View Profile: dave2008 - Morrus' Unofficial Tabletop RPG News
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  • Myrhdraak's Avatar
    Yesterday, 09:18 PM
    Thanks. Now all the 4th edition stuff is in the right forum. Great work! /Myrhdraak
    86 replies | 4282 view(s)
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  • Myrhdraak's Avatar
    Yesterday, 09:13 PM
    Most likely yes. Currently I use Word for class compendium with all their powers and PowerPoint for character sheets. Having it in word make it quite easy to edit, copy and paste. /Myrhdraak
    240 replies | 25897 view(s)
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  • dave2008's Avatar
    Yesterday, 02:09 PM
    There is already an option in the DMG for players to make saves to to prevent being hit instead of the DM rolling monsters to hit. So that should be taken care kf?
    133 replies | 4248 view(s)
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  • dave2008's Avatar
    Monday, 15th July, 2019, 05:53 PM
    Interesting, thank you for sharing! I do feel like it would be fairly easily to replicate most of what you like in 5e (not that you need to too). Here are my thoughts: 1. Chargen: No sure about this one, but I guess you could only reveal the class features in 5 level increments. That would at least prevent the planning out of the whole character. 2. Magic Itmes: I agree with you...
    72 replies | 2357 view(s)
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  • dave2008's Avatar
    Sunday, 14th July, 2019, 06:08 PM
    I give different stat caps to different races, but I've never done it arbitrarily.
    51 replies | 1218 view(s)
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  • dave2008's Avatar
    Sunday, 14th July, 2019, 06:00 PM
    That is a good idea too (since, as I mentioned they are basically buffed reactions)
    9 replies | 306 view(s)
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  • dave2008's Avatar
    Saturday, 13th July, 2019, 11:47 PM
    Aebir-Toril pretty much has it. There are two main things that make a legendary monster (though not all of them follow this path explicitly): 1) Legendary resistance: succeed on a certain number of saves. I sometimes make it unlimited saves, but cast a reaction 2) Legendary Actions: usually 3, but that is not a requirement. This are essentially beefed up reactions. I suggest a move...
    9 replies | 306 view(s)
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 04:12 PM
    I think this example demonstrates why it wouldn't work to add prof to everything (similar to how 4e did it). I definitely would not expect a wizard who has never used a longsword to suddenly be 50% better a using a longsword when he/she reaches lvl 20. That, to me, would be a mistake. I do think some method of partial proficiency would be nice for parts of the game (saving throws maybe). ...
    224 replies | 5730 view(s)
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 03:55 PM
    I agree they could be considered "natural" in the context of D&D. But they would be supernatural or magical IRL. However, I think even in the context of D&D they are magical to extent. I believe it was Mearls who explained that certain magical traits of monsters cannot be dispelled because the are so intrinsic to the creature. The magic is so weaved into their being it is part of their...
    29 replies | 715 view(s)
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 03:50 PM
    I did gave examples of how it could (or so I thought)
    29 replies | 715 view(s)
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 03:48 PM
    I believe that would be a member of the bombardier beetle family I mentioned up thread.
    29 replies | 715 view(s)
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  • dave2008's Avatar
    Tuesday, 9th July, 2019, 08:46 PM
    There are no natural breath weapons. Yes poison and acid (which you didn't mention) could plausibly be "natural," but there is no "natural" creature the exhales acid or poison gas like dragons. There are things that are similar though (spiting cobra, horned toads, bombadier beetles, ants, etc.). Of course I don't what that has to do with your argument (giants have similar issues).
    29 replies | 715 view(s)
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  • dave2008's Avatar
    Tuesday, 9th July, 2019, 08:37 PM
    I don't agree with that assessment, but your not going with "canon" anyways, so make the dragons what you want. I'm just proposing that your system is flawed if you don't have an answer for dragons. This is Dungeons and Dragons after all. So how about one or more of the following: the destruction of nature destruction of the unnatural the destruction of human (or human made) the...
    29 replies | 715 view(s)
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  • dave2008's Avatar
    Tuesday, 9th July, 2019, 04:26 PM
    Dragons
    29 replies | 715 view(s)
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  • Myrhdraak's Avatar
    Monday, 8th July, 2019, 10:05 PM
    Elvish as they were the first civilisation before they left the world. Many elvish artifacts and old scripts. Orc being main evil force they come second. All magic comes from dragons initially, so draconic is number three. Common consist of akkad, amorit, and sumerian as the campaign is based on a Babylonian setting.
    11 replies | 494 view(s)
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  • Myrhdraak's Avatar
    Monday, 8th July, 2019, 09:54 PM
    I played 4e with some 5e adoption (bounded accuracy, backgrounds, inspiration, 9 encounter days, etc). I call it 4.5 edition. For me it is the best of two worlds. /Myrhdraak
    39 replies | 1502 view(s)
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  • dave2008's Avatar
    Monday, 8th July, 2019, 06:44 PM
    There are a couple of things that can help keep players attention, depending on what the issue is. Here are some suggestions: 1) Time limit for a players turn: 60 sec max. (maybe even 30 sec. max). If there is only 2 minutes between your turns, you tend to pay more attention. 2) Setting / mood music / sounds. It has helped keep players engaged at times. 3) Consequences for not pay...
    31 replies | 1301 view(s)
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  • dave2008's Avatar
    Sunday, 7th July, 2019, 02:01 PM
    dave2008 replied to BECMI for 5e?
    Shouldn't halflings be rogues in this scenario? EDIT: I don't remember how they were treated in BECMI, but that just seems to be the genre influence.
    35 replies | 1567 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 04:38 PM
    dave2008 replied to BECMI for 5e?
    That is probably a better business plan. However, I can't help but ponder what it would like like if there was no PHB, DMG, & MM. What if all we had was the boxed sets?
    35 replies | 1567 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:27 AM
    dave2008 replied to BECMI for 5e?
    Well, the intent was a theoretical discussion of what if we didn't have the hardcovers and the game was only available through the boxes. How would that change things? Would it change things? I like that idea as well, an interesting way to expand the rules with the existing hardcovers.
    35 replies | 1567 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:22 AM
    dave2008 replied to BECMI for 5e?
    I like that line of thinking (and the name is great). I would rather continue with a box or two more than have the hardcovers. But maybe that is just me. I enjoyed and used my boxed sets more than AD&D hardcovers when I was a kid, so I am probably biased.
    35 replies | 1567 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:18 AM
    dave2008 replied to BECMI for 5e?
    Yes, that is the idea I was trying to get at. Each box would expand the 5e base.
    35 replies | 1567 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:16 AM
    dave2008 replied to BECMI for 5e?
    What if by splitting up the rules, the later boxes added options and complexity? I was trying to suggest that by adding feats in one box, multiclassing in another, and mass combat in yet another. You could also add a "tactical module" in another and stongholds and henchmen in another.
    35 replies | 1567 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:10 AM
    dave2008 replied to BECMI for 5e?
    That is a good point, I was also attempting to imply that it was also level restricted (that is why the adventure levels are provided), but I did not make that clear.
    35 replies | 1567 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:08 AM
    dave2008 replied to BECMI for 5e?
    Got it. I was also interested in the idea of gate keeping the rules by only releasing some at a time. How would that affect play? I'm not sure it would, but it might.
    35 replies | 1567 view(s)
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  • dave2008's Avatar
    Monday, 1st July, 2019, 06:05 PM
    dave2008 replied to BECMI for 5e?
    Interesting - why the race-as-class love. I never understood that. Of course I don't understand balancing races either so maybe I am a bit warped.
    35 replies | 1567 view(s)
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  • dave2008's Avatar
    Monday, 1st July, 2019, 05:53 PM
    dave2008 started a thread BECMI for 5e?
    This has probably been mentioned before, but with the release and conversation around the essentials kit, I have started to wonder what 5e would be like if it was presented in a series of boxed sets instead full books. I think this would be a really interesting way to introduce the game. What would you put in each book. What rules would be included in each box. Box 1 - Starter Set: ...
    35 replies | 1567 view(s)
    1 XP
  • dave2008's Avatar
    Sunday, 30th June, 2019, 01:53 PM
    What / who where you throwing it at! ;)
    32 replies | 1033 view(s)
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  • dave2008's Avatar
    Sunday, 30th June, 2019, 04:00 AM
    As an ex-runner, and soccer (football) player I can definitely see it as check as well. The ability to push beyond perceived limits is a real thing and it doesn't feel passive (save). Sometimes you have to try to force yourself to keep going or push through.
    32 replies | 1033 view(s)
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  • dave2008's Avatar
    Sunday, 30th June, 2019, 03:57 AM
    First a little background: I am naturally athletic. I played soccer, was on the ski clud, and played tennis and ran track in highschool. I never did much "training," but was pretty consistently faster, quicker, pound for pound stronger and had more endurance than most of the athletes I competed with and against. However, I was never the best at any particular task because I relied to much on...
    32 replies | 1033 view(s)
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  • dave2008's Avatar
    Monday, 24th June, 2019, 02:17 PM
    Maybe for sidekicks, but interesting simplified classes!
    7 replies | 594 view(s)
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  • dave2008's Avatar
    Saturday, 22nd June, 2019, 01:54 AM
    Wow, these just keep getting better and better (or at least longer). A lot of content in this issue. I also apprecitate the downloads of the old dragon mag articles on Hell ("The Nine Hells" & "The Hells Revisited").
    13 replies | 932 view(s)
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  • dave2008's Avatar
    Friday, 21st June, 2019, 07:47 PM
    I enjoyed that one as well.
    41 replies | 2203 view(s)
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  • dave2008's Avatar
    Thursday, 20th June, 2019, 06:39 PM
    Never read that one, so I can't verify ;)
    41 replies | 2203 view(s)
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  • dave2008's Avatar
    Wednesday, 19th June, 2019, 03:51 PM
    There are precisely 4: The original 3 and Kaz The Minotaur. Everything else was an illusion.
    41 replies | 2203 view(s)
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  • dave2008's Avatar
    Tuesday, 18th June, 2019, 01:39 PM
    I like that idea. That would be an interesting way to implement something akin to the AEDU structure of 4e. Could make martials really interesting for Tony Vargas
    76 replies | 3338 view(s)
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  • dave2008's Avatar
    Monday, 17th June, 2019, 03:31 PM
    Personally, that is my issue with what you are trying to do. The fiction created by my imagination is usually, if not always, more vibrant, exciting, and engaging than a novel or movie. It may take longer for us to play, but our imagines are, I believe, more picturesque than any baked-in narrative would likely be.
    57 replies | 2298 view(s)
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About dave2008

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architect of the gods
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I am an Architect who likes to design in the real and fantasy worlds. I am also a bit of a fanboy for epic level monsters and adventures. I also have a deviant art account: http://hypergojira.deviantart.com/

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Wednesday, 17th July, 2019


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Monday, 13th May, 2019

  • 02:55 PM - akr71 mentioned dave2008 in post On the Origins of Dragon Species
    I wouldn't hesitate to use a yellow dragon, if I thought it was appropriate in a given situation. My 'yellow' dragon would likely be a re-skinning of a green dragon I think. How much I would alter it, would depend on the situation, though off the top of my head it would be some kind of burning poison breath (mustard gas?). I too, think it is odd that there are copper, brass & bronze, but no iron. Again, I wouldn't hesitate to change it up if i thought the situation called for it. However, now that HotDQ & RoT are done with, like dave2008 I don't think my players will encounter all that many dragons going forward, unless they specifically go looking for them.

Tuesday, 23rd April, 2019

  • 08:43 PM - pukunui mentioned dave2008 in post The King that Crawls
    dave2008: Tiamatís been around in FR since at least 2e. The old Cult of the Dragon sourcebook mentions that her followers were infiltrating the cult in an attempt to take it over. The 5e Tyranny of Dragons storyline shows that they ultimately succeeded. It just took them a really long time (and multiple edition changes).

Thursday, 21st February, 2019

  • 01:25 PM - Sadras mentioned dave2008 in post (5e) IMMORTAL RULES
    Backed! ;) Out of interest @dave2008 did you look at Marco Dalmonte's 2006 fan-made Codex Immortalis for Mystara which was translated (with help of course) by Gary Davies by 2011?

Friday, 1st February, 2019

  • 05:09 PM - DM Dave1 mentioned dave2008 in post Sage Advice Compendium Update 1/30/2019
    I feel the rules are clear on this and the sage advice only clarified. I think you are the outside on this one - great name though ;) The rule on limiting bonus actions doesn't apply because you indeed are taking an action. Likewise! :) Yeah, I'm now convinced that free standing bonus actions are possible to invoke even when taking a "forced" action. But whether the bonus action works or not is case specific. I was conflating rulings and rules upthread. Example: Player: My PC would like to Misty Step out of the Stinking Cloud DM: Ok, you use your bonus action to attempt to cast Misty Step... give me a CON check (DC 8 + however much you failed the initial CON check) to see if you can get the words out properly between the retches... Something like that instead of saying "No, you can't use a bonus action b/c rules (that I've misinterpreted... sorry Sage advice)!" This rule is gaining focus for me. Thanks dave2008 and Yunru and BluejayJunior! Cheers

Thursday, 31st January, 2019

  • 01:29 PM - Sadras mentioned dave2008 in post DD5 damage
    ...al damage for bludgeoning, slashing... But if a warrior use a 1 hand sword +2 of fire (1d6), what type of damage does the sword ,? 1D8 slashing non magical?? + 2 magical + 1D6 fire magical or not ???? Thx for u reply If the sword is enchanted (= magical weapon), the damage dealt by it is considered magical, the 1d8 slashing and the +2 bonus, however special damage (such as elemental, necrotic, poison..etc) does not fall under the magic damage banner but its own. i.e. Some beings might have resistance to non magical weapons but will be affected by fire damage and other beings might have resistance to non magical weapons but will have immunity to fire damage. The above two will be treated differently because the fire damage is considered separate to the magical damage (slashing) done by the sword, even though the fire is created via magic in the in-game fiction. So go forth and slay evil beasties with confidence that they will be hurt on a successful hit. ;) EDITED: Corrected by dave2008

Tuesday, 29th January, 2019

  • 03:14 PM - pemerton mentioned dave2008 in post In Defense of 4E - a New Campaign Perspective
    On minions: AD&D and Moldvay Basic are full of characters (mostly NPCs, kobolds, etc, but maybe some PCs depending on what rule is being used for 1st level hp rolls) who have 1 hp. Yet have survived to adulthood, don't die from stubbing their toes, etc. I don't see why a minion ogre or whatever is a special case in this respect. (Also, upthread bert1000 and I think dave2008 gave good accounts of the "relativistic" nature of minion stats.) On combat and roleplaying: here are two links to actual play reports about how combat and roleplaying were intertwined! Woah - minds blown! (More seriously: Stan Lee noticed this possibility, ie of combining fisticuffs with character conflict and development, 50-something years ago.)

Wednesday, 16th January, 2019

  • 01:33 AM - pukunui mentioned dave2008 in post Guildmaster's Guide = Mordenkainen's Tome of Foes 2.0?!
    dave2008: Iíve never played M:tG and know virtually nothing about any of its settings. Nevertheless, Iíve found myself wanting more details about Ravnica than the book provides. I know I am not alone in this either, given how many reviews complain of the book being scant on detail, especially when it comes to the other districts and beyond. What more support would you like to see. Personally I kinda wish they would stop making material and just let it rest a bit. I feel like they are verging on to much "support" at this point.I want them to actually focus on quality over quantity like they claim to be doing. Iím really not seeing it. I also donít want more books (and am not happy that they are increasing production). I want fewer but better books. Books with more detail in them. I donít like these broad strokes books. I donít have time to fill in all the details myself. Barring that, I would like to see them go back to putting out web enhancements to cover details they couldnít fit...

Friday, 11th January, 2019

  • 05:20 AM - John Grabanski mentioned dave2008 in post Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
    I'll have to agree with @dave2008 about 'success'. There could be a niche system with a very dedicated fan base of 10,000 players, developed by 1 person or a small team, that can/could be successful within it's market. It might never even be sold internationally, or in the English language, but it would be successful. Going back to previous comments about the Pathfinder 2nd Edition Playtest: PF2 (playtest) was/is a ruleset that Paizo put out to stress test the system. Paizo was very clear that they were exaggerating the system changes and trying some very out there ideas to see if they would even work in the whole system. I've always been a fan of Paizo and Pathfinder, and I feel once PF2 is ready for release next August at GenCon that it will share little with the PF2 playtest. Not only that but during the playtest they published ~6 major updates that changes things from Death and dying to proficiency numbers, and a final Twitch stream/YouTube blog with the Lead Designer (Jason Bulmahn) announced: Removal of Reso...

Thursday, 20th December, 2018

  • 06:32 PM - TaranTheWanderer mentioned dave2008 in post Character Death Variant
    dave2008 I'm just rereading how you calculate bloodied. It's less than I was imagining. An average PC has 2 to 6 Bloodied Hit Points? Wouldn't a crit just blow through that - even with the damage Reduction? Large creatures have around 6-10? Would it be simpler to just have a new stat called 'Mettle' or Vitality? Large creatures get a +2 race bonus? Or would that be too many? Also, instead of a table, why not do as suggested here and just let the players decide to go unconscious once they are bloodied?

Friday, 14th December, 2018

  • 05:15 PM - pming mentioned dave2008 in post Paizocon 2019 Tickets Available
    ...ing games and listening to artists talk shop and whatnot. It was, overall, pretty dang fun to just be at. Some folks even started a 'nerf war' and were tracking each other down and 'assassinating' each other. Just about got nerfed myself in the crossfire! LOL! It was calm enough, and at least everyone was careful not to disrupt any games in session. It was at this Con that I actually first saw a full-blown combat of Champions (HERO System). I saw them at the beginning of the day. About 5 hours later I came to check in...they were STILL doing the SAME battle! O_O I think there was a GM and 4 players? Kinda got me interested in the game though...complicated/detailed combat seemed fun, but not for a "supers" game. I can actually afford to go to it this year! :) To everyone else going, have a great time! And fill us all in on any cool adventure stories! I *love* hearing about other groups games! :D EDIT EDIT: I have the cash and opportunity to go. I'm not. Is this more acceptable, @dave2008? EDIT:If you really want to know why I"m not going, PM me. ^_^ Paul L. Ming

Tuesday, 11th December, 2018

  • 02:32 PM - Jer mentioned dave2008 in post How to trim 5E down to "Rules Lite" (for kids)
    While 5E is far simpler than the "rules heavy" 4E and 3.5E versions of D&D, it is still very much a "rules medium" game - if not "medium plus" - and probably requires a base level of either nerdy 12 year olds, or non-nerdy 14-15 year olds to grasp the entire RAW. ... Thoughts? I could also just run them through something like Wrath of Ashardalon, but wanted to give them the "real" D&D experience of theater of mind immersion rather than a boardgame. As much as we enjoy boardgames (logged many hours of Dungeon, although recently our go-to has been the tried and true Monopoly), they just aren't the same as D&D. Echoing dave2008, they can probably handle a lot more than you think. My son started playing 4th edition when he was about 6 and, while he was kind of advanced for his age, I wouldn't have put him up against a 10 year old in the development department. We started him with a fairly easy character class (fighter) and turned him loose - now he's 10 and he plays mostly wizard types. I find it's actually adults coming to the game for the first time that need a lot of streamlining, not so much the kids. I have run a lot of 5e (and 4e, and 13th age) over the past few years for kids in the 8-12 range, and here's are some thoughts about things that I've noticed among the kids I play with: * Use the Basic Rules. This is mostly because I don't want them or their parents to think they need to shell out money just to play the game, but also because reducing choices down makes it easier to get started. And I can easily have a few Basic Rules books available to hand to the ones who want to know more about ...

Saturday, 8th December, 2018

  • 02:55 PM - Sadras mentioned dave2008 in post When did mixing editions become unusual?
    Many of these variants are bringing ideas from older D&D editions or other systems to 5e. I think we are possibly in the Golden Age of system mixing actually. And you haven't even mentioned the variant Inspiration/Fate like rule mixing, the converted 2e Complete Guides for 5e, the converted 3e Prestige Classes and the homebrewed 4e Epic styled 5e. @Celebrim the playerbase might have tinkered more with the very imperfect systems of 1e, 2e and BECMI which is understandable, but in terms of system mixing I'm in agreement with @dave2008 - 5e seems to win this category.

Wednesday, 5th December, 2018

  • 11:03 AM - Mike Myler mentioned dave2008 in post Mythological Figures: Odysseus/Ulysses (5E)
    Whoaaaaaaaaaa the thread is blowing up! To address the many people requesting higher ability scores for Odysseus here I'm going to (repeat Dave2008 and) quote myself from another article in the series (in response to "What is the point of this?"). 1) I expect GMs to cut extraneous traits they don't need when using one of these as an NPC (I do). 2) Often times folks want to play ____ but aren't sure how to build them. This is kind of a how-to guide in that respect. 3) It's a fun display of the system's versatility. 4) It is (as closely as possible) RAW. The DMG even has guidelines for class level NPCs (ignore proficiency when calculating CR). 5) Need a neat pregen RIGHT NOW? Does the entire table? Do they need to be EPIC pregens? Blammo hit up this series. and I'll add that you can *easily* drop some feats here to walk away with your preferred Odysseus (Medium Armor Master is low-hanging fruit for this very purpose). He's pretty damn good at everything though which is, I reckon, very Odysseus. dave2008 you are correct on the longbow thing but I can't fix the post for some reason. :/ To the folks talking about Ody...

Wednesday, 17th October, 2018

  • 10:52 PM - Hawk Diesel mentioned dave2008 in post Some New Divination Spells
    Thanks dave2008! So with doomsense I can see where you and others have reservations about divination spells dealing damage. But the way I like to see it is since the caster is really using magic to enhance the outcome of a damaging attack (like nudging a person to step on the one slick spot on the ground and slip into the fighter's sword). As such, it seems appropriate to me. Also, I don't want it to be too similar to combat clarity (which is also a 3rd level spell). As for the damage type, I can certainly see the association between a diviner and... well... the divine (celestial, gods, all that). But personally, I see it somewhat differently. Damage done by a divination spell is not direct damage, but rather an escalation of damage from some other source. The way I envision the Sword of Damocles is not a literal sword appears and falls, dealing damage. But rather the target doesn't notice the rusted nail protruding from the shoddily made door, causing him to walk into it, painfully flinching fr...

Monday, 8th October, 2018


Tuesday, 11th September, 2018

  • 11:51 PM - Mike Myler mentioned dave2008 in post Epic Monsters: Yog-Sothoth (5E)
    ...er Plane. That is a 5th level spell and Know the Unknown comes at a time when the Warlock can only cast 3rd level spells. So it is too powerful. I'm afraid that level of nuance isn't in my wheelhouse for Lovecraft although there are folks in the crowd that could *definitely* crush some more general writeups like that! A new spell list (or some alternates) isn't a bad idea and I'll think on that, but contact other plane is much more powerful than Know the Unknown (which I modeled on legend lore) because this class feature gives cryptic information, not one word answers, and it might not even be of any real use to the warlock. It also fits in the mold started with Cerebral Omniscience--very limited early access to a divination spell ahead of caster level. THAT SAID I *do* like contact other plane's potential insanity bit and that fits in perfectly here so I'm adding it (or rather something like it) in! I can understand why you went this way, but I was hoping to see a stat block. @dave2008 - I think what he's saying is that as all the stats would be pretty close to infinity, why bother? :) Lan-"some things are just too big for stat blocks"-efan I noted that I, "....understand why you went that way,..." However, one could say "why bother" for any god. Many people don't believe gods should have stats and should be unassailable by mortals. But that is not the D&D way, IMO. I gave Yog stats in my 5e epic updates on these forums and here there is precedent for Yog in D&D. Here are its 1e stats: 101310 101311 Dave's Yog-Sothoth is located here --> http://www.enworld.org/forum/attachment.php?attachmentid=100217&d=1533835452 I don't take shirking my task lightly and really got the impression that Yog-Sothoth is metaphysically *not* an entity like the others. It's everything and yet not-everything all the time forever right? There's a point where you have to sit down and say, "hey--even if PCs interact with this thing, they could never actually interact with it directl...
  • 03:12 AM - Lanefan mentioned dave2008 in post Epic Monsters: Yog-Sothoth (5E)
    dave2008 - I think what he's saying is that as all the stats would be pretty close to infinity, why bother? :) Lan-"some things are just too big for stat blocks"-efan

Thursday, 30th August, 2018

  • 02:30 AM - Oofta mentioned dave2008 in post How come BBEG coming out never have magic weapons or items?
    In fourth edition, the monster level was an accurate reflection of its overall power, as well as its expected performance against individual PCs. All I can say is you didn't play with the group I DMed. As @dave2008 mentions it needed some work particularly at higher levels.

Sunday, 19th August, 2018

  • 04:10 PM - SkidAce mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    dave2008 , I forsee, IMO, an inconsistency you may want to take into account during this design phase. (UNLESS, epic games and standard games are totally divorced from each other) 16th level group of adventurers combat the infamous Ursine'Twain, Demon Double Drop Bear, Lord of the Infinite Wasteland Prison of Stralia, in the Abyss. The demon has legendary actions, as they should for this grand semi-solo combat extravaganza. Players survive, but did not kill Ursine'Twain on its home plane. Adventurers become "epic", they go back to the prison wasteland to finish the job. Demon no longer has legendary actions?

Wednesday, 8th August, 2018

  • 12:59 AM - RedTorment mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    RedTorment I updated Strahd. I think I picked up and clarified all your questions. Let me know if I missed anything. dave2008 It is perfect ! Thank you for your time !!!


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Tuesday, 16th July, 2019

  • 04:02 AM - Monayuris quoted dave2008 in post OSR ... Feel the Love! Why People Like The Old School
    Interesting, thank you for sharing! I do feel like it would be fairly easily to replicate most of what you like in 5e (not that you need to too). Here are my thoughts: 1. Chargen: No sure about this one, but I guess you could only reveal the class features in 5 level increments. That would at least prevent the planning out of the whole character. 2. Magic Itmes: I agree with you here, but if you take care of some of these other ones (see #8) it comes back naturally. 3. Rules, lack thereof: I feel the same about 5e rules as 1e rules, you can use them if you want them, but you don't have to. I actually think this is a D&D thing and doesn't really change from edition to edition, so I don't get this one personally. 4. Class Niche Protection: Restrict classes to one archtype and don't allow multi-classing as needed. I think that pretty much solves that issue. If needed, remove feats too. 5. Spells: I agree with you here as well. I would suggest restricting archtypes / classes and po...

Sunday, 14th July, 2019

  • 06:27 PM - Imaro quoted dave2008 in post The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb
    I agree. I was not arguing otherwise. The post I was responding to claimed people are asking for a different type of Tiefling and was wondering where they get this opinion from. Not really sure what you are responding too. The fact that WotC created them in 5e to meet ( I would assume, as you are assuming fan art correlates with the origin or appearance people want to/or are actually playing when choosing tieflings in 5e) some sort of demand...
  • 03:55 AM - oreofox quoted dave2008 in post The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb
    Why do you think that? Most evidence i have seen lately suggest otherwise. When I see new Tiefling fan art, it usually mimics 4e/5e. But, that is just anecdotal. I have no further evidence to suggest one way or the other, do you? Because that's the image people are exposed to when looking in official books, and with so many new people into the game, their only exposure is to the 4e/5e tiefling, so they think it must look like that. Same with Dragonborn. 4e they were plain brown with dredlocks, and had kinda beak-like faces. Now they are descended from dragons, and you see art of dragonborn characters that look like humanoid red or black dragons. The same can be shown with kobolds and other monsters. If they look a certain way in an official book, you will get art showing the same. Choose a monster. Let's go with the displacer beast. We all know it as a 6-legged panther with squid tentacles sprouting from its shoulderblades. Change it into an 8-foot long oppossum with 8 legs and antennae s...
  • 12:23 AM - Quartz quoted dave2008 in post Legendary Monsters
    1) Legendary resistance: succeed on a certain number of saves. I sometimes make it unlimited saves, but cast a reaction IMHO making it use a Legendary Action is more appropriate.

Thursday, 11th July, 2019

  • 04:14 AM - Azzy quoted dave2008 in post 40 Million People Have Played D&D [UPDATED!]
    Possibly: No interest in video games (like me) ;) No knowledge of the game (of the people I play D&D with I am the only one who even knows the game is coming) Dislike of the Baldur's gate series of games Dislike of CRPGs Or... Don't have a computer or console that is capable of playing it Don't have enough disposable income to justify getting the game Don't have enough time to allot to playing a CRPG (and still do the other stuff they want to do)

Wednesday, 10th July, 2019


Tuesday, 9th July, 2019

  • 11:20 PM - Tony Vargas quoted dave2008 in post Monsters and their relationship with nature
    I'm just proposing that your system is flawed if you don't have an answer for dragons. This is Dungeons and Dragons after all. It doesn't fit the ________ of Nature thing the OP is going for, but, it seems to me D&D Dragons are powerfully symbolic of Hubris.
  • 10:19 PM - Nevvur quoted dave2008 in post Monsters and their relationship with nature
    There are no natural breath weapons. Yes poison and acid (which you didn't mention) could plausibly be "natural," but there is no "natural" creature the exhales acid or poison gas like dragons. There are things that are similar though (spiting cobra, horned toads, bombadier beetles, ants, etc.). Of course I don't what that has to do with your argument (giants have similar issues). Dragon breath is natural within the nature of the DnD universe. Or at least, after a careful parsing of the entry on dragons and breath weapons, I conclude breath weapons are not magical, and if not magical, what then?
  • 05:26 PM - Doug McCrae quoted dave2008 in post Monsters and their relationship with nature
    DragonsDragon - colours As a whole they don't fit into any other categories. Some have natural breath weapons, some don't. I think they were derived from the conceptual associations with their various colours. Red = heat, white = cold, green = poison, blue = sky, gold and silver = noble metals. The reason they're essentially meaningless is that the colour-coded dragons have shallow roots, being created for D&D, while the D&D giants frex are mostly from Norse myth and elementals are ultimately from Greek natural philosophy and Paracelsus.

Monday, 8th July, 2019

  • 07:20 PM - Ralif Redhammer quoted dave2008 in post Player's Attention
    #1 is definitely a killer. A battle can be rolling along and then when you get to a player that just stares silently, wheels turning in their head, thatís when you start hearing side-conversations, phones come out, and dice start getting stacked. I donít mind when players have some questions on their turn, but itís not fun for anyone to sit and wait while the warlock takes three minutes to decide whether theyíre going to cast Eldritch Blast or not. As for #3, I'd recommend concentrating more on rewarding the behavior you want to see, rather than punishing. Advantage is great for that. Disadvantage, on the converse, might only increase the disconnect. 1) Time limit for a players turn: 60 sec max. (maybe even 30 sec. max). If there is only 2 minutes between your turns, you tend to pay more attention. 3) Consequences for not pay attention paying attention: If they are not pay attention when you describe a scene / environment / scenario, provide a consequence for missing the important inform...

Sunday, 7th July, 2019

  • 08:20 PM - Hriston quoted dave2008 in post BECMI for 5e?
    Shouldn't halflings be rogues in this scenario? EDIT: I don't remember how they were treated in BECMI, but that just seems to be the genre influence. Halflings in Moldvay Basic (B/X) progress as fighters. Iím pretty sure Mentzer (BECMI) is the same. The only differences of which Iím aware between the halfling and the human fighter (besides being limited to level 8) are that halflings get a bonus to ranged attacks and a better chance of being stealthy, but I think those are both taken care of in 5th Ed. by the halflingís DEX bonus and Naturally Stealthy.

Thursday, 4th July, 2019


Tuesday, 2nd July, 2019

  • 05:35 PM - LordEntrails quoted dave2008 in post BECMI for 5e?
    Well, the intent was a theoretical discussion of what if we didn't have the hardcovers and the game was only available through the boxes. How would that change things? Would it change things? Not what I took away from the previous discussion at all :) Sure, it could be done. But I don't think its better than the widely accepted model of a players guide and a game masters guide and then expansion sources format.
  • 10:16 AM - S'mon quoted dave2008 in post BECMI for 5e?
    I enjoyed and used my boxed sets more than AD&D hardcovers when I was a kid, so I am probably biased. I think Mentzer Basic & Expert sold much more than CMI though, and when I ran it we spent nearly all the campaign in the Expert tier. With full rules compatibility for 5e boxes I think it makes good sense to have a Basic 1-5 (which we have) and an Expert 6-10 covering the same classes, more monsters & magic items, maybe add a class or two - certainly Barbarian should be in there IMO - and some new Paths for the existing classes - and an adventure, something like Isle of Dread in the Blue Box would work well. This can be sold at Target and toy stores. I think players sufficiently invested to play beyond 10th will be willing to buy a PHB or D&D Beyond subscription. I would keep Feats & Multiclassing for the PHB.

Monday, 1st July, 2019

  • 06:18 PM - lowkey13 quoted dave2008 in post BECMI for 5e?
    Interesting - why the race-as-class love. I never understood that. Of course I don't understand balancing races either so maybe I am a bit warped. I wouldn't call it love. It's just the first thing that came to mind. The problem with what you have for BECMI is that it's just 5e, broken up. Here's the thing, I mean, 5e is already pretty basic. It's nice to have some starter kits, but there's no reason to split the rules like that. ...however, if you had different rules (like the difference between AD&D and B/X) that would totally be worth getting! I don't think WoTC would ever do that today (why split the player base? why mess with success?) but a new "B/X" would be pretty awesome!

Wednesday, 26th June, 2019

  • 02:04 PM - SMHWorlds quoted dave2008 in post D&D Essentials Kit Offers a New Place to Start
    Not really. I think that would be the "Starter's Set." The "Essentials Kit" is something a little different (but I could be wrong). Yeah if making those analogies, which are not 100%, the Starter Set is Red Box and Essentials would be closer to Blue Box or Expert set. Not to be confused with the Blue Holmes version of basic. lol. Too many boxes using the same color scheme.

Monday, 24th June, 2019

  • 08:07 PM - Mike Myler quoted dave2008 in post Mythological Figures: Paul Bunyan (5E)
    They aren't RAW for players, but they are RAW for NPCs / Monsters. I guess what I am saying is that maybe Paul fits the "Epic Monster" thread better. Mayyyyybe? I'm pretty happy with how his PC build came out though and would be fine rolling around with an enlarge magic item or a few potions to make the change. As a 100% monster it'd be a totally different statblock--I did have him on the request list for Mythological Figures however so I'm feeling good about the NPC-with-class levels approach.
  • 07:33 PM - Joshua Randall quoted dave2008 in post Origins Report: Huge, Friendly...and Penguins
    I wonder if attendance was hurt or helped by the fact that it was Pride weekend in the Columbus at the same time.I can't speak about whether it helps or hurts attendance, but the scheduling is deliberate. There's considerable overlap between gamers and gaymers, after all.


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dave2008's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
5e Hardcore (AD&D) Monsters & Templates
This is the download companion to my 5e AD&D: Monster Manual. This set of downloads provides a PDF of all the monsters and the tools I use to make the monsters. Included are the following:
The Hardcore (AD&D) Monster Manual. PDF of all the monst...
3992 0 4 Saturday, 1st April, 2017, 02:49 PM Saturday, 1st April, 2017, 03:49 PM
4e Epic Monster Updates
These are the updates for several 4e epic threats that I had posted on the old WotC forum. I also included the epic minions that some of these gods could summon / create, and I included the damage by level charts (at the end of the PDF) I used to cr...
230 0 2 Tuesday, 29th November, 2016, 04:49 PM Tuesday, 29th November, 2016, 10:12 PM
5e Epic Monster Updates
This is a compiled PDF of my Epic Monster Updates from this thread: http://www.enworld.org/forum/showthread.php?468639-5e-Epic-Monster-Updates

This PDF will updated when I finish a monster type.

If you would like to help and make some epic monste...
9596 0 1 Sunday, 20th March, 2016, 02:19 AM Thursday, 10th May, 2018, 03:38 AM

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