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  • Myrhdraak's Avatar
    Tuesday, 16th July, 2019, 09:18 PM
    Thanks. Now all the 4th edition stuff is in the right forum. Great work! /Myrhdraak
    86 replies | 4371 view(s)
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  • Myrhdraak's Avatar
    Tuesday, 16th July, 2019, 09:13 PM
    Most likely yes. Currently I use Word for class compendium with all their powers and PowerPoint for character sheets. Having it in word make it quite easy to edit, copy and paste. /Myrhdraak
    243 replies | 26420 view(s)
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  • dave2008's Avatar
    Tuesday, 16th July, 2019, 02:09 PM
    There is already an option in the DMG for players to make saves to to prevent being hit instead of the DM rolling monsters to hit. So that should be taken care kf?
    146 replies | 5393 view(s)
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  • dave2008's Avatar
    Monday, 15th July, 2019, 05:53 PM
    Interesting, thank you for sharing! I do feel like it would be fairly easily to replicate most of what you like in 5e (not that you need to too). Here are my thoughts: 1. Chargen: No sure about this one, but I guess you could only reveal the class features in 5 level increments. That would at least prevent the planning out of the whole character. 2. Magic Itmes: I agree with you...
    74 replies | 2810 view(s)
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  • dave2008's Avatar
    Sunday, 14th July, 2019, 06:08 PM
    I give different stat caps to different races, but I've never done it arbitrarily.
    51 replies | 1253 view(s)
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  • dave2008's Avatar
    Sunday, 14th July, 2019, 06:00 PM
    That is a good idea too (since, as I mentioned they are basically buffed reactions)
    9 replies | 318 view(s)
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  • dave2008's Avatar
    Saturday, 13th July, 2019, 11:47 PM
    Aebir-Toril pretty much has it. There are two main things that make a legendary monster (though not all of them follow this path explicitly): 1) Legendary resistance: succeed on a certain number of saves. I sometimes make it unlimited saves, but cast a reaction 2) Legendary Actions: usually 3, but that is not a requirement. This are essentially beefed up reactions. I suggest a move...
    9 replies | 318 view(s)
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 04:12 PM
    I think this example demonstrates why it wouldn't work to add prof to everything (similar to how 4e did it). I definitely would not expect a wizard who has never used a longsword to suddenly be 50% better a using a longsword when he/she reaches lvl 20. That, to me, would be a mistake. I do think some method of partial proficiency would be nice for parts of the game (saving throws maybe). ...
    224 replies | 5839 view(s)
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 03:55 PM
    I agree they could be considered "natural" in the context of D&D. But they would be supernatural or magical IRL. However, I think even in the context of D&D they are magical to extent. I believe it was Mearls who explained that certain magical traits of monsters cannot be dispelled because the are so intrinsic to the creature. The magic is so weaved into their being it is part of their...
    29 replies | 728 view(s)
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 03:50 PM
    I did gave examples of how it could (or so I thought)
    29 replies | 728 view(s)
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  • dave2008's Avatar
    Wednesday, 10th July, 2019, 03:48 PM
    I believe that would be a member of the bombardier beetle family I mentioned up thread.
    29 replies | 728 view(s)
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  • dave2008's Avatar
    Tuesday, 9th July, 2019, 08:46 PM
    There are no natural breath weapons. Yes poison and acid (which you didn't mention) could plausibly be "natural," but there is no "natural" creature the exhales acid or poison gas like dragons. There are things that are similar though (spiting cobra, horned toads, bombadier beetles, ants, etc.). Of course I don't what that has to do with your argument (giants have similar issues).
    29 replies | 728 view(s)
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  • dave2008's Avatar
    Tuesday, 9th July, 2019, 08:37 PM
    I don't agree with that assessment, but your not going with "canon" anyways, so make the dragons what you want. I'm just proposing that your system is flawed if you don't have an answer for dragons. This is Dungeons and Dragons after all. So how about one or more of the following: the destruction of nature destruction of the unnatural the destruction of human (or human made) the...
    29 replies | 728 view(s)
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  • dave2008's Avatar
    Tuesday, 9th July, 2019, 04:26 PM
    Dragons
    29 replies | 728 view(s)
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  • Myrhdraak's Avatar
    Monday, 8th July, 2019, 10:05 PM
    Elvish as they were the first civilisation before they left the world. Many elvish artifacts and old scripts. Orc being main evil force they come second. All magic comes from dragons initially, so draconic is number three. Common consist of akkad, amorit, and sumerian as the campaign is based on a Babylonian setting.
    11 replies | 499 view(s)
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  • Myrhdraak's Avatar
    Monday, 8th July, 2019, 09:54 PM
    I played 4e with some 5e adoption (bounded accuracy, backgrounds, inspiration, 9 encounter days, etc). I call it 4.5 edition. For me it is the best of two worlds. /Myrhdraak
    39 replies | 1521 view(s)
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  • dave2008's Avatar
    Monday, 8th July, 2019, 06:44 PM
    There are a couple of things that can help keep players attention, depending on what the issue is. Here are some suggestions: 1) Time limit for a players turn: 60 sec max. (maybe even 30 sec. max). If there is only 2 minutes between your turns, you tend to pay more attention. 2) Setting / mood music / sounds. It has helped keep players engaged at times. 3) Consequences for not pay...
    31 replies | 1328 view(s)
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  • dave2008's Avatar
    Sunday, 7th July, 2019, 02:01 PM
    dave2008 replied to BECMI for 5e?
    Shouldn't halflings be rogues in this scenario? EDIT: I don't remember how they were treated in BECMI, but that just seems to be the genre influence.
    35 replies | 1615 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 04:38 PM
    dave2008 replied to BECMI for 5e?
    That is probably a better business plan. However, I can't help but ponder what it would like like if there was no PHB, DMG, & MM. What if all we had was the boxed sets?
    35 replies | 1615 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:27 AM
    dave2008 replied to BECMI for 5e?
    Well, the intent was a theoretical discussion of what if we didn't have the hardcovers and the game was only available through the boxes. How would that change things? Would it change things? I like that idea as well, an interesting way to expand the rules with the existing hardcovers.
    35 replies | 1615 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:22 AM
    dave2008 replied to BECMI for 5e?
    I like that line of thinking (and the name is great). I would rather continue with a box or two more than have the hardcovers. But maybe that is just me. I enjoyed and used my boxed sets more than AD&D hardcovers when I was a kid, so I am probably biased.
    35 replies | 1615 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:18 AM
    dave2008 replied to BECMI for 5e?
    Yes, that is the idea I was trying to get at. Each box would expand the 5e base.
    35 replies | 1615 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:16 AM
    dave2008 replied to BECMI for 5e?
    What if by splitting up the rules, the later boxes added options and complexity? I was trying to suggest that by adding feats in one box, multiclassing in another, and mass combat in yet another. You could also add a "tactical module" in another and stongholds and henchmen in another.
    35 replies | 1615 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:10 AM
    dave2008 replied to BECMI for 5e?
    That is a good point, I was also attempting to imply that it was also level restricted (that is why the adventure levels are provided), but I did not make that clear.
    35 replies | 1615 view(s)
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  • dave2008's Avatar
    Tuesday, 2nd July, 2019, 09:08 AM
    dave2008 replied to BECMI for 5e?
    Got it. I was also interested in the idea of gate keeping the rules by only releasing some at a time. How would that affect play? I'm not sure it would, but it might.
    35 replies | 1615 view(s)
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  • dave2008's Avatar
    Monday, 1st July, 2019, 06:05 PM
    dave2008 replied to BECMI for 5e?
    Interesting - why the race-as-class love. I never understood that. Of course I don't understand balancing races either so maybe I am a bit warped.
    35 replies | 1615 view(s)
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  • dave2008's Avatar
    Monday, 1st July, 2019, 05:53 PM
    dave2008 started a thread BECMI for 5e?
    This has probably been mentioned before, but with the release and conversation around the essentials kit, I have started to wonder what 5e would be like if it was presented in a series of boxed sets instead full books. I think this would be a really interesting way to introduce the game. What would you put in each book. What rules would be included in each box. Box 1 - Starter Set: ...
    35 replies | 1615 view(s)
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  • dave2008's Avatar
    Sunday, 30th June, 2019, 01:53 PM
    What / who where you throwing it at! ;)
    32 replies | 1058 view(s)
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  • dave2008's Avatar
    Sunday, 30th June, 2019, 04:00 AM
    As an ex-runner, and soccer (football) player I can definitely see it as check as well. The ability to push beyond perceived limits is a real thing and it doesn't feel passive (save). Sometimes you have to try to force yourself to keep going or push through.
    32 replies | 1058 view(s)
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  • dave2008's Avatar
    Sunday, 30th June, 2019, 03:57 AM
    First a little background: I am naturally athletic. I played soccer, was on the ski clud, and played tennis and ran track in highschool. I never did much "training," but was pretty consistently faster, quicker, pound for pound stronger and had more endurance than most of the athletes I competed with and against. However, I was never the best at any particular task because I relied to much on...
    32 replies | 1058 view(s)
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  • dave2008's Avatar
    Monday, 24th June, 2019, 02:17 PM
    Maybe for sidekicks, but interesting simplified classes!
    7 replies | 600 view(s)
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  • dave2008's Avatar
    Saturday, 22nd June, 2019, 01:54 AM
    Wow, these just keep getting better and better (or at least longer). A lot of content in this issue. I also apprecitate the downloads of the old dragon mag articles on Hell ("The Nine Hells" & "The Hells Revisited").
    13 replies | 942 view(s)
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  • dave2008's Avatar
    Friday, 21st June, 2019, 07:47 PM
    I enjoyed that one as well.
    41 replies | 2242 view(s)
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  • dave2008's Avatar
    Thursday, 20th June, 2019, 06:39 PM
    Never read that one, so I can't verify ;)
    41 replies | 2242 view(s)
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  • dave2008's Avatar
    Wednesday, 19th June, 2019, 03:51 PM
    There are precisely 4: The original 3 and Kaz The Minotaur. Everything else was an illusion.
    41 replies | 2242 view(s)
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About dave2008

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architect of the gods
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I am an Architect who likes to design in the real and fantasy worlds. I am also a bit of a fanboy for epic level monsters and adventures. I also have a deviant art account: http://hypergojira.deviantart.com/

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Friday, 2nd December, 2016

  • 04:07 PM - DEFCON 1 mentioned dave2008 in post A simple questions for Power Gamers, Optimizers, and Min-Maxers.
    I think another way to look at dave2008's question would be something like this: Would you as a powergamer/optimizer be happy with designing and playing a PC that was optimized, but with one or two things required of it (say perhaps due to fluff or story reasons) that were not? So for instance... creating the best / most optimized Bard of the College of Valor? In this particular case... if we go under the assumption for the sake of argument that it's generally accepted that Valor is the less powerful of the two bardic colleges, would you as a powergamer/optimizer be okay with building and playing one? You could still optimize to your heart's content by creating the most powerful or strategically built College of Valor Bard possible... but on the macro scale of the totality of "bards"... the bard would not be considered the most powerful overall Bard build. Is that okay? Can you be happy designing and playing the most-tricked out PC of a lesser-build? Or would you only be happy designing and playing the best...

Wednesday, 16th November, 2016

  • 11:44 PM - TheCosmicKid mentioned dave2008 in post "Charge Up" Mechanic: A problem for D&D
    If you're going to justify a different mechanic, then it's mandatory that it reflect a different narrative, or else it causes issues with internal consistency of the world. You can't have one narrative that uses two different mechanics, or else the outcome will depend on your meta-game choice of which mechanic to use, rather than flowing from the in-game reality which the mechanics reflect. I wouldn't say it's mandatory, but I will agree it's preferable. For instance, ideally I would like to see sneak attack and critical hits be more related than they are, since by my reading the rogue is simply landing such hits consistently. But that said, I have to agree with dave2008 that he has provided a sufficiently distinct narrative for this martial "charge up" mechanic. Getting into a combat "flow" and gaining the upper hand on opponents not so attuned is very different than making sudden, unexpected strikes at vulnerable points.

Friday, 4th November, 2016

  • 02:14 AM - nexalis mentioned dave2008 in post Characters are not their statistics and abilities
    I would have been tempted to agree with you, but @dave2008 mentioned playing for 30 years, and based on past conversations I think @shoak1 has been playing that long or longer. I think it just boils down to some folks sticking more to the wargaming roots of the game, and others focusing more on the storytelling aspect. One point I would make is that the storytelling aspect has clearly been there from the start and is not a new phenomenon. I'm with @dave2008 on this. I've been playing since 1978 and I never even heard of power-gaming until the late 90s when I first encountered RPG forums. My first character was a morbidly obese tonsured cleric who preached the gospel of the God of Plenty, wielded a leg of lamb like a mace, and tried to push food on everyone he met. I was completely indifferent to his stats. From the very first, I viewed D&D as a distinctly different experience from the tactical wargames that were popular at that time.

Tuesday, 1st November, 2016

  • 09:03 PM - hawkeyefan mentioned dave2008 in post Characters are not their statistics and abilities
    I would be shocked if there wasn't a generational aspect to the divide. I would have been tempted to agree with you, but dave2008 mentioned playing for 30 years, and based on past conversations I think shoak1 has been playing that long or longer. I think it just boils down to some folks sticking more to the wargaming roots of the game, and others focusing more on the storytelling aspect. One point I would make is that the storytelling aspect has clearly been there from the start and is not a new phenomenon.

Friday, 21st October, 2016


Thursday, 21st April, 2016

  • 11:59 PM - pemerton mentioned dave2008 in post Thoughts of a 3E/4E powergamer on starting to play 5E
    ...the wizard's versatility vs. the sorcerer's raw power and manipulation of spells? Find Familiar, Unseen servant, Rope Trick as wellas something about shadow ponies and the other spells mentioned. Now if there's no wizard in the game this probably isn't an issue... but if there is and too many of these concessions are made (with no cost)... it may start to feel like his toes are being stepped on by the sorcerer (since essentially if you allow him to pick any spell as opposed to those on the sorcerer list he has (at least one of) the advantages of a wizard (versatility) along with sorcerer metamagic. Not sure at what point it breaks the game but it can make the game less fun for the guy who chose to play the Wizard. EDIT: Another concern and I can't speak to how game breaking it would be or not since in all honesty I haven't had anyone play a sorcerer in my games is how metamagic interacts with the particular spells from the wizard list he wants...Upthread various posters ( CapnZapp, dave2008, maybe one or two others I'm forgetting at the moment) have posted that 5e is very flexible/hackable. And one of the reasons for this is it's different approach to balance. (Including, as Tony Vargas has often emphasised, relying on the GM to manage encounter pacing and "spotlight" balance). If they are even half-way correct, I find it impossible to believe that it would break the game (either mechanically, or in spotlight terms) for the sorcerer to be able to use Find Familiar or Rope Trick and metamagic them. The only metamagic effect that would apply to Rope Trick, for instance, is Extension, I think. Does extending a Roper Trick from 1 hour to 2 hours create any balance issues? That's more tinkering than hacking IMO ;) Here are some of the hacks we used at some point in 4e: Revised Armor to provide DR (attacks that target AC target Reflex) Your bloodied HP is based on your size (not half total) and represents actual damage (armor protects bloodied damage [BHP] only not ...

Monday, 4th April, 2016

  • 07:23 PM - ronaldsf mentioned dave2008 in post When Dragons Play Dungeons
    @dave2008 I agree that the guards might find it to be a positive thing, to have D&D occupy and entertain prisoners. The prison system as it is set up, however, is very much focused on pitting prisoners and guards against each other, and groups of prisoners against each other, to maintain "order." Even if it makes people crazy. Such is the institutional need unfortunately, which implicates the societal problems behind why we have a mass incarceration system in the first place.

Wednesday, 9th March, 2016

  • 02:02 AM - hawkeyefan mentioned dave2008 in post Check Out This Beefed-Up CR17 Strahd!
    dave2008 This is really cool, thanks for posting this. And for the other high level baddies you've posted in that thread...I recently used Tharizdun against my PCs, although I softened him up a bit. But I bookmarked that page and plan on using it again for my high level characters. If you check out the Design Debate thread, you'll find several 13th level characters, most of which are optimized. I think Celtavian created 4 or 5 of them. Only issue is that, as I said, they're level 13. Not sure if they'd be just a little too tough for this version of Strahd. I think the biggest factor would be the location of the battle and how the DM plays Strahd.

Wednesday, 16th September, 2015

  • 08:49 PM - Morrus mentioned dave2008 in post 5e EPIC MONSTER UPDATES
    Hey dave2008, just a quick tip - the [spoiler] tag doesn't work. Instead you need {sblock} (where { is [ and } is ]) The [spoiler] tag used to 'black out' text, but with so many people using touchscreen devices, they couldn't use it, so I disabled it.


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Wednesday, 15th May, 2019


Tuesday, 14th May, 2019

  • 09:22 PM - Wrathamon quoted dave2008 in post New Tariffs On RPGs Printed In China
    Personally I wouldn't expect a detailed analysis of the economics of trade and tariffs on an RPG website, but perhaps my expectations are off ;) This
  • 09:21 PM - mykediemart quoted dave2008 in post New Tariffs On RPGs Printed In China
    Personally I wouldn't expect a detailed analysis of the economics of trade and tariffs on an RPG website, but perhaps my expectations are off ;) What? well some of us do ... now I'm off for legal advice via twitter, and political news from facebook :cool: I was reading recently China seized and destroyed some CoC books set in Shanghai, just going off memory. This I think should be more concerning.

Sunday, 12th May, 2019

  • 12:14 AM - Rellott quoted dave2008 in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Interestingly the Bestiary is not the only 5e conversion they are offering. There is also the "Forest Kingom" add-on, whatever that is. I would be interested if I could just get the 5e content, but that doesn't seem to be the case. The Forest Kingdom book was written and published by Legendary Games, the group that’s doing the 5e conversion for the bestiary. They are first and foremost a PF publisher, and it unfortunately shows in their 5e work.

Thursday, 9th May, 2019

  • 10:47 PM - Tony Vargas quoted dave2008 in post Core and Essentials
    Hmm - I don't remember reading it that way. Of course that is generally a worse choice for the dragon.Some were written one way, I'm sure, I remember some (one in particular in Encounters) written the other. Still others didn't get an instinctive action or extra initiative, but negated conditions at the start of their turn. There was quite a variety of Solo 'action preservation' traits & powers, so I'm not certain I'm remembering any of them right.

Wednesday, 8th May, 2019

  • 09:36 PM - Tony Vargas quoted dave2008 in post Core and Essentials
    Each round they get the extra action. That is how we read it and played it. Notice they often loose the action to overcome a condition (if a remember correctly). That is not very useful if it is only available the first round and your acting before most of your attackers. Or they take the ("Instinctive?") action even if under a condition, but still suffer the condition on their regular initiative count.

Monday, 29th April, 2019

  • 11:45 PM - pemerton quoted dave2008 in post Mythological Figures: Saint George (5E)
    I get that, I just think the words "abandon" and "betray" are not how I would construct the situation. He can could leave without abandonment or betray all IMO. Well yes, that's exactly what I posted.
  • 07:51 PM - Mike Myler quoted dave2008 in post Mythological Figures: Saint George (5E)
    I get that, I just think the words "abandon" and "betray" are not how I would construct the situation. He can could leave without abandonment or betray all IMO. So, I just wonder if it was in the lore some where. No big issue, just curious. Thank you for the response. It very well might! I spent a few hours reading up on his exploits (which are recorded, apparently, everywhere throughout and around Europe and bordering regions by numerous sources). I think maybe I was considering this in the face of the crusades (killing dragon and getting Christian converts taking precedence over the holy war he's on his way to, which started like 700 years after the first telling of this myth, but the soldiers in the First Crusade think he fought along with them? Augh this guy's lore drives me bonkers) but honestly I'm really not sure. I am sure that its purpose in the article is about not letting the dragon-slaying guy take the limelight off players in a Dungeons & Dragons game though, which is why it...
  • 06:10 PM - Mike Myler quoted dave2008 in post Mythological Figures: Saint George (5E)
    I feel a little tentative about suggesting it, but maybe replace the cleric levels with hunter ranger levels to emphasize the dragon-slaying. It seems like a good story for this NPC would be that the PC's discover a dragon hunter has been tricked into thinking a good dragon the PC's are familiar with has "good bad." If you do that remember to lower his CR by ~2 (because cleric --> higher level spell slots for smiting). I general I like the build and the direction. However, I find your suggestion of having him abandon or betray the party as very odd and not very saintly. His there something in his backstory you found that would suggest this? That's about not outshining the players or soaking up the spotlight, and if it did come up during my research I'm not positive as to where (this build got stuck in the backlog and was made I think at the start of this year). To clarify because this is the second time it's come up, there is a second part to that sentence about how to use him (extra ...

Saturday, 27th April, 2019

  • 04:53 PM - cavalier973 quoted dave2008 in post Core and Essentials
    Well, you can use a 4e warlord right along any 4eE class. They work together just fine (4e and 4eE classes). We didn't have a warlord, but we mixed and match 4e and 4eE classes in our group with no issues. You are correct, but someone who bought only the Essentials products would have missed out. One or two of the Dragon issues offered a complete update to the warlord, renamed the "Marshall", but one would have had to had a DDI subscription. As an aside, one of the big promotional activities (that I think surprised the D&D team by its popularity) was the Acquisitions, Inc. podcasts. The players were given the pregens from Keep on the Shadowfell, amd Jerry Holkins's character was the half-elf cleric. I wonder how different the series would have been had Omin been a warlord, instead. One of the pregen characters was a dragonborn paladin, so they introduced one of the new player races; they should have introduced the new classes, as well. In the free re-release of KotS, they added a...

Friday, 26th April, 2019

  • 08:55 AM - Paul Farquhar quoted dave2008 in post The King that Crawls
    Was that stated somewhere? That being said, it is kinda irrelevant as I never bought FR products I would have no idea that books that had nothing to do with FR become part of FR. It didn't need to be stated, since the idea that campaign settings might feature different rules and monsters hadn't been thought of at the time. It was just assumed that Tiamat was Tiamat, whether your adventure was set in Greyhawk, Waterdeep or Homebrew. Dark Sun was probably the first campaign setting to state "X does not exist in this setting", and that was around ten years later.

Thursday, 25th April, 2019

  • 04:45 PM - Von Ether quoted dave2008 in post Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
    This is the post I was responding too: "So I wonder how many people who crow, "If it ain't WotC, it ain't official D&D for me and that goes double for the Guild Adepts to boot," are going to change their minds when it comes to this product? I wonder when OBS is going to let other companies offer POD for their community content projects?" I don't see how the first paragraph says what I said. However, I do see where you specified "community content projects," which I missed. Of course I did mention that they allow it for DMs Guild, so I kinda answered that too. I wonder when OBS is going to let other companies offer POD for their community content projects? Considering that was the question above, you answered the opposite.
  • 08:36 AM - Von Ether quoted dave2008 in post Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
    OBS allows OGL content to be POD through DriveThruRPG. That is literally what the first paragraph of what quoted post says. But it's not the question I'm asking.
  • 07:34 AM - Paul Farquhar quoted dave2008 in post The King that Crawls
    I would argue that setting neutral does not equal default FR. But as I've never played in FR, maybe that is just me. When the 1st edition Monster Manual was published Forgotten Realms didn't exist as a fully-published campaign setting. There was a "Waterdeep" product out, but that was about it. FR as we know it came later, and since it didn't overrule any core rules everything in the original core rulebooks was in FR.
  • 01:27 AM - Azzy quoted dave2008 in post The King that Crawls
    I don't know what your talking about so I will take your word for it. Personally, when I talk 1e I am talking about the PHB, DMG, MM, MM II, FF, & Deities and Demigods. Ah, I see. When I talk of 1e, I'm including the whole run of products from 1977 to until the publication of 2e in 1988. Gygax was ousted in late 1985 (months after the release of UA and OA), the FR boxed set was published in 1987.

Wednesday, 24th April, 2019

  • 10:56 PM - Von Ether quoted dave2008 in post Heroes of Baldur's Gate is a D&D Adventure From Bioware's Baldur's Gate Designer
    They already do allow POD. Anything on DriveThruRPG can be published POD and select titles on the DMs Guild are available for POD too. The POD on DMs Guild is still a trial basis I believe so you have to go through a bit more to get it done, but it is possible. If a creator is doing their own thing outside of a community content program (like an OGL or original game system), they have complete control of their PDFs on OBS, which includes POD, which is what I think you are referring too. But to clarify, there are several Community Content programs (Cypher, Storytell, Traveller, 7th Sea, CoC, etc) other than the DM's Guild. These programs don't allow community creators the same level of control of their PDFs. For example, the parent company (like WotC) can put a CC PDF on sale, but the original creator can not. At this time and to my knowledge, only DM Guild PDFs have a POD option. I'm guessing that OBS uses the DM Guild as a pilot program before they offer these services to other Com...
  • 10:07 PM - Azzy quoted dave2008 in post The King that Crawls
    But Gygax was still around in 1e, that is what I was talking about. My comment was: "...if it wasn't in 1e, 4e, or 5e it is not canon to me" ;) Not by the time the original FR grey box came out.
  • 07:33 PM - Azzy quoted dave2008 in post The King that Crawls
    I would argue that setting neutral does not equal default FR. But as I've never played in FR, maybe that is just me. I did way back in the day... one of the group's DMs really liked the setting. When the whole Time of Troubles happened in the switch to 2e, it just soured me on the setting. Generally speaking, if it was setting neutral, it was in the Realms—as FR was supposed to be the generic setting, replacing Greyhawk when Gygax got ousted.
  • 01:32 AM - Charles Dunwoody quoted dave2008 in post Bastien DeHarme’s "Great Fervor" for His Upcoming Gods RPG
    That makes more sense. I also re-read your original reply and realized I missed that it is about finding the gods. I didn't realize that. Makes more sense now. Great! Yeah, each PC will likely end up with a shard that connects them with the old gods and have them seeking them out.
  • 12:19 AM - Charles Dunwoody quoted dave2008 in post Bastien DeHarme’s "Great Fervor" for His Upcoming Gods RPG
    In D&D you explore dungeons and fight dragons. The connection is pretty clear. Obviously I don't have this product yet, but the name, to me, doesn't seem to reflect the nature of the setting. The idea of characters empowered by gods is part and parcel of a lot of RPGs. That is not what makes this one standout (IMO). I think it does because of the intro doc: The Old Gods are no more. The battles have ceased. The titans have fallen. From the age of reverence, only myths remain. From the age of sacrifices, the citadels of brass, the Sister-Blades of obsidian, and the divine heralds, only ashes remain. Lost rituals, forgotten graves, faceless frescos, and broken idols. Yet, all stones someday crack, and all sleepers must wake. Your time has come. You are a Chosen One, a flame bearer, a hero in the Wildlands. Which god will you wake? How will you forge your legend? This is GODS. Welcome to the Wildlands! https://drive.google.com/file/d/1JE5f1M4wqzCiCks0N0-fNZ2BxR77uULZ/vi...


dave2008's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
5e Hardcore (AD&D) Monsters & Templates
This is the download companion to my 5e AD&D: Monster Manual. This set of downloads provides a PDF of all the monsters and the tools I use to make the monsters. Included are the following:
The Hardcore (AD&D) Monster Manual. PDF of all the monst...
4003 0 4 Saturday, 1st April, 2017, 02:49 PM Saturday, 1st April, 2017, 03:49 PM
4e Epic Monster Updates
These are the updates for several 4e epic threats that I had posted on the old WotC forum. I also included the epic minions that some of these gods could summon / create, and I included the damage by level charts (at the end of the PDF) I used to cr...
232 0 2 Tuesday, 29th November, 2016, 04:49 PM Tuesday, 29th November, 2016, 10:12 PM
5e Epic Monster Updates
This is a compiled PDF of my Epic Monster Updates from this thread: http://www.enworld.org/forum/showthread.php?468639-5e-Epic-Monster-Updates

This PDF will updated when I finish a monster type.

If you would like to help and make some epic monste...
9604 0 1 Sunday, 20th March, 2016, 02:19 AM Thursday, 10th May, 2018, 03:38 AM

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