008's Avatar
    Thursday, 30th May, 2019, 01:36 AM
    Of course one person's "poor" is another persons "perfect" ;)
    173 replies | 8065 view(s)
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  • dave2008's Avatar
    Thursday, 30th May, 2019, 01:34 AM
    But that, IMO gets you 80-90% there. I'm not sure what you are getting at. Do you want to be hit less, but have less hit points? I got a disagree with you there. I've tried it a few times and can never get over the finish line. My 1e house rules were about 20 pages. But as soon as I tried to make it my own game we stopped playing ;)
    173 replies | 8065 view(s)
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  • dave2008's Avatar
    Thursday, 30th May, 2019, 12:56 AM
    This seems a bit hyperbolic. I haven't done the math, but there a several levers just with rest, healing, and death mechanics that get you 90% of the way there. If that is not good enough, then you simply need to lessen the number of HP and things get serious fast.
    173 replies | 8065 view(s)
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  • dave2008's Avatar
    Thursday, 30th May, 2019, 12:51 AM
    Is there a reason you can't use the same class, level, and racial restrictions from 2e in 5e?
    173 replies | 8065 view(s)
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  • dave2008's Avatar
    Wednesday, 29th May, 2019, 01:37 PM
    Maybe I am miss-remembering, but I thought we took turns in 1e/basic when we played. I remember rolling initiative and the players going and then the monsters going. If anything, with the advent of reactions I think newer games feel more simultaneous. Maybe we were playing it wrong back in the day!
    320 replies | 11603 view(s)
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  • dave2008's Avatar
    Wednesday, 29th May, 2019, 01:09 PM
    I don't recall anyone an either group I ran worrying about breaking the system. That being said, my groups may not fit the mold you were thinking about. One was completely new to RPGs (they didn't have any concerns, balance or otherwise, to begin with) and the other was a group that has played since the 80's and we have our own style of play more than a particular systems or editions style...
    320 replies | 11603 view(s)
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  • dave2008's Avatar
    Wednesday, 29th May, 2019, 02:03 AM
    IDK. I came back to D&D with 4e and I don't feel that 5e doesn't include a bit of 4e in it. I don't think it needs to model the AEDU system to have been influenced by 4e. In fact, I think there are traces of it (AEDU design principles) in their, but I don't know how you could fully incorporate it and also not have it (for those who didn't like it). I personally feel 5e did a pretty good job...
    320 replies | 11603 view(s)
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  • dave2008's Avatar
    Wednesday, 29th May, 2019, 01:56 AM
    Ok, OK, you built enough tension / anticipation - what was your hypothesis!?
    320 replies | 11603 view(s)
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  • dave2008's Avatar
    Tuesday, 28th May, 2019, 07:29 PM
    True. 1e was such a cluster that, I've come to realize, we ignored or where ignorant of large portions of the game.
    320 replies | 11603 view(s)
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  • dave2008's Avatar
    Monday, 27th May, 2019, 12:59 PM
    Bonus Actions are supposed to be different than regular actions. You only have one if a feature (or trait) says you do. So there is a certain logic to locating them in traits. Of course, there would also be a logic to putting it in its own section (like Reactions). However, I do find it saves saves space to have them in the traits area instead of its own section.
    6 replies | 518 view(s)
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  • dave2008's Avatar
    Monday, 27th May, 2019, 12:13 PM
    Daniel Horne -- 5 Keith Parkinson -- 2 Jeff Easley -- 1 Clyde Caldwell -- 3
    253 replies | 8274 view(s)
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  • dave2008's Avatar
    Sunday, 26th May, 2019, 01:44 PM
    1. Group 1 started in the 80's with 1e/basic; group 2 started with 4e) 2. Both groups played 4e from the beginning (maybe a few months after release) until the start of 5e. We transitioned to 5e a few months after its release. To clarify, we didn't "attempt" to play 4e, we played it for its entire run. We really enjoyed it. It is the edition that brought us back to, or for some started, our...
    320 replies | 11603 view(s)
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  • dave2008's Avatar
    Sunday, 26th May, 2019, 12:50 PM
    Daniel Horne -- 9 Keith Parkinson -- 4 Jeff Easley -- 7 (sorry, his dragons are terrible and that is a no-no for D&D IMO) Clyde Caldwell -- 6
    253 replies | 8274 view(s)
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  • dave2008's Avatar
    Sunday, 26th May, 2019, 12:45 PM
    I don't disagree with you, but I have had the opposite experience. When I played 4e with a new group (a group new to D&D) they only ever did or tried to do what was on their character sheet of clearly in the "rules." We didn't have the free-flow of ideas and creative play I was used to with my group that started with 1e (that group was also playing 4e). Eventually, when they where about...
    320 replies | 11603 view(s)
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  • dave2008's Avatar
    Sunday, 26th May, 2019, 12:24 PM
    I'm not trying to disagree with you, my point was the terms are already in the game. Just drop "powers" and use the terms already provided.
    320 replies | 11603 view(s)
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  • dave2008's Avatar
    Sunday, 26th May, 2019, 01:45 AM
    However, 4e actually already did that. The "powers" where actually called spells (arcane), prayers (divine), and exploits (martial)
    320 replies | 11603 view(s)
    2 XP
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About dave2008

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About dave2008
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architect of the gods
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I am an Architect who likes to design in the real and fantasy worlds. I am also a bit of a fanboy for epic level monsters and adventures. I also have a deviant art account: http://hypergojira.deviantart.com/

This (enworld) and deviant art are pretty much it for me on social networking type sites.

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Monday, 13th May, 2019

  • 02:55 PM - akr71 mentioned dave2008 in post On the Origins of Dragon Species
    I wouldn't hesitate to use a yellow dragon, if I thought it was appropriate in a given situation. My 'yellow' dragon would likely be a re-skinning of a green dragon I think. How much I would alter it, would depend on the situation, though off the top of my head it would be some kind of burning poison breath (mustard gas?). I too, think it is odd that there are copper, brass & bronze, but no iron. Again, I wouldn't hesitate to change it up if i thought the situation called for it. However, now that HotDQ & RoT are done with, like dave2008 I don't think my players will encounter all that many dragons going forward, unless they specifically go looking for them.

Tuesday, 23rd April, 2019

  • 08:43 PM - pukunui mentioned dave2008 in post The King that Crawls
    dave2008: Tiamatís been around in FR since at least 2e. The old Cult of the Dragon sourcebook mentions that her followers were infiltrating the cult in an attempt to take it over. The 5e Tyranny of Dragons storyline shows that they ultimately succeeded. It just took them a really long time (and multiple edition changes).

Thursday, 21st February, 2019

  • 01:25 PM - Sadras mentioned dave2008 in post (5e) IMMORTAL RULES
    Backed! ;) Out of interest @dave2008 did you look at Marco Dalmonte's 2006 fan-made Codex Immortalis for Mystara which was translated (with help of course) by Gary Davies by 2011?

Friday, 1st February, 2019

  • 05:09 PM - DM Dave1 mentioned dave2008 in post Sage Advice Compendium Update 1/30/2019
    I feel the rules are clear on this and the sage advice only clarified. I think you are the outside on this one - great name though ;) The rule on limiting bonus actions doesn't apply because you indeed are taking an action. Likewise! :) Yeah, I'm now convinced that free standing bonus actions are possible to invoke even when taking a "forced" action. But whether the bonus action works or not is case specific. I was conflating rulings and rules upthread. Example: Player: My PC would like to Misty Step out of the Stinking Cloud DM: Ok, you use your bonus action to attempt to cast Misty Step... give me a CON check (DC 8 + however much you failed the initial CON check) to see if you can get the words out properly between the retches... Something like that instead of saying "No, you can't use a bonus action b/c rules (that I've misinterpreted... sorry Sage advice)!" This rule is gaining focus for me. Thanks dave2008 and Yunru and BluejayJunior! Cheers

Thursday, 31st January, 2019

  • 01:29 PM - Sadras mentioned dave2008 in post DD5 damage
    ...al damage for bludgeoning, slashing... But if a warrior use a 1 hand sword +2 of fire (1d6), what type of damage does the sword ,? 1D8 slashing non magical?? + 2 magical + 1D6 fire magical or not ???? Thx for u reply If the sword is enchanted (= magical weapon), the damage dealt by it is considered magical, the 1d8 slashing and the +2 bonus, however special damage (such as elemental, necrotic, poison..etc) does not fall under the magic damage banner but its own. i.e. Some beings might have resistance to non magical weapons but will be affected by fire damage and other beings might have resistance to non magical weapons but will have immunity to fire damage. The above two will be treated differently because the fire damage is considered separate to the magical damage (slashing) done by the sword, even though the fire is created via magic in the in-game fiction. So go forth and slay evil beasties with confidence that they will be hurt on a successful hit. ;) EDITED: Corrected by dave2008

Tuesday, 29th January, 2019

  • 03:14 PM - pemerton mentioned dave2008 in post In Defense of 4E - a New Campaign Perspective
    On minions: AD&D and Moldvay Basic are full of characters (mostly NPCs, kobolds, etc, but maybe some PCs depending on what rule is being used for 1st level hp rolls) who have 1 hp. Yet have survived to adulthood, don't die from stubbing their toes, etc. I don't see why a minion ogre or whatever is a special case in this respect. (Also, upthread bert1000 and I think dave2008 gave good accounts of the "relativistic" nature of minion stats.) On combat and roleplaying: here are two links to actual play reports about how combat and roleplaying were intertwined! Woah - minds blown! (More seriously: Stan Lee noticed this possibility, ie of combining fisticuffs with character conflict and development, 50-something years ago.)

Wednesday, 16th January, 2019

  • 01:33 AM - pukunui mentioned dave2008 in post Guildmaster's Guide = Mordenkainen's Tome of Foes 2.0?!
    dave2008: Iíve never played M:tG and know virtually nothing about any of its settings. Nevertheless, Iíve found myself wanting more details about Ravnica than the book provides. I know I am not alone in this either, given how many reviews complain of the book being scant on detail, especially when it comes to the other districts and beyond. What more support would you like to see. Personally I kinda wish they would stop making material and just let it rest a bit. I feel like they are verging on to much "support" at this point.I want them to actually focus on quality over quantity like they claim to be doing. Iím really not seeing it. I also donít want more books (and am not happy that they are increasing production). I want fewer but better books. Books with more detail in them. I donít like these broad strokes books. I donít have time to fill in all the details myself. Barring that, I would like to see them go back to putting out web enhancements to cover details they couldnít fit...

Friday, 11th January, 2019

  • 05:20 AM - John Grabanski mentioned dave2008 in post Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
    I'll have to agree with @dave2008 about 'success'. There could be a niche system with a very dedicated fan base of 10,000 players, developed by 1 person or a small team, that can/could be successful within it's market. It might never even be sold internationally, or in the English language, but it would be successful. Going back to previous comments about the Pathfinder 2nd Edition Playtest: PF2 (playtest) was/is a ruleset that Paizo put out to stress test the system. Paizo was very clear that they were exaggerating the system changes and trying some very out there ideas to see if they would even work in the whole system. I've always been a fan of Paizo and Pathfinder, and I feel once PF2 is ready for release next August at GenCon that it will share little with the PF2 playtest. Not only that but during the playtest they published ~6 major updates that changes things from Death and dying to proficiency numbers, and a final Twitch stream/YouTube blog with the Lead Designer (Jason Bulmahn) announced: Removal of Reso...

Thursday, 20th December, 2018

  • 06:32 PM - TaranTheWanderer mentioned dave2008 in post Character Death Variant
    dave2008 I'm just rereading how you calculate bloodied. It's less than I was imagining. An average PC has 2 to 6 Bloodied Hit Points? Wouldn't a crit just blow through that - even with the damage Reduction? Large creatures have around 6-10? Would it be simpler to just have a new stat called 'Mettle' or Vitality? Large creatures get a +2 race bonus? Or would that be too many? Also, instead of a table, why not do as suggested here and just let the players decide to go unconscious once they are bloodied?

Friday, 14th December, 2018

  • 05:15 PM - pming mentioned dave2008 in post Paizocon 2019 Tickets Available
    ...ing games and listening to artists talk shop and whatnot. It was, overall, pretty dang fun to just be at. Some folks even started a 'nerf war' and were tracking each other down and 'assassinating' each other. Just about got nerfed myself in the crossfire! LOL! It was calm enough, and at least everyone was careful not to disrupt any games in session. It was at this Con that I actually first saw a full-blown combat of Champions (HERO System). I saw them at the beginning of the day. About 5 hours later I came to check in...they were STILL doing the SAME battle! O_O I think there was a GM and 4 players? Kinda got me interested in the game though...complicated/detailed combat seemed fun, but not for a "supers" game. I can actually afford to go to it this year! :) To everyone else going, have a great time! And fill us all in on any cool adventure stories! I *love* hearing about other groups games! :D EDIT EDIT: I have the cash and opportunity to go. I'm not. Is this more acceptable, @dave2008? EDIT:If you really want to know why I"m not going, PM me. ^_^ Paul L. Ming

Tuesday, 11th December, 2018

  • 02:32 PM - Jer mentioned dave2008 in post How to trim 5E down to "Rules Lite" (for kids)
    While 5E is far simpler than the "rules heavy" 4E and 3.5E versions of D&D, it is still very much a "rules medium" game - if not "medium plus" - and probably requires a base level of either nerdy 12 year olds, or non-nerdy 14-15 year olds to grasp the entire RAW. ... Thoughts? I could also just run them through something like Wrath of Ashardalon, but wanted to give them the "real" D&D experience of theater of mind immersion rather than a boardgame. As much as we enjoy boardgames (logged many hours of Dungeon, although recently our go-to has been the tried and true Monopoly), they just aren't the same as D&D. Echoing dave2008, they can probably handle a lot more than you think. My son started playing 4th edition when he was about 6 and, while he was kind of advanced for his age, I wouldn't have put him up against a 10 year old in the development department. We started him with a fairly easy character class (fighter) and turned him loose - now he's 10 and he plays mostly wizard types. I find it's actually adults coming to the game for the first time that need a lot of streamlining, not so much the kids. I have run a lot of 5e (and 4e, and 13th age) over the past few years for kids in the 8-12 range, and here's are some thoughts about things that I've noticed among the kids I play with: * Use the Basic Rules. This is mostly because I don't want them or their parents to think they need to shell out money just to play the game, but also because reducing choices down makes it easier to get started. And I can easily have a few Basic Rules books available to hand to the ones who want to know more about ...

Saturday, 8th December, 2018

  • 02:55 PM - Sadras mentioned dave2008 in post When did mixing editions become unusual?
    Many of these variants are bringing ideas from older D&D editions or other systems to 5e. I think we are possibly in the Golden Age of system mixing actually. And you haven't even mentioned the variant Inspiration/Fate like rule mixing, the converted 2e Complete Guides for 5e, the converted 3e Prestige Classes and the homebrewed 4e Epic styled 5e. @Celebrim the playerbase might have tinkered more with the very imperfect systems of 1e, 2e and BECMI which is understandable, but in terms of system mixing I'm in agreement with @dave2008 - 5e seems to win this category.

Wednesday, 5th December, 2018

  • 11:03 AM - Mike Myler mentioned dave2008 in post Mythological Figures: Odysseus/Ulysses (5E)
    Whoaaaaaaaaaa the thread is blowing up! To address the many people requesting higher ability scores for Odysseus here I'm going to (repeat Dave2008 and) quote myself from another article in the series (in response to "What is the point of this?"). 1) I expect GMs to cut extraneous traits they don't need when using one of these as an NPC (I do). 2) Often times folks want to play ____ but aren't sure how to build them. This is kind of a how-to guide in that respect. 3) It's a fun display of the system's versatility. 4) It is (as closely as possible) RAW. The DMG even has guidelines for class level NPCs (ignore proficiency when calculating CR). 5) Need a neat pregen RIGHT NOW? Does the entire table? Do they need to be EPIC pregens? Blammo hit up this series. and I'll add that you can *easily* drop some feats here to walk away with your preferred Odysseus (Medium Armor Master is low-hanging fruit for this very purpose). He's pretty damn good at everything though which is, I reckon, very Odysseus. dave2008 you are correct on the longbow thing but I can't fix the post for some reason. :/ To the folks talking about Ody...

Wednesday, 17th October, 2018

  • 10:52 PM - Hawk Diesel mentioned dave2008 in post Some New Divination Spells
    Thanks dave2008! So with doomsense I can see where you and others have reservations about divination spells dealing damage. But the way I like to see it is since the caster is really using magic to enhance the outcome of a damaging attack (like nudging a person to step on the one slick spot on the ground and slip into the fighter's sword). As such, it seems appropriate to me. Also, I don't want it to be too similar to combat clarity (which is also a 3rd level spell). As for the damage type, I can certainly see the association between a diviner and... well... the divine (celestial, gods, all that). But personally, I see it somewhat differently. Damage done by a divination spell is not direct damage, but rather an escalation of damage from some other source. The way I envision the Sword of Damocles is not a literal sword appears and falls, dealing damage. But rather the target doesn't notice the rusted nail protruding from the shoddily made door, causing him to walk into it, painfully flinching fr...

Monday, 8th October, 2018


Tuesday, 11th September, 2018

  • 11:51 PM - Mike Myler mentioned dave2008 in post Epic Monsters: Yog-Sothoth (5E)
    ...er Plane. That is a 5th level spell and Know the Unknown comes at a time when the Warlock can only cast 3rd level spells. So it is too powerful. I'm afraid that level of nuance isn't in my wheelhouse for Lovecraft although there are folks in the crowd that could *definitely* crush some more general writeups like that! A new spell list (or some alternates) isn't a bad idea and I'll think on that, but contact other plane is much more powerful than Know the Unknown (which I modeled on legend lore) because this class feature gives cryptic information, not one word answers, and it might not even be of any real use to the warlock. It also fits in the mold started with Cerebral Omniscience--very limited early access to a divination spell ahead of caster level. THAT SAID I *do* like contact other plane's potential insanity bit and that fits in perfectly here so I'm adding it (or rather something like it) in! I can understand why you went this way, but I was hoping to see a stat block. @dave2008 - I think what he's saying is that as all the stats would be pretty close to infinity, why bother? :) Lan-"some things are just too big for stat blocks"-efan I noted that I, "....understand why you went that way,..." However, one could say "why bother" for any god. Many people don't believe gods should have stats and should be unassailable by mortals. But that is not the D&D way, IMO. I gave Yog stats in my 5e epic updates on these forums and here there is precedent for Yog in D&D. Here are its 1e stats: 101310 101311 Dave's Yog-Sothoth is located here --> http://www.enworld.org/forum/attachment.php?attachmentid=100217&d=1533835452 I don't take shirking my task lightly and really got the impression that Yog-Sothoth is metaphysically *not* an entity like the others. It's everything and yet not-everything all the time forever right? There's a point where you have to sit down and say, "hey--even if PCs interact with this thing, they could never actually interact with it directl...
  • 03:12 AM - Lanefan mentioned dave2008 in post Epic Monsters: Yog-Sothoth (5E)
    dave2008 - I think what he's saying is that as all the stats would be pretty close to infinity, why bother? :) Lan-"some things are just too big for stat blocks"-efan

Thursday, 30th August, 2018

  • 02:30 AM - Oofta mentioned dave2008 in post How come BBEG coming out never have magic weapons or items?
    In fourth edition, the monster level was an accurate reflection of its overall power, as well as its expected performance against individual PCs. All I can say is you didn't play with the group I DMed. As @dave2008 mentions it needed some work particularly at higher levels.

Sunday, 19th August, 2018

  • 04:10 PM - SkidAce mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    dave2008 , I forsee, IMO, an inconsistency you may want to take into account during this design phase. (UNLESS, epic games and standard games are totally divorced from each other) 16th level group of adventurers combat the infamous Ursine'Twain, Demon Double Drop Bear, Lord of the Infinite Wasteland Prison of Stralia, in the Abyss. The demon has legendary actions, as they should for this grand semi-solo combat extravaganza. Players survive, but did not kill Ursine'Twain on its home plane. Adventurers become "epic", they go back to the prison wasteland to finish the job. Demon no longer has legendary actions?

Wednesday, 8th August, 2018

  • 12:59 AM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    RedTorment I updated Strahd. I think I picked up and clarified all your questions. Let me know if I missed anything. dave2008 It is perfect ! Thank you for your time !!!


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Friday, 21st June, 2019


Thursday, 20th June, 2019


Monday, 17th June, 2019

  • 07:34 PM - Parmandur quoted dave2008 in post Acquisitions, Inc.: First Impressions
    That is not true. I have never seen AI or read any of its products before and I don't want to see FR burn. However, I am interested in this book. The idea of franchises fascinates me (and I always love more monsters and NPCs). If it wasn't for the art style I would probably pick it up. Yes, this is where I am, too. Not an AI viewer, and I like the Forgotten Realms: I do not think the Realms are much more serious than this book, though, not as Greenwood presents it.

Friday, 14th June, 2019

  • 08:56 PM - Matrix Sorcica quoted dave2008 in post Favorite version: White Dragon [poll]
    I don't believe that is correct. There was a sort of dragon "bible" for dragonlance dragons as I recall. Notice the white dragon in your 1e image by Elmore matches the unique crown of horns as the white head on Caldwell's Takhisis. Similarly, Keith's blue dragon matches the blue head on Takhisis as well. Now, I think Easley generally ignored this standard, but the other three seemed to adhere to it (for dragonlance dragons that is). FYI, I am not making this up, I remember reading about this in an "Art of Dragonlance" book I believe, but I don't have it anymore so I can't verify that. EDIT: If I remember correctly, whoever illustrated a dragon first set the standard for the dragonlance look of the dragons. This is correct. I read the same in The Art of Dragonlance
  • 07:39 PM - Sacrosanct quoted dave2008 in post Favorite version: White Dragon [poll]
    But I disagree here. I do agree the horns are a bit tacked on, but I much prefer the rest of the design to the 3e or PF versions. I think the 1e version with more rooted 3e-ish type horns (but more bull horn like I think) would be best. I hate the WoTC black dragon. I think it looks awful. I much prefer the TSR black dragon, that was sleek, and glistened, and snake-like---how a black dragon living in the swamps and water should look like. WoTC dragons all look the same. Super muscles and torn wings. Every one of them.
  • 04:59 PM - oreofox quoted dave2008 in post Favorite version: White Dragon [poll]
    I had similar feelings when PF first came out, but don't feel the same anymore. The PF versions are a bit to generic for me now. Personally, I would rank them as follows: Black: 1e (1st); 2e (2nd); PF (3rd); 3e/4e/5e (4th) Blue: 1e (1st); 2e (2nd); 3e/4e/5e - PF (tie for 3rd) Green: 1e (1st); 2e (2nd); PF (3rd); 4e (4th); 3e/5e (5th) Red: 3e/4e/5e (1st); PF (2nd); 2e (3rd); 1e (4th) White: 1e (1st); 3e/4e/5e - PF (tie for 2nd); 2e (3rd) Note: In general I consider the 3e/4e/5e versions to be the same (with the exception that the green was changed in 4e) Interestingly, the PF white looks a lot like the metal mini white dragon I had when I was a child. I wonder if that mini was an inspiration for the design. I agree with you about the 1e red dragon. It looked like crap. And your assessment of the Pathfinder versions is fairly correct, they could be a bit more varied. The mentally challenged unicorn look of the WOTC era blue dragon I am not a fan of (3/4/5e), and the skull-faced black dr...

Thursday, 13th June, 2019

  • 10:26 PM - Sacrosanct quoted dave2008 in post Favorite version: White Dragon [poll]
    All 1e dragonlance dragons had their own art direction. In the case of the white dragon: the MM version had a single backward point horn/sail, while the dragonlance version had 5 backward pointing horns. It is clear in the 2 pictures you posted of the 1e white dragon. Nah, it wasn't that dragonlance had it's own art direction, it was that each artist had leeway. That's why Easley's dragons look different than Elmore's, or Caldwell's, even if they were illustrating the same 1ed dragon type. I fully admit I approached this poll flawed. A better poll would have been which artist's rendition of the dragons over the editions do people like better.
  • 09:06 PM - Sacrosanct quoted dave2008 in post Favorite version: White Dragon [poll]
    Sacrosanct , as I voted for 1e I feel I have to point out that the image you provided was for the dragonlance variant of the white dragon, not the standard version from the MM. Also, there is almost no difference between the 3e-4e-5e versions. All of the above is strictly regarding the art. What's the difference between the 1e dragons and the 1e dragonlance dragons? I didn't know there was one that I can recall. Easley's dragons had a bit more muscly look to them over Elmore's but I don't recall any actual difference between AD&D and Dragonlance.

Friday, 7th June, 2019


Wednesday, 5th June, 2019


Tuesday, 4th June, 2019

  • 11:17 PM - Tony Vargas quoted dave2008 in post Should I play 4e?
    I mentioned one up-thread: the "Slayer." Its basic mechanic is a power attack that becomes more powerful and you can use more often, if I remember correctly. Yep, it was a tanky striker, since it was built on the hps/surges/armor of the fighter 'defender' chassis. All about da damage. Added DEX mod to damage on top of STR mod. Power Attack encounter exploit up to 3 or 4 (with its semi-detached Paragon Path) times per encounter - very blah, but quite powerful, you could declare it after the hit, so if you really wanted to maximize damage, you could save it for crits and maximize the extra dice. It also had some encounter utility exploits. So it was AEU, just the Dailies removed, and versatility reduced, with nothing to compensate beyond Primal-striker-level hps on a Martial class. Much simplified from the PH fighter (retconned the 'Weaponmaster' post-Essentials), but still about on par with the 5e BM, the 5e Champion is even more simplistic, and fulfills exactly the same tanky DPR role. ...
  • 11:11 AM - Samloyal23 quoted dave2008 in post The Making and Breaking of Deities & Demigods
    No likely. By today's 5e standards you would have to do several books (4-8) to cover all of the content in the 1e Deities and Demigods and updated it to 5e. That is just not going to happen by WotC. I would be happy with a series of pdf addendums to just update the stats to 5E...

Monday, 3rd June, 2019

  • 08:17 PM - mewzard quoted dave2008 in post "My Pathfinder Spoiler" Glimpses At Pathfinder 2
    Hmm, this seems to tread very close to a lot of complaints I've heard about D&D 4e: martial characters actions being magic. I'm not really familiar wit PF, so maybe that is not an issue with the PF fan base, or maybe it is 'OK' at level 20. I played 4E for a while before switching over to Pathfinder, and I wouldn't say that was the problem. At least, not for me and my group. Honestly, choice felt super limited in 4E, and all techniques, magic, melee, etc, all felt too samey. It is most likely intentional as there are legendary skill uses that are quasi-magical in beta. Which is very much fine by me as magic shouldn't be the gatekeeper to being supernaturally awesome. And PF is all about going from zero to WTFBBQ. Yeah, I'm super fine with martial characters going full Greek God by the time they hit level 20. Let your Cleric become an Avatar of his god with a tenth level spell, I want to drop kick a Dragon from the top of a mountain, and cool down by following it up with a nonstop s...

Sunday, 2nd June, 2019

  • 10:28 PM - Lylandra quoted dave2008 in post "My Pathfinder Spoiler" Glimpses At Pathfinder 2
    Hmm, this seems to tread very close to a lot of complaints I've heard about D&D 4e: martial characters actions being magic. I'm not really familiar wit PF, so maybe that is not an issue with the PF fan base, or maybe it is 'OK' at level 20. It is most likely intentional as there are legendary skill uses that are quasi-magical in beta. Which is very much fine by me as magic shouldn't be the gatekeeper to being supernaturally awesome. And PF is all about going from zero to WTFBBQ.

Saturday, 1st June, 2019

  • 12:52 AM - Saelorn quoted dave2008 in post Removing Hit Points from the Game
    Think of it as fatigue,minor injuries, and luck, that is what we do and it works just fine (for us & coupled with actual meat points). It doesn't seem odd to ask the cleric to cast heal on you because your exhausted and can't take much more before I suffer a lethal injury. And everyone is aware you are fatigued, scratched, bruised and can't take much more.The best part about bruises is that they're highly visible, in exactly the same way that morale and luck are not.

Friday, 31st May, 2019

  • 01:11 AM - Saelorn quoted dave2008 in post Returning to 2nd Edition
    PS, you kinda failed at that - it is insanely popular. ;) I think it is time to admit that what you like is not currently the mainstream (I know many of my tastes don't align with the mainstream). I like my games much more deadly and gritty than mainstream, but I feel I can easily do that in 5e so I am good to go. I also like epic level play, not so easy in 5e, but I'm working on that!I succeeded at my goal, in that I don't have to subject anyone else to that. If other people want to subject themselves to it, of their own volition, then that's on them. I also don't mind if they put pineapple on their pizza, as long as it's not at my table.
  • 12:02 AM - Saelorn quoted dave2008 in post Returning to 2nd Edition
    LOL, - OK, you really are a fan of hyperbole.Not really. I actually was motivated to write a book, primarily out of not wanting to subject anyone else to the horrors of 5E. There are a lot of questionable design decisions in 5E.

Thursday, 30th May, 2019

  • 08:48 PM - Shiroiken quoted dave2008 in post What previous supplements would you like to see brought back for 5e?
    5e Deities and Demigods I'd like to see something like this, but more like the 2E Faiths and Avatars book from Realms. Rather than using real world pantheons, they could use the existing pantheons from their various settings, and provide details on how to use each priesthood. It could provide suggestions for domains for clerics, circles for druids, oaths for paladins, and even which might have zealot barbarians or rangers.
  • 08:11 PM - Telvin quoted dave2008 in post What previous supplements would you like to see brought back for 5e?
    5e Deities and Demigods Wel maybe this I would buy. I would have to look at it first, if they ever did it.
  • 08:02 PM - Tony Vargas quoted dave2008 in post Returning to 2nd Edition
    Shouldn't the comparison take into account relative HP and damage. I feel like the difference is not so great if you factor those in. HP/dmg balloon in 5e more rapidly than in 2e. You can calculate roughly how much healing a 5e party might burn through in a 'day' of 6-8 medium-hard encounters, and it's probably a lot. But there's nothing to compare that to in 2e, as there weren't meaningful encounter guidelines. The party would go through what it could go through before resting & recovering. In either case, the DM can keep challenges well within the party's capabilities, or, well, kill 'em. In 5e, it's a little easier to peg it correctly (even if only a little, they're not /great/ guidelines, but they're neither nothing nor worse than nothing). Part of the beauty of 5e is that it does give you tools to run it the way you want. You want it deadly, you dial it up. You don't have to change a bunch of rules to do it (though you're certainly free to), just adjust how you run it.


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dave2008's Downloads

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5e Hardcore (AD&D) Monsters & Templates
This is the download companion to my 5e AD&D: Monster Manual. This set of downloads provides a PDF of all the monsters and the tools I use to make the monsters. Included are the following:
The Hardcore (AD&D) Monster Manual. PDF of all the monst...
3956 0 4 Saturday, 1st April, 2017, 02:49 PM Saturday, 1st April, 2017, 03:49 PM
4e Epic Monster Updates
These are the updates for several 4e epic threats that I had posted on the old WotC forum. I also included the epic minions that some of these gods could summon / create, and I included the damage by level charts (at the end of the PDF) I used to cr...
222 0 2 Tuesday, 29th November, 2016, 04:49 PM Tuesday, 29th November, 2016, 10:12 PM
5e Epic Monster Updates
This is a compiled PDF of my Epic Monster Updates from this thread: http://www.enworld.org/forum/showthread.php?468639-5e-Epic-Monster-Updates

This PDF will updated when I finish a monster type.

If you would like to help and make some epic monste...
9484 0 1 Sunday, 20th March, 2016, 02:19 AM Thursday, 10th May, 2018, 03:38 AM

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