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  • dave2008's Avatar
    Today, 01:42 AM
    I apologize, i didn't explain what I meant. I believe the bloodied condition has a tactical element, my point was I don't think it is necessary for a "tactical module." I think you can have a tactical module without having the bloodied condition. It depends. I don't have to re-write the whole book, we just deal with the players we have so we don't have to deal with all of the possible...
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  • dave2008's Avatar
    Yesterday, 11:38 PM
    I guess it depends on what you mean by "Tactical Module." For example, the bloodied condition is not something I would have thought as part of such a module. So I guess the first thing would be: what is needed for you to consider it a tactical module? FYI, we use a version of the bloodied condition in out 5e games and it hasn't been a problem.
    52 replies | 966 view(s)
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  • dave2008's Avatar
    Yesterday, 08:24 PM
    Yes, you can do that in 5E too, but thE game doesn't give the names out of the box. Though that would be the easiest thing to add to a tactical module.
    52 replies | 966 view(s)
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  • dave2008's Avatar
    Yesterday, 03:41 PM
    Yes, especially after playing 4e I have a wealth of easy options at my finger tips! To be honest, I lot of 4e monsters aren't as engaging as people claim. That being said, there was an excess of conditions and movement that could be fun. I find in 5e it is best to us straight 5e monsters for mooks and then dress up a boss with a few 4e-isms. Strikes the perfect balance for me and doesn't...
    52 replies | 966 view(s)
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  • dave2008's Avatar
    Yesterday, 03:35 PM
    Some work around options: 1) No combats. Focus on roleplaying, investigation, and skill challenges. Set up the events and then the next adventure can be combat heavy. Essentially avoid easy combats and focus on large dramatic combats every 2-3 sessions. 2) Streamline your turns. Simple encounters should take 5-10 min. IME. A simple encounter should take 2-3 rounds. No more than 30sec...
    43 replies | 1006 view(s)
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  • dave2008's Avatar
    Yesterday, 01:27 PM
    Yikes! That is a big part of your problem then. A trivial encounter in 5e should take 10-15 min max. If you can't get to that, I don't know that my suggestions for making more engaging encounters will help you as they usually involve making them more difficult in some way, which also makes them longer. How many people are in your group?
    43 replies | 1006 view(s)
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  • dave2008's Avatar
    Yesterday, 01:23 PM
    Why do you think it would be difficult to add? Doesn't seem that hard to me. I guess it depends on what you are looking for. So, what would you want in a tactical module?
    52 replies | 966 view(s)
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  • Myrhdraak's Avatar
    Tuesday, 16th July, 2019, 09:18 PM
    Thanks. Now all the 4th edition stuff is in the right forum. Great work! /Myrhdraak
    86 replies | 4403 view(s)
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  • Myrhdraak's Avatar
    Tuesday, 16th July, 2019, 09:13 PM
    Most likely yes. Currently I use Word for class compendium with all their powers and PowerPoint for character sheets. Having it in word make it quite easy to edit, copy and paste. /Myrhdraak
    243 replies | 26448 view(s)
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  • dave2008's Avatar
    Tuesday, 16th July, 2019, 02:09 PM
    There is already an option in the DMG for players to make saves to to prevent being hit instead of the DM rolling monsters to hit. So that should be taken care kf?
    156 replies | 6294 view(s)
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  • dave2008's Avatar
    Monday, 15th July, 2019, 05:53 PM
    Interesting, thank you for sharing! I do feel like it would be fairly easily to replicate most of what you like in 5e (not that you need to too). Here are my thoughts: 1. Chargen: No sure about this one, but I guess you could only reveal the class features in 5 level increments. That would at least prevent the planning out of the whole character. 2. Magic Itmes: I agree with you...
    74 replies | 2840 view(s)
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  • dave2008's Avatar
    Sunday, 14th July, 2019, 06:08 PM
    I give different stat caps to different races, but I've never done it arbitrarily.
    51 replies | 1263 view(s)
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  • dave2008's Avatar
    Sunday, 14th July, 2019, 06:00 PM
    That is a good idea too (since, as I mentioned they are basically buffed reactions)
    9 replies | 330 view(s)
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  • dave2008's Avatar
    Saturday, 13th July, 2019, 11:47 PM
    Aebir-Toril pretty much has it. There are two main things that make a legendary monster (though not all of them follow this path explicitly): 1) Legendary resistance: succeed on a certain number of saves. I sometimes make it unlimited saves, but cast a reaction 2) Legendary Actions: usually 3, but that is not a requirement. This are essentially beefed up reactions. I suggest a move...
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 04:12 PM
    I think this example demonstrates why it wouldn't work to add prof to everything (similar to how 4e did it). I definitely would not expect a wizard who has never used a longsword to suddenly be 50% better a using a longsword when he/she reaches lvl 20. That, to me, would be a mistake. I do think some method of partial proficiency would be nice for parts of the game (saving throws maybe). ...
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 03:55 PM
    I agree they could be considered "natural" in the context of D&D. But they would be supernatural or magical IRL. However, I think even in the context of D&D they are magical to extent. I believe it was Mearls who explained that certain magical traits of monsters cannot be dispelled because the are so intrinsic to the creature. The magic is so weaved into their being it is part of their...
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 03:50 PM
    I did gave examples of how it could (or so I thought)
    29 replies | 745 view(s)
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 03:48 PM
    I believe that would be a member of the bombardier beetle family I mentioned up thread.
    29 replies | 745 view(s)
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  • dave2008's Avatar
    Tuesday, 9th July, 2019, 08:46 PM
    There are no natural breath weapons. Yes poison and acid (which you didn't mention) could plausibly be "natural," but there is no "natural" creature the exhales acid or poison gas like dragons. There are things that are similar though (spiting cobra, horned toads, bombadier beetles, ants, etc.). Of course I don't what that has to do with your argument (giants have similar issues).
    29 replies | 745 view(s)
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  • dave2008's Avatar
    Tuesday, 9th July, 2019, 08:37 PM
    I don't agree with that assessment, but your not going with "canon" anyways, so make the dragons what you want. I'm just proposing that your system is flawed if you don't have an answer for dragons. This is Dungeons and Dragons after all. So how about one or more of the following: the destruction of nature destruction of the unnatural the destruction of human (or human made) the...
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  • dave2008's Avatar
    Tuesday, 9th July, 2019, 04:26 PM
    Dragons
    29 replies | 745 view(s)
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  • Myrhdraak's Avatar
    Monday, 8th July, 2019, 10:05 PM
    Elvish as they were the first civilisation before they left the world. Many elvish artifacts and old scripts. Orc being main evil force they come second. All magic comes from dragons initially, so draconic is number three. Common consist of akkad, amorit, and sumerian as the campaign is based on a Babylonian setting.
    11 replies | 510 view(s)
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  • Myrhdraak's Avatar
    Monday, 8th July, 2019, 09:54 PM
    I played 4e with some 5e adoption (bounded accuracy, backgrounds, inspiration, 9 encounter days, etc). I call it 4.5 edition. For me it is the best of two worlds. /Myrhdraak
    39 replies | 1538 view(s)
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  • dave2008's Avatar
    Monday, 8th July, 2019, 06:44 PM
    There are a couple of things that can help keep players attention, depending on what the issue is. Here are some suggestions: 1) Time limit for a players turn: 60 sec max. (maybe even 30 sec. max). If there is only 2 minutes between your turns, you tend to pay more attention. 2) Setting / mood music / sounds. It has helped keep players engaged at times. 3) Consequences for not pay...
    32 replies | 1479 view(s)
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  • dave2008's Avatar
    Sunday, 7th July, 2019, 02:01 PM
    dave2008 replied to BECMI for 5e?
    Shouldn't halflings be rogues in this scenario? EDIT: I don't remember how they were treated in BECMI, but that just seems to be the genre influence.
    35 replies | 1654 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 04:38 PM
    dave2008 replied to BECMI for 5e?
    That is probably a better business plan. However, I can't help but ponder what it would like like if there was no PHB, DMG, & MM. What if all we had was the boxed sets?
    35 replies | 1654 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:27 AM
    dave2008 replied to BECMI for 5e?
    Well, the intent was a theoretical discussion of what if we didn't have the hardcovers and the game was only available through the boxes. How would that change things? Would it change things? I like that idea as well, an interesting way to expand the rules with the existing hardcovers.
    35 replies | 1654 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:22 AM
    dave2008 replied to BECMI for 5e?
    I like that line of thinking (and the name is great). I would rather continue with a box or two more than have the hardcovers. But maybe that is just me. I enjoyed and used my boxed sets more than AD&D hardcovers when I was a kid, so I am probably biased.
    35 replies | 1654 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:18 AM
    dave2008 replied to BECMI for 5e?
    Yes, that is the idea I was trying to get at. Each box would expand the 5e base.
    35 replies | 1654 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:16 AM
    dave2008 replied to BECMI for 5e?
    What if by splitting up the rules, the later boxes added options and complexity? I was trying to suggest that by adding feats in one box, multiclassing in another, and mass combat in yet another. You could also add a "tactical module" in another and stongholds and henchmen in another.
    35 replies | 1654 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:10 AM
    dave2008 replied to BECMI for 5e?
    That is a good point, I was also attempting to imply that it was also level restricted (that is why the adventure levels are provided), but I did not make that clear.
    35 replies | 1654 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:08 AM
    dave2008 replied to BECMI for 5e?
    Got it. I was also interested in the idea of gate keeping the rules by only releasing some at a time. How would that affect play? I'm not sure it would, but it might.
    35 replies | 1654 view(s)
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  • dave2008's Avatar
    Monday, 1st July, 2019, 06:05 PM
    dave2008 replied to BECMI for 5e?
    Interesting - why the race-as-class love. I never understood that. Of course I don't understand balancing races either so maybe I am a bit warped.
    35 replies | 1654 view(s)
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  • dave2008's Avatar
    Monday, 1st July, 2019, 05:53 PM
    dave2008 started a thread BECMI for 5e?
    This has probably been mentioned before, but with the release and conversation around the essentials kit, I have started to wonder what 5e would be like if it was presented in a series of boxed sets instead full books. I think this would be a really interesting way to introduce the game. What would you put in each book. What rules would be included in each box. Box 1 - Starter Set: ...
    35 replies | 1654 view(s)
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  • dave2008's Avatar
    Sunday, 30th June, 2019, 01:53 PM
    What / who where you throwing it at! ;)
    32 replies | 1072 view(s)
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  • dave2008's Avatar
    Sunday, 30th June, 2019, 04:00 AM
    As an ex-runner, and soccer (football) player I can definitely see it as check as well. The ability to push beyond perceived limits is a real thing and it doesn't feel passive (save). Sometimes you have to try to force yourself to keep going or push through.
    32 replies | 1072 view(s)
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  • dave2008's Avatar
    Sunday, 30th June, 2019, 03:57 AM
    First a little background: I am naturally athletic. I played soccer, was on the ski clud, and played tennis and ran track in highschool. I never did much "training," but was pretty consistently faster, quicker, pound for pound stronger and had more endurance than most of the athletes I competed with and against. However, I was never the best at any particular task because I relied to much on...
    32 replies | 1072 view(s)
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  • dave2008's Avatar
    Monday, 24th June, 2019, 02:17 PM
    Maybe for sidekicks, but interesting simplified classes!
    7 replies | 608 view(s)
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  • dave2008's Avatar
    Saturday, 22nd June, 2019, 01:54 AM
    Wow, these just keep getting better and better (or at least longer). A lot of content in this issue. I also apprecitate the downloads of the old dragon mag articles on Hell ("The Nine Hells" & "The Hells Revisited").
    13 replies | 948 view(s)
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  • dave2008's Avatar
    Friday, 21st June, 2019, 07:47 PM
    I enjoyed that one as well.
    41 replies | 2269 view(s)
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About dave2008

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About dave2008
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architect of the gods
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I am an Architect who likes to design in the real and fantasy worlds. I am also a bit of a fanboy for epic level monsters and adventures. I also have a deviant art account: http://hypergojira.deviantart.com/

This (enworld) and deviant art are pretty much it for me on social networking type sites.

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Friday, 2nd December, 2016

  • 04:07 PM - DEFCON 1 mentioned dave2008 in post A simple questions for Power Gamers, Optimizers, and Min-Maxers.
    I think another way to look at dave2008's question would be something like this: Would you as a powergamer/optimizer be happy with designing and playing a PC that was optimized, but with one or two things required of it (say perhaps due to fluff or story reasons) that were not? So for instance... creating the best / most optimized Bard of the College of Valor? In this particular case... if we go under the assumption for the sake of argument that it's generally accepted that Valor is the less powerful of the two bardic colleges, would you as a powergamer/optimizer be okay with building and playing one? You could still optimize to your heart's content by creating the most powerful or strategically built College of Valor Bard possible... but on the macro scale of the totality of "bards"... the bard would not be considered the most powerful overall Bard build. Is that okay? Can you be happy designing and playing the most-tricked out PC of a lesser-build? Or would you only be happy designing and playing the best...

Wednesday, 16th November, 2016

  • 11:44 PM - TheCosmicKid mentioned dave2008 in post "Charge Up" Mechanic: A problem for D&D
    If you're going to justify a different mechanic, then it's mandatory that it reflect a different narrative, or else it causes issues with internal consistency of the world. You can't have one narrative that uses two different mechanics, or else the outcome will depend on your meta-game choice of which mechanic to use, rather than flowing from the in-game reality which the mechanics reflect. I wouldn't say it's mandatory, but I will agree it's preferable. For instance, ideally I would like to see sneak attack and critical hits be more related than they are, since by my reading the rogue is simply landing such hits consistently. But that said, I have to agree with dave2008 that he has provided a sufficiently distinct narrative for this martial "charge up" mechanic. Getting into a combat "flow" and gaining the upper hand on opponents not so attuned is very different than making sudden, unexpected strikes at vulnerable points.

Friday, 4th November, 2016

  • 02:14 AM - nexalis mentioned dave2008 in post Characters are not their statistics and abilities
    I would have been tempted to agree with you, but @dave2008 mentioned playing for 30 years, and based on past conversations I think @shoak1 has been playing that long or longer. I think it just boils down to some folks sticking more to the wargaming roots of the game, and others focusing more on the storytelling aspect. One point I would make is that the storytelling aspect has clearly been there from the start and is not a new phenomenon. I'm with @dave2008 on this. I've been playing since 1978 and I never even heard of power-gaming until the late 90s when I first encountered RPG forums. My first character was a morbidly obese tonsured cleric who preached the gospel of the God of Plenty, wielded a leg of lamb like a mace, and tried to push food on everyone he met. I was completely indifferent to his stats. From the very first, I viewed D&D as a distinctly different experience from the tactical wargames that were popular at that time.

Tuesday, 1st November, 2016

  • 09:03 PM - hawkeyefan mentioned dave2008 in post Characters are not their statistics and abilities
    I would be shocked if there wasn't a generational aspect to the divide. I would have been tempted to agree with you, but dave2008 mentioned playing for 30 years, and based on past conversations I think shoak1 has been playing that long or longer. I think it just boils down to some folks sticking more to the wargaming roots of the game, and others focusing more on the storytelling aspect. One point I would make is that the storytelling aspect has clearly been there from the start and is not a new phenomenon.

Friday, 21st October, 2016


Thursday, 21st April, 2016

  • 11:59 PM - pemerton mentioned dave2008 in post Thoughts of a 3E/4E powergamer on starting to play 5E
    ...the wizard's versatility vs. the sorcerer's raw power and manipulation of spells? Find Familiar, Unseen servant, Rope Trick as wellas something about shadow ponies and the other spells mentioned. Now if there's no wizard in the game this probably isn't an issue... but if there is and too many of these concessions are made (with no cost)... it may start to feel like his toes are being stepped on by the sorcerer (since essentially if you allow him to pick any spell as opposed to those on the sorcerer list he has (at least one of) the advantages of a wizard (versatility) along with sorcerer metamagic. Not sure at what point it breaks the game but it can make the game less fun for the guy who chose to play the Wizard. EDIT: Another concern and I can't speak to how game breaking it would be or not since in all honesty I haven't had anyone play a sorcerer in my games is how metamagic interacts with the particular spells from the wizard list he wants...Upthread various posters ( CapnZapp, dave2008, maybe one or two others I'm forgetting at the moment) have posted that 5e is very flexible/hackable. And one of the reasons for this is it's different approach to balance. (Including, as Tony Vargas has often emphasised, relying on the GM to manage encounter pacing and "spotlight" balance). If they are even half-way correct, I find it impossible to believe that it would break the game (either mechanically, or in spotlight terms) for the sorcerer to be able to use Find Familiar or Rope Trick and metamagic them. The only metamagic effect that would apply to Rope Trick, for instance, is Extension, I think. Does extending a Roper Trick from 1 hour to 2 hours create any balance issues? That's more tinkering than hacking IMO ;) Here are some of the hacks we used at some point in 4e: Revised Armor to provide DR (attacks that target AC target Reflex) Your bloodied HP is based on your size (not half total) and represents actual damage (armor protects bloodied damage [BHP] only not ...

Monday, 4th April, 2016

  • 07:23 PM - ronaldsf mentioned dave2008 in post When Dragons Play Dungeons
    @dave2008 I agree that the guards might find it to be a positive thing, to have D&D occupy and entertain prisoners. The prison system as it is set up, however, is very much focused on pitting prisoners and guards against each other, and groups of prisoners against each other, to maintain "order." Even if it makes people crazy. Such is the institutional need unfortunately, which implicates the societal problems behind why we have a mass incarceration system in the first place.

Wednesday, 9th March, 2016

  • 02:02 AM - hawkeyefan mentioned dave2008 in post Check Out This Beefed-Up CR17 Strahd!
    dave2008 This is really cool, thanks for posting this. And for the other high level baddies you've posted in that thread...I recently used Tharizdun against my PCs, although I softened him up a bit. But I bookmarked that page and plan on using it again for my high level characters. If you check out the Design Debate thread, you'll find several 13th level characters, most of which are optimized. I think Celtavian created 4 or 5 of them. Only issue is that, as I said, they're level 13. Not sure if they'd be just a little too tough for this version of Strahd. I think the biggest factor would be the location of the battle and how the DM plays Strahd.

Wednesday, 16th September, 2015

  • 08:49 PM - Morrus mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    Hey dave2008, just a quick tip - the [spoiler] tag doesn't work. Instead you need {sblock} (where { is [ and } is ]) The [spoiler] tag used to 'black out' text, but with so many people using touchscreen devices, they couldn't use it, so I disabled it.


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Sunday, 10th March, 2019

  • 12:16 AM - Saelorn quoted dave2008 in post Tips? Haven't DMed D&D since 2E
    You can only use a bonus action if you have some feature or ability (certain spells or class features) that allows you to use them as a bonus action.Theoretically, sure, but one of those conditions is "own two knives"; or possibly just "has two arms". With dual-wielding as a baseline ability of everyone in the game, everyone needs to know how bonus actions work, because it's often the best course of action at low levels. Even for wizards. Even for goblins.

Saturday, 9th March, 2019

  • 11:31 PM - Mercurius quoted dave2008 in post Kids D&D Intro Books: Young Adventurer's Guides
    Hmm. I just checked out the amazon page and was really surprised to see that they included Demogorgon in it. Well, he is the 5th Kewlest Thing Evar, behind only Bruce Lee, the Balrog, light sabers, and ninjas, just ahead of katanas and Boba Fett. But yeah, demons and such...bold move, I guess, but different era. In the end, though, I'm guessing that the real demographic for these books are geek parents who hope to indoctrinate their children.
  • 03:59 PM - lowkey13 quoted dave2008 in post WotC Considering NPC Stat Format Change
    Really, you knew most of the DMs worldwide back in the 1e days and how they played. You must be well traveled good sir! ;) That being said, I generally agree. A little blurb is generally enough to spark my memory. However, I still prefer a full stat block. If I have the full stat block I can more easily modify it to suit my needs and adjudicate improvised actions. Of course I can always wing it too! The great (and bad) thing about 1e is that monsters didnít have stats (ability scores). It wasnít needed. Of course, you did need a DM screen. I was good but I didnít have the save and to hit tables memorized. 😁

Friday, 8th March, 2019

  • 02:12 PM - pkt77242 quoted dave2008 in post Dragon Talk Interview with Kate Welch re Ghosts of Saltmarsh
    The disappointing part for me is that she recommends people look on the DM's Guild for Greyhawk material - when such material is specifically excluded from that service. I am always surprised by how unprepared people are. She had to know this topic would come up and to give such an ignorant suggestion is just baffling to me. That isnít quite accurate. There is a lot of Greyhawk material on DmsGuild, it is just old TSR, WoTC material from prior editions. People can not create new stuff for Greyhawk on the DmsGuild but that doesnít mean there isnít material there.

Thursday, 7th March, 2019

  • 01:06 AM - CleverNickName quoted dave2008 in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    Yes, but I was going to wait until after their show this week. I think that will give me a better idea where this all going. Maybe it is to late, but I think you should have limited the time to submit a guess to today.I thought about it, but I wanted to wait a week to give my fellow ENWorlders ample time to see the contest and chime in. I'm waiting until Monday morning to make my guess. I imagine a significant number of fans won't know about it until after Thursday's gaming session, and/or after the episode gets posted to YouTube on Monday. I have a feeling this Kickstarter is going to shatter records; Critters are a force to be reckoned with. (It's at $5.4M right now, with over 40K backers and 43 days remaining...that's insane.)

Wednesday, 6th March, 2019

  • 05:58 PM - CleverNickName quoted dave2008 in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    Clarification: that is two (2) more 22 minute episodes for the $5.75M mark. In addition, they clarified in their update that the previous funding will be for four (4) 22 minutes episodes of a series. The new stretch goals will add to that series and start a new story arc (Briarwoods)*heavy breathing* Yep, you're absolutely right. I'm still reading through the massive update on their Kickstarter page. Thanks for the clarification! Did you want to make a guess on the final outcome?

Tuesday, 5th March, 2019


Thursday, 28th February, 2019

  • 01:57 PM - Henry quoted dave2008 in post New Dragon+ (Feb 2019): Saltmarsh & Greyhawk edition
    Interesting, the only thing I can suggest is following Enevhar Aldarion's suggestion and fill out the survey - hopefully they will get it corrected. Looks like someone did it for me.... :)
  • 01:48 PM - Henry quoted dave2008 in post New Dragon+ (Feb 2019): Saltmarsh & Greyhawk edition
    Interesting, I'm not thrilled with the layout, but I don't have that issue at all. Is this not what it looks like for you: I use an iPad for my viewing mainly, and in both Firefox and Chrome, the left-hand side of the right pane is cut off; plus, that font is ENORMOUS. I have to scroll right in a column of text (like the editorial in the front) to read the first few characters on the left. In a PDF, I donít have that problem; on every web page I regularly visit, I donít have that problem. The only other place I see problems like it is Google Sites, when the panes are not dynamically resized, but fixed widths and heights. I even tried switching between mobile site and desktop site, and it doesnít change it. EDIT: ok, I just went back this morning, and it actually fits the screen! Damndest thing, since I used two different browsers last night and both had the same issue! And I havenít restarted my ipad in a week, so I donít think it was a wacky setting or display issue... I retract my vitr...
  • 12:20 AM - Sword of Spirit quoted dave2008 in post New Dragon+ (Feb 2019): Saltmarsh & Greyhawk edition
    I think they should probably keep all hardbacks Forgotten Realms oriented - continues to keep a clear message for new comers. However, I think they should open up all old settings on DMsGuild with new content (similar to Eberron) and old released via PDF and POD. I think that would be a win/win. The hardcovers are sold at all manner of stores and keep a clear message for beginers, and those in the know can go to DMsGuild to get there specific setting content. Seems pretty obvious to me. This ship has already long since sailed on keeping all the hardcovers Forgotten Realms oriented though. Only SCAG and the mega-adventures follow that rule. All the other books are explicitly setting-inclusive.

Wednesday, 27th February, 2019

  • 10:26 PM - lkj quoted dave2008 in post New Dragon+ (Feb 2019): Saltmarsh & Greyhawk edition
    Hmmm, after reading a bit more, it really looks like #3 to me. That whole section on Greyhawk for 5e seems like it is all we are going to get to me. Hopefully I'm wrong. I'm not so sure. I know what you mean in that they are listing a lot of existing resources you can use. But the article is exactly the kind of thing you would write to get people thinking about the setting in anticipation of something coming up. But since WotC don't announce releases early, they can't just leave people who are reading the article hanging. They have to point to existing resources. Combined with the fact that Mearls has been talking about finding a way to release Greyhawk in 5e for quite awhile, it's enough to keep my hopes alive. Of course, that's all speculation. Maybe it is #3. Or maybe it will be eventually because Mearls won't be able to find a good business case to do more. But I can dream! AD
  • 10:08 PM - lkj quoted dave2008 in post New Dragon+ (Feb 2019): Saltmarsh & Greyhawk edition
    I hope number 1 and fear number 3 You and me both. Though I can't deny I'd understand the choice. AD
  • 08:57 PM - Parmandur quoted dave2008 in post New Dragon+ (Feb 2019): Saltmarsh & Greyhawk edition
    I'm still going through it, but this seems like the best Dragon+ yet. Quite a bit of interesting content. I hope future installments are as good as this one. They've been building it up slowly, but it is pretty close to a full magazine now. The Greyhawk article was fascinating.
  • 04:51 PM - Bacon Bits quoted dave2008 in post Do you want Greyhawk updated to 5e?
    Have you checked what makes the original series set in Greyhawk? 1 sentence (again if you believe what you read on the internet). My point is that it is no more less set in Greyhawk than the original. Stripping exactly what campaign specific-details from Saltmarsh? Reading the text of U1, the campaign-specific details amount precisely to: "On the WORLD OF GREYHAWK map, Saltmarsh is placed in the southernmost part of Keoland, at the western edge of hex U4/123" on page 3. The appearance of two books by Tenser and one by Nystul on page 7. And that is it. Tenser and Nystul could have copies of their books on many D&D worlds, given the widespread knowledge of their spells. And the fact that the town is in Keoland is completely irrelevant to the story, as absolutely nothing Keoland-specific is ever brought up in the module. It could be any country, anywhere, as far as the module is concerned. So, both of your responses to the statement that they don't really do anything with Greyhawk ...
  • 06:21 AM - R_Chance quoted dave2008 in post Dragon Reflections #20 Ė Demonology Made Easy!
    Thank you as always - I really enjoy these trips down memory lane. What he said :) This was a good issue. I used the demonology rules, mainly with high level (evil) NPCs. PCs tended to look at the costs and difficulties of spell research and the consequences of failure I suspect... Haven't thought about that in a few decades. Thanks again. *edit* And yes, Imperium was fun. GDW did some great science fiction wargames back in the day. D@mn... what was the name of the one set on a planet between a cloned regiment of high tech soldiers occupying a planet vs. local rebels... have to check the oldies shelf...
  • 03:47 AM - Bacon Bits quoted dave2008 in post Do you want Greyhawk updated to 5e?
    No, I'm correct. Check out the official WotC product page: Ghosts of Saltmarsh It is set in the Azure Sea, which is in which setting again? To be fair it will be, like the U1-U3, basically setting neutral and provide suggestions about how to use it in other settings. But it is as much of a Greyhawk adventure as the originals where (or at least so I've been told in this very thread). I'm sorry, but setting it on the Azure Sea seems virtually meaningless when they also explicitly stripped the campaign-specific details from Saltmarsh. I mean, it's just a sea. If anything is completely interchangeable between campaign settings, the large bodies of water have to be pretty near the top of the list. They could search and replace "Azure" with "Shining," "Trackless," or "Inner" and that would be the extent of the changes they'd have to make to move it to FR.
  • 02:29 AM - Bacon Bits quoted dave2008 in post Do you want Greyhawk updated to 5e?
    Lucky for you then that the new book is set in Greyhawk! Unfortunately, nope. Better than being in FR, but it's not in Greyhawk.

Tuesday, 26th February, 2019



dave2008's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
5e Hardcore (AD&D) Monsters & Templates
This is the download companion to my 5e AD&D: Monster Manual. This set of downloads provides a PDF of all the monsters and the tools I use to make the monsters. Included are the following:
The Hardcore (AD&D) Monster Manual. PDF of all the monst...
4003 0 4 Saturday, 1st April, 2017, 02:49 PM Saturday, 1st April, 2017, 03:49 PM
4e Epic Monster Updates
These are the updates for several 4e epic threats that I had posted on the old WotC forum. I also included the epic minions that some of these gods could summon / create, and I included the damage by level charts (at the end of the PDF) I used to cr...
232 0 2 Tuesday, 29th November, 2016, 04:49 PM Tuesday, 29th November, 2016, 10:12 PM
5e Epic Monster Updates
This is a compiled PDF of my Epic Monster Updates from this thread: http://www.enworld.org/forum/showthread.php?468639-5e-Epic-Monster-Updates

This PDF will updated when I finish a monster type.

If you would like to help and make some epic monste...
9616 0 1 Sunday, 20th March, 2016, 02:19 AM Thursday, 10th May, 2018, 03:38 AM

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