View Profile: dave2008 - Morrus' Unofficial Tabletop RPG News
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  • Myrhdraak's Avatar
    Yesterday, 09:18 PM
    Thanks. Now all the 4th edition stuff is in the right forum. Great work! /Myrhdraak
    86 replies | 4220 view(s)
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  • Myrhdraak's Avatar
    Yesterday, 09:13 PM
    Most likely yes. Currently I use Word for class compendium with all their powers and PowerPoint for character sheets. Having it in word make it quite easy to edit, copy and paste. /Myrhdraak
    239 replies | 25563 view(s)
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  • dave2008's Avatar
    Yesterday, 02:09 PM
    There is already an option in the DMG for players to make saves to to prevent being hit instead of the DM rolling monsters to hit. So that should be taken care kf?
    120 replies | 3704 view(s)
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  • dave2008's Avatar
    Monday, 15th July, 2019, 05:53 PM
    Interesting, thank you for sharing! I do feel like it would be fairly easily to replicate most of what you like in 5e (not that you need to too). Here are my thoughts: 1. Chargen: No sure about this one, but I guess you could only reveal the class features in 5 level increments. That would at least prevent the planning out of the whole character. 2. Magic Itmes: I agree with you...
    68 replies | 2276 view(s)
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  • dave2008's Avatar
    Sunday, 14th July, 2019, 06:08 PM
    I give different stat caps to different races, but I've never done it arbitrarily.
    51 replies | 1210 view(s)
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  • dave2008's Avatar
    Sunday, 14th July, 2019, 06:00 PM
    That is a good idea too (since, as I mentioned they are basically buffed reactions)
    9 replies | 301 view(s)
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  • dave2008's Avatar
    Saturday, 13th July, 2019, 11:47 PM
    Aebir-Toril pretty much has it. There are two main things that make a legendary monster (though not all of them follow this path explicitly): 1) Legendary resistance: succeed on a certain number of saves. I sometimes make it unlimited saves, but cast a reaction 2) Legendary Actions: usually 3, but that is not a requirement. This are essentially beefed up reactions. I suggest a move...
    9 replies | 301 view(s)
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 04:12 PM
    I think this example demonstrates why it wouldn't work to add prof to everything (similar to how 4e did it). I definitely would not expect a wizard who has never used a longsword to suddenly be 50% better a using a longsword when he/she reaches lvl 20. That, to me, would be a mistake. I do think some method of partial proficiency would be nice for parts of the game (saving throws maybe). ...
    224 replies | 5602 view(s)
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 03:55 PM
    I agree they could be considered "natural" in the context of D&D. But they would be supernatural or magical IRL. However, I think even in the context of D&D they are magical to extent. I believe it was Mearls who explained that certain magical traits of monsters cannot be dispelled because the are so intrinsic to the creature. The magic is so weaved into their being it is part of their...
    29 replies | 712 view(s)
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 03:50 PM
    I did gave examples of how it could (or so I thought)
    29 replies | 712 view(s)
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 03:48 PM
    I believe that would be a member of the bombardier beetle family I mentioned up thread.
    29 replies | 712 view(s)
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  • dave2008's Avatar
    Tuesday, 9th July, 2019, 08:46 PM
    There are no natural breath weapons. Yes poison and acid (which you didn't mention) could plausibly be "natural," but there is no "natural" creature the exhales acid or poison gas like dragons. There are things that are similar though (spiting cobra, horned toads, bombadier beetles, ants, etc.). Of course I don't what that has to do with your argument (giants have similar issues).
    29 replies | 712 view(s)
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  • dave2008's Avatar
    Tuesday, 9th July, 2019, 08:37 PM
    I don't agree with that assessment, but your not going with "canon" anyways, so make the dragons what you want. I'm just proposing that your system is flawed if you don't have an answer for dragons. This is Dungeons and Dragons after all. So how about one or more of the following: the destruction of nature destruction of the unnatural the destruction of human (or human made) the...
    29 replies | 712 view(s)
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  • dave2008's Avatar
    Tuesday, 9th July, 2019, 04:26 PM
    Dragons
    29 replies | 712 view(s)
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  • Myrhdraak's Avatar
    Monday, 8th July, 2019, 10:05 PM
    Elvish as they were the first civilisation before they left the world. Many elvish artifacts and old scripts. Orc being main evil force they come second. All magic comes from dragons initially, so draconic is number three. Common consist of akkad, amorit, and sumerian as the campaign is based on a Babylonian setting.
    11 replies | 491 view(s)
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  • Myrhdraak's Avatar
    Monday, 8th July, 2019, 09:54 PM
    I played 4e with some 5e adoption (bounded accuracy, backgrounds, inspiration, 9 encounter days, etc). I call it 4.5 edition. For me it is the best of two worlds. /Myrhdraak
    39 replies | 1493 view(s)
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  • dave2008's Avatar
    Monday, 8th July, 2019, 06:44 PM
    There are a couple of things that can help keep players attention, depending on what the issue is. Here are some suggestions: 1) Time limit for a players turn: 60 sec max. (maybe even 30 sec. max). If there is only 2 minutes between your turns, you tend to pay more attention. 2) Setting / mood music / sounds. It has helped keep players engaged at times. 3) Consequences for not pay...
    31 replies | 1293 view(s)
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  • dave2008's Avatar
    Sunday, 7th July, 2019, 02:01 PM
    dave2008 replied to BECMI for 5e?
    Shouldn't halflings be rogues in this scenario? EDIT: I don't remember how they were treated in BECMI, but that just seems to be the genre influence.
    35 replies | 1554 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 04:38 PM
    dave2008 replied to BECMI for 5e?
    That is probably a better business plan. However, I can't help but ponder what it would like like if there was no PHB, DMG, & MM. What if all we had was the boxed sets?
    35 replies | 1554 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:27 AM
    dave2008 replied to BECMI for 5e?
    Well, the intent was a theoretical discussion of what if we didn't have the hardcovers and the game was only available through the boxes. How would that change things? Would it change things? I like that idea as well, an interesting way to expand the rules with the existing hardcovers.
    35 replies | 1554 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:22 AM
    dave2008 replied to BECMI for 5e?
    I like that line of thinking (and the name is great). I would rather continue with a box or two more than have the hardcovers. But maybe that is just me. I enjoyed and used my boxed sets more than AD&D hardcovers when I was a kid, so I am probably biased.
    35 replies | 1554 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:18 AM
    dave2008 replied to BECMI for 5e?
    Yes, that is the idea I was trying to get at. Each box would expand the 5e base.
    35 replies | 1554 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:16 AM
    dave2008 replied to BECMI for 5e?
    What if by splitting up the rules, the later boxes added options and complexity? I was trying to suggest that by adding feats in one box, multiclassing in another, and mass combat in yet another. You could also add a "tactical module" in another and stongholds and henchmen in another.
    35 replies | 1554 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:10 AM
    dave2008 replied to BECMI for 5e?
    That is a good point, I was also attempting to imply that it was also level restricted (that is why the adventure levels are provided), but I did not make that clear.
    35 replies | 1554 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:08 AM
    dave2008 replied to BECMI for 5e?
    Got it. I was also interested in the idea of gate keeping the rules by only releasing some at a time. How would that affect play? I'm not sure it would, but it might.
    35 replies | 1554 view(s)
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  • dave2008's Avatar
    Monday, 1st July, 2019, 06:05 PM
    dave2008 replied to BECMI for 5e?
    Interesting - why the race-as-class love. I never understood that. Of course I don't understand balancing races either so maybe I am a bit warped.
    35 replies | 1554 view(s)
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  • dave2008's Avatar
    Monday, 1st July, 2019, 05:53 PM
    dave2008 started a thread BECMI for 5e?
    This has probably been mentioned before, but with the release and conversation around the essentials kit, I have started to wonder what 5e would be like if it was presented in a series of boxed sets instead full books. I think this would be a really interesting way to introduce the game. What would you put in each book. What rules would be included in each box. Box 1 - Starter Set: ...
    35 replies | 1554 view(s)
    1 XP
  • dave2008's Avatar
    Sunday, 30th June, 2019, 01:53 PM
    What / who where you throwing it at! ;)
    32 replies | 1022 view(s)
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  • dave2008's Avatar
    Sunday, 30th June, 2019, 04:00 AM
    As an ex-runner, and soccer (football) player I can definitely see it as check as well. The ability to push beyond perceived limits is a real thing and it doesn't feel passive (save). Sometimes you have to try to force yourself to keep going or push through.
    32 replies | 1022 view(s)
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  • dave2008's Avatar
    Sunday, 30th June, 2019, 03:57 AM
    First a little background: I am naturally athletic. I played soccer, was on the ski clud, and played tennis and ran track in highschool. I never did much "training," but was pretty consistently faster, quicker, pound for pound stronger and had more endurance than most of the athletes I competed with and against. However, I was never the best at any particular task because I relied to much on...
    32 replies | 1022 view(s)
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  • dave2008's Avatar
    Monday, 24th June, 2019, 02:17 PM
    Maybe for sidekicks, but interesting simplified classes!
    7 replies | 594 view(s)
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  • dave2008's Avatar
    Saturday, 22nd June, 2019, 01:54 AM
    Wow, these just keep getting better and better (or at least longer). A lot of content in this issue. I also apprecitate the downloads of the old dragon mag articles on Hell ("The Nine Hells" & "The Hells Revisited").
    13 replies | 927 view(s)
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  • dave2008's Avatar
    Friday, 21st June, 2019, 07:47 PM
    I enjoyed that one as well.
    41 replies | 2189 view(s)
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  • dave2008's Avatar
    Thursday, 20th June, 2019, 06:39 PM
    Never read that one, so I can't verify ;)
    41 replies | 2189 view(s)
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  • dave2008's Avatar
    Wednesday, 19th June, 2019, 03:51 PM
    There are precisely 4: The original 3 and Kaz The Minotaur. Everything else was an illusion.
    41 replies | 2189 view(s)
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  • dave2008's Avatar
    Tuesday, 18th June, 2019, 01:39 PM
    I like that idea. That would be an interesting way to implement something akin to the AEDU structure of 4e. Could make martials really interesting for Tony Vargas
    76 replies | 3324 view(s)
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  • dave2008's Avatar
    Monday, 17th June, 2019, 03:31 PM
    Personally, that is my issue with what you are trying to do. The fiction created by my imagination is usually, if not always, more vibrant, exciting, and engaging than a novel or movie. It may take longer for us to play, but our imagines are, I believe, more picturesque than any baked-in narrative would likely be.
    57 replies | 2279 view(s)
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About dave2008

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About dave2008
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architect of the gods
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I am an Architect who likes to design in the real and fantasy worlds. I am also a bit of a fanboy for epic level monsters and adventures. I also have a deviant art account: http://hypergojira.deviantart.com/

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Monday, 11th September, 2017

  • 08:17 PM - hawkeyefan mentioned dave2008 in post Stuff to make high level games more viable?
    I was involved in the original thread that led to this one. I think that perhaps some "paragon" versions of some of the higher CR monsters from the Monster Manual would be in order. Some of the upper echelon of demons and devils and the like. dave2008 has done some great work in http://www.enworld.org/forum/showthread.php?468639-5e-EPIC-MONSTER-UPDATES but as the title suggests these are incredibly high level monsters along the lines of deities and elder beings and the like. I believe that there are a few "slightly beefed up" versions of things like the Pit Fiend and Balor, but the majority of creatures in the entry have CRs that are off the charts. I think something like this but not quite as deadly would be possible. A middle ground of sorts. Take the base creature, let's say a Pit Fiend for example, and then maybe create a few varieties of the creature to try and increase the challenge, or to give the DM some options to choose from. Something like a "Pit Fiend Hellslinger" or a "Pit Fiend Hellcaster". Shift the creature's focus a bit, or tweak their abilities slightly, in order to increase their efficacy and utility. But as I mentioned in the other thread, it may prove tough to gain interest in something like this, since ...

Tuesday, 22nd August, 2017

  • 11:10 PM - Lanefan mentioned dave2008 in post Spell -> Counterspell -> Counterspell (from same character that casts 1st spell) - possible?
    If you don't like it, don't play that way. "The rules do not describe it or forbid it" <> "It's explicitly legal and you must allow it."Oh absolutely; but I still shake my head and sigh... :) And, yeah, Sage Advice lists this exact question in the Sage Advice Compendium (p12, top of second column). dave2008 this is where it comes from, trumping the PH as far as I know. Remember, however, Sage Advice only cares about what the rules literally say. Even though they claim to answer based on designer intent, there's no way that this and many other questions they choose to answer were design intent of that specific rules interaction. The number of times they've contradicted themselves is more than enough evidence for that.Yeah, nothing new there. I seem to recall Sage Advice sometimes causing more headaches than it solved when it was printed in Dragon in the '80s... :) I don't buy the "D&D Adventurers League exists and I might have to play that way!" argument anymore, either.I have nothing to do with AL so I get to happily avoid all that. :) I just prefer it when the 'official' game rules have some consistent internal logic behind them...which they mostly do (and mostly have done through the editions - even though the particular logic may have changed from edition to edition it's usual...
  • 01:27 PM - akr71 mentioned dave2008 in post Lost Tales of Myth Drannor: DDAL's "Secret" D&D Book For Gen Con 50
    Hey, wow! An internet forum discussion where folks with differing opinions are being respectful and civil toward each other! Kudos to Mirtek & dave2008 - while I'm firmly in Dave's 'canon doesn't matter' camp, it is enlightening to here why it is important to some. I play in the Realms, but have never read a FR novel, so the 'canon' thing has always been a mystery to me.

Thursday, 6th July, 2017

  • 05:03 PM - Oofta mentioned dave2008 in post hand use rules of D&D: object interaction, spellcasting focus and components
    Okay, Oofta, just a heads up: any further replies from you in the same vein and I will treat you as a troll and a thread derailer. If you want me to respond and not ignore you, you now know need what to focus on. If you don't want to, feel free to leave the thread. LOL. You don't own the thread. I responded to dave2008 ... sorry that bothers you. I disagree with your approach. I, and several others, attempted to give you feedback, explaining other approaches. I never said the current rules are "fine". I said "here's how I deal with it". IMHO you need to either do away with the current requirement for a completely free hand for somatic components or change the rule to add exceptions as I did. We disagree. I think your "clarification" is worse than the current rules and more confusing. It happens. What did you expect? That you could throw out an idea, get only feedback that praises you and showers you with XP? It's not how it works. Throw out an idea and you need to justify what you said, maybe change your thought process a little bit. Listen to feedback and respond instead of shaking your metaphorical fist at the world complaining about how you are the only one who owns the issue. Good luck and have fun!

Monday, 8th May, 2017

  • 01:42 PM - akr71 mentioned dave2008 in post 5e Hardcore: Monster Manual
    dave2008 Do you have any plans to make hardcore/legendary versions of some typically smaller and/or non-evil creatures? I'm thinking like pixies and sprites - a legendary pixie queen would be fun. A pixie or sprite swarm similar to the imp swarm would by entertaining too.

Saturday, 22nd April, 2017

  • 05:03 PM - jayoungr mentioned dave2008 in post Red Hand of Doom + Rise of Tiamat + Scales of War
    Thanks, @dave2008 and @jimmythecomic! I've ordered the relevant issues of Dungeon and am downloading them as we speak. (According to DrivethruRPG, the title of the last adventure in Dungeon #175 is "The Last Breath of Tiamat," by the way.) I also found this blog, which may be of use, although they're only at the paragon tier so far. It has some useful thoughts on converting skill challenges and the like. https://5escalesofwar.wordpress.com/

Sunday, 26th March, 2017

  • 01:14 PM - Quickleaf mentioned dave2008 in post 5e Hardcore: Monster Manual
    dave2008 Wow, the spell weaver! What a blast from the past. So, in regards to class templates – I don't do anything so formal, instead using feel – but I do have some notes on making a "Barbarian" monster that might help... ------ This collects my system for creating NPC stats using the guidelines in the DMG, as well as a system for determining CR (Challenge Rating) of the NPCs you create using PHB guidelines. Through my own experimenting, I found the following rule-of-thumb to be sometimes roughly true: Challenge Rating for non-caster NPCs ~ level * 0.33 or level * 0.5 Challenge Rating for caster NPCs ~ level * 0.5 or level * 0.75 You’ll want to run the numbers, because it’s possible to build an optimized 13th level berserker, for example, with a CR 8, while it’s also possible to build a 13th level diviner who is only CR 4. Spell selection and other specifics of creating the NPC can break this rule-of-thumb. Still, it’s useful to have a rough rule-of-thumb so you can quickly ey...

Sunday, 19th March, 2017

  • 05:02 PM - Neil the Knight mentioned dave2008 in post Monster Creation rules: Anyone else not find them particularly helpful.
    I like what dave2008 said about the bite and Jester David adds a cool idea with the swallow whole. So combining the two, why not a claw attack which initiates a grapple then in the following round if the grapple still stands, a swallow whole ability. I forget where but it was also suggested that it could have like a tongue lash ability. So maybe give it three attacks, two claws, one tongue lash. The tongue if hits, grapples in the following round it can drag the creature closer to the hill giant, and once it's within a certain range, s bonus action to swallow. This give the creature a bit of battle feild control

Saturday, 18th February, 2017

  • 01:11 PM - Charles Rampant mentioned dave2008 in post Let's Read: Volo's Monsters
    ...that are basically the same as the Spawn of Kyuss, but in a CR 1/2 format, so this looks like a good way to add some horror to an undead section of your campaign - Skeletons don’t really have much body horror to provoke, while having maggots burrow into your skin and try to gnaw on your heart most decidedly does. At CR 1/2 it is easy enough to add them to even tier one adventures, while they are quick enough to run that adding a bunch to tier two combats in undead dungeons isn’t going to slow things down too much. A solid entry, not that exciting but serving a definite niche, albeit one that the Spawn of Kyuss also fulfills at a higher CR. With that, we reach THE END. I’m not going to cover the NPC statblocks - both because they seem self-evident, and also because, to be honest, I don’t want to. Thank you for reading this far, and I hope that the discussion here between myself and others - with thanks to Leatherhead RotGrub Chaosmancer MechaTarrasque fuindordm dave2008 Hemlock Bitbrain ArchfiendBobbie and anyone else I’ve forgotten - helps you to use this fine book to improve your campaign. The first post now has hyperlinks to all the monsters covered in the series, so hopefully this can serve as a useful resource in the future, unless the forum falls over and explodes again or something. So long, and thanks for all the crits.

Wednesday, 8th February, 2017

  • 01:57 AM - MostlyDm mentioned dave2008 in post Do you allow fan made material in your games?
    I don't even allow all of the officially published material in my games. I don't even allow all of the Player's Handbook at once. The two aren't really correlated. I don't allow all of the PHB either, in most games. But I often still allow 3rd party content. For example, Sharpshooter is a poorly designed feat (from a conceptual/design viewpoint, not from a game balance perspective, though perhaps that too.) So I don't typically allow it. But some 3rd party stuff is great, so I'd allow it. A user here on ENWorld, @Capn Charlie, is amazing at creating low-magic, high "realism" content, whether it's his 5th Age sci-fi work or his low-magic class alternatives. The level of thought and polish that goes into his work is easily on par with WotC... for example, he made a better 5e "Warlord" (in 5th Age) than any official 5e Warlord-replacement class. I'm dying to run a 5e Sci-Fi game using his 5th Age rules. @dave2008 also has excellent design sensibilities, even if I feel they're a little too influenced by some 4e-isms I dislike. I have no qualms stealing some of his ideas, like the far superior "Unstoppable" mechanics to replace Legendary Saves. @Hemlock also has some amazing material, such as 1e and 2e-inspired multiclassing, magic resistance, and initiative subsystems. I may not use all of them, but... I don't see any categorical reason not to. Just a matter of what I'm interested in. I can't really fathom categorically answering no to this question. Why would you? I guess if you're just 100% satisfied with the base game, then there's no reason to add anything at all. I can respect that. @pming comes to mind. But otherwise... I don't get it. People are creative and intelligent... that's not an exclusive trait of WotC employees. 5e is not nearly as finely tuned as 4e, or as prone to ludicrous over-abuse as 3e, so there's nowhere near as much risk of "breaking" the game. Broaden your...

Sunday, 5th February, 2017


Thursday, 2nd February, 2017

  • 10:01 PM - Quickleaf mentioned dave2008 in post 5e Hardcore: Monster Manual
    dave2008 Thoughts on trolls? They're one of the monsters I seem to use in my games, and also are sort of one-trick ponies. Any subsequent battles with trolls after the first combat are likely to end in judicious application of fire. Narratively, D&D lore on trolls has been kind of scant. And while VOLO'S provides variety for several of the more common humanoid monsters, there's just one Troll stat block in the MM. I'll frame some of my thoughts and strategies for making trolls more interesting... First, there's something about the 4e troll art that I find appealing. Artwork from 5e, 3e, and AD&D paints trolls as having very little facial expression - dumb brutes with no expression beyond a grimace or a snarl. What's interesting about the 4e art IMO is there's expression of malign cunning, a dim evil light in their brooding eyes and lips pulled back into an almost shark-like grin. To me, that speaks to the fairytale/mythological origins of trolls. They're just smarter than ogres after all (Int...

Wednesday, 1st February, 2017

  • 08:26 PM - Quickleaf mentioned dave2008 in post 5e Hardcore: Monster Manual
    dave2008 A few points on the "Sack" ability: 1. It's actually not imposing the blinded condition, it's just preventing you from seeing outside of the sack. For example, if a creature has the natural ability to glow or is wielding a magic item emitting dim light or has any of the umpteen-million ways PCs can generate light, then they could see inside the sack. This could be relevant if there's another creature or object in the sack you want to interact with (e.g. reading a scroll, finding a potion). 2. Slashing or piercing weapons should be listed as being able to free one from the sack. Since daggers (a piercing weapon) are sort of a movie trope for doing such things. And it makes sense logically - cloth tears pretty easily once there's a hole in it. 3. How many creatures can be "sacked" at one time? My hunch is one (or possibly one Medium or two Small)? Worth mentioning. ..... As an observation – and take this with a grain of salt as you and I may have different directions when...

Monday, 30th January, 2017

  • 10:59 PM - Quickleaf mentioned dave2008 in post 5e Hardcore: Monster Manual
    dave2008 Wow, very ambitious project! Good luck :) I'm curious if you could spell out your maths for the new table you created? How are you arriving at the Elite/Paragon/Mythic hit point and damage values? Is it based on playtesting or feel? And is there an equation and how did you reach that equation?

Tuesday, 10th January, 2017


Tuesday, 27th December, 2016

  • 05:52 AM - Rhenny mentioned dave2008 in post Modify Your Monsters
    Ok. dave2008 and others - here is a chart with descriptions (some are directly from rules, some are slightly changed or made up). Name Description 1 Action Surge (Fighter) Add one additional action and bonus action 1/short rest 2 Advantage on Save or Saves 3 Aggressive (Orc) As a bonus action move up to creature's speed toward an opponent. 4 Ambusher (Doppelganger) Advantage vs. creature it surprises. 5 Anti-Magic Cone/Aura (Beholder) Magic does not function within the cone/aura. 6 Arcane Ward (Abjuration Wizard) Arcane ward absorbs 10, 15, 20, 25 - casting spells recharges it 2 pts./spell lev. 7 Assassinate (Rogue) Advantage vs. creature it surprises and any hit is an auto crit. 8 Aura of Courage (Paladin) Allies within 10' cannot be frightened (20'/30' version for higher levels) 9 Aura of Fire, Cold, etc. (Lich) Damage to those within 5'/10' 1d8/2d8/3d8/4d8 10 Aura of...

Saturday, 24th December, 2016

  • 03:58 PM - Rhenny mentioned dave2008 in post Modify Your Monsters
    Sure dave2008. Basically, I just wanted a quick reference chart that compiled common features of monsters/npcs so that I could add variety and a little more power to existing monsters. It isn't much, but like many of the charts in the DMG it helps inspire me. So I'm hoping it can inspire others too. Having a quick list of options especially helps me when I'm DMing with little time to prep. Sometimes, if I randomly roll to see how to augment a foe, it also makes me think about how the foe acquired the skill /power so I become more creative running the foe(s). It is really just a small tool to jump start creativivity in monster design. p.s. I love your Epic Monster work!

Thursday, 22nd December, 2016

  • 10:33 PM - LordEntrails mentioned dave2008 in post New Creature Critique - Dagonspawn
    dave2008, Leatherhead, Thanks guys. I knew the stat block wasn't clear, and I just didn't know how to clarify that. I thought about making it two separate stat blocks, one for the cocoon state and one for the birthed state, but, obviously, I didn't go that way. Should I? To clarify, this creature starts off as something like an egg with tentacles. It comes from a ritual and the evil priests "feed" it victims. It takes several months for it to actually emerge (and many dead sacrifices). The adventurers are here at the end (predictable huh?) to either prevent it from emerging or kill it once it does. So, I wanted the abyssal drain to take time, That's where the ability drain comes in. It should take a long time for this to kill someone otherwise it would be going through victims in minutes and emerge in a matter of hours or days. The embryonic form starts with fewer hit points (~45) and it's hooked up to a dozen victims that are now all unconscious and have various numbers of remaining abili...

Friday, 16th December, 2016

  • 04:24 PM - hawkeyefan mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    Hey dave2008...I have a question. have you done or are you planning on doing high level classic NPCs? I mean characters from old school modules and lore that have since typically been portrayed as epic level characters. Along the likes of Iggwilv and Eclavdra. Or maybe high level Forgotten Realms NPCs like Fzoul Chembryl or Manshoon or Hallastar. Any plans for those types? Or would they not be quite high enough CR to fit in with the other creatures you've designed here? Just curious if that was something you were considering.

Friday, 2nd December, 2016

  • 11:38 PM - FormerlyHemlock mentioned dave2008 in post A simple questions for Power Gamers, Optimizers, and Min-Maxers.
    dave2008, I have to ask: are you familiar with this post? The Eight Kinds of Fun: http://angrydm.com/2014/01/gaming-for-fun-part-1-eight-kinds-of-fun/ If you're looking for insight into psychology, it might help to have a vocabulary. Then you can ask, e.g., "People that consider yourselves powergamers: are you more interested in having an in-play experience featuring Challenge, or Abnegation? Do you want your pre-game choices to trivialize the game's difficulty, or do you want difficulty to scale? Do you prefer for the DM to scale difficulty for you, or would you rather seek it out yourself, e.g. by going down to level X of the dungeon even though you're only a 7th level PC?"


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Thursday, 30th May, 2019

  • 08:02 PM - Tony Vargas quoted dave2008 in post Returning to 2nd Edition
    Shouldn't the comparison take into account relative HP and damage. I feel like the difference is not so great if you factor those in. HP/dmg balloon in 5e more rapidly than in 2e. You can calculate roughly how much healing a 5e party might burn through in a 'day' of 6-8 medium-hard encounters, and it's probably a lot. But there's nothing to compare that to in 2e, as there weren't meaningful encounter guidelines. The party would go through what it could go through before resting & recovering. In either case, the DM can keep challenges well within the party's capabilities, or, well, kill 'em. In 5e, it's a little easier to peg it correctly (even if only a little, they're not /great/ guidelines, but they're neither nothing nor worse than nothing). Part of the beauty of 5e is that it does give you tools to run it the way you want. You want it deadly, you dial it up. You don't have to change a bunch of rules to do it (though you're certainly free to), just adjust how you run it.
  • 07:50 PM - Sacrosanct quoted dave2008 in post Returning to 2nd Edition
    Shouldn't the comparison take into account relative HP and damage. I feel like the difference is not so great if you factor those in. Even then, 5e PCs don't have 3x-4x the amount of HP as a 2e PC (the ratio of healing output capability). Between 1.5-2x. Not only do 5e clerics get way more healing capability, but 5e PCs get hit dice and heal to max after a long rest, so the 5e cleric can spend all that healing in combat without having to worry about spending all of their spells on a rest.
  • 07:48 PM - Sacrosanct quoted dave2008 in post Returning to 2nd Edition
    And that is what you want? . My posts weren't so much in what I want, but in response to Tony saying "I'm not sure where people get the idea 2e was anymore some sort of grueling fantasy Vietnam, anyway." I.e., in comparison to later editions, 2e was very much more lethal by a large amount.
  • 06:27 PM - Sacrosanct quoted dave2008 in post Returning to 2nd Edition
    My favorite part of 2e was the beefed up dragons. Such an improvement over 1e IMO. However, having said that this is kinda a cherry-picked example (intended or not). 2e dragons were the toughest dragons (relatively) of any edition. Also, a 5e adult red dragon is CR17, it is not meant to be a challenge for 17th level party. Per the encounter guidelines it is a deadly encounter for (4) 12th level PCs, only hard for a group of higher level, and only a medium encounter for a 17th level party. IMO "deadly" is the metric of a "challenging" encounter. So in my mind, and adult red dragon in 5e is meant to challenge PCs in the 12-13 range. . That is also a lot closer to your 2e metric, as failed save could equal out right death for a 5e wizard at that level. Of course, I still think the dragon needs to hit harder too. ;) Dragons was the easiest comparison since that's what we're most familiar with, but it's hardly cherry picked. Many of the undead with level drain, umber hulks with confusi...
  • 06:10 PM - Jay Verkuilen quoted dave2008 in post The Making and Breaking of Deities & Demigods
    I thought the satanic panic was a little bit after the publishing of this book, but you could be correct. It peaked somewhat later, but I think it was already underway. See here. The fact that someone as daft as Patricia Pulling became the main voice of it as well as becoming a consultant for law enforcement(!) shows just how dippy things were. Of course, they're not much better in a lot of places.
  • 02:10 AM - Tony Vargas quoted dave2008 in post Returning to 2nd Edition
    This seems a bit hyperbolic. I haven't done the math, but there a several levers just with rest, healing, and death mechanics that get you 90% of the way there. If that is not good enough, then you simply need to lessen the number of HP you things get serious fast. I'm not sure where people get the idea 2e was anymore some sort of grueling fantasy Vietnam, anyway. There was a lot of magic available, cleric could heal more than they could in 1e. I see people going on over rates of natural healing and, it's like, see that glowy guy in armor, 'natural healing' is purely theoretical, if you try to rest long enough to get back 1 hp on your own, he'll have a full slate of Cure [Severity] Wounds to slap on you before those little scratches that constitute anything from 1 hp to 80, depending on your level, can so much as scab over. Of course one person's "poor" is another persons "perfect" ;) Would that be "poorfect?" That is not my recollection, so I can't really speak to that. But it s...
  • 01:41 AM - Saelorn quoted dave2008 in post Returning to 2nd Edition
    I'm not sure what you are getting at. Do you want to be hit less, but have less hit points? Ideally, yes. You know, like it was back in the 2E era. It was relatively easy to make a character that could only be hit on a 20, which was a good thing, because one or two hits and you were down for the count. (At least, that's how it was at my specific table. I'm well aware that AD&D was highly variable between tables.) I got a disagree with you there. I've tried it a few times and can never get over the finish line. My 1e house rules were about 20 pages. But as soon as I tried to make it my own game we stopped playing ;)I guess it's a matter of free time and motivation. Personally, it took me about four months, putting in an hour or two every day. I had a fairly strong motivation, though, in that my significant other wanted to learn how to play and I absolutely refused to subject her to the horrors of 5E.
  • 01:08 AM - Saelorn quoted dave2008 in post Returning to 2nd Edition
    This seems a bit hyperbolic. I haven't done the math, but there a several levers just with rest, healing, and death mechanics that get you 90% of the way there. If that is not good enough, then you simply need to lessen the number of HP you things get serious fast.You can get healing into a reasonable approximation of AD&D rates, but the biggest obstacle is bounded accuracy and HP inflation. You can't really get your AC to a point where it's reliable, and you can't take down enemies very quickly since they have so many HP, so you're going to take damage in almost every fight. And honestly, it's not that much work to write a new system. If you were going to adjust all of the AC and HP numbers anyway, then that's most of the work right there. You might as well add some flourishes and make it a new game. It also saves a lot of confusion at the table, since you can just consult the new rulebook, instead of using the old rulebook and manually applying your house rules to everything.

Wednesday, 29th May, 2019

  • 08:05 PM - Azzy quoted dave2008 in post The Making and Breaking of Deities & Demigods
    Now, you would think we could get some clarity with active religions that are represented. However, my own experiences with Christianity, Judaism, Islam, Shintoism, and Hinduism have lead me to believe that their is not one truth within a particular religion. I know for a fact that practitioners of those faiths do not believe the same truths and see falsehoods in the beliefs in other practitioners of the same faith. So what is truth and what is false then. I don't really think that is for an RPG product to decided. Another reason that the quest for absolute accuracy is impossible is that many (all) belief systems change over time and also have regional differences. So accurate to which time period, to which region? And, as has been stated by someone else, looking at past beliefs through the lens of post-belief scholarship is fraught with even more inaccuracies.
  • 07:54 PM - Jay Verkuilen quoted dave2008 in post The Making and Breaking of Deities & Demigods
    That is a good point. Of course there has been a lot of Judeo-Christian content made for D&D (and some great 5e content), but it was not included in Deities and Demigods. The does point to some lack of respect or at least perspective. I wonder if it was considered but dismissed for publishing reasons. I would very much guess publishing reasons, particularly when one considers the context of the late '70s/early '80s.
  • 06:17 PM - Morrus quoted dave2008 in post The Making and Breaking of Deities & Demigods
    That is a good point. Of course there has been a lot of Judeo-Christian content made for D&D (and some great 5e content), but it was not included in Deities and Demigods. The does point to some lack of respect or at least perspective. I wonder if it was considered but dismissed for publishing reasons. Given the time period and the "Satanic Panic" stuff going on, it might have been for other reasons. I guess Jim Ward would know!
  • 05:09 PM - Dausuul quoted dave2008 in post The Making and Breaking of Deities & Demigods
    So is the bible to Christians, that's why we got the D&D satanic scare in the US. What is your point? I won't speak for Yaarel, and I know this is treading close to the religion line; but I think it's pretty relevant that while D&D draws heavily on Biblical themes, it carefully avoids any direct representation of the Jewish or Christian religions. Deities & Demigods does not have a "Judeo-Christian Mythos" chapter. We are not told Moses's cleric level; we do not know if the Angel of the Lord is a planetar or a solar; we do not have a hit point total for Jesus. It's fair to ask that similar respect be given to other real-world belief systems.
  • 04:55 PM - Yaarel quoted dave2008 in post The Making and Breaking of Deities & Demigods
    I think that is too high standard. To avoid falsehoods is a reasonable standard. For example, the Norse mythos. Deities & Demigods makes many false statements. "Balder (God of Beauty)" • Baldr is a vættr, an animistic nature being, not a polytheistic god. • Baldr has nothing to do with being worshiped, nor being worshiped for his ‘beauty’. • Baldr is daylight. Literal daylight. The same daylight streams thru our windows. • Daylight is beautiful. • Daylight reveals truth. • Daylight brings new life. • Daylight brings new hope − especially in northerly dark winters. "Valkyries. These warrior maidens ride pegasi." • Since when has any Norse text ever mentioned the word ‘pesasi’? Certainly not in relation to the valkyrjur. "Thor. Chaotic Good." • Þórr literally is social order. If anything he is Lawful Neutral. • Norwegian Norse view him as rescuing humans, so at least here, Lawful Good (with hints of Paladin smiting) seems fair. "Odin. Neutral Good." • Óðinn is a Danish t...
  • 03:44 PM - Yaarel quoted dave2008 in post The Making and Breaking of Deities & Demigods
    Finally, I will say that this book inspired my interest in myth, legends, and religion. It served as spring board to investigate other cultures and beliefs. I think that is a good thing :) It is only a good thing if the representation of other cultures is accurate. By the way, I own the book, the original one. I can say its presentation of Scandinavian animisms is ... inaccurate. Same goes for Native American animisms. Vedic texts are sacred texts to modern Hindus. Here is the rule of thumb. If it is too sensitive to talk about our own religions in our own countries, then for similar reasons, it is probably too sensitive to talk about other peoples religions in other peoples countries. So until D&D players become mature enough to talk about Judaism, Christianity, Islam, Atheism, and other traditions, with some sensitivity, we are probably not mature enough to talk about other reallife spiritual heritages either.
  • 03:04 PM - lowkey13 quoted dave2008 in post The Making and Breaking of Deities & Demigods
    Also, here is the preface - it might make you feel a bit better (again sorry for the poor scan): It is not intended as a treatment of world religions and the Tightness or wrongness of their philosophies. Thag the Unbroken: So, you're a Cleric of the Greek Mythos? Lysandros, Chosen of Zeus: Yep! Thag: TIGHT!
  • 02:13 PM - Yaarel quoted dave2008 in post The Making and Breaking of Deities & Demigods
    I can't give you all the deities, monsters, and heroes provided in the book (way to many), but here are the pantheons covered: American Indian Mythos Arthurian Heroes Babylonian Mythos Celtic Mythos Central American Mythos Chinese Mythos Cthulhu Mythos Egyptian Mythos Finish Mythos Greek Mythos Indian Mythos Japanese Mythos Melnibonean Mythos Newhon Mythos Nonhuman's Deities (including Moradin, Corellon, Loth, Maglubiyet, Gruumsh, etc.) Norse Mythos Sumerian Mythos The term ‘mythos’ is neutral enough. It is appropriate to refer to an ‘Arthurian mythos’. As many scholars do (ethnographers, mythographers, Jungian psychologists, and so on). But to describe certain Native American tribes as having a ‘pantheon’, is ignorant, verging on offensive. The term ‘pantheon’ is literally a Hellenistic term with tons of Hellenistic baggage. Its meaning is inappropriate to describe many Nonhellenistic cultures. Because of historical forces relating to Christianity and Islam, Hellenism today influences ...
  • 01:36 PM - TheBanjoNerd quoted dave2008 in post The Making and Breaking of Deities & Demigods
    Check half-price books. Every once and a while one shows up (people just don't know what they have some times) I have a Half-Price Books across the street from my office, and the only D&D stuff they ever have are old TSR novels.
  • 04:31 AM - EzekielRaiden quoted dave2008 in post How To Clone 4E Using 5E Rules
    Ok, OK, you built enough tension / anticipation - what was your hypothesis!? Sorry, was very busy with games! (Just finished running another session tonight actually.) My hypothesis is that people for whom 4e is foreign to them have their back up most of the time. They're so worried about "messing up" that they can't feel comfortable doing all the things they feel completely comfortable doing in older D&D versions they're more familiar with. Even though the system is entirely robust and difficult to "break," I can't tell you how many people have point-blank told me they're "afraid" of breaking the "delicate" balance. It sounds like you had played enough to become familiar with the system--if you played for most of 4e's run, anyway--so the hypothesis is at least partially contradicted.
  • 03:05 AM - quoted dave2008 in post How To Clone 4E Using 5E Rules
    IDK. I came back to D&D with 4e and I don't feel that 5e doesn't include a bit of 4e in it. I don't think it needs to model the AEDU system to have been influenced by 4e. In fact, I think there are traces of it (AEDU design principles) in their, but I don't know how you could fully incorporate it and also not have it (for those who didn't like it). I personally feel 5e did a pretty good job of incorporating parts of 4e along with parts of other editions. Is it full on 4e, no - but that would be really odd if it was. PS, isn't there a spell point system included in the DMG? There is, and it's a vastly more flexible, fluid, simple and understandable system. But because 3.5 Psionics gives it a horrible rep, it never sees play. Sure, I understand 5E can't both have the AEDU system and Vancian magic. Even 3.5 (prior to Tome of Battle) had AEDU-lite elements (though mostly on monsters). 5E is closer to the way Tome of Battle was designed than the way 4E was designed (which was an e...
  • 01:05 AM - Yaarel quoted dave2008 in post How To Clone 4E Using 5E Rules
    True. 1e was such a cluster that, I've come to realize, we ignored or where ignorant of large portions of the game. That means, you were playing 1e right!


dave2008's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
5e Hardcore (AD&D) Monsters & Templates
This is the download companion to my 5e AD&D: Monster Manual. This set of downloads provides a PDF of all the monsters and the tools I use to make the monsters. Included are the following:
The Hardcore (AD&D) Monster Manual. PDF of all the monst...
3992 0 4 Saturday, 1st April, 2017, 02:49 PM Saturday, 1st April, 2017, 03:49 PM
4e Epic Monster Updates
These are the updates for several 4e epic threats that I had posted on the old WotC forum. I also included the epic minions that some of these gods could summon / create, and I included the damage by level charts (at the end of the PDF) I used to cr...
230 0 2 Tuesday, 29th November, 2016, 04:49 PM Tuesday, 29th November, 2016, 10:12 PM
5e Epic Monster Updates
This is a compiled PDF of my Epic Monster Updates from this thread: http://www.enworld.org/forum/showthread.php?468639-5e-Epic-Monster-Updates

This PDF will updated when I finish a monster type.

If you would like to help and make some epic monste...
9594 0 1 Sunday, 20th March, 2016, 02:19 AM Thursday, 10th May, 2018, 03:38 AM

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